Autoregressive action-token policies such as vision-language-action models require action tokenizers to translate discrete token sequences into precise control actions in continuous space. Many action tokenizers learn the mapping between tokens and actions via a reconstruction objective. However, as we show through extensive analysis, sufficiently accurate action reconstruction is only one part of what makes a downstream robot policy successful. It is also critical that the policy is able to predict the right tokens for new observations, and that unseen policy token predictions still decode into reasonable actions. These properties are downstream of tokenizer training and are not directly incentivized by a reconstruction objective alone. In this work, we introduce Predictable and Robust Action Tokenization (ProAct), a tokenizer training method that strategically augments reconstruction with the goal of improving downstream predictability and robustness. ProAct is policy-agnostic and uses only action datasets for training. Across the Robomimic, LIBERO, and RoboTwin benchmarks and a diverse set of tokenizer architectures, ProAct improves rollout success by an average of 11.3 percentage points. These improvements also translate to vision-language-action policies and real-world robotic manipulation, yielding average gains of 21.8 and 36.7 percentage points, respectively. These results suggest that effective action tokenization should be designed as a policy interface that balances fidelity, predictability, and robustness, rather than as a reconstruction problem alone.
https://arxiv.org/abs/2610.09170
Large language models equipped with development environments have moved code generation toward repository-scale construction, yet building complete repositories remains difficult because interacting modules, interfaces, configurations, tests, and dependencies must work together. We introduce Code Primitives, agent-native reusable executable components with interface contracts, dependency closures, validation tests, and provenance. Each primitive uses a resident LLM to assess relevance and adapt its implementation, interfaces, and dependencies to the target repository, and we organize 1,424 validated primitives in CodeFace, a searchable library for repository construction. We introduce LEGO (Large-scale repository Engineering via aGent-native reusable cOde primitives), which activates task-relevant primitives, integrates their adapted implementations with task-specific code while resolving cross-component constraints, and revises the result against executed tests. To measure construction end to end, we build LEGO-REPO, a benchmark of 522 executable reconstruction tasks spanning seven software domains, 22 capability tracks, and five difficulty levels, scored against native test suites between an empty-package floor and original-source ceiling. The strongest of 13 evaluated backbones reaches a delivery score of 0.318 and scores zero on 41.0% of tasks; LEGO improves all 13 by 0.1474 on average and raises GPT-5.6-terra from 0.3180 to 0.5134 (+61.4%). In controlled comparisons, adapted primitives outperform retrieved code supplied as context or vendored unchanged. The effect persists against independent repository agents, across three external benchmarks, and with a disjointly re-mined CodeFace; GPT-OSS-20B for adaptation and diagnosis retains 95.1% of the homogeneous score at 24.0% lower cost.
https://arxiv.org/abs/2610.09079
Reliable robotic disassembly requires part-level representations that distinguish genuine component geometry from scanning and reconstruction artifacts. In point clouds of hard disk drives (HDDs), structured ghost artifacts can resemble valid components locally while remaining inconsistent with the overall geometry, allowing erroneous measurements to receive plausible semantic labels. This creates an engineering information problem: semantic prediction confidence alone does not establish whether the underlying geometry is reliable. We propose \textbf{GUARD}, a geometric uncertainty-aware framework that performs point filtering and segmentation within a single forward pass by modeling the reliability of learned geometric representations. GUARD combines a multi-scale geometric transformer with a multi-bandwidth random Fourier feature Gaussian Process to estimate per-point geometric uncertainty, complemented by predictive entropy to suppress unreliable measurements while preserving informative structures. Evaluation on 2,745 real HDD point clouds shows that GUARD improves PointNet++ segmentation mean intersection over union from 0.7739 to 0.8318. Additional experiments on ShapeNetPart and ScanNet examine robustness across corruption types, point-cloud domains, and segmentation backbones. On manually annotated ScanNet samples, geometric uncertainty achieves a corrupted-point detection F1 score of 0.7931, compared with 0.2212 for predictive entropy. The results demonstrate the value of distinguishing geometric reliability from semantic confidence and reveal a tradeoff between artifact suppression and preservation of informative structures. GUARD contributes a reliability-aware approach to interpreting imperfect 3D measurements for component identification and subsequent robotic handling. Project website: this https URL.
