Agentic artificial intelligence (AI) systems hold immense potential for automating complex workflows in materials discovery and design, but extending them to domain-intensive mechanistic investigations remains challenging. Here, we present GBClaw, an agentic AI framework for investigating the structure and deformation of general grain boundaries (GBs). Although general GBs constitute the vast majority of real-world interfaces in polycrystalline materials, they remain understudied because their structural complexity and interfacial mismatch complicate experimental and modeling research. GBClaw integrates large language models (LLMs) into a modular architecture comprising an orchestrator, specialized agents, domain-specific tools, simulation interfaces, and hierarchical memory. Through dynamic replanning and iterative workflow refinement, the framework effectively connects systematic simulations with targeted mechanistic analysis. Applied to 14 general asymmetric tilt GBs in nickel, GBClaw characterized interfacial defect structures and identified diverse deformation modes across these incommensurate boundaries. Comparing boundary sliding with and without secondary GB misfit dislocations revealed substantial differences in shear strength, underscoring the critical role of defect hierarchies in sliding resistance. Furthermore, researcher-guided follow-up calculations traced an anomalously high shear resistance to metastable boundary structures. This work demonstrates that combining agentic AI with domain expertise bridges high-throughput computational screening with deep physical understanding of complex material interfaces.
https://arxiv.org/abs/2610.28629
Warehouse robot fleets continuously observe operational conditions, but preserving these observations as reusable semantic memory incurs substantial computation, communication, and storage costs. For example, explaining recurring aisle blockages can require reviewing video from multiple robots across several shifts. We present IndustrialRemembr, a shared spatiotemporal memory system that extends NVIDIA ReMEmbR to robot fleets and reduces server-side computation by generating scene descriptions only on demand. On each robot, an NVIDIA Jetson encodes video clips into retrieval embeddings with Cosmos-Embed1, vision tokens with Cosmos3-Edge, and reconstruction latents with the Wan2.2 VAE, without uploading raw camera frames. The encoding models are re-used to detect people in image patches, zeroing them out to support PII abstraction for GDPR-compliant deployments. We split Cosmos3-Edge at its vision-language boundary, placing the vision encoder on the robot and the language decoder on an on-premises server. A Nemotron agent retrieves memories by content, position, and time and queries the decoder using cached vision tokens. This design eliminates caption generation at write time, while cached-token decoding reproduces the unsplit model's output in all 450 tested decodes.
https://arxiv.org/abs/2610.28624
Modern distributed microservice deployments generate massive volumes of heterogeneous, multi-format observability logs across physically and logically partitioned infrastructure. Isolating root causes during cascading failures remains an arduous task for Site Reliability Engineers (SREs), bottlenecked by manual keyword filtering and disjointed temporal correlation across monitoring dashboards. We introduce Semantic Observability, an autonomous multi-agent framework that unifies disparate log streams into a dynamic, queryable Property Graph Database. By modeling physical infrastructure topologies, logical software dependencies, and chronological event sequences as attributed nodes and directed relations, it bridges the semantic gap inherent in flat, unstructured log repositories. Building on this unified substrate, we deploy a stateful multi-agent system orchestrated through Directed Cyclic Graphs (DCGs). The system autonomously navigates the topology, applying causal graph algorithms and temporal back-traversal to isolate the precise blast radius of anomalies. The pruned subgraph is then interpreted by a Large Language Model (LLM) reasoning engine to generate contextualized, code-level Root Cause Analyses (RCA) and actionable remediations. This paper establishes the foundational system architecture, formal relational ontology, and multi-agent control loops of Semantic Observability. We show conceptually how the framework eliminates ambient telemetry noise, reduces Mean Time to Resolution (MTTR), compresses LLM token consumption, and prevents structural hallucinations. We also specify an open-source validation framework on standard benchmarks (LogHub and Train-Ticket), laying the groundwork for a forthcoming companion paper on exhaustive quantitative evaluation and production benchmarking.
