Weight-only post-training quantization (PTQ) relies heavily on reconstruction loss minimization to preserve model quality at low precision. We show that the weights favored by minimizing this loss need not yield better model performance on new tasks. In fact, we find that lower reconstruction loss can even degrade model performance on the same calibration data. Our analysis further shows that weights with lower reconstruction loss on calibration data can have higher loss than other weights when the distribution of input activations changes. Motivated by these observations and our analysis, we propose Distributionally Robust Quantization (DRQ), a post-hoc refinement process that minimizes worst-case reconstruction loss over a constrained set of input activation distributions. DRQ refines the integer codes representing quantized weights within the existing quantization grid, keeping quantization parameters and inference operators unchanged. Extensive experiments show that DRQ improves models quantized by six representative PTQ methods, including AWQ, GPTQ, and ParoQuant, and delivers gains across both dense and mixture-of-experts large language models. These results establish DRQ as a general post-hoc refinement framework for weight-only PTQ, achieving better downstream performance without adding inference overhead.
https://arxiv.org/abs/2610.11226
Reconstructing complete, scene-aligned 3D objects from casual images requires integrating sparse, uncertain observations and inferring surfaces hidden by occlusions. We present GATOR, a generative and agentic framework that recovers textured object assets and their scene-relative pose from one or more images. Our local modality mixer couples patch-aligned RGB, target-mask, and pointmap features before cross-view reasoning, preserving scene context while distinguishing the target from its surroundings. Text-guided semantic conditioning complements these spatial cues with category names and object captions through stage-specific adapters for structure, geometry, and appearance generation. The generated asset initializes a multimodal agent, providing instance-specific geometry and pose for targeted structural and texture refinement through an observation-guided edit-render-review loop. Across synthetic objects, cluttered tabletops, and indoor scenes, GATOR achieves strong geometric and appearance fidelity while recovering scene-relative pose from sparse observations. Time-budget comparisons and scene-level simulation further demonstrate the reconstruction efficiency and simulation readiness. Project page: this https URL
https://arxiv.org/abs/2610.11215
3D object removal aims to remove target objects from reconstructed scenes and complete the geometry and appearance of occluded regions. Existing NeRF- and 3DGS-based methods typically inpaint 2D images to guide 3D completion. However, complex multi-object layouts limit the surrounding context visible in each view, making 2D inpainting prone to artifacts. Inconsistent completions across views also introduce conflicting supervision and blurry reconstructions. We propose 3D Gaussian Multi-Object Removal via Texture-Space Inpainting (3DTexMOR). Our key idea is to perform inpainting in a unified texture space shared by all views. By combining complementary observations, this space provides richer context for recovering missing regions and promotes cross-view appearance consistency. We aggregate multi-view observations into texture maps, inpaint the missing regions, and reproject the completed maps into camera views to supervise Gaussian scene completion. To avoid the influence of view-dependent highlights and reflections, we decompose appearance and aggregate view-independent intrinsic attributes instead of RGB colors. We further introduce geometrically regularized Gaussian completion to constrain the geometry of the completed regions. Extensive experiments demonstrate visually plausible completions and state-of-the-art multi-object removal performance, improving PSNR by 5.8 dB and reducing LPIPS by at least 22% compared with existing methods.
https://arxiv.org/abs/2610.11198
Robotic manipulation often contains repeated motions whose local observations look similar at different phases. When these phases require different actions, a policy that relies mainly on the current observation may repeat completed motions or switch phases at the wrong time. To address this phase ambiguity, we present the Pseudo-Memory Temporal Re-encoding Module (PMTRM), a lightweight plug-in module with only 7.61M parameters that encodes a bounded history of executed states and actions into a latent sequence for existing policies. To help distinguish phases, a temporal heterogeneity objective penalizes positive similarity between distant positions in this sequence, while anchor and reconstruction losses preserve information needed for action prediction. The reconstruction decoder is used only during training, leaving the temporal re-encoder to supply history to the policy at inference. We train the module progressively on synthetic sequences and robot data, then jointly with the policy, using temporal masking to accommodate partial histories. This integration retains the original action head and action space and adds auxiliary losses to the original policy loss. Experiments with multiple policy backbones in simulation and on a real robot show improved task success on tasks with phase ambiguity, with little additional computation.
