Controllable 3D part generation is pivotal for digital asset creation, yet existing methods lack the flexibility to accommodate diverse user workflows requiring varying levels of control. In this paper, we introduce FlexPart, a unified image-to-3D part generation framework that supports variable-granularity geometric conditions within a single model. By seamlessly integrating heterogeneous inputs, ranging from sparse points to dense bounding boxes and masks, via gated adaptive modulation, FlexPart unlocks a powerful cross-modal synergy. We also propose an asymmetric geometric guidance mechanism that leverages strong spatial priors to align representations across granularities, improving geometric consistency and facilitating inter-task synergy. Under mask conditioning on PartVerseXL, FlexPart reduces Part CD by 16.6% relative to TripoSG + SAM3D and by 10.5% relative to OmniPart, while maintaining competitive whole-mesh quality. The code can be found at this https URL
https://arxiv.org/abs/2610.31671
Robotic foundation models are typically evaluated through costly closed-loop rollouts, which motivates cheap offline proxies for model capability. The Platonic Representation Hypothesis (PRH) suggests that as representations improve, different modalities such as vision and language converge toward a shared statistical model of reality. We ask whether motion trajectories form another such modality: as embodied models become more capable, should their sensory representations converge toward the structure of physical motion? To examine this, we propose Sensorimotor Alignment ($S^2$), a training-free offline metric that measures how well a model's sensory representation aligns with the geometry of physical motion. We find that $S^2$ correlates positively with downstream robot task success across embodied model families, making it a low-cost offline proxy for prioritizing models before closed-loop evaluation. $S^2$ can also identify promising vision-language model (VLM) backbones even before costly fine-tuning into vision-language-action models (VLAs). Beyond this correlation, $S^2$ offers representation-level explanations for phenomena observed in VLAs and world action models (WAMs). With $S^2$, we extend PRH to embodied models and make sensorimotor alignment empirically measurable, offering insight into why an embodied model succeeds beyond its closed-loop success rate.
https://arxiv.org/abs/2610.31670
Video foundation models have advanced rapidly in understanding and generating visual sequences, while video world models seek to capture the underlying dynamics of the world they depict. Despite their different objectives, both concern the relationship between video observations and an evolving world. This survey adopts world modeling as a unifying lens for examining these developments. Viewing an observed video as a partial, lossy, and temporally ordered projection of a latent temporal world, we organize the literature around four complementary operations: reading infers world properties from observed video; writing synthesizes video from specified or learned world conditions; sharing integrates understanding and generation through common modeling mechanisms; and interacting predicts and updates world states under actions and evolving observations. This perspective distinguishes temporal coherence in observed or generated sequences from consistency in the underlying world state. Across tasks, representations, models, datasets, and benchmarks, we trace a shift in emphasis from clip-level recognition and perceptual fidelity toward persistent state, controllable evolution, physical and causal validity, and evaluation grounded in interaction and downstream decisions, and we distill the open challenges that follow.
https://arxiv.org/abs/2610.31668
Test-time scaling has emerged as a key inference strategy for reasoning models, where a model generates a large number of candidate solutions in the hope of finding at least one correct solution. Running all candidate solutions to completion can be computationally demanding, so recent work prunes the candidate pool after generating only a short prefix, committing further computation only to the surviving candidates. Existing pruning strategies divide broadly into two categories: Quality-based methods assign a score to each partial solution and discard those predicted to ultimately lead to an incorrect final solution, while diversity-based methods select partial solutions that follow different reasoning trajectories and are therefore likely to cover different final solutions. The tension between these two objectives is an instance of exploration versus exploitation, yet little to no prior work on pruning exposes this trade-off directly, let alone optimizes it. In this paper, we introduce a pruning procedure that addresses this trade-off directly by optimizing pass@$k$ over the selected solution pool. In particular, it chooses the pool to maximize the probability that at least one of its partial solutions, when continued to completion, yields a correct answer. Because this objective simultaneously rewards high-quality partial solutions and penalizes redundancy among them, quality and diversity are naturally balanced by the criterion itself rather than through separate ad-hoc design choices. On eight open-weight reasoning models, our method outperforms existing quality-based and diversity-based pruning strategies. The gains are particularly pronounced when the pruning procedure keeps a moderate number of partial solutions for continued generation, highlighting the value of directly balancing quality and diversity during pruning.
