Recent world action models provide visual foresight and future prediction for robot manipulation, but lack explicit mechanisms for compositional skill reuse. Agentic robotics combines code-based planning and reasoning with reusable skills, but often lacks predictive grounding in physical dynamics. We introduce AW-0, an agentic world action model framework that integrates code-based planning with joint video and action prediction. We jointly model code, future video, and robot actions as three coupled generative streams within a unified mixture-of-transformers architecture. Within this architecture a code expert generates parameterized skill routines and control logic while video and action experts generate future visual states and low-level motor commands. Code serves two complementary roles: it structures multi-step prediction and control within the world model and represents skills as reusable programs for subsequent agentic execution. We further introduce an automated curation pipeline that labels robot and human video trajectories with aligned programs and consolidates recurring routines into reusable skill libraries. Evaluations on RoboTwin 2.0 and physical bimanual manipulation tasks show improved task performance over VLA and WAM baselines, alongside gains in language following, semantic reasoning and robustness, demonstrating that agentic code enables connection between planning, prediction and execution within WAMs.
https://arxiv.org/abs/2610.30136
Video world models predict future frames from past frames and actions. They serve as simulators in which agents train, plan or are evaluated, and that humans can control interactively. They generate in the latent space of a video autoencoder, whose compression sets their cost per frame and how long each action waits to take effect. Yet world models often reuse the autoencoders of text-to-video generators, built for offline generation with no agent waiting and, without their training data and code, not retrainable at another compression. We therefore ask how, where and how much a world model should compress. We build CADRE, an open family of causal diffusion representation autoencoders spanning multiple spatio-temporal compressions. Its members differ only in a small bottleneck on frozen features and share a diffusion decoder self-distilled to one or a few steps. We train the same world model on each autoencoder in two domains, manipulation and navigation, with two environments each. CADRE forms most of the latency-quality frontier, especially with a moving camera. Our study also leads to four findings. At strong compression, a diffusion decoder is sharper than perceptual regression. In robot manipulation, temporal compression is more effective in the autoencoder than in the world model. Manipulation and navigation call for opposite compressions: temporal compression costs little when the camera is still, and spatial compression when it moves. Surprisingly, with a still camera, coarser spatial tokens hurt motion far more than image quality. Code, models and a live demo are at this https URL
https://arxiv.org/abs/2610.30129
Existing sequential recommenders usually allocate a fixed computational budget to every item in a user's interaction history, regardless of the item's contribution to the final prediction. We challenge this de facto design with two diagnostic findings. (1) Non-uniform computational need: items within the same sequence vary drastically in how much computation they require. Most converge after shallow processing while a critical minority only stabilizes at full depth. (2) Suboptimality of fixed allocation: given oracle access to the target item, a non-uniform depth assignment consistently outranks the fixed one, indicating that existing uniform computation both wastes capacity on already-converged items and sacrifices overall recommendation quality. These observations motivate a shift from fixed-depth computation to item-level adaptive reasoning. To this end, we propose LoopRec. LoopRec recursively applies a single weight-shared block and introduces a lightweight gate at each recursion boundary that makes a binary exit-or-continue decision for every item independently. Items whose representations have sufficiently matured exit early, while those requiring deeper reasoning continue to subsequent recursions. This design converts the fixed global depth into a learned, per-item property without auxiliary depth labels, and is readily adaptable to diverse backbone architectures. Extensive experiments on public benchmarks with four backbone families demonstrate that LoopRec consistently outperforms matched fixed-depth counterparts. Further analysis reveals that LoopRec's learned allocation exhibits interpretable patterns aligned with our post-hoc oracle analysis: lower-frequency items and more recent interactions naturally receive deeper computation. Our code is available at this https URL.