https://arxiv.org/abs/2610.11168
Speech-to-LLM systems often connect a frozen speech encoder to a frozen large language model (LLM) through a small trainable bridge. The bridge is usually treated as plumbing, but it in fact defines the geometry of the speech-to-LLM interface, and the pretraining objective decides whether that interface provides a reusable initialization for downstream tasks. We study a transferable bridge through two complementary properties: global alignment with the text side, and local lexical manifold compatibility, where bridge embeddings remain close to the frozen LLM's input-embedding neighbourhoods. We make this property measurable with a fixed, head-free, timestamp-free diagnostic that applies to any objective, and show that next-word prediction (NWP) and sentence-level contrastive pretraining do not fully capture token-level lexical compatibility. We then introduce Local Prototype Reconstruction (LPR), a lightweight training-only regularizer that requires each aligned bridge token to be reconstructable from a small neighbourhood of frozen LLM token embeddings, with a hard single-prototype anchor as its limiting case. On multilingual ASR and speech translation, LPR improves transfer, with the largest gains on translation and low-resource adaptation. Crucially, our independent diagnostic correlates with downstream gains across objectives, suggesting that lexical manifold compatibility is predictive of reusability for speech-to-LLM bridges.
https://arxiv.org/abs/2610.11159
Non-suicidal self-injury (NSSI) is prevalent among adolescents with depression, but the rapid brain-state dynamics linking social distress to maladaptive behavior remain unclear. We combine an experimental pain paradigm, electroencephalography (EEG) microstate analysis, and interpretable deep sequence modeling to investigate NSSI-related neurodynamics in 106 adolescents with depression, including 67 with NSSI (DN+) and 39 without NSSI (DN-), during social pain, physical pain, and resting-state conditions. A model integrating disease-specific, domain-adversarial, consistency, and contrastive learning captures higher-order dependencies in microstate sequences. Social pain yields the strongest NSSI discrimination, with 68.55% accuracy, outperforming the best baseline by 8.94% points. Model interpretation and conventional microstate analyses reveal weakened bidirectional transitions between MS3 and MS5 in DN+ adolescents during social pain. Source reconstruction associates MS3 with emotional/interoceptive processing and MS5 with action preparation, suggesting disrupted emotion-action coupling. Time-resolved analyses show greater early-to-middle action-state recruitment and later emotion-state recruitment in DN+ adolescents. In DN- adolescents, MS5-to-MS3 dynamics mediate associations between social-evaluation sensitivity and affective outcomes, whereas this mediation is absent in DN+; conversely, MS3-to-MS5 transitions are associated with greater negative affect in DN+. Together, these findings identify disrupted emotion-action coupling as a key neurodynamic mechanism underlying altered social pain processing in adolescents with NSSI, providing a mechanistically interpretable neural signature for objective identification of NSSI.
https://arxiv.org/abs/2610.11155
In autonomous driving, understanding scene topology - the connectivity between lanes and traffic elements - is critical for safe path planning and motion control. While current methods excel at detecting individual map elements, their connectivity reasoning often falls short of its theoretical potential, leaving a significant performance gap relative to the theoretical upper-bound achievable given the underlying detections. Furthermore, the decision-ready topology graphs passed to downstream tasks often remain unreliable. Current approaches typically derive connectivity by thresholding continuous topology scores; however, these scores often fail to reflect the true logical likelihood of connectivity, resulting in false positives or missing connections. Existing benchmarks further overlook this issue by primarily evaluating continuous metrics, rather than assessing the discrete connectivity required for decision-making. To bridge these gaps, we propose TopoEnhance, a novel topology enhancement framework designed to unlock the latent potential of existing methods and improve the reliability of decision-ready topology. We formulate topology enhancement as a denoising-based reconstruction process, where the model learns to recover structural consistency from stochastically corrupted ground-truth graphs. This formulation enables the model to resolve logical inconsistencies and rectify unreliable connections, producing robust discrete topology graphs that closely approach theoretical maximum performance. Extensive experiments across different baselines show that TopoEnhance consistently improves both continuous topology metrics (TOP score), and discrete connectivity measured by our adapted Topology Jaccard Similarity (TJS) metric. As a flexible, source-agnostic framework, TopoEnhance delivers substantial gains across diverse state-of-the-art baselines without requiring retraining.
