Speed-limit sign recognition on an automotive camera system-on-chip (SoC) must fit a detector and a classifier (the reader) into the memory, arithmetic, and energy budgets of the device. In our two-stage recognizer, the detector, a YOLO-family network with ReLU and hard-sigmoid operators, is compressed by channel replay: an iterative pruning cascade identifies the channels to remove, the recorded deletions are replayed on the original task-trained network, the parent, and one continuous knowledge-distillation recovery follows. On a YOLOv5n, replay removes 60.3% of the parameters at the accuracy of the parent and, in validation mAP50-95 over five matched seeds, outperforms iterative pruning and training from scratch, and its per-step variant (per-step replay) is the most accurate pruning method. On a YOLOv8n, replay and per-step replay outperform every other method and the unpruned parent. The reader, a five-layer CNN with 18k parameters, and the post-processing of the YOLOv5n and YOLOv8n heads use integer arithmetic only. With 4-bit weights and 8-bit activations (W4A8), the reader matches FP32 accuracy in 12.1 KB of on-chip memory, and an executable streaming model reproduces the INT8 class predictions of its runtime on all 9,850 test crops. On a Jetson AGX Orin, INT8 is faster than FP16 only in the implicit formulation of TensorRT, and the replay detector runs fastest on the deep-learning accelerator (DLA). Trained on public data only, the combined system of 0.72 M parameters recognizes 95.2% of the signs of a held-out automotive camera at 90% precision and 94 frames per second.
https://arxiv.org/abs/2610.22811
Fine-tuning large language models (LLMs) on proprietary records enables domain adaptation but introduces two challenges: (i) privacy leakage of memorized private data, such as personally identifiable information (PII), and (ii) balancing private data removal with utility preservation. Existing defenses, including data sanitization and differential privacy, often degrade performance, while privacy-neuron editing lacks a PII-free reference to distinguish identity-specific neurons from those supporting useful text. We propose JEPA-Prune, a post-hoc neuron pruning framework guided by a model trained exclusively on PII-free views. Alongside the fine-tuned private model, JEPA-Prune, trains a public model on surrogate and masked views of the same records using a joint-embedding predictive architecture (JEPA), capturing domain knowledge without identifiers. A cross-model representation probe quantifies deviations between private representations of leaked records and this PII-free reference. Integrated gradients and a scale-invariant specificity score then identify PII-responsive neurons, which are pruned without retraining. Experiments show that pruning just 1.6% of neurons reduces PII inference accuracy by up to 7.4x and PII extraction recall by up to 13.9x, while keeping unseen-text perplexity within 16% of that of the unpruned model for most LLMs. In contrast, privacy-neuron editing increases perplexity by at least 26x.
https://arxiv.org/abs/2610.22792
Retail recommenders rank relevance, but retailers earn contribution margin: an upsell earns the margin difference over the item it replaces, whereas a cross-sell earns its full margin. We introduce joint stochastic basket editing, a formulation in which one policy selects replacement and addition offers for an existing basket, values them by expected incremental contribution margin, and couples them through displayed-offer, accepted-offer, and joint-acceptance response channels. To our knowledge, it is the first formulation in which upsell and cross-sell responses are coupled; prior separable treatments are its zero-coupling special case. In real-data-calibrated simulations on five public basket datasets, StoBasket captures essentially all attainable offer margin: within 0.5% in every default-price setting and within 0.7% when the true response lies outside its model family. Correct economic accounting is the broadest gain: margin-weighted popularity leaves up to 11% of attainable margin unrealized, and a published next-basket recommender leaves 11-52%. Joint selection adds 10.2% of attainable margin on Instacart, where premium tiers and add-ons are strongly linked. When offers pay only together, the best heuristics lose 64% while exact search stays within 0.5%. For a structured subclass, we characterize when staged policies fail and give an exact optimizer that solves every tested real basket in 0.13 ms median and at most 111 ms. Profit saturates long before prediction accuracy: a correctly structured predictor trained on 5,000 randomized sessions comes within 0.06% of perfect prediction, while a signal-free one loses 38%. The same estimates yield a decision-aware market-basket analysis whose cost does not grow with association order.
