World Action Models (WAMs) incorporate visual representations from video generation backbones to guide action prediction. Recent efficient WAMs adopt Mixture-of-Transformers (MoT) architectures and compute video representations once for reuse by the action expert. However, intra-expert iteration (\ie, multi-step action denoising) and inter-expert waiting (\ie, sequential execution of the video and action experts) still limit inference efficiency. To this end, we present RealtimeWAM, an extremely efficient WAM variant with one-step action generation and asynchronous inference, addressing these two bottlenecks. To reduce intra-expert iteration, we propose Teacher-Anchored Consistency Distillation (TACD) to address a local-global error gap: low local consistency error alone does not guarantee accurate final actions. TACD supplements local consistency with explicit supervision from the frozen teacher's multi-step rollout endpoint, enabling accurate one-step action generation. Additionally, we propose Cross-Expert Wavefront Pipelining (CEWP) to eliminate unnecessary expert-level waiting. It overlaps the two experts through block-wise sharing of the video KV cache, synchronizing only immediately before the corresponding action attention consumes it. Extensive experiments across diverse benchmarks (\eg, LIBERO, LIBERO-Plus and RoboTwin) and model variants (\eg, Fast-WAM and Faster-WAM) demonstrate the superiority of RealtimeWAM. Notably, RealtimeWAM maintains near-lossless performance (\ie, $<1\%$ drop) across these benchmarks while delivering significant end-to-end speedup (\eg, $\sim25\times$ on H100). Our code and checkpoints are available via this \href{this https URL}{link}.
https://arxiv.org/abs/2610.06617
Cage-based deformation (CBD) parametrises 3D geometry through a small set of control handles, effectively enabling a variety of tasks from animation and interactive modelling to tool-based co-design, neural deformation transfer, and aerodynamic shape optimization. Many optimization approaches relying on CBD employ regularisation strategies to reduce the distortion of the deformed mesh by encouraging smooth, regular cage deformations. These techniques offer soft guidance to an optimization algorithm towards desirable deformations, but compete with the task objective rather than changing the deformation parameterization itself. In this work we introduce Structural Affinity for CBD, an explicit regularisation method which enables smooth deformations through control cages by exploiting a two-cage structure to couple cage-handle motion directly. Structural Affinity precomputes an affinity matrix using mean-value coordinates, binding the inner control-cage to a coarser outer-cage. This matrix defines how much a cage handle displacement propagates to neighbouring handles which substantially decreases and often eliminates cage self-intersections, reduces mesh distortion, and adds linear overhead at deformation time. Across robotic control--morphology co-design, source-to-target neural deformation transfer, and aerodynamic wing shape optimization, Structural Affinity produces more regular deformations and substantially reduces reliance on hand-designed structural loss terms. We report consistent gains on three complementary diagnostics: the cotangent Laplacian, a proxy for surface smoothness; cage distortion, capturing whether control handles move coherently; and surface roughness, which measures undesirable oscillation in wing geometry.
https://arxiv.org/abs/2610.23173
World models provide robots with a predictive mechanism for reasoning about how actions change object states in manipulation tasks. However, existing image-based and dense 3D world models do not explicitly impose object-level rigid motion, leaving rigid-object geometry preservation to be learned implicitly and making multi-step rollouts susceptible to shape drift or object-level motion inconsistency. To address this, we propose ORD-WM, a 3D world model that learns object-centric rigid dynamics for robotic manipulation. ORD-WM learns a vector-neuron variational autoencoder supervised by signed distance fields, which encodes each object point cloud as a geometry-aware latent representation composed of 3D vector features, and uses an action-conditioned dynamics model to predict object-wise SE(3) motion increments. Rather than generating unconstrained next latent states, ORD-WM analytically applies predicted object-wise rigid transformations to the current latent states, separating persistent object geometry from pose changes. Experiments show that ORD-WM enables stable, geometry-preserving multi-step prediction and supports efficient real-time replanning for closed-loop model predictive control in simulated and real-world manipulation scenarios.
