Many manipulation tasks require a robot to remember what it has done and what it has seen. Frontier vision-language models can plan such tasks without task-specific training, but how such a planner should remember an episode is an open question. We argue that its memory must keep track of what the planner has done and learned, and must let the planner choose what to look at, since every frame costs tokens; a note rewritten at every step meets both poorly. We propose LogLook, whose execution-grounded memory lets the system keep the record, an execution log and the model's earlier notes, while the model decides where to look: frames are returned only where it expects a change, and demonstrations are skimmed before it inspects the parts it chooses. Measured with the benchmark's motion planner, LogLook matches the success of a note-only memory with 43% fewer tokens and less than half the images, and fails far fewer episodes through what it remembered or saw. With direct control, LogLook solves 93.5% of the RoboMME test set.
https://arxiv.org/abs/2610.32348
Visual text editing aims to precisely modify text in images and videos while preserving stylistic consistency and visual realism. Despite significant advances in the image domain, video text editing remains largely unexplored: it is a localized task demanding stroke-level precision within small text regions, which compounds the challenges of cross-frame accuracy, temporal coherence, and stylistic fidelity. We introduce SteerVTE, a unified framework that steers a frozen video diffusion model to perform precise Video Text Editing through style and glyph control. Built on a frozen diffusion transformer, SteerVTE attaches a lightweight text context adapter with two complementary modules: a style encoder capturing the original text's visual attributes, and dual-granularity glyph encoders encoding the target text at both the line and character levels. To overcome the inherently weak text rendering priors of video foundation models, we further propose a glyph-aware spatial-focal loss and a three-stage progressive training curriculum that scales from image to video data. To support large-scale training, we also develop an automatic synthesis pipeline and construct SteerVTE-1M, a dataset of one million triplets spanning diverse scenes, fonts, and stylistic effects. Extensive experiments demonstrate that SteerVTE substantially outperforms existing video editing baselines across text accuracy, style consistency, and temporal coherence. Our project page is available at this https URL.
https://arxiv.org/abs/2606.23254
In unsupervised multivariate time series anomaly detection (MTSAD), local variation can inflate reconstruction and forecasting errors, making observation-space discrepancy an unreliable indicator of abnormal system behavior. Since latent-space scoring can mitigate this limitation, we reframe one-class MTSAD as current-point system-state compatibility estimation and propose TENET, the Time-point Encoding Network for Multivariate Time Series Anomaly Detection. We define the current-point system state as a latent representation of the target time point, constructed from variable-level temporal context in the input window. TENET constructs this state through a temporal layer that retrieves window context relative to the current point, encodes time with current-point-centered embeddings, and adaptively mixes the retrieved context with the current representation. With this design, TENET treats the input window not as the object to reconstruct, forecast, summarize, or score, but as context for constructing a latent representation evaluated with a fixed standard-normal negative log-likelihood score. Across benchmark datasets, TENET achieves state-of-the-art performance. Additional experiments further show that TENET remains effective under alternative one-class objectives and outperforms substitutions based on generic sequence encoders, suggesting that its advantage comes from decision-aligned representation construction rather than from a specialized scoring rule. These results indicate that one-class MTSAD can be strong when the latent representation is designed around the current time point.
https://arxiv.org/abs/2610.32337
Pre-trained code models are exposed to backdoor poisoning, in which crafted training samples make the model misbehave on a trigger. A capable attacker minimizes the number of such samples, since each adds cost and exposure and a lower poisoning rate leaves a smaller footprint for defenses. Which samples to poison therefore matters, but existing data-efficient selection methods target image classification, offer no scoring mechanism for autoregressive generation, and have not been studied on code. We propose Trigger-Neutralized Counterfactual Scoring (TNCS), which isolates a trigger's contribution to the target behavior by comparing the scoring model's output on a triggered input with its output on a trigger-neutralized counterfactual, covering classification and generation alike. TNCS attains higher attack success rates than the baselines at very low poisoning ratios, across three CodeXGLUE tasks and five trigger families, without degrading clean-task performance, and its margin grows as the ratio decreases. It is the only method effective on every trigger family, and its selected poison set transfers to mismatched victims.
