Video Large Language Models (Video LLMs) have made significant advancements in various video understanding tasks. However, long-video scenarios remain challenging due to the tension between limited visual token budgets and the need to capture multiple key events. Existing approaches typically process long videos in two stages, i.e., i) select keyframes and ii) perform detailed perception, which exhibit limitations: they lack a modular mechanism for adaptive capacity allocation and self-correction, resulting in unreliable modeling. To tackle these challenges, we propose MoD-VLLM, a novel Modularized Dynamic-Granularity Video LLM framework for multi-event long video understanding, which unifies temporal grounding and semantic understanding iteratively and self-reflectively. Specifically, we propose a Positive-Negative Video Segments Grounding module and a Modularized Dynamic-Granularity Reflection module, which form a closed loop to progressively localize the question-related video segments. The grounding module instructs a Video LLM to distinguish relevant from irrelevant video segments based on the video question. The reflection module employs a modularized scheduler that dynamically selects fine-grained encoding for relevant positive segments to capture detailed perception and coarse-grained encoding for negative segments to maintain global context. We further propose a dynamic-granularity reinforcement learning strategy, allowing MoD-VLLM to learn optimal grounding policies and dynamic granularity visual representation jointly. Moreover, we propose MEventBench, a challenging Multi-Event Long Video Benchmark for complex long video reasoning. Extensive experiments on several long video understanding benchmarks and our MEventBench demonstrate that MoD-VLLM significantly outperforms state-of-the-art baselines.
https://arxiv.org/abs/2607.15778
Surgical video understanding is fundamental to navigation systems. Endoscopic perception is often hindered by a limited field-of-view and frequent instrument occlusions, making spatio-temporal context essential for robust inference. These challenges have motivated video models that aggregate information across frames. However, existing video models typically store past observations implicitly in learned feature representations, often requiring task-specific video training, substantial annotated data, and increased computational cost. We propose Stitch-Inferencer, a real-time, model-agnostic inference framework that replaces implicit feature memory with an explicit image-space panoramic canvas. By stitching valid observations across frames, Stitch-Inferencer preserves previously observed pixels in an online, instrument-free view, expanding the effective field-of-view and providing direct access to regions that are temporarily occluded or absent from the current frame. Downstream segmentation or tracking models are applied to a compact region of interest on the panorama, and their predictions are reprojected to the current frame, enabling existing models to exploit long-range context without retraining. Experiments on anatomy segmentation and point/box tracking demonstrate consistent improvements across diverse baselines while preserving real-time throughput. The stitching module alone runs at over 60 FPS, providing a practical inference-time solution to enhance endoscopic perception in computationally constrained intraoperative environments. Source code will be made publicly available.
https://arxiv.org/abs/2607.14968
Recent advances in video understanding have spanned motion, long video, and streaming interaction, driving this field toward real-world applications. Despite this progress, current open-source models remain limited in several ways. They often struggle to generalize across diverse video types, making them effective only in specific domains. High computational demands further restrict their efficiency and scalability. Moreover, most models are only partially open, with key components such as training code, strategy, or datasets unavailable, which hinders reproducibility and slows community-driven development. To address these issues, we introduce VideoChat3, a fully open, efficient, and generalist video-centric MLLM. VideoChat3 advances video understanding through two complementary designs. For efficiency, we introduce Inflated 3D Vision Transformer (I3D-ViT) and Adaptive Frame Resolution for Streaming Video Perception, which enables efficient spatiotemporal representation and reduces the cost of processing video inputs during training and inference. For effectiveness, we develop a scalable video data synthesis pipeline that curates three diverse, high-quality training datasets: VideoChat3-Academic2M, VideoChat3-LV116K, and VideoChat3-OL617K, covering general, long-form, and streaming video scenarios, improving the model's generalization across domains. By integrating these designs, VideoChat3 achieves a rare balance of broad generalization and computational efficiency. Experiments across general, long-form, and streaming benchmarks demonstrate that VideoChat3 surpasses prior open-source models with equal or larger parameter counts with only 4B parameters and higher efficiency.
