Reasoning about safety is essential for embodied agents powered by large language models (LLMs). We introduce the Contextual Action and Plan Safety benchmark (CAPSafe), designed to evaluate safety reasoning at two levels: (1) an action-level dataset that tests whether a single action is safe given its environmental context, and (2) a plan-level dataset that evaluates whether agents can generate safe long-horizon plans for complex hazardous household tasks. CAPSafe models safety conditions where hazards are situational (inferred from object properties), multiple hazards can co-occur within the same environment, and each is annotated with a relative severity level for fine-grained analysis. Evaluating nine closed and open-source LLMs reveals a substantial gap between hazard recognition and safe long-horizon planning. Several models achieve high accuracy in recognizing unsafe actions (exceeding 90% in the best cases), yet safe long-horizon planning remains substantially harder. Gemini-3-pro achieves the highest safe success rate (78.19%), while other models remain below 65%. These results highlight that robust safety reasoning over long action sequences remains an open challenge.
https://arxiv.org/abs/2610.28381
Agent harnesses are executable code that specifies the prompts, tools, and control flow around a language model. A single global harness can struggle with heterogeneous tasks that require different execution strategies. In this work, we introduce Object-Oriented Harness (OO-Harness), a harness optimization framework that evolves a hierarchy of executable harness classes using object-oriented design. During training, an evolution agent uses execution records to create a family of specialized harnesses, each implemented as a subclass of the base or an existing specialized harness via inheritance. At test time, a harness router uses routing lessons accumulated during training to select a specific harness for each task. Across three long-horizon benchmarks spanning business workflows, workspace tasks, and tool use, OO-Harness achieves the best performance among the compared methods, with an absolute improvement of up to 15% over the base. Extensive ablation studies examine the contributions of its core components.
https://arxiv.org/abs/2610.28380
Long-horizon deep search requires LLM agents to iteratively decompose complex information needs, gather evidence from external sources, and maintain a reliable research state under multiple constraints. A central challenge is that early mistakes can be amplified over the search trajectory: agents may anchor on an incorrect candidate, collect partially supporting evidence, overlook contradictions, and accumulate errors that misguide subsequent reasoning. We propose FALCA, a falsification-aware framework that formulates deep search as a propose-falsify process. FALCA adopts a collaborative Searcher-Falsifier architecture, where the Searcher proposes candidate answers or sub-answers, while independent Falsifiers actively seek counterevidence, check unmet constraints, identify conflicts, and produce concise falsification reports for research-state revision. To strengthen this loop, we introduce falsification-aware training, combining SFT warmup on falsification trajectories with agentic RL based on parallel rollouts and hierarchical credit assignment over research stages, state transitions, and actions. Experiments on five search benchmarks show that FALCA improves long-horizon deep search performance over backbone and harness ablations, while reducing confirmation bias and error accumulation through more effective falsification and research-state revision.
https://arxiv.org/abs/2610.28361
Spatial reasoning asks a model to work out where objects are in 3D space, how they relate to one another, and how they move. Agentic VLMs have recently brought large improvements on such tasks by letting the model actively gather evidence with 3D perception tools instead of answering in a single pass. Even so, on many questions the tools return the right evidence and the model still does not arrive at the correct answer: the gap between model and tools, where raw readings become usable conclusions, is left unfilled. We present S-Agent 2.0, a spatial reasoning agent that equips an off-the-shelf general coding agent with a command-line perception toolkit, and we design the interface around one principle: help the VLM close the evidence loop: acquire scene evidence, remember it in a persistent scene memory, and interpret each reading in plain spatial language. This design keeps the full flexibility of a coding agent, and every reading it acts on stays grounded in the tools' geometry. On MMSI-Bench and ReVSI, the toolkit improves a strong open-source model, Qwen3.8-27B, by +13.9 and +20.5 points over the same agent without tools, and a strong closed-source model, Gemini-3.8-Flash, by +11.2 and +9.6 points. With the open backbone S-Agent 2.0 reaches 66.5 on MMSI-Bench and 82.3 on ReVSI, ahead of the specialized system SpatialClaw on the same backbone (62.6 and 74.5), and with Gemini-3.8-Flash it reaches 74.1 and 90.5 against its 67.0 and 79.7. Both tool gains shrink as the backbone grows more capable, but SpatialClaw's shrinks far more on ReVSI, from +13.2 to +2.7, while ours stays at +9.6. S-Agent 2.0 also works across different general coding agent harnesses, such as Codex and Claude Code.