https://arxiv.org/abs/2610.32334
When LLM-powered agents interact, information is repeatedly shared, expanded, and forgotten, yet multi-agent evaluation typically focuses on final task outcomes. We study such interaction as claim-level information dynamics and propose RIVER, which decomposes agent outputs into atomic claims and evaluates three complementary dimensions: convergence, exploration, and retention. Convergence captures cross-agent claim correspondence and stance alignment; exploration captures semantic breadth and extension beyond the source; and retention tracks source preservation and the persistence of new claims across stages and lineages. We evaluate five interaction strategies on 40 controlled news-generation cases. Repeatedly pooled interaction promotes convergence but narrows the information space, whereas distributed relay yields broader, less shared information. Further comparisons show that method-specific constraints increase exploration while weakening convergence and retention. Our findings suggest that collective information dynamics are better explained by underlying information-flow mechanisms than by simple downstream performance.
https://arxiv.org/abs/2610.32333
Humans efficiently process multimodal streams spanning hours to years, building persistent, fine-grained spatiotemporal memories that support reasoning about and predicting long-horizon events. In contrast, existing benchmarks focus on short- and medium-context tasks, and most foundation models struggle to preserve fine-grained information over long horizons. To evaluate and improve long-horizon spatiotemporal reasoning, we introduce the LongVideo dataset and the 4DMemoryBench. LongVideo comprises about 900 hours of video and over 5,000 manually reviewed questions covering visual, textual, and spatiotemporal reasoning across diverse context lengths. We further develop the 4DMemory Harness, which integrates four complementary skills, 22+ specialized tool models, and a model-specific retrieval-augmented generation system. Evaluating 13 leading models, we find that standalone foundation models struggle with long-horizon tasks, while the 4DMemory Harness improves all of them by over 50\%. Compared to previous benchmark, the same models exhibit a performance drop of more than 10\% on 4DMemoryBench. We hope 4DMemory will facilitate the development of spatiotemporal agents capable of addressing complex, long-horizon tasks.
https://arxiv.org/abs/2610.32332
Robot manipulation involves localized changes: picking up a cup moves the cup while leaving the surrounding scene largely unchanged. Yet existing 3D visual pretraining methods, including recent dynamics-aware variants, model state transitions at the scene level, compressing the motion of everything in a scene into a single global latent action. This conflates semantically distinct transitions in scenes with multiple moving parts, obscures dependencies between changing regions, and leaves the learned representation vulnerable to task-irrelevant scene content. We introduce DynaSlots, an action-free, label-free pretraining framework that decomposes each point cloud frame into a small set of temporally consistent slots and models dynamics at this per-slot level rather than the scene level. A temporal slot propagation module promotes consistent slot assignments across frames; an inverse dynamics model then extracts one latent action per slot from feature differences, and a diffusion-based forward dynamics model, paired with a self-supervised interaction head, predicts each slot's future state while learning pairwise proximity-and-motion relations. Experiments on Meta-World, Adroit, and a RealMan RM65-B robot demonstrate that DynaSlots outperforms prior scene-level baselines. It achieves superior success rates in simulation and exhibits strong robustness to scene clutter and unseen objects in real-world manipulation. Code is available at \href{this https URL}{this https URL}.
