Embodied agents now take on ever longer tasks. For long tasks, knowing only whether a task finally succeeds or fails says little; the steps along the way matter. Progress Reward Models (PRMs) score how far a task has come at every step, and serve as dense rewards, verifiers and monitors. Yet in long tasks the current frame alone often cannot tell how far the task has come, because progress depends on what happened before. We call this problem context-dependent progress estimation. Existing benchmarks on progress estimation mostly focus on short tasks whose progress can be read from the current observation, and whether PRMs can estimate progress when context is needed remains underexplored. We therefore build ContextProgress-Bench, with 24 manipulation tasks for 120 episodes. The benchmark covers three settings: (i) State Recall, where information needed for progress appeared earlier but is not in the current frame; (ii) Sequence Tracking, where steps follow a fixed order, so progress requires knowing which steps are done and which comes next; and (iii) Recurrence Disambiguation, where look-alike frames sit at very different progress. We then run a paired diagnosis: each PRM keeps the same input format in both runs, and in one run its instruction integrates the right context. Even PRMs that read the entire history get lost in estimating progress, yet with the right context the same five models cut their progress error by 77-82%. Embodied PRMs are thus not incapable of progress estimation, but lost without the right context. We therefore propose ProgressCompass, an autonomous agentic loop that reorients an existing PRM and uses current general-purpose VLMs to supply the context the PRM needs. Wrapped in the loop, the same frozen PRM cuts its progress error by 63% and raises its rank agreement by 76%. With such a compass, PRMs estimate progress far better on longer, more complex tasks.
https://arxiv.org/abs/2609.36684
Language-guided multi-camera tracking must preserve a target identity across unobserved gaps, where similar candidates and uncertain returns can make early associations unreliable. A wrong match can corrupt the history used to predict later observations and propagate identity errors across subsequent camera handoffs. We propose ReWorld-Track, a recursive event world model that carries association uncertainty into future predictions. Candidate matches and continued waiting define alternative target states, whose posterior probabilities are used to update a persistent recurrent belief. This representation preserves uncertainty about alternative trajectories through successive observations. This belief predicts the next camera, arrival time, and entry region, while appearance and language evidence guide association. By training across successive handoffs, the model learns to retain uncertainty that remains useful for later predictions and identity decisions. ReWorld-Track achieves HOTA scores of 65.19 on CityFlowV2 and 45.36 on MTMMC, with improved identity continuity across repeated handoffs. On MTMMC, its structured posterior update gains 0.50 HOTA points over a similarly sized generic updater and 0.94 points over fixed-moment soft association, raising next-camera accuracy from 86.03% to 87.41% and reducing median arrival-time error from 0.78 s to 0.71 s for subsequent target returns.
https://arxiv.org/abs/2609.36677
Structural reasoning, the ability to recognize and make inferences over the relational structure between objects and concepts, is a hallmark of human cognition, yet prevailing methods often collapse relational topology into flat embeddings, cannot discover hidden structure and lack interpretability. We introduce Neural Structural Reasoner (NSR), a brain-inspired network that preserves relational structure directly in the connectivity and dynamics of coupled neuronal populations. NSR draws inspiration from three biological mechanisms: multi-layered architecture for encoding hierarchical knowledge, stable representations of entity and concepts, and path integration for input-driven state inference. At query time, NSR parallelizes computation over candidate relational structures and leverages confidence-weighted scores to perform link prediction. Across standard knowledge-graph benchmarks, NSR achieves competitive accuracy without leading on every dataset, and has lower reported training times than several neural baselines. Because reasoning is implemented through sequences of human-readable neuron activations, NSR affords native interpretability by tracking intermediate inference steps. The model further extracts latent relational hierarchies and compositional rules, demonstrating the brain-inspired architecture as an effective, efficient, and highly interpretable substrate for structural reasoning.
