LLM agents with similar success rates can follow different action sequences. An Agent Behavior Map represents LLM-harness combinations using centered action log-likelihoods on shared reference trajectories, without requiring new environment rollouts from the target agent. We derive error bounds relating squared coordinate distances to trajectory KL under explicit assumptions, and across eight cross-scored models the distances track the directly measured trajectory KL in rank order. Across 100 LLMs and four environments, ALFWorld-based coordinates support performance prediction and identify behavioral similarities. In ALFWorld, these similarities persist after controlling for success rates and model size, including across model families. As an extension, harness-component displacements approximately compose, with accuracy varying across components and environments.
https://arxiv.org/abs/2610.30014
Despite recent progress in dexterous reference tracking, existing models focus primarily on single-hand manipulation and a limited range of interactions, leaving the bimanual dexterous behaviors common in real life unaddressed. The scarcity of contact-rich bimanual manipulation data and the increased complexity of coordinating contacts make developing a generalist bimanual tracker particularly challenging. Therefore, we present 1) DONIC, the first generalist bimanual tracker jointly trained across operation categories and human-motion sources, together with 2) BiHOI, a multi-view dataset of 1,575 sequences spanning 229 objects and emphasizing sustained bimanual interaction, where reconstructed interactions are retargeted into robot references. DONIC combines proximal policy optimization with behavioral cloning in a feedback loop that recycles verified successful executions into training demonstrations. An object-centered per-hand reward maintains object-motion feedback while supervising each hand according to its reference contact role. Clip-Centered Advantages remove reference-dependent advantage offsets while preserving within-trajectory differences. Together, these designs enable one single policy to learn coordinated manipulation across heterogeneous references. Without finetuning, a single checkpoint achieves 86.79% success on unseen trajectories of training objects and 57.32% on held-out objects, surpassing the state-of-the-art bimanual tracking baselines by 77.36 and 45.73 percentage points.
https://arxiv.org/abs/2610.29997
Long-term memory for multimodal agents remains challenging, as it must preserve fine-grained visual evidence while tracking entity evolution across sessions. Existing abstraction-based memories compress images into text, often discarding visually discriminative details, whereas pixel-preserving memories retain raw observations but struggle to reliably associate diverse observations with persistent entity identities and track their evolving states. To address these limitations, we propose MHG-Mem, a multimodal hypergraph memory that jointly organizes entity identity, state evolution, and provenance to visual evidence. Specifically, MHG-Mem represents distinct entity mentions and their observed facts as individual nodes, grouping identity-consistent mentions and facts through occurrence hyperedges. It then synthesizes aspect-specific evolution states from these grouped observations and links them to supporting entities, facts, and source evidence through evolutionary and evidential hyperedges. To navigate this structured memory, we introduce hypergraph-based agentic search, which adaptively selects an entry layer, traverses typed hyperedges across memory levels, and inspects source observations when fine-grained verification is required. These designs support both detailed visual verification and reasoning over cross-session state changes. Extensive experiments across three benchmarks demonstrate the effectiveness of MHG-Mem, improving performance by 8.20-9.98% over the strongest baseline.
https://arxiv.org/abs/2610.29995
Indian court proceedings are held in English, so speakers of languages with limited translation technology have limited access to them. We present the first English Mizo parallel dataset of Indian court judgments. It contains 13,168 sentence pairs from the Gauhati High Court and the Supreme Court of India. Professional native Mizo translators translated complete documents; sentence pairs were manually aligned, and two independent reviewers checked the results. Our study finds that English words are borrowed in a very selective way: official and legal terms are almost always kept in English, but words for everyday things like actions, situations, and results are usually expressed in native Mizo. Mizo diacritics are also used inconsistently across the corpus. When we fine tune the NLLB 200 1.3B model on our training data, it scores 27.47 BLEU on a balanced legal test set of 1,000 sentence pairs, an improvement of 7.16 BLEU over the base model. However, it still uses English words about three times more often than a human translator does.