https://arxiv.org/abs/2610.28354
Autonomous video editing from open-world resources remains a challenging problem in multimedia content creation. Retrieval-based methods are constrained by fixed source material and lack creative flexibility, while generative models struggle with long-horizon coherence and often diverge from user intent. Both paradigms fail to replicate the structured, multi-stage reasoning that underlies professional post-production. To address these limitations, we present Auto-Director, a tool-augmented multi-agent framework that mirrors professional editorial workflows: a Planning Agent decomposes abstract topics into fact-grounded scripts via retrieval-augmented planning; a Material Agent indexes open-world footage through shot segmentation and visual tagging; an Editor Agent assembles semantically aligned clips with MLLM-driven spatial adaptation; and a Critic Agent governs an iterative Reflect-and-Revise loop that checks scene-level alignment and pacing. To rigorously evaluate this new paradigm, we introduce VEdit-Bench, a benchmark of 100 expert-curated topics with human-annotated Golden Scripts and a five-dimensional metric suite covering Narrative Logic, Factual Accuracy, Semantic Alignment, Compositional Quality, and Stylistic Cohesion. Extensive experiments demonstrate that Auto-Director significantly outperforms baseline methods in both automated metrics and human evaluation, effectively bridging the gap between amateurs and professional-grade video production.
https://arxiv.org/abs/2610.28346
Large language model (LLM) agents increasingly use persistent memory to personalize responses, and personal attributes in this memory pose a privacy risk if exposed. We ask how consulting memory during dialogue changes what users go on to say, and thus what the memory comes to reveal. In multi-session simulations, a simulated user with 24 personal attributes talks with a support agent that does or does not consult memory, and in both settings attributes are inferred from the full accumulated record. Across four support models, memory raises response quality but also empirical leakage, the share of attribute values correctly inferred from the record, by a margin that widens over sessions. The cause is a loop in ordinary, non-adversarial assistance. Memory-conditioned responses carry earlier values forward, often as presuppositions, and users affirm them or leave them uncorrected, so that cues and the agent's own guesses become recorded values. The loop reinforces itself, and removing the agent's mentions of an attribute lowers its later disclosure about twice as much as single-turn effects predict. Users cannot leave it on their own, since correcting a value discloses the attribute, declining to discuss it shifts later predictions toward sensitive values, and incorrect values left in place become entrenched. The loop is best weakened at the agent's response. Instructing the agent not to state or presuppose attributes brings leakage to about the no-memory level while keeping most of the quality gains, whereas filtering or anonymizing what users say or what is stored gives up much of them.
https://arxiv.org/abs/2610.28315
Natural-language instructions often rely on high-level abstractions, such as asking an agent to ``stack blocks in a pyramid.'' Interpreting abstract instructions requires models to both identify the abstraction intended by the speaker, and unroll it into the many concrete actions that instantiate it. Language models struggle here: prior work has shown that performance degrades as the level of abstraction in the instruction rises. To bridge the gap between natural language abstraction and concrete actions, we propose to borrow from coding environments the notion of a {\em domain-specific language} (DSL), an explicit representation layer whose documented primitives name recurring abstractions that expand into concrete actions. We demonstrate the efficacy of DSLs for NL interpretation on \textsc{Hexagons}, a visually-grounded instruction-following task graded for abstraction. We further ask whether language models can induce such DSLs themselves from domain data. Our results show that while code generation consistently improves over direct inference, code generation over a human-curated DSL yields dramatic gains, up to 10 absolute F1 points, reaching the human skyline, with gains concentrated at {\em higher} abstraction levels. We confirm this pattern on the \textsc{Text2CAD} benchmark. At the same time, model-induced DSLs recover only part of this gain, remaining inconsistent across runs and short of their human-curated counterpart. Overall, the right representation closes much of the gap caused by high abstraction --- but inducing that layer of representation automatically is where models still fall short, and where we see a strong opportunity for the community to make progress.
