Split conformal prediction, not the pruning rule, supplies finite-sample marginal coverage once a pruned model is fixed independently of the conformal calibration split. We study the separate efficiency problem: can pruning preserve score geometry well enough to obtain smaller valid prediction sets? Calibration-Preserving Pruning (CPP) augments a base pruning score with nonconformity-gradient saliency and uses disjoint pruning, validation-selection, conformal-calibration, and test splits. Bounded score perturbations imply bounded conformal-quantile shifts and controlled set inflation, but do not make the generic coverage theorem CPP-specific. Final five-seed Qwen2.5-1.5B results at 50\% sparsity show the largest gains on large-label tasks. On DBpedia-14, CPP-SparseGPT reduces mean set size from \(10.1\) to \(8.6\) while changing accuracy from \(0.347\) to \(0.366\); CPP-Wanda reduces \(11.2\) to \(9.0\) with an accuracy trade-off from \(0.310\) to \(0.295\). Across 15 dataset--sparsity cells, CPP-SparseGPT produces smaller sets in 13 and higher accuracy in 11. Matched controls show that generic supervised gradients explain much of the gain: true-label CPP is not statistically resolved from matched Wanda+SNIP, whereas threshold-aware candidate-label CPP reaches \(7.8\) mean set size at explicit accuracy and offline-compute costs. RoBERTa-base and Llama-3-8B diagnostics support transfer, but our claims remain limited to reliability-sensitive classification.
https://arxiv.org/abs/2608.23744
Can better feature discovery improve control over robot behavior through internal interventions and training data? Recent work in vision and language models reveals multidimensional features, motivating block-sparse featurizers (BSFs), which represent each feature in a low-dimensional subspace. We investigate whether recovering this structure provides an interpretable interface for steering vision-language-action models and shaping the data from which they learn. We show that BSFs recover several multi-dimensional task-relevant features underlying the model's computation (e.g., perception, language, proprioceptive state, episode phase, and control variables). We causally validate these features through fine-grained steering: targeted changes in visual perception, semantic representation, and spatial localization produce predictable changes in downstream action prediction. Finally, we use feature-based data attribution to isolate where a specific behavior (failure recovery) arises in the training dataset, identifying fewer than $1.4\%$ of training tokens whose masking is sufficient to remove the targeted behavior. Overall, our results show how matching featurizers to representation geometry can provide more effective tools for understanding and changing robot behavior.
https://arxiv.org/abs/2610.20767
Mobile Manipulation (MoMa) is a cornerstone of autonomous robotic systems, yet real-world fine-tuning remains a formidable challenge because of high-dimensional action spaces and intricate coupling between heterogeneous modules. In this paper, we propose HiRe-MoMa (Hierarchical Residual Mobile Manipulation), a systematic framework for stable and sample-efficient real-world fine-tuning of complex MoMa systems. At its core, HiRe-MoMa adopts a Hierarchical Residual Architecture that fine-tunes a frozen base policy. A Policy-Agnostic Residual learns additive corrections atop the base policy, while Hierarchical Decoupling splits the residual into mobile-base and manipulator-arm heads with unidirectional conditioning, mitigating gradient interference and aligning corrections with the platform's physical hierarchy. To improve sample efficiency in data-expensive real-world settings, we propose Expert-Guided Value Alignment, which leverages sparse human interventions with under 20% training coverage to reshape the critic's value landscape, effectively guiding autonomous exploration through expert priors. Extensive real-world experiments on the TIAGo++ platform demonstrate that HiRe-MoMa consistently enhances task performance with only around 30 minutes of online interaction, regardless of the base policy architecture. To our knowledge, this is among the first frameworks to enable efficient on-robot fine-tuning for mobile manipulation in the real world, providing a practical paradigm for deploying complex robotic systems in dynamic, human-centric environments. Further details can be found on our project website: this https URL
https://arxiv.org/abs/2610.20607
Feed-forward 3D Gaussian Splatting (3DGS) methods enable efficient reconstruction of 3D scenes from sparse multi-view images in a single forward pass, without scene-specific optimization. However, existing feed-forward scene-coding pipelines first generate a complete Gaussian representation and then encode its geometry and appearance attributes separately, often involving non-differentiable operations. The resulting 'generate-then-compress' pipeline requires complex attribute-specific codec designs and limits rate-distortion performance by restricting the exploitation of cross-attribute redundancy. We propose multi-view feature coding for Gaussian splatting (MFGS), an end-to-end feed-forward framework for scene coding. Instead of compressing an explicit Gaussian representation, MFGS extracts multi-view features from the input images and encodes them into a compact bitstream. Through end-to-end rate-distortion training, MFGS learns compact multi-view features that jointly represent geometry and appearance, enabling the receiver to predict Gaussian attributes from the decoded features. We further introduce importance-guided Gaussian selection to accommodate different rendering budgets, allowing the receiver to adjust the number of Gaussians used for rendering from the same bitstream. Across RE10K, ACID, and DL3DV, MFGS achieves 99.76-99.86% bitrate savings over the generate-then-compress pipeline, as measured by BD-rate, while reducing total GMACs by 52-55% and providing an approximately 12 times end-to-end speedup.