https://arxiv.org/abs/2610.32330
Large Language Model (LLM) agents have enabled automated code evolution for algorithm discovery. However, current recursive self-improvement (RSI) research for sequential recommendation faces a dilemma: general-purpose frameworks lack domain-specific feedback, while recommender-specific frameworks rely on linear evolution. Crucially, naively integrating them fails when applied to Generative Recommendation (GR). Unlike end-to-end models, GR relies on a module-cascaded pipeline (tokenization, pre-training, and alignment). In this paradigm, existing evolution methods suffer from: i) cost blindness, squandering budgets by ignoring stage-asymmetric retraining overheads; and ii) short-sighted evaluation, discarding promising upstream innovations that temporarily regress metrics before downstream adaptation. To bridge these gaps, we propose TGR-EvoDAG, a multi-agent code evolution framework tailored for GR. TGR-EvoDAG models code evolution as a Directed Acyclic Graph (DAG) to maintain multiple evolution branches and merge complementary innovations, unifying advanced search with rich GR diagnostic feedback. We further introduce stage-aware cost planning to optimize GPU-hour budgets, and active downstream co-adaptation to navigate temporary regressions and unlock cross-stage gains. On public Amazon datasets, TGR-EvoDAG enables the first autonomous evolution of a complete GR pipeline, improving offline metrics by up to 37.4% and Agent4Rec simulated user satisfaction by 19.7% over the strongest baseline. Furthermore, in industrial deployment on Tencent's large-scale commercial media platform, the evolved GR achieves a 12.16% relative improvement in offline Hit@1 and a statistically significant 0.40% increase in online click-through rate (CTR).
https://arxiv.org/abs/2610.32326
Music-driven group dance generation must decide not only how each dancer moves, but also what formation the group should form, when it should change, and who should execute each transition. Existing methods can generate orderly and rhythmically synchronized group motion, but remain limited in formation evolution and inter-dancer interaction. In human choreography, formation transitions often align with changes in high-level musical structure, such as the progression from an introduction to a chorus or from a chorus to a climax. We present ChoreoStudio, which makes choreography planning explicit. A music disentangler first decomposes the audio into frame-level rhythmic features and segment-level structural features. Given the segment-level features and sparse labels, a frozen omni-modal model acts as a scriptwriter, producing a global semantic description that guides the Director's choreography planning. Based on this context, the Director produces three coupled interaction decisions: a centroid-relative point set specifies what formation to produce, a transition gate determines when it should change, and a mobility allocation indicates who should execute the transition. The transition gate and mobility allocation are further conditioned on the planned geometric change, coupling formation targets with their temporal and dancer-specific execution. At a finer temporal scale, frame-aligned music features condition the diffusion generator to control detailed body motion and preserve beat-level alignment. The segment-level interaction plan is injected in parallel through frame-aligned instruction tokens and cross-dancer attention biases, coordinating how the generator realizes each transition. Experiments on AIOZ-GDance demonstrate that ChoreoStudio follows the planned interactions while achieving state-of-the-art performance in motion quality, group organization, and formation dynamics.
https://arxiv.org/abs/2610.32325
Reinforcement learning with verifiable rewards (RLVR) improves multimodal reasoning, but uniformly assigning a single response-level advantage to all tokens overlooks the distinct roles of visual observations and subsequent reasoning. Visual affinity alone is insufficient: predictive states may align with both image and prompt-context representations, and upweighting valid visual observations can amplify their negative-advantage updates when later reasoning fails. To address this issue, we propose \textbf{Outcome-Conditioned Visual Credit (OVC)}, a plug-in framework that separates visual-association measurement from token-level credit assignment and is adaptable to policy-optimization methods with uniform response-level advantage allocation. Relative Visual Encoding constructs a context-relative visual coordinate by contrasting each predictive state's affinity to image and prompt-context representations. Outcome-conditioned Evidence Calibration combines this coordinate with uncertainty-scaled predictive features and calibrates their contributions to outcome-discriminative evidence through mean contrasts between positive- and negative-advantage responses, scaled by regularized within-side variation. Visual association thus informs credit through observed outcome differences rather than directly determining update priority. Normalized Credit Allocation conditions the calibrated evidence on the response's advantage sign to produce positive token weights with unit global mean. These detached weights preserve advantage signs while modulating individual token-gradient contributions. OVC reuses existing rollouts without auxiliary reward models, process annotations, or inference-time modules. Instantiated through GSPO-token, OVC retains sequence-level clipping and consistently improves six-benchmark mean accuracy over GSPO across three models, with gains of 1.86-2.39 percentage points.