https://arxiv.org/abs/2610.28611
Computer-use agents are limited by the interfaces humans give them. An agent may type a spreadsheet cell by cell when a single line of code would do, or print all two thousand lines of a file through a shell to find one function. Both the interfaces and the knowledge of when to use each are built by hand, which cannot keep pace with new applications, workflows, and models. We argue that interface design should itself be an agent capability. We introduce Agent S4, an autonomous computer-use scientist that builds Evolving Agent Interfaces from task experience. A meta-agent examines task agents' trajectories on synthetic training tasks, without success labels, and constructs and revises interfaces and usage knowledge in a repository. Population-based evolution then selects which repositories to develop further by their performance on validation tasks the meta-agent never sees, favoring changes that generalize beyond the seen tasks. On OSWorld V2, Agent S4, with Qwen3.8-27B and the evolved repository of interfaces, sets a new state of the art in open-source computer-use agents, reaching 21.3% binary score, 3.8 times the same model with fixed interfaces. This is above both GPT-5.5 (13.0%) and Claude Opus 4.8 (20.6%), at about 4.3% and 1.5% of their respective costs. On ScienceBoard, the evolved interfaces improve the success rate from 41.4% to 58.6% with the same model. These results suggest that useful interfaces can be evolved from experience, making autonomous interface design a source of improvement complementary to advances in models and harnesses. We open-source our code at this https URL.
https://arxiv.org/abs/2610.28601
Agentic robotics systems combine planners with robot harnesses to perform complex manipulation tasks. Recent work improves these systems through better harnesses and external memory, but relies on powerful closed-source models as planners and does not improve the planners' own capabilities. In contrast, coding agents have improved substantially by post-training the model itself. We therefore investigate whether post-training can also improve robot planners. However, applying it across robot harnesses requires accommodating different execution mechanisms, including VLA skill invocation and control-code generation. To this end, we introduce AgenticRoboRL, a framework for post-training robot planners across different harnesses. The training recipe combines supervised fine-tuning with multi-turn reinforcement learning. To accommodate different execution mechanisms, harness-specific adapters connect recorded planner interactions with task outcomes, enabling a common RL training pipeline while keeping execution components fixed. On LIBERO-PRO, AgenticRoboRL raises the success rate of a 9B-parameter planner from 18.1% to 71.0% without external memory, approaching the 72.1% achieved by Codex (GPT-5.5) with external memory. These results demonstrate post-training as an effective approach for improving robot planners. We will release the framework and trained planner checkpoints.
https://arxiv.org/abs/2610.28589
Agentic on-policy distillation (OPD) trains a student agent on its own trajectories while a teacher scores every token. A natural explanation of where it goes wrong is compounding error: the student's mistakes carry its trajectories beyond the region where the teacher is reliable, so recent methods keep training inside that region, through episode-length curricula, teacher-guided turns, prefix replay, or teacher intervention where the two disagree. We show this explanation is incomplete. From the states where the student departs most from the teacher, the teacher's own takeovers still finish the task, yet the student trained on its token scores keeps running out of turns. We attribute this to the myopia of next-token scoring. The teacher rates each token without seeing where the episode ends, so its scores let through the safe, delaying moves that outcome-based RL would punish with zero reward, a penalty agentic OPD lacks. We call this difference between what the teacher does and what it scores the rollout-scorer gap. We propose Rollout-to-Scorer Distillation (R2S), which repairs the scorer before distillation by mining high-disagreement states from the untrained student, running teacher takeovers from them, keeping the states where enough takeovers pass a reward-free check such as consensus or an LLM judge, and fine-tuning the teacher to give its takeover-informed scores on every assistant token from the divergence turn onward, without the takeover in context. The repaired teacher is frozen as the sole scorer for standard OPD, requiring no task reward during repair or training. Across three environments, two teachers and four students, R2S outperforms three state-of-the-art agentic-OPD methods in all twelve teacher-student-environment cells, by 12.8 success points on average over the best of them in each cell. Project page: this https URL.
