Humans routinely communicate through abstractions of their bodies, including shadows, silhouettes, and reflections. Yet robots remain largely confined to expressing themselves through their physical morphology. Enabling robots to communicate through such projected visual abstractions requires reasoning not only about bodily motion but also about how that motion is transformed into an external representation perceived by an observer. Among these abstractions, shadows provide a particularly compelling example because they emerge directly from the robot's embodiment while remaining visually distinct from the body itself. Here, we present a robotic system capable of dynamic shadow expression using a 21-degree-of-freedom dexterous hand with compliant soft skin and a learned shadow self-model. The soft-skinned embodiment reduces light leakage to produce visually continuous silhouettes, while the differentiable self-model learns the mapping between hand configurations and projected shadow appearance through task-agnostic self-exploration. Given a target shadow image or video, the robot optimizes its hand configurations through gradient-based search over 1 the learned self-model and refines the solution through collision-aware simulation to obtain physically feasible motions. For dynamic shadow performance, we further introduce expressive-region objectives, temporal smoothness regularization, and keyframe-based optimization to preserve visually important motion cues while reducing optimization complexity. We demonstrate robotic shadow expression across sign-language gestures, hand-shadow puppetry, and animal motion imitation in both simulation and physical experiments. These results establish a framework for enabling robots to manipulate projected visual abstractions of themselves for communication and visual storytelling.
https://arxiv.org/abs/2607.22434
Hand gesture recognition via surface electromyography (sEMG) is fundamental to prosthetic control. In this field, deep learning approaches have become the gold standard. However, current architectures struggle to scale; model performance typically decreases as the number of hand movements increases. Performance degradation is tied to the increased statistical complexity of decoding expanded gesture sets and compounded by the limitations of state-of-the-art methods, which primarily rely on low-latency unimodal convolutional architectures. Convolutions operate locally, limiting model's ability to capture long-range sequential patterns. Unimodal setups cannot leverage complementary information from coordinated signals characterizing movement execution, such as inertial and eye-tracking data. These limitations motivate architectures that integrate local and global features across multimodal physiological sequences. To bridge this gap, this study introduces EMG-CrossFormer, an end-to-end hybrid convolutional-transformer for seamless multimodal integration. EMG-CrossFormer combines representations from an arbitrary number of unimodal encoders through cascaded cross-attention fusion layers, and decodes the fused representations using learnable gesture queries. EMG-CrossFormer was evaluated on four NinaPro datasets (DB2, DB3, DB7, and DB10) and benchmarked against six state-of-the-art models using an increasing number of modalities. Using only sEMG, EMG-CrossFormer achieved mean accuracies of 72.33%, 52.48%, 79.16%, and 73.49% on DB2, DB3, DB7, and DB10, respectively. Incorporating inertial signals improved performance to 90.66%, 80.40%, 92.79%, and 92.06%. These results show that joint local-global feature modeling improves sEMG-only decoding and that multimodal fusion substantially amplifies this benefit, underscoring the value of both design principles for complex hand gesture recognition.
https://arxiv.org/abs/2607.22779
Large language models (LLMs) have shifted human--computer interaction from `traditional'' interface journeys toward more conversational exchanges. Researchers studying HCI and UI use moderated usability sessions, interviews, surveys, transcript analysis, and static prototypes. However, static prototypes provide limited opportunities to study interaction with live AI systems or systematically control how an LLM behaves across participants and scenarios. Conversation transcripts reveal little about how users formulate, revise, and hesitate over prompts before submission. We designed the Human--AI Research Platform (HARP) for researchers, designers, and anyone who has ever wondered, `What if AI did this?' HARP places participants in controlled mock scenarios with live, configurable AI agents. Researchers can control agent prompts, model parameters, response characteristics, and experimental conditions; trigger surveys at predefined moments; and record prompt composition time, response latency, deletions, and keystroke pauses. Planned capabilities include voice, facial expression, gesture, and, where legally and ethically appropriate, emotion analysis. We illustrate HARP through a study examining how technical specificity and response length affect retention of LLM output. By pairing controllable live agents with behavioral and self-report measures, HARP enables systematic testing of how AI design choices affect users.