https://arxiv.org/abs/2610.32324
LLM agents retrieve skills from public hubs that hold up to about 100,000 entries and serve many models. As models improve, a hub must find the skills a given model has internalized, meaning it can do without them, and retire them for that model, yet internalization has not been measured with known reliability. Published rules that compare runs with and without a skill retire on the gain alone. The gain is near zero both for an internalized skill and when neither the model nor the skill delivers the capability, a state we call uncovered. We instead withhold the skill, score the model on a task synthesized from it, and trust a high unaided score only when another model gains from the skill, since nearly half of high scores come from tasks no model benefits from. Under four models, a published gain rule applied with one task per skill removes over half of the uncovered skills. On SkillsBench, 28 of its 31 retirements rest on probes no run passed in full, while retiring on the unaided score costs no detectable reward. Unaided verdicts reproduce across tasks more often than the gain rule's (Cohen's kappa 0.42 against 0.23) but differ across models, so a hub must read them per model. We release 1,251 skills with tasks and item scores under four models.
https://arxiv.org/abs/2610.32322
Point-supervised Temporal Action Localization (PTAL) aims to localize action instances using only a single annotated timestamp for each instance. Such sparse supervision offers limited guidance for modeling the structural organization of an action instance. Existing PTAL methods primarily infer action regions from classification responses, leaving the structural organization of multiple action-related parts within each instance insufficiently modeled. To address this problem, we propose DeformStruct, an instance-level deformable structure modeling framework for PTAL. DeformStruct progressively constructs the structure of each action instance through three stages. First, Structural Anchor Mining discovers multiple anchors from annotated points and action-responsive regions, providing structural nodes grounded in the current instance. Second, Deformable Part Alignment associates latent structural parts with these anchors through deformation-aware matching, allowing their temporal supports to adapt to instance-dependent variations. Third, Relational Structural Organization explicitly models the relative temporal relations among the aligned parts, forming a relational representation that characterizes how different action-related parts are organized together. Extensive experiments on THUMOS14, ActivityNet-v1.3, GTEA, and BEOID demonstrate consistent improvements in point-supervised temporal localization and validate the effectiveness of deformable structural modeling.
https://arxiv.org/abs/2610.32321
Deep generative models that can tractably compute input likelihoods, including normalizing flows, often assign unexpectedly high likelihoods to out-of-distribution (OOD) inputs. We mitigate this paradox from an entropic perspective with Semantic Proportional Entropy Manipulation (SPEM), a training-free procedure that applies stronger perturbations to inputs less similar to an in-distribution (ID) memory bank. We derive theoretical lower bounds showing that this entropy gap increases the expected log-likelihood difference in favor of the ID, and experiments on standard benchmarks show that this manipulation realigns the likelihood ordering with human intuition. Strikingly, this realignment persists even when the flow is given only visually meaningless noise instead of the original input, and we analyze this phenomenon theoretically to characterize the conditions under which it occurs.
https://arxiv.org/abs/2602.09581
System One models, or decision models, answer a question about an input with a calibrated probability instead of generated text. Within weeks of the first release, in September 2026, they were used as rerankers. We test whether the decision fine-tuning behind them makes a better reranker than plain reranker fine-tuning of the same model. For six Qwen backbones from 0.6B to 27B parameters and ten TREC DL and BEIR collections, we compare the untuned model, asked zero-shot, with its decision fine-tunes and its reranker fine-tunes, two of which we train ourselves. In our work, we draw the conclusion that decision fine-tuning never makes the better reranker. From 0.6B to 9B, reranker fine-tuning wins on every backbone by 5 to 29 points nDCG@10, also on zero-shot collections, and at 27B the two tie. Up to 9B, decision fine-tuning adds nothing over simply asking the untuned model. Moreover, we find that the calibration advantage of decision models depends on the question. Asked whether a passage answers the query, they are better calibrated than the published reranker fine-tunes from 4B on. Asked a slightly different question from prior work, they lose this advantage. Lastly, calibration does not make up for a worse ranking: up to 9B, a reranker fine-tune keeps the better passages at a fixed threshold. If you need a reranker, fine-tune a reranker.