https://arxiv.org/abs/2610.28586
Simulation is a powerful tool for robotics, but building diverse, simulation-ready scenes at scale remains difficult. Reconstructing scenes from single images is a promising alternative, but visual similarity alone is insufficient: objects must also be recovered, accurately placed, and physically grounded. Existing methods that rely on post-hoc physics settling often misplace objects, producing scenes that look correct but behave poorly under manipulation. We present SceneRig, an agentic system that turns a single image into an editable, simulation-ready scene. SceneRig combines geometric, visual, and physical tools to reconstruct a faithful 3D scene. An agent then performs edit-and-validate loops inside a physics simulator to achieve physical stability. Across diverse inputs, SceneRig improves instance segmentation, object-centric appearance, and 3D placement while keeping the reconstructed scenes physically stable. Furthermore, SceneRig is effective for downstream robotics: its scenes predict real-robot policy outcomes more accurately than the baseline method and more reliably support replay of recorded manipulations without trajectory adaptation.
https://arxiv.org/abs/2610.28585
In this report, we introduce Sage-A1.5, a 35B Mixture-of-Experts agentic model that builds on A1 to advance long-horizon problem solving through adaptive capability composition. Compared with A1, Sage-A1.5 learns not only to solve individual tasks, but also to organize work and revise its approach during execution. Sage-A1.5 highlights three improvements: agentic orchestration, verification, and open scientific discovery. First, agentic orchestration extends single-agent execution through task delegation and parallel collaboration among subagents with isolated contexts, enabling complex tasks to be decomposed and addressed concurrently and supporting efficient execution while reducing interference across concurrent subagents. Second, agentic verification strengthens long-horizon reliability through progress checking, evidence validation, and reflective strategy revision, allowing the agent to recognize unproductive search paths and pursue alternative approaches. Third, open scientific discovery extends agentic capabilities beyond answering predefined questions to conducting exploratory research, connecting scientific inquiry with interactive analysis and inspectable research artifacts. We showcase these capabilities through complicated agentic tasks and multidisciplinary scientific applications. Besides, we hope Sage-A1.5 provides the community with an accessible foundation for open scientific discovery, offering a practical path from long-horizon task execution to collaborative, verifiable, and inspectable scientific exploration.
https://arxiv.org/abs/2610.28578
Large Language Model (LLM) agents can handle increasingly complex tasks, navigating long trajectories of observations and actions. As these trajectories grow, key-value (KV) cache I/O and storage become the dominant cost. Trajectories can also exceed the LLM's maximum context length, requiring control over active cache growth. Prior work uses context engineering to reduce cache size by trimming or summarizing history. However, modifying the trajectory prefix invalidates subsequent cached states and triggers costly re-prefilling of retained context. Task accuracy can also suffer when too little context is retained to limit re-prefill costs. We propose cache engineering as a new scheme. It allows agents to directly control their active KV cache without modifying the trajectory or re-prefilling retained context. Specifically, agents can proactively use drop to exclude selected cache from future attention and repos to adjust retained keys' position encodings. We formalize these cache operations and identify history dependence as a serving challenge: identical token sequences can yield different cache states under different cache operation sequences, making prefix matching insufficient for correct cache reuse. Thus, we co-design the AKV serving engine. It provides a stateless interface compatible with existing serving APIs, while internally managing stateful cache reuse, eviction, and restoration. Experiments show that a tool-response rolling-drop cache policy improves average benchmark scores by 1.7 points and reduces average cost by 27.7%, compared with conventional threshold-triggered summarization. With AKV, it achieves up to 1.2x the output throughput and a 1.5x speedup in P95 request latency. Recursive self-improvement of cache policies further reduces cost by 7.1% over expert design. Our code is at this https URL.