https://arxiv.org/abs/2610.22768
The way a knowledge graph is serialized as text for inclusion into LLM context can substantially affect downstream LLM performance, with prior work reporting tens of percentage points variations across formats. However, existing studies consider only a limited set of representations and predate frontier reasoning models, which now offer stronger reasoning, instruction-following, and long-context capabilities. We evaluate 15 graph representation formats across nine frontier LLM configurations on ontology-based knowledge extraction and structural graph reasoning tasks. While knowledge extraction is relatively insensitive to different serialization formats, the choice of the optimal format for structural reasoning tasks significantly affects accuracy. We demonstrate that the optimal representation choice depends on model, query, and task and propose to approach graph serialization as a dynamic orchestration decision.
https://arxiv.org/abs/2610.22734
Large language model (LLM) unlearning aims to forget certain information while preserving others, without retraining from scratch. SoTA methods such as NPO, SimNPO, and SatImp balance forgetting and retain through whole model fine-tuning, while FOM-UL explores selective layer updates. Prior works show that suppressing target information can damage retained knowledge. This trade-off can vary across layers even under the same unlearning loss. In this work, we propose Confidence-Weighted Layerwise Unlearning (CoLU), which combines a novel confidence-weighted forgetting and retain regularization while updating a single selected transformer layer, rather than the whole model for unlearning. To reduce CoLU compute cost, we further propose Brief Layer Screening (BLS), which uses a newly defined normalized forgetting-retention (NFR) score to first rank layers through a brief unlearning trials using a subset of forgetting dataset and fewer epochs. BLS pre-selects top-k ranked layer candidates, which will then be fully profiled using full data analysis. BLS is proven to reduce the runtime of CoLU by 60.2-79.7% with almost the same performance. On TOFU dataset, CoLU improves both forgetting and retention over NPO, SatImp, and GA-based FOM-UL in all six TOFU settings, and over SimNPO in five of the six settings. On MUSE Books and News datasets, CoLU achieves the highest retained KnowMem and the PrivLeak closest to zero among the compared SOTA unlearning methods. CoLU presents a new record performance in both unlearning and retain in most settings up to date. Moreover, across the measured settings, average CoLU GPU memory usage is 77.4% to 79.5% lower than full-model unlearning.
https://arxiv.org/abs/2610.22721
Agents operating over long horizons need an effective memory that allows them to reuse their experience throughout long interactions. If the entire history of an interaction is retained, it becomes difficult to find the relevant experience, while compressing it into summaries may result in the loss of visual and spatial details that are required later on. We present \textbf{MFM}, a multimodal filesystem memory architecture that keeps complementary types of agent memory. \textbf{Episodic memory} stores the observations, actions, and outcomes, and \textbf{spatial memory} associates experiences with locations. \textbf{Semantic and procedural memory} build up general knowledge and reusable methods of acting, and \textbf{working memory} holds the current plans. MFM makes use of searchable textual records to connect these different representations to the underlying multimodal episodes. The agents are able to find previous experiences by means of contextual cues and to examine the original observations in order to recover details that are missing from their textual descriptions. Through consolidation, the agents convert experience into higher-level knowledge and procedures while still keeping references to the original episodes. In the case of long-horizon Minecraft and computer-use tasks, MFM leads to improved performance with three base models. With GPT-6-Astra, MFM completes \emph{Mine Diamond from Scratch} and reaches 16 out of 24 milestones on the \emph{Ender Dragon} task, as against 12.7 for the best baseline. On CUABench-KiCad it attains a mean reward of 0.440, as compared to 0.400 for the best baseline and 0.267 in the case of no persistent memory.
