The capability to perceive and synthesize human-human interactions is fundamental to developing intelligent digital human systems. However, existing datasets and modeling approaches are fundamentally constrained by low-fidelity kinematics, the omission of dexterous hand gestures and a severe lack of rich multimodal annotations. Furthermore, fragmented interaction representations and inconsistent evaluation protocols also impede fair and rigorous benchmarking. To systematically address these bottlenecks, we present Inter-X++, a comprehensive and large-scale benchmark designed to empower versatile HHI analysis. Captured via a novel hybrid motion capture system, Inter-X++ provides 11,388 high-fidelity interaction sequences and over 8.1M frames, featuring precise whole-body movements and detailed finger articulations. Meanwhile, we enrich the data foundation with multifaceted annotations, including hierarchical fine-grained textual descriptions, interaction categories, causal interaction orders, the relationship and personality of the subjects, as well as vertex-level contact maps and physically regularized constraints. Leveraging these elaborate annotations, we formulate a unified testing ground comprising four categories of downstream tasks that symmetrically span both generative and perceptive paradigms. To eliminate benchmarking ambiguities, we systematically standardize the interaction representations and evaluation protocols. Finally, we go beyond dataset construction to propose OpenHHI, a single and unified HHI representation and modeling framework that jointly optimizes interaction reconstruction and semantic understanding. Extensive experiments reveal that OpenHHI achieves state-of-the-art performance on both generation and perception tasks. This definitively proves that our unified representation successfully bridges interaction understanding and generation simultaneously.
https://arxiv.org/abs/2608.20312
Embodied conversational agents require synchronized full-body motion (body gestures and facial expressions) that aligns with speech and emotional state. Omni-modal large language models excel at multimodal understanding but produce only linguistic outputs, leaving a critical gap in embodied response generation. We identify and address a failure of emotion conditioning: like other conditional generators that under-use weak conditioning signals, a flow-matching model given both a rich audio embedding and a discrete emotion label suppresses the emotion, generating near-identical motion regardless of the specified emotion. We present EMODY Flow, a lightweight (around 35M parameters) flow-matching framework that attaches to a frozen Qwen-3 Omni model and reuses its internal Mimi audio-codecs to condition two parallel DiT generators - one for SMPL-X body pose, one for FLAME facial expressions. A training-time auxiliary emotion classifier restores emotion sensitivity by forcing generated motion to be emotion-identifiable. EMODY Flow sets a new state of the art on BEAT2 gesture quality, with FGD 0.302, Beat Correlation 0.853, and Diversity 24.62 - improving over the best prior results by 26%, 5%, and 62% respectively - and transfers to zero-shot facial animation on TFHP without domain-specific fine-tuning. Beyond these quantitative gains, the classifier yields clearly emotion-separated motion, which we demonstrate qualitatively through a multidimensional-scaling analysis of the generated gestures.
https://arxiv.org/abs/2609.16011
Large video-language models (LVLMs) have shown remarkable performance on multimodal tasks like multimodal emotion recognition (ER) in the wild. ER is inherently multimodal, requiring a joint understanding of facial expressions, vocalizations, language, biosignals, and gestures. However, real-world deployment remains challenging: modalities may be missing or noisy at test time. Partial observations can be viewed as a distribution shift relative to the complete-modality distribution. SOTA TTA methods based on entropy minimization or perplexity reduction do not transfer to autoregressive LVLMs, while retrieval augmented generation (RAG) degrades when the observed modality is weak. Because no ground-truth supervision exists to verify individual updates, adaptation across this stream risks accumulating drift and degrading once the model departs from a reliable solution. An effective solution must therefore adapt to arbitrary missing-modality patterns and remain effective during continual adaptation. We address both jointly with Test-Time Self-Distillation (TTSD), a parameter-efficient framework in which a frozen teacher, trained on complete modalities, guides an adaptive low-rank student via self-distillation, updating only a negligible number of parameters. Stability is built into this same loop through Fisher-Anchored Restoration (FAR), which monitors Fisher information stability to detect convergence versus drift and restores the student toward the teacher's anchor when distributional shifts are identified. Our experiments on MELD, DFEW, and BAH under 0%-50% missing modalities show that this unified adaptation-restoration design consistently outperforms entropy-based adaptation, RAG, and perplexity-based generation over long adaptation horizons, where baselines without restoration progressively degrade while TTSD-FAR remains consistent.