https://arxiv.org/abs/2610.11058
Surface reconstruction under sparse-view settings remains challenging due to limited geometric cues. Volume rendering methods based on signed distance functions often produce over-smoothed surfaces, while 3D Gaussian Splatting (3DGS), though time-efficient, suffers from incomplete geometry due to the lack of reliable depth supervision and the limitation of being optimized only from given input views. In this paper, we present Sparse-GS2Mesh, a stereo-aware framework for surface reconstruction from sparse views. While 3DGS and stereo matching have been leveraged for surface reconstruction under dense view settings, we extend them to operate effectively under sparse view conditions by first initializing 3DGS using epipolar depth priors to mitigate the 3DGS overfitting problem, followed by our three key components: (I) adaptive baseline selection, (II) fine-tuning with a stereo matching network, and (III) 2D/3D co-regularized fine-tuning. Given a warmed-up 3DGS initialized with epipolar depth, the adaptive baseline selection automatically determines a baseline to synthesize for each sparse view. We then fine-tune 3DGS by backpropagating depth-refining gradients from the stereo matching network, effectively specializing the 3DGS for stereo matching. The 2D/3D co-regularization further helps obtain stable reconstruction, addressing weak geometric cues in close stereo views. Sparse-GS2Mesh achieves a 15\% improvement over state-of-the-art methods in little-overlap settings and comparable results in large-overlap settings. Codes will be publicly available.
https://arxiv.org/abs/2610.04203
Gaussian splatting has emerged as a flexible representation for 3D reconstruction from posed images. However, existing methods are optimized primarily using rasterization-based losses, which supervise a splat only when it contributes to sampled camera rays. Gaussians that are occluded or contribute little to the sampled view therefore receive weak or no geometric gradients and may drift away from the underlying surface, producing undesired floaters. We introduce PCAsplat, a geometry-aware regularization framework for Gaussian splatting based on differentiable local principal component analysis (PCA). Our PCA regularizer acts directly on neighborhoods of Gaussian centers and can therefore update Gaussians that do not contribute to the current training view. We regularize the PCA eigenvalues to encourage Gaussians to move to the underlying surface with isotropic tangent-plane coverage. We also align each Gaussian normal with the PCA-estimated neighborhood normal to enforce consistent orientation. Experiments on DTU, Tanks and Temples, and NeRF Synthetic show that the splats produced by PCAsplat better approximate samples of the reference surface while substantially reducing undesired floaters. These surface-aligned splats enable downstream geometry-processing tasks, including point cloud segmentation, and direct Poisson reconstruction. Additionally, PCAsplat remains competitive under conventional novel view synthesis and mesh extraction tasks. Code will be released.
https://arxiv.org/abs/2610.11011
We present GHARP (Real-time Gaussian Head Animation from Large-scale Reconstruction Prior), a method that animates 3D human heads in real time from a few input images of a subject and a driving expression signal. We decouple the problem into an identity stage that builds a representation of the subject's geometry and appearance offline, and an animation stage that predicts expression-dependent residuals on top of it at runtime. This separation offers a favorable trade-off with respect to fidelity, quality and runtime: the identity stage can be expensive while the animation stage runs a lightweight network, optimized for mobile devices. Our method performs animation in a semantically structured latent space of a pretrained reconstruction model, where expression changes remain spatially contained, making residual prediction efficient. This reconstruction prior provides a consistent spatial layout, allowing fusion of multiple input views into a compact, fixed-size canonical Gaussian representation. While this two-stage design improves the runtime-quality trade-off, it still inherits a problem common to all expression-driven avatar methods: expression codes describe only the face and thus omit body pose and clothing position, making these regions underspecified in the input. The animation network faces an ill-posed mapping and resorts to averaging over conflicting body appearances, producing blur and temporal flicker. We address this with a body alignment network that learns to align the person's body in the target image with the input reference images, removing the ambiguity from the training signal. Our method achieves state-of-the-art quality on the Ava-256 benchmark while running up to 13x faster on an A100 GPU with 8x fewer Gaussians.