https://arxiv.org/abs/2610.30128
Existing world models typically perceive a scene through current visual frame or a narrow history window. However, these observations may not reveal the physics properties that determine transition dynamics, such as an object's mass distribution, joint damping, or surface friction. Without calibrating these physics factors for world models, predictions tend to regress toward an empirical prior and induce severe drift in novel test scenes. To this end, we propose PhysiCalWorld, which calibrates action-conditioned world models to the instance-specific dynamics via in-context prompting, without fine-tuning or analytical physics modeling. Our method encodes an exploratory interaction clip collected within the test scene into a compact physics descriptor token, which grounds subsequent predictions in the scene's actual physical behavior. PhysiCalWorld is trained end-to-end with the latent prediction loss alone, without physics labels. At inference time, the descriptor token is extracted once and can be reused across rollouts with negligible compute overhead. We evaluate PhysiCalWorld across four environments covering diverse physics variations and show that it substantially improves rollout prediction accuracy and visual planning success rate. The learned descriptors also form a physically structured latent space and generalize beyond the physics ranges seen during training.
https://arxiv.org/abs/2610.30125
World models turn visual representations into predictions and actions. We argue that their visual foundation should combine physical-state information, native language alignment, and pixel reconstruction, so that a single representation can support prediction, instruction, and inspection. However, existing encoders typically specialize in only one or two of these capabilities; we therefore introduce ALPS, a pretrained visual state encoder that unifies all three in a single set of patch tokens. Using only still images and text, we pretrain a ViT-B/16 from scratch with language, reconstruction, and spatial correspondence objectives, and then refine it via cross-view self-distillation. In a unified evaluation across fifteen public encoders, ALPS achieves the lowest aggregate LIBERO state-probe error among ViT-B models (matching the 3.5x larger V-JEPA 2-L) while maintaining strong language alignment and accurate pixel reconstruction. Downstream, frozen ALPS tokens reach the highest mean policy success on LIBERO (85.5%) when paired with our native text tower, match or exceed leading encoders on world-model planning across PushT, Wall, and Granular, and allow predicted future tokens to be decoded directly into pixels for visual inspection. We hope this work helps establish visual pretraining as a shared foundation for understanding, prediction, and action in world models.
https://arxiv.org/abs/2610.30120
Force-sensitive manipulation requires contact and load information that is not provided explicitly by visual observations. We present CW-WAM, a world action model that jointly predicts video, motion, and contact wrench. Inspired by hybrid motion-force control, it contains a unified interaction module that treats both motion and contact wrench as modeling targets and predicts time-aligned motion-wrench chunks as control references. A pair-causal attention mechanism structures the motion-wrench dependencies, while a long fixed-length wrench memory retains past interaction information. The predicted wrench chunk acts as a force reference for a 20-Hz outer-loop admittance controller within a slow-fast control system that maintains force feedback and smooth motion between model queries. CW-WAM improves contact prediction and increases the insertion success rate from 25% to 70% for square pegs with 1-mm clearance per side and from 40% to 95% for power adapters, compared with WAM without wrench input. It also improves lifting-height accuracy across different loads. Our framework with an admittance controller reduces force-reference RMSE from 4.8 to 2.7 N for peg insertion and from 2.0 to 1.3 N for wiping, respectively, with smaller force fluctuations during successful execution. Project website: this https URL
https://arxiv.org/abs/2610.30117
Through a tangle of real-world interactions, from synthetic training pipelines to data shared on the open web, frontier LLMs absorb what their predecessors and competitors create. How well does each model play its role in this ecosystem, as a creator and as a solver? We introduce Environment Duels, a dynamic agentic benchmark that evaluates both capabilities on interactive environments. Each model writes environments, each with a privileged hint, aiming for tasks that capable solvers fail without the hint and pass with it. Across nine frontier LLMs, solving and authoring prove to be distinct skills: the strongest solvers are not the strongest authors, while smaller models learn more from how others played and write the hardest environments and the most useful hints. Beyond the scores, the pairwise interactions form a microcosm of how models affect one another. Head-to-head outcomes are transitive and so yield a stable ranking; independent authors converge on the same designs; and in a reinforcement-learning study with Qwen3.8-27B, the learner's hint lift on an author's environments tracks how much training on those environments improves it on held-out reasoning and agentic benchmarks, whether the environments are its own or another model's. Each of these patterns has a counterpart in how models shape one another outside the duel. By staging these interactions under controlled conditions, Environment Duels offers a window onto how LLMs teach, challenge and learn from one another. Code is available at this https URL.
