Reliable infographic generation requires facts, symbols, and visual relations to remain consistent through rendering and revision. Correcting one element also requires tracking its supporting evidence and the dependencies affected by the change. We present \textbf{InfoAgent}, a training-free framework for \emph{evidence-bound visual-symbolic program synthesis}. Its Infographic Visual Description (IVD) records factual payloads, evidence provenance, execution routes, and verification obligations in a typed dependency graph. Retrieved design priors guide compilation, and layered execution combines raster synthesis with editable symbolic and binding objects while retaining their traces. Dependency-aware repair localizes corrections, rechecks affected dependencies, and requires protected obligations to remain satisfied under the declared checkers. Unresolved obligations remain explicit. On IGenBench, InfoAgent achieves 93.0 Q-ACC and 59.0 I-ACC. We also introduce InfoGraphicBench-Evidence, where complete-checklist pass rates on 200 test requests increase from 21.5\% for Same-IVD Prompt to 23.5\% for the initial layered output and 28.5\% after repair, using the same evidence and initial IVD. On 120 audited repair cases, localized repair edits 12.4\% of the canvas on average, compared with 67.3\% for global regeneration.
https://arxiv.org/abs/2609.39380
Real-world embodied tasks, from everyday activities to professional procedures, require agents to act under physical constraints while tracking evolving object and task states. Tool use sits at the heart of such tasks, as many everyday and professional activities are tool-mediated. Understanding them requires reasoning about affordances, hand-tool-object geometry, procedural progress, and causal effects on target objects. Yet despite strong performance on perception-oriented video tasks such as captioning and general video QA, current multimodal video models remain limited in this form of tool-centric embodied reasoning. Progress in this direction has been limited by the lack of real-world egocentric data and diagnostic benchmarks. To address this gap, we introduce EgoTools, the first comprehensive suite for egocentric tool-use understanding. It consists of two complementary components: EgoTools-Data, a large-scale corpus of 100 hours of tool-centric egocentric recordings with synchronized audio, dense captions, reasoning-heavy narrations, and supplementary 3D information; and EgoTools-Bench, a diagnostic benchmark of 1,000 QA pairs across four tracks that cover tool-use understanding from perception and geometry to procedure and causal reasoning. Experimental results show that current models still struggle to ground tool use in visual evidence: Gemini-3.1-Pro achieves 66.9% overall accuracy but only 51.7% on Perception & Grounding. Beyond evaluation, we validate EgoTools-Data as a training resource. On the full 1,000-question benchmark, full supervised fine-tuning improves Qwen3-VL-8B-Instruct from 50.0% to 60.9%, under strict source-video separation. Together, these results establish EgoTools as a unified resource for both training and diagnostic evaluation of real-world egocentric tool-use understanding.
https://arxiv.org/abs/2609.39378
Safe navigation in dynamic environments requires anticipating future environmental states to account for spatiotemporal risks, specifically when and where collisions may occur. To this end, occupancy grid map (OGM) prediction has been widely adopted as an effective approach. However, existing OGM-based navigation methods often struggle to achieve accurate and efficient forecasting and fail to fully exploit the temporal information in predicted OGMs during planning. To address these challenges, we propose FORTE, a navigation framework that directly exploits the spatiotemporal evolution of predicted occupancy from the perspectives of spatiotemporal occupancy overlap and occupancy directivity. Based on these properties, FORTE evaluates multiple topology-distinct paths and selects the suitable one without explicit object detection or tracking. To support online planning, we formulate a latent diffusion model-based OGM predictor that generates the entire forecast horizon in a non-autoregressive manner while maintaining temporal consistency through temporal shift modules. Extensive evaluations demonstrate that FORTE outperforms state-of-the-art baselines. For prediction, FORTE achieves up to 215.3% higher IoU and 5.24x faster inference; for navigation, it yields up to a 3.5x higher success rate.