https://arxiv.org/abs/2610.28311
Teams of large language model (LLM) agents are increasingly applied to complex tasks, but their collaboration protocols are mostly designed empirically, without convergence guarantees. We formalize collaborative problem solving as block optimization: each agent improves one part of a shared solution, guided by its local objective plus a correction for how its changes affect the other parts. A coordinator checks every proposal against the global objective and merges proposals that do not interfere with each other. We prove linear convergence up to an error floor that vanishes when the corrections are exact. Interfering proposals can also be merged once their combination has been checked; the rate then depends on how well the proposals actually combine, not on worst-case interactions. With GPT-OSS-120B agents on robot routing, a three-agent team finds collision-free plans in every run, better than those of a single agent that controls all robots. On a larger routing task, a six-agent team completes its search about twice as fast as the single agent (in median). Merging the best checked combination of proposals, rather than only proposals that do not interfere, cuts the team's search time by about 30%. With constants measured on the runs, our convergence bound holds in every round and follows the observed progress. We also test the theory on query planning in SQLite and on a synthetic task.
https://arxiv.org/abs/2610.28286
Multimodal large language models (MLLMs) have substantially advanced chart understanding and reasoning, yet their performance remains highly uneven across chart types. While modern MLLMs perform well on common charts, their accuracy drops sharply on long-tail charts with diverse visual structures and reasoning requirements. Tool-augmented agents can improve complex chart reasoning by introducing specialized visual capabilities, but manually engineering strategies and tools for the heterogeneous and evolving long tail is difficult to scale. We introduce \textbf{ChartEvo}, a recursive self-improvement framework that enables chart agents to adapt to underperforming chart types through experience-driven harness-level self-improvement. ChartEvo jointly evolves reusable chart-specific Skills and executable Tools, while learning reusable local tool-call chains to compose evolved capabilities and control the inference overhead of tool-augmented reasoning. On long-tail charts from ChartBench and ChartX, ChartEvo improves accuracy over its base MLLM, Qwen3.7-Plus, by \textbf{45.6\%} and \textbf{32.5\%}, respectively, demonstrating the effectiveness of recursive self-improvement for long-tail chart adaptation.
https://arxiv.org/abs/2610.28282
Reasoning about fine-grained placement constraints, such as support and containment, is essential for realistic 3D scene creation. It remains a significant challenge for existing methods that rely on simplified object representations like oriented bounding box (OBB), which are blind to the detailed geometry. To address this limitation, we introduce GALA, a geometry-aware language model with explicit point cloud perception for controllable object placement. Our model performs autoregressively by predicting the 6D pose of one target object at a time conditioned on the scene context and placement instruction. We utilize a two-stage training strategy: the first stage aligns geometric and textual modalities through pretraining tasks, and the second stage fine-tunes the model for placement. To facilitate this task, we also curate a multi-source scene dataset covering diverse room types and fine-grained furniture arrangements, which will be open-sourced for community benefit. Experiments on our benchmark show our model significantly outperforms baselines without explicit geometric reasoning. We further develop a multi-stage plan-place-verify agent pipeline that uses the model for text-driven scene generation. Project Page: this https URL
https://arxiv.org/abs/2610.28280
Memory-native evolution requires making memory an intrinsic capability of foundation models, enabling them to continuously accumulate and utilize information. To this end, we introduce MemT-1.0, a new architecture of memory foundation models that internalize memory as part of model computation. Building on Metis, MemT-1.0 employs Gated DeltaNet-2 with a stable token-level memory update mechanism within each turn. We further introduce Mixture-of-Storage to scale native memory capacity. Following a deliberate backbone preparation, we develop a two-stage training pipeline consisting of continued pre-training and post-training, supported by 34B tokens of training data and efficient training and inference infrastructure. We release a model family comprising MemT-1.0-Nano and MemT-1.0-Flash, and conduct a comprehensive evaluation of memory and general capabilities. The results show that they outperform the parametric memory baselines on average and remain competitive with retrieval-augmented methods, while largely preserving general capabilities. At a history length of 128K tokens, MemT-1.0-Nano achieves approximately $1.86\times$ end-to-end inference speedup and a $66\times$ reduction in persistent storage relative to full context KV cache. By internalizing retrieved procedural experience, MemT-1.0 improves task success on agentic tasks, providing a practical step toward memory-native evolution.
