Geometric understanding supports endoscopic navigation and robotic assistance, but learning reliable endoscopic geometry faces two challenges: scarce geometric annotations and ambiguity between camera motion and tissue deformation. We present SCOPE-4D, an endoscopic 4D geometry foundation model that jointly predicts camera parameters, dense geometry, and 3D tissue trajectories from monocular RGB video in a single forward pass. Our curation and annotation pipeline constructs SCOPE-5K, a collection of approximately 5,000 clips spanning real and synthetic gastrointestinal endoscopy and laparoscopy. The collection provides rich geometric supervision and includes newly collected phantom and real-colonoscopy evaluation sets. Geometric supervised fine-tuning on SCOPE-5K learns endoscopic priors that improve camera and depth estimation. Common--Residual Motion (CRM) further constrains local deformation relative to common tissue movement. Together with geometric supervision, CRM and trajectory supervision further improve camera and depth estimation over geometric fine-tuning alone while enabling dense 3D tissue tracking. Evaluations on public and newly collected benchmarks demonstrate strong in-domain and out-of-domain geometry, superior 3D tracking, and more stable long-sequence colon reconstruction. A blinded user study further supports the perceived reconstruction quality on real clinical video. Together, these results demonstrate the value of large-scale endoscopic supervision and motion constraints for joint geometry estimation and tissue tracking.
https://arxiv.org/abs/2610.02343
Sphere Encoder is an autoencoder that generates images by decoding random points from a high-dimensional latent sphere. We identify two limitations of the original formulation that reduce its generation quality. First, random points concentrate near the equator relative to the pole on an encoded latent, but the training rotation never reaches this region, leaving a gap that limits one-step generation. Second, training for generation with pixel-wise reconstruction loss encourages the decoder to average over plausible images, producing blurry images that lack high-frequency details. We present Sphere Encoder 2 to address both limitations, substantially improving image generation quality while maintaining the speed and simplicity of a autoencoder. Models are released at \href{this https URL}{this http URL}.
https://arxiv.org/abs/2610.02208
World action models (WAMs) combine robot action generation with future state prediction. Existing WAMs typically predict videos or learned visual latents, which represent interaction geometry only implicitly and may retain appearance information unrelated to control. We introduce SkeleWAM, a compact WAM that represents a manipulation scene as a sparse 3D skeleton composed of robot joints, object centers, and interaction points. Constructed online from current RGB-D observations and robot proprioception, the skeleton provides a unified geometric state for action generation and future skeleton prediction. Future skeleton prediction provides additional geometric supervision for action learning without requiring visual reconstruction. At inference, SkeleWAM generates actions directly from the current skeleton and language instruction, while Medoid Action Consensus (MAC) serves as an auxiliary consensus strategy for stochastic action samples. On LIBERO-Plus, SkeleWAM achieves an overall success rate of 85.9% with 57.1M parameters, outperforming Cosmos-Policy by 3.7 percentage points. These results demonstrate that sparse 3D robot--object structure provides an effective state space for robust and parameter-efficient world action learning. The project is available at this https URL.
https://arxiv.org/abs/2610.02120
Robotic simulation and virtual reality increasingly require object assets that capture not only visual geometry but also the physical cues underlying tactile and thermal interaction. Existing 3D datasets and reconstruction methods primarily represent object-scale geometry and visual appearance, overlooking microscale surface structure for high-fidelity haptic rendering and transient temperature dynamics for temperature-aware interaction. We present TouchTherm, a framework for constructing simulation-ready visuo-tactile-thermal object assets from real-world objects. For visual and tactile reconstruction, we combine structured-light scanning with multiview normal maps obtained from photometric stereo. The normal maps are registered to the scanned geometry and transformed into tangent space to recover local micro-height fields for optical tactile rendering, while the coarse mesh handles collision detection. For thermal reconstruction, we capture synchronized multiview infrared videos of natural cooling following controlled heating and reconstruct a physics-regularized dynamic thermal field. Experiments on 20 objects show that the reconstructed micro-height fields preserve dominant surface structures and recover higher-frequency details beyond the coarse geometry, while the thermal fields achieve held-out surface-temperature MAEs of 0.465 degrees C and 0.592 degrees C at 30 s and 45 s, respectively. The resulting tactile assets support synthetic-to-real object recognition from tactile observations, while a glove-based VR system demonstrates spatially and temporally varying thermal feedback. These results highlight the potential of TouchTherm for multimodal sensory simulation and temperature-aware virtual interaction.
