Goal-conditioned manipulation policies are steered by a goal image, a picture of the desired post-manipulation scene synthesized from the current observation and a language instruction. The prevailing assumption is that better image-editing quality yields better goals, so goal generators are built and compared using general image-editing metrics. We show this assumption is false. Across two independent goal-conditioned policies on CALVIN, the image editors that top aggregate editing-quality leaderboards (Gemini 3 Pro Image and GPT Image 1.5) produce worse control targets than our proposed far smaller finetuned open models, and the gap widens sharply for the multi-step (long-horizon) tasks robots actually face. A per-dimension analysis explains why. Downstream policy success is governed almost entirely by manipulation adherence (selecting the right object and the right final state; Spearman $\rho \approx 0.9$ with success), while photorealism and aesthetic fidelity, precisely where large proprietary editors excel, are uncorrelated with success ($\rho \approx 0$). This dissociation holds on both CALVIN and the real-world-aligned SIMPLER-Bridge benchmark. We then present SGE-Goal, a spatially-grounded decomposed editing framework that predicts initial and final 2D edit-region masks before goal-image synthesis. SGE-Goal turns open base models (FLUX.1 Kontext, FLUX.2 klein) into the strongest goal generators we evaluate on CALVIN, and second only to Gemini 3 Pro Image on SIMPLER-Bridge. Base models fine-tuned with SGE-Goal also hold up under chaining far better than the best proprietary editor, sustaining roughly seven times the success rate at the longest (five-step) chains. We release code, datasets, checkpoints, and a human-aligned diagnostic evaluator. Our results argue that goal generators must be selected by downstream utility, not by editing-quality leaderboards.
https://arxiv.org/abs/2610.24885
Code-switching is a natural linguistic phenomenon, yet its impact on high-level reasoning tasks remains largely unexplored in under-resourced languages like Romanian. Natural language processing tasks, such as satire detection, rely heavily on nuanced cultural and syntactic cues that large language models struggle to capture. In this paper, we investigate four methods (i.e., random replacement, phrase translation, dependency parsing, and large language models) for generating synthetic code-mixed Romanian sentences with English, German, French, and Italian. We start with an existing dataset for satire detection, compiled from Romanian news articles and annotated at the sentence level by humans, and augment it with over 600k samples, namely CS-SeLeRoSa. We provide an in-depth analysis of the dataset generation process. Then, we evaluate several multilingual large language models across zero-shot, chain-of-thought, and fine-tuning regimes on both the synthetic corpus and a human-adjudicated gold benchmark, namely CS-SeLeRoSa-Gold. While older open models suffer substantial degradation (dropping to 37%-55% macro-F1), newer models like Gemma 4 31B achieve 68.1% zero-shot, rivaling frontier models like GPT-5 mini (69.5%). Furthermore, fine-tuning significantly reduces formatting errors and improves the results, increasing Gemma 4 31B to 77.5% on CS-SeLeRoSa and 72.6% on the gold standard, outperforming frontier zero-shot baselines.
https://arxiv.org/abs/2610.29907
Automated radiology report generation for multi-sequence brain MRI holds strong promise for alleviating radiologists' workload, yet it remains a demanding problem: brain MRI studies are inherently volumetric, each pulse sequence carries complementary diagnostic information, and annotated data are critically scarce for low-resource clinical languages. Existing brain MRI-report resources are still dominated by English reports, translated clinical text, or datasets adapted from task-specific imaging benchmarks, leaving routine low-resource clinical reporting and heterogeneous multi-sequence MRI protocols insufficiently represented. To bridge this gap, we introduce ViBMR, to the best of our knowledge, the first large-scale multi-sequence brain MRI dataset paired with routine Vietnamese clinical reports, comprising 3,649 patients and 11,875 MRI series across T1, T2, FLAIR, and contrast-enhanced T1 sequences. Building on ViBMR, we establish a comprehensive evaluation setup for brain MRI report generation, covering representative medical vision-language models, multi-sequence inputs, and feature aggregation strategies. The results provide key insights into dataset characteristics and model behavior, while demonstrating the necessity of native low-resource clinical datasets for reliable Vietnamese-origin brain MRI report generation. Our dataset and baseline models will be released for non-commercial research.