https://arxiv.org/abs/2610.32318
Video moment retrieval aims to localize a query-relevant temporal segment in an untrimmed video. Existing methods typically perform video-text alignment in Euclidean space, where representations are embedded in a flat geometry. However, accurate moment localization requires organizing query-relevant evidence across multiple grounding states, where target regions, boundary transitions, and contextual distractors exhibit distinct temporal structures and relevance patterns. Such Euclidean representations lack an explicit geometry to jointly capture these relationships, motivating us to explore structured temporal evidence organization from a geometric perspective. Specifically, we propose Hyperbolic Temporal Evidence Organization (HTEO), a geometric framework that organizes query-aware temporal memory in hyperbolic space. HTEO maps temporal representations into a Poincaré ball and organizes temporal evidence through Radial Evidence Organization (REO) and Orthogonal Angular Refinement (OAR). REO adjusts temporal tokens' radial positions to encode the structural differences among temporal evidence, while OAR enhances query-conditioned semantic alignment through orthogonal rotation. The organized representation is then projected back to the Euclidean tangent space and injected into the decoder through a lightweight residual memory update, enabling hyperbolic geometric cues to be incorporated into standard Transformer decoders while preserving the original cross-modal memory. Furthermore, we introduce radial structure regularization and angular relevance supervision to explicitly guide temporal evidence organization and query-conditioned semantic alignment, respectively. Extensive experiments and analyses across multiple benchmarks demonstrate that HTEO improves temporal localization while providing an interpretable geometric organization of temporal evidence.
https://arxiv.org/abs/2610.32317
Effective test-time personalization requires LLM agents to adapt to query-dependent user preferences from lightweight interaction. We study persona selection with binary comparisons between candidate responses as the online signal. We present ID-TAP, a scalable, IDS-inspired neural dueling-bandit framework for large discrete persona spaces. ID-TAP combines a query-conditioned neural utility model with a lightweight Bradley-Terry explorer, and transfers comparison evidence across related queries through similarity-weighted warm starts. The neural model shares statistical strength across queries while preserving query-specific scores, and efficient BT updates score hypothetical challengers. Across seven user-conditioned generation benchmarks under reference- and model-based preference simulators, ID-TAP achieves the strongest aggregate performance among the evaluated baselines within a fixed ten-round comparison budget. These results support information-directed challenger selection as an effective design for test-time persona adaptation.