https://arxiv.org/abs/2610.09068
Generative models can synthesize high-quality inauthentic multimedia content that is already being misused at scale. We evaluate twenty deepfake detectors against ten generators released in the last four years and find accuracy decreasing over time, from near-perfect 99.5% to 76%. Adversarial perturbations further reduce every baseline detector to below 2% accuracy, effectively inverting the detector's assigned label. We argue that this unreliability reflects a fundamental ambiguity: generators can reproduce authentic content exactly (e.g., through memorization), so content alone cannot reveal the true provenance label. For this reason, content produced by a generator must admit a faithful reconstruction by that same generator, and finding such a reconstruction makes synthetic provenance plausible and authenticity plausibly deniable. We therefore propose and evaluate a detection paradigm that outputs a calibrated prediction of whether authenticity is plausibly deniable: a faithful reconstruction by any known generator establishes plausible deniability, while calibration bounds how often content from known generators fails to be reproduced. Our evaluation shows that (i) our detector can be calibrated so that at most 1% of generated content is wrongly certified, an operating point at which most baseline detectors reach near-zero recall, including the strongest with 93% accuracy; (ii) calibrating a stricter security threshold on attacked samples preserves this bound against adaptive adversaries within the evaluated bounded-perturbation attack space, whose perturbations break every baseline, but does not cover arbitrary adversarial transformations; and (iii) post-hoc verifiability is eroding, as 1,116 of 3,000 Reddit images resist reproduction by a 2022 generator, but only 55 to 79 resist reproduction by 2024 generators.
https://arxiv.org/abs/2610.05870
Generative inpainting of brain MRI volumes is essential for synthesizing healthy tissue in pathological regions, improving the accuracy and reliability of automated downstream brain analysis applications such as image registration, brain extraction, and segmentation. However, standard 3D approaches are computationally prohibitive, while efficient 2D slice-wise methods suffer from severe inter-slice discontinuities. Furthermore, traditional models rely on conditional training, requiring task-specific learning of masked inputs. We propose a zero-shot brain MRI inpainting framework utilizing 2.5D unconditional flow priors to capture spatial context along the superior-inferior axis without the overhead of full 3D convolutions. During training, our flow matching model learns the joint distribution of adjacent axial slice triplets, modeling the manifold of healthy brain anatomy while explicitly excluding pathological regions from the loss function. At inference, the model processes the input triplets autoregressively along the depth axis. We employ the Restora-Flow solver to constrain the unconditional prior using the input mask, achieving accurate zero-shot inpainting. Evaluations show our 2.5D strategy resolves the structural discontinuities of 2D baselines, synthesizing plausible healthy tissue while maintaining volumetric consistency across the axial, sagittal, and coronal planes. As a final step, we generate and average an ensemble of multiple stochastic reconstructions to form the final prediction. Quantitative results benchmarked on the official BraTS 2026 Inpainting Challenge validation set demonstrate the effectiveness of our proposed approach, yielding an SSIM of 0.816 $\pm$ 0.112, MSE of 0.007 $\pm$ 0.005, and PSNR of 22.923 $\pm$ 4.343. Code is available at this https URL.
https://arxiv.org/abs/2610.08983
Streaming 3D reconstruction requires more than a sequence of geometric predictions: it requires a persistent scene state that can incorporate new evidence and remain renderable as observations arrive. Latent spatial tokens offer a promising representation for this purpose, but constructing them from an image collection leaves open how to maintain them online, where each observation may both revisit known regions and reveal new content. We introduce S2Tok, a feed-forward framework that maintains a size-adaptive, persistent scene state from uncalibrated image streams. Its central idea is to distinguish updates to the existing representation from selective expansion. A spatially informed transformer integrates each incoming observation with the persistent scene tokens, while a learned admission module selectively expands the representation to limit redundant storage. A hierarchical decoder and Gaussian head convert the evolving state into non-pixel-aligned 3D Gaussians, enabling novel-view rendering without caching previous frames. Experiments across four benchmarks demonstrate competitive streaming rendering quality with compact Gaussian representations. These results support latent spatial tokens as a persistent computational state for online 3D reconstruction, combining learned scene updates with explicit Gaussian rendering.
https://arxiv.org/abs/2610.08978
Existing methods for 4D hand-object reconstruction often rely on costly per-sequence optimization, while generative approaches typically synthesize interactions from random noise, which can lead to unstable interaction prediction. We introduce 4D-HOF, a feed-forward framework that reconstructs 4D hand-object interactions from coarse but informative estimates produced by vision foundation models. Concretely, we learn a conditional flow matching model that transports foundation-model-derived hand-object states toward an interaction manifold, allowing the model to correct errors in translation, rotation, and alignment in a feed-forward manner. A key advantage of our generative formulation is that it naturally enables test-time guidance within the transport process. Rather than applying a separate post-hoc optimization after reconstruction, we directly steer the evolving generative states using physical interaction constraints and observed 2D evidence, allowing the reconstruction to be refined as part of the generative process itself. By training the generative model on diverse datasets, 4D-HOF generalizes robustly to challenging in-the-wild scenarios. Experiments on out-of-domain benchmarks show that 4D-HOF achieves state-of-the-art performance, producing more stable and accurate 4D hand-object reconstructions.