https://arxiv.org/abs/2610.20590
Readout scaling changes what a sparse autoencoder (SAE) learns, but the benefit of removing it depends on the data. We use readout-canonicalized decision-space (RC-DS) coordinates to remove singular-value gains while preserving retained decision information. At a fixed readout condition number, changing the generating distribution reverses which training coordinates recover known factors best. In our controlled coordinate-matching study, recovery is highest when training restores the space in which the factors were generated. When factors are generated before readout scaling, RC-DS increases mean sparse-factor recovery from 0.506 to 0.913 at condition number 100, compared with centered-logit training under the same budget. An exact wrapper reproduces RC-DS training to numerical precision, isolating training geometry rather than additional information. In neural policies, RC-DS improves mean logit reconstruction under the tested budgets. On three fixed language-model checkpoints, RC-DS has higher mean gain-free reconstruction in all 18 tested task-sparsity settings, while centered-logit SAEs reconstruct output logits better in 17. Small-label-head controls show that longer training reduces the reconstruction gap from 0.0198 to 0.0016. Together, these results show how readout scaling, the data distribution, and training shape sparse learning. RC-DS provides an information-preserving method for studying and controlling the readout's contribution. Separate label-detection and steering tests distinguish these reconstruction effects from task-specific feature usefulness.
https://arxiv.org/abs/2610.18462
Head-related transfer function (HRTF) spatial upsampling from sparse measurements is a fundamental challenge in personalized binaural audio. We formulate HRTF upsampling as an operator learning problem and introduce SPARO, a neural operator that maps sparse measurements at a set of spatial directions to the HRTF field, a continuous representation that can be queried at arbitrary positions. SPARO projects the measurements onto a learned set of spherical latent modes, processes the latent modes with Transformer blocks, and decodes the resulting representations at query directions. On SONICOM, using the LAP24 measurement configuration, SPARO attains the best log-spectral distortion (LSD) and interaural level difference (ILD) error at every sparsity level from 3 to 100 measurements (18% lower LSD and 43% lower ILD error than the strongest baseline at 100 measurements) while remaining competitive in interaural time difference (ITD) error. It reconstructs a dense HRTF 15 to 373 times faster than the leading neural-field method RANF. We further validate the approach on HUTUBS, demonstrating its effectiveness across HRTF datasets.
https://arxiv.org/abs/2610.20400
Asynchronous EEG event detection supports practical brain-computer interfaces by identifying event classes and temporal boundaries directly from continuous recordings without predefined event boundaries at inference time. The primary challenge lies in extracting event-related patterns embedded in ongoing background activity. To address this, we propose \textbf{NeuroDETR}, a discrete spatiotemporal multiscale framework that combines structured tokenization with event-aware feature refinement. Multiscale temporal codebooks capture brief responses and sustained dynamics, while Spatial-Pyramid VQ hierarchically encodes spatial structure across EEG channels. These complementary representations form a compact event memory for jointly classifying events and estimating their onsets and offsets. Before tokenization, we apply FOCAL, an event-aware sparse attention module that uses predicted event presence to guide temporal feature refinement and spatial aggregation, emphasizing likely event periods while preserving context across the recording. Experiments on eight EEG datasets that span diverse paradigms demonstrate state-of-the-art performance. These findings provide a basis for the development of BCI systems that recognize meaningful neural activity during continuous interaction and monitoring.