https://arxiv.org/abs/2610.29943
Recovering metric world-space hand motion from egocentric video supports understanding human interactions and transferring them to embodied agents. Three challenges complicate this task: multi-stage pipelines propagate errors from independently estimated hand and camera motion; monocular observations leave physical scale ambiguous; and occlusion and out-of-view hands admit multiple plausible motion trajectories. We present DewHand, a unified model for direct joint reconstruction of world-space hand and camera motion. To avoid compounding errors from multi-stage estimation, DewHand jointly predicts hand and camera motion in a shared world coordinate system within a single-stage pipeline. To resolve metric-scale ambiguity, it combines scene-level geometric features from VGGT-$\Omega$ with metric-space supervision, while hand-specific features preserve fine-grained articulation. To handle occlusion and out-of-view hands, we formulate reconstruction as conditional motion generation with flow matching. Under the same architecture, this generative formulation outperforms direct regression in both accuracy and temporal smoothness with only two sampling steps. Experiments on HOT3D and ARCTIC demonstrate improved world-space accuracy and temporal consistency over state-of-the-art methods. DewHand reduces rigid-aligned world-space error relative to StableHand from 32.9 to 28.4 mm on HOT3D and from 76.2 to 36.2 mm on ARCTIC. It also recovers camera scale within 10% on two thirds of HOT3D clips, versus about a quarter for SLAM. Moreover, in zero-shot evaluations on HoloAssist, H2O, and TACO, captured with different devices, DewHand achieves the lowest rigid-aligned world-space error (WA-MPJPE) on each dataset.
https://arxiv.org/abs/2610.29936
Forming an accurate theory-of-mind (ToM) is key to successful multi-agent collaboration and requires reasoning under uncertainty to capture multiple possible partner states. This is hard to do in the text representation space native to large language model (LLM) agents, which more easily describe a single partner state. To address this challenge, we introduce ToM2Vec, which learns to form abstract theories-of-mind in a rich latent space via a fixed budget of continuous reasoning tokens. During training, supervision for these tokens comes from the partner's actual thoughts, which the ToM tokens are trained to abstract and match. At test-time, ToM tokens are generated by each agent and act as conditioners for that agent's thoughts and actions. Across several environments covering collaborative, competitive, and mixed-motive settings (Overcooked-AI, multiparty negotiation, Decrypto, Hanabi, and Collab Escape/Capture), we evaluate ToM2Vec's ability to support multi-agent interactions and collaboration, finding consistent improvements over the base model and a variety of competitive trained and prompted baselines. We show that latent reasoning is critical, with performance dropping when reasoning is expressed in text. Moreover, we show that ToM2Vec training generalizes to partner model families not seen at train-time, including a proprietary model (GPT-5.4). In our analysis, we provide evidence that the latent tokens encode a ToM, rather than task-specific information: ToM2Vec's tokens improve the agent's ability to directly answer questions about partner beliefs, desires, and next actions.
https://arxiv.org/abs/2610.29934
A benchmark is not merely a collection of test questions; it naturally induces an empirical measure over difficulty. In this work, we develop this measure-based view of benchmark evaluation. This perspective allows us to identify and formalize two central failure modes: measure mismatch, where the benchmark difficulty distribution differs from the intended difficulty distribution, and coverage gaps, where uncovered regions along the difficulty axis prevent benchmarks from detecting meaningful localized training progress. We propose two diagnostic metrics that capture these two failure modes and provide rigorous theoretical guarantees. Empirically, we analyze 25 popular benchmarks spanning 7 domains using carefully estimated item difficulties. Our results show that many benchmarks implicitly overweight certain difficulty regions, so their leaderboard conclusions should be interpreted with caution; others leave substantial portions of the difficulty axis uncovered, limiting their ability to monitor the model improvement process. Finally, we turn diagnosis into action by introducing BenchFill, a simple difficulty-targeted item rewriting algorithm that effectively reduces local coverage gaps.
