This paper addresses fine-grained prosody control for large-language-model (LLM) based text-to-speech (TTS) synthesis of Mandarin Chinese, motivated by multimedia content-creation scenarios---film dubbing, audiobook production, and interactive voice interfaces---in which prosodic adjustments must be placed on specific characters rather than applied uniformly to whole utterances. We present a data-driven framework in which fine-grained prosodic markers (pitch, duration, energy, and pause) are automatically extracted from raw audio at scale and embedded into the text stream as out-of-vocabulary Unicode symbols. The LLM of an existing TTS system is then fine-tuned to interpret these markers while its architecture remains unchanged, yielding character-level temporal control that complements existing utterance-level style control. An optional text-LLM front-end can translate natural-language instructions into marker sequences. Experiments on 2.15M Mandarin utterances (5,858 hours) with CosyVoice2 as the backbone demonstrate reliable control of character duration, pitch, pause duration, and global speaking rate, with perceptual quality essentially preserved. A cross-tokenizer analysis further indicates that the ASR-optimized tokenizer of the backbone attenuates prosodic variation relative to reconstruction-oriented alternatives---an observation we report as hypothesis-generating evidence for prosody-sensitive system design.
https://arxiv.org/abs/2610.29123
Recovering dynamic 3D scene geometry, appearance, and the physical motion states that govern scene evolution from multi-view videos is important yet challenging. A key difficulty is that appearance can be deceptive. Under rendering supervision alone, a model may fit the observed images by changing color or opacity to compensate for inaccurate deformation, rather than recovering the true evolving geometry and motion. This issue is especially severe in scenes with fast or locally complex motion, where inaccurate trajectories can still produce plausible images over the observed frames, but lead to unreliable reconstruction and discontinuous future prediction. In this paper, we propose PhyMo, a framework for learning evolving dynamics from multi-view videos. We introduce a Motion-Aware Trajectory Representation that drives the model to recover accurate motion from deformation, rather than relying on appearance shortcuts to explain observed motion. On top of this, we propose a Continuous Motion Evolution module with bidirectional kinematic continuity constraint to promote temporally consistent evolution of displacement, velocity, and acceleration. Together, these designs yield geometrically faithful interpolation and continuous motion extrapolation. Experiments on four dynamic scene benchmarks demonstrate state-of-the-art performance.
https://arxiv.org/abs/2610.29107
Diffusion posterior samplers reconstruct signals by combining a pretrained diffusion prior with a measurement likelihood specified by a forward model and a noise model. Calibration and reference data can characterize uncertainty in the forward model's parameters, such as blur kernels or detector responses. Fixing these parameters at estimated values leaves their uncertainty out of the likelihood, and parameter errors are thus absorbed into the reconstruction. We introduce an uncertainty-aware likelihood (UAL), a Gaussian approximation to the marginal likelihood obtained by integrating over the uncertain parameters. For each candidate signal, UAL propagates parameter uncertainty into a structured measurement covariance, reducing the quadratic penalty along residual directions that parameter variation can explain. Existing samplers can use UAL in their data updates while retaining their pretrained diffusion priors and sampling schedules. Under a fixed Gaussian nuisance model, we bound likelihood error from linearization and average divergence between the exact marginal and UAL posteriors. We compare samplers with and without UAL across six inverse problems spanning Gaussian and motion deblurring, CT, MRI, ultrasound, and fluorescence microscopy, and find improvements in reconstruction and ensemble prediction. UAL reduces geometric mean MSE by 9% to 20% across samplers in the main Gaussian-deblurring setting and by 51% to 92% in motion deblurring when non-blind samplers use the population-mean kernel. In motion deblurring, DAPS and PnP-DM with UAL also give 6.2 to 6.4 dB higher ensemble-mean PSNR than published BlindDPS and Fast Diffusion EM. On the ablation set, UAL outperforms trace-matched isotropic inflation for PnP-DM in both deblurring tasks; in motion deblurring, it also exceeds the best-tested fixed scalar data weighting by 3.3 dB for PnP-DM and 4.2 dB for DAPS in average PSNR.