https://arxiv.org/abs/2610.26825
Recent advances in visuospatial understanding and agentic reasoning enable direct robotic manipulation with general-purpose multimodal models, but their embodied capabilities remain poorly understood. This paper systematically evaluate GPT-6 Astra for closed-loop robotic manipulation using a lightweight agent execution framework. We first probe three fundamental embodied capabilities-depth perception, embodied in-context learning, and tactile understanding-and demonstrate that the model can exploit depth information, acquire simple manipulation strategies from contextual demonstrations, and use tactile feedback to correct its actions. We then evaluate GPT-6 Astra across five established manipulation benchmarks along six capability dimensions. Despite competitive performance on several benchmarks-26.92\% success on RoboDojo and 76.0\% on RoboTwin 2.0-our analysis reveals a pronounced gap between semantic reasoning and physical execution, particularly in consequence-aware action planning, precision, and complex motion coordination. To further examine these limitations, we introduce LIBERO-GeoMotion, a new benchmark of geometry-constrained tasks that require precise pose alignment, coordinated translation and rotation, and anticipation of physical action consequences. GPT-6 Astra achieves only 11.1\% zero-shot success, exposing the difficulty of translating spatial understanding into physically feasible motion. Real-world experiments corroborate these findings: zero-shot execution is feasible for simple tasks, yet persistent deficits remain in motion feasibility, precise control, and physical safety, while substantial inference latency further hinders practical deployment. Overall, our results characterize the emerging embodied capabilities of general-purpose multimodal models and delineate the key challenges toward safe, efficient, and reliable robotic manipulation.
https://arxiv.org/abs/2610.28259
Despite rapid progress in text-to-motion generation, existing methods are commonly designed for single-shot generation. When users are dissatisfied with specific motion details, they are often forced to regenerate the entire sequence from scratch, which is computationally inefficient and potentially destroys previously established kinematic context. A practical generation system should instead support iterative user feedback and refine only the affected spatio-temporal regions while preserving the remaining motion. Therefore, we introduce a conversational motion generation paradigm that requires the system to coordinate instruction understanding, motion generation, localized editing, and quality assessment. Recent advances in LLM-driven multi-agent systems provide a promising foundation for such role-specialized coordination. To tackle these challenges, a Self-evolving Multi-Agent RefinemenT Framework (SMART) is proposed for conversational motion generation. Within SMART, to preserve semantic consistency, we design a semantic-guided masked motion editing mechanism, which precisely grounds natural language feedback into spatiotemporal motion regions to enable localized refinements without altering unedited regions. To reduce redundant exploration, we propose a memory-based self-evolving strategy that dynamically accumulates motion editing knowledge from interaction history and reuses past successful experience. Extensive experiments demonstrate that SMART effectively supports multi-turn conversational motion generation and enables efficient motion refinement.
