Visual question answering requires models to assign attributes and relations to the correct objects, a problem known as visual binding. Structured prompts make these assignments explicit through labeled fields. Yet an improvement from the full prompt does not reveal which labels help or how they interact. First, we isolate field-label effects across ten models and six tasks by holding the image and claim fixed. These comparisons reveal differences that overall accuracy can hide. With a relation label present, adding object-role labels helps Qwen3 but hurts Qwen2 on Spatial. Second, we compare auxiliary hints that preserve or swap the question's role assignments against a no-hint baseline. Across two image sets, Qwen3's advantage with preserving hints mainly reflects errors caused by swapped hints. Preserving hints remain near baseline. Field order further affects the harm. Third, we test clearer hint wording and direct selection of the relation shown in the image. Clearer hints improve text matching but do not consistently improve visual judgments. In contrast, relation selection partly reduces errors for some hints in Qwen3 and GPT-4.1-mini.
https://arxiv.org/abs/2610.28843
This study proposes a sketch-to-simulation system to solve handwritten circuit diagrams. The system converts raw images into a Simulation Program with Integrated Circuit Emphasis (SPICE)-compatible netlist and automatically calculates the circuit's nodal voltages and currents. Another objective is to propose a holistic framework that benefits students and educators by enhancing the teaching and learning experience of electric circuits and expediting engineering design reviews. This article presents a multistage pipeline that converts raw photographs of handwritten electric circuits into executable SPICE-like netlists, providing a solution. A dataset of 1,000 hand-drawn Resistor-Inductor-Capacitor (RLC) circuits was curated and annotated for components, text regions, and character recognition. The proposed system decomposes a circuit diagram into three stages: (i) dual You Only Look Once (YOLO)-based detectors for components and text regions, (ii) a Convolutional Recurrent Neural Network (CRNN) with Connectionist Temporal Classification (CTC) and Optical Character Recognition (OCR)-based domain-aware symbol value extraction, and (iii) image processing with thresholding, skeletonization, and Density-Based Spatial Clustering of Applications with Noise (DBSCAN) to automatically identify nodes and map them with corresponding components. The proposed system produces the netlist and solves the circuit. The qualitative and quantitative ablation studies on modular stages, as well as end-to-end tests, demonstrate robust performance across various handwriting styles, lighting conditions, and this http URL study serves as an interactive learning aid and practical tool for professionals, providing a comprehensive user interface (UI), enabling rapid digitization of circuit sketches for study, design, prototyping, or troubleshooting.
https://arxiv.org/abs/2610.28836
Conventional visual sensing faces a fundamental dilemma: information that should remain private today may need to be recovered tomorrow. This challenge is becoming increasingly important as cameras become pervasive in our daily surroundings. Existing safeguards either protect visual content only after an image is formed or suppress information during capture in ways that prevent its later recovery. Here, we show through an information-theoretic analysis that privacy and recoverability cannot be achieved simultaneously in static optical systems. Information preserved in a measurement for later reconstruction also remains available to an observer of that measurement, limiting the privacy such systems can provide. To overcome this limitation, we introduce conditional imaging, an imaging approach that changes the optical state for every captured frame. The measurement alone conceals the scene, while knowledge of the corresponding physical system state enables its reconstruction. We analyze how the optical parameters determine the information that can be recovered and use this analysis to guide the design of a camera prototype. We evaluate the system on a captured dataset of human faces using increasingly powerful attempts to recover the scene, from direct visualization and computational inversion to learned reconstruction and identity recognition. Our experiments show that conditional imaging preserves identity in authorized reconstructions while withholding visual information from observers without access to the system state. By making the physical state of the camera part of the information needed for reconstruction, conditional imaging enables visual information to be protected at the point of capture while remaining recoverable for future authorized use.