https://arxiv.org/abs/2610.29102
True whole-body medical imaging captures a patient from head to toe and provides comprehensive anatomical and/or functional information. This coverage enables reconstruction of the external body surface, yielding patient body models. However, scanner geometry (e.g., bore diameter), patient characteristics, and positioning can leave body regions missing (e.g., lateral arms/torso, hands, forearms, elbows), producing incomplete patient body models. Such incompleteness limits downstream medical analyses, including derivation of body-habitus metrics (BHMs), such as body volume and surface area, for injected radiotracer activity regimens, cardiometabolic risk assessment, and computational anatomical modeling for medical imaging simulation and radiation dosimetry. We present the Medical Body model Optimization-based Estimator (MedBOE), an automated, training-free framework for estimating complete patient body models from whole-body images with missing body regions. Our innovation is to leverage the Skinned Multi-Person Linear (SMPL) template, a parametric body mesh representing a broad range of body shapes and poses, in medical imaging. MedBOE aligns the SMPL template to the incomplete patient body models via attribute-guided optimization and estimates missing body regions through geometrically and volumetrically constrained deformation. We evaluated MedBOE using two public datasets: AutoPET (91 whole-body PET-CT images) and Human Implicit Tissues (HIT; 40 whole-body segmentations from MRI images). MedBOE achieved the best overall volumetric and geometric performance among evaluated methods. BHMs derived from MedBOE were within 2% error, suggesting low percentage errors for downstream analyses. MedBOE offers an automated, training-free method for estimating complete patient body models from whole-body images with missing body regions.
https://arxiv.org/abs/2610.28985
Coarse-to-real (C2R) video generation converts coarse animation, simulation, or game-rendered videos into photorealistic videos while preserving scene layout, camera motion, and dynamics. Training such models requires aligned (coarse, realistic) video pairs, which are expensive to create and confine prior systems to narrow synthetic domains. We exploit a simple asymmetry: paired videos are hard to obtain, but paired real-to-coarse images are easy to construct with existing editing and 3D reconstruction tools. Using these image pairs, we train the DINO-R2C model to transfer realistic images to coarse images in DINO feature space, and apply it frame-wise to ordinary real videos to synthesize pseudo-coarse videos. The C2R# model then learns to generate each real video from its pseudo-coarse counterpart, free from needing (coarse, realistic) video pairs. At inference, the DINO-R2C model is discarded and actual coarse videos drive the C2R# model directly. Thus, our pair-free training scales with any real-video corpora rather than with paired synthetic videos. We will release the model and project webpage at this https URL.
https://arxiv.org/abs/2610.28954
Audio autoencoders compress waveforms into compact latent representations that serve as the interface between raw audio and downstream models. Current systems navigate a three-way trade-off between reconstruction quality, semantic structure of the latent space, and inference speed, typically favoring one or two of these at the expense of the others. This paper introduces SAGE, Semantic Audio Generative Encoder: a compact variational autoencoder, trained solely on publicly available music, that shapes its latent by distilling embeddings from a pretrained audio-text model. This 105M-parameter model runs about 3x faster than Stable Audio Open and reaches the listening-test quality of SAME-L, an autoencoder 8x larger and over 2x slower, while surpassing both on objective perceptual and distributional metrics of reconstruction. Furthermore, it sets the state of the art on all nineteen probing tasks of latent semantics, in domain and out of domain. These results establish SAGE as a lightweight audio autoencoder that strikes the best balance of the three-way trade-off among those we evaluate, combining high reconstruction fidelity, state-of-the-art semantic structure, and fast inference.