https://arxiv.org/abs/2610.28577
Many scientific phenomena are best understood as outcomes of underlying optimization problems, yet automated scientific discovery has largely focused on recovering equations that describe observed input-output patterns. We introduce OptScientist, a novel automated framework for discovering compact symbolic optimization laws directly from data. OptScientist comprises (i) a model that infers symbolic optimization problems by first learning to represent data as an optimization problem and then extracting its symbolic form, and (ii) an LLM agentic system embedding the model in a discovery process that integrates theoretical priors from scientific literature, discovers candidate laws, abstracts their underlying mechanisms, and suggests new data to collect. We first evaluate OptScientist on OptFeynman, a novel benchmark of 99 physics-derived optimization problems, where OptScientist recovers ground-truth laws for over 80% of the problems and remains robust to noisy contextual information, while substantially outperforming machine-learning, symbolic, and LLM-based model-discovery baselines. On human risky choice and central-bank monetary policy, OptScientist discovers compact symbolic optimization laws that achieve held-out predictive performance competitive with leading baselines, while using few parameters and substantially fewer tokens than LLM baselines. Overall, OptScientist extends automated scientific discovery to uncovering optimization laws that generate observed phenomena, enabling automated theory building across the physical, biological, behavioral, and social sciences.
https://arxiv.org/abs/2610.28562
Visual anomaly detection aims to detect abnormal objects, while anomaly samples are often scarce during model training. Assembling multiple pretrained detectors can help by leveraging their transferable image scores and anomaly maps. However, most existing ensemble methods apply fixed fusion rules over saved predictions which struggle when pretrained detectors clearly disagree due to different training objectives, priors, and visual representations. To this end, we design AnomalyAgent, a post-training fusion framework for accurate visual anomaly detection. AnomalyAgent aligns heterogeneous scores and maps, summarizes score- and region-level disagreement, and treats fusion as a finite action-selection problem. It implements two types of actions: 1) score actions that determine how to fuse image-level detector confidence via consensus, robust aggregation, detector weighting, or score-map consistency; 2) map actions that fuse dense anomaly responses via consensus, detector weighting, geometric aggregation, or disagreement correction. A constrained vision-language model (VLM) is introduced to inspect high-conflict samples and select valid score action and map action to produce the final prediction. We evaluate AnomalyAgent on MVTec AD and VisA as primary benchmarks, together with seven additional public anomaly benchmarks and Real-IAD for large-scale score-level evaluation. Across these benchmarks, AnomalyAgent consistently improves over equal-weight fusion and achieves the best mean image AUROC and pixel AP among the compared fusion methods on MVTec AD and VisA, while demonstrating robust transfer across additional anomaly domains.
https://arxiv.org/abs/2610.28560
Despite the success of video world models, extending them to multiple agents is difficult because it requires generating several agent-specific video streams that are consistent in time and between agents. To address this gap, we introduce OverSeer, a multi-agent world model that augments egocentric agent views with auxiliary camera views. We suggest that, by fixing the auxiliary views in space, they act as a proxy for a world-centric representation: Unlike the agents' views, which can change entirely due to a simple change in agent position, changes in the auxiliary views directly map to localized changes in the world state. We show that these fixed views substantially help the model to maintain consistency. We also show that, due to their redundant and semi-static nature, the auxiliary views can be efficiently compressed with a delta-VAE that encodes only the changes relative to a static reference image, reducing the number of tokens required to process them. Experiments in Minecraft and Doom demonstrate improved world and agent consistency, with qualitative results on real-world multi-camera captures indicating that the approach is not tied to game engines. Our compression analysis further shows that delta-VAE substantially reduces the computational overhead of auxiliary-view generation. We conclude that these fixed views provide a simple and efficient way to improve multi-agent world models.
https://arxiv.org/abs/2610.28554
Collaborative perception enables agents to retrieve the scene semantics and geometry beyond the field of view of any individual agent. This broader scene understanding enhances transportation safety and improves efficiency in multi-robot systems. However, existing collaborative semantic occupancy methods rely on dense 3D voxel annotations and are limited to recognizing objects within a predefined set of semantic classes. To overcome these limitations, we present CoGaussian, an open-vocabulary Gaussian-based collaborative semantic occupancy prediction framework. CoGaussian represents a scene as a set of foundation model-aligned sparse 3D Gaussians, which serve as a compact representation for communicating and fusing geometric and semantic information across multiple agents. On the Semantic-OPV2V benchmark, our method outperforms existing open-vocabulary single-agent approaches, highlighting the effectiveness of open-vocabulary collaborative scene understanding.