https://arxiv.org/abs/2607.14935
We present for video understanding (classification) a split space-time attention model, VideoSEMA, consisting of a scalable and efficient Mamba-like attention (SEMA) block in space and a softmax temporal attention in time. In each frame, SEMA attention applies a local window attention in parallel with a global averaging in a Mamba macro-architecture, which is called Mamba-like. Under certain rank conditions, we prove that the computationally cheaper split space-time attention is equivalent to full space-time attention. On benchmark K400 data sets, VideoSEMA out-performs heavier vision transformer and Mamba models. On benchmark SSv2 data, VideoSEMA leads in top-1 accuracy among models of similar parameter sizes. As image resolution scales up from standard $224^2$ to $1024^2$ on K400 and without fine-tuning, VideoSEMA degrades much more gracefully than VideoMamba in accuracy. It is promising to extend VideoSEMA to longer videos with a dilated/sparse temporal attention.
https://arxiv.org/abs/2607.14711
Video generative models commonly rely on latent spaces learned by 3D Variational Autoencoders (3D-VAEs). However, conventional 3D-VAEs are mainly optimized for pixel-level reconstruction, which can limit the semantic and spatio-temporal structure captured by their latents. Meanwhile, Video Foundation Models (VFMs) such as V-JEPA 2 and VideoMAEv2 show strong video understanding capabilities, yet whether their frozen representations can be transformed into compact, reconstruction-capable, and generation-friendly video latents remains largely unexplored. We answer this question with VideoRAE, a representation autoencoder that leverages multi-scale hierarchical features from a frozen video foundation encoder and compresses them with a lightweight 1D self-attention projector. VideoRAE supports both continuous latents for Diffusion Transformers and discrete tokens for autoregressive models via multi-codebook high-dimensional quantization. During decoding, a local-and-global representation alignment objective with the frozen VFM teacher improves semantic preservation and enables training without KL regularization. Experiments show that VideoRAE achieves strong reconstruction in both continuous and discrete regimes. On UCF-101, it obtains state-of-the-art class-to-video gFVDs of 40 and 93 with AR and DiT generators, respectively, while converging approximately 5x faster than competing autoencoder baselines. In a controlled 2B-scale text-to-video study, replacing LTX-VAE with VideoRAE leads to faster convergence under comparable settings. These results validate frozen VFM representations as versatile and generation-friendly video latents. The model and code will be released on this https URL.
https://arxiv.org/abs/2607.14088
Embodied cognition requires agents to connect high-level task reasoning with the physical states to be achieved. We introduce Hy-Embodied-RxBrain, an embodied cognition foundation model with joint language-visual reasoning and imagination. Unlike vision-language models that emphasize scene understanding and textual decision making, or generative world models that mainly predict future visual states, RxBrain represents embodied plans in a single planning sequence where language and visual imagination play complementary roles. Language provides the abstract structure of a plan, including task decomposition, planning primitives, constraints, temporal order, and decision logic, while visual imagination grounds this structure through world state prediction and joint subgoal planning, associating each planning step with intermediate and final physical states. RxBrain adopts a unified multimodal Mixture-of-Transformers architecture that supports language, image, and video understanding and generation within one model. To train this capability, we build an automatic pipeline that converts embodied videos into joint text-visual planning supervision by decomposing videos into planning steps and aligning them with visual state transitions. We further introduce RxBrain-Bench to evaluate whether models can represent embodied plans through joint textual and visual components rather than separate understanding or generation. Experiments show that RxBrain maintains embodied understanding and generation abilities, and produces plans with coupled textual reasoning, world state prediction, and joint subgoal planning. We also extend RxBrain to continuous robot action generation, where it shows promising real-robot performance without large-scale action-data pretraining. These results provide an initial step toward foundation models for embodied cognition.
https://arxiv.org/abs/2607.14187
Most daily activities are inherently procedural. However, existing evaluations for egocentric video understanding seldom address procedural understanding and largely overlook complex key-step-level reasoning under the widely used video question answering (VQA) paradigm for MLLMs. Such capabilities are crucial for building procedural AI assistants deployable on wearable devices. To bridge this gap, we introduce the Egocentric Procedural Understanding VQA task (EgoProceVQA), which systematically evaluates egocentric procedural reasoning abilities of current MLLMs and agents through six types of key-step-centric questions. Furthermore, we develop EgoProceGen, a data generation platform that efficiently constructs QA data tailored to different question types. Based on this platform, we build a benchmark with 3,600 questions, four common procedural scenarios, and 31 everyday procedural tasks. Evaluations on EgoProceVQA show that existing MLLMs and agents still have substantial room for improvement in procedural understanding. Therefore, we further propose EgoProceAgent, a self-skill-exploration agentic framework. We design a generic tool library for procedural understanding and a standardized sub-skill library shared across tools and models, enabling self-exploration without ground-truth supervision. By exploring how to compose and select sub-skills, the agent discovers effective skill strategies for diverse problems, and attains state-of-the-art performance among open-source models on multiple tasks. Together, our benchmark, generation platform, and agentic framework establish a unified foundation for EgoProceVQA. Project page: this https URL.