https://arxiv.org/abs/2610.23156
Humanoid control requires coordinating whole-body posture with position and heading in the world frame. Mainstream controllers imitate trajectories in the root frame, but struggle to regain the target world pose after displacement. We introduce BeJEPA, a goal-conditioned Behavior World Model learned through unsupervised reinforcement learning from human motion priors and robot interaction. BeJEPA learns a shared representation of body configuration and world placement through a joint-embedding predictive architecture (JEPA). A Dynamic Predictor predicts the next state embedding under an action, while a Successor Predictor summarizes a goal-conditioned policy's expected discounted future state embeddings in a single vector. During joint training, Dynamic grounds the initial representation in observed physical transitions, while Successor increasingly organizes it around long-term behavior. Their composition guides policy improvement through one physical prediction and one behavioral summary, without long imagined rollouts. In 20-second motion-tracking experiments, BeJEPA with online action refinement using Dynamic outperforms all evaluated baselines in global body-position error, reducing it on AMASS by 61.7% relative to BFM-Zero with world-pose inputs and 58.7% relative to SONIC. Physical deployment on a Unitree G1 demonstrates joint attainment of posture, world position, and heading goals, recovery from the ground, and closed-loop return after disturbances and goal changes. Project page: this https URL.
https://arxiv.org/abs/2610.23127
Vision-Language-Action (VLA) models that directly regress joint-space actions avoid the deployment-time cost of inverse kinematics. However, their training objectives remain misaligned with task success, as joint-space losses ignore the unequal physical consequences of joint errors and visual conditioning lacks explicit focus on hand-object interaction regions. To address these issues, we propose a training-phase prior injection framework for fine-grained bimanual manipulation. First, a physics-grounded flow-matching loss maps the implicit clean-action estimate at every noise level through differentiable forward kinematics (FK) and supervises the resulting Tool Center Point (TCP) pose and inter-arm relative pose, with a bounded noise-level weighting that compensates gradient decay. Second, we introduce a global prediction query group distilled from a frozen DINOv3 teacher through future-frame feature prediction, together with a local interaction query supervised by Grounding DINO at the attention level. Both teachers are removed at inference, and the deployment pipeline is that of a standard joint-space flow policy, adding only the learned query pathway. Simulation and real-robot experiments on long-horizon bimanual tasks show that the two priors are complementary across different deployment settings. The full model excels in in-distribution deployment, while the distilled query branch is preferable under strong visual randomization.
https://arxiv.org/abs/2610.23123
Heterogeneous robot teams enable complex, long-horizon tasks by combining complementary sensing, mobility, and manipulation capabilities across multiple embodiments. Yet existing systems struggle to retain execution-time corrections as reusable experience, maintain task-relevant context memory across space and time for reliable handoffs, and explicitly represent the inter-robot dependencies required for structured collaboration. In order to address these challenges, we present InstAgent, a recursively self-improving (RSI) Agent Operating System for heterogeneous robot collaboration. InstAgent organizes team behaviors as agentic behavior trees (BTs) that explicitly model capability assignment, inter-robot dependencies and handoff checks. The RSI mechanism updates these collaboration programs from execution feedback and preserves successful revisions for reuse in future tasks, while shared multimodal spatio-temporal memory provides context for planning and handoff validation. Experiments on 20 real-world multi-robot tasks with three high-level models show consistent gains in task success, first-attempt completion, and execution efficiency.
https://arxiv.org/abs/2610.23098
Space robots must interpret tasks and act despite unfamiliar dynamics, difficult sensing conditions, and limited opportunities for human intervention. Foundation models offer reusable perceptual and behavioral knowledge, but their value depends on how that knowledge reaches physical execution. This critical review follows space-specific requirements through perception, prediction, planning, and action to deployment and validation, emphasizing orbital manipulation and proximity operations. Terrestrial comparisons establish benefits of particular pretraining stages and model interfaces; their transfer to space dynamics and constrained onboard operation remains insufficiently tested. Event cameras offer timely motion observations across strong illumination contrasts, while spiking neural networks provide possible routes to sparse local computation. We examine how sensor degradation, state estimation and computing choices affect feedback and recovery. Higher action throughput need not yield fresher feedback; lower processor power can also coexist with higher energy per inference. We organize validation as an iterative sim-to-ground-to-space pathway, connecting physical tests with telemetry-based diagnosis and closed-loop revalidation. A satellite-capture example links observations to approach, contact and recovery, while a corresponding protocol separates generalization from adaptation with limited target-domain interaction. These comparisons identify what models already contribute and the physical evidence needed to support autonomous space operation.
https://arxiv.org/abs/2610.23068
Vision-language-action (VLA) models and world-action models (WAMs) have emerged as promising approaches to robot learning and control. These models integrate multimodal perception and action generation, but differ in their architectures, output representations, and learning objectives. In this paper, we present a unified, architecture-agnostic probabilistic formulation for embodied foundation models based on stochastic kernels. Our formulation has two key components: (i) we characterize embodied foundation models through conditional output distributions and action-realization kernels, which together induce task-conditioned robot policies; and (ii) we connect pretraining and post-training to policy deployment, accommodating model-specific pretraining objectives and offline or online post-training strategies. We instantiate the formulation for OpenVLA and DreamZero, covering autoregressive action-token prediction and joint video-action generation.