https://arxiv.org/abs/2610.30116
Multimodal agents (MMAs) sustain interaction through reasoning, memory, tools, and feedback, most visibly as computer-use agents, while robotic systems (RSs) couple sensing and actuation under physical dynamics. We define multimodal embodied agents (MMEAs) as goal-directed systems that couple multimodal task reasoning with physical action and revise decisions from the resulting feedback. This raises a central question: what changes when a multimodal agent moves from computer-use to robot-use? We introduce PAPAV, a unified capability-centric framework of five recurring functions: Perceive the current state, Anticipate action effects, Plan a feasible course, Act through an interface or body, and Verify the outcome. Defined by function rather than architecture, these capabilities let PAPAV identify what all three share and then compare MMEAs with MMAs and with RSs. Five physical constraints, from partial observability to unverifiable outcomes, leave fewer choices fixed in advance and less room to reverse errors. Across 64 benchmarks, explicit evaluation centers on Act; only 5 assess Anticipate and 3 assess Verify, leaving both largely hidden behind task success. These constraints also frame the open challenges we identify. PAPAV therefore provides a common basis for designing reliable physical agents and measuring progress across all five capabilities rather than task success alone.
https://arxiv.org/abs/2610.30108
Sequential decision-making under partial observability is difficult because agents must explore to infer hidden, task-relevant information before acting effectively. Learning such information-gathering behaviors tabula rasa via online reinforcement learning is sample-inefficient, whereas offline imitation averages expert actions across hidden states and fails to learn exploration. In this work, we propose ASTEROID, a simple and effective student--teacher supervised learning framework that can learn test-time exploration. Although a privileged expert never needs to explore, we demonstrate that a history-conditioned student can learn to do so when trained with on-policy contexts: the student first collects on-policy context under partial observability, and the privileged expert provides action labels conditioned on that context. By distilling expert actions directly conditioned on the student's on-policy history, the student learns to systematically resolve partial observability, i.e., search while uncertain and exploit once the hidden state is revealed. This enables efficient test-time exploration (similar to Bayesian posterior sampling) without incurring the impractical training-data costs of reinforcement learning. Across a diverse range of eleven different environments, including discrete exploration benchmarks, robotic manipulation, navigation, and Procgen environments, ASTEROID achieves ~2x higher returns under fixed exploration budgets, uses ~100x fewer interactions than RL baselines, and outperforms frontier models at exploration. Finally, our method transfers policies trained in simulation to vision-denied real-world robot manipulation, exhibiting efficient exploration and increasing success by +40% over standard distillation. Overall, it provides a simple yet surprisingly effective framework to learn efficient test-time exploration.
https://arxiv.org/abs/2610.30105
Vision-language-action (VLA) models have shown promise in robotic manipulation, but imitation learning (IL) alone often struggles to master complex long-horizon skills. Reinforcement learning (RL) offers an effective avenue for further improving VLA policies. However, existing VLA-RL methods typically suffer from delayed and biased credit assignment due to trajectory-level sparse rewards, while imbalanced subtask mastery creates bottlenecks that limit overall performance. To address these challenges, we propose AtomicRL, an RL post-training framework that leverages atomic task structures for reliable credit assignment and adaptive exploration. AtomicRL introduces Semantic-Aware Policy Optimization (SAPO), which uses semantic-aware gating to constrain TD residuals from failed atomic subtasks from propagating across task boundaries, mitigating credit contamination while preserving intra-subtask credit assignment and value bootstrapping. In addition, Bottleneck-Adaptive Target Exploration (BATE) dynamically coordinates task sampling and local exploration incentives based on the mastery of individual atomic subtasks, directing learning toward the remaining bottlenecks. Finally, we develop a Real2Sim2Real pipeline that bridges online RL in simulation with real-world deployment, facilitating practical transfer to physical robots. On LIBERO-LONG, AtomicRL achieves absolute performance gains of 3.6% and 4.0% over PPO across two VLA architectures. On CALVIN ABC-D, it improves full-task performance by up to 9.5% over PPO. Combined with the Real2Sim2Real pipeline, AtomicRL further improves real-world task performance by an average of 21.3%. These results demonstrate that AtomicRL effectively improves the learning efficiency and manipulation performance of VLA policies on long-horizon tasks.