https://arxiv.org/abs/2610.20349
Large view synthesis models (LVSMs) reconstruct scenes from sparse views and render novel views quickly, but they incur unnecessary storage and rendering costs due to token redundancy. We present GLoD-LVSM, a compact, geometry-grounded scene representation for LVSMs with continuous levels of detail. First, instead of learning a fixed set of scene anchor initializations, GLoD-LVSM learns a continuous field that initializes a flexible number of anchors to match the desired budget. A condenser then aggregates scene information into these anchors, with both the field and condenser trained end-to-end. Second, the condenser infers reference-token and anchor geometry to guide compression through geometry-grounded attention, improving rendering quality and enabling frustum culling during decoding. Compared with existing LVSM scene-compression baselines, GLoD-LVSM achieves the best trade-off between rendering quality and scene token count. Compared with the uncompressed base model, GLoD-LVSM reduces the scene-token count by 33.4% and accelerates rendering by $1.23\times$ with no quality loss. Under a relaxed quality-loss budget, the reduction increases to 85.5%, with $3.00\times$ rendering speedup. Further analysis reveals that view-synthesis supervision yields emergent scene depth and self-organized anchors that align with surfaces and adapt their density to local texture complexity. Beyond rendering, we further show that our scene representation also supports scene-semantic understanding, highlighting its potential for broader downstream tasks.
https://arxiv.org/abs/2610.20254
In cuVSLAM, visual and inertial measurement unit (IMU) residuals are fused in sparse bundle adjustment (SBA) with a weighting fixed by pre-calibrated noise covariances, leaving no mechanism to adapt the visual-inertial balance at runtime. We introduce a scalar $\alpha\geq1$ that upscales the visual information matrix relative to the IMU preintegration constraint. Across the candidate set $\{1.0,2.0,5.0,10.0,20.0\}$, the resulting trajectories form two empirical performance regimes. The IMU-TRUST regime contains $\alpha\in\{1,2\}$ near the calibrated baseline, while the VISION-TRUST regime contains $\alpha\in\{10,20\}$. The intermediate value $\alpha=5$ is treated as a transition case. Differences within each regime are small relative to those observed between the regimes. This structure motivates reducing $\alpha$-selection to a binary decision. We train a lightweight Visual Quality Estimator (VQE), implemented as a multilayer perceptron with 914 trainable parameters. It maps a 10-dimensional visual quality feature vector assembled from statistics already maintained by the tracker to a per-SBA regime prediction. The proposed method reduces mean RMSE APE by $27.7\%$ and by $14.9\%$ under leave-one-out cross-validation (LOOCV) on EuRoC MAV and TUM-VI Room, respectively.
https://arxiv.org/abs/2610.20226
Sparse autoencoders (SAEs) have emerged as a promising approach to mechanistic interpretability by decomposing language-model activations into sparse, potentially interpretable features. However, differences in design assumptions, evaluation objectives, and experimental settings complicate conclusions about their effectiveness. We present a critical survey of 138 studies on SAEs in natural language processing. Our contributions are fourfold: (1) we propose a task-grounded taxonomy connecting dictionary design, feature operations, and NLP functions; (2) we examine how sparsity allocation, geometry, data coverage, and inference affect feature recoverability; (3) we assess evidence for semantic interpretability, mechanistic faithfulness, and behavioral utility; and (4) we synthesize findings across multilingual processing, retrieval, reasoning, classification, and behavioral regulation, highlighting the roles of objectives, baselines, supervision, and intervention pipelines. Through comparative analyses of published results, we reconcile apparent disagreements, identify unresolved questions, and propose directions for more rigorous evaluation. An anonymous research register this https URL accompanies the survey.