https://arxiv.org/abs/2610.01943
Predicting the future evolution of a scene is a fundamental capability for world modeling. Recent work has shown that operating in the feature space of Vision Foundation Models (VFMs) yields semantically rich representations that support diverse future scene understanding tasks. However, existing approaches rely on two-stage pipelines, where VFM features are first compressed using fixed dimensionality reduction (e.g., PCA) or independently trained autoencoders, and a separate predictor is trained on top of the resulting frozen latent space. This decoupling between representation learning and temporal prediction, as well as approaches that apply predictors directly on raw VFM features, provides no guarantee that the latent space is structured for predictable dynamics. In this work, we propose Latent-Foresight, an end-to-end framework that jointly learns a latent tokenizer and a flow-based generative dynamics model, explicitly shaping the representation to support temporal predictability. To enable stable joint optimization, we introduce several key design choices that prevent latent collapse and align reconstruction with generative objectives. Extensive experiments show that our approach learns more temporally coherent latent representations and consistently outperforms two-stage baselines across multiple future scene understanding tasks and prediction horizons, while eliminating separate training stages, including during high-resolution adaptation. We provide the implementation code and model weights at this https URL
https://arxiv.org/abs/2610.01942
Feedforward foundation models have recently shown remarkable 3D reconstruction capabilities. However, existing models exhibit large tracking drift in long-context streaming reconstruction due to error accumulation. In this paper, we revisit loop closure with streaming reconstruction foundation models to enable accurate, drift-free, kilometer-scale reconstruction. Specifically, our method detects loop candidates through global descriptor retrieval, and constructs loop-conditioned windows to estimate the relative poses between looped frames. Given the observation that our adopted streaming reconstruction backbone produces a globally consistent scale, we optimize all frame poses on the SE(3) manifold with sequential and loop closure constraints, avoiding the pose graph optimization on the Sim(3) or higher-dimensional SL(4) manifolds employed in prior works. Extensive experiments show that our method reduces drift and produces consistent geometry on kilometer-scale sequences, significantly outperforming the state of the art. Code is available at this https URL.
https://arxiv.org/abs/2610.01927
Decompositional scene reconstruction aims to reconstruct high-quality objects and background, yet existing methods still struggle with the level of quality under heavy occlusions. While generative priors offer a potential solution, 2D image-based priors often suffer from multi-view inconsistency due to a lack of 3D awareness. Conversely, 3D-native priors provide stronger structural inductive biases but frequently lead to spatial drift and misalignment within complex scenes. To address these issues, we propose DecomVoxel, formulating object completion as a guided in-situ denoising optimization that bridges 3D-native priors with neural scene reconstruction. Our framework introduces a reformulated epsilon-based distillation loss to ensure stable latent refinement, alongside adaptive spatial guidance that utilizes occupied and vacant anchors with temporal annealing to suppress generative hallucinations and mitigate spatial drift. Experiments on Replica and ScanNet++ show that DecomVoxel significantly outperforms state-of-the-art methods while faithfully preserving the original spatial layout, structural fidelity, and style-consistent texture. Our method pushes the boundary of decompositional reconstruction by delivering high-quality textured meshes with clean topology, geometry, and appearance, providing a robust solution for the decompositional reconstruction of complex real-world scenes. Code is available at this https URL.