https://arxiv.org/abs/2609.32755
Reducing MRI acquisition time improves patient comfort, reduces motion artefacts, and increases scanner throughput. Clinical protocols often shorten acquisitions by sacrificing spatial resolution, particularly along the slice axis. Super-resolution can recover higher-resolution images, but existing methods are typically specialised to one scale or acquisition geometry, limiting their use across heterogeneous clinical protocols. We present GSMR3D, a continuous volumetric model that reconstructs arbitrary isotropic and anisotropic resolutions with a single checkpoint per MRI contrast. It combines a learned dictionary of anisotropic 3D Gaussian prototypes with scale-conditioned frequency encoding and an exact measurement-consistency projection, keeping reconstructions consistent with the acquired low-resolution data. We train separate models on 3,731 contrast-enhanced T1-weighted and 30,254 T1-weighted brain MRI volumes from clinical and population-based cohorts. We evaluate GSMR3D against geometry-specific specialists for isotropic, in-plane, and through-plane super-resolution using reconstruction quality and downstream tasks: brain tumour segmentation, brain-metastasis detection, and brain parcellation. GSMR3D outperforms specialists at isotropic $2\times$ and achieves better LPIPS, DISTS, and FID across all geometries, although specialists retain higher PSNR in anisotropic settings. It more faithfully preserves glioma segmentations across all geometries, achieves the highest lesion sensitivity on an independent brain-metastasis cohort, and the highest brain-parcellation agreement for isotropic and in-plane reconstruction. Reconstruction takes about 6s per volume, adding little overhead relative to acquisition-time savings. GSMR3D offers a flexible approach to MRI scan-time reduction with one model per contrast across geometries while preserving information relevant to downstream tasks.
https://arxiv.org/abs/2610.24858
Conventional visual sensing faces a fundamental dilemma: information that should remain private today may need to be recovered tomorrow. This challenge is becoming increasingly important as cameras become pervasive in our daily surroundings. Existing safeguards either protect visual content only after an image is formed or suppress information during capture in ways that prevent its later recovery. Here, we show through an information-theoretic analysis that privacy and recoverability cannot be achieved simultaneously in static optical systems. Information preserved in a measurement for later reconstruction also remains available to an observer of that measurement, limiting the privacy such systems can provide. To overcome this limitation, we introduce conditional imaging, an imaging approach that changes the optical state for every captured frame. The measurement alone conceals the scene, while knowledge of the corresponding physical system state enables its reconstruction. We analyze how the optical parameters determine the information that can be recovered and use this analysis to guide the design of a camera prototype. We evaluate the system on a captured dataset of human faces using increasingly powerful attempts to recover the scene, from direct visualization and computational inversion to learned reconstruction and identity recognition. Our experiments show that conditional imaging preserves identity in authorized reconstructions while withholding visual information from observers without access to the system state. By making the physical state of the camera part of the information needed for reconstruction, conditional imaging enables visual information to be protected at the point of capture while remaining recoverable for future authorized use.
https://arxiv.org/abs/2610.28835
Flow-matching policies adjust inference cost through the number of solver steps, but reinforcement learning at a single fixed solver budget can hide degradation at cheaper deployment budgets and even erase useful one-step behavior present in a pretrained policy. We introduce Action-Ratio-Clip Flow (ArcFlow), a deployment-aware algorithm for training one flow policy across a specified range of solver budgets. ArcFlow combines action-aligned supervision, budget exposure, and worst-budget checkpoint selection. For reconstruction objectives, its bridge aggregates temporal probes into one surrogate ratio and one PPO-style clip per action, with a boundary residual exactly equal to deployed one-step reconstruction error. Cycling exposes the shared field to the deployment range, and selection optimizes its performance floor. For native velocity objectives, multi-budget endpoint supervision applies the same principle without replacing the native update. Both realizations preserve the architecture and deployment-time cost. Across DM Control, manipulation, and locomotion, ArcFlow attains the highest mean one-step return among five flow-policy baselines on 25 of 30 tasks under each method's reported training settings. Component studies identify complementary improvements from boundary supervision, the fixed-grid bridge, budget exposure, and deployment selection. These results establish deployment-budget-aware training as an effective route to strong low-step control with one policy serving multiple inference costs.