https://arxiv.org/abs/2607.20773
Existing co-speech gesture generation methods are predominantly studied in offline settings, where gestures are synthesized from complete speech segments. However, interactive digital humans in real-world scenarios are required to generate speech-synchronous gestures online, using only currently available response audio under strict latency constraints. As a result, prior methods are unsuitable for real-time interaction, as they either rely on future speech information or incur substantial inference delay. In this paper, we formulate online co-speech gesture generation for interactive digital humans and propose a real-time interactive framework that couples a streaming speech response module with an online gesture generation module. Specifically, the gesture generator is designed as a causal multimodal autoregressive model that predicts body motion from streaming response speech and motion history, enabling low-latency and speech-aligned gesture synthesis without access to future speech. To support this setting, we further propose an offline data synthesis pipeline tailored to virtual companion scenarios, which leverages topic- and emotion-aware subject corpora to construct diverse human-agent dialogues and then generates co-speech gestures conditioned on the agent responses. Moreover, to bridge the gap between offline data construction and online deployment, we establish a self-evolving training loop by incorporating user feedback collected during online interaction into the data generation process, enabling continual adaptation to user preferences. Extensive experiments demonstrate that our framework achieves superior better latency-quality trade-off, stronger speech-motion synchronization, and higher user preference than competitive existing baselines. Project Page: this https URL
https://arxiv.org/abs/2608.24909
Backchannels, which signal listener states like empathy and understanding, are fundamental to natural human interaction. However, current approaches rely solely on audio and text. This omits crucial visual cues, such as facial expressions and gestures, as well as broader conversational contexts, which are necessary for accurate prediction. In this paper, we introduce Context-Aware Multimodal Alignment for Backchannel Prediction (CAMA-BC), a novel framework that leverages visual information through Multi-Layer Multimodal Alignment (MMA). Our alignment process comprises two stages. First, Context Alignment (MMA-CA) utilizes unlabeled dialogues with videos to capture conversational contexts. Next, Backchannel Alignment (MMA-BA) fine-tunes the representations specifically for backchannel prediction. Experimental results show that CAMA-BC significantly outperforms both existing methods and simple multimodal baselines, with particular effectiveness in recognizing complex backchannels such as empathy.
https://arxiv.org/abs/2607.22729
Seamless human-robot interaction (HRI) requires a number of perceptual and motor abilities from the robot, one of them being the imitation of human gestures. Humanoid robots have an advantage in HRI thanks to their anthropomorphic features. In this work, we develop a system for imitation of human arm gestures by the semi-humanoid robot NICO based on analytical geometry and a pretrained MediaPipe pose-estimation model. For each input RGB frame, 3D coordinates of relevant human body landmarks, including arm joints and hand keypoints, are obtained using the MediaPipe framework. Joint angles are then computed from these coordinates using derived geometric relations. Finally, the computed angles are properly mapped to NICO's motor configuration and executed in a predefined motion sequence. Preliminary experiments on several representative arm gestures with six participants of different height indicate that the proposed method can produce meaningful imitative motions from monocular RGB input only, while also highlighting limitations in more complex poses and wrist-related movements.