https://arxiv.org/abs/2610.08782
Directional multi-transmitter localization from sparse received-power observations is difficult because the receiver observes only the source-unresolved aggregate field: multiple directional sources superpose, building blockage fragments their visible regions, and stronger sources can mask weaker ones. We present SymNetPro, which retains the dual-task radio-map reconstruction and localization backbone of SymNet and adds two targeted components. First, a sparse line-of-sight (LOS)-aware attention bias injects obstruction-aware spatial relations into selected token interactions. Second, transmitter-drop augmentation recomposes training scenes after removing one sample-supported transmitter, exposing the model to controlled source-cardinality variation. Experiments on directional ray-traced urban environments show substantially lower OSPA than representative localization baselines under extreme sparse sampling, with consistent gains under measurement noise and increasing transmitter count. A transmitter-specific evidence analysis further shows that remaining misses concentrate in regimes where the target contributes little distinguishable power to the aggregate observation.
https://arxiv.org/abs/2609.33964
Modern video models can generate realistic videos from real appearance references and proxy renders that specify scene structure, viewpoint changes, and motion. Evaluating this render-to-real capability requires a real target video depicting the same scene evolution, paired with an editable, geometrically registered 3D replica. Such data has traditionally required substantial manual modeling, calibration, and animation effort. We introduce RenderBench, a benchmark of 12 reconstructed real-world scenes spanning large-scale indoor environments and egocentric viewpoints, with both static and dynamic settings. Our construction pipeline combines visual geometry, neural reconstruction, and assisted 3D authoring. Each scene is decomposed into static objects and dynamic actors, registered to the capture cameras, and accepted only after multi-view geometric and temporal validation. Each evaluation unit contains appearance reference images, a held-out real target video, an editable digital twin, a matched proxy render, and renderer-native scene annotations. We evaluate transfer models against paired real target videos, retain PAI-Bench-C-compatible structural projections, and use scene annotations to localize failures by object, visibility, articulation, and motion. The first release retains 12 of 14 registered samples (85.7%), comprising 1,496 paired real-proxy frames. All released scenes pass file-integrity and environment-edit audits, while proxy diagnostics yield a depth si-RMSE of 0.2170 and instance mIoU of 0.3673. RenderBench provides paired real observations and editable scene state for assessing both appearance fidelity and preservation of geometry and dynamics.
https://arxiv.org/abs/2610.08684
Mesh-agnostic facial animation retargeting transfers expressions across meshes with different structures, but preserving facial motion without surface artifacts remains challenging. To address this, we present PDB, Point-Based Deformation Blending for facial animation retargeting. PDB predicts a compact set of deformed control points from a source neutral-expression pair and blending weights from the target neutral mesh. The weights are computed once per target and reused across frames, while the control points vary with each source expression. ReLU enforces non-negative weights and permits exact zeros, followed by row-wise normalization. The target mesh is reconstructed directly by multiplying the weights and control points, without a predefined cage, precomputed coordinates, a learned per-element deformation decoder, or a global reconstruction solve. Trained only with self-retargeting reconstruction supervision, PDB supports cross-identity transfer without paired cross-identity training expressions. Experiments demonstrate accurate retargeting, fast inference, and localized support in the learned weights. Joint evaluation of expression accuracy and local surface preservation shows reduced surface artifacts relative to the evaluated dense displacement method while retaining the intended motion. Perceptual evaluations further support expression fidelity and visual quality in both self- and cross-retargeting.