https://arxiv.org/abs/2610.28788
Current world models for explicit world simulation typically follow two distinct pathways: (1) video generative models (e.g., Sora), which simulate realistic appearances but fail to preserve 3D consistency; and (2) 3D generative models (e.g., Marble), which generate geometrically consistent scenes but often yield static, less realistic observations. We present AEON, a unified framework that bridges video-based and 3D-based world models and combines the benefits of both. The key insight of AEON lies in a generative model that operates within the text- or image-conditioned video latent space while producing renderable 4D graphics primitives---specifically, 4D Gaussian Splatting (4DGS)---as the explicit world representation. We train a 4D reconstruction model to predict both 4DGS and camera poses from monocular videos, serving as our initialized 4D decoder. Furthermore, we design a domain adapter that translates generative video latents into reconstructive 4D latents through a distillation process on the video VAE. AEON naturally supports video-based world modeling by rendering 4DGS at predicted camera trajectories, and constructs a persistent 4D environment with scene dynamics for realistic world simulation. Consequently, AEON empowers a diverse range of world modeling applications and achieves state-of-the-art performance on standard benchmarks. Project Page: this https URL
https://arxiv.org/abs/2610.28631
Dexterous multi-finger hands hold promise to unlock diverse skills like functional grasps, in-hand reorientation, and dynamic handover that the human-designed world assumes, yet existing learning recipes force a trade-off. Goal-reaching reinforcement learning generalizes to arbitrary object poses but, lacking any human prior, converges to unnatural and unreliable finger strategies; motion tracking reproduces human-like behavior from a single clip but cannot deviate from it. We present AdaDex, a goal-conditioned RL framework that turns a single hand-object trajectory of a few seconds---from mocap data or HOI reconstruction from in-the-wild RGB(D) video---into an adaptable dexterous skill. At the core of AdaDex is Hybrid Dexterous Mimicking: a shared policy is trained on two populations of massively parallel environments: motion tracking environments trained with dense motion tracking objective, which instill the human prior from human motion; and generalization environments with noised initial states and goals and a sparse object-success reward, which force the skill to work far off the reference. From seconds of human motion per skill, the resulting policies can learn diverse adaptable dexterous skills, such as functional grasping, object reposing, in-hand reorientation with finger gaiting, and dynamic behaviors like throw-and-catch. Our method outperforms baselines in terms of generalization and functionality, and we demonstrate transfer across simulators and to the real world. Project page: this https URL.
https://arxiv.org/abs/2610.28628
Warehouse robot fleets continuously observe operational conditions, but preserving these observations as reusable semantic memory incurs substantial computation, communication, and storage costs. For example, explaining recurring aisle blockages can require reviewing video from multiple robots across several shifts. We present IndustrialRemembr, a shared spatiotemporal memory system that extends NVIDIA ReMEmbR to robot fleets and reduces server-side computation by generating scene descriptions only on demand. On each robot, an NVIDIA Jetson encodes video clips into retrieval embeddings with Cosmos-Embed1, vision tokens with Cosmos3-Edge, and reconstruction latents with the Wan2.2 VAE, without uploading raw camera frames. The encoding models are re-used to detect people in image patches, zeroing them out to support PII abstraction for GDPR-compliant deployments. We split Cosmos3-Edge at its vision-language boundary, placing the vision encoder on the robot and the language decoder on an on-premises server. A Nemotron agent retrieves memories by content, position, and time and queries the decoder using cached vision tokens. This design eliminates caption generation at write time, while cached-token decoding reproduces the unsplit model's output in all 450 tested decodes.
https://arxiv.org/abs/2610.28624
Deploying a trained 3D Gaussian Splatting scene under shrinking compute budgets requires one primitive set to remain effective when rendered at smaller prefixes. In this continuous level of detail (LoD) setting, the challenge is to decide which Gaussians should retain capacity as the budget decreases. A pilot study on 3DGS-MCMC reconstructions shows that image complexity, computed from the input views before optimization, predicts where reconstruction error concentrates in image and 3D space. It also reveals that simple regions contain too many Gaussians and degrade as much as complex ones at lower budgets, despite being inherently cheaper to represent. Subsequently, in KoalaGS, during training we use this complexity prior to bias relocation toward poorly reconstructed areas while ensuring smooth degradation across LoDs. A primitive importance score then enables inference at low-capacity, while preserving the scene structure. Tested across three datasets, KoalaGS maintains competitive full-capacity quality while significantly improving quality across the budget spectrum, yielding smoother transitions across LoDs, and enabling faster progressive streaming.