https://arxiv.org/abs/2610.01914
All the objects composing our world are enclosed within surfaces. Yet, most robot learning and motion generation frameworks treat surfaces as constraints ignoring their intrinsic geometry. This gap is acute for polyhedral meshes--the standard output of CAD and 3D reconstruction--whose discrete geometric structure remains unexploited. In this paper, we propose a unified discrete Riemannian framework that enables robot learning directly on polyhedral surface meshes. Using discrete differential geometry, we define logarithmic and exponential maps, parallel transport, and ambient-space projections that remain well-defined across faces, edges, and vertices. We instantiate the framework in three learning paradigms: (i) Dynamic Movement Primitives (DMPs), an improved exponential-map computation and a fixed-tangent-cone forcing-term encoding with parallel transport yield better cross-surface generalisation and stability over prior mesh-based approaches. (ii) Gaussian Process (GP), a geodesic-based kernel with practical admissibility control, enables regression at arbitrary mesh locations without smoothness assumptions. (iii) Riemannian Flow Matching (RFM), mesh-native operators improve generative quality over spectral baselines while reducing training time. The framework is validated in simulation against state-of-the-art methods and demonstrated on two real-robot scenarios: generalising user-drawn trajectories across different surfaces and planning polishing motions on RGB-D-reconstructed surfaces.
https://arxiv.org/abs/2610.01910
A surface photographed under even light presents nearly the same appearance from every angle; the same surface under uneven light does not. Exposure changes between views, illumination varies within a single image, and locally strong light sources leave one region bright and its neighbor in shadow. Multi-view reconstruction methods such as 3D Gaussian Splatting treat these lighting artifacts as if they were properties of the scene, entangling capture-specific illumination with the geometry and color they recover. We present EvenSplat, a framework that separates the two. EvenSplat couples an image-space illumination decomposition with an illumination field carried by the Gaussians, so that the same explanation of the lighting is shared between the two-dimensional and three-dimensional views of the scene; a camera-response network and a local exposure-compensation module absorb the global and residual differences that remain across training images. Through extensive experiments across multiple datasets and diverse forms of uneven illumination (cross-view exposure, spatial illumination variation, and high-contrast lighting) on both real-world captured and simulated benchmarks, EvenSplat generally outperforms state-of-the-art methods, particularly under high-contrast illumination.
https://arxiv.org/abs/2610.01876
We present LiteReality-Agent, an agentic system for reconstructing real indoor environments as realistic, articulated, and simulation-ready 3D scenes from RGB-D scans. At its core, LiteReality-Agent formulates 3D reconstruction as a coding problem, in which a coding agent gathers evidence using specialised tools and iteratively edits a Python script, this http URL, which can be executed to produce a 3D digital twin of the room. With this formulation, we develop a robust observe-edit-verify harness that supports evidence gathering, measurement, verification, layout optimisation, simulation readiness, and quality control throughout the reconstruction process. LiteReality-Agent produces high-quality reconstructions suitable for simulation and downstream embodied AI tasks. Furthermore, as agent capabilities continue to improve rapidly, the system introduced by LiteReality-Agent remains a strong orchestration framework for future agents: it equips them with specialised tools, structured workflows, and robust verification mechanisms that substantially improve reconstruction quality and reliability. We demonstrate that LiteReality-Agent produces reconstructions that are more geometrically accurate, visually realistic, and simulation-compatible than those generated by recent frontier models, such as Astra and Fable. We therefore view LiteReality-Agent as a practical and important building block for robust real-to-sim systems. Both the source code and the data-capture application are publicly available. Code:this https URL
https://arxiv.org/abs/2610.01863
Gait analysis provides an objective characterization of locomotor function and is widely used to support diagnosis and rehabilitation monitoring across neurological and orthopedic disorders. Deep learning has been increasingly applied to this domain, yet most approaches rely on supervised classifiers trained on disease-labeled data, limiting generalization to heterogeneous pathological presentations. The methodological objective of this work is to develop a label-free framework for joint-level anomaly detection and kinematic correction based on a Transformer masked autoencoder trained exclusively on normative gait sequences from 150 adults, acquired with a markerless multi-camera motion-capture system. At inference, a two-pass procedure is applied to potentially pathological input sequences: first, it estimates joint inconsistency scores by occluding individual joints and measuring deviations from the learned normative prior. Then, it withholds the flagged joints from the encoder input and reconstructs the full skeleton from the remaining spatiotemporal context, yielding corrected kinematic trajectories at the flagged positions. The validation objective is to assess whether the framework preserves unseen normative gait and reduces angular deviation in simulated abnormal gait patterns. In this proof-of-concept evaluation, data from 10 held-out normative participants, who performed seven simulated abnormal gait patterns, showed a significant reduction in angular deviation across all analyzed joints with large effect sizes, and preservation of normative kinematics. The proposed approach enables interpretable, subject-specific localization of joints that are inconsistent with learned normative gait patterns and generation of an individualized normative reconstruction without requiring disease labels. Video is available at this https URL.