https://arxiv.org/abs/2610.22686
Modern mobile GUI agents can perceive visible screens and execute local actions, but they still lack persistent app-specific navigation knowledge: where functions live, which pages contain them, and which screens are equivalent across repeated visits. We introduce TAG-Nav, a Task-Agnostic Graph Navigation framework that wraps existing GUI-agent backbones with reusable destination memory. Offline exploration is distilled into compact records of app functions, target pages, and waypoint routes before any evaluated instruction is seen. When a future task's destination is covered, TAG-Nav retrieves the destination and provides route guidance without task-specific demonstrations. This separates mobile GUI destination navigation from full task completion: many tasks share the prefix of reaching the right page, while final actions may enter content, send data, make purchases, delete information, or change sensitive settings. To evaluate route finding without downstream execution confounds, we introduce DestBench, a navigation-only protocol that asks whether an agent reaches the correct pre-action destination screen. DestBench enables a controlled graph-memory study comparing no-memory agents with random, automated BFS, and clean graph memory. Graph-derived memory improves strict navigation success rate of UI-TARS-1.5-7B from 52.4% without graph memory to 58.3% with automated BFS memory, and improves Qwen-VL-Max success rate from 59.5% to 71.4% on the same conditions. Together, TAG-Nav and DestBench show that destination coverage and route cleanliness strongly shape graph-memory value, making graph quality a measured variable rather than an assumed benefit of exploration.
https://arxiv.org/abs/2610.22672
Large language models (LLMs) are increasingly used in critical domains, where their susceptibility to hallucinations makes reliable and interpretable uncertainty quantification essential. We introduce the concept of mechanistic uncertainty, which characterizes uncertainty through the stability of the internal mechanisms supporting a model's response. We propose the causal robustness margin, defined as the minimum internal intervention required to deviate the model's output, and operationalize it using Jacobian Lens (Jlens) concept steering vectors. Across three open-source models and five question-answering datasets, we show incorrect and uncertain responses exhibit smaller margins, indicating greater sensitivity to internal interventions, and the causal robustness margin complements conventional output-based uncertainty methods. Finally, in a controlled knowledge injection experiment, correctly learned facts show increased margins after training, suggesting that causal robustness provides a mechanistically grounded signal of uncertainty.
https://arxiv.org/abs/2610.22636
Large language models rely on spurious features in clinical classification: swapping a single gender token in clinical notes alters gender-irrelevant diagnoses in up to 53.5% of cases. Existing inference-time corrections either need counterfactual data built around the specific spurious feature or behave unpredictably. We observe that how a model's preference between answers evolves across layers, its prediction trajectory, indicates for each document whether a correction is likely to help. We propose Trajectory-Guided Steering (TGS), which decides from the trajectory alone whether to correct each prediction and in which direction, with no counterfactual data and no knowledge of the spurious feature. On 16 clinical classification tasks from i2b2, TGS fixes 17.7% of errors while breaking only 1.3% of correct predictions and stays net-positive across all tested hyperparameter settings; all baselines are net-negative or near zero. The same corrections reduce reliance on the spurious feature: on the most affected diseases, gender-swap inconsistency falls sharply (hypertension 53.5% -> 38.0%, diabetes 35.1% -> 21.5%). Applying the correction to every document instead raises breaks on correct positive predictions from 0.1% to 6.4%, so per-document selection is essential. TGS also transfers to three model families and three other clinical and biomedical datasets.
https://arxiv.org/abs/2610.22618
Uncertainty can measure hallucination risk in retrieval-augmented generation (RAG), but only when retrieved evidence constrains the answer. When evidence is present, unsupported factual claims become less likely; when retrieval coverage is poor, the model can answer from internal knowledge and assign high probability to unsupported claims. We test this across four instruction-tuned models on HotpotQA and SQuAD. After matching faithful and hallucinated answers within word-count bins, length-only classifiers fall near chance, while perplexity reaches 0.81--0.91 AUROC on targeted unsupported edits. Varying retrieval depth shows why the score changes meaning: detection can weaken with only the top-ranked passage, then recover after adding a second passage. A combined uncertainty and semantic-drift score improves calibration, and measurements remain above chance on RAGTruth QA. Results support a conditional view of uncertainty as a useful measure of RAG hallucination risk.