https://arxiv.org/abs/2607.13792
Micro-gesture recognition demands the detection of fleeting, spatially localized movements that are frequently overwhelmed by dominant static appearances and background noise. While Multimodal Large Language Models (MLLMs) excel at general video understanding, they inherently struggle with subtle kinematics and often rely on static posture priors. To this end, we propose GMoT, a Gated Motion-Aware Tokenization module that explicitly distills sparse kinematic evidence into a compact sequence prior to temporal modeling. GMoT dynamically spotlights action-relevant regions via spatially weighted pooling, extracts adjacent-frame temporal differencing to capture precise motion energy, and adaptively fuses these cues into the visual stream using a conservatively initialized semantic gate. To transition from simple classification to evidence-grounded reasoning, we further introduce a progressive reward-guided policy refinement paradigm, supported by a semi-supervised annotation pipeline that generates anatomically focused captions. Beyond achieving the best Top-1 accuracy among the compared methods on iMiGUE (67.32\%) and SMG (73.11\%), improving the Qwen3-VL-8B baseline by +6.80 and +3.11 points, our framework introduces Body-Region Grounding (BRG) Recall as an anatomical-grounding proxy conditioned on correct predictions, together with an overlapping-label cross-domain transfer protocol between iMiGUE and SMG. Extensive evaluations demonstrate that our GMoT-augmented model improves in-domain accuracy, retains clear gains under label-preserving corruptions, and improves accuracy-oriented cross-domain transfer under explicit small-split caveats while maintaining high anatomical grounding in its generated rationales.
https://arxiv.org/abs/2607.16322
Transit video understanding can provide valuable fine-grained data that conventional passenger counters and fare systems cannot capture. However, supervised video models require task-specific annotations, while applying vision-language models (VLMs) directly to long onboard videos is unreliable and costly. To leverage the complementary strengths of both approaches, we propose GHR-VLM, a visual grounded hybrid reasoning framework for zero-shot transit-bus video analytics. It is motivated by the observation that explicit visual grounding can improve VLM reasoning by converting long surveillance streams into compact, passenger-centered spatiotemporal evidence. Specifically, we propose an edge-cloud design in which a lightweight edge-based monitor continuously tracks door status and segments passenger clips. A backend VLM then identifies boarding passengers and classifies payment behavior through a two-stage coarse-to-fine refinement of spatiotemporal evidence. By invoking the VLM only on grounded passenger clips and contact sheets, GHR-VLM reduces cloud inference, avoids payment-specific training data, and supplies the localized evidence that VLMs otherwise struggle to identify. Evaluation on 486 minutes of real-world bus surveillance video demonstrates the potential of grounded edge-cloud reasoning for passenger-level payment analytics while highlighting the challenges posed by degraded video conditions.
https://arxiv.org/abs/2607.13569
In online streaming video understanding, a video stream continues to arrive and queries may be issued at any time. Because streaming frames grow without bound, the system must continuously compress and retain information from the observed video prefix while future frames and future queries remain unknown. The core challenge is deciding what information to retain and how to organize the maintained history: as this history grows with the stream, memory cost increases and many redundant visual details are retained, whereas later queries often depend on specific entities, actions, and their temporal changes. To address this challenge, we introduce FOLIO, a training-free focused semantic memory system that records important parts of the stream in higher detail while keeping surrounding context compact. As the stream arrives, FOLIO updates memory at the segment level, guided by a dynamic focus state, combining a short-term visual buffer with a long-term semantic memory organized around observed entities and linked to a visual-evidence cache. At query time, lightweight hybrid retrieval combines direct matching over the structured memory with semantic query expansion. FOLIO achieves state-of-the-art performance, reaching 82.0/69.1 Perception/Backward accuracy on OVO-Bench with Qwen3-VL-8B and 74.5 overall accuracy on StreamingBench, while substantially reducing the cost of maintaining streaming memory by reserving detailed records for focused entities and storing surrounding context compactly.