https://arxiv.org/abs/2610.23053
Vision-language-action (VLA) models are rapidly expanding what individual robots can accomplish, yet many real-world manipulation settings require multiple arms to operate as a coordinated system. Existing approaches organize multi-arm coordination in different ways, including centralized joint policies, high-level task or role assignment, and locally executed policies that react to teammates. However, how complete action-producing VLAs should explicitly interact with one another during action generation remains largely unexplored. We introduce VLA-Fabric, which organizes one complete VLA per arm while preserving local perception and action ownership, and enables coordination through learned interaction across policy boundaries. We first systematically study where such interaction should occur, how peer information should be aggregated, and how the interaction should be learned, revealing complementary coordination functions spanning shared context, peer-specific latent information, and action-stage interaction. We then re-instantiate these functions in a structurally different VLA architecture, showing that the coordination principle is not tied to a particular tensor layout or backbone implementation. Finally, we compose teams of three and four arms and evaluate them in simulation and physical experiments. On all four physical tasks, Full interaction improves success over independently trained local policies by 16--40 percentage points. Together, these results suggest that explicit interaction among complete VLA policies offers a scalable path toward networked embodied intelligence.
https://arxiv.org/abs/2610.23018
The physical world has continuous state and action spaces, yet robot planning often benefits from hybrid discrete-continuous formulations that explicitly expose combinatorial structure, such as contact modes or discrete primitive actions. Existing methods typically rely on human-defined symbol sets or symbols derived from language supervision, without asking what makes a symbol computationally useful. In this paper, we take an inference-algorithm--centric view to define usefulness: a good symbol should expose the discrete commitments that simplify solving the original planning problem. We first introduce the concept of solver-sufficient symbolization by studying finite-horizon piecewise-affine systems, for which solver sufficiency can be precisely characterized, and develop a counterexample-guided algorithm for symbol invention. We then extend this principle to invent symbols for optimization objectives parameterized by general neural networks as energy functions, showing that solver-sufficient symbols can nevertheless be induced from their continuous optimization landscapes. Experiments on simulated and real-robot tasks show that the resulting symbols reduce solving cost while preserving solution quality, while also improving interpretability and steerability. Furthermore, our theoretical and algorithmic insights help explain why certain human-defined symbols are computationally useful.
https://arxiv.org/abs/2610.23010
Generative policies can synthesize robot behaviors, yet controlling and editing them through diverse spatiotemporal references remains challenging. In the real world, human intent requires robot behaviors that satisfy constraints on where, when, and how actions are executed. Our key insight is that spatiotemporal control references, such as keypoints, flows, orientations, and keyposes, can be viewed as partial specifications of the same temporal Cartesian action space. We introduce the MAP (Masked Action Space) interface to unify these action references and formulate controllable manipulation as an action inpainting problem. Our Inpainting Policy (IP) reconstructs missing action dimensions of the end-effector, combining progress-guided alignment with multi-mask training to support unseen action-constraint combinations. We further adopt a training-free RePaint variant that iteratively inpaints the action during denoising to reduce control error. On ManiSkill and LIBERO-10, our policy achieves average task success rates of 92.67% and 64.67%, this http URL-world experiments demonstrate spatiotemporal control with average positional and rotational errors of 44.3 mm and 7°, respectively, showing that our policy can use diverse references to guide executable robot behaviors.
https://arxiv.org/abs/2610.23002
Achieving precise terminal position and heading alignment remains a significant challenge for learning-based mobile robot control. Recent vision-based learning methods have shown promise for precise target-relative control and generalization to unseen environments with pretrained visual encoders, but general-purpose visual representations are not specifically designed to capture the fine-grained spatial differences between current and goal views required for precise control, and real-world demonstrations combining millimeter-scale terminal accuracy with zero-shot transfer across environments remain limited. To address these challenges, we propose Geometric Representation Conditioning for Precise Visuomotor Policy (GR-VIP), a goal-conditioned visuomotor policy that leverages a visual encoder pretrained for relative camera pose estimation. Rather than using the final relative-pose estimate, GR-VIP conditions action prediction on the dense relational features produced before pose regression, preserving fine-grained cross-view information for learning corrective actions from demonstrations. We evaluate GR-VIP on a real-world docking task and demonstrate high docking success rates and millimeter-scale terminal accuracy in both the training and unseen environments, without additional training for transfer. Furthermore, supplementary experiments illustrate the policy's ability to align with non-docking targets and complete docking under a tested low-light condition.