https://arxiv.org/abs/2610.29927
Diffusion-based video generation models (VGMs) can produce visually plausible videos, yet their camera ego-motion often drifts over long horizons. Camera ego-motion determines how the viewpoint changes between frames and is essential for maintaining consistent geometry and trajectories. To address this problem, we propose CausalAlign, a causal alignment framework with two components. First, we diagnose how precise ego motion is represented, used, and retained within VGMs using linear probes and causal interventions, revealing a rise-and-fall pattern during denoising. Second, we strengthen ego-motion state in VGM by aligning the representations at the identified layers to a 3D foundation model through delta-token space. This space encodes the changes between consecutive frames, allowing the alignment to focus on ego-motion dynamics rather than static scene content. With Wan2.2 fine-tuned on DL3DV and RealEstate10K, CausalAlign can largely improve motion accuracy, geometric consistency, and temporal smoothness, while preserving visual quality. For example, it improves geometric consistency by more than 20% relative to the base model. Moreover, with the fine-tuned VGM, CausalAlign improves the success rate of world action models (WAMs) by 10 points on mobile manipulation tasks of RoboCasa365 benchmark. Overall, CausalAlign improves ego-motion consistency in diffusion-based VGMs and yields noticeable gains in embodied models.
https://arxiv.org/abs/2610.29915
Geometric structure is essential for robotic manipulation and understanding the 3D world. Most VLA models rely on 2D representations of current observations, while geometry-aware approaches often require additional 3D information. However, geometry inferred independently from individual observations is often discarded rather than accumulated into a persistent task representation. Our key insight is that action generation needs a compact, task-relevant geometric abstraction that can be continuously updated, rather than a complete, renderable 3D reconstruction at every step. We introduce GeoMem-VLA, a VLA framework that internalizes explicit 3D supervision into dedicated geometric tokens and maintains them as temporal memory for action generation, without directly aligning the VLM's native visual embeddings with the teacher feature space. During training, a frozen geometry foundation model supervises learnable GeoPlan tokens through a geometric flow-matching objective over the current scene point map and future end-effector tracks. These tokens are integrated with the memory of observation representations, where historical information is retrieved, adaptively fused with current observations, and consolidated to retain event frames as the task progresses. At inference, the policy retrieves historical representations and fuses them with the current working representation to predict actions, without invoking the 3D teacher or explicitly reconstructing the scene. After benchmark-specific downstream adaptation, GeoMem-VLA achieves 98.9% average success on LIBERO and 91.10% / 91.24% on RoboTwin's clean/randomized settings. Across five real-world tasks, GeoMem-VLA achieves 78.0% average success. These results suggest that internalizing and remembering 3D scene understanding is a promising approach to robot control.
https://arxiv.org/abs/2610.29866
General-purpose robots must handle tasks, objects and environments they were never trained on, yet zero-shot generalization remains one of the least solved problems in physical AI. In digital AI, zero-shot capability grew with the volume and, above all, the diversity of training data, much of it sourced from the crowd. Robotics instead relies on paid collection by a few well-funded teams, which yields volume without diversity. We formulate zero-shot generalization in physical AI as coverage of the deployment distribution, and show that more samples from the same collectors shrink the unseen region only slowly, while each new contributor can extend it. Building on this and on zero-shot learning, we propose a shared latent space for robot actions that combines multi-modal alignment, generative augmentation, and noisy-label learning. As a scalable source of diverse data, we propose a community of developers building applications on one standard, approachable robot, Origami. We close with a testable hypothesis and an evaluation protocol relating real-robot zero-shot success to the diversity of contributed data.