https://arxiv.org/abs/2610.10945
The Tensor-Memory Equilibrium (TME) model of "FP8 is All You Need (Part 1)" calculates the execution time of Ozaki Scheme II emulation of fp64 as the maximum of a tensor-core term and a High-Bandwidth Memory (HBM) traffic term, plus a per-output reconstruction term. However, it omits the per-input deconstruction cost: every streamed fp64 operand must be scaled, rounded, and reduced modulo each of the $r$ moduli on SIMT pipes before any matrix multiply can issue. In this note we add this fourth term, calibrate its constant from the cuBLAS emulation path, and derive a closed-form operational-intensity threshold $\mathrm{OI}^{*} = c_q r P_{\mathrm{fp64}}/(8P_{\mathrm{int}})$ below which emulation cannot match native fp64 regardless of tensor-core throughput. On the NVIDIA B300 GPU the threshold is $\mathrm{OI}^{*}\approx 0.56$ FLOP/B. As a result, GEMV, SpMV, and low-batch GEMV, which are the memory-bound kernels the original paper claims to accelerate, are limited to 0.3-0.9x of native performance, and the 7-point stencil to 1.8x rather than the claimed 3.1x. Dense GEMM is unaffected as expected. We also show that precomputing and storing the residues moves the same cost into the bandwidth term, and we state the instruction count that an implementation would have to achieve to invalidate the bound.
https://arxiv.org/abs/2610.10924
Monocular videos of human manipulation provide abundant dexterous demonstrations, yet reconstructing hand-object interaction from a single view and transferring it to robot hands remain difficult, limiting their direct use for robot execution. Prior methods either require task-specific RL training, limiting scalability, or assume clean motion-capture trajectories and thus cannot operate directly on video. We present OmniHOI, a pipeline that turns an RGB video of hand-object interaction into an interaction-faithful trajectory on dexterous hands. The key idea is to enforce physical consistency using the evidence available at each stage: image evidence during reconstruction, contact geometry during retargeting, and dynamics during physics-in-the-loop refinement. Each stage optimizes the corresponding representation directly, correcting errors before they propagate downstream or must be absorbed by a learned policy. Across 150 motion-capture trajectories transferred to each of five dexterous hands with 6 to 22 DoF, we achieve 39-89% success, compared with at most 31% for prior transfer methods. On 60 monocular video clips, we achieve 53% success, compared with 28% for the best prior video-to-robot pipeline. Its trajectories also execute on a real bimanual robot across diverse tasks.
https://arxiv.org/abs/2610.10855
Interleaved multimodal in-context learning (ICL) lets frozen large vision-language models (LVLMs) acquire new tasks from a handful of image-text-answer demonstrations, yet it remains fragile: demonstrations bind to the wrong images, redundant exemplars crowd out informative ones, and noisy answers are copied verbatim into predictions. We present AVA, a training-free framework that organizes the demonstration pipeline of multimodal ICL into three composable stages. A Thread-Resolved Decomposer (TRD) segments the interleaved context into per-sample threads and re-stitches them with explicit boundaries, restoring image-text binding. An Influence-scored Demonstration Selector (IDS) estimates each candidate's marginal influence with one extra forward pass, removes redundancy, and orders the survivors by descending value. A Weak-to-Strong Consistency Calibration (WSC) module scores each demonstration by a weak sibling model's reconstruction confidence and softly reweights its contribution during decoding. On five vision-language benchmarks with interleaved 4-shot prompts, AVA improves the strongest same-setting baseline by +1.7 points on average, with gains of up to +2.4 points on VizWiz, shrinks the require-visual performance gap on ScienceQA-IMG, and retains most of its gain under 30% noisy demonstrations, at a 26% latency overhead that an offline cache amortizes. No gradients are ever computed; the LVLM stays frozen.