https://arxiv.org/abs/2604.01997
Time series captioning is a fundamental step in time series understanding and can also serve as the bridge between signal and natural language. Supervised fine-tuning (SFT) relies on a larger model's captions and cannot exceed their quality. Reinforcement learning (RL) can, but its rewards were designed for other modalities and other tasks, and they transfer poorly to open-ended generation in the time series domain. We address this by proposing LineupRL, a reinforcement learning with verifiable rewards (RLVR) pipeline whose reward is caption-to-series identification. The reward model is a frozen large language model (LLM) verifier that reads the generated caption and the candidate time series as raw values, never the chart, and must pick the described time series from multiple distractors. Matching is a far lighter demand on the verifier than writing questions or judging a caption, so an off-the-shelf LLM can supply the reward. Across two captioning benchmarks, and on forecasting and reconstruction where the predictor sees only the caption, LineupRL outperforms SFT and RL baselines on every metric. The 3B vision language model (VLM) trained by LineupRL also outperforms, at 1/24 of the parameters, the 72B VLM whose captions the SFT baseline is distilled from. Our case study shows that LineupRL resists reward hacking, and that the captioner it trains both traces the trend and names the values at key points.
https://arxiv.org/abs/2610.01800
Visual grounding localizes an object described by language with a bounding box. Most multimodal grounding models compress target identification, spatial reasoning, and boundary estimation into one terminal prediction. Free-form rationales make reasoning linguistically explicit but do not necessarily expose measurable, editable spatial states. Intermediate localization errors are therefore difficult to diagnose and correct, allowing incorrect region choices and imprecise boundaries to persist in the final box. We introduce CoEvolve, a construct-to-edit framework that separates grounding into explicit state construction and state editing. Region-Evolution Reinforcement (RER) organizes grounding analysis into a progressive semantic--spatial trajectory, with each reasoning step committing to an explicit candidate region. Bidirectional Denoising Refiner (BDR) treats the reasoning text as fixed semantic context and refines the trajectory's coordinate fields through bidirectional same-position reconstruction. Geometry- and behavior-level objectives provide target geometry and edit-preference signals for consolidating reliable candidates, preserving accurate inputs, or correcting toward annotations. Evaluations cover natural-image and remote-sensing grounding. With a 9B backbone, CoEvolve rivals models up to 241B parameters in grounding accuracy. Under controlled corruption, a single BDR pass improves mean box overlap by over 27 percentage points, demonstrating strong recovery from substantial localization errors. State-source comparisons further support the complementarity of explicit state construction and source-matched editing. The project is at this https URL.