https://arxiv.org/abs/2610.08672
Contact with contaminated objects can spread hazards through a household robot's grippers, tools, and shared surfaces, while new contacts can make an existing plan unsafe. Existing benchmarks do not jointly assess how planners identify hygiene risks from contact history and plan safe continuations after new contact events. Planners must do so within time and resource limits while respecting user priorities. We introduce HygieneRoboBench, with 624 instances across 134 task families, to evaluate safe resolution of household tasks from a given execution history. Tasks capture contamination through two grippers and shared objects, treatment costs, and user priorities. We combine controlled history, profile, and event comparisons with independent plan evaluation. These assess safe resolution, cost efficiency under user priorities, and responses to contact events. Evaluation of LLM-based and symbolic planners shows that safely completing a task does not guarantee the lowest execution costs under the user's priorities. To address this problem, we introduce Hygiene-NSP. It combines LLM-based grounding, contact-history reconstruction, and CP-SAT to jointly plan hygiene treatment and task execution under user priorities. Hygiene-NSP achieves safe resolution and optimal safe resolution rates of 94.4% and 90.4%, respectively. Both rates are higher than those of the evaluated baseline planners on the full dataset. Project page: this https URL.
https://arxiv.org/abs/2610.08642
Network pruning can reduce parameter redundancy in robotic policies. However, generic pruning criteria are tailored for image recognition tasks and commonly designed to preserve weight magnitude, local reconstruction, or language-model likelihood rather than closed-loop action behavior. Directly applying these pruning algorithms to robotic tasks yields unsatisfactory performance. In this paper, we propose Loss-Conditioned Activation-Moment (LCAM) pruning, a training-free method for unstructured pruning of pre-trained robotic manipulation policies. Specifically, we first rank connections using row-normalized weight contribution, activation moments measured on calibration demonstrations, and the sensitivity of output directions to the action-prediction loss. We further design a self-recursive coarse-to-fine procedure: importance is recalibrated after each nested coarse pruning stage, while held-out offline action distortion guides fine-grained budget allocation after a sparsity knee. Our algorithm is free from costly recovery training and simulator rollouts after pruning. Experiments on three LIBERO suites with competitive robotic policies, together with evaluations on OpenVLA, show that LCAM attains competitive performance across a broad range of pruning ratios. Notably, on LIBERO-Object with OpenVLA, our LCAM achieves 84.0% success at 50% unstructured pruning, retaining over 90% of the dense policy's success rate. Promising results on real-world robotic ping pong further demonstrate the effectiveness of our pruning algorithm.
https://arxiv.org/abs/2610.08555
Vision-language-action (VLA) policies repeatedly invoke inference to control robots, making graphics processing unit (GPU) energy a recurring cost of task execution. Reducing energy per inference call, however, may not reduce energy per successful task if numerical errors increase failures or slower inference prolongs execution. We therefore target GPU energy per successful task while preserving task success and keeping the inference-latency increase within 10\%. Our approach builds on two observations: quantization sensitivity varies across action classes, model layers, and weights versus activations; and numerical precision changes the workload, shifting favorable GPU operating points. We introduce ActTune, an action-aware framework that connects layer-wise precision allocation with workload-dependent GPU operating-point selection over requested frequency--power-cap pairs. A lightweight decision tree learns its splits and leaf precision configurations directly from configuration action errors, then selects precision before each policy call. The controller forecasts the next workload and applies the selected GPU operating point asynchronously using a lookup table calibrated under a latency budget. A shared resident quantized weight bank enables configuration switching without weight reconstruction or additional policy evaluations. On LIBERO, a benchmark for lifelong robot learning, ActTune improves mean task success by up to 2.3\% relative to state of the art. Relative to the original BF16 implementations, it delivers up to $2.02\times$ faster inference and, with GPU operating-point adaptation, reduces energy per successful task by up to 76.8\%.
https://arxiv.org/abs/2610.08444
Image Bitstream Fine-grained Understanding (IBFU) aims to directly perform fine-grained classification and semantic description generation from encoded image byte sequences. In contrast to conventional pixel-domain visual understanding, IBFU conducts semantic analysis without fully decoding images into the pixel domain. Since pixel-level visual content is not explicitly reconstructed during inference, this paradigm reduces visual exposure within the processing pipeline and suits privacy-friendly Artificial Intelligence of Things (AIoT) applications. In this paper, we propose Bitstream Fine-grained Generator (BFG), a novel foundation model tailored for IBFU. BFG consists of two main components: a Bitstream Semantic Encoder (BSeE) and a Fine-grained Semantic Generator (FSeG). BSeE directly models semantic representations from encoded image bitstreams without explicit pixel reconstruction, while FSeG transforms the extracted bitstream semantics into detailed natural-language descriptions through autoregressive generation. To train BFG and comprehensively evaluate IBFU in practical AIoT scenarios, where image bitstreams may suffer corruption during transmission and storage, we construct a large-scale Corrupted-bitstream Fine-grained Understanding dataset (CFU-D), containing both intact bitstreams and corrupted variants across multiple corruption types and severity levels. Experiments show that BFG maintains stable fine-grained caption generation under bitstream corruption. For example, the performance only has slight change from 0.6339 to 0.6077 in terms of average CIDEr score on Stanford Dogs Caption dataset, while vision-language models, such as Qwen-VL-Chat, BLIP-2, GLM, Gemini, and GPT suffer severe performance decrease. This paper provides a practical paradigm for privacy-friendly fine-grained understanding in AIoT.