https://arxiv.org/abs/2609.36620
Modular robotic systems often separate motion planning from a downstream executor that enforces state-dependent hard constraints. A candidate that is geometrically valid may therefore be incompatible with the executor's available command set. We present a certificate-based candidate-selection framework that constructs a command witness from the executor hard set at predicted rollout states and verifies it against the original constraints, without changing candidate generation, ranking, or the executor. Across 5,085 geometry-valid numerical evaluations on two robot models, 795 admitted no executor-feasible command. The certificate is sufficient but conservative: none of the 795 was certified, while 7.09\% of reference-feasible cases remained uncertified. In controlled FR3 and fixed-base RB-Y1 simulations, certificate admission frequently changed candidate selection, and a post-hoc exact linear-programming (LP) admission baseline revealed platform-dependent conservatism. Relative to geometry-based selection, certificate admission was associated with lower planner-command coverage and higher nominal tracking error, without a consistent advantage in reached-state interaction reserve. A planner-generated MoveIt/OMPL study further evaluates the same admission rule on externally generated candidate pools.
https://arxiv.org/abs/2609.36597
A goal that is close in space can be far away in time. Obstacles, terrain, and the agent's own capabilities determine how long it takes to get there. Yet, critics in contrastive and survival reinforcement learning do not measure the distances in their representation space in units of time. We therefore introduce ChronoSRL, which gives the critic's embeddings an explicit temporal geometry. The distance between state-action and goal embeddings is trained to match the time that the agent takes to reach the goal (goal-reaching time), while goals that were not reached, and goals from other trajectories, are pushed at least one discount horizon away. Furthermore, reaching a goal quickly once does not mean that reaching it is reliable in general, so the policy should not follow the temporal distance directly. Instead, we build on survival reinforcement learning and predict from our temporal embeddings not only the full distribution of goal-reaching times but also the time spent near the goal. Thereby, the policy is trained to favor actions that reach the goal sooner and more reliably and that keep the agent near it. ChronoSRL learns faster and reaches higher performance than contrastive, action-chunked contrastive, and survival reinforcement learning baselines on seven standard locomotion and navigation benchmarks, even with much smaller networks. To test the limits of self-supervised reinforcement learning, we introduce velocity tracking, goal-position reaching, and box climbing tasks with a quadruped robot in a realistic sim-to-real locomotion setup, and show how the shaping terms that are typical for robotics can be naturally incorporated into our framework. ChronoSRL is the only one of the tested self-supervised reinforcement learning methods that learns to stay at the commanded velocities and goal positions, and climbs the highest boxes.
https://arxiv.org/abs/2609.36238
A deeper understanding of brain function requires a precise, structured characterization of this http URL, extracting behavioral representations from video in a form suitable for scientific analysis remains a fundamental challenge. Many prior studies represent behavior via pose estimation or nonlinear video embeddings. However, pose tracking discards rich information beyond predefined keypoints, while nonlinear video embeddings lack interpretability. We address this limitation with SABLE (Sparse-view Animal Behavior Latent Embeddings), a self-supervised framework that leverages a geometric inductive bias to learn behavior this http URL augmenting a multi-view transformer with priors from monocular depth and pose estimation, SABLE reconstructs 3D animal behavior from extremely sparse views while learning explicit 3D latent structure. Without ground-truth 3D labels, it reliably recovers 3D behavior from two-view videos, whereas state-of-the-art (SOTA) methods fail or yield degenerate solutions. Across the International Brain Lab and Cheese3D datasets, we demonstrate that SABLE learns 3D representations that match or exceed prior SOTA performance in neural encoding and decoding. Once pretrained across animals, SABLE serves as an off-the-shelf model that generalizes zero-shot to unseen animals without animal-specific calibration or retraining. Our method establishes 3D-aware video embeddings that capture complex behavior, opening new avenues for studying brain-behavior relationships.
https://arxiv.org/abs/2609.36217
Humanoids now walk, balance and reach with remarkable generality: one whole-body tracking policy follows references from a human, or from an end-to-end policy. That generality travels in the trajectory, and a trajectory alone carries limited information about the interaction it should produce: at contact, the executing controller determines how the robot behaves. Single-task policies usually reach hard interactions by optimising trajectory and controller together in simulation; general stacks usually assume a preset or hand-chosen controller. We present KPI, a promptable kernel for physical interaction between the trajectory source and an unmodified whole-body tracker. Instead of a controller fixed before the task, the trajectory source sends a contract: per direction, track, comply, or hold a force range. From tracking error and a wrench estimate, the kernel adapts the arms' stiffness, damping, reference and feedforward toward it at contact rate. We demonstrate KPI through an agentic framework: from one instruction, a vision-language agent writes both the reference trajectory and the contract, with no task-specific code. We demonstrate instruction-driven winch operation, door opening, and box transport, alongside scripted surface-interaction experiments. In the winch demonstration, the humanoid is able to turn a crank to hoist a second robot fully off the ground.