https://arxiv.org/abs/2610.28210
We introduce JAXbounce, a continuous control pong-like benchmark designed to evaluate active inference beyond discrete, low dimensional environments. JAXbounce combines continuous states and stochastic dynamics in discrete time with flexible and composable observation models that allow representing the environment as a state vector or a pixel grid, corruptible through the rich family of noise models we provide. It is fully differentiable and parallelisable in JAX. We run over 10,000 agent simulations on our environment comparing a baseline deterministic solution, to a state-based active inference agent with Unscented Kalman Filter perception and expected free energy planning, and a pixel based agent whose measurement model is a pretrained neural network encoder. All agents are evaluated across three scenarios of increasing difficulty with eight different noise conditions. Our experiments characterise how performance of continuous state agents scales with planning, planning horizons, observation modalities and knowledge of the noise process, exhibiting preference-oriented behaviour even in the presence of increasing uncertainty. We release JAXbounce as a reproducible benchmark for continuous control active inference research.
https://arxiv.org/abs/2610.28203
Recursive self-improvement (RSI) of agent harnesses has emerged as an effective approach to enhancing the capabilities of large language model (LLM) agents. By searching the harness space for a specific LLM on a given dataset, RSI can discover a harness tailored to the capabilities and behavioral characteristics of that model. However, such optimization often creates a strong coupling between the learned harness and its target LLM, limiting generalization across models and requiring substantial computational resources to adapt to new LLMs. Moreover, existing RSI methods typically optimize a harness using feedback from a single model and evaluate its generalization to other models only after training. This paradigm treats model differences primarily as a criterion for evaluating generalization rather than as valuable evidence for optimization. In this paper, we introduce a new perspective that treats models as data and places the harness at the center of optimization. Building on this perspective, we propose \textsc{MaD-RSI}, a framework that directly optimizes a shared harness across multiple heterogeneous LLMs by incorporating their diverse failure trajectories into the training process. Rather than assessing model differences only after optimization, \textsc{MaD-RSI} leverages these differences as training evidence to guide the self-improvement of a shared harness. Furthermore, we introduce a new evaluation framework with two complementary metrics designed to assess the effectiveness of harness optimization across models. Experiments across multiple datasets and LLMs demonstrate that \textsc{MaD-RSI} improves generalization over existing approaches while reducing training costs.
https://arxiv.org/abs/2610.28201
Object-centric reinforcement learning agents typically receive each object's position in a fixed global frame, even though their decisions usually depend on where objects are relative to one another. These absolute views often fail to capture the local context that is most relevant to the agent's behavior. As a result, an agent must relearn the same response at every location where a configuration can occur, and its performance collapses when the scene is merely shifted. In this work, we propose a shift toward Object-Relative Coordinates fixed to Anchor (ORCA), where entities are described in a relative frame of reference. To operationalize this idea, we introduce Object-Relative inductive-Bias Transformers (ORBiT), a transformer-based architecture for processing anchor-relative inputs in reinforcement learning. Our results suggest these relative representations improve performance for both MLP and transformer agents. Furthermore, we demonstrate that ORBiT outperforms the pixel-based PPO baseline, achieving an aggregate HNS IQM greater than 1.0 over 13 Atari games. ORBiT learns the game of Foosball from scratch, dominating all baselines. In our controlled Tag environment, we further show that ORCA extends to rotations, that ORBiT generalizes to unseen numbers of distractors, and that these gains require a decision-relevant anchor.
https://arxiv.org/abs/2610.28197
Recursive self-improvement (RSI) requires agents to diagnose system bottlenecks and coordinate improvements across training and inference. We refer to the agents' capability to jointly optimize training data, the trainer, and the inference harness as cross-component co-design. We introduce VibeTraining-Bench, a benchmark for evaluating this capability across tasks spanning terminal operation, software engineering, multi-turn tool use, and mathematical reasoning. Within each task, research agents start from an identical initial agent system under a fixed resource budget. Guided by validation feedback, they iteratively refine data, trainers, and inference harnesses, then select and submit a final agent system for evaluation on the test set. To prevent reward hacking, we enforce three safeguards: test data isolation, separate research and grading containers, and network restrictions for research agents. Our evaluation results show that frontier research agents substantially improve target agent systems. For example, on SWE-bench Verified, GPT-6-Astra raises the target agent system's performance from 32.9% to 53.7%, comparable to the human-developed instruct model's 55.4%. However, there is still room to improve their ability to co-design and iteratively refine data, trainer, and harness to achieve cumulative performance gains. We hope that VibeTraining-Bench will serve as a unified platform for advancing RSI, deepening our understanding of cross-component optimization for agent systems. Code and data are available at this https URL.