https://arxiv.org/abs/2610.29905
Over the past decade, substantial efforts have been devoted to developing machine learning (ML) methods for extracting materials data and, where possible, materials knowledge directly from the scientific literature. This review traces the evolution of these methods from heuristic, rule-based pipelines through natural language processing (NLP) models and transformer-based encoders to, lastly, large language models (LLMs) and agentic systems capable of extracting materials information across multiple modalities, including text, tables, and figures. Beside construction of large, queryable materials databases and knowledge graphs that support downstream materials discovery, we discuss how these advances have enabled new capabilities, such as, generic question answering across materials science, AI co-scientists and chatbots for research assistance, and closed-loop optimization and discovery when integrated with autonomous laboratories. We critically assess the datasets generated using these approaches, their extraction accuracy and computational costs, and the respective strengths and limitations of different methodologies, and even provide practical guidelines for developing more reliable and scalable materials data extraction pipelines. Finally, we identify key open challenges, including the extraction of full materials structure-property-processing-performance tetrahedron at the sample level, the scarcity of reliable benchmark datasets for systematic evaluation, and the resolution of non-standard materials terminology across different document modalities.
https://arxiv.org/abs/2610.29895
Since the rise of supervised deep learning models, researchers have attempted to solve infrared small target detection using various models like convolutional neural networks, GANs, Transformers, Mixture of Experts and recent graph/hypergraph neural networks. Moreover, these deep neural network methods have surpassed the traditional unsupervised models and the low-rank and sparse decomposition unsupervised models reviewed in "Traditional and Recent Approaches for Infrared Small Target Detection : Overview, Challenges and Perspectives (Part 1)". In this context, the aim of this paper is to provide a complete survey of the deep learning models in infrared small target detection. First, we categorize the different approaches found in the literature in terms of their modeling strategies. Then, we discuss them in terms of the critical situations that they claim to handle. Furthermore, we present the specific performance evaluation protocols. Then, we conclude with several promising directions for future research.
https://arxiv.org/abs/2610.18291
Learning across medical imaging modalities requires making use of images without paired text and accommodating new domains while retaining existing representations. We propose a medical vision-language technique built around an expandable bank of modality experts. Its Multiway Transformer combines shared visual computation with deterministically routed feed-forward experts and a separate text pathway. A modality-aware visual tokenizer supplies targets for masked pretraining on 19.4 million unpaired image rows across seven modalities; contrastive alignment then uses 3.23 million image-text pairs. Additional fundus and optical coherence tomography experts learn from paired data while the original image and text embedding paths remain frozen. With a ViT-Large backbone, the proposed technique achieves the best or tied-best result in 24 of 25 benchmark settings across nine modalities: 10 of 11 zero-shot classification benchmarks, all 10 linear probes, and all four retrieval benchmarks. Mean balanced accuracy is 0.674 for zero-shot classification and 0.856 for linear probing, and mean bidirectional retrieval recall is 20.70%. A separate three-seed sequential experiment with matched adaptation data yields fundus and OCT retrieval gains of 14.95 and 9.31 percentage points, with no measured loss on preceding fundus or pathology tasks. The preservation argument requires unchanged existing computation paths and inference conditions, and feature-identity checks verify retention on evaluated inputs. The proposed technique provides a modular approach to learning and expanding medical vision-language representations.
https://arxiv.org/abs/2610.29881
Reliable uncertainty estimation is important across visual recognition tasks, providing information about the confidence and reliability of model predictions. Many uncertainty estimation methods obtain predictive diversity through mechanisms that can suppress intermediate features, perturb the input, or require substantial additional computation. Stochastic activation functions, where network units randomly select between multiple nonlinearities during a forward pass, have previously been used to improve optimization behavior, mitigate limitations of fixed ReLU activations, and increase output diversity. In this work, we reframe stochastic activation switching as a lightweight mechanism for uncertainty estimation. The proposed method samples between nonlinear activation functions, inducing predictive diversity while keeping intermediate feature pathways active. This enables uncertainty estimation from a single trained model without the training cost of ensembles, task-specific uncertainty heads, or architectural redesign. We evaluate the proposed approach across classification, semantic segmentation, and out-of-distribution detection using convolutional and transformer-based architectures on diverse datasets. Across these settings, stochastic activation switching improves uncertainty quality while preserving competitive primary-task performance, showing that stochastic nonlinearities provide an effective and information-preserving source of predictive variation for visual recognition.