https://arxiv.org/abs/2607.18197
Teleoperating a robotic manipulator in industrial environments demands precision that camera-based interfaces alone struggle to deliver. The operator must align the end-effector with a target in clutter, under limited depth perception, and without colliding with the surrounding structures. This paper presents a shared-autonomy framework that assists the operator throughout this process. A single RGB-D camera captures the operator's arm motion and hand gestures without wearables, fiducials, or a calibration stage. The intended target is specified by a free-form text prompt, grounded by a vision-language model in the robot's gripper camera, and tracked across its onboard cameras by a promptable video-segmentation model, resulting in a grasp frame continuously separated from the obstacle map. Every commanded motion is executed by a GPU-accelerated model-predictive controller that enforces self- and environment-collision avoidance against an online volumetric reconstruction, while a potential field corrects the operator's reference toward the grounded target during the final approach. An autonomous mode can be gesture-triggered to complete the grasp on the same target without a separate perception pipeline. The framework is validated on a quadruped mobile manipulator. The interface achieves a positional RMSE of 59 mm relative to motion-capture ground truth, and the controller keeps the arm at least 18 cm from obstacles while the operator deliberately commands the arm into them by 6 cm. In an industrial valve manipulation and a pick-and-place task, the full framework succeeded in all trials, while ablating either the collision or the assistance module produced failures through complementary mechanisms, and autonomous execution succeeded in four of five trials per task.
https://arxiv.org/abs/2607.17323
Pedestrian trajectory prediction from an on-board ego-centric camera is challenging since it depends on complex interactions with vehicles and scene context, as well as the intention of the pedestrian. The task becomes even more challenging since pedestrian intention is often ambiguous from historical observations alone, leading to an inherently multimodal distribution over future trajectories. Existing CVAE-based predictors learn a latent representation by aligning the prior conditioned on trajectory history with the posterior conditioned on both history and future trajectories. This alignment may suppress multimodality in the latent space, leading to mixed-mode predictions that interpolate between distinct future behaviours. In this paper, we propose MMPM, a mode-aware framework that separately models future trajectory distributions into semantically meaningful modes based on the pedestrian's crossing behavior. MMPM consists of two modules: behavior-aware Pedestrian Interaction Module (PIM) that jointly captures pedestrian-vehicle and pedestrian-environment interactions by introducing gaze and hand gestures, and a CVAE-based Mode-aware Trajectory Predictor (MTP) module to model the future trajectory distributions in two modes, crossing and non-crossing the road, separately. A query-based decoder further enforces mode consistency during decoding. Experiments on PIE and JAAD datasets show that our method surpasses state-of-the-art baselines. Our proposed MTP is model-agnostic, which can be integrated into existing frameworks such as BiTrap and SGNet to further improve future trajectory prediction performance. We additionally introduce a data-driven validation protocol that retrieves spatio-temporally consistent real-world trajectories from the same scene and evaluates predictions against these retrieved examples, demonstrating improved frame-wise displacement errors over previous work.
https://arxiv.org/abs/2606.18824
This paper presents a tactile-reactive gripper that integrates a Visuo-Tactile Active Palm (VTAP) and compliant, reconfigurable fingers equipped with tactile array sensors. The design exploits structured finger-palm synergy and multi-modal perception to achieve both robust grasping and fine manipulation. The actuated bi-modal palm seamlessly combines long-range visual localization with contact-rich tactile feedback, substantially extending the system's manipulation capability. To bridge the embodiment gap between human hand motion and the heterogeneous three-finger structure, we further propose a staged, gesture-conditioned retargeting framework for dexterous teleoperation. Extensive experiments validate the system across a range of challenging tasks: reactive grasping of YCB and fragile objects, in-hand syringe reorientation and plunger actuation, singulation of clustered objects down to 3 mm in diameter, and vision-tactile peg-in-hole insertion. Results demonstrate that high manipulation performance can be achieved through coordinated finger-palm interaction and multi-modal sensing, without resorting to high degrees of freedom anthropomorphic designs. The VTAP gripper and its retargeting framework offer a practical reference architecture for dexterous gripper design, manipulation, and contact-rich data collection in support of learning-based approaches. Project webpage: this https URL.