https://arxiv.org/abs/2610.28835
Instruction-guided video generative models offer a scalable solution for stress-testing autonomous driving systems by simulating diverse environmental conditions. However, driving scenes operate within a dense Operational Design Domain (ODD) governed by strict traffic semantics. When applied to global driving-condition edits, general-purpose instruction-guided video editors frequently corrupt these semantics, leading to structural hallucinations and ``temporal shock.'' This work distills and protects traffic semantics during video editing at three levels. First, we construct a hybrid dataset by combining temporally aligned real-world videos with synthetic edits, balancing foundational scene structure with unambiguous appearance signals. Second, during training, we adapt advantage conditioning from offline reinforcement learning to align the model using dense rewards. We extract dense, pixel-level rewards from the hybrid data to serve as a localized signal and actively steer generation toward structurally reliable pixels. Finally, our model mitigates temporal shock by introducing thinking frames, a transition mechanism that seamlessly reconciles static image conditioning with dynamic video context. Extensive experiments demonstrate that our method prevents the corruption of multi-actor dynamics, establishing state-of-the-art spatiotemporal consistency, yielding consistent user preference (39% relative improvement in content preservation and 12% in temporal consistency), and achieving a significant 5% gain in downstream road line segmentation and 7% gain in downstream multi-object detection.
https://arxiv.org/abs/2610.28829
We present WorldStream, an open-ended 3D world model with three simultaneous capabilities: it extends playable terrain beyond any pre-specified map, acts on open-ended language in the running world, and restores visited places with their edits. A hierarchical planner over a typed decision model emits structured decision state: Macro fixes settlement, ecology, transport, and hydrological structure across a group of tiles; Micro specializes that contract into tile semantics under measured terrain and accepted neighbor commitments. Deterministic local code compiles accepted plans into terrain, roads, settlements, vegetation, and entities. Streaming separates their reach: plans run ahead along the predicted corridor, compilation only where movement will soon need it, geometry behind the user released. One world record retains plans, seeds, object identities and mutable state, boundary commitments, and edits by attribute, revised as the user advances and edits; returning tiles recompile from it. The same record grounds interaction: the model acts on existing entities, including stateful NPCs that update as they act, edits the present region, or attaches intent to unplanned regions. Together they yield a world expanding under bounded budgets, connected across independently planned tiles, and interactive.
https://arxiv.org/abs/2610.28827
We present Register Anything Model (RAM), a unified model for generalizable 3D point cloud registration that robustly estimates 6-DoF transformations across diverse domains spanning sensors and environments. Existing registration methods are typically tailored to a single domain, with carefully tuned architectures and hyperparameters, and thus degrade markedly when applied to novel domains. We bridge this gap by training a single model on diverse data from indoor, outdoor, and object domains. A central challenge is the severe geometric discrepancy across domains, i.e., differences in scene scale, sensor noise, point density, and structural patterns, which hinders processing with a unified point-based model. To address this, we introduce a geometry-aware normalization strategy that jointly voxelizes and normalizes point clouds into a standardized geometric space, adaptively based on their geometric properties to preserve salient local structures while standardizing resolution. Built on this normalization, RAM follows a hierarchical coarse-to-fine paradigm, and employs an efficient geometric transformer that models local geometric consistency instead of globally over all points. This design mitigates discretization noise introduced by voxelization, and improves computational efficiency. Extensive experiments on 12 benchmarks demonstrate state-of-the-art performance in terms of inlier ratio and registration recall. Notably, our method outperforms the counterparts trained on each separate domain, showing superior generalization capability.
https://arxiv.org/abs/2610.28821
In vision and scientific domains involving spatial data, a key question is whether node feature values vary independently across space or form coherent spatial structures. Classical spatial autocorrelation statistics such as Moran's $I$ and Geary's $C$ quantify this phenomenon but operate on a single scalar variable with fixed neighbourhood weights, limiting their use for high-dimensional graph-like data. We introduce SAIL (Spatial Autocorrelation Index Learner), a differentiable framework that generalises spatial autocorrelation into a learnable operator by jointly learning feature projections defining candidate scalar fields and inter-node neighbourhood affinities. SAIL produces interpretable local and global spatial coherence descriptors, enabling supervised prediction and unsupervised discovery of spatial autocorrelation modes and hotspots. We show that SAIL exactly recovers classical spatial statistics under appropriate parametrisations and, for tasks driven by latent spatial autocorrelation, can approximate the Bayes-optimal predictor with an inductive bias matched to such tasks. Experiments on synthetic data and large-scale biomedical graphs demonstrate statistical correctness and discovery of spatial coherence with applications across vision, geospatial analysis, and biomedicine. The code repository is available at: this https URL.