https://arxiv.org/abs/2610.22615
In this paper, we use Pokémon Battles as a case study to investigate how to improve the performance of LLM-based agents in tasks that require opponent-aware planning without additional fine-tuning. We propose Long/Short-Term Knowledge Augmented Generation (LSTKAG), a mechanism that enables LLM-based agents to leverage past states of the current task and retrieve experience summaries from similar previous task instances based on the current state. Based on LSTKAG, we design Porimon, an LLM-based agent structure for Pokémon Battles. For optimization, we introduce an external API for precise damage calculation and more detailed information about the game. We conduct tournament-like evaluation experiments comprising 15,000 battles for hyperparameter optimization, ablation studies, and performance evaluation. The results indicate that Porimon-based players with hyperparameter optimization significantly outperform players based on PokéLLMon, an LLM-based agent structure proposed in previous research, and the rule-based heuristic player. Furthermore, our ablation study shows that Porimon variants outperform the one without extension in game information retrieval, which shows the contribution of that extension. However, the current experiment results are inconclusive regarding the contribution of Long-Term KAG. These results suggest that introducing external resources, information from previous states of the current task, and experience summaries from similar previous task instances could elevate the performance of LLM-based agents designed for tasks requiring opponent-aware planning.
https://arxiv.org/abs/2609.32544
Strong multi-hop retrieval should be practical to deploy without expensive corpus preparation or complex database infrastructure. We present SAG2, an embedding-free retrieval architecture built around a single SQLite database, BM25, and contextual evidence decisions from JEV. SAG2 follows the query-time association principle of SAG (SQL-Retrieval Augmented Generation), while replacing its event-entity and dense indexes with a lexical index over original passages. Selected passages supply terms for further retrieval, and newly retrieved evidence guides subsequent decisions. This moves semantic evidence selection to query time, eliminating offline embedding computation, LLM-based event-entity extraction, and dedicated database servers. The resulting system combines lightweight preparation with strong retrieval accuracy: on 1,000-question subsets of MuSiQue, 2WikiMultiHopQA, and HotpotQA, SAG2 achieves the highest Recall@5 and Recall@10 among the compared methods, with Recall@10 of 86.62%, 97.43%, and 99.00%. It also reaches 81.10% document Recall@10 over the 511,962-document EnterpriseRAG-Bench corpus. Indexing all 11,656 MuSiQue passages takes 2.36 seconds, produces a 25.87 MiB database, and requires no model calls. SAG2 demonstrates that accurate multi-hop evidence retrieval can be supported by compact, rapidly prepared infrastructure, making it a practical foundation for knowledge retrieval applications.
https://arxiv.org/abs/2610.22588
We present FRACTAL, a self-similar multi-agent architecture for recursive goal decomposition, in which the same five-component organizational pattern -- Orchestrator, Ensemble, Knowledge Ledger, Decision Maker, Meta-Observer -- recurs at every level of a decomposition tree. We make four formal contributions: (1) a communication bound showing intra-node cost is linear in ensemble size and round count (O(kr)) under a two-phase blind-proposal/stress-test protocol, versus quadratic cost for free-form debate, with an explicit, stated assumption on fixed evaluator count; (2) a two-mode orchestration criterion separating generative and evaluative phases via a measurable diversity-saturation threshold; (3) a supermajority convergence guarantee with explicit probability bounds at stated agreement levels, and a formal depth bound under an operationalized goal-complexity measure; (4) a Bayesian inter-layer escalation mechanism unifying hysteresis and contract-breach signaling under one posterior update. We illustrate the architecture's execution qualitatively on a worked example and a multi-layer case study; we do not report quantitative performance claims in this paper, and we explicitly discuss the formal and inductive-bias limitations of the model, including an unimplemented but architecture-compatible direction toward bounded self-improvement. We use "fractal" as an architectural metaphor for self-similarity, not a measured mathematical property. Empirical validation of the architecture's comparative performance is left to future work.