https://arxiv.org/abs/2610.22997
Vision-language-action (VLA) models have shown strong promise for generalist robotic manipulation, but their inference cost remains a major bottleneck for real-time control. This limitation is especially pronounced in flow-matching VLAs such as $\pi_{0.5}$, where the action expert is evaluated repeatedly during iterative denoising. We introduce MambaAct, an efficient Mamba action expert for flow-matching VLA policies. MambaAct retains the pretrained visual-language prefix encoder of $\pi_{0.5}$, while replacing its transformer-based action expert with a compact Mamba-based action expert. Within this expert, Mamba serves as the action mixer that models dependencies across the noisy continuous-action sequence. To preserve visual-language conditioning without repeated token-level cross-attention, MambaAct uses a lightweight Context Compressor to map Vision-language model (VLM) prefix tokens into a compact conditioning signal that gates and modulates each Mamba action block. MambaAct uses a $10\times$ smaller action expert and reduces flow-matching denoising latency by $64.8\%$ on LIBERO and $58.8\%$ in real-world deployment, while improving mean LIBERO success by $1.08$ percentage points across three independent fine-tuning seeds and maintaining gains on LIBERO-Plus and real-world benchmarks. Our code and model weights are publicly available at this https URL.
https://arxiv.org/abs/2610.22951
Contact locations and interaction forces are critical for contact-rich robot manipulation but are often ambiguous from vision alone. Measuring them on robots requires specialized tactile hardware and platform-specific data collection, which keeps robot tactile data scarce. Human egocentric video is far easier to scale but lacks touch. Recent predictors trained on egocentric recordings paired with tactile-glove measurements can predict this missing signal from video alone. These predictors, however, remain confined to human hands, which differ from robot hands in appearance and tactile layout. We present Ego2Contact, which learns a visual-tactile prior from human interactions and transfers it to robot hands. Its predictor fuses temporal scene context with hand-local visual features to infer bimanual tactile fields from the RGB video. Anatomical region correspondences align varying robot tactile layouts with the predictor's canonical grid, turning robot measurements into fine-tuning targets and predictions into policy inputs. Ego2Contact outperforms prior tactile predictors on human data, including unseen objects, and on robot data after adaptation. The adapted predictor provides tactile inputs for both simulated reinforcement learning and real-robot policy post-training. In simulation, policies using predicted touch outperform non-tactile baselines and recover part of the benefit of ground-truth tactile sensing. These results show that human-learned tactile priors can supply touch when direct tactile sensing is limited.
https://arxiv.org/abs/2610.22932
A robot swarm covers a building faster with more robots, but the map is only as complete as the space the robots have physically visited. We target the amount of an unknown building a decentralized swarm knows at each instant, ahead of physical coverage. SenseSwarm serves a lightweight learned map predictor on the swarm's shared occupancy map and folds the predicted structure back into a stigmergic guidance field. Its 709K-parameter predictor is fine-tuned on the swarm's own multi-front observations, which we show is necessary: a single-robot predictor collapses on such views. We build a benchmark of twelve real building floors from HouseExpo, HKUST, and KTH, up to 24,000 square meters, and run 1,620 simulations across nine coordination methods, swarm sizes 32 to 512, and three seeds. On physical coverage the swarm is near parity with a greedy frontier planner, as expected. On map reconstruction, every non-predictive baseline needs 1.3 to 1.9 times longer to reach an 80 percent known map, and SenseSwarm holds an equal-time area lead of about 670 square meters, up to 1,359. Folding the prediction into the shared field matters: the same predictor applied per robot matches our speed but suffers a 6.9 times higher inter-robot contact rate at 512 robots. The prediction is computed once per shared map, so its cost stayed flat from 32 to 512 robots.
https://arxiv.org/abs/2610.22905
Autonomously navigating off-road terrain at high speed demands accurate control, which often relies on dynamics models that capture complex interactions between the robot and terrain. In off-road regimes, terrain interaction is a major component of the vehicle's dynamics. Prior work attempts to capture this effect by training learned models of the vehicle's dynamics, conditioned on its perception of the local environment. However, said conditioning is often overly simplistic, ignoring the spatial structure of the dynamics problem. Our approach, SpatialBEV, exploits this spatial structure. At each step, we query the bird's-eye-view (BEV) features around the predicted state, conditioning the next prediction on current geometric and semantic cues. We additionally present a benchmarking approach that mines a dataset's most difficult scenarios. On datasets collected across seasons, SpatialBEV reduces prediction error by 17.1%, compared to physics-based and learned baselines. We further evaluate on hardware on high-speed ($\geq$10 m/s) and geometrically challenging courses with a 25.3% reduction in maximum cross-track error. More details can be found at this https URL .