https://arxiv.org/abs/2608.18386
Spiking neural networks (SNNs), characterized by bio-inspired neuronal dynamics and event-driven communication, have attained significant progress in recent years. Nevertheless, training deep SNNs remains challenging due to spatiotemporal information loss and gradient mismatching. To simultaneously address these issues, we propose a noisy group neuron (NGN) model, which incorporates population-level synchronous resetting and neural stochasticity as fundamental computational mechanisms. We then develop the NGN method as a framework that combines the NGN model with backpropagation learning based on mean-field dynamics. We demonstrate the advantages of the NGN method through theoretical analysis and experimental validation on CIFAR-10, CIFAR-100, Tiny-ImageNet, DVS-Gesture, N-Caltech101, and CIFAR10-DVS. The proposed approach achieves an accuracy of 87.35% on CIFAR10-DVS within 10 inference time steps. These results support NGN as a practical approach to high-performance neuromorphic computing.
https://arxiv.org/abs/2608.17394
Real-world deployment of Vision-Language-Action (VLA) models is often bottlenecked by efficiency-performance trade-offs, cross-embodiment generalization, and execution smoothness. We present NebulaVLA, an asynchronous dual-frequency architecture that decouples high-level semantic reasoning from low-level action control, optimizing computational resources and modularity. To bridge semantic gaps across heterogeneous robots, we introduce GESTURE-7, a unified language-grounded action representation. Furthermore, our Guide Action algorithm enforces kinematic continuity via mask-based smoothness constraints. Comprehensive evaluations demonstrate that NebulaVLA significantly outperforms synchronous baselines, achieving an 85.5\% average success rate on LIBERO-Plus and accelerating action generation by \textasciitilde 2.7$\times$. This asynchronous design enables highly efficient and responsive control for practical robotics.
https://arxiv.org/abs/2608.16503
Open-weight and frontier vision-language models (VLMs) perform well on general image understanding, but their ability to interpret fine-grained hand gestures in safety-critical operational contexts remains largely unexamined. We introduce SafeGesture, a benchmark that evaluates whether a model can infer scenario-appropriate safety actions from hand gestures. It pairs six HaGRID gestures with eight operational scenarios for 4,800 items and evaluates Qwen2.5-VL-7B, LLaVA-NeXT-7B, InternVL2-8B, Phi-3.5-Vision, and GPT-4o. Results reveal a perception-reasoning decoupling: GPT-4o achieves 98.4% gesture accuracy but 53.3% safety accuracy, while Qwen2.5-VL reaches 84.9% and 39.5%, yielding gaps of 45.0 and 45.4 percentage points. Four of five models rarely or never use the uncertainty label, and failure directions differ substantially across models. Accuracy also obscures label bias: a scenario-majority policy with no visual input reaches 58.3%, above every evaluated model, while only GPT-4o exceeds this prior under macro-F1. Visual input improves safety accuracy by 11.2 to 30.2 percentage points, but providing the ground-truth gesture as text improves performance by only 0.4 to 3.2 points, and no model exceeds 56.2%. These results indicate that the main bottleneck is scenario-conditioned safety reasoning rather than gesture recognition.