https://arxiv.org/abs/2610.29829
Digital art generation has undergone a massive paradigm shift, moving from static image synthesis to dynamic video generation that can mimic the human painting process. While existing models can synthesize visually stunning time-lapses of paintings being created or "unpainted," they largely treat the creative process as a black box. Current conditioning mechanisms are either too rigid, relying on static geometric cues like Canny edges or depth maps, or too holistic, utilizing simple scalar progress variables that offer no localized control. Consequently, users lack the agency to steer how a painting evolves over time. In this work, we argue that true control over the video generation of artwork requires a joint understanding of two fundamental dimensions: where an artist acts, and when those actions take place. To achieve this, we introduce the Painting Change Map, a novel spatio-temporal control mechanism that explicitly tracks normalized structural changes across a 1,000-timestep continuum, a resolution sufficient to capture fine-grained stroke-level changes while remaining computationally tractable. By mapping localized visual differences into an encoded RGB space, our representation enables fine-grained guidance for both the forward painting and reverse unpainting processes. Extensive benchmarking demonstrates the efficacy of our approach. We outperform existing control baselines and achieve competitive or superior results compared to state-of-the-art painting methods. Furthermore, under oracle conditions, our method surpasses all baselines by a significant margin. Code is available at this https URL.
https://arxiv.org/abs/2610.25369
Object detection models rely on large-scale annotated datasets that require substantial manual annotation effort. The labeling costs further increase when annotation uncertainty is captured through soft labels, as multiple annotations must be collected for each object. We address this challenge by introducing a semi-supervised framework for the uncertainty-aware annotation of object detection datasets. Our approach leverages open-vocabulary object detectors to generate region proposals and semantically meaningful object representations. Based on these representations, we construct an object-level similarity graph and propagate probabilistic label information. Our framework assigns soft labels to previously unlabeled objects, quantifying both aleatoric and epistemic uncertainty. We evaluate our method on four object detection benchmarks with soft-label annotations and demonstrate that high-quality annotations can be obtained with only a small fraction of manually labeled objects. Furthermore, we show that detectors trained on semi-automatically annotated data achieve performance comparable to models trained on fully manually annotated data. We achieve state-of-the-art downstream detection performance for the task of semi-supervised object detection on the COCO dataset, with 40.5% AP virtually matching the performance of the model trained on fully manually constructed data (40.9%) at only 1% of labeling costs. These results highlight the potential of open-vocabulary models and graph-based label propagation for efficient, accurate and uncertainty-aware pseudo-labeling.
https://arxiv.org/abs/2610.29788
Most contemporary artificial intelligence (AI) systems are released with frozen parameters and improve through external updates, whereas an ideal system would keep improving from its own experience, a capacity we call recursive self-improvement (RSI). Yet studying RSI requires an environment that is continuously changing, objectively verifiable, and naturally grounded, posing a fundamental challenge for agent evolution. Here we introduce DeepEvolve, a sustainable evolution agent system grounded in future event prediction, in which agents continuously interact with a dynamically evolving environment and improve by internalizing and externalizing the experience gained through these interactions. A living environment synthesizes verifiable tasks, and a recursive-evolution engine turns the reasoning trajectory behind each prediction back into capability: decoupling search from prediction adapts parameter-level evolution to the contamination-prone live environment, while distilling reusable skills lets the agent evolve from the limited live trajectories such an environment affords. On the external FutureX leaderboard, which evaluates predictions against real-world outcomes and is updated weekly, our self-improved forecaster ranked first across all systems over three consecutive weeks, achieving up to a 195% improvement in rating. On our synthesized evaluation, it ranked among the top three across four base LLMs, outperforming the strongest baseline by up to 10.7 Bradley--Terry points. More broadly, these results suggest that a system built for self-improvement is best understood as an agent that co-evolves with a genuinely living, open-ended environment, pointing to a shift in AI from training static models on fixed data toward cultivating agents that grow stronger from their own experience, with such an open world as the indispensable basis of that growth.