https://arxiv.org/abs/2610.28806
Most unified multimodal models treat images and text asymmetrically: a pretrained language model generates text, an attached diffusion head generates images, and outputs that contain both are produced in a fixed order, so the first output cannot adapt to the second. We ask whether both modalities can instead be generated by one process that is trained on them jointly from scratch. Pretrained encoder spaces hold both modalities in one continuous form and carry knowledge learned at scale, and recent work finds them effective as generative targets for vision and language. We therefore model the joint distribution directly in these spaces. We introduce JUICE (Joint Unified multimodal modeling In Continuous Encoder spaces), a single flow matching Transformer over frozen image and text representations, in which each modality has its own noise level. Which modalities are clean and which are generated then decides the task: image generation, captioning, visual question answering, or joint generation. Controlled pretraining runs test each design choice. At equal guidance, generating text as continuous states leaves image generation intact (48.41 GenEval, against 47.86 for a model trained only for text-to-image generation), while captions lose some exact wording. Training on joint and conditional denoising together beats either alone, and semantic encoder spaces beat VAE latents and raw pixels as targets. At 2.1B parameters, with no language model initialization and at 224x224, JUICE reaches up to 0.88 on GenEval and 73.1 on VQAv2. By sampling both modalities from the joint distribution (coupled sampling), it can also draw a route on a map while writing out the matching moves. On mazes with several valid solutions, joint success rises from 54.6% with independent sampling to 93.7%, and no modality has to go first. On visual spatial planning, JUICE solves 99.8% of maps at its training sizes.
https://arxiv.org/abs/2610.28801
Conventional surgical segmentation relies on closed-set categories or explicit text queries, which cannot resolve implicit queries that require reasoning about workflows, instrument functions, and temporal relationships. To address these limitations, we propose SurgReasonSeg, a complexity-aware method that brings reasoning segmentation over digital twin (DT) representations to surgical video. Specifically, SurgReasonSeg constructs DT representations from surgical foundation models and trains two low-rank adapters (LoRA) of one large language model with reinforcement learning (RL), each specialized for a different query complexity. A lightweight router, also trained with RL, selects between the two adapters to balance latency against accuracy. SurgReasonSeg also sets the temporal context with an adaptive sliding window conditioned on query complexity and workflow phase, and retrieves relevant historical cases from a surgical context memory by workflow similarity and procedural relevance. We further introduce EndoVis-ReasonSeg, a surgical reasoning segmentation benchmark with 1,460 training and 961 test samples across semantic, spatial, and temporal categories. On EndoVis-ReasonSeg, SurgReasonSeg improves J&F over the strongest baseline, ReSurgSAM2, by 0.178, 0.237, and 0.297 on semantic, spatial, and temporal queries, and it also achieves the best results on the Ref-EndoVis17 and Ref-EndoVis18 referring segmentation benchmarks. A backbone-matched attribution protocol separates the contribution of the upstream segmenter from that of the reasoning modules. Our method runs at 18.8 FPS averaged over the query distribution, enabling real-time reasoning segmentation in surgical videos.
https://arxiv.org/abs/2610.28776
Objects move, cameras pan, and weather drifts with the wind: much of what changes in sequential data is motion. Motion changes where things are, not what they are, and is therefore a symmetry of the data. Yet standard recurrent networks are not equivariant to it: their memory stays put while the input moves on. Flow equivariant recurrent networks first brought this symmetry into sequence models, for motions of constant velocity, or flows, by enumerating a bank of velocities. We extend this idea in three directions: from simple recurrent networks to convolutional LSTMs, from flows to motions whose velocity changes in time, and from enumerating velocities to estimating them. Treating a sequence as a field over time, we show that motion becomes a gauge symmetry: a global symmetry made local in time. Built on this view, our motion equivariant convolutional LSTM (MELSTM) uses its velocity model as the gauge field and is provably equivariant to every motion. Across future-frame prediction, classification of digits visible only through their motion, and action recognition under camera shake, MELSTM outperforms a convolutional LSTM and its flow equivariant counterpart with the same number of parameters: it is more accurate, generalizes to longer horizons and to unseen motions, and carries a fraction of the flow equivariant model's state.