https://arxiv.org/abs/2609.36151
Two-Wheeled Inverted Pendulum (TWIP) robots are useful for studying how to control systems that are naturally unstable and have fewer actuators than degrees of freedom. Adding autonomous line-following to these robots is challenging because steering and balancing are closely linked. Most existing systems use infrared sensors, which can be affected by changes in lighting, such as sunlight or shadows, making them reliable only indoors. This paper presents a self-balancing robot that can follow a line using a magnetic track guidance system. By using a five-channel analog Hall-effect sensor array, the robot is not affected by optical interference. The control system uses a cascaded PID structure: the inner loop keeps the robot balanced using data from an inertial measurement unit with a complementary filter, while the outer loop adjusts steering based on the magnetic sensor readings. Stepper motors provide precise torque control without needing extra rotary encoders. For comparison, an optical sensor module was also included. Tests show that the magnetic guidance system keeps accurate tracking even in very bright lighting, over 10,000 Lux, while the optical system loses accuracy and sometimes fails. This design provides a reliable, lighting-independent solution for autonomous navigation in places like factories, warehouses, and outdoor paths.
https://arxiv.org/abs/2609.36091
Learning energy-efficient humanoid locomotion requires discovering mechanically economical gait coordination, not merely reducing actuator effort. Reinforcement learning promotes efficiency through effort-related reward penalties, which guide the step-to-step mechanics of walking only indirectly. This article proposes a framework inspired by passive dynamic walking (PDW) that temporarily creates slope-equivalent conditions favorable to economical gait discovery and removes all PDW-specific guidance before nominal-dynamics optimization. During early training, a tilted-gravity field assists sagittal progression on flat collision geometry, complemented by curriculum-coupled reward terms. The core framework requires no reference trajectories, gait phases, or contact schedules. In a five-seed forward-locomotion study on a 29-DoF Unitree G1, the framework reduces mechanical cost of transport by 6.8-15.2% over commanded speeds of 0.5-2.0m/s without degrading velocity tracking. Mechanical-work decomposition attributes the reduction to positive actuator work, and reward-matched comparisons separate the guided regime's faster gait acquisition from the tilt's additional benefit to converged economy. The framework extends to unassisted omnidirectional locomotion, where its benefit persists once a walking-specific motion prior supplies kinematic coordination, the combination reducing speed-matched cost of transport by 18.7%. On hardware, forward cost of transport falls by 16.3% with the motion prior and by 4.5% without it, the latter within the trial-to-trial spread.
https://arxiv.org/abs/2609.35935
Successful intercultural communication requires more than grammatical competence. It demands sensitivity to culturally embedded social norms whose violation triggers subtle but meaningful nonverbal responses. For German learners of Mandarin Chinese, acquiring this sensitivity is critical yet poorly supported by existing language-learning agents. We present a Wizard-of-Oz (WoZ) study design and supporting real-time system for collecting multimodal behavioral data from native Chinese speakers reacting to social norm violations by German learners. The system features a photorealistic MetaHuman avatar driven by Live Link face capture and MediaPipe upper-body tracking, a wizard console for real-time behavior selection, and synchronized multimodal logging across agent and learner streams. A layered annotation framework, based on psychological theory and covering non-observable socioemotional reactions, norm interpretation, verbal, and observable behavior thereof, and future supervision targets enables the corpus to support training of future automated cultural interpretation and behavior generation models. Four ecologically valid interaction scenarios, developed with cultural and pedagogical experts, provide the methodological and technical foundation for a culturally adapted conversational agent for Chinese language learning.