https://arxiv.org/abs/2610.20139
Reward-guided discrete diffusion enables test-time alignment with downstream objectives, but applying Sequential Monte Carlo (SMC) guidance at every denoising step is computationally expensive. Active guidance steps require additional reward evaluations and, for gradient-based proposals, value-gradient computations. Sparse guidance reduces this cost by guiding only a subset of timesteps, but commonly used schedules are fixed heuristics whose effectiveness can vary substantially across tasks. We propose VISTA, a training-free method that automatically selects guided timesteps under a fixed budget. VISTA formulates sparse guidance as approximation of the ideal full-guidance probability path and derives an estimable upper bound on \(\ell_1\) path deviation. Using value statistics collected from a small number of full-guidance warmup generations, VISTA optimizes the resulting empirical surrogate exactly via dynamic programming. The warmup generations can be retained as model outputs, and after schedule selection VISTA has the same per-generation guidance complexity as other sparse schedules with the same budget. Across text, biological sequence, and image generation tasks, VISTA discovers task-dependent schedules and outperforms hand-designed sparse schedules in most tested settings, while approaching or exceeding full-guidance performance on several task metrics. In toxic-text generation, for example, VISTA attains a 0.99 unique-toxic ratio compared with 1.00 for full guidance while reducing post-selection per-generation latency from 204.23 s to 38.16 s, a 5.35$\times$ speedup.
https://arxiv.org/abs/2610.20669
Recovering 3D human motion from sparse wearable sensors is challenging due to the inherent noise, occlusion, and instability of real-world tracking signals. Existing approaches are restricted to fixed sensor configurations and, when built on diffusion models, are computationally prohibitive for real-time deployment. We propose OmniPoser, a universal framework that recovers full-body SMPL motion from a flexible combination of heterogeneous inputs, such as 3D keypoints, sparse IMU rotations, head-mounted 6-DoF poses, or any subset thereof, within a single model. OmniPoser introduces a cross-modal masking mechanism paired with a Masked Conditioning Encoder, enabling one architecture to incorporate diverse sensor configurations through a masked design. A decoupled dual-stream generative backbone generates complete motion via Conditional Flow Matching, requiring only a single ODE integration step at inference. Across three settings and seven benchmarks, including in-the-wild Nymeria and Ego-Exo4D datasets, OmniPoser performs on par with state-of-the-art methods while running at over 700 FPS. The project page is available at this https URL.
https://arxiv.org/abs/2610.19857
We address inverse rendering with 3D Gaussian Splatting (3DGS) by introducing explicit visibility modeling for relighting as well as material and light decomposition. Our approach augments the standard rasterized 3DGS pipeline with a sparse visibility oracle that estimates transmittance-weighted occlusion for Gaussian primitives from sampled lighting directions. This oracle is implemented using a point-based ray tracer accelerated by a bounding volume hierarchy (BVH) and queried sparsely within the inverse-rendering objectives, while the original 3DGS loop is retained for training efficiency, interactive visualization, and tooling compatibility. Shading follows a physically based rendering (PBR) formulation with a principled microfacet bidirectional reflectance distribution function (BRDF) and low-resolution high-dynamic-range (HDR) environment maps. We evaluate our method on the TensoIR synthetic dataset against baselines based on neural radiance fields (NeRFs), tensor representations, and 3DGS. The results show competitive performance and improvements over several earlier baselines for novel-view synthesis (NVS), albedo reconstruction, and relighting. Ablations indicate that explicit visibility modeling is an important contributor to relighting and material-illumination disentanglement, while pure PBR supervision can favor appearance fitting in NVS. Overall, the findings suggest that sparse, point-based visibility queries effectively complement rasterized splatting for inverse rendering while preserving the practical advantages of the 3DGS ecosystem.