https://arxiv.org/abs/2610.28530
Long-term assistants must follow unfinished tasks across days as information and circumstances change. Finding information or starting an action, however, does not ensure that the task gets completed. We introduce OptionWorld, a benchmark that traces information acquisition, judgments, actions, and outcomes in simulated daily-life tasks to identify where current LLMs fall short as long-term personal assistants. In runs with archived decision inputs, the key facts remain in the model's last input before the deadline in 35.5% of failed instances. Failure analysis identifies the three most frequent problems: needed information is not obtained or combined, available opportunities to act go unused, and agents impose restrictions that the task does not require. Three follow-up experiments show that supplying missing facts restores task success in some cases; action reminders can restart work while subsequent steps still miss the deadline; and correcting a supplied note that wrongly forbids contact restores permitted inquiry. These findings locate shortcomings in maintaining task state: connecting facts to unfinished work, following through before deadlines, and separating actual restrictions from the agent's assumptions.
https://arxiv.org/abs/2610.28491
AI agents increasingly act on behalf of people or other agents, purchasing services, exchanging information and delegating work. What an agent must respect is written in instructions, policies or agreements, but text alone cannot make it comply. It may make mistakes, be redirected by what it reads, or pursue different interests. For an economy of such agents to function, parties need agreements they can rely on without inspecting or trusting one another's agents. We introduce Proof-Carrying Contracts (PC2), a framework for making agreed constraints enforceable throughout an agent's interactions with a system. Before a requested operation can run, the agent must supply a machine-checkable proof that it preserves the agreed constraints in every case allowed by its model. An execution system called the Airlock checks the proof and controls access to the operation. The parties specify the conditions to preserve, while the agent supplies the reasoning needed to justify its decisions and remains free to adapt its strategy. This avoids having to design a separate permission policy and prove that every decision it permits is safe. We prove that the constraints hold at every instant during execution, even for an adversarial agent, and identify when this implies safety in the world. Reusable capability modules provide tools and guarantees from which contracts can be constructed. PC2 provides a foundation for an agent economy whose agreements protect both those delegating work and those carrying it out.
https://arxiv.org/abs/2610.28484
When a language model develops capabilities not traceable to its individual components, when a multi-agent AI system outperforms each agent on its own, or when a human-AI pair succeeds where either fails in isolation, AI researchers describe it as a case of ``synergy'' or ``emergence''. However, these are usually informal assessments not supported by a theoretical framework, making these claims impossible to compare or even meaningfully dispute. Here we argue that \emph{information decomposition can serve as a unifying formal framework to operationalize assessments about synergy in AI systems}. Information decomposition provides a way to distinguish qualitatively different \emph{types} of information, including unique information available from individual components, redundant information shared across multiple components, and synergistic information accessible only from parts taken together. This gives claims of emergence a precise, falsifiable criterion: a system's behavior is emergent only if it carries synergistic information about task-relevant outcomes. We apply this lens to attention heads, autonomous agents, and human-AI teams, showing how it organizes existing knowledge across scales and substrates, while also generating cross-level conjectures that siloed fields would miss.
https://arxiv.org/abs/2610.28479
Object-goal navigation (ObjectNav) requires an embodied agent to find an instance of a specified category in an unseen environment and stop near it. The agent typically relies on an object detector but must judge online from a limited egocentric video stream, sometimes a single frame, whether a detected candidate is the target. Detectors often confidently mistake similar objects, such as a sofa for a bed, and stopping at a false positive fails the episode. Prevailing systems also approach candidates greedily, leaving them occluded or partially observed. We present CLOSER, an evidence-aware active verification framework that treats stopping as closed-loop evidence acquisition, coupling vision-language model (VLM) verification with active perception. CLOSER fine-tunes an open-source VLM to label each view of a candidate tracked across frames as target, non-target, or uncertain, selects complementary views with an embedding-based diversity gate, and fuses their per-view probabilities with a lightweight network. If the fused judgment remains uncertain, a diffusion policy drives the agent toward the candidate using only the tracked mask and depth until the decision becomes decisive. CLOSER runs locally and plugs into existing ObjectNav systems without retraining them. On Gibson and Habitat-Matterport 3D, it raises average success rate by 3.6 points and success weighted by path length by 2.0 points, showing that verifying evidence before committing improves embodied navigation.