https://arxiv.org/abs/2610.29875
Coding agents can invest substantial effort in repository exploration and testing yet still produce unsuccessful patches. Existing online steering methods review trajectories periodically or invoke an advisor when a monitor detects behavioral problems; frequent reviews are costly, and the absence of anomalous behavior does not mean that an agent is on the right track. We propose PAUSE, a framework for steering coding agents with a single planning intervention. Agents reach their first source-code edit at a median of 60% of trajectory progress, after exploration, bug reproduction, and testing. PAUSE intercepts this edit request before it executes, which requires no learned monitor, no search over checkpoints, and no extra model call (search-free). A separate Planner reads the task and the pre-edit transcript and writes one repair plan; the same agent, the Executor, resumes with this plan, keeping its context and workspace. PAUSE applies online, during a live run, and offline, from a recorded trajectory prefix. We evaluate PAUSE on SWE-bench Verified and SWE-bench Multilingual with two Executors and three agent harnesses. With Qwen3-coder as Executor and GPT-5.6 Sol as Planner, online steering improves resolution by 16.8% on Verified in OpenHands and by 14.7% on Multilingual in SWE-agent. In SWE-agent, PAUSE outperforms LivePlan, a rule-triggered advisor, by 3.2% on Verified and 3.7% on Multilingual at similar Planner cost, and is comparable to SICA's periodic overseer at about 11-15% of its Planner cost. Offline, PAUSE recovers 35.4% of eligible failed Verified tasks, and resuming from the recorded prefix uses 33-41% fewer Executor tokens than restarting.
https://arxiv.org/abs/2610.29870
Geometric structure is essential for robotic manipulation and understanding the 3D world. Most VLA models rely on 2D representations of current observations, while geometry-aware approaches often require additional 3D information. However, geometry inferred independently from individual observations is often discarded rather than accumulated into a persistent task representation. Our key insight is that action generation needs a compact, task-relevant geometric abstraction that can be continuously updated, rather than a complete, renderable 3D reconstruction at every step. We introduce GeoMem-VLA, a VLA framework that internalizes explicit 3D supervision into dedicated geometric tokens and maintains them as temporal memory for action generation, without directly aligning the VLM's native visual embeddings with the teacher feature space. During training, a frozen geometry foundation model supervises learnable GeoPlan tokens through a geometric flow-matching objective over the current scene point map and future end-effector tracks. These tokens are integrated with the memory of observation representations, where historical information is retrieved, adaptively fused with current observations, and consolidated to retain event frames as the task progresses. At inference, the policy retrieves historical representations and fuses them with the current working representation to predict actions, without invoking the 3D teacher or explicitly reconstructing the scene. After benchmark-specific downstream adaptation, GeoMem-VLA achieves 98.9% average success on LIBERO and 91.10% / 91.24% on RoboTwin's clean/randomized settings. Across five real-world tasks, GeoMem-VLA achieves 78.0% average success. These results suggest that internalizing and remembering 3D scene understanding is a promising approach to robot control.
https://arxiv.org/abs/2610.29866
How do diffusion transformers (DiTs) represent image content and learn rules for reusing it to generalize? We develop an aggregator--predictor view of DiTs as input-adaptive local denoisers, in which context aggregation and patch prediction provide functional roles for interpreting attention and MLPs. We first establish that, for Gaussian Markov random field (GMRF) priors, the global Bayes denoiser can be approximated using only a subset of context patches, with error decaying exponentially in context radius. We further show that patchwise linear denoisers, often invoked to explain diffusion generalization, recover the empirical local denoiser with sufficiently informative aggregation. Within this view, AdaLN-modulated attention naturally parameterizes an input- and noise-dependent aggregator, while the MLP admits a learned key--value representation for tokenwise patch prediction. Our experiments support this view. DiTs trained on real images exhibit noise-dependent denoising contexts resembling those in the analytic GMRF setting, while attention mass exhibits a qualitatively corresponding broadening pattern. In a controlled CelebA64 study, shared-memory patch predictors used in place of DiT MLPs achieve competitive denoising and generative performance. Finally, cross-dataset component transplantation reveals compatibility patterns consistent with the proposed roles of QK in spatial weighting, VO in feature transport, and MLPs in patch prediction. Together, these results provide a component-level account of DiT denoising and motivate architecture-specific fine-tuning and controlled intervention.
https://arxiv.org/abs/2610.29854
Translating structured biomedical information into accurate, patient-friendly narratives remains a challenging biomedical data-to-text (D2T) task. While small language models (SLMs) are attractive for healthcare applications because of their lower computational cost, easier deployment, and improved data governance, the impact of post-training alignment on biomedical D2T generation has not been systematically studied. In this work, we compare four alignment methods: supervised fine-tuning (SFT), direct preference optimization (DPO), odds ratio preference optimization (ORPO), and group relative policy optimization (GRPO), using Qwen-2.5 models for medication leaflet generation. We further introduce FDALeaflets, a dataset derived from OpenFDA drug labels, to evaluate cross-regulatory generalization in a zero-shot setting. Selected aligned SLMs outperform GPT-5 on several reference-based metrics, whereas GPT-5 achieves better hallucination and adequacy scores on FDALeaflets under LLM-as-judge evaluation. Among RL-free alignment methods, ORPO achieves the best in-domain semantic performance, reaching a semantic textual similarity (STS) score of 0.9752. GRPO achieves the highest FDALeaflets STS (0.9407), exceeding GPT-5 (0.9295). These findings show that post-training alignment is a key factor in improving both semantic fidelity and generalization for biomedical D2T generation, while clinical safety and patient readability require human verification.