https://arxiv.org/abs/2609.35150
Modern transformer models excel at capturing semantic relationships through sentence embeddings, yet their ability to perform pragmatic reasoning remains understudied. This paper investigates whether encoder-based transformers such as DeBERTa employ the M-Heuristic (the neo-Gricean principle that marked linguistic forms implicate marked meanings). We test this hypothesis by contrasting lexical causatives (e.g., ``Larry stopped the car'') with periphrastic causatives (e.g., ``Larry caused the car to stop'') using a Natural Language Inference framework. Our experiments across 188 conditions with 15 ambitransitive verbs reveal that DeBERTa, RoBERTa, and BART show no evidence of capturing the pragmatic distinction between these forms, with DeBERTa predicting ``Neutral'' for 100% of cases. Probing analysis initially suggested a representation-use dissociation, but control experiments reveal the probe was tracking syntactic complexity, not causative pragmatics. Semantic similarity over 30 triplets places periphrastic causatives closer to unmediated manner descriptions in 29/30 cases, opposite to M-Heuristic predictions in the embedding space. Under explicit metalinguistic framing, Gemini Flash-Lite reaches 100% with item-specific traces, so the principle is available under instruction yet unused in default NLI.
https://arxiv.org/abs/2609.37497
High-performance surgical master consoles offer intuitive articulated manipulation but are expensive and difficult to reproduce, while accessible commercial haptic devices lack built-in interfaces for surgical wrist articulation and continuous grasp. We present a laparoscopic master in which general-purpose robot manipulators provide the programmable base and surgical-specific interaction is concentrated in a separable distal adapter. Each 6-DoF arm carries a custom 2-DoF direct-drive wrist, continuous grasp sensing, and clutch-based workspace management; the complete bimanual hardware costs approximately US$5,500, below common bimanual commercial haptic references. To support sustained hand-guided use, we characterize current scaling, gravity, and break-away friction and use them for posture-dependent gravity compensation and motion-gated assistance, reducing continuous actuation and thermal loading. A common master state drives either Isaac Sim or an RCM-constrained dual-FR3 platform. Master-state publication to FR3 target update adds at most 8 ms, and tip tracking shows 0.31-0.66 mm mean delay-aligned residuals. In a porcine cholecystectomy experiment, five common operator-side metrics and hand/tip-speed distributions were compared descriptively with human in-vivo telemetry from 120 clinical Versius recordings of 99 cholecystectomy procedures; no interruption originated from the master console, and no abnormal clinical signs were recorded during the 7-day postoperative observation period. These results demonstrate a surgical master built from general-purpose robot arms with surgical-specific interaction concentrated in a separable distal interface.
https://arxiv.org/abs/2609.37455
Multi-agent debate (MAD) reportedly improves reasoning and factuality over single-model inference, but prior work treats agents as symmetric peers, leaving open what drives the gains. We test the hypothesis that cognitive diversity among agents is the driver, in the setting where the question is still measurable: small open-weight models with benchmark headroom. Across 23 models from eleven vendor families, five tasks, and 5,500+ debate and control runs, we vary diversity along three axes - personas, sampling temperature, and model identity - pairing every debate configuration with a generation-budget-matched majority-vote control. The hypothesis is rejected on every axis. Debate beats single-agent inference (3--7 points where tasks have headroom) but at matched budget conditions it ties or even loses to self-consistency sampling at 1.6$\times$ the wall-clock and 3.4$\times$ the token cost. Persona prompting reduces accuracy and a dose-response experiment over each model's full combinatorial persona space shows the cost is a persona tax, not a diversity tax: redundant personas hurt most, while maximally-diverse teams recover part of the loss. Furthermore, mixed-model teams lose to majority votes over their own rosters, with accuracy tracking member capability rather than heterogeneity, and nearly all of debate's benefit comes from the first exchange of answers. We further identify a pervasive measurement hazard in which debate transcripts silently overflow serving context windows, whose correction alone moves our debate-versus-sampling comparison from $-1.8$ points to parity. Our results recast reported MAD gains as an ensemble-sampling effect and provide the budget-matched, contamination-checked baseline bar that future debate mechanisms should be required to clear.