https://arxiv.org/abs/2610.28615
Neural implicit representations provide memory-efficient signed distance field (SDF) parameterizations for large-scale LiDAR scenes, but the geometry recovered from sparse and often noisy inputs carries jitter and artifacts. Classical geometric optimization techniques resolve such artifacts with surface energy functionals, whose minimizers correspond to smooth surfaces. Motivated by this principle, we formulate neural LiDAR mapping as the optimization of energy functionals over the parameter space of neural implicit representations. Specifically, we regularize the signed distance field with an energy functional defined on the shape operator of its level set, which represents the curvature of the surface, thus encouraging smoothness along the surface. This adapts classical geometric priors to the scale of million-point LiDAR maps. Experiments on large-scale datasets show reconstructions with improved smoothness at preserved geometric fidelity, and no additional inference-time cost. The code is publicly available at \href{this https URL}{this https URL}
https://arxiv.org/abs/2610.28598
Camera-trap imagery presents substantial variation in animal appearance, illumination, background clutter, and visual degradation. Masked autoencoders (MAEs) offer a label-free framework for modeling such data through reconstruction of randomly hidden image patches. We present WildMAE, a decoder-side extension of MAE that combines local structure-aware refinement with masked-to-visible cross-attention. A zero-gated convolutional residual path introduces a two-dimensional neighborhood prior, while gated cross-attention allows masked positions to retrieve contextual information from visible-position features without replacing the original Transformer decoder. The associated training recipe progressively introduces normalized-pixel, Sobel-edge, and perceptual objectives. In the original Snapshot Serengeti study, covering 4,744 test images at 75% masking, the reported reconstruction scores were 27.90 versus 24.33 dB PSNR, 0.840 versus 0.780 SSIM, and 0.160 versus 0.320 LPIPS for WildMAE and vanilla MAE, respectively. Additional historical records document favorable average differences under four synthetic degradation conditions and describe component variants. We present the method, experimental observations, and their scope together: the retained metrics are historical protocol-dependent results, rather than a newly reproduced, harmonized comparison or a validation of restoration from genuinely unavailable pixels. WildMAE provides a practical architectural case study for combining global token mixing with spatial and targeted contextual refinement in wildlife masked-image modeling.
https://arxiv.org/abs/2610.28590
Simulation is a powerful tool for robotics, but building diverse, simulation-ready scenes at scale remains difficult. Reconstructing scenes from single images is a promising alternative, but visual similarity alone is insufficient: objects must also be recovered, accurately placed, and physically grounded. Existing methods that rely on post-hoc physics settling often misplace objects, producing scenes that look correct but behave poorly under manipulation. We present SceneRig, an agentic system that turns a single image into an editable, simulation-ready scene. SceneRig combines geometric, visual, and physical tools to reconstruct a faithful 3D scene. An agent then performs edit-and-validate loops inside a physics simulator to achieve physical stability. Across diverse inputs, SceneRig improves instance segmentation, object-centric appearance, and 3D placement while keeping the reconstructed scenes physically stable. Furthermore, SceneRig is effective for downstream robotics: its scenes predict real-robot policy outcomes more accurately than the baseline method and more reliably support replay of recorded manipulations without trajectory adaptation.
https://arxiv.org/abs/2610.28585
Video generation and feed-forward 3D reconstruction typically use separate representations, requiring RGB decoding and visual re-encoding to recover geometry from generated latents. We propose Latent Bridge, which connects video generative latent spaces with geometric feature spaces to directly predict 3D geometry from video latents. We develop representation-specific bridges for Wan2.1 and V-RAE, enabling feed-forward prediction of cameras, depth, and 3D point clouds without the intermediate RGB pathway. Each bridge is trained on RGB videos through feature distillation, while the video encoder and geometry model remain frozen. Training requires neither ground-truth geometry nor execution of the downstream geometric aggregator or prediction heads. At inference, the same video latents support both RGB decoding and geometry prediction. The same trained bridge can be reused for image-to-video and text-to-video generation within the same video latent space, without bridge retraining. Experiments on Co3Dv2 and WildRGB-D demonstrate competitive geometric reconstruction quality, efficient end-to-end generation and reconstruction, and faster latent-to-geometry decoding, highlighting latent alignment as a practical and reusable interface between video generation and 3D reconstruction. Our code is available at: this https URL.