https://arxiv.org/abs/2607.13430
Agent memory systems such as Mem0 and Zep decide what to keep before any question arrives; coding agents keep the raw history and let the model search it with its own tools. We ask whether designed memory still helps once the model is strong enough to search for itself. On one LoCoMo conversation (419 turns, 152 questions), we run four memory methods (full context, BM25, Mem0, Zep) and three coding agents (Pi, Codex, Claude Code), each with GPT-4o-mini, GPT-6 Luna and Claude Opus 5.5, and record what every rollout costs. This is a short empirical study, with one conversation and one run per cell. Agent memory is a costly patch for a weak model: Mem0 beats full context only with GPT-4o-mini, and its build alone costs more than a whole full-context rollout. Agent memory also has a ceiling, set by the model that writes it: a stronger reader does not recover what a weaker writer left out. With Claude Opus 5.5, Pi tops the cost-accuracy frontier, scoring 99% for less than half the cost of full context; its one miss is a wrong answer key. Part of that lead comes from photo captions that only the agents could read: on the 88 questions whose evidence has no photo, Pi and full context differ by one answer.
https://arxiv.org/abs/2610.29823
As coding agents become more capable, developers increasingly use them to fix bugs through multi-turn interactions. Existing benchmarks do not adequately cover this scenario. Most present a complete issue report in a single turn without interaction. Their evaluation can produce both false positives and false negatives, accepting incorrect patches or rejecting correct ones. We introduce UserSWE for evaluating coding agents' ability to fix repository-level bugs through multi-turn interactions with dynamic users and execution-grounded verdicts at every turn. Its construction pipeline turns repository history and existing single-turn benchmarks into multi-turn tasks. At each turn, information pools constrain what the simulated user can reveal, while a persona chain sampled from a transition model calibrated on 20,859 development sessions governs how it speaks. Tests run after every turn, and a pair of agents from different model families writes and gates each verdict, using test results as primary evidence and model judgment only for aspects the tests cannot resolve. We evaluate eleven agents on 72 tasks from 42 repositories and find that agent rankings change with the interaction budget. Claude Fable 5.1 resolves the most tasks in one turn, GPT-6-Astra resolves the most by the eighth turn, and Claude Opus 5 leads at most intermediate budgets. These results indicate that single-turn performance is insufficient to characterize interactive coding ability.
https://arxiv.org/abs/2610.29822
Compositional zero-shot learning (CZSL) aims to recognize novel combinations of previously observed objects and attributes. Prior work showed that large-scale vision-language models encode decomposable semantic structures that can be recomposed to enable generalization. The Geodesically Decomposable Embeddings (GDE) framework formalizes this by identifying directions in the tangent space at the Frechet mean of the embedding distribution, which encode primitive visual concepts. Unseen attribute-object compositions can be synthesized through vector addition of these primitives. We revisit the assumption that compositional generalization requires explicit attribute-object pair re-composition. By means of new compositional scoring functions and extensive evaluations, we show that directly using the decomposed primitives suffices for recognizing unseen compositions. In that, we gain insights on how the geometry of the embedding manifold (Euclidean, spherical, or hyperbolic) and dataset structure affect compositional reasoning. Across models (CLIP, DINOv2, MERU, HyCoCLIP), we show that compositional structure consistently emerges as primitive representations, enabling inference on CZSL benchmarks (MIT-States, VAW-CZSL, UT-Zappos50K, Clothing16K) and group robustness on Waterbirds and CelebA. Code: this https URL.
https://arxiv.org/abs/2610.29811
Vision-language perception has achieved impressive progress in aligning natural language with visual observations, yet grounding high-level semantics into part-level physical interaction remains challenging. To address this gap, we propose UniRAP, a unified model for inferring part-level physical affordances and mapping language instructions to actionable geometric representations. UniRAP formulates this problem as a conditional multimodal generation task, integrating visual inputs, textual instructions, and optional prompts into a shared spatiotemporal representation space through a unified interface token mechanism. To predict executable contact geometry, we introduce a Unified Affordance Decoder (UAD), which jointly performs object detection, part-level affordance segmentation, and 4-DoF interaction pose estimation by leveraging intermediate segmentation features. In addition, we propose a curriculum-based transfer training strategy that progressively adapts the model from general visual parsing to interaction-aware perception, improving data efficiency under limited textual annotations. Experiments show that UniRAP achieves state-of-the-art performance on referring expression segmentation, affordance grounding, and interaction pose estimation, while maintaining strong spatiotemporal consistency in dynamic video scenarios. These results demonstrate the effectiveness of UniRAP as a unified perception framework for language-guided physical manipulation.