https://arxiv.org/abs/2610.12516
Long-term agents face growing storage demands as they accumulate experience. World models capture reusable regularities that can reduce the information stored for each experience. We formulate the problem of memory allocation conditioned on a world model and introduce MemoWM, a framework that uses shared predictions to compress retained information and reconstruct omitted content. Its task-aware allocation rule balances the expected impact of reconstruction errors against storage cost, retaining information with downstream value beyond the predictive prior. Across five long-term agent-memory benchmarks, MemoWM achieves 42.42\% average answer accuracy, exceeding the strongest baseline by 2.62 percentage points, while reducing average experience-specific storage by 53.9\% relative to MIRIX, the most storage-efficient baseline. Further analysis shows that stronger world models reduce per-experience storage at comparable task quality. Accounting for model parameters reveals a trade-off between shared model capacity and recurring storage costs, with the capacity that minimizes total storage increasing as more interactions are retained. Our code is available at this https URL.
https://arxiv.org/abs/2610.10778
Autoregressive video diffusion models maintain a growing attention key-value (KV) cache, making memory a key bottleneck for long video generation. Recently, clustering-based quantization has emerged as an effective method to compress video KV caches by grouping similar key and value vectors then quantizing residual errors. However, when later frames attend to the compressed history, small reconstruction errors can compound as the video grows. Beyond the within-layer similarity exploited by clustering, we find strong dependencies across cache layers in video models. This motivates Coral-KV - Calibrated Offline, Residual-coded, and Adapted Locally - a KV-cache compression framework that uses cache states in each layer to predict keys and values in subsequent layers, then quantizes the remaining prediction residuals. We construct compact block-diagonal-plus-low-rank (block-DPLR) predictors: block-diagonal components model channel relationships within each attention head, while a global low-rank term models dependencies between heads. Coral-KV exposes a flexible fidelity-memory trade-off: it can reuse its predictors across videos or refit lightweight block-diagonal predictors to the current video for higher fidelity. Across extensive evaluations on both HY-WorldPlay and MAGI-1, our reusable configuration improves PSNR over QVG-4 by 0.32 dB and 4.95 dB, respectively, while using 48% and 37% less cache memory. Against QVG-Pro, our video-adapted configuration improves MAGI-1 PSNR by 3.77 dB while using 33.7% less cache memory. Coral-KV also maintains higher reconstruction fidelity over extended generation and reduces temporal discontinuities while retaining comparable generation latency.
https://arxiv.org/abs/2610.12514
Our work explores learning a compressed latent representation of text, at the intersection of data compression and representation learning. We propose an autoencoder architecture that performs residual downscaling and upscaling of hidden representations along the time axis, with a residual low-dimension discrete bottleneck. We analyze our approach for different quantization methods, training objectives, and datasets. For different levels of compression, we evaluate the similarity between the original and reconstructed text both at the surface-level (BLEU) and at the semantic-level (LLM-based judge). Additionally, we evaluate our models on downstream question-answering and semantic text similarity benchmarks. Our approach results in compressed representations which are on par with lossless text compression algorithms at 2.24 bits per byte on web text data, while having good reconstruction and downstream task performance.
https://arxiv.org/abs/2610.10738
Eyeglass reflection removal is important across smartphone imaging, video conferencing, and other face-centric visual applications. The task is challenging because reflections range from mild photometric contamination to severe ocular occlusion, requiring selective correction and plausible reconstruction without altering identity or natural appearance. Existing datasets cover limited reflection conditions, constraining generalization to complex real-world scenes and systematic evaluation. We introduce \textbf{OcuBench}, a multi-source benchmark comprising 10,280 controllable synthetic pairs, 732 real-input pseudo-pairs, and 458 independent real-world test images, supporting both paired evaluation and assessment beyond generated supervision. We further propose \textbf{OcuFlow}, an ocular-adaptive pixel MeanFlow (pMF) framework for efficient, detail-preserving restoration. It combines geometry-adaptive representation with one-step pMF to focus reconstruction on reflection-obscured ocular regions, together with native-resolution frequency-preserving synthesis to retain reliable observed details. Experiments across diverse reflection conditions demonstrate that OcuFlow achieves consistent advantages in reflection removal quality, ocular fidelity, and efficiency. In a blind user study, it receives $67.32\%$ of selections, $6.2\times$ the next-best share. Both the code and dataset will be released.