https://arxiv.org/abs/2610.28521
Generative-prior-based super-resolution (SR) methods leverage implicit knowledge learned from large-scale models to enhance low-resolution inputs. However, such priors are inherently stochastic and optimized for diverse generation, conflicting with the deterministic, high-fidelity reconstruction required for SR. It is also tied to the base model, costly to update, and prone to hallucinations as real-world data evolves. To address these limitations, we introduce WorldSR, a novel framework that augments SR with explicit, entity-aligned visual world knowledge. WorldSR automatically decomposes the input into semantic entities and performs entity-wise retrieval of structurally and semantically aligned images from a large-scale external corpus. For efficiency and reliability, we incorporate a memory mechanism to reuse previously retrieved results and a multi-step filtering process to refine candidate references. The selected references as world knowledge are then integrated through a novel multi-reference super-resolution model, which provides fine-grained constraints for detail synthesis and structural recovery. Experiments on real-world SR benchmarks show that WorldSR consistently improves structural fidelity and visual quality, outperforming existing generative super-resolution methods. Our results suggest that entity-level grounding in external visual world knowledge provides a simple and effective complement to model-bound generative priors.
https://arxiv.org/abs/2610.28423
Head-dimension compression can reduce the memory required by the key-value (KV) cache, but existing methods often reconstruct full-dimensional representations during inference, adding significant decoding FLOPs overhead. We formalize the design considerations for converting pretrained attention into a natively reduced-dimensional form that reduces both KV-cache storage and attention computation using a calibration set. Specifically, we consider reductions that (1) apply a shared projection to queries and keys so that they remain in a common reduced feature space, (2) derive this projection jointly from query and key activations to better preserve their interaction, and (3) are compatible with the pretrained RoPE transformation. To obtain a reconstruction-free realization of this reduction, we restrict it to coordinate selection and theoretically show that RoPE compatibility then holds if and only if complete rotary pairs are retained. Building on this characterization, we introduce RACE, a post-training method that selects rotary pairs using their joint query-key activation energy. We theoretically show that this criterion minimizes a separable, calibration-dependent upper bound on post-RoPE query-key product approximation error. The resulting reductions are folded into the model weights and require neither runtime reconstruction nor specialized kernels. Across three model families and different compression levels, RACE outperforms structured pruning and remains competitive with reconstruction-based methods on language-modeling, zero-shot, and long-context tasks. At 50% KV-cache retention and 256K context, RACE reduces total inference FLOPs by 47.8%, yielding 1.79x higher throughput, 43.2% lower time-to-first-token (TTFT), and 28.1% lower allocated GPU memory in comparison to an uncompressed model.
https://arxiv.org/abs/2610.28385
Reconstructing dynamic 3D scenes from monocular video requires inferring motion from noisy and intermittently visible observations. Long-range tracks provide valuable geometric constraints, but integrating their fragmented temporal coverage into shared, continuous motion remains challenging. We introduce \textbf{RayCo4D}, a ray-conditioned continuous motion model for monocular 4D reconstruction that explicitly separates visual measurements from latent 3D motion states. Each track is associated with a reference-time 3D query constrained to its camera ray, and its image and depth observations constrain shared latent motion nodes through local many-to-many associations. Each node maintains an $\mathrm{SE}(3)$ pose and body-frame velocity at sparse support times. A white-noise-on-acceleration process prior couples neighboring states and defines continuous-time interpolation, allowing observations across visibility intervals to jointly constrain the same latent state this http URL inferred shared motion is transferred to Gaussian primitives through dual-quaternion blending, while reference-anchored local $\mathrm{SE}(3)$ residuals capture fine-scale non-rigid deformation beyond the shared scaffold. Experiments on diverse monocular dynamic scenes show that RayCo4D achieves competitive novel-view synthesis quality, improves structural and temporal consistency under rapid motion and incomplete tracks, and supports continuous-time rendering.
https://arxiv.org/abs/2610.28351