https://arxiv.org/abs/2607.13298
Omni-modal video captioning is not merely combining visual captioning with audio transcription: a useful caption must describe how visual actions, speech, music, and sound effects co-evolve. Existing large multimodal models often fail at this relational step, treating audio and visual streams as loosely coupled observations, relying on automatic speech recognition, and under-specifying non-speech sounds and their links to visual events. We present AVSCap, a framework for audio-visual captioning centered on explicit cross-modal event binding. First, we construct AVSCap-130K, a tri-modal training corpus generated by a decoupled-then-fused pipeline that anchors visual and acoustic evidence before composing grounded omni-modal captions. Second, we train AVSCap-7B, a 7B captioner with a two-stage strategy: supervised fine-tuning establishes baseline capabilities, while sample-efficient reinforcement learning uses hybrid rewards to optimize acoustic completeness and audio-visual synergy. Our scaling analysis shows that reinforcement learning brings larger gains than increasing SFT data. Third, we introduce AVSCapBench, a benchmark that decomposes captions into visual, audio, and synergy events and evaluates them with fine-grained event recall. Experiments on AVSCapBench and external benchmarks show that AVSCap-7B improves non-speech audio coverage and cross-modal binding, delivering the best overall performance among evaluated open-source models.
https://arxiv.org/abs/2607.12820
Large Vision-Language Models (LVLMs) face significant challenges in long video understanding due to the excessive computational cost and information loss associated with uniform sampling. Existing keyframe selection methods often treat video frames as atomic entities and allocate visual budgets equally, thereby overlooking high-level semantic structures and introducing substantial redundancy. To address these limitations, we propose GMM-EVA (Gaussian Mixture Modeling for Event-Aware Visual Allocation), which leverages Gaussian Mixture Models to model event-level structure from discrete frame-wise observations. A differentiated allocation strategy is then applied to preserve one primary high-resolution keyframe per event for high-fidelity detail, while utilizing lower-resolution secondary keyframes to maintain temporal context and optimize token budgets. GMM-EVA is a training-free, plug-and-play framework that generalizes robustly across various relevance measures and downstream LVLMs. Extensive experiments on multiple long video benchmarks demonstrate that our method significantly outperforms uniform sampling. Notably, GMM-EVA achieves comparable performance to baseline selection methods while utilizing only approximately half of the visual token budget, highlighting its superior efficiency and effectiveness.
https://arxiv.org/abs/2607.12557
We present the GEST-Engine, a complete system that goes from natural-language text to fully-annotated multi-actor video. At its core is an explicit world model: rather than encoding state as a learned latent, the engine maintains a complete, inspectable representation of the world (which actors exist, where they are, what they are doing, which objects they hold, and how events relate in time and space), expressed as a formal Graph of Events in Space and Time (GEST) and realized deterministically inside the open world of a commercial game engine driven through an open-source multiplayer scripting framework. GESTs are produced either procedurally or by an agentic text-to-GEST system in which an LLM Director plans a story through tool calls validated by a programmatic state backend, so every generated specification is executable by construction. A GEST then enters a four-stage execution pipeline: graph parsing and validation, entity and action grounding, temporal orchestration (Allen-style constraints resolved by Floyd-Warshall transitive closure), and execution and capture. In a single simulation pass the engine emits frame-aligned RGB video, dense per-pixel depth, instance segmentation, per-actor skeletal pose, per-frame pairwise spatial-relation graphs, 2D bounding boxes, event-to-frame temporal mappings, and natural-language descriptions, all at zero marginal annotation cost. We further describe an in-game world editor, runtime capability extraction, a text-generation pipeline, and a production system that renders corpora at scale across parallel virtual machines. Because every frame traces back to a semantic specification, the engine guarantees object permanence, multi-actor coordination, and temporal consistency by construction, making its output valuable as training data, evaluation benchmarks, and diagnostic tools for video understanding.