https://arxiv.org/abs/2610.24385
Although the advancement of vision-language models (VLMs) has endowed robots with enhanced environmental understanding and task reasoning, a comprehensive evaluation methodology is important to advance the integration of VLMs in robotic navigation and manipulation. However, current benchmarks lack a comprehensive method to evaluate diverse robotic tasks, and evaluation metrics remain relatively constrained, making it difficult to assess the embodied capabilities of VLMs in a thorough and fine-grained manner. To address this issue, we propose RMMBench, an evaluation benchmark that requires robots to understand language instructions and perform long-horizon tasks in continuous spaces. RMMBench seamlessly integrates high- and low-level embodied tasks into a unified framework, constructing a "navigation-manipulation" task suite comprising 70 canonical task scenarios that range from localized manipulation to long-horizon composite navigation. The results reveal that leading VLMs still face major challenges in spatial localization when performing mobile manipulation tasks, and also highlight the necessity of enhancing the spatial perception capability of robots during long-horizon interactions. RMMBench can be accessed at this https URL
https://arxiv.org/abs/2610.05414
Generalist robot manipulation requires a single vision-language-action (VLA) policy to execute diverse skills across scenes and instructions. However, current multi-skill VLA policies often leave two aspects of an instruction insufficiently modeled: which primitive skill to execute and where/how to contact and move objects. We propose MAST-VLA (Multi-skill Adaptation with Skill-conditioned experts and Trajectory-affordance priors), a dual-conditioning framework for robot manipulation. MAST-VLA introduces skill-conditioned LoRA Mixture-of-Experts (LoRA-MoE) adapters in the LLM backbone, where skill-query tokens and routing biases guide low-rank expert specialization, and converts a predicted affordance heatmap into a patch-level trajectory-affordance spatial prior for the action head. On the CALVIN ABC$\rightarrow$D long-horizon multi-skill cross-scene generalization setting, MAST-VLA achieves state-of-the-art performance, reaching an Avg. Len of 4.65 over five-subtask evaluation sequences. Real-robot multi-skill sequence experiments further validate its deployability under real perception and control noise.
https://arxiv.org/abs/2610.32312
Geographic regions are multimodal: satellite imagery captures visual morphology, text conveys human-interpretable semantics, and map structures describe urban context. Existing geospatial contrastive methods typically align image-text or image-location pairs, underusing structured map data. We introduce GeoLEON-CLIP, a graph-anchored contrastive framework that aligns three views of each H3-indexed region: an OpenStreetMap-derived graph embedding, a satellite image crop, and a textual description. Frozen pretrained LEON graph embeddings provide a semantic anchor between vision and language. Frozen graph, image, and text encoders are connected by trainable residual projection heads and trained with a symmetric tri-modal contrastive objective. Experiments show strong graph-image and graph-text alignment; graph-image retrieval achieves the best cross-modal performance in a mixed-resolution pool. To evaluate the anchoring hypothesis, we propose chained cross-modal recall $\mathrm{R}@A@B$, which routes retrieval through the graph modality and compares it with direct retrieval under a matched candidate budget. At $\mathrm{R}@1@1$, image$\rightarrow$graph$\rightarrow$text and text$\rightarrow$graph$\rightarrow$image outperform direct image-text retrieval by 4.8 and 4.4 points, respectively, despite using a single intermediate cell. Downstream probes show task-dependent gains, with the largest improvements on Airbnb and Beijing housing. These results indicate that OpenStreetMap graph structure can anchor multimodal representations combining maps, imagery, and language.
https://arxiv.org/abs/2610.32311
The interior sound of an electric vehicle is a superposition of several distinct noise contributions - wind noise, tire noise, powertrain (electric drive unit and inverter) noise, and auxiliary-drive noise - whose relative balance governs both the overall loudness and the perceived sound quality in the vehicle interior. Decomposing a recorded vehicle interior signal into these source contributions is a prerequisite for targeted acoustic engineering, but requires effortful measurement campaigns as well as expertise in the field of transfer path analysis. This work formulates the decomposition as a supervised, binaural source-separation problem with four target source contributions and adapts a hybrid time-spectrogram transformer architecture, originally developed for music demixing, to the domain of sound source separation for technical systems. To disambiguate source contributions, conditioning is introduced in the form of operating-state information, including electric drive speed, electric drive load, vehicle speed, and auxiliary-drive speed. Since isolated real-world reference stems are costly to obtain, the model is trained on a physics-based parametric data generator that synthesizes labeled component sounds from randomized virtual-vehicle hardware configurations and driving scenarios, so that the ground-truth contribution of each source is known by construction. Validation on both synthetic and measured vehicle interior sounds probes the achieved separation performance and underscores the feasibility of applying the proposed method for acoustic contribution analysis in technical systems.
https://arxiv.org/abs/2610.32310