https://arxiv.org/abs/2610.30097
Humanoid fall recovery requires selecting a motion that suits both the surrounding scene and the task. The same fallen pose can admit several ways to stand, with different routes, support transitions, and final headings. Yet reliable recovery alone does not provide control over which of these alternatives the robot executes. Steering this choice requires anticipating the physical consequences of a requested movement. We present RISE, an approach to perceptive humanoid recovery that lets task objectives steer how the robot returns to standing at inference time. It builds on two insights: diverse recoveries can be composed from shared movements, and anticipating how these movements unfold allows recovery to be steered toward a task objective. We learn a recovery vocabulary that connects intended movements to motor actions through sensory feedback. A visual diffusion planner learns from executions of this vocabulary to predict motion intent as future body states. Task costs guide this prediction toward a desired heading, rise speed, or path. The planner then generates motion latents conditioned on the steered intent, allowing the requested movement to shape its execution. Simulation experiments demonstrate diverse recoveries, terrain adaptation, and test-time steering without retraining, complemented by real-world demonstrations on a Unitree G1. Project page: this https URL
https://arxiv.org/abs/2610.30061
Recent advances in frontier AI models have demonstrated remarkable capabilities in visual understanding, reasoning, planning, and tool use, raising the possibility of using general-purpose AI models for robot manipulation without task-specific training. However, their manipulation capabilities have not been systematically evaluated on standardized robotics benchmarks. In this report, we present a unified closed-loop manipulation framework for evaluating frontier AI models on the LIBERO-10 benchmark. Our framework enables models to control a robot directly through visual observations, robot proprioception, and structured tool calls, primarily by specifying target end-effector poses and gripper commands, without task-specific fine-tuning or pretrained manipulation skills. We evaluate six frontier AI models, including GPT-6 Astra, GPT-6.1 Sol, GPT-6 Luna, Claude Opus 5, Claude Opus 5.5, and Gemini-4 Argon, across three reasoning effort levels, resulting in 18 configurations and 1,800 evaluation episodes. Our results show that GPT-6 Astra achieves the highest success rate of 44%, followed by Gemini-4 Argon at 43%. Increasing reasoning effort generally improves manipulation performance, but the benefits vary across models and come at additional inference cost. We also observe substantial differences across tasks, with models performing relatively well on object placement tasks but struggling with precise spatial arrangements and complex multi-step interactions. These findings demonstrate both the potential and limitations of frontier AI models for robot manipulation, highlighting the challenges of translating reasoning capabilities into reliable physical actions. We release our evaluation framework and experimental results to support reproducible benchmarking and future research on reasoning-based robot manipulation.
https://arxiv.org/abs/2610.30051
Humanoid loco-manipulation requires an effective interface between high-level task policies and whole-body control. Existing interfaces typically rely on a single action representation for both task intent and whole-body coordination. This may burden the high-level policy or leave one aspect underspecified. We present SP-HLM, a framework built on a sparse-pose-driven interface. The interface combines five task-critical body poses with a learned latent motion prior to represent spatial intent and whole-body coordination in complementary forms. SP-VLA, a vision-language-action model, first predicts task-relevant sparse poses and finger joint positions from multimodal observations and language instructions using asynchronous action-chunk inference. Given these sparse targets, SP-MGM, a motion generation model trained through two-stage distillation, reconstructs coordinated full-body motion in real time. A pretrained motion encoder maps this motion to a compact latent representation. SP-GMT, a general motion tracker, then integrates the explicit sparse targets with this implicit motion prior for whole-body control. Experiments in simulation and on a real humanoid robot demonstrate improved motion tracking, whole-body coordination, and loco-manipulation success over existing approaches. Additional results and videos are available on our \href{this https URL}{\textcolor{blue}{project page}}.