https://arxiv.org/abs/2610.31667
We present OpenTac, a novel sensor and a full-stack ecosystem for tactile skins that are highly customizable, scalable, and readily deployed in downstream robot control and learning applications. Our core contribution is twofold. First, we develop a scalable resistive tactile skin with a structured deformable overlay that converts tangential loading into spatially varying pressure. Differential responses across neighboring "taxels" support decoding of local shear vectors, and the common-mode response encodes normal force. Second, we provide a highly customizable sensor design tool that is able to automatically generate fabrication files for these tactile skins from 2D outlines and developable 3D surfaces, including from abstract descriptions such as text (e.g., "design a sensor for a size 9 shoe insole"). We develop an ecosystem around the OpenTac sensor, including the CAD design tool, a sensor simulator, cross-sensor transfer, and fast/adaptive data acquisition. We demonstrate the broad applicability of the OpenTac-CAD sensor design tool by designing and fabricating more than 30 sensors across a variety of robot embodiments. We characterize the three-dimensional tactile fields produced by OpenTac with a commercial, high-precision force/torque sensor. We demonstrate the broad applicability of 3D tactile sensing across contact-rich feedback control and manipulation policy learning on four real-world robot embodiments. Additionally, adaptive acquisition enables kilohertz-rate partial readouts, exceeding full-array raster scanning on the same sensor by 19.2X at 16 sampled taxels per update for a 1024-taxel skin. We provide all hardware, software, and result videos are at this http URL
https://arxiv.org/abs/2610.31661
Auditing whether a text-to-image (T2I) model was fine-tuned on a particular image collection is difficult: a model can absorb collection-level visual characteristics without reproducing training images. Proactive dataset-use auditing plants a shared signal in a dataset before release, then later checks whether that signal appears in a suspect model's generated outputs. Existing approaches often trade off verifiability, fidelity, robustness, and deployability. We introduce $\textbf{SpectralCanary}$, which uses a smooth low-pass mask to blend a fixed canary image into every collection image while leaving captions unchanged and requiring neither auxiliary generation nor per-image optimization. A lightweight verifier detects the transferred signal in suspect-model outputs. Across eight tests on the Pokemon dataset and three realistic data transformations, spanning two architectures families, SpectralCanary achieves the highest average per-generation TPR@$1\%$ FPR ($91.1\%$) and fixed threshold model-level accuracy using 30 generations ($94.8\%$) among the evaluated methods. Across five datasets spanning artistic, medical, satellite, and fashion domains with SD3.5, SpectralCanary averages $92.4\%$ per-generation TPR@$1\%$ FPR while preserving the released images (SSIM $0.989$, LPIPS $0.022$) with a near-zero mean change FID (mean $\Delta$FID $0.05$) across datasets. Matched-energy ablations on Pokemon and ROCOv2 support our design choice, low-frequency placement transfers more reliably compared to mid/high-frequency placement. Under the evaluated adaptive attacks, the most effective removal requires aggressive modification and incurs more than $25$ $\Delta$FID points. These results identify low-frequency visual signals as effective carriers for collection-level T2I audit traces.