https://arxiv.org/abs/2610.19847
Enterprise group chats record project progress, decisions, task ownership, and other organizational information valuable to enterprise agents. Reliable retrieval is challenging because evidence spans interleaved threads, channels, and time, with meaning and authority conditioned on the speaker. Neither RAG's independent chunk retrieval nor memory systems' summary-based consolidation can reliably recover such distributed evidence. We present EGCForest, a novel multi-view hierarchical memory framework for enterprise group chats. EGCForest organizes an immutable message log into three complementary forests: a Channel forest for temporal workflows, an Actor forest for speaker-conditioned context, and an Artifact forest for deliverable lifecycles. Cross-view connections are enabled by a Placement Map and sparse structural bridges. Built on this memory backbone, EGCForest retrieves and assembles evidence by jointly leveraging message-level relevance, hierarchical context from forest summaries, and cross-view links, recovering distributed evidence. Experiments on three enterprise-chat benchmarks show that EGCForest consistently outperforms RAG and memory-system baselines, improving answer accuracy by up to 20.85 points over MemOS while supporting efficient online retrieval.
https://arxiv.org/abs/2610.19836
We present VGGT-Diff, a geometry-routed multi-view diffusion model for sparse-view novel view synthesis. Existing novel view synthesis (NVS) methods face a fundamental trade-off: reconstruction-based approaches preserve observed geometry but struggle to synthesize unseen regions, while diffusion-based methods provide strong generative priors yet rely on implicit source-to-query correspondence. VGGT-Diff bridges these regimes by routing visual geometry latents from VGGT-{\Omega} into a pretrained video diffusion model. Each visual token is associated with a 3D point and confidence, then transformed into query-aligned latent conditions through a confidence-aware Visual Geometry Router (VGR) that preserves front and back surface evidence. These conditions guide joint target-view denoising, while Point-Track Residual Consistency (PTRC) regularizes predicted-clean residuals along reliable 3D tracks, improving multi-view stability. We further introduce robust geometry conditioning, combining training-time regularization with inference-time guidance for improved robustness. Experiments show competitive or state-of-the-art performance across interpolation and extrapolation under different viewpoint difficulties. Our code is available at this https URL.
https://arxiv.org/abs/2609.33253
Crash Moment Localization aims to localize the major physical impact that interrupts controlled flight in an onboard first-person-view (FPV) video recorded by a drone, thereby providing a temporal reference for retrospective crash analysis in aerial robotics. However, existing crash-video datasets predominantly target surveillance or dash-camera footage, and their annotation schemes and task formulations are not designed for temporal localization of the major physical impact in UAV onboard FPV videos. To address this gap, we present FPV-CRASH, a dataset and fixed-protocol reference evaluation for offline Crash Moment Localization in drone FPV videos. FPV-CRASH contains 1,052 drone FPV clips (526 Crash and 526 Normal); each Crash clip has a single-frame reference annotation for the Crash Moment, and every clip is paired with four English captions automatically generated from sampled frames and the known Crash/Normal label. Normal clips carry no timestamp target and provide training-time background supervision. The captions support an auxiliary Text-to-Video Retrieval task, whereas localization inference remains video-only. We further provide a heatmap-based reference model that estimates a continuous Crash Moment timestamp from sparsely sampled frames. Under the fixed, non-source-disjoint clip-level protocol, the reference model reduces MAE from 1.12 s for the strongest fixed timing-prior baseline to 0.56 s (a 50% relative reduction) and achieves a median absolute error (MedAE) of 0.33 s; the fraction of clips localized within 0.5 s rises from 37.14% to 65.71%. The release includes annotations, available source video identifiers and URLs, clipping metadata, fixed split lists, and preprocessing code so that the reportable portion can be reconstructed without redistributing source footage. At submission time, all source-compilation URLs remained accessible.
https://arxiv.org/abs/2610.19785
Recent video world models have increasingly adopted 3D memory mechanisms to integrate historical observations into a lightweight and persistent scene representation. This naturally raises a complementary question: if 3D representations can serve as an effective mechanism for memorizing observed scenes, can they also be directly used as the latent space for reconstructing and generating scenes? Motivated by this idea, we represent a scene as a compact and unstructured 3D-anchored latent space (\textbf{SceneAE}). Each latent combines an explicit 3D position with an implicit content feature and is spatially grounded to describe its local scene region, forming a sparse latent point cloud. Unlike conventional video-VAE latents that describe how a scene appears from particular viewpoints, our representation directly describes the scene itself, making it naturally applicable to both reconstruction and generation. For reconstruction, once the scene has been generated, our persistent 3D representation can be projected and decoded into RGB-D observations by different target cameras, without the need to regenerate a video for each new camera trajectory. For generation, we leverage the geometry-content separation to first generate camera-controlled 3D geometry and then synthesize content conditioned on it, reducing camera-appearance entanglement and improving camera controllability. Experiments show that this 3D latent achieves superior generation quality, computational cost, and camera controllability.