https://arxiv.org/abs/2610.29784
Vision-language perception has achieved impressive progress in aligning natural language with visual observations, yet grounding high-level semantics into part-level physical interaction remains challenging. To address this gap, we propose UniRAP, a unified model for inferring part-level physical affordances and mapping language instructions to actionable geometric representations. UniRAP formulates this problem as a conditional multimodal generation task, integrating visual inputs, textual instructions, and optional prompts into a shared spatiotemporal representation space through a unified interface token mechanism. To predict executable contact geometry, we introduce a Unified Affordance Decoder (UAD), which jointly performs object detection, part-level affordance segmentation, and 4-DoF interaction pose estimation by leveraging intermediate segmentation features. In addition, we propose a curriculum-based transfer training strategy that progressively adapts the model from general visual parsing to interaction-aware perception, improving data efficiency under limited textual annotations. Experiments show that UniRAP achieves state-of-the-art performance on referring expression segmentation, affordance grounding, and interaction pose estimation, while maintaining strong spatiotemporal consistency in dynamic video scenarios. These results demonstrate the effectiveness of UniRAP as a unified perception framework for language-guided physical manipulation.
https://arxiv.org/abs/2610.29768
Memorization inflates the benchmark scores of large language models (LLMs), since a model can reproduce answers it saw in training. Researchers test for it with consistent identifier renaming (CIR), which gives every identifier in a task a new name, and treat a lower score on the renamed task as evidence of recall. We test this method on the Temporal Logic of Actions Plus (TLA+) language, whose model checker acts as an oracle by confirming whether a renamed task preserves the exact behaviors of the original. Across 111 TLA+-Bench tasks, renaming lowers the correctness of Claude Opus 4.8 from 28% to 18% and of GPT-5 from 9% to 7%. Most of this decrease comes from how the test grades, which requires exact names that most descriptions never state. Grading by behavior shrinks the decrease to about 3 percentage points for Opus 4.8 and to 0 for GPT-5. In two model families fine-tuned on disjoint halves of the tasks, renaming removes about half of the training gain in likelihood and costs 4.9 percentage points (Qwen) and 1.3 percentage points (Gemma) on unseen tasks. A lower score after renaming therefore mixes memorization, name-based grading, and the cost of new names.
https://arxiv.org/abs/2610.29767
With the advent of foundation models, robots are increasingly capable of understanding and executing explicitly specified human tasks. Extending these capabilities to open-ended tasks, however, requires robots to infer appropriate actions from the observed scene. Household organization exemplifies this challenge, as robots must often act without detailed instructions, predefined object vocabularies, or known object-receptacle associations. While robots may follow instructions or learn organization preferences from demonstrations, inferring the latent organization of an occasionally changing scene and placing a novel object consistently with it remains challenging. We propose an open-world multi-attribute reasoning pipeline that grounds unknown objects across views and constructs an instance-level 3D scene graph for placement reasoning. First, a vision-language model proposes labels together with attributes such as content and packaging type, which are grounded through segmentation, depth, and multi-view association. Then, an LLM reasons over this representation to infer the latent shelf organization and rank scene-consistent object placements without explicitly user-provided preferences. The resulting placement rankings guide subsequent geometric and kinematic feasibility checks for execution. Our experimental evaluation shows that our approach leads to improved instance mapping and placement coherence over single-view language-grounding and geometry-only baselines, enabling autonomous placement of previously unseen objects without predefined object-receptacle mappings or class-specific retraining.
https://arxiv.org/abs/2610.29761
Large language models (LLMs) are increasingly deployed as agents, yet it remains unclear how their foundational capabilities translate into agentic capabilities. End-to-end scores leave unresolved whether low benchmark capability or weak deployment drives a failure, limiting actionable diagnosis. We bridge foundational and agentic capabilities through an operation-level measurement framework. We represent each model with a foundational profile derived from capability benchmarks and an operation profile derived from interaction trajectories, and define capability realization gaps as deviations of observed operation performance from predictions based on foundational capabilities. Experiments on fifteen model services in $\tau^2$-Bench show that foundational profiles only partially predict agentic operations. Models with comparable profiles can differ substantially in execution, and these gaps remain consistent across task subsets. Operation profiles add information and substantially improve task-score prediction. The framework locates execution departures at the operation level to inform model development and agent evaluation. We will release our code and analysis artifacts.