https://arxiv.org/abs/2610.31659
Wrong automatic routing of an IT support ticket can cost more than human triage. We evaluate cost-aware abstention as an offline, cost-conditional readiness assessment: select a routing policy on calibration data under explicit costs, then evaluate that frozen policy once on held-out test data. On a public 47,837-ticket, eight-class corpus, we compare four trained non-LLM classifiers with four large language models under zero- and few-shot prompting. Under the illustrative cost model (c_ok, c_triage, c_wrong) = (0, 1, 5), TF-IDF with logistic regression and a threshold of 0.60 selected on calibration reduces test cost from 0.763 to 0.472, a 38.1% relative reduction (paired ratio-bootstrap 95% CI [35.7%, 40.4%]), while lowering wrong routes from 15.3% to 3.5%. Frozen calibration-selected policies also beat both always-route and always-defer on held-out test data in 14 of 16 settings in a post-hoc cost-parameter analysis. The strongest prompted configuration reaches 0.477 accuracy on a stratified 1,000-ticket test subset, versus 0.879 for fine-tuned DistilBERT on the same tickets. Isotonic lowers expected calibration error without reliably improving discrimination: GPT-4o-mini few-shot has one confidence value before and after recalibration and correctness AUROC 0.500. We therefore report correctness AUROC and tie-aware risk-coverage area alongside ECE. At the analytically derived break-even probability 0.80, seven prompted configurations defer all tickets; Haiku few-shot routes only 19/1,000. An LLM-only agreement control and margin/entropy rejection baselines further separate calibration from discrimination. The findings are scoped to this dataset, prompt design, model endpoints, and illustrative costs; the work is an evaluation framework, not a new abstention algorithm or universal deployment certification.
https://arxiv.org/abs/2610.31657
Frontier coding agents are becoming increasingly adept at 3D modeling. Yet, they still face challenges when building objects meant to be assembled in the physical world, often creating invalid assemblies with floating, colliding, or disconnected parts. We argue that providing agents with tools for assembling builds and verifying their physical feasibility is sufficient for them to produce physically valid assemblies that still adhere to input prompts. Focusing on the domain of LEGO brick builds, we present BrickWright, a framework for generating physically feasible brick builds from text or image prompts using pre-trained agents, where a build is physically feasible if it uses only real parts, has no colliding or floating parts, and forms a connected structure if possible. BrickWright guides agents to create builds by writing code with BrickLayer, a Python toolkit with two main components: an ergonomic brick assembly API that halves inference cost compared to working in raw LDraw, and a validator that provides feedback on physical feasibility. Whereas baseline agents achieve physical validity rates ranging from only 9% (GPT-6 Luna) to 69% (GPT-6 Astra), BrickWright-guided agents achieve 100% validity on a sample of 512 prompts, while improving prompt adherence for lightweight agents and maintaining it for stronger agents. Additionally, they outperform specialized models on the text-to-brick task. Code is available on our project page: this https URL
https://arxiv.org/abs/2610.31651
Single-image 3D generation has achieved high fidelity on curated benchmarks, yet degrades sharply on real-world images with uneven illumination, blur, and occlusions. Purifying such inputs requires deciding when to intervene and preserving the visual cues needed for 3D generation, while leaving clean inputs unchanged. We introduce Gate3DGen, a selective pre-processing model that gates image inputs to existing 3D generators without retraining them. A degradation-aware router bypasses inputs classified as clean and extracts features to guide purification of the remaining inputs. Conditioned on these features, a 3D-oriented one-step purifier purifies degraded inputs with spatial losses that encourage preservation of object identity, contours, and textural cues. To provide paired supervision, we construct a synthetic data engine that renders clean views of 3D assets and synthesises composite degradations. On the synthetic benchmark, the purifier improves image fidelity and downstream 3D geometry in only 2.3s on average, reducing TRELLIS.2 mesh distance by 61.5% relative to degraded inputs. VLM evaluation and human preferences on real photographs further support identity preservation and degradation correction. More demos and code are available at this https URL.
https://arxiv.org/abs/2610.31649
Many recent open-weight language models use n-gram embedding tables to improve performance. These tables store learned representations of short token sequences, such as pairs or triples of consecutive tokens, which the model retrieves during processing. However, they can require substantial memory: DeepSeek-V4.1-Flash, for example, allocates 196 billion parameters to its Engram n-gram memory. We therefore investigate whether this memory cost can be reduced while preserving the performance improvement that the tables provide. We propose storing n-gram embeddings at low precision and systematically investigate different quantization methods and bit allocations across tables. Across nanochat-, Llama-, and GPT-2-family models trained from scratch, four-bit tables save approximately 75% of table memory while preserving more than 99% of the validation-loss improvement from adding the tables. Using fewer bits leads to a larger drop in performance, although we find that a short fine-tuning phase recovers a significant part of this loss. In addition, reinvesting the saved memory in larger tables can improve performance beyond that of the original full-precision tables while still using less memory. These table memory savings also extend to large existing models: on DeepSeek-V4.1-Flash and Qwen3.8-Flash-Next, low-bit tables save 47-55% of table memory, with perplexity increases of less than 1.2% and largely preserved downstream task performance. These findings establish low-bit precision as a practical way to reduce the memory requirements of n-gram embeddings and use the saved capacity to improve model performance.