https://arxiv.org/abs/2609.39305
Spatial intelligence requires maintaining a coherent understanding of the world as the embodied agent moves. Like humans, the agent must use its own motion to interpret changes across observations and update object locations and spatial relations accordingly. Despite spatial post-training having substantially broadened the spatial intelligence of vision-language models (VLMs), they still struggle with two atomic spatial capabilities: tracking self-motion and mapping the surrounding world during motion. To address this gap, we provide dense multi-turn supervision over interleaved atomic capabilities within each training episode, mimicking the visual experience of a continuously moving agent that reasons as it observes. To scale this up, we synthesize 11,738 motif-driven camera trajectories over a broad range of 3D scenes, supporting self-motion tracking, persistent object mapping, and rich spatial operations within each visual experience. By training models to reason over these atomic questions, our URUQI$_{\mathrm{Syn}}$-8B improves accuracy from 15.84% to 47.73% on our Uruqi benchmark comprising 52k questions across 2.7k episodes. URUQI-SI-Mix-8B further reaches 50.41%, comparable to the 50.08% achieved by GPT-6 Astra. Trained solely on our synthesized data, URUQI$_{\mathrm{Syn}}$-8B achieves an average relative accuracy improvement of 17.13% over its InternVL3-8B backbone across three external spatial benchmarks. These results highlight continuous visual experience as a scalable source of supervision for developing spatial cognition in VLMs.
https://arxiv.org/abs/2609.39195
High-precision locomotion combines motion-command tracking with precise regulation of task-relevant physical states, enabling robots to interact reliably with their surroundings during motion. Joint end-to-end optimization can leave precision objectives insufficiently optimized, while reactive residual control adjusts actions only after deviations become observable. We present \textbf{LocoWM}, a world-model-guided preactive residual adaptation framework for high-precision locomotion. A base policy provides command-following locomotion, while an action-conditioned world model predicts a sequence of future physical states from proprioceptive history and the proposed base action. A residual adapter conditions on this predicted sequence to generate additive action corrections that compensate for anticipated deviations. Two-stage training first learns locomotion and action-conditioned dynamics, then freezes both modules while training the adapter, separating locomotion acquisition from precision adaptation. Experiments spanning terrain leveling, acceleration compensation, and push recovery demonstrate improved control precision and disturbance robustness over end-to-end and reactive residual baselines. Demos and code are available at: this https URL
https://arxiv.org/abs/2609.39179
Persistent spatial memory enables embodied agents to navigate familiar environments across repeated visits. However, targets may move while unobserved, including during navigation, making remembered locations unreliable by the time an agent arrives. Despite advances in memory retrieval and state prediction, accounting for continued hidden world evolution and revising beliefs under limited visibility remain challenging. We study Evolving-World Navigation, where agents infer target locations from intermittent observations, predict their states at inspection time, and revise beliefs using visual evidence. We propose EvolvingNav, which constructs a time-indexed belief from timestamped 3D object histories through a structured persistence-relocation model. The belief distinguishes persistence at the last observed location from relocation to alternative locations and retains probability mass outside the known candidate set. An event-driven filter propagates the current belief as time elapses, forecasts target occupancy at candidate inspection times, and incorporates new RGB-D evidence. Negative observations downweight location hypotheses according to calibrated, visibility-conditioned detection probabilities, while evidence tracking prevents repeated use of the same observations. A frozen, zero-shot vision-language controller uses the updated belief to choose actions and replan. We further introduce EvoWorld-Bench, a benchmark grounded in human activity traces, comprising 54 scenes and 803,680 tasks with controlled changes before and during navigation. In simulation and real-robot experiments, EvolvingNav improves navigation success and search efficiency over the evaluated baselines. Paired experiments show the clearest gains under learnable temporal patterns, while ablations demonstrate the value of preserving uncertainty and incorporating visibility-aware evidence.