https://arxiv.org/abs/2610.26342
Programmable Logic Controller (PLC) coding remains a manual, IDE-centric task that demands constant context switching between documentation, project files, and code editors. Recent work has demonstrated that retrieval-augmented large language models can generate vendor-compliant Structured Text at high compilation rates \cite{pred}, yet these systems treat code generation as a one-shot pipeline: the engineer submits a query and receives code, with no persistent knowledge of the specific plant. We present a plant-aware conversational copilot that extends this paradigm in three directions: plant-specific context ingestion, a chat-first interaction model for explanation and debugging, and a graduated tool-access ladder from chat to deployment. The system is designed for real plant infrastructure and keeps the engineer in control of each step that produces real-world effects.
https://arxiv.org/abs/2610.28160
Safe autonomous navigation of UASs requires tactical deconfliction to address conflicts that strategic coordination cannot prevent. This task is challenging under partial observability, when sensor or traffic data are missing, delayed, or degraded. Geometry-based methods can offer separation assurances but face limitations in dense encounters. Recurrent reinforcement learning has therefore been proposed to learn navigation policies that integrate observation-action histories to optimise long-term safety-efficiency trade-offs. However, operational safeguards may require a remote pilot, onboard detect-and-avoid system, or runtime assurance mechanism to temporarily override the learned policy. A research gap remains in understanding how these interruptions affect recurrent policies when the agent regains authority. Benchmark evidence shows that interruptions make task variables less decodable from the recurrent hidden state and increase post-interruption collision risk. The findings suggest that altered recurrent context prolongs post-handback degradation through an action-observation feedback loop, in which changed actions alter the flight path and subsequent recurrent updates. To address this vulnerability, we propose three interruption-aware architectures that condition recurrent processing on interruption context through separate feature streams, dedicated interruption memory, or gated environmental features. Across simulations, all three architectures preserve more decodable task information than a standard recurrent policy. Moreover, the strongest architecture reduces post-interruption collisions by 74% and interruption-induced mission failures by 69% relative to the recurrent baseline, without degrading interruption-free performance. These results show that safe interruption does not guarantee safe handback, and support interruption-aware recurrent design for resilient UAS autonomy.
https://arxiv.org/abs/2610.28121
Vision-language-action (VLA) models have achieved strong performance on standard robotic manipulation benchmarks. However, their reliability can degrade substantially when task conditions deviate from the nominal setting. Perturbations in object positions and task instructions may lead to complete task failure. Existing VLA policies generally lack an explicit runtime mechanism for distinguishing these failure modes and selecting an appropriate recovery strategy. To systematically mitigate this issue, we propose FIT-MAC, a failure-aware, closed-loop multi-agent control framework for improving the robustness of VLA policies at inference time. FIT-MAC augments a VLA policy with an inference-time control layer. First, the Planner Agent parses the language instruction into a structured task specification that captures the manipulation goal and spatial constraints, and the Grounder Agent resolves each instruction-level reference to a visual target. Next, the Verifier Agent tracks phase-specific execution progress, distinguishes target-binding errors from local execution failures, and determines whether intervention is warranted. The Correction Agent then routes permitted interventions to target rebinding or bounded grasping or placement recovery, depending on the failure type. When no intervention is required, the pretrained VLA remains the default action generator. Extensive experiments on LIBERO-PRO demonstrate that FIT-MAC improves robustness across multiple VLA backbones, consistently increasing success rates and achieving state-of-the-art performance under diverse perturbations.
https://arxiv.org/abs/2610.28109