https://arxiv.org/abs/2607.15448
This paper presents SEAGR (Socially and Emotionally Aware Greeting Robot), a robotic greeting framework designed for human-robot interaction environments involving users from diverse cultural backgrounds and different emotional states. Since greeting behaviour strongly influences first impressions, user comfort, and trust, robots operating in public spaces must be able to interact in a socially appropriate and adaptive manner. However, many existing systems still rely on static greeting routines that do not account for cultural variation, emotional context, or interpersonal distance. SEAGR introduces a dual-layer modulation framework in which cultural identity determines the appropriate greeting type, while affective cues influence how that greeting is executed. The system combines context-aware cultural mapping, emotion-based gesture modulation, and proxemic regulation within a unified Sense-Think-Act architecture. A low-cost prototype is implemented using a USB camera, ultrasonic sensor, Arduino-controlled servos, and a laptop-based Python processing system. This work is presented as a system design and proof-of-concept; empirical validation through user studies is explicitly acknowledged as a current limitation and is identified as the primary direction for future work.
https://arxiv.org/abs/2607.16341
Robust human-robot interaction in complex environments requires accurate gesture perception, semantic scene understanding, and reliable task planning under limited onboard computing resources. This paper presents a cloud-edge multimodal interaction framework that integrates an enhanced YOLO-based gesture detector with coordinated large language model (LLM) and vision-language model (VLM) agents. The proposed detector, incorporates the Convolutional Block Attention Module (CBAM) into the neck and replaces the baseline bounding-box regression objective with Distance-IoU (DIoU) loss. These modifications improve feature discrimination and localization for small or partially occluded gestures in complex backgrounds. The cloud layer performs gesture detection, scene understanding, multimodal fusion, and action planning, whereas the TonyPi robot locally handles data acquisition, communication, action execution, and feedback. Experiments on a public gesture dataset and a custom dataset show that YOLO-DC achieves precision values of 98.9% and 95.0%, with mAP@0.5 values of 90.7% and 92.7%, respectively. System-level evaluation yields success rates of 95%, 88%, and 82% for single-action, composite-action, and vision-dependent tasks. A 30 participant evaluation yields an overall mean satisfaction score of 3.69 out of 5. These results demonstrate the feasibility of combining refined gesture detection with multimodal agents for resource-constrained robotic interaction.
https://arxiv.org/abs/2607.14675
Micro-gesture recognition demands the detection of fleeting, spatially localized movements that are frequently overwhelmed by dominant static appearances and background noise. While Multimodal Large Language Models (MLLMs) excel at general video understanding, they inherently struggle with subtle kinematics and often rely on static posture priors. To this end, we propose GMoT, a Gated Motion-Aware Tokenization module that explicitly distills sparse kinematic evidence into a compact sequence prior to temporal modeling. GMoT dynamically spotlights action-relevant regions via spatially weighted pooling, extracts adjacent-frame temporal differencing to capture precise motion energy, and adaptively fuses these cues into the visual stream using a conservatively initialized semantic gate. To transition from simple classification to evidence-grounded reasoning, we further introduce a progressive reward-guided policy refinement paradigm, supported by a semi-supervised annotation pipeline that generates anatomically focused captions. Beyond achieving the best Top-1 accuracy among the compared methods on iMiGUE (67.32\%) and SMG (73.11\%), improving the Qwen3-VL-8B baseline by +6.80 and +3.11 points, our framework introduces Body-Region Grounding (BRG) Recall as an anatomical-grounding proxy conditioned on correct predictions, together with an overlapping-label cross-domain transfer protocol between iMiGUE and SMG. Extensive evaluations demonstrate that our GMoT-augmented model improves in-domain accuracy, retains clear gains under label-preserving corruptions, and improves accuracy-oriented cross-domain transfer under explicit small-split caveats while maintaining high anatomical grounding in its generated rationales.