https://arxiv.org/abs/2609.39166
Does memory-dependent control need nonlinear recurrent dynamics? We study simulated air-hockey defence under temporary loss of puck tracking. A DreamerV3 teacher outperforms a memoryless policy under tracking loss, while resetting the teacher's recurrent state sharply reduces performance, which demonstrates that the task requires memory. We distil this teacher into compact recurrent policies with a 64 dimensional state, with a combination of a diagonal linear recurrence and an optional rank-$k$ nonlinear innovation while retaining nonlinear observation encoders and action heads. Across five matched seeds, the purely linear recurrent model ($k=0$) matches both the GRU baseline and the teacher throughout the tested range of tracking loss. Increasing nonlinear innovation rank providing no measured benefits. This result is obtained on a fresh test split, which will be only opened after all models and analyses are frozen. The linear model requires fewer recurrent parameters and less computation than GRU, but performs comparably. These results suggest that, for this memory dependent control task, nonlinear representation learning around a simple linear memory mechanism can be sufficient, and that nonlinear recurrent dynamics are not necessarily required. These conclusions are limited to the simulated task, teacher, state dimension, and blackout horizon considered here, and to policies whose observation encoder and action head remain nonlinear.
https://arxiv.org/abs/2609.39151
Prior-free 6D object pose tracking seeks to recover the trajectory of an unseen object from a single RGB video without object-specific CAD models, posed reference images, or pose annotations. Geometric foundation models provide complementary object-centric and scene-centric cues, yet SAM3D CAD is indexed by an arbitrary object-local surface parameterization, whereas reconstructed evidence is expressed in a sequence-specific world frame with partial surface coverage. To exploit this complementarity, we formulate tracking as generation-reconstruction correspondence and introduce GRC-Pose, a correspondence-based framework that combines learned correspondence prediction with robust pose estimation. Concretely, GeoCorr-Matcher estimates weighted object-scene correspondences and per-match uncertainty for each pose candidate. FGH-Solver integrates these matches through multiple robust geometric estimators and sequence-level posterior inference, while a posterior-gated memory retains only inlier-supported observations through occlusion and viewpoint change. Extensive evaluation shows that with SAM3D CAD, GRC-Pose achieves state-of-the-art Average Recall and motion retention on HOT3D, improving the latter by 58% over prior art. On classical benchmarks including YCBInEOAT and LINEMOD, it remains highly competitive.
https://arxiv.org/abs/2609.39116
Whole-body teleoperation requires a humanoid robot to reproduce a human operator's behavior even when their terrains differ. This demands that the robot perceive local terrain and adapt its posture and contacts accordingly, rather than copy the operator's motion frame by frame. However, paired motion data linking the same behaviors across flat ground and different terrains remain scarce, limiting supervision for learning terrain-adaptive control. To enable whole-body teleoperation across mismatched terrains, we introduce NEXUS, a perceptive whole-body control framework that combines human motion commands with onboard sensory feedback. We first develop a scalable terrain-aware adaptation algorithm that efficiently generates high-quality motion pairs across motions and terrains without per-motion or per-terrain tuning. Using a paired motion corpus totaling nearly 1,000 hours, we train a perceptive whole-body controller through teacher-student learning to reproduce commanded behaviors across terrains. Experiments demonstrate efficient, scalable generation of high-quality motion data and show that NEXUS combines broad behavioral coverage with terrain adaptability and tracking fidelity, outperforming existing whole-body controllers on the evaluated benchmarks. Zero-shot real-world deployment enables real-time whole-body teleoperation on diverse unseen terrains, further validating the generalization of our method. Project website: this https URL
https://arxiv.org/abs/2609.39000
Large language models are reshaping ecommerce from static recommenders into interactive shopping assistants, yet real-world shopping requires session-level decision support: users reveal and revise constraints, coordinate multiple goals, and expect product-grounded recommendations over a full conversation. Existing benchmarks are mostly outcome-oriented or execution-oriented, leaving this evolving decision process under-evaluated. We introduce REALWORLDSHOP, a benchmark built on 3.28M grounded products, structured shopping episodes, a profile-grounded and actioncontrolled user simulator, and role-play evaluation. Our analysis shows that current systems produce locally plausible responses but struggle with state tracking, constraint updating, and grounded convergence, especially under ambiguous intent, bundle, and multi-intent scenarios. We further propose REALSHOP_AGENT, an executable session-control framework with explicit state management, shopping-flow control, catalog-grounded retrieval, and runtime guards. Experiments show that REALSHOP_AGENT consistently outperforms strong baselines on REALWORLDSHOP.