https://arxiv.org/abs/2609.35875
Full-sphere panoramic cameras let fixed monitoring systems and mobile robots track people in every direction, but a planar bounding box does not fully describe where a person is on the sphere. We introduce PanoPed, a sim-to-real benchmark for pedestrian tracking on the full sphere. PanoPed-S contains 108,000 frames from fixed, quadruped-mounted, and drone-mounted cameras, with synchronized masks, depth, camera poses, and 3D pedestrian states. PanoPed-R adds 28,002 real frames from fixed cameras, 16,247 of them densely annotated. We find that an ERP rectangle cannot uniquely determine the spherical center and angular extent of the visible person, while the detector's visual query still carries information about them. Inspired by the sextant's use of angular measurements to locate objects, we propose Sextant, a plug-and-play angular localization head with only about 0.035M parameters. It reuses a frozen detector, keeps track identities unchanged, and needs no extra image encoder. Sextant gives the best result in our PanoPed-S test comparison, raising the strongest baseline, MOTIP, from 47.30 to 49.49 HOTA, with gains on all eight test sequences. Without fine-tuning on real data, the same synthetic-trained heads improve MOTIP and HAT by 0.96-1.14 HOTA on real video, and both seeds improve every real sequence. HAT+Sextant scores best among the compared systems that add no localization image encoder.
https://arxiv.org/abs/2610.08826
General purpose humanoids require locomotion controllers that are multi-skill, perceptive, dynamic, and robust enough to go anywhere humans can. In this work, we present a two layer locomotion architecture: (1) a perceptive flow matching motion generator plans whole body trajectories from raw depth images while a (2) perceptive tracking policy trained with control-guided RL follows these motions. Both policies are trained on a library of terrain consistent motion clips created with dynamically optimized human data which yields both accurate velocity tracking and terrain consistent references. Our central contribution is a simple yet effective off-policy RL fine tuning loop that improves the motion generator. A structured search method is used with the generator to gather data for advantage weighted regression. This off-policy loop is much more sample efficient than on-policy residual fine tuning and improves terrain consistency on unseen geometries and skill compositions. We find that successful terrain traversals increased by up to 25 percentage points and skill selection improved by up to 80 percentage points. By using raw depth images to perceive the environment no odometry or height maps are needed, and outdoor deployment is easy. With two cameras, the policy can see terrain coming from further away and adjust its velocity regardless of the commanded speed so it can traverse the terrain. A single policy pair enables a Unitree G1 humanoid to walk, run, stand, jump on and off of boxes, and traverse stairs in outdoor environments. Project page: this https URL
https://arxiv.org/abs/2609.31577
Urban uncrewed aerial vehicle (UAV) vision-language navigation (VLN) requires agents to follow instructions across extended urban spaces, inherently demanding long-term memory and geospatial grounding. However, scaling existing benchmarks remains difficult because of their reliance on costly reconstructed 3D assets, limiting geographic diversity and episode scale. To address this, we introduce SatNav, a scalable, long-horizon UAV VLN benchmark built from high-resolution satellite imagery. SatNav targets city-level navigation missions and uses satellite crops as approximations of UAV nadir views for visual observations. Through an automated cue-to-episode pipeline, SatNav constructs 118K episodes from 59 scenes across 18 cities, with an average trajectory length of 379 m. To stress-test long-horizon memory and geospatial reasoning, SatNav defines three task families: Boundary, Landmark, and Route, targeting loop progress tracking, landmark-based spatial grounding, and route following with counting cues. Benchmarking classical VLN agents and recent agents based on large vision-language models (LVLMs) on SatNav shows that city-scale navigation remains challenging. We further introduce SwiftVLN, a modular framework with switchable memory components, and conduct systematic memory-design ablations. Finally, satellite-to-UAV transfer experiments show that satellite-trained navigation models can operate on real-flight UAV observations, showing the practical relevance of SatNav. Our project page: this https URL
https://arxiv.org/abs/2609.31507
With the advent of snapshot cameras, hyperspectral video is becoming more readily available. In recent years, new applications have emerged which have led to increasingly larger datasets. However, hyperspectral video compression remains in the early stages. In this study, we explore the use of implicit neural representation as a candidate solution. We propose a novel extension of an existing RGB video compression model, achieving Bjøntegaard Delta PSNR gains of +4.99 dB and Bjøntegaard Delta rate of -88.88% compared to traditional hyperspectral image compression methods applied frame-by-frame. In addition to reconstruction quality, the effects on downstream task performance are measured in the form of object tracking success. Compared to video compressed with methods based on principal component analysis and JPEG2000 in low data regimes, our proposed method improves tracking area under the curve by up to 23.42% and distance precision by up to 35.56% on examples from the HOT2026 dataset.