https://arxiv.org/abs/2607.12231
Current Video Large Language Models (Video LLMs) excel in question answering (QA) but largely operate as black boxes, providing textual answers without verifiable visual grounding. Existing explainability efforts rely on textual rationales or sparse bounding boxes, which struggle to capture complex video dynamics such as occlusions and non-rigid deformations. We propose Evidence-Backed Video Question Answering (E-VQA), a novel task requiring models to jointly output a semantic answer and precise spatio-temporal evidence: temporal segments and dense, tracked object segmentation masklets. To support this, we introduce ST-Evidence, the first human-verified benchmark for both discriminative and generative pixel-level grounding. Evaluations of state-of-the-art models reveal a critical decoupling between QA accuracy and true visual perception that scaling alone fails to bridge. To address this, we develop scalable, automated generation pipelines to create ST-Evidence-Instruct, a 160k-scale dataset bridging high-level reasoning with fine-grained grounding. Fine-tuning grounded Video LLMs on this data yields substantial gains over the corresponding size-matched UniPixel baselines (e.g., +27.2 t-mean and +13.8 J&F on a 7B model), establishing a robust baseline for explainable, evidence-backed video understanding. Code and data are available at this https URL.
https://arxiv.org/abs/2607.11862
Recent Multimodal Large Language Models (MLLMs) achieve strong performance on single-view video understanding benchmarks. However, sports videos involve dense occlusion, rapid motion, and complex interactions that are difficult to resolve from a single viewpoint. In practice, sports events are recorded from multiple camera angles, providing complementary evidence used by referees. Yet, no existing benchmark evaluates MLLMs on multi-view sports video understanding. To address this gap, we introduce SportMV-Bench, a comprehensive benchmark built from official match recordings, through a dedicated pipeline combining LLM-based generation, MLLM-based verification, and human filtering to ensure quality and consistency. SportMV-Bench containing 787 multi-view video bundles and 2592 question-answer pairs across three categories: Perception-Aware Recognition (PAR), Rule-aware Event Interpretation (REI), and Adjudicative Decision Reasoning(ADR). Our analysis shows that current MLLMs fail to effectively exploit multi-view information, with the bottlenecks lying in fine-grained visual perception and view selection rather than logical reasoning or domain knowledge. We propose SportMV-Agent, an agentic framework that orchestrates an iterative loop of active view selection, perception tool execution, and evidence-grounded reasoning, achieving a significant 14.46% relative improvement over the strongest MLLM baseline.
https://arxiv.org/abs/2607.11844
We introduce Skill Learning from Video Memory (SLVMBench), the first benchmark that jointly evaluates whether video large language models (video-LLMs) can learn skills from long video memory and apply them to real-time tasks. SLVMBench presents models with 2-3 hour video streams that contain a tutorial video embedded in a stream of arbitrary irrelevant videos, resembling real-world human learning practices. Video-LLMs are asked to apply the acquired skill to answer real-time questions about an ongoing video. Unlike long-video understanding benchmarks that emphasize passive comprehension and skill-learning benchmarks that rely on short, immediate demonstrations, SLVMBench tests the full pipeline of memorizing and extracting procedural knowledge, as well as transferring it to real-time tasks. Moreover, rigorous human annotations feature sub-second-level temporal calibration, manually engineered questions eliminating common-sense guessing, and collated tutorials to ensure coverage of the required skills. Evaluations on state-of-the-art proprietary and open-source video LLMs show that video-LLMs struggle substantially with learning and applying skill knowledge from videos. Moreover, performance degrades markedly when the skill knowledge is placed within a long video memory. These results reveal a key limitation of existing video LLMs and position SLVMBench as the first benchmark for studying real-time skill acquisition and application from long-context video memory.
https://arxiv.org/abs/2607.11312
Automated understanding of complex soccer scenarios from video remains a significant challenge for contemporary vision-language models (VLMs), which suffer from shallow cross-modal alignment and exhibit fundamental limitations in multi-step reasoning and coordinated tool integration. We present TreeSoc, a structured reasoning framework that reformulates soccer video question answering as a hierarchical search problem rather than a single-pass prediction. Specifically, TreeSoc employs a dynamic depth-first search (DFS) mechanism that decomposes complex queries into sequentially ordered sub-tasks, enabling iterative reasoning refinement through explicit intermediate states. This tree-structured decomposition naturally supports adaptive tool routing, wherein domain-specific modules are selectively activated and their outputs incorporated at each reasoning node to produce contextually grounded predictions. On SoccerBench, TreeSoc achieves state-of-the-art performance, with accuracies of 85.2%, 87.4%, and 82.2% on TextQA, ImageQA, and VideoQA, respectively. Additionally, TreeSoc further demonstrates strong cross-domain generalization, attaining 74.16% accuracy on NExT-QA. These results establish structured, tool-augmented tree reasoning as an effective paradigm for robust video understanding. Code is available at: this https URL.