https://arxiv.org/abs/2610.08414
Polarization imaging provides physical cues beyond intensity imaging but typically requires specialized hardware. Recent methods infer polarization from RGB-like inputs, yet predict only normalized Stokes components or relative descriptors, from which the radiometric scale needed for full Stokes reconstruction has been divided out. We introduce PolarScale, a benchmark that makes this scale an explicit prediction and evaluation target. Built on existing trichromatic full-Stokes measurements, PolarScale takes the per-scene normalized total-intensity image $s_0$ (a scene-referred linear image, not a consumer sRGB photograph) and asks models to predict normalized Stokes components, AoLP/DoLP/DoCP, and a per-scene scale. Because the scale is divided out of the input, it is not physically identifiable; PolarScale therefore evaluates dataset-conditioned semantic scale estimation against a constant-scale control, together with angular, self-consistency, and physical-bound metrics. Across seven restoration-based and generative backbones and three prediction strategies, the strongest restoration models estimate the scale with 3.6-4.3% mean relative error versus 5.7% for the constant control and violate physical bounds on fewer than 0.25% of pixels, whereas two generative baselines collapse to a near-zero scale; explicit descriptor supervision improves descriptor accuracy (23.66 vs. 18.88 dB PSNR for MAE). Predicted full-Stokes representations improve diffuse/specular separation, material segmentation, and glare classification, although in diffuse/specular separation the learned scale performs only on par with the constant control.
https://arxiv.org/abs/2610.08346
Camera-based 3D perception for autonomous driving relies heavily on large annotated datasets, and deploying such a system to a new target region typically requires data collection and annotation. Generative augmentation has been proposed to reduce this cost, but existing approaches face a fundamental trade-off: label-conditioned methods consume the very annotations they aim to replace, while simulator-conditioned methods offer free annotations but lack visual grounding to specific real environments. This work investigates the extent to which a digital-twin-driven Real2Sim2Real pipeline (DT-R2S2R) can substitute for target-region real data. By reconstructing recorded driving clips inside a georeferenced digital twin (DT-R2S), we condition a diffusion model on geometrically aligned simulator renderings, establishing a digital twin-grounded Sim2Real model (DT-S2R). As a result, DT-S2R synthesizes photorealistic driving images given low-cost yet georeferenced simulator data across both reconstructed and novel simulator scenes within digital-twin coverage. The efficacy of generated data is verified on diverse 3D detectors. DETR3D, especially, reports 93.18% of mAP obtained by a target-region real-data oracle, without employing target images for detector training. Furthermore, simple co-training with existing out-of-target real data outperforms the oracle. Thus, DT-R2S2R can substantially reduce the cost of manual on-site data collection and annotation in digital twin-available districts, providing a practical foundation for scaling 3D perception.
https://arxiv.org/abs/2610.08339
Portable mobile-manipulation demonstrations can help alleviate data scarcity for embodied intelligence, but obtaining reliable, low-cost, and robot-free motion supervision from RGB observations remains challenging. Existing approaches often rely on teleoperation or specialized devices equipped with additional sensing hardware, while directly using estimated visual odometry (VO) trajectories can introduce inconsistencies due to accumulated drift and imperfect motion supervision. We present the Visual-Odometry-Conditioned Mobile Manipulation Interface (VOMMI), a portable demonstration collection and learning framework that connects portable RGB demonstrations to vision-language-action (VLA) post-training through offline trajectory reconstruction and online visual-motion conditioning. VOMMI synchronizes body and hand views to capture navigation context and local object interactions without requiring human-robot kinematic correspondence calibration. R2-VO refines offline demonstration trajectories using sparse geometric anchors and produces causal local-motion tokens over multiple prediction horizons for online policy conditioning. An action-group residual adapter incorporates these tokens only into the base branch. Experiments use a 500-trajectory portable for each task, with 75 trajectories held out for RGB-VO evaluation, and 200 robot demonstrations as references. Our policy, post-trained only on portable demonstrations, achieves 18.2% lower base-velocity error than a policy trained with robot-collected demonstrations, while maintaining comparable end-effector translation accuracy. Offline reconstruction reduces absolute trajectory errors for the body and hand streams by 24.6% on average relative to the best evaluated baseline for each stream. The complete system improves the mean success rate by 8.3 percentage points over OpenPI 0.5 across three real-robot tasks.