https://arxiv.org/abs/2609.38974
Large language models (LLMs) have been rapidly improving in long-context tasks, powered by Chain-of-Thought (CoT) reasoning. However, the internal mechanisms underlying this improvement remain unclear. We investigate these mechanisms through a needle-in-a-haystack (NIAH) counting task, where an LLM is asked to count the number of records dispersed in a long text. Across twelve model comparison groups, Thinking (or reasoning) improves counting accuracy over Non-thinking, with pronounced gains at larger counts. This motivates our mechanistic analysis, which identifies two contrasting mechanisms: (i) broad retrieval, where Non-thinking models broadly attend to multiple needles; (ii) targeted retrieval, where Thinking models use enumeration in CoT traces to successively retrieve needles. Targeted retrieval concentrates attention on individual needles and is accompanied by more compact internal representations. Moreover, causal intervention analysis suggests that Thinking models use the CoT trace to maintain and update an internal counter as needles are successively retrieved, even without explicit numbering. In small controlled experiments, both retrieval mechanisms and counter states emerge under standard autoregressive training. Together, our results connect long-context retrieval with representation geometry of counting, supporting a state-tracking account of CoT reasoning.
https://arxiv.org/abs/2609.38958
Recent advances in robot learning have enabled manipulation policies to perform increasingly diverse tasks and generalize across environments. However, reliable execution often depends on hidden task states that cannot be determined from current observations alone, making interaction history essential. We introduce $HIDE$, a benchmark for evaluating manipulation memory under partial observability. HIDE comprises 15 tasks covering repetition counting, historical-state recall, and execution-progress tracking, with randomized initial configurations and decision points where similar observations require different actions depending on prior events. We further propose $SEEK$, a framework combining three complementary memory mechanisms to retain historical evidence and track execution state. Evaluations reveal substantial limitations in existing policies on HIDE, while memory augmentation improves task success in both simulation and real-world experiments. Individual mechanisms benefit some tasks but can degrade others; their combination achieves the highest average success rate on HIDE among the evaluated configurations. These findings highlight the importance of maintaining internal representations of hidden task states and matching memory design to task-specific information requirements.
https://arxiv.org/abs/2609.38886
As preferences, goals, and facts change, LLM agents must use the current state while earlier versions remain in context. Yet they can answer with an old value of the same variable, a failure that we call stale binding. To study when models use outdated information and why, we introduce Controlled In-Context Memory (CICM), a benchmark for tracking and using updated information in conversations and agent logs. We observe that even frontier reasoning models can fail to recover the current state. We find that in open-source models probes can still recover the updated value when the model answers with an old one, pointing to a failure to select information that remains available. Component tests in Qwen and Pythia identify a mechanism for this selection failure: attention drift, where attention favors old values over the current one when producing an answer. We study a one-layer transformer to mathematically understand how this phenomenon happens: when attention scores are similar, several old values can together receive more attention than the current value. Guided by this explanation, we redirect attention toward the current value without further training. When the current value is requested directly, adjusting this intervention for each input corrects most old-value errors across various model families while preserving nearly all initially correct answers. Reliable context management therefore requires more than remembering updated information: models must use it to guide their answers.