https://arxiv.org/abs/2610.28771
The development of face recognition has been strongly supported by the availability of large-scale training datasets. Among them, MS-Celeb-1M has played an important role by providing millions of facial images from nearly 100K identities. However, the size and heterogeneity of such datasets increase the likelihood of annotation errors, redundant samples, and other forms of data inconsistency. This motivated the introduction of refined versions, such as MS1MV2 and MS1MV3, aimed at improving the quality of the training data. Despite these cleaning efforts, we show that several types of training-data defects remain in MS1MV3. By proposing complementary data-auditing strategies, we identify five defect categories: exact and near-duplicate images, split identities, crop errors, multiple-face ambiguity, and invalid content. We then assess the effect of correcting these defects under a controlled face-recognition training protocol based on IResNet-50 and ArcFace. The results show that targeted interventions can preserve, and in some cases improve, recognition performance while requiring fewer optimization steps to reach the performance of the original training set. Duplicate removal provides the clearest overall benefit, while split-identity merging and invalid-content removal also improve training efficiency. Overall, the results indicate that the effect of dataset cleaning depends strongly on the type of defect being addressed and provide further evidence that training-data quality remains an important and comparatively underexplored factor in large-scale face recognition. The training manifests and code used in this work will be released upon acceptance.
https://arxiv.org/abs/2610.28766
Current world models for explicit world simulation typically follow two distinct pathways: (1) video generative models (e.g., Sora), which simulate realistic appearances but fail to preserve 3D consistency; and (2) 3D generative models (e.g., Marble), which generate geometrically consistent scenes but often yield static, less realistic observations. We present AEON, a unified framework that bridges video-based and 3D-based world models and combines the benefits of both. The key insight of AEON lies in a generative model that operates within the text- or image-conditioned video latent space while producing renderable 4D graphics primitives---specifically, 4D Gaussian Splatting (4DGS)---as the explicit world representation. We train a 4D reconstruction model to predict both 4DGS and camera poses from monocular videos, serving as our initialized 4D decoder. Furthermore, we design a domain adapter that translates generative video latents into reconstructive 4D latents through a distillation process on the video VAE. AEON naturally supports video-based world modeling by rendering 4DGS at predicted camera trajectories, and constructs a persistent 4D environment with scene dynamics for realistic world simulation. Consequently, AEON empowers a diverse range of world modeling applications and achieves state-of-the-art performance on standard benchmarks. Project Page: this https URL
https://arxiv.org/abs/2610.28631
Game engines and coding agents can specify the layout, motion, and camera of a scene, yet turning such coarse structure into realistic video requires a renderer that follows the structure and completes the appearance it leaves open. Existing renderers are tied to the representation of one engine, need tens of denoising steps or a costly distillation of their own, and learn from conditions that are not aligned with their target videos. We present SolarRenderer, a structure-conditioned video renderer that adapts a frozen MiniMax-H3 33B backbone with two lightweight LoRAs. Structural videos enter the native reference pathway of the backbone at the positions of the frames they describe, without a type identifier and described only in plain text, so that a single control LoRA follows arbitrary structural representations. Starting from a pretrained four-step LoRA, structure-guided distribution matching renders in four steps, 12.3 times faster than 50-step sampling, while preserving the learned control. A block-causal variant extends the same design to streaming and renders 768p video in real time. To train the model, we build a frame-aligned corpus of 136K clips from game engines, simulators, and YouTube videos. Experiments on an in-distribution test set and a generalization benchmark of 16 structural representations show that SolarRenderer achieves state-of-the-art results across both, and generalizes to 11 unseen representations, including pose skeletons, drawings, and point clouds.