https://arxiv.org/abs/2610.22561
Stereotypes are subjective constructs that are mediated by the cultural context in which they are viewed. Successfully modeling them thus also requires cultural competence. When using large language models (LLMs) for stereotype-related tasks, such as their detection, it is therefore crucial that models can access relevant cultural knowledge and adjust responses accordingly. Since LLMs have shown disparities in what cultural knowledge is available to them, their capacity regarding stereotypes may also be disparate across languages and cultural contexts (e.g., for non-English languages or for non-US contexts). In this paper, we systematically investigate the effectiveness of LLMs for culture-specific stereotype detection across three factors: (1) the prompting language, (2) the instruction tuning language, and (3) the fine-tuning dataset size. We conduct experiments for US, Dutch, and Chinese cultural contexts. Our results suggest that LLMs do not reliably account for cultural contexts and overpredict the presence of stereotypes. Non-English prompts seem to improve consideration of cultural context and thus lead to more effective predictions. Moreover, we find that additional instruction tuning reduces false-positive rates and that training data size moderates detection effectiveness non-monotonically.
https://arxiv.org/abs/2610.22545
While LLMs demonstrate strong capabilities in English Relation Extraction (RE) tasks, a significant gap remains in assessing their RE performance in low-resource languages, due to a lack of standardized benchmarks. Creating native, language-specific annotated RE benchmarks is expensive and requires human expertise, while relying on translation yields suboptimal, inaccurate datasets that introduce English-centric biases. To tackle this, we propose a scalable, language-agnostic methodology to create RE data by denoising naturally occurring yet noisy alignments of knowledge bases and corresponding texts. We define a proper alignment via a Natural Language Inference (NLI) task, where a relation triplet is entailed by an input text. We empirically assess five denoising strategies, and demonstrate that multilingual models outperform language-specific models in the few-shot LLM setting, while Hebrew-specific encoders remain competitive under NLI fine-tuning and are strongest in the label-free cross-training setting. We further find that prompting in the native language achieves performance on par with or slightly exceeding English prompts, confirming that the pipeline operates naturally in the target language. The best open-weights model, Gemma-4-31B-it (F1\,=\,0.915), matches the best API model, GPT-5.4 (0.921), and reaches F1\,=\,0.844 on a fully held-out, dual-annotated test set. Applying the optimized pipeline, we release HeRE: a novel, massive, 1.5-million-instance silver dataset for Hebrew RE, designed to support data-intensive experimentation and model fine-tuning. HeRE bridges a critical gap in standard Hebrew RE evaluation, while providing the NLP community with a reproducible, language-agnostic pipeline for RE dataset construction in other low-resource settings.
https://arxiv.org/abs/2610.22542
We introduce Gen4P, a unified framework for recovering 4D geometry and motion from monocular video. We show that a pretrained video generator can be repurposed into a feed-forward 4D perceiver without iterative denoising. Building on on-demand querying, Gen4P processes clean video latents in a single encoder pass and predicts the requested 4D attributes through a lightweight cross-attention decoder. The on-demand query formulation enables flexible spatial sampling, and our proposed continuous-time queries further provide temporal flexibility. To strengthen geometric knowledge, we propose a straightforward plug-in solution by incorporating a pretrained video-depth LoRA as a frozen geometry prior, improving overall performance without adding extra trainable parameters. Gen4P achieves state-of-the-art or competitive performance on tasks of 3D point tracking, video depth and camera pose estimation. Qualitative results on in-the-wild videos illustrate its capability of tracking complex motion while maintaining the delicate structure. Together, these results demonstrate the potential of video generative pretraining for unified 4D perception. See this https URL for more visual results.
https://arxiv.org/abs/2610.22371
Deep search agents solve knowledge-intensive tasks through long-horizon, multi-turn interactions, where assigning credit to individual search decisions is fundamentally difficult. Outcome-based reinforcement learning provides only a single terminal reward shared across an entire trajectory. Recent process-supervision methods aim to assign credit at finer granularity, but they typically anchor credit to either surface-level trajectory states or model-internal signals, both of which become unreliable in deep search where observations are heterogeneous and retrieved contexts are long and noisy. We propose KnowGPO, a reinforcement learning framework that aligns trajectories by the task-relevant knowledge they have acquired rather than by their surface observations. For each query, KnowGPO decomposes the information required to derive the answer into atomic knowledge conditions, and represents the state of a trajectory at each step by the subset of conditions it has satisfied. Trajectories sharing the same knowledge state are grouped for within-group comparison, and the incremental knowledge gain between consecutive steps serves as an environment-grounded process reward. Experiments on Xbench, BrowseComp-ZH, and GAIA show KnowGPO consistently outperforms outcome-only (GRPO) and process-supervision baselines (GiGPO, IGPO) by 3.8 to 4.2 points, with our 8B model rivaling or exceeding most 32B open-source systems.