https://arxiv.org/abs/2608.16081
While Multimodal Large Language Models (MLLMs) excel in general video understanding, their capability in fine-grained and motion-centric tasks remains limited. This limitation is particularly critical in micro-gesture recognition (MGR), where micro-gestures (MGs) - subtle, short-duration, and spatially localized human movements - serve as key discriminative signals for implicit affective analysis, yet are easily neglected following common prompting practices. Although MGR has been intensively studied by many discriminative approaches, the use of MLLMs for MGR is underexplored, with notably poor performance. We hypothesize that the motion-sensitive representation ability of MLLMs is constrained by their inherent single-pass forward inference, which can be substantially enhanced through carefully designed test-time guidance. Motivated by this, building on our prior findings regarding temporal insensitivity in Video LLMs, we diagnose zero-shot MGR errors in the Negative Log-Likelihood (NLL) space. We observe that MLLMs suffer from two bottlenecks: 1) insufficient localized evidence and 2) severe score biases driven by language and motion-agnostic appearances. Thus, we propose a novel test-time evidence calibration framework that improves both reasoning details and prediction reliability. Specifically, we introduce a tree search mechanism to progressively acquire localized, fine-grained visual evidence, coupled with a test-time calibration module to mitigate score biases. The multi-cue fusion module then integrates evidence from multiple cues without relying on a single cue for final prediction. Our framework achieves mean-class accuracies of 26.84\% on iMiGUE and 22.10\% on MA-52, significantly outperforming the Qwen2.5-VL baseline, which produces 16.15\% and 10.20\%, respectively. The code will be available at this https URL.
https://arxiv.org/abs/2608.14854
Convolutional Neural Networks (CNNs) capture local features efficiently but struggle with global context due to their limited receptive field. On the other hand, transformers effectively capture global dependencies through self-attention but suffer from high redundancy and computational costs. Thus, to leverage the advantages of both CNNs and transformers, we propose a unified model (UniCon-Former) that aims to provide robust and efficient performance on dynamic hand gesture recognition. The unified approach helps the model to learn both local and global features. At the beginning of each transformer stage, the convolution projections help in decreasing the dimension of the input vectors of the transformer block. This creates a pyramidal structure at each transformer stage. These features enable the UniCon-Former to reduce resource usage than vanilla transformers, making it flexible for learning multi-scale and high-resolution features, which is required in hand gesture recognition. We have performed experiments with NVGesture and Briareo datasets and achieved state-of-the-art results with fewer parameters and MACs.
https://arxiv.org/abs/2608.13217
This preprint presents the results of the fourth GENEA Challenge, a large-scale human evaluation of five speech-driven gesture-generation systems trained by participating teams on the Seamless Interaction dataset of dyadic conversations. As in the 2023 GENEA Challenge, we used a disentangled evaluation methodology to assess motion quality and speech alignment without confounding between the two, and performed a dyadic mismatching study to isolate the effect of listening and reacting to the interlocutor. We additionally introduce a new semantic gesture-generation task and a text-mismatching evaluation methodology using the Grounded Gestures subset of the data. In total, we ran four large-scale user studies, collecting over 23,000 votes from 869 test-takers. In the motion-realism study, the dataset's filtered segments had substantially higher motion quality than all challenge submissions (68-95% pairwise winrate). In the speech-alignment study, the motion-capture segments provided a conceptual ceiling at 62% alignment score, with the top submission significantly behind at 32% and the rest only slightly above the 0% expected of an input-independent system. In the dyadic study, motion capture again set the ceiling at 65% appropriateness score, but no submission scored substantially above chance, indicating that the systems could not yet respond to the interlocutor. Finally, the semantic mismatching evaluation found highly expressive gestures in the dataset (test-takers identified the matching transcript 79% of the time), yet almost all submissions failed to generate semantically expressive motion, with the best achieving only an 8% appropriateness score. The collected votes and outputs will be made publicly available at this https URL to facilitate reproducibility and further research.