https://arxiv.org/abs/2610.28630
Dexterous multi-finger hands hold promise to unlock diverse skills like functional grasps, in-hand reorientation, and dynamic handover that the human-designed world assumes, yet existing learning recipes force a trade-off. Goal-reaching reinforcement learning generalizes to arbitrary object poses but, lacking any human prior, converges to unnatural and unreliable finger strategies; motion tracking reproduces human-like behavior from a single clip but cannot deviate from it. We present AdaDex, a goal-conditioned RL framework that turns a single hand-object trajectory of a few seconds---from mocap data or HOI reconstruction from in-the-wild RGB(D) video---into an adaptable dexterous skill. At the core of AdaDex is Hybrid Dexterous Mimicking: a shared policy is trained on two populations of massively parallel environments: motion tracking environments trained with dense motion tracking objective, which instill the human prior from human motion; and generalization environments with noised initial states and goals and a sparse object-success reward, which force the skill to work far off the reference. From seconds of human motion per skill, the resulting policies can learn diverse adaptable dexterous skills, such as functional grasping, object reposing, in-hand reorientation with finger gaiting, and dynamic behaviors like throw-and-catch. Our method outperforms baselines in terms of generalization and functionality, and we demonstrate transfer across simulators and to the real world. Project page: this https URL.
https://arxiv.org/abs/2610.28628
Understanding human needs and selecting responses require distinct judgments that aggregate accuracy can obscure. We introduce PsycheMME, a video benchmark informed by psychology, with eight capabilities spanning grounding, states, needs, interaction decisions, memory, and risk. Drawing on Social Information Processing and the Perception-Action Cycle, this organization separates human understanding from response selection. We construct 1,000 questions from 630 episodes through independent answering with proposed references withheld and expert review. Our Reasoning-Verified protocol weights answer credit by the support and logical consistency of explicit rationales against annotated cues. Across 17 models, Timing has the lowest Verified scores and credit retention, with weaker support judgments for correct Timing answers. Models with similar Need scores still differ in answer completeness on open questions. Input controls and SFT/GRPO examine context dependence and adaptation. Evaluating answers alongside rationales locates where models fail across understanding, response selection, and justification.
https://arxiv.org/abs/2610.28625
Deploying a trained 3D Gaussian Splatting scene under shrinking compute budgets requires one primitive set to remain effective when rendered at smaller prefixes. In this continuous level of detail (LoD) setting, the challenge is to decide which Gaussians should retain capacity as the budget decreases. A pilot study on 3DGS-MCMC reconstructions shows that image complexity, computed from the input views before optimization, predicts where reconstruction error concentrates in image and 3D space. It also reveals that simple regions contain too many Gaussians and degrade as much as complex ones at lower budgets, despite being inherently cheaper to represent. Subsequently, in KoalaGS, during training we use this complexity prior to bias relocation toward poorly reconstructed areas while ensuring smooth degradation across LoDs. A primitive importance score then enables inference at low-capacity, while preserving the scene structure. Tested across three datasets, KoalaGS maintains competitive full-capacity quality while significantly improving quality across the budget spectrum, yielding smoother transitions across LoDs, and enabling faster progressive streaming.