https://arxiv.org/abs/2610.31646
Monocular models recover 3D geometry from a single image in one pass, but most assume a pinhole camera and produce distorted geometry on the wide-angle imagery produced by fisheye and panoramic lenses. Camera-aware models remove this assumption by predicting a per-pixel ray field. However, they represent different camera geometries using a single fixed basis to capture both the overall camera projection and its finer variations. We argue that camera geometry can be viewed as having a hierarchy of complexity for representing rays. We present OmniRay, a feed-forward model whose Ray Module is composed of three components: a monotone radial base that captures radially symmetric structure, a spherical-harmonic residual for smooth deviations from it, and a free-form residual for remaining local variation. These components are composed as successive rotations on the sphere, allowing the representation to accommodate diverse camera geometries. Given a single image, OmniRay predicts a ray direction and an up-to-scale radial distance for every pixel, from which a 3D point cloud is recovered without needing camera information at inference time. Extensive experiments across different camera configurations demonstrate that OmniRay establishes a new state-of-the-art in camera-agnostic monocular 3D reconstruction.
https://arxiv.org/abs/2610.31645
Learnable Representations (LRs) can fit parametric families of functions to diverse kinds of signals. These emergent neural-native data formats are gathering interest in the scientific community due to their compactness, resolution-agnosticism and amenability to direct neural processing. On the other hand, gigapixel images are becoming increasingly widespread across a variety of scientific, cultural, and industrial domains. In this paper, we present GigaBench, the first benchmark and experimental evaluation focused on deploying LRs with gigapixel imagery. GigaBench includes images collected, acquired, and synthetically rendered across diverse domains, and addresses image compression and super-resolution. We adapt a representative set of LRs, spanning Implicit, Hybrid, and Explicit methods, so as to operate reliably at the gigapixel scale on consumer hardware. Through systematic evaluation across reconstruction quality, model size, compression and inference times, we identify consistent trends across methods and suggest actionable guidance for future investigation.
https://arxiv.org/abs/2610.31644
Video object removal and injection are reciprocal editing operations between object-present and object-absent video states, yet they differ substantially in training difficulty. Removal can be effectively bootstrapped from video inpainting and further adapted to erase object-related interaction effects. Injection, however, requires large-scale paired supervision to model object appearance, dynamics, and scene-dependent effects, while perfectly aligned real-world pairs are difficult to collect and synthetic data lacks sufficient realism and diversity. To address this challenge, we present UniVOE, a removal-driven framework for training both video object removal and injection models. We first train an effect-aware remover by transferring video inpainting priors and finetuning on object-present/object-absent pairs. The trained remover converts real object-present videos into object-absent counterparts, creating large-scale paired supervision for injection. An injection model is trained on these pairs in the reverse direction to recover objects together with their dynamics and interaction effects. Moreover, since pixel-level reconstruction alone cannot adequately capture perceptual realism, we introduce a reward-based post-training method that aligns injection results with human preferences using a proprietary reward model. Experiments against strong open-source and commercial systems demonstrate that UniVOE achieves state-of-the-art performance on both object removal and injection, particularly in challenging interaction-effect cases.