https://arxiv.org/abs/2610.01710
Mesh extraction from 3D Gaussian Splatting (3DGS) aims to endow 3D Gaussians with accurate geometric structures, enabling explicit and precise 3D occupancy. However, existing methods primarily focus on scene-level mesh extraction, making them unable to represent object-level occupancy and often resulting in non-watertight surfaces. To overcome these limitations, we propose \textbf{MEGA} (\underline{M}esh \underline{E}xtraction from \underline{GA}ussians), a ``segment-then-mesh'' framework for extracting object-level, watertight meshes from complex 3DGS scenes. At the core of MEGA are \textbf{Spatial Visual Distillation (SVD)} and a mask-guided neural surface reconstruction module. SVD treats the 3DGS model as a teacher, sampling diverse camera poses and rendering the corresponding views of each segmented object. These observations are then used to train a mesh reconstruction model through photometric supervision. Extensive experiments on several widely used benchmarks demonstrate that MEGA achieves state-of-the-art performance in recovering accurate object-level 3D occupancy. Moreover, MEGA enables complex physical interactions by combining high-quality object-level meshes for geometric occupancy with 3DGS representations for photorealistic rendering.
https://arxiv.org/abs/2610.01707
Climate downscaling aims to reconstruct fine scale spatial fields from coarse resolution inputs. Evaluating the quality of these reconstructions is challenging: low pointwise error can come at the cost of fine scale variability, while realistic spatial variability can be achieved with inaccurate local structures. The evaluation metric can therefore change which method appears to perform best. This work presents a multi metric benchmark comparing five spatial downscaling methods on ERA5 temperature, wind, and precipitation fields. Five criteria assess complementary properties: pointwise error, structural similarity, distribution error, spectral error, and gradient error. The results reveal a systematic trade off between spatial fidelity and fine scale variability. Some methods perform best on pointwise and spatially aligned metrics, but lose high frequency content, while others preserve substantially more spectral variability at the cost of less accurately positioned local structures. Consequently, method rankings change across metrics and variables. These results show that there is no single best downscaling method. Multi metric evaluation is therefore essential for assessing which properties of a climate field are preserved.
https://arxiv.org/abs/2610.01579
Existing image forgery detectors often suffer from generalization to unseen manipulation methods due to the limited ability to capture transferable forensic cues. Recent cross-reconstruction based methods attempt to improve generalization through semantic-artifact disentanglement, but typically align heterogeneous artifacts across generators and exclude artifact representations during reconstruction, which may overlook the inherent diversity and visual cues of manipulation artifacts. In this work, we revisit cross-reconstruction and introduce an artifact-oriented disentanglement framework for robust image forgery detection. We argue that \textbf{artifact diversity}, i.e., the intrinsic variations of manipulation artifacts introduced by different generation processes, contains complementary forensic cues rather than undesirable domain variations. Instead of enforcing explicit artifact alignment, our framework preserves diverse artifact characteristics through semantically aligned cross-generator reconstruction. Furthermore, we incorporate artifact representations into the reconstruction process and introduce a masked frequency-aware reconstruction strategy to emphasize manipulation-related residuals while reducing semantic interference. This design enables the model to learn transferable forensic representations from diverse artifacts. Extensive experiments on multiple benchmark datasets demonstrate improvements under both cross-dataset and cross-generator evaluation settings. Further analysis and ablation studies validate the effectiveness of artifact diversity preservation and artifact-aware cross-reconstruction.
https://arxiv.org/abs/2610.01544
Existing work on Semantic IDs (SIDs) for generative recommendation treats SID construction as a representation learning problem: encode items into a quantised latent space and read off codes. We argue this view is incidental. SID construction is, at heart, a recursive clustering problem, and once stated this way the natural object to cluster is a graph whose nodes carry semantic content and whose edges carry collaborative signal; SID assignment becomes a hierarchical graph partition. This reframing yields a unified framework, Graph-Informed Semantic IDs (GrIS), that subsumes prior approaches rather than displacing them. RQ-VAE and RQ-KMeans are recovered as the special case where the graph is empty, exposing content-only quantisation as one corner of a larger design space along two so-far-collapsed axes: graph construction and recursive partition algorithm. We explore two contrasting instantiations: RecDMoN, which performs hierarchical assignment via differentiable graph pooling, and RQ-GAE, which extends RQ-VAE with graph-aware item representations and a graph reconstruction objective. On multiple real-world datasets, GrIS consistently improves over CF-aware SOTA, with gains of up to +52\% Hit@10. Because graph construction and partition are explicit, separately configurable components, improvements on either axis can be combined and evaluated systematically.
