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Localization and Neural Splatting on the Edge: An FPGA Scene Memory for Robots

2026-10-23 13:18:56
Haohua Que, Mingkai Liu, Tianle Zhu, Handong Yao

Abstract

Resource-constrained robots and autonomous vehicles need scene memories that localize a camera and render nearby views without a desktop GPU. Scene-coordinate regression (SCR) and 3D Gaussian splatting (3DGS) fit because they avoid an SfM stage, but ACEsplat-style pipelines are GPU-centered, and moving them to an edge FPGA is hard because SCR is pose-sensitive and 3DGS rendering is irregular and capacity-sensitive. We present LENS, an edge scene-memory acceleration system on the AMD KR260 that brings an ACEsplat-style workload to a low-power FPGA/ARM platform. Rather than proposing a new scene model, LENS co-designs the two dominant kernels with the board data path: an INT16 SCR accelerator that preserves pose accuracy, and a bit-exact fixed-point ordered 3DGS renderer that rewrites alpha transmittance as a log-sum-exp recurrence and removes provably useless streamed Gaussians. All LENS latency, power, and quality results are board-measured. The SCR engine preserves DSAC* localization accuracy at 25.42 ms, the on-board renderer reaches 34.11 dB on Cambridge against ACEsplat's 33.20, novel-view synthesis on RealEstate10K reaches 27.84 dB against 26.11, and all ten Wayspots scenes reach the ACEsplat rendering target. LENS wins performance per watt over a Jetson Orin NX on every deployment task, by 1.9x to 5.7x at about a quarter of the power, and is faster in absolute latency on localization and Wayspots rendering. On-device training reaches ACEsplat-level quality but not the GPU's time or energy, marking the remaining boundary for a future training accelerator.

Abstract (translated)

URL

https://arxiv.org/abs/2610.25068

PDF

https://arxiv.org/pdf/2610.25068.pdf


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