https://arxiv.org/abs/2610.30044
Robots must act under physical and social constraints while adapting to changes in their environment and human needs. Existing embodied-agent systems often focus on specified goals or abstract execution into symbolic actions, limiting evaluation in an evolving world. We introduce TARSphere, a robot-oriented full-stack framework for physically and socially grounded long-horizon embodied agents. TARSphere-Infra runs robot policies in a physics simulator with embodied NPCs and constrained dialogue. An event-driven finite-state machine (FSM) uses completed actions and delivered information to update task states and evaluate outcomes. TARSphere-Harness, its embodied brain harness, lets a frozen multimodal large language model (MLLM) act through multi-level executable skills, using observations, hierarchical memory, and execution feedback to revise its decisions. On this foundation, agent-in-the-loop curation aligns task semantics, causal dependencies, and scene geometry to construct TARSphere-Bench: 360 episodes across 30 indoor scenes. Five paired conditions assess perceptual robustness, disruption adaptation, task update, human coordination, and intent understanding for navigate-and-report and fetch-and-deliver tasks. Our evaluation of 8 MLLMs shows that general-purpose models can outperform embodied models, while task updates and human interaction remain difficult. Frequent collisions and falls further motivate evaluating execution safety alongside task success, even with a shared action interface and decision budget.
https://arxiv.org/abs/2610.30043
LLM agents with similar success rates can follow different action sequences. An Agent Behavior Map represents LLM-harness combinations using centered action log-likelihoods on shared reference trajectories, without requiring new environment rollouts from the target agent. We derive error bounds relating squared coordinate distances to trajectory KL under explicit assumptions, and across eight cross-scored models the distances track the directly measured trajectory KL in rank order. Across 100 LLMs and four environments, ALFWorld-based coordinates support performance prediction and identify behavioral similarities. In ALFWorld, these similarities persist after controlling for success rates and model size, including across model families. As an extension, harness-component displacements approximately compose, with accuracy varying across components and environments.
https://arxiv.org/abs/2610.30014
Despite recent progress in dexterous reference tracking, existing models focus primarily on single-hand manipulation and a limited range of interactions, leaving the bimanual dexterous behaviors common in real life unaddressed. The scarcity of contact-rich bimanual manipulation data and the increased complexity of coordinating contacts make developing a generalist bimanual tracker particularly challenging. Therefore, we present 1) DONIC, the first generalist bimanual tracker jointly trained across operation categories and human-motion sources, together with 2) BiHOI, a multi-view dataset of 1,575 sequences spanning 229 objects and emphasizing sustained bimanual interaction, where reconstructed interactions are retargeted into robot references. DONIC combines proximal policy optimization with behavioral cloning in a feedback loop that recycles verified successful executions into training demonstrations. An object-centered per-hand reward maintains object-motion feedback while supervising each hand according to its reference contact role. Clip-Centered Advantages remove reference-dependent advantage offsets while preserving within-trajectory differences. Together, these designs enable one single policy to learn coordinated manipulation across heterogeneous references. Without finetuning, a single checkpoint achieves 86.79% success on unseen trajectories of training objects and 57.32% on held-out objects, surpassing the state-of-the-art bimanual tracking baselines by 77.36 and 45.73 percentage points.
https://arxiv.org/abs/2610.29997
Long-term memory for multimodal agents remains challenging, as it must preserve fine-grained visual evidence while tracking entity evolution across sessions. Existing abstraction-based memories compress images into text, often discarding visually discriminative details, whereas pixel-preserving memories retain raw observations but struggle to reliably associate diverse observations with persistent entity identities and track their evolving states. To address these limitations, we propose MHG-Mem, a multimodal hypergraph memory that jointly organizes entity identity, state evolution, and provenance to visual evidence. Specifically, MHG-Mem represents distinct entity mentions and their observed facts as individual nodes, grouping identity-consistent mentions and facts through occurrence hyperedges. It then synthesizes aspect-specific evolution states from these grouped observations and links them to supporting entities, facts, and source evidence through evolutionary and evidential hyperedges. To navigate this structured memory, we introduce hypergraph-based agentic search, which adaptively selects an entry layer, traverses typed hyperedges across memory levels, and inspects source observations when fine-grained verification is required. These designs support both detailed visual verification and reasoning over cross-session state changes. Extensive experiments across three benchmarks demonstrate the effectiveness of MHG-Mem, improving performance by 8.20-9.98% over the strongest baseline.