https://arxiv.org/abs/2610.01533
Text-driven human motion editing aims to realize a requested change while preserving compatible source content. Existing diffusion editors rely largely on learned conditioning for preservation of the unedited part, yet their outputs can lose temporal detail as denoising proceeds. We propose the \textbf{Source-Preserving Denoising framework (SuperMotion)}, which explicitly reuses the source at each reverse step for source preservation. We first align the source motion to the output timeline and predict a preservation gate that controls reuse across frames and feature dimensions. A clean-space source anchor then utilizes the learned preservation gate to blend the predicted clean motion with the aligned source and passes the corrected estimate directly to the sampling posterior. Because the aligned source is a realized motion rather than a regression output, the anchor injects sample-level temporal detail that a reconstruction-trained denoiser tends to smooth away. To learn effective source reuse, we supervise the anchored estimate against the editing target and match its second temporal differences through a temporal high-frequency loss. These objectives require no explicit edit masks. Extensive experiments show that SuperMotion improves editing accuracy, reaching 33.20\% full-pool R@1 on MotionFix, while reducing temporal-detail attenuation and preserving motion dynamics as it realizes the requested changes. Ablations confirm that the learned preservation gate is responsible for the gain and that it reuses the source to retain the unedited content properly.
https://arxiv.org/abs/2610.01517
Neural speech codecs increasingly serve as tokenizers for speech language models (SLMs). Lowering the frame rate reduces the computational and memory costs of SLMs, but makes it difficult to preserve both linguistic information and acoustic detail. Existing approaches rely on rule-based compression: average pooling can discard linguistic information, whereas similarity-based merging uses a fixed threshold on adjacent-frame similarity and applies the resulting boundaries to the acoustic stream. We propose Q-SPT, a low-frame-rate dual-stream speech tokenizer with separate, context-aware, learnable query-based compressors specialized for semantic and acoustic representations. In particular, queries at a fixed rate independently attend to the semantic and acoustic streams as separate key-value sources, enabling stream-specific, context-aware aggregation through two separately learned compressors. In addition, an autoregressive text loss explicitly supervises the semantic compressor to preserve linguistic information. Experimental results show that Q-SPT achieves the best reconstruction among the evaluated codecs at the same frame rate. In downstream SLMs, it yields the best speech recognition accuracy and text-to-speech perceptual quality with competitive intelligibility.
https://arxiv.org/abs/2610.01492
Single-particle cryo-electron microscopy (cryo-EM) has become a widely adopted technique for biomolecular structure determination. The conventional cryo-EM computational pipeline first combines many particle images to reconstruct an electrostatic potential (ESP) map and then fits an atomic model to the recovered map. Density reconstruction has high sample complexity, requiring large numbers of particle images and making structure determination high-cost and low-throughput, particularly for heterogeneous samples. Downstream atomic model building, in turn, becomes increasingly difficult as the resolution of the reconstructed map deteriorates. Protein structure prediction models provide strong sequence-derived priors on atomic structure, and experiment-guided approaches can use these priors to recover structures consistent with experimental measurements. Yet, in cryo-EM, such priors are typically integrated only after density reconstruction during atomic model fitting. We introduce Fold'EM, an inference-time framework that combines priors from protein generative models directly with cryo-EM particle images to determine atomic models from a small number of single particle images, bypassing both intermediate density reconstruction and downstream model building against the reconstructed map. Across synthetic and experimental cryo-EM datasets, Fold'EM recovers accurate atomic structures both with known particle orientations and in an ab-initio setting where orientations are inferred jointly with structure. In heterogeneous datasets, Fold'EM further resolves distinct conformational states from mixed particle populations without separately reconstructing a density map and building an atomic model for each state. We believe these results open new avenues for structure determination in the low-sample regime and for characterizing low-population conformational states directly from cryo-EM particles.
https://arxiv.org/abs/2610.01358