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LiTe-GS: Oracle-Efficient Next Best View Selection for 3D Gaussian Splatting

2026-09-24 18:01:56
Vivek Pandey, Amirhossein Mollaei Khass, Nader Motee

Abstract

Selecting informative camera views is critical for efficient training and adaptive refinement in 3D Gaussian Splatting, where each observation significantly influences model parameters. However, information-driven view-selection strategies can require repeated evaluations of expensive information-gain oracles as the number of candidate views increases. We propose LiTe-GS, an oracle-efficient method for next best view selection in 3D Gaussian Splatting. LiTe-GS reduces the number of information-oracle evaluations by performing randomized subset evaluation of candidate views rather than exhaustively scoring the full candidate pool. The resulting approach achieves expected $O(M\log(1/\epsilon))$ oracle complexity with respect to the number of candidate views $M$, independent of the selection cardinality $K$, while providing an explicit trade-off between oracle efficiency and approximation quality through $\epsilon$. We provide theoretical guarantees on oracle complexity and approximation performance under the proposed selection scheme. Experiments on Blender and Mip-NeRF 360 demonstrate that LiTe-GS maintains reconstruction quality comparable to Fisher-information-based baselines while substantially reducing the number of Fisher-oracle evaluations across different acquisition settings.

Abstract (translated)

URL

https://arxiv.org/abs/2609.30393

PDF

https://arxiv.org/pdf/2609.30393.pdf


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