https://arxiv.org/abs/2609.38866
Recent humanoid soccer systems make motion tracking the substrate and derive locomotion from it, typically by steering a motion-reference anchor toward the ball. This yields strong shooting results, but locomotion is trained only on the narrow, deterministic command distribution ball approach induces, never evaluated as a capability in its own right. We invert the stack: a general, command-conditioned locomotion policy is trained first as the substrate, and N motion-guided kicking skills are added on top as task-gated layers, so the reachable gait space is set by the locomotion curriculum rather than any reference clip. Because every skill starts from and returns to this same commandable state, locomotion also becomes a composition hub (O(N) transitions rather than O(N^2)), and post-strike stabilisation is handed back to the trained controller rather than scripted per clip. We instantiate this on a 29-DoF Unitree G1 with seven retargeted kicking skills spanning 259.5 degrees of nominal aim direction, including lateral, rearward and weak-foot strikes a single forward-facing reference cannot express, and report shooting accuracy alongside command-tracking, terrain and push-recovery results with the full skill library attached, an axis prior humanoid soccer systems do not report. The library is validated on hardware across forward, lateral, rearward and commanded approaches.
https://arxiv.org/abs/2609.38852
Human-aware exoskeleton walking requires reconstructing gait, tracking diverse motions under dynamic constraints, and preserving human timing. We present PhaseSync-Exo, which combines two-IMU CNN-Transformer reconstruction, factorized amplitude-cadence retargeting with curriculum-trained recurrent control, and a human-clock-anchored adapter (HCA). HCA combines human-clock attraction with robot-relative feedback to adjust reference rate while preserving forward progression and continuity. The reconstruction module achieves a mean absolute error (MAE) of 3.24 degrees on a held-out recording, and the frozen tracking policy completes 356 of 357 amplitude-frequency trials. Two complementary dynamic comparisons isolate HCA's timing benefit without retraining. Against robot-relative correction, HCA reduces human-clock phase MAE from 95.55 degrees to 10.99 degrees, limiting reference drift. When human and delivered phases initially differ, it reduces phase MAE from 72.02 degrees to 13.90 degrees versus fixed-clock continuation. Compared with immediate phase reset, HCA reduces transient reference-tracking hip RMSE by 22.7% without reference jumps. All 420 timing rollouts complete without falls. These simulation results support continuous phase acquisition and sustained alignment to an independent human clock.
https://arxiv.org/abs/2609.38824
Referring Video Object Segmentation (RVOS) aims to produce a pixel-accurate mask sequence for an object specified by natural language. Sa2VA combines a multimodal large language model with SAM2 for grounded segmentation; however, its inference typically grounds the query from a small fixed set of initial keyframes and then relies on propagation. In long or dynamic videos, this can cause stale grounding and persistent false positives when the object composition changes (e.g., distractors enter or the target disappears/re-appears). We propose Event-Driven Refresh + Recurrence Memory (EDRRM), an enhancement that selectively re-invokes Sa2VA only at stable change points. EDRRM triggers refresh boundaries using an EMA-smoothed event score computed from tracking-derived cues (births/deaths and coarse composition/layout changes) with temporal constraints. A recurrence memory further retrieves anchor frames via CLIP similarity to re-condition the model on re-appearance events. Experiments on Ref-DAVIS17, MeViS, and ReVOS show that EDRRM achieves a competitive accuracy-efficiency trade-off relative to fixed-window and FrameDiff-SSIM baselines, maintaining comparable or superior J&F scores at substantially lower average refresh-call budgets and reducing false-positive failures. End-to-end runtime analysis further confirms that the overhead introduced by tracking, CLIP-based recurrence matching, and the identifiability gate remains modest relative to the dominant Sa2VA inference cost, thereby validating the efficiency of the proposed pipeline.
https://arxiv.org/abs/2609.38758
Humanoids are increasingly capable of tracking complex whole-body motions, but physical interaction introduces a different challenge. When a robot makes contact with a person or the environment, it needs to respond to external forces while preserving the motion needed for the task. This response can vary across directions in the end-effectors and on the body. For example, an end effector may need to accommodate contact force in one direction while maintaining motion accuracy in another, while the robot body may resist an external force or move with it. We present a compliance framework for humanoid loco-manipulation that combines directional and tunable end-effector (EE) compliance with selectable root compliance for external force rejection or force following. A hierarchical reinforcement learning controller modulates a fixed whole-body tracking policy through high-level EE and root commands, while interaction forces are estimated from proprioceptive history. Our simulation and real-world experiments on a humanoid demonstrate directional stiffness control, online stiffness adjustment, distinct root compliance, compliant manipulation, and collaborative carrying.