https://arxiv.org/abs/2610.31641
Video diffusion models have learned rich 3D/4D priors, making them promising for scene generation and video re-rendering. However, their use in spatial tasks is limited by imprecise camera control, spatial and temporal inconsistencies, and entangled camera motion with scene dynamics. Existing approaches, such as task-specific fine-tuning and post-process warping, often introduce visual artifacts, generalize poorly, or incur high computational costs. We propose WorldForge V2 to achieve accurate camera control while preserving the generative capabilities of pretrained video models. We first develop a training-free guidance framework using warped references to iteratively refine generation along a target camera path. Optical-flow analysis identifies motion-related latent channels for selective guidance, helping separate motion control from appearance. A dual-path strategy further compares guided and unguided predictions to correct artifacts from imperfect references. Together, these components guide viewpoint changes while preserving scene appearance and object motion. To reduce refinement costs, v-cache approximates the correction using the preceding denoising prediction, avoiding an additional model evaluation. We further extend motion localization from latent channels to network blocks and introduce Trajectory LoRA, which concentrates adaptation on blocks most responsive to trajectory guidance. A two-stage training strategy teaches these adapters to denoise the states encountered during guided generation, using limited supervision effectively. This enables reliable camera control with very little training data, with a single training scene already supporting generalization to unseen scenes. Quantitative and qualitative evaluations across multiple datasets show that our method achieves state-of-the-art generation quality and trajectory accuracy in camera-controlled video generation.
https://arxiv.org/abs/2610.31640
Multilingual pipelines such as FineWeb2 apply one recipe across a thousand languages, leaving the failure modes of individual languages unanticipated. We use an LLM once, as a corpus debugger rather than a classifier: a tool-using agent explores the corpus through a read-only, budgeted API and compiles each finding into an executable test, which a native speaker then validates. On the 26.5M-document Slovak portion of FineWeb2, three runs costing \$2.21-\$2.84 each found seven findings over four phenomena. The largest is a machine-generated content farm of 1,408,437 documents (5.32%) that passed the pipeline's filters, 86.6% of it passing even stricter thresholds. Blinded labels support 6 of the 7 findings (defect rates .53-1.00 against .08 in a random control) and do not support one. The compiled suite scans the full corpus in 0.7 s of wall-clock time without a GPU, against \$12k-\$90k per LLM classification pass. The best static sampling baseline validates more selectors than any agent run, at under half the cost. The agent contributes exact prevalence, a precision estimate checked against sampled documents, an account of why the pipeline missed each slice, and a reusable test. We release the framework, Slovak test suite, validation data and agent trajectories.
https://arxiv.org/abs/2610.31636
Feed-forward models accurately estimate camera motion and 3D geometry from short video windows. However, computational and memory costs prevent direct inference on sequences containing thousands of frames. Long videos must therefore be processed as overlapping chunks. This division produces independent local reconstructions with inconsistent coordinate frames and duplicate estimates of shared cameras. Achieving global consistency requires propagating constraints from adjacent overlaps and distant revisits across the sequence. This requirement naturally motivates pose graph optimization. However, the choice of graph level creates a trade-off. Chunk-level graphs efficiently resolve scale drift and close large loops. Yet, their rigid transformations cannot correct internal errors or conflicting frame predictions. Conversely, frame-level optimization offers local flexibility, but scaling it globally is computationally expensive and can break metric scale. HiP3R resolves this trade-off using a hierarchical pose graph. HiP3R first optimizes a robust chunk-level $\mathrm{Sim}(3)$ graph to establish the global layout and scale. It then holds this layout fixed and estimates one shared $\mathrm{SE}(3)$ camera per frame, turning overlapping window predictions into a single trajectory. Experiments across multiple benchmarks demonstrate the effectiveness of HiP3R in improving camera trajectories and 3D reconstruction. Our method applies to both chunk-based and streaming backends without additional training or fine-tuning. The codes are available at this https URL.
https://arxiv.org/abs/2610.31635
We consider the offline generation of coordinated paths for N interchangeable robots and N goals in planar environments with polygonal obstacles. After a conformal map to a circular domain, starts and goals become the poles and zeros of a rational function R, and the paths are the branches of its Generalized Root Locus (GRL), i.e. the streamlines of the logarithmic potential -log R. We show that, for every phase outside a finite set of critical phases and a set of boundary phases, the induced gradient motion drives each robot to a distinct goal along pairwise disjoint paths that never reach the obstacles; the robot-goal assignment is produced by the construction, and with the gain used as a clock all robots move as the closed-loop roots of the GRL and arrive together at a prescribed time. Obstacles become streamlines through successive Milne-Thomson reflections, and for a finite number of reflections a finite test certifies safety for the potential that is actually computed. Reciprocal root-locus planning is recovered as a special case. The method is illustrated on two polygonal workspaces, 100 random instances compared with independent harmonic planning and artificial potentials, and a scene with ten robots and ten obstacles.