https://arxiv.org/abs/2610.28615
Neural implicit representations provide memory-efficient signed distance field (SDF) parameterizations for large-scale LiDAR scenes, but the geometry recovered from sparse and often noisy inputs carries jitter and artifacts. Classical geometric optimization techniques resolve such artifacts with surface energy functionals, whose minimizers correspond to smooth surfaces. Motivated by this principle, we formulate neural LiDAR mapping as the optimization of energy functionals over the parameter space of neural implicit representations. Specifically, we regularize the signed distance field with an energy functional defined on the shape operator of its level set, which represents the curvature of the surface, thus encouraging smoothness along the surface. This adapts classical geometric priors to the scale of million-point LiDAR maps. Experiments on large-scale datasets show reconstructions with improved smoothness at preserved geometric fidelity, and no additional inference-time cost. The code is publicly available at \href{this https URL}{this https URL}
https://arxiv.org/abs/2610.28598
Reliable multi-view forecasting requires videos from different cameras to describe the same evolving 3D scene. To this end, we introduce Video-Point Model (VPM), a world model that conditions on multi-view video histories and a language instruction to jointly forecast future videos from arbitrary viewpoints and the 3D trajectories of persistent scene points. We extend a pretrained world model with camera-conditioned multi-view processing that integrates complementary observations across cameras, and add a trajectory head that predicts how physical points move through time. Each trajectory tracks a single point across all views, and supervising these trajectories alongside video generation therefore anchors appearance changes in every camera to a shared description of 3D motion. To support training and evaluation, we build VPM-Data, a simulation corpus pairing synchronized multi-view videos with persistent point trajectories, and VP-WorldBench, a forecasting benchmark spanning simulated and real environments. We further extend VPM to robot control by adding robot actions as a token modality in the generator. Action tokens share the point-supervised backbone and are denoised jointly with future videos, thereby grounding the policy in the same 3D-aware representation. On VP-WorldBench and existing 4D generation benchmarks, point supervision improves both video fidelity and 3D motion accuracy over a video-only counterpart, and in simulated and real-robot experiments, it also raises the manipulation success of the action-enabled model.
https://arxiv.org/abs/2610.28594
Camera-trap imagery presents substantial variation in animal appearance, illumination, background clutter, and visual degradation. Masked autoencoders (MAEs) offer a label-free framework for modeling such data through reconstruction of randomly hidden image patches. We present WildMAE, a decoder-side extension of MAE that combines local structure-aware refinement with masked-to-visible cross-attention. A zero-gated convolutional residual path introduces a two-dimensional neighborhood prior, while gated cross-attention allows masked positions to retrieve contextual information from visible-position features without replacing the original Transformer decoder. The associated training recipe progressively introduces normalized-pixel, Sobel-edge, and perceptual objectives. In the original Snapshot Serengeti study, covering 4,744 test images at 75% masking, the reported reconstruction scores were 27.90 versus 24.33 dB PSNR, 0.840 versus 0.780 SSIM, and 0.160 versus 0.320 LPIPS for WildMAE and vanilla MAE, respectively. Additional historical records document favorable average differences under four synthetic degradation conditions and describe component variants. We present the method, experimental observations, and their scope together: the retained metrics are historical protocol-dependent results, rather than a newly reproduced, harmonized comparison or a validation of restoration from genuinely unavailable pixels. WildMAE provides a practical architectural case study for combining global token mixing with spatial and targeted contextual refinement in wildlife masked-image modeling.
https://arxiv.org/abs/2610.28590
ScreenCalib enables light detection and ranging (LiDAR)--camera extrinsic calibration using an ordinary programmable display, providing known visual markers and controlled geometry while reducing dedicated target preparation. The camera observes displayed AprilTags, whereas the LiDAR measures the physical screen surface and boundary, requiring indirect cross-modal association. Display geometry introduces association ambiguities, while indoor clutter complicates extraction. ScreenCalib addresses these challenges through tag-guided display extraction, geometric hypothesis generation and refinement, and surrounding scene edges for ambiguity resolution. The single-pose mode requires only one static placement. The joint multi-pose mode combines independent static observations through cross-pose consensus and jointly refines the shared extrinsics and tag scale, reducing sensitivity to tag-size measurement errors without requiring continuous motion or inter-pose trajectory estimation. Experiments in simulation and on three different sensor platforms cover mechanical and nonrepetitive LiDARs in clean and cluttered environments. Benchmark results show that ScreenCalib outperforms competitive calibration-board-based methods in translation accuracy. Joint multi-pose refinement further reduces mean rotation and translation errors across the three platforms and improves rendered-map alignment. Evaluation across readily available displays, including cell phones, tablets, laptops, computer monitors, and televisions, further examines ScreenCalib's versatility as a practical alternative to dedicated calibration targets. The source code is available at this https URL.
https://arxiv.org/abs/2610.28571