https://arxiv.org/abs/2610.29768
Memorization inflates the benchmark scores of large language models (LLMs), since a model can reproduce answers it saw in training. Researchers test for it with consistent identifier renaming (CIR), which gives every identifier in a task a new name, and treat a lower score on the renamed task as evidence of recall. We test this method on the Temporal Logic of Actions Plus (TLA+) language, whose model checker acts as an oracle by confirming whether a renamed task preserves the exact behaviors of the original. Across 111 TLA+-Bench tasks, renaming lowers the correctness of Claude Opus 4.8 from 28% to 18% and of GPT-5 from 9% to 7%. Most of this decrease comes from how the test grades, which requires exact names that most descriptions never state. Grading by behavior shrinks the decrease to about 3 percentage points for Opus 4.8 and to 0 for GPT-5. In two model families fine-tuned on disjoint halves of the tasks, renaming removes about half of the training gain in likelihood and costs 4.9 percentage points (Qwen) and 1.3 percentage points (Gemma) on unseen tasks. A lower score after renaming therefore mixes memorization, name-based grading, and the cost of new names.
https://arxiv.org/abs/2610.29767
With the advent of foundation models, robots are increasingly capable of understanding and executing explicitly specified human tasks. Extending these capabilities to open-ended tasks, however, requires robots to infer appropriate actions from the observed scene. Household organization exemplifies this challenge, as robots must often act without detailed instructions, predefined object vocabularies, or known object-receptacle associations. While robots may follow instructions or learn organization preferences from demonstrations, inferring the latent organization of an occasionally changing scene and placing a novel object consistently with it remains challenging. We propose an open-world multi-attribute reasoning pipeline that grounds unknown objects across views and constructs an instance-level 3D scene graph for placement reasoning. First, a vision-language model proposes labels together with attributes such as content and packaging type, which are grounded through segmentation, depth, and multi-view association. Then, an LLM reasons over this representation to infer the latent shelf organization and rank scene-consistent object placements without explicitly user-provided preferences. The resulting placement rankings guide subsequent geometric and kinematic feasibility checks for execution. Our experimental evaluation shows that our approach leads to improved instance mapping and placement coherence over single-view language-grounding and geometry-only baselines, enabling autonomous placement of previously unseen objects without predefined object-receptacle mappings or class-specific retraining.
https://arxiv.org/abs/2610.29761
Diffusion transformers are widely used in image-editing services. To preserve both efficiency and privacy, existing systems commonly rely on cloud-device collaboration. Keeping request-specific inference on the device avoids sending personal images and prompts to the cloud. These workloads often use common templates, such as in face swapping and virtual try-on, enabling KV state to be precomputed and reused across requests. However, this reusable state is large and scales with the number of templates, making it impractical to store all of them on mobile devices. Storing them in the cloud addresses this capacity issue, but cache transfer is placed onto the inference path and can even be slower than on-device computation, especially under fluctuating mobile networks. We introduce SAKURA, a cloud-edge architecture that delivers reusable attention state to mobile devices under a bandwidth budget. It first uses a fine-grained token-importance-aware compression method to preserve image quality under limited transfer budgets. At runtime, SAKURA adaptively selects the cache representation for each upcoming shard based on network bandwidth. To enable efficient execution, we develop a pipelined runtime that overlaps cache transfer and reconstruction with on-device execution. We evaluate SAKURA using three editing tasks and two diffusion models, using a Snapdragon 8 Elite Gen 5 phone. SAKURA reduces latency by 1.82x and 3.27x over CacheGen adapted to DiT and on-device generation, respectively. It also reduces cache storage by 3.06x over uncompressed cache, while preserving image quality.
https://arxiv.org/abs/2610.29733
Vision-language-action (VLA) policies need to recognize gaps in their training knowledge to request useful demonstrations or assistance in new situations, especially when failures are costly. Disagreement within an ensemble of independently trained policies can guide these decisions, but requires training and running multiple policies. We propose post-hoc kernel-variance heads that estimate epistemic uncertainty from the embeddings of a single policy. Each head computes the conditional variance of a Gaussian process conditioned on