https://arxiv.org/abs/2607.16322
Motor impairments affecting the upper limb significantly reduce autonomy in daily activities, particularly for tasks involving object manipulation. Assistive robotic arms offer a promising solution, provided they can be controlled in an intuitive, reliable, and responsive manner. Among human--machine interface approaches, surface electromyography (sEMG) enables non-invasive access to muscle activity and thus to the user's motor intentions. This work proposes a real-time sEMG-based interface for the teleoperation of an assistive robotic arm. The system relies on four-channel sEMG acquisition, signal preprocessing, segmentation into sliding windows, and classification using a one-dimensional convolutional neural network (CNN). Several real-time strategies are investigated, including threshold-based onset detection, a two-stage classification approach (rest vs movement followed by gesture recognition), and a single classifier handling both rest and five gestures. The complete pipeline is implemented and evaluated both in simulation and on a real robotic platform. The CNN-based approach achieves high classification performance, with a test accuracy above 90\% and strong generalization on experimentally acquired signals. The system exhibits stable real-time behavior, with an average latency of approximately 0.32 s consistent with the chosen windowing strategy, and the robot can be controlled reliably using discrete gestures, producing coherent and smooth movements in both simulated and real environments. These findings demonstrate the feasibility of sEMG-based telecontrol for assistive robotics and highlight the importance of integrating signal processing, deep learning, and control strategies within a unified real-time framework. Future work may explore hybrid control approaches combining sEMG with additional sensing modalities to further improve robustness and usability.
https://arxiv.org/abs/2607.16310
Tactile sensing for social-physical human-robot interaction (spHRI) is designed in a hardware-driven manner, where predefined sensor configurations constrain coverage, spatial resolution, and the range of recognizable gestures. We propose a requirement-driven framework that derives sensing requirements, specifically spatial resolution and placement, directly from interaction data. Using a VR-based platform with haptic feedback, we collected high-resolution whole-body contact distributions across multiple social scenarios, from which we identified nine recurring social touch gestures. Eight gestures were selected for controlled data collection with 18 participants, yielding an open-source dataset of 5,520 trials. Analysis of contact distributions and simulated tactile encodings provides quantitative baselines for skin coverage and sensor density on a humanoid robot platform. While demonstrated on a single robot platform, the methodology is designed to be transferable to other robot morphologies, potentially enabling morphology-specific sensing requirements to be derived prior to hardware fabrication.
https://arxiv.org/abs/2607.11690
Direct human interaction with autonomous UAV systems can be enabled through modalities such as speech, gestures, and graphical interfaces. However, interpreting such inputs as directly executable commands introduces safety risks in dynamic environments. Operator requests may conflict with terrain constraints, inter-UAV separation requirements, or flight-envelope limitations. In this paper, we present a requirements-governed maneuver-response model that mediates multi-modal human intent into safe UAV maneuvers by treating operator inputs as bounded maneuver requests rather than direct commands. Requested maneuvers are mapped to constrained motion primitives and processed through a structured request-evaluate-execute pipeline. Each request is interpreted with associated confidence, validated against terrain, separation, workspace, and flight-envelope constraints, and either constrained, rejected, or executed under continuous runtime monitoring. We further formalize the approach as a requirements-based specification model in which maneuver primitives are associated with explicit preconditions, invariants, guard conditions, and postconditions governing admissibility, execution safety, and emergency handling. These requirements support runtime verification and future reactive synthesis approaches. We present an initial lab-based validation demonstrating that voice and GUI-based inputs can be reliably interpreted and safely executed as constrained maneuver requests.
https://arxiv.org/abs/2607.11654
UltraArUco - a lightweight multilingual library and framework for low-latency, real-time marker-based tracking in mobile augmented reality. Unlike standard OpenCV-based implementations, UltraArUco introduces an optimized multilingual wrapper that reduces per-frame latency by five times, while maintaining high accuracy. Distributed Wi-Fi architecture provides portability, connects a mobile device (camera input) with a PC-based visual application, enabling responsive interactions. The framework is validated through an interactive piano simulation, where static ArUco markers on keys enable occlusion-based note triggering, and hand-mounted markers provide spatial gesture recognition. UltraArUco's system requirements make it perfect for resource-constrained mobile AR applications, demonstrating a viable AR music application without specialized equipment.