https://arxiv.org/abs/2610.22900
Generalist robot policies offer strong behavioral priors, but achieving deployment-level reliability and throughput remains difficult. Reinforcement learning (RL) can improve these policies, yet its effectiveness is constrained by the cost of online interaction. Existing methods adapt frozen flow-matching policies by treating noise space as a continuous action space. We show that this behaviorally unstructured space makes exploration inefficient, often preventing these methods from extracting meaningful learning signals on challenging tasks. We introduce AnchorQ, which enables coarse-to-fine policy improvement through a structured, refinable latent action representation. At each decision step, AnchorQ uses flow reversal to map reference behaviors to state-conditioned latent anchors, samples local particles around those anchors, and applies value-guided sampling to explore promising refinements. Our analysis shows that anchors reduce identification complexity at the cost of support bias; particle refinement trades this bias against action-class complexity; and critic accuracy determines the reliability of KL-regularized, value-guided selection. Across simulated and real-world manipulation tasks, AnchorQ outperforms state-of-the-art post-training baselines in sample efficiency, delivering a 37% improvement in real-world success rate and 97% higher simulated task throughput under the same interaction budget. Additional visualizations are available on our website this https URL.
https://arxiv.org/abs/2610.22852
We use a frozen frontier vision-language model, GPT-6-Astra, directly as the robot policy on RoboMME, a benchmark of 16 memory-dependent manipulation tasks spanning temporal, spatial, object, and procedural memory. The model keeps the whole episode in context and outputs every end-effector waypoint and gripper command, with no RoboMME-specific training. On the 800 test episodes it succeeds in 92.1%, above the previously reported human score of 90.5%, which was obtained with an oracle skill interface, and far ahead of the best leaderboard entry (60.8%) and of a hierarchical system that pairs the same model with a RoboMME-trained policy (79.1%). It matches or exceeds the human score on 13 of the 16 tasks. Its 63 failures concentrate in two tasks and are mostly premature completions and mistimed or unintended button presses. These results blur the usual division between long-horizon planning, memory and end-effector control, and raise the question of how much of this stack a single general-purpose model can take over in embodied systems. Project website: this https URL. Code, prompts and all episode logs: this https URL.
https://arxiv.org/abs/2610.17350
Manipulating deformable objects toward desired 3D configurations is a fundamental capability for robots operating in unstructured physical environments. However, as the range of possible initial and target configurations grows, goal-conditioned deformable manipulation requires a robot to infer increasingly diverse manipulation behaviors in addition to precise continuous actions. We introduce DefFlow, a framework for goal-conditioned manipulation of deformable objects toward a broad range of 3D configurations. DefFlow learns from demonstrations by jointly predicting the goal-conditioned 3D point flow of the robot and deformable object. We show that this formulation better captures both the manipulation decisions, such as when and where to grasp, release, or re-grasp, and the precise continuous motions required for goal reaching, rather than predicting only the robot flow. Across rope, granular-media, and cloth manipulation settings with diverse initial and target configurations, DefFlow substantially outperforms goal-conditioned action-prediction and robot-flow-only baselines on success rates and goal-distance metrics. We further demonstrate deployment of our framework on a real robot using real point-cloud observations and unseen goal configurations.
https://arxiv.org/abs/2610.22827
Robot manipulators often come into contact with rigid objects when performing work. This imposes physical constraints on their motion. Simultaneous force & motion control was developed to regulate contact forces commensurate with these constraints, whilst projecting motion control in to the orthogonal, unconstrained directions. This is typically formulated in the task coordinates, i.e. operational space, then mapped to joint torques to command the robot. However, most constraints on the robot control, such as joint limits, collision avoidance, singularity avoidance, etc. are naturally expressed in generalised coordinates (joint space). Thus, formulating the control problem in task space makes it difficult to guarantee control feasibility. In this paper Gauss' principle of least constraint is used to solve the control as a quadratic programming (QP) problem in generalised coordinates. It is shown that the theoretical solution to this problem produces the correct constrained dynamics for accurate contact force control. Moreover, inequality constraints may be appended to ensure feasibility and safety. Simulation results were conducted in MuJoCo and compared to the operational space formulation. The proposed method is able to simultaneously maintain a desired contact force, minimise trajectory tracking error, and adhere to practical inequality constraints.
https://arxiv.org/abs/2610.22813