https://arxiv.org/abs/2610.08220
Fringe Projection Profilometry (FPP) requires precise system characterisation to achieve reliable three-dimensional (3D) reconstructions; however, characterisation accuracy strongly depends on robust checkerboard feature localisation, which can deteriorate under challenging imaging conditions such as lens blur and characterisation target orientations. Existing deep learning-based corner detectors are typically assessed using detection metrics and camera reprojection error alone, without considering their wider impact on projector characterisation, camera-projector stereo characterisation consistency, or overall measurement accuracy. In this work, we introduce a complete FPP characterisation pipeline that incorporates deep learning-based corner detection into the standard camera characterisation workflow. We also characterise the projector by sampling phase values at the centres of the white squares in the characterisation target. Rather than treating corner detection as an isolated task, the proposed framework explicitly analyses how localisation errors propagate throughout the entire FPP characterisation chain. Performance is evaluated using detection metrics (e.g., precision and recall), camera and projector reprojection errors, and the camera and projector stereo characterisation. Across a mixed dataset of clean and degraded images, the camera reprojection error is reduced from 1.237 pixels to 0.259 pixels, while the projector reprojection error is reduced by roughly 50%. Dimensional evaluation of reconstructed artefacts shows improved geometric accuracy compared with those resulting from the conventional pipeline. Overall, the findings indicate increased robustness of system-level characterisation under challenging imaging conditions, thereby enabling more reliable industrial FPP measurements.
https://arxiv.org/abs/2610.08213
Assistants grounded in a small, frequently edited knowledge base can retrieve through tool calls to a live data interface or through vector retrieval-augmented generation (RAG). We compare the two on KyGround, a benchmark of 198 questions drawn from the published records of a Greek--English agricultural platform on Kythera, Greece, with answers verified automatically against the records and each question posed in up to nine forms, including Greek without accents, in capitals and in three Latin-script (Greeklish) schemes. With Claude Haiku 4.5 as router and answer model, a reconstruction of the platform's tool agent answered 71.6\% of canonical Greek questions correctly and vector RAG 95.3\% (difference $-23.6$ percentage points, 95\% CI $-33.1$ to $-15.1$). Letting the router write the vector query changed nothing, and placing the whole knowledge base of about 26,000 tokens in the prompt reached 99.3\%. The tool agent's losses arose in retrieval. Its literal searches returned nothing when the router's arguments did not occur verbatim in a record, for example when it transliterated Greek into Latin script or combined words that occur in a record but not as one phrase, and the agent then abstained. Unaccented and capitalised questions cost the tool agent about 20 points and vector RAG at most 2; accent-insensitive search removed this loss, and matching stemmed tokens raised the tool agent to 83.8\% on canonical Greek. Greeklish cost both designs about 21 to 32 points. Tool interfaces for community knowledge bases need search that tolerates how users type.
https://arxiv.org/abs/2610.08205
Event cameras record asynchronous log-image-irradiance changes with microsecond latency and high dynamic range. These properties are useful for photometric stereo under moving illumination, but raw events are sparse and depend on an unknown contrast threshold. We start from the event trigger model and derive a physical relation between adjacent events, light motion, and surface normals. This relation gives a direct physics-only solver, but the solver needs the threshold, enough events at each pixel, and independent per-pixel optimization. To address these limits, we introduce PIE-PS, a learning-based framework for dense surface normal reconstruction from raw event streams and known lighting. We form Physical Irradiance Events (PIEs) by pairing two adjacent events at the same pixel with their corresponding light directions. Each PIE provides a Physical Irradiance Event Feature (PIEF), defined as the signed event rate. PIEF does not require the unknown contrast threshold. To share spatial and temporal context across nearby PIEs, we introduce PIE-GNN, which treats each PIE as a graph node and encodes it with its light-pair geometry. Since the reliability of PIE observations can vary with local appearance, illumination geometry, and sensor noise, Reliability-Grading Attention (RGA) predicts reliability weights to down-weight unreliable PIEs. Pixel aggregation then produces dense normals. Experiments on synthetic and real data show that PIE-PS outperforms prior event-based photometric stereo methods and the direct solver baseline.
https://arxiv.org/abs/2610.08188