https://arxiv.org/abs/2608.13584
Motion and emotion are core parts of intelligent, expressive behavior. In this paper, we introduce fog, a function composition framework for implementing and compose motion functions. We demonstrate how fog can be used to express motion and emotion in Heider-Simmel style animations. This code generation framework can help users generate functions for verbs, adverbs, gestures, and emotions to create an open-ended motion vocabulary. It is complemented by an animation editor that helps users refine motion through direct manipulation and dynamically generated UI. We evaluate our approach with a perceptual evaluation, where we test 452 fog-generated animations to see if people can recognize the semantic meaning of the motion. We find that fog's motion functions can be recognized at 68% accuracy, a 2.68x improvement over a chance baseline. In a mixed-methods user study with professionals and novices, we show that fog in interface form can support users with more rapid iteration, exploration, and control.
https://arxiv.org/abs/2607.07952
For seemless control of advanced hand prostheses and augmented reality, accurate and immediate hand gestures recognition is essential. Surface electromyography (sEMG) signals obtained from the forearm are commonly employed for this purpose. In this paper, we present a novel approach for sEMG representation that utilizes graph networks which contain information about muscle activation patterns in the forearm. Based on these graph networks, we have developed a machine learning algorithm capable of real-time hand gesture recognition using a graph neural network. The algorithm's performance was evaluated using sEMG signals acquired from myoband, which has 8 electrodes placed around the forearm, involving 8 healthy subjects. The proposed method demonstrated an average classification accuracy of 99\%, surpassing the performance of state-of-the-art techniques. The average time for both graph construction and prediction stood at 48ms utilizing a M1 pro CPU, rendering the approach well-suited for real-time applications.
https://arxiv.org/abs/2607.07850
Nonverbal communication through head and neck movement is fundamental to human social signalling, yet how robotic neck morphology translates motion into communicative information remains poorly understood. We present an information-theoretic framework characterising robot neck movement as a communication channel, quantifying information transmitted and energy expended across varied configurations. Using a robotic neck platform, we recorded 84 video stimuli spanning three rotational degrees of freedom (DoF), varying amplitude, acceleration, and frequency, measuring Shannon entropy of pixel-change signals alongside energy consumption. A perceptual study validated communicative interpretations of each motion. While humans typically engage one axis per gesture, robots are unconstrained by biological architecture, motivating tests up to 3 DoF. Yet communicative information peaks at two DoF and decreases at three despite rising energy cost, a phenomenon we term the morphological information bottleneck. Motion parameter effects were parameter-dependent, some additive, others non-linear. We introduce the Motor Information Space, a framework mapping entropy against energy to expose communicative efficiency across morphologies, in which the optimal configuration achieves 5.26 bits at competitive energy cost. Perception data further confirm multi-axis movements reduce clarity. These findings challenge the assumption that anatomical completeness improves robotic expressiveness, establishing a quantitative basis for morphological design in robots, especially humanoids.
https://arxiv.org/abs/2607.07390
Dependency parsing consists of finding a tree representation for a sequence. Unsupervised dependency parsing aims to develop parsing methods without a gold standard during model training. In human languages, an unsupervised parser can be evaluated because some gold standard is usually available or can be created. For other species, a gold standard is unknown. Thus one may conclude that it is impossible to determine the accuracy of an unsupervised parser and, consequently, dependency parsing is unfeasible in other species. However, here we apply recent advances in network science to demonstrate that the proportion of correct edges retrieved by a parser must be high for the sequences of vocalizations or gestures that non-human primates produce due to the fast decay of the sequence length distribution. In contrast, human language sequences lack that property. Therefore, evaluation without a gold standard is feasible in non-human primates but a hard problem in humans.
https://arxiv.org/abs/2607.06542