https://arxiv.org/abs/2610.22331
Reconstructing human motion in 4D requires identifying the same surface points through articulation, deformation and changes in visibility. We introduce Dense4D, to our knowledge the first feed-forward model dedicated to dense 4D correspondence across the body, clothing and hair from a set of monocular RGB images, without a body template. Trained specifically for human geometry, Dense4D jointly processes person-centred crops with known image-to-crop transforms to predict Human Point Maps (HPMs) and depth for each image. An HPM assigns each person pixel the 3D position of its observed surface point at a common reference time. These maps support amodal correspondence: points hidden in the reference image can be localised from observations in other frames. Matching HPM coordinates across crops establishes correspondence without predicting camera poses or large scene displacements; per-image depth then lifts the matches into 3D tracks. Experiments on real people demonstrate substantially higher tracking accuracy and closer agreement with scanned surfaces than the evaluated baselines. Points from different frames assemble into coherent human geometry in the reference pose, providing visible evidence of consistent dense correspondence through articulation and clothing deformation. Additional qualitative results, videos, and an interactive viewer are available at this https URL.
https://arxiv.org/abs/2610.22325
We placed four Gemini 4 Argon agents in a sandboxed Minecraft survival world and gave them one goal: defeat the Ender Dragon. Each agent controlled a player via an open-source library called Mineflayer and coordinated with its teammates through in-game chat and shared memory. No one assigned roles or wrote game logic. The agents planned, wrote, and debugged every program themselves. Researchers could watch the run on a live dashboard and pause or stop it at any time, but they had no cause to intervene. Starting from a randomly generated world on Easy difficulty, the team wrote 2,783 programs and defeated the dragon in 27 hours and 14 minutes, dying 605 times along the way. To our knowledge, this is the first end-to-end autonomous completion of Minecraft by AI agents, achieved using only the standard Mineflayer library without pre-scouted seeds or other game-specific tools written by humans. Winning required the agents to keep a coherent plan across thousands of dependent steps for more than a day. Complex real-world software engineering and enterprise tasks demand the same long-horizon coding and multi-agent coordination. We describe the setup, how the run unfolded, the team's strategies (dividing the work, sharing what they learned, recovering each other's items), and the limits of the result.
https://arxiv.org/abs/2610.22319
Not all facts a language model can recall support further learning equally well. We distinguish active facts, which support generalization beyond their own recall, from inert facts, which can be recalled but do not support such generalization in a given task. We study this distinction by constructing new relations from existing ones. Take the relation that maps a place to its continent (Paris -> Europe) and assign each of its answers an arbitrary new label (Europe -> crab, Asia -> zebra). The new relation then maps Paris -> crab. We fine-tune the model on the new relation for a subset of subjects, without telling it the original relation or the relabeling rule, and test whether it assigns the corresponding labels to held-out subjects that share an answer in the original relation. Having learned Paris -> crab, does it answer Munich -> crab? Across eleven language models and 70 relations, how linearly readable the original relation is in pretrained representations strongly predicts this generalization. Within each model, the two correlate across relations at Pearson r = 0.87 to 0.92. This association persists when controlling, separately and jointly, for the number of fine-tuning subjects and answers, the model's accuracy on the original relation, and how often the subjects occur in pretraining text. It is also robust to re-randomizing the label assignment and fine-tuning seed, and to replacing the animal labels with labels from thirteen other semantic categories. When we map a fine-tuned model's wrong label back to the original answer it was assigned to, Munich -> zebra becomes Munich -> Asia. Answers recovered this way are more often among the linear probe's top answers for the subject than among the pretrained model's own. Whether a new relation generalizes depends less on whether its facts can be recalled than on how readily their shared structure can be read out linearly.
https://arxiv.org/abs/2610.22300