https://arxiv.org/abs/2609.38709
We develop a task-relative framework for certifying residual wrench authority after hover and contact loading in multirotors with bounded actuators. Using convex geometry, we derive signed margins for prescribed convex reserves, including Euclidean balls and weighted ellipsoids. We obtain computable reserve certificates from actuator-interiority bounds to support slack-maximizing allocation. To preserve the required reserve, we propose command projection onto a tightened feasible set. We then connect the available reserve to structured gain synthesis and certify a local tracking region that respects actuator limits. Within this region, we establish nominal exponential convergence and robust ultimate boundedness. For the prescribed task and morphology family, we show that the optimized octarotor attains a larger margin than the optimized hexarotor at equal total thrust. We evaluate the proposed framework in closed-loop simulations of sustained rigid-wall contact using a fixed-geometry octarotor and a variable-tilt quadrotor with matched installed thrust. The quadrotor's local certificate admits a higher normalized push limit for the prescribed task family. In tests beyond the realizability boundaries, we observe the predicted loss of authority through rotor-thrust limits for the octarotor and tilt-servo limits for the quadrotor.
https://arxiv.org/abs/2609.38707
Recent advances in musculoskeletal modeling and reinforcement learning have enabled muscle-actuated agents to reproduce increasingly complex human motions. Yet these capabilities remain largely confined to flat ground, in part because motion datasets rarely include aligned terrain geometry and because retargeting terrain interactions to complex musculoskeletal bodies is challenging. We present TERRA, an end-to-end pipeline for terrain-aware retargeting and control of musculoskeletal locomotion. From kinematic trajectories alone, TERRA combines terrain priors, estimated contacts, and negative free-space evidence to recover task-relevant support geometry. TERRA further considers anatomical, tendon-continuity, and contact constraints during retargeting. Using the resulting motion-terrain pairs from five datasets, we successfully train a single muscle-actuated control policy on 9.4 hours of diverse locomotion. Across reconstruction, retargeting, and held-out tracking benchmarks, TERRA improves terrain accuracy, sharply reduces anatomical and interaction violations, and achieves the highest observed completion rate over supported terrain families. Overall, TERRA provides a practical route from scene-less motion data to muscle-actuated locomotion over diverse non-flat terrain. Project website: this https URL
https://arxiv.org/abs/2609.38653
Visual object tracking typically assumes that the initial template and subsequent search frames share the same sensing modality. In practice, sensor availability or operation may change over time, creating a substantial representation gap between template and search frames. Unlike conventional multi-modal tracking where paired modalities are simultaneously available, cross-modal tracking requires localization when template and search frames originate from different active modalities. Accordingly, we introduce TSDA-Track, a Template-Search Domain Adaptation framework to reduce modality discrepancy during training. We investigate two feature alignment strategies. Pre-AFA TSDA-Track applies adversarial alignment before transformer's template-search interaction to suppress modality-specific bias. Enc-CFA TSDA-Track applies contrastive alignment to encoder representations after interaction to strengthen target-level cross-modal correspondence. Both variants retain a shared inference pipeline without modality-specific branches. Experiments on LasHeR, and zero-shot evaluations on RGBT234 and GTOT under multiple cross-modal protocols demonstrate improvements over representative state-of-the-art trackers. For instance, under the modality-switch protocol on RGBT234, Pre-AFA TSDA-Track achieves an SR/PR of 43.2/56.0, compared with 36.8/50.0 for ToMP-101 baseline. In addition, a study on Anti-UAV-024 further verifies the applicability of TSDA-Track to aerial tracking. Our study highlights the effectiveness of feature alignment domain adaptation for cross-modal tracking.
https://arxiv.org/abs/2609.38637