https://arxiv.org/abs/2610.10703
We propose Tetris3D, a generative framework for single-image 3D scene reconstruction that recovers objects which are physically and geometrically coherent as a scene. Existing methods often generate objects independently or couple them implicitly, providing limited guidance for ensuring fine-grained spatial compatibility between neighboring objects that interact with one another. To address this, we explicitly condition the generation of each object on the geometry of surrounding objects and their physical relationships, guiding its shape and pose to remain geometrically and physically plausible within the scene. Moreover, we introduce ComOb, a physics simulation-based dataset of 1.2M scenes featuring physical interactions across diverse object categories, with per-object meshes and pairwise physical relation annotations. Comprehensive experiments on synthetic and realworld scenes show that Tetris3D recovers coherent object shapes and poses even when interacting regions are occluded, and achieves state-of-the-art performance in both generation quality and physical stability.
https://arxiv.org/abs/2610.10539
Highly compressed video autoencoders offer an effective way to accelerate video diffusion models, as the Diffusion Transformer (DiT) operates on far fewer tokens. However, such autoencoders are challenging to train, since a higher compression ratio degrades reconstruction quality and recovering it requires more channels, which is known to slow the convergence of the DiT. The compressed latent also differs from the one the DiT was trained on, so the pretrained DiT must be either retrained from scratch or adapted at considerable cost. Compressing the autoencoder the DiT was trained with appears to preserve compatibility, yet optimizing it for reconstruction alone still shifts the latent away from the distribution the DiT has learned. To address this, we propose Generation-Aware Latent Compression for Efficient Video Generation (GRACE), a two-stage framework that compresses a pretrained video autoencoder while keeping it compatible with the pretrained DiT. Specifically, we keep a frozen base latent from the pretrained encoder and learn a residual latent for the information lost under stronger compression, while aligning the compressed latent with the pretrained latent in the feature space of the frozen DiT so that the autoencoder is optimized for generation. We then adapt the DiT with lightweight fine-tuning and asymmetric denoising, where the base is denoised ahead of the residual. GRACE reduces the token count of Wan2.1-I2V-14B by 8x and its latency by 11.1x at 480x832x81, while matching the generation quality of the pretrained pipeline before compression on VBench.
https://arxiv.org/abs/2610.10524
This paper presents a maneuver-aware acoustic fault detection framework for autonomous drones that integrates Noise2Noise-inspired deep learning denoising with maneuver-conditioned reconstruction. A key practical constraint motivating this work is that labeled faulty-flight data are difficult and potentially unsafe to collect; the proposed framework therefore follows an unsupervised learning paradigm in which only nominal flight recordings are required for training. In flight environments, acoustic signals acquired from unmanned aerial vehicles are subject to variability arising both from environmental noise and from structured, maneuver-dependent aerodynamic effects. To address these challenges simultaneously, a two-stage learning architecture is developed. In the first stage, a Noise2Noise-inspired denoising model attenuates stochastic acoustic noise while preserving fault-relevant spectral-temporal structures, without requiring clean reference signals. In the second stage, a maneuver-Conditioned Convolutional AutoEncoder (maneuver-CCAE) is trained using maneuver-related labels including drone type and flight direction to model nominal acoustic behavior under varying operating conditions. Fault detection is subsequently performed using reconstruction error as an anomaly score. Experimental results demonstrate that the proposed maneuver-aware conditioning raises the area under the ROC curve (AUC) from $\AUCaeOnly$ (unconditioned baseline) to $\AUCfull$ (full model), validating the critical role of maneuver-dependent modeling. The complete framework is deployed on an NVIDIA Jetson Orin Nano Super embedded platform within a ROS2 pipeline, achieving an end-to-end fault detection latency of approximately $20\,\text{ms}$ per audio segment with a TensorRT half-precision (FP16) backend, confirming real-time viability for onboard UAV health monitoring.
https://arxiv.org/abs/2610.10517