https://arxiv.org/abs/2607.10990
Video-language models (VLMs) have achieved remarkable performance on video understanding and visual question answering, yet they remain unreliable in reasoning about physical plausibility, where understanding object interactions, causal dynamics, and fundamental physical principles is essential. This limitation is particularly evident on challenging physical reasoning benchmarks, revealing a persistent gap in physical commonsense reasoning. To address this challenge, we propose PhysMRV, a training-free physical memory and verification framework for physical plausibility reasoning. Unlike retrieval-augmented VLMs that retrieve semantically similar videos as additional context, PhysMRV transforms training videos into a Hierarchical Memory Bank of structured physical knowledge comprising three complementary levels: scene descriptions capturing visual context, physical-event graphs modeling object interactions and causal structure, and physics-rule summaries distilling reusable physical principles and cues. During inference, PhysMRV retrieves physically relevant memories and leverages their structured physical evidence to guide a frozen VLM in verifying physical plausibility, requiring neither fine-tuning nor parameter updates. We evaluate PhysMRV on three challenging physical reasoning benchmarks, ImplausiBench, IntPhys2, and GRASP Level 2, across multiple state-of-the-art VLMs. Experimental results demonstrate consistent improvements over direct prompting across diverse VLMs and evaluation benchmarks, showing that structured physical memories provide an effective and scalable means of enhancing physical plausibility reasoning without additional training.
https://arxiv.org/abs/2607.10190
Micro-Actions (MAs) are subtle and spontaneous human behaviors that provide important non-verbal cues in social interaction and affective communication. However, their short duration, weak motion patterns, and fine-grained semantic differences make them difficult to annotate, model, and evaluate in a standardized manner. To promote academic research on micro-action analysis, we proposed and have annually organized the Micro-Action Analysis Grand Challenge (MAC) as a public benchmark platform for this emerging field. The first two editions of MAC established standardized evaluation settings for micro-action recognition and detection, providing publicly accessible datasets and protocols. Building upon these editions, this paper presents the 3rd MAC, held in conjunction with ACM Multimedia 2026. Under the theme of moving from recognition to fine-grained micro-action understanding, this edition further expands the scope of the challenge beyond conventional recognition and detection. In particular, we introduce a new task named fine-grained micro-action understanding, evaluated with the assistance of multimodal large language models, aiming to assess models' ability to capture fine-grained semantic cues and interpret subtle human micro-actions at a deeper level. We summarize the datasets, task settings, evaluation protocols, competition results, and representative solutions from top-performing teams. Finally, we discuss future directions for micro-action analysis and its broader role in human-centric video understanding.
https://arxiv.org/abs/2607.16284
Although Video Large Language Models (Video LLMs) have shown strong performance in video understanding, their efficiency is still limited by the large number of visual tokens. Existing video token compression methods typically rely on frame-wise saliency or heuristic token merging, which can over-focus on locally salient regions and produce ambiguous fused features. To address these issues, we propose GeoTrace, a training-free spatiotemporal token compression framework that decomposes video evidence into exact skeleton tokens and traceable residual event tokens. Specifically, Contextual Farthest-Point Anchoring (CFPA) preserves salient, context-consistent, and high-coverage skeleton tokens, while Trajectory-Constrained Residual Condensation (TCRC) compresses residual tokens through one-to-one temporal trajectories and constrained near-manifold condensation, producing traceable event tokens with reduced ambiguity. We evaluate GeoTrace on four Video LLMs across four video understanding benchmarks, and the results demonstrate its effectiveness and generalization across different model architectures and scenarios. On LLaVA-OneVision, with only 10\% visual tokens retained, GeoTrace achieves a \(12.99\times\) TFLOPs reduction while preserving 99.1\% of the vanilla performance. Overall, GeoTrace offers a compact and traceable token representation for efficient and robust Video LLM inference. Code is available at \href{this https URL}{\texttt{Code}}.
https://arxiv.org/abs/2607.09080