https://arxiv.org/abs/2610.29995
Indian court proceedings are held in English, so speakers of languages with limited translation technology have limited access to them. We present the first English Mizo parallel dataset of Indian court judgments. It contains 13,168 sentence pairs from the Gauhati High Court and the Supreme Court of India. Professional native Mizo translators translated complete documents; sentence pairs were manually aligned, and two independent reviewers checked the results. Our study finds that English words are borrowed in a very selective way: official and legal terms are almost always kept in English, but words for everyday things like actions, situations, and results are usually expressed in native Mizo. Mizo diacritics are also used inconsistently across the corpus. When we fine tune the NLLB 200 1.3B model on our training data, it scores 27.47 BLEU on a balanced legal test set of 1,000 sentence pairs, an improvement of 7.16 BLEU over the base model. However, it still uses English words about three times more often than a human translator does.
https://arxiv.org/abs/2610.29943
Recovering metric world-space hand motion from egocentric video supports understanding human interactions and transferring them to embodied agents. Three challenges complicate this task: multi-stage pipelines propagate errors from independently estimated hand and camera motion; monocular observations leave physical scale ambiguous; and occlusion and out-of-view hands admit multiple plausible motion trajectories. We present DewHand, a unified model for direct joint reconstruction of world-space hand and camera motion. To avoid compounding errors from multi-stage estimation, DewHand jointly predicts hand and camera motion in a shared world coordinate system within a single-stage pipeline. To resolve metric-scale ambiguity, it combines scene-level geometric features from VGGT-$\Omega$ with metric-space supervision, while hand-specific features preserve fine-grained articulation. To handle occlusion and out-of-view hands, we formulate reconstruction as conditional motion generation with flow matching. Under the same architecture, this generative formulation outperforms direct regression in both accuracy and temporal smoothness with only two sampling steps. Experiments on HOT3D and ARCTIC demonstrate improved world-space accuracy and temporal consistency over state-of-the-art methods. DewHand reduces rigid-aligned world-space error relative to StableHand from 32.9 to 28.4 mm on HOT3D and from 76.2 to 36.2 mm on ARCTIC. It also recovers camera scale within 10% on two thirds of HOT3D clips, versus about a quarter for SLAM. Moreover, in zero-shot evaluations on HoloAssist, H2O, and TACO, captured with different devices, DewHand achieves the lowest rigid-aligned world-space error (WA-MPJPE) on each dataset.
https://arxiv.org/abs/2610.29936
Forming an accurate theory-of-mind (ToM) is key to successful multi-agent collaboration and requires reasoning under uncertainty to capture multiple possible partner states. This is hard to do in the text representation space native to large language model (LLM) agents, which more easily describe a single partner state. To address this challenge, we introduce ToM2Vec, which learns to form abstract theories-of-mind in a rich latent space via a fixed budget of continuous reasoning tokens. During training, supervision for these tokens comes from the partner's actual thoughts, which the ToM tokens are trained to abstract and match. At test-time, ToM tokens are generated by each agent and act as conditioners for that agent's thoughts and actions. Across several environments covering collaborative, competitive, and mixed-motive settings (Overcooked-AI, multiparty negotiation, Decrypto, Hanabi, and Collab Escape/Capture), we evaluate ToM2Vec's ability to support multi-agent interactions and collaboration, finding consistent improvements over the base model and a variety of competitive trained and prompted baselines. We show that latent reasoning is critical, with performance dropping when reasoning is expressed in text. Moreover, we show that ToM2Vec training generalizes to partner model families not seen at train-time, including a proprietary model (GPT-5.4). In our analysis, we provide evidence that the latent tokens encode a ToM, rather than task-specific information: ToM2Vec's tokens improve the agent's ability to directly answer questions about partner beliefs, desires, and next actions.
https://arxiv.org/abs/2610.29934