https://arxiv.org/abs/2608.10839
Arabic maqam music microtonal, modal, and built on ornamented call and response is among the traditions most underserved by generative music models, whose training frameworks remain predominantly Western and equaltempered. Real time accompaniment sharpens this gap: an AI partner must listen, adapt dynamically, and respect idiomatic microtonal structures. Streaming text to music models provide strong generative capabilities but lack precise control interfaces. We present MazzikaAI, a knowledge based system that uses natural language as the actuator of a realtime control loop. By compiling live MIDI, gesture, and inferred harmony into continuously updated text prompts, MazzikaAI steers an unmodified streaming generator, Google Lyria RealTime, without requiring model finetuning. The system embeds expert knowledge of six core maqamat, characteristic ornaments, and ensemble dynamics, maintaining realtime responsiveness with subsecond keytoaudibleupdate latency. Empirical evaluations demonstrate that dynamic prompt compilation reliably grounds generation in microtonal scales, significantly increasing offgrid quartertone content over baseline generation. Beyond its core implementation, MazzikaAI illustrates how deterministic knowledgebased rules can effectively bridge expert, nonWestern musical traditions and unfinetuned foundation models. This architecture establishes a scalable paradigm for realtime humanAI cocreation, offering a generalizable blueprint for interactive accompaniment, adaptive music education, and culturally inclusive generative audio across diverse global idioms.
https://arxiv.org/abs/2608.10360
Research regarding the sign language recognition mostly relies on RGB images, whileas sign language datasets that provide depth images are limited. Point clouds obtained from depth images can be used for sign language recognition with neural networks like PointNet. In recent years, various neural networks are used for generating realistic depth images from monocular RGB images. In this work, synthetic depth images were created from RGB images using Depth Anything V2 network. For this purpose, three sign language datasets (Real-time ASL Fingerspelling, KArSL, AUTSL) which contain both RGB and depth images were used. Classification accuracies of the point cloud data created from both original and synthetic depth images using various PointNet architectures were measured for sign language recognition. From the original and synthetic point clouds, frame based, Point Gesture Map and Long Short Term Memory data models were used for classification and their performances were compared. In the results, both original and synthetic based data achieved acceptable performance in most models. In general, original depth based point cloud models performed better than synthetic ones, however in some models synthetic depth based models performed better than the originals.
https://arxiv.org/abs/2608.09400
Situated language use is multimodal and embodied. For example, gestures can carry information that is absent or underspecified in the speech signal, yet dialogue models typically rely on transcripts alone. We study how much referential information gestures and their combination with speech carry in multimodal dialogue under different partner visibility conditions. % We build models that identify the intended referent in a video-mediated referential communication game based on either the speech transcript, the skeletal representation of gesture, or both modalities. Our results show that gesture alone is predictive of the intended referent and that multimodal fusion is most beneficial when the transcript-based model is uncertain. Training-only alignment of learned representations with the referent image further improves the fusion model performance. % In a comparison with human interaction data, we further see pragmatic effects of interlocutor visibility on gesture production and informativeness as well as an entrainment effect in speech and multimodal, but not gesture, performance across rounds of repeated interaction. We thus make contributions to the technical modelling of multimodal information in human dialogue and the analysis of human interaction data via trained model representations.
https://arxiv.org/abs/2608.08915
Motivated by the IEEE 802.11bf effort to standardize advanced WLAN sensing, interest in Wi-Fi Channel State Information (CSI) for passive, device-free, and privacy-preserving activity and gesture recognition has grown rapidly. Recent studies have shown that Doppler velocity projections extracted from CSI, which directly reflect human-motion velocity, enable more robust human activity recognition (HAR) and stronger generalization across users and unseen conditions. Nevertheless, reliable generalization under real-world variability remains a major challenge, hindering the adoption of Wi-Fi sensing in real-world applications. To address this challenge, we introduce Doppler Radiance Fields (DoRF), bringing the concept of neural radiance fields (NeRF) from computer vision into Wi-Fi sensing. DoRF models Doppler velocity projections extracted from Wi-Fi CSI as sparse and diverse virtual-camera views of human motion. It then infers a latent 3D motion sequence whose projections along learned effective Doppler directions explain the CSI-derived Doppler observations. The recovered motion is subsequently projected onto an equiangular grid of directions on the unit sphere, producing a spherical representation of the underlying motion. Since DoRF naturally defines the Doppler representation on spheres, we further introduce DoRF++, a spherical-learning design that applies spherical Transformers for activity classification. Experiments on our collected hand-gesture dataset show that DoRF++ significantly outperforms state-of-the-art Wi-Fi-based HAR methods in cross-user generalization accuracy, especially for difficult gestures in settings with a single multi-antenna receiver access point (AP).
https://arxiv.org/abs/2608.08381
Creating photorealistic 3D human avatars with realistic upper-body motion remains challenging. Existing approaches either focus on the head and overlook hand gestures, or reconstruct the full body but fail to preserve fine-grained facial fidelity and hand pose accuracy. As a result, current methods struggle to capture the subtle dynamics of facial expressions and hand gestures that are crucial for natural human communication. While methods based on full-body parametric models enable avatar reconstruction from monocular or multi-view inputs, they often lack accurate facial animation and detailed hand articulation. To address these limitations, we propose MVFGA, a novel multi-view-consistent pipeline for generating realistic upper-body avatars. Our approach models the face and hands separately and fuses them with a parametric upper-body mesh model, enabling the capture of fine-grained facial expressions and hand poses for accurate upper-body avatar reconstruction. We then splat 3D Gaussians onto the obtained mesh, enabling high-quality rendering of dynamic avatars from novel viewpoints. Furthermore, we introduce MVFGA-MoCap, a multi-view upper-body motion capture dataset featuring controlled facial expression sequences, diverse hand gestures, and free-form communication. Experiments show that MVFGA generates visually realistic avatars with high-fidelity facial expressions and hand motions, outperforming baselines for upper-body avatar animation. Project page: this https URL
https://arxiv.org/abs/2608.04722
Sign language recognition (SLR) enhances communication between hearing and hearing-impaired individuals. Although deep learning (DL) has achieved promising performance in SLR, its high computational cost limits deployment on edge devices. To address this challenge, we propose a lightweight reservoir computing (RC)-based approach for SLR. In the proposed method, MediaPipe extracts body and hand keypoints to capture the spatial and temporal dynamics of gestures. These keypoints are then processed by a hybrid reservoir computing (HRC) architecture that combines deep reservoir computing (DRC) and bidirectional reservoir computing (BRC), transforming the input into a high-dimensional dynamic representation. A ridge regression model maps the final HRC state to class labels. This HRC-based SLR method achieved Top-1, Top-5, and Top-10 accuracies of 61.12%, 86.05%, and 92.56%, respectively, on the Word-Level American Sign Language 100 (WLASL100) video dataset, demonstrating competitive performance compared to deep learning-based approaches. Additionally, due to the lightweight nature of RC, the training time was drastically reduced to only a few seconds compared with DL-based methods such as this http URL method offers low computational cost, showing its potential for deployment on edge devices.
https://arxiv.org/abs/2608.03444
Traffic police gestures are safety-critical perception cues for autonomous driving. A deployable recognizer must infer commands causally from continuous full-frame video, remain stable around transitional arm motion, and avoid over-trusting corrupted pose measurements. This study presents RSC-GestureNet, a reliability-aware selective causal recognizer, for Chinese traffic police gestures. The model treats pose confidence as a first-class signal: unreliable joints are down weighted during graph reasoning, temporal evidence is aggregated causally, and calibrated predictions are selectively emitted through a reliability-aware inference rule. We further introduce CTPGesture-C, a reproducible feature-level corruption benchmark with seven pose/RGB degradation families, and an RGB-level diagnostic in which corrupted frames are reprocessed by MediaPipe before recognition. On the complete official CTPGesture v1 split (134,424 labeled frames and 33,451 causal windows), RSC-GestureNet achieves 93.33+-0.24% accuracy, 91.71+-0.27% macro-F1, 91.69+-0.29% online macro-F1, 98.80+-0.07% Early@10, 0.153+-0.013 s TTC, and the best robust macro-F1 among evaluated methods. Under the same split and causal protocol, it exceeds reproduced traffic-specific MD-GCN and HLP-GCN baselines by 3.23-4.11 macro-F1 points and 2.15-3.07 online-F1 points. These results, together with calibration, selective-risk, statistical, adaptive-branching, and image-level re-extraction analyses, indicate that explicit pose-reliability modeling improves early, stable, and robust traffic-command recognition.
https://arxiv.org/abs/2608.02200
Real-time co-speech gesture generation must produce 3D motion clip by clip as speech arrives. Existing streaming methods are open-loop: each clip depends on past context, but the model cannot check or correct its trajectory. Small errors therefore accumulate and cause drift over long sequences. We observe that this failure is mainly caused by the lack of a forward constraint rather than poor short-clip quality. A plausible key pose at the end of each clip provides a destination anchor that limits drift. Based on this observation, we propose StreamTalk, a closed-loop framework with a periodic generate-retrieve-refine cycle. Streaming Pose-Guided Generation first predicts a coarse clip, retrieves a plausible tail pose from a speaker-specific motion database, and refines the clip using this pose before continuing to the next window. During training, Stochastic Anchor Masking randomly masks pose and translation frames, teaching the model to recover complete motion from sparse boundary conditions. A part-aware DiT separates hand, body, and translation streams to reduce interference between global displacement and local articulation. On BEAT2, StreamTalk achieves state-of-the-art FGD, reduces long-horizon drift relative to open-loop baselines, and runs in real time at 76 FPS. Project page: this https URL.
https://arxiv.org/abs/2608.01643
Drones in human environments often lack spatially grounded in- terfaces for situated communication. We present OmniAI, an em- bodied aerial agent that supports surface-adaptive interaction by switching projection between an onboard screen and nearby en- vironmental surfaces. A servo-actuated MEMS laser projector renders text-and-image responses from a web-augmented LLM pipeline. Projection surfaces are detected online using RGB-D sensing and RANSAC plane fitting, without pre-mapped geometry. OmniAI provides functionally equivalent voice and gesture con- trol for both drone motion and projected content. By combining speech, mid-air gestures, adaptive projection, and aerial mobility, OmniAI demonstrates a mobile spatial AR interface for context- aware human-drone interaction.
https://arxiv.org/abs/2608.00721
Editing character motion often requires transferring a gesture or gait from one or more reference motions while preserving the source action, timing, root trajectory, and unselected body regions. Existing motion datasets, however, rarely provide paired targets for arbitrary part-local content--reference combinations, and self-reconstruction training may allow a diffusion model to reproduce the content motion while underusing the routed reference. We present MoSAIC, a latent diffusion framework for part-local reference-conditioned motion style transfer. MoSAIC factorizes content and reference features by anatomical region, preserves the root trajectory through a separate conditioning pathway, and routes user-selected references to individual body parts. Its central contribution is aligned intervention supervision, which constructs synchronized references and counterfactual targets through controlled local transformations, making both the requested regional response and the motion to be preserved directly observable during training. In a frozen evaluation comprising 128 motions and 896 routed conditions, part-masked routing reduces preserved-region error from 70.64 to 66.45~mm and matched-noise off-target leakage from 18.08 to 9.88~mm relative to whole-body routing, while retaining a positive selected-region response. A matched-budget continuation study further shows that retaining aligned intervention supervision produces an 8.8\% relative increase in selected-target response and a 2.0-percentage-point increase in requested-route influence concentration. These results demonstrate that MoSAIC improves the response--preservation trade-off required for selective and controllable part-local motion editing.
https://arxiv.org/abs/2607.26304
Other-initiated Self-repair, or in short Other-initiated Repair (OIR), is an essential mechanism in conversational interaction, whereby a recipient signals a problem in speaking, hearing, or understanding, prompting the previous speaker to resolve it. In the case of conversational agents, it is essential to accurately identify these repair initiation strategies to address communication breakdowns efficiently. While conversational analysis studies have shown that OIR initiation is accompanied by both verbal and non-verbal signals such as gaze shifts, facial expressions, body postures, and hand gestures, existing computational approaches rely mainly on text and audio. This paper introduces a novel multimodal model for OIR detection and classification, incorporating a set of visual features drawn from conversation analysis. We evaluate our approach on two corpora with distinct languages and interaction settings. Results demonstrate that visual information consistently improves performance over text and audio baselines, and provide insights into cross-modal feature contributions across two corpora.
https://arxiv.org/abs/2607.23845