https://arxiv.org/abs/2610.31625
This paper studies category-level RGB-D object pose estimation, which recovers an object's 3D rotation and translation without instance-specific CAD models or reference views. This task is highly ambiguous due to intra-class variations, symmetries, and partial observations. Current solutions struggle to balance reliability and efficiency: methods based on intermediate structures are prone to error propagation, while diffusion models suffer from high inference latency and complex post-hoc candidate extraction. To address this, we present F2G-Pose, a real-time direct, single-pass framework that predicts category-level pose, metric size, and camera-frame completed shape from a single RGB-D observation in one feed-forward pass. F2G-Pose lifts dense visual foundation features to partial point clouds, encodes local geometry with DGCNN tokenization, and integrates object-level structure with a Mixture-of-Experts Transformer. Joint size prediction and camera-frame shape completion encourage metric consistency through dense geometric supervision. With its task-specific network trained only on pose-annotated synthetic SOPE data and its frozen RADIO backbone externally pretrained, F2G-Pose achieves state-of-the-art accuracy on SOPE and ROPE while running at 28 FPS for pose-only inference, and further demonstrates strong camera-frame geometry on HouseCat6D and real-object transfer on HANDAL. Analyses of latency, robustness, shape completion, and GenPose++ candidate behavior further demonstrate the efficiency and reliability of F2G-Pose, with real-world manipulation experiments demonstrating deployment potential under segmented RGB-D inputs. The project page, code, and pretrained models are made available at this https URL.
https://arxiv.org/abs/2610.31623
While monolingual language model (LM) surprisal is widely established as a predictor of reading times, it cannot capture the non-native (L2) reading dynamics that are shaped by the reader's first language (L1). In this work, we investigate whether the cross-lingual transfer within bilingual models aligns with human L1-driven biases during L2 reading. We evaluate bilingual models on eye-tracking data of readers from 12 diverse L1 backgrounds reading English texts. To isolate L1-specific transfer, we compare bilingual models trained on an L1 that matches the readers' L1 background to both a monolingual English baseline and bilingual models trained on other L1s. We demonstrate that matching the readers' L1 improves the prediction of L2 reading times. This predictive advantage is concentrated in late-stage eye-tracking measures, modulated by L1-L2 script overlap, and peaks among intermediate-proficiency readers. These findings provide evidence that bilingual LMs capture aspects of cross-linguistic influence, and that such influence is present in L2 reading behavior.
https://arxiv.org/abs/2610.31620
Tasks such as quadrotor dynamic-gate racing require agents to anticipate external motion while maintaining precise high-frequency control. World-model-based reinforcement learning provides a natural solution by learning latent dynamics for future imagination, yet it often entangles environmental evolution and the robot's own dynamics in a single learned rollout, where model bias can affect policy optimization efficiency. We propose DiffDreamer, a differentiable reinforcement learning framework that tightly couples a learned world model with differentiable simulation for actor optimization. In one optimization step, the learned world model propagates latent states that capture external dynamics and history-dependent features, while the differentiable simulator propagates the robot's explicit physical state. We further decompose the actor objective into a critic-driven pathway for non-differentiable task rewards and a simulator-driven pathway for differentiable motion rewards. Experiments on aggressive tracking and dynamic-gate racing show that DiffDreamer improves training convergence over the model-free, model-based, and differentiable-RL baselines, and final performance over these baselines and classical planning and control methods. Additional experiments assess reward decomposition and the odometry-conditioned relative-state representation through ablations. We also provide proof-of-concept real-world flight experiments for validation.
https://arxiv.org/abs/2610.31617