https://arxiv.org/abs/2609.31435
In recent years, Human-Robot Collaboration (HRC) has taken on a central role in Industry 4.0 and collaborative robotics, demanding communication channels that are increasingly bidirectional, intuitive, and efficient. In this context, Augmented Reality (AR) presents itself as a fundamental enabling technology, capable of both displaying information to the operator and gathering spatial data about the surrounding environment. This thesis presents the development of a sensor streaming framework that connects the Magic Leap 2 AR headset with the ROS 2 (Robot Operating System) ecosystem. Using the Unity development environment and the ROSTCP-Connector package, an on-board application for the headset was developed, capable of acquiring real-time data from the integrated sensors (pose tracking, cameras, and environmental sensors) and publishing it to dedicated ROS 2 topics. In order to test the accuracy, latency, and robustness of the generated data stream, the framework was validated using SLAM (Simultaneous Localization and Mapping) algorithms known in the literature. The experimental results demonstrate that the proposed architecture ensures stable data transmission, laying the groundwork for safe real-time interaction and shared spatial awareness, and opening up new perspectives for the control and supervision of robotic systems in complex HRC scenarios.
https://arxiv.org/abs/2609.31396
Large video diffusion models offer expressive priors for embodied prediction and learning, yet their many-step sampling remains costly for interactive downstream use. Distribution Matching Distillation (DMD) enables few-step video generation, but can suppress robot--object motion while preserving visual quality. Examining DMD's teacher and fake-score signals, we find that weak re-noising keeps the teacher posterior concentrated near motion-deficient rollouts, limiting motion-restoring guidance. Meanwhile, stronger-motion rollouts tend to incur larger fake-score fitting errors, which can hinder the generator's learning of interaction dynamics. We propose DyMD, a DMD framework that adapts both teacher supervision and critic fitting to the evolving student. Temporal affinity--conditioned re-noise sampling adapts the timestep distribution to each rollout's current interaction fidelity by mixing the base schedule with a teacher prior motivated by local posterior variation, thereby balancing motion recovery and appearance refinement. To better track stronger-motion rollouts, dynamics-guided fake-score tracking uses a noise-conditioned predictor to estimate noise-relative fitting difficulty from latent temporal dynamics, then upweights predicted-hard rollouts in the critic loss. Using DyMD, we distill a 14B teacher into a four-step 1.3B student with no auxiliary modules at inference. On embodied-video benchmarks, the student improves R-Bench task adherence by $9.6$ percentage points and PAI-Bench-G Domain score by $5.1$ points over Base DMD while maintaining comparable visual quality. As a backbone for downstream action planning, our student achieves 34% mean success across two WorldArena tasks, compared with 16% for Base DMD.
https://arxiv.org/abs/2609.31349
Bringing an aerial robotics method from simulation to flight should not require rebuilding a mature autopilot or adding a companion computer. Cybflight is an open-source embedded Rust research autopilot whose typed, replaceable interfaces connect hardware access, perception, state estimation, trajectory planning, and control. This modular development and compile-time optimization workflow is demonstrated with replaceable Rust implementations of model predictive contour-tracking control (MPCTC) and incremental nonlinear dynamic inversion (INDI) running on one STM32H743 without a companion computer. Using this configuration, the vehicle reaches 12.38 m/s during indoor flight, while an outdoor flight using global navigation satellite system (GNSS) position updates reaches 31.4 m/s. These flights show that running demanding estimation and nonlinear control entirely on a flight-controller microcontroller need not come at the expense of a modular autopilot structure.
https://arxiv.org/abs/2609.31232