https://arxiv.org/abs/2610.29751
Whole slide image (WSI) analysis enables computational diagnosis and prognosis, but gigapixel images and limited annotations make slide-level learning challenging. Multiple instance learning addresses this task by aggregating patch representations from frozen pretrained encoders. Recently, Mamba has enabled efficient modeling of long patch sequences. However, task supervision alone does not explicitly constrain information recovery during feature adaptation, while Mamba couples local processing with long-range propagation rather than retaining separate representations for fusion. Motivated by these challenges, we introduce LEAF-Mamba, a framework that jointly addresses latent evidence adaptation and fusion for frozen-feature WSI analysis. A reconstruction-regularized adapter learns compact, task-specific representations while reconstructing the input features. Parallel Mamba and convolutional streams then capture long-range dependencies and sequence-local interactions, with an input-dependent gate modulating their joint representation before slide-level pooling. Experiments across feature extractors demonstrate improved average performance over strong MIL baselines in both diagnostic classification and survival prediction. Component analyses further support the contributions of adaptation and fusion. These findings highlight the value of jointly designing feature transformation and contextual aggregation to translate pretrained representations into effective slide-level predictions.
https://arxiv.org/abs/2610.29746
Vision-language-action (VLA) policies need to recognize gaps in their training knowledge to request useful demonstrations or assistance in new situations, especially when failures are costly. Disagreement within an ensemble of independently trained policies can guide these decisions, but requires training and running multiple policies. We propose post-hoc kernel-variance heads that estimate epistemic uncertainty from the embeddings of a single policy. Each head computes the conditional variance of a Gaussian process conditioned on embeddings from the training demonstrations. Fitting requires no regression targets or gradient updates and leaves the policy unchanged. In experiments with SmolVLA on LIBERO-10, the kernel variance heads perform competitively with two-policy ensemble scores in task-level correlation with task success, in demonstration acquisition during active learning, and in referral to a stronger supervisor policy as a proxy for human assistance. For SmolVLA, the head on the vision-language backbone reduces uncertainty-scoring time by up to approximately a factor of 50 compared with ensemble scores, while also substantially reducing setup costs. We also show that the established evaluation protocol on LIBERO-10 primarily rewards recognition of coverage differences between tasks, while execution variability weakens assessment of within-task rankings. Thus, controlled perturbations provide a complementary evaluation: modality-specific heads identify unfamiliar camera, instruction, or state inputs, while fused heads can detect unfamiliar combinations of individually familiar inputs. With a supervisor proxy trained on the evaluated perturbation families, the decoder head improves within-task referral over ensemble disagreement. These findings show that useful uncertainty estimates for adaptive robot learning can be obtained from a single policy.
https://arxiv.org/abs/2610.29730
We present SpatialDex, a framework that learns 3D-grounded bimanual dexterity from RGB-only human videos through reconstruction-augmented visuomotor pre-training. The central idea is to learn human behavior together with its spatial context. From each video, we reconstruct the scene geometry and estimate the hand motion, align them at a shared video-level scale using the hand-size prior of 3D hand estimates. We retain the reconstructed geometry as both a policy input and a prediction target. The policy grounds the token grid of a pre-trained vision-language model in this geometry through gated residual fusion, is trained to predict future scene geometry alongside wrist and finger actions, and generates finger motion conditioned on the predicted trajectories of both wrists. Pre-trained on 1M human-video clips and fine-tuned with a small number of robot demonstrations, SpatialDex outperforms the state-of-the-art methods by 16.5 points on nine simulated dexterous tasks across two embodiments and by 38.3 points on six real-world bimanual dexterous tasks. Under a matched comparison, pre-training with reconstructed geometry improves success by 14.2 points over pre-training on hand motion alone.
https://arxiv.org/abs/2610.29716