https://arxiv.org/abs/2610.19708
Reinforcement Learning with Verifiable Rewards (RLVR) improves reasoning in language models, but scalar outcomes provide coarse supervision over response trajectories. Self-distillation offers denser token-level guidance by comparing an unassisted policy with a feedback-informed self-teacher, yet the teacher evolves with the student, creating unstable targets and motivating additional regularization. We introduce Function-Space Policy Optimization (FSPO), a single-policy framework that combines current privileged adaptation with function-space temporal consolidation. FSPO stores sparse historical next-token distributions as fixed temporal targets, providing temporal separation without maintaining a persistent teacher model. It further introduces privileged disagreement correction to explicitly suppress locally overvalued actions, reliability-adaptive grounding that strengthens reference supervision when self-generated evidence repeatedly fails, and quality and coverage-aware temporal memory that retains verified behaviors and improves privileged demonstrations. Across reasoning and tool-use benchmarks, FSPO achieves the highest average accuracy under a 5-hour training budget, improving over the strongest baseline by approximately 4% points on average while reducing peak memory from about 70 GB to 56 GB on Olmo3-7B-Instruct.
https://arxiv.org/abs/2610.19687
Reinforcement learning provides a direct mechanism for optimizing task objectives in large language model-driven agents, but task rewards are typically sparse trajectory-level signals that only evaluate task success, without directly supervising action-conditioned environment transitions, leaving the model with limited explicit understanding of action consequences and environment dynamics. Recent work introduces auxiliary supervision through policy and world modeling co-training, yet typically treats complete environmental observations uniformly as world modeling targets, overlooking the varying decision relevance of observation content. We propose DGS-WM (Decision-Guided Selective World Modeling), a decision-guided policy-world modeling co-training approach for language agents. DGS-WM employs a Decision-Guided Observation Selection component that filters observation units with decision value as world modeling targets based on their support for subsequent policy responses, and a Confidence-Adaptive Weighting component that adaptively adjusts supervision strength according to the model's prediction confidence on selected targets. Together, these components form a decision-aware auxiliary world modeling loss, jointly optimized with the RL loss on the same policy model. Across multiple benchmarks covering single-hop/multi-hop question answering and interactive web tasks, DGS-WM achieves consistent improvements under different model scales and RL algorithms, demonstrating more stable and effective performance compared to full-observation world modeling methods.
https://arxiv.org/abs/2610.19642
Large language models (LLMs) hold broad knowledge in one set of weights, but lack interpretability and trustworthy reasoning, especially in high-stakes use cases. A neuro-symbolic model, with its interpretable architecture and System 2 reasoning capacity, is a promising alternative if built at the scale of LLMs; however, its symbolic backbone is usually constructed with human effort, so existing neuro-symbolic models are bottlenecked by the scope of the symbol component and usually domain-specific. A data-driven method could instead build a larger symbolic system by aligning and merging existing ones. We target its first, foundational step: matching units across these heterogeneous systems. Our method, SAE-IDF, encodes a symbol in its native context into a sparse code with a sparse autoencoder (SAE), re-weights each dimension by its rarity and matches across systems. On 12 tasks across 6 kinds of symbolic system, SAE-IDF outperforms the same LLM's dense baseline on all tasks with Gemma-2-9B and all but one with Llama-3.1-8B, by up to 45 points, consistently across SAE layers and configurations. SAE-IDF is also interpretable: every dimension of the sparse code has a human-readable meaning, so each match decomposes into named concepts (features). Our work paves the way to a universal symbolic backbone.
https://arxiv.org/abs/2610.19636