https://arxiv.org/abs/2610.28476
Human mobility data are fundamental to Web-based location services and broader urban applications, and mobility generation provides synthetic trajectories when real data are costly or inaccessible. Although recent mobility generators have incorporated collective mobility patterns, they primarily focus on individual trajectories and aggregate population dynamics, leaving evolving community structures formed by user-location interactions insufficiently modeled. In this paper, we study community-consistent human mobility generation. To this end, we formulate mobility generation as the generation of dynamic user-location graphs to model community structures and propose MOTION, a Multi-agent framework for cOmmuniTy-consIstent human mObility geNeration. MOTION consists of user agents, location agents, and a global manager agent. MOTION first detects coherent communities from historical mobility using the Leiden algorithm and extracts community-conditioned interaction priors to guide the generation process. Guided by these priors, the user agents plan mobility, search destination candidates, and infer user movements from the individual view. In parallel, selectively activated location agents infer likely user arrivals from the community view. The manager coordinates both views, diagnoses interactions causing deviations, and attributes targeted reflection signals to revise user decisions, location attraction, and source-user selection. Experiments on two real-world datasets show that MOTION outperforms baselines by at least 4.05% across reported metrics of individual trajectories, population and flow distributions, and community and graph structures. Further analyses confirm its robustness, privacy preservation, and downstream utility. The code is available at this https URL.
https://arxiv.org/abs/2610.28467
Agents are starting to sell to other agents. Seller agents write the listings of tools, services and products, and buyer agents read these listings when they choose what to use. We show that seller agents told only to be selected more often practice generative engine optimization on their own, and that this distorts the market for sellers and for buyers. We build tool markets from real data tools on Amazon and Instagram and run every tool on every question, so we know which tools can answer each question. Under all five production models we test, sellers rewrite their descriptions to claim more and more fields, including fields that their tools return for fewer than half of the targets. We call this process toolflation. Nothing in the market limits it, and how far it goes depends on the model, as the number of claims that contradict the sellers' own evidence differs by an order of magnitude between models. Toolflation shifts the buyers' choices between sellers, and the most capable tool loses share in seven of the ten combinations of seller model and platform. Under four models, the choices stay with capable tools and buyer agents keep their task success. Under the fifth, sellers copy one another until the descriptions no longer tell the tools apart. Buyer agents then pick tools by their position in the list, tools that answer almost nothing win a quarter to two fifths of the choices, and task success falls from 89% to about 30% on Amazon, close to random choice, and from 77% to 40% on Instagram. The sellers did only what their vendors asked, and the cost fell on buyers they never dealt with. We therefore argue that honesty toward third parties under competition is part of safety alignment, and that models should be tested as sellers before they are deployed as sellers.
https://arxiv.org/abs/2610.28454
Code generation models are increasingly used to produce interactive artifacts, such as websites and user interfaces. Many properties that determine whether these interfaces are useful only become apparent through realistic interaction, making them difficult to incorporate into model training. In this paper, we introduce RELIEF (REvision-based Learning from Interactive Experience and Feedback), a method for improving code generation models using feedback on their generated interfaces. RELIEF uses a coding agent to revise these interfaces, then incorporates the improvements into their original generation traces to produce supervision for fine-tuning. To evaluate RELIEF, we collected a dataset of 200 synthetically generated websites paired with 355 interaction recordings and accompanying feedback from 24 users. We used critiques derived from code inspection, automated interaction, explicit human feedback, and human interaction recordings to fine-tune variants of two code generation models. Our results show that feedback effectiveness varies with base model capabilities, with critiques inferred from human interaction recordings leading to the largest usability improvements overall under our tested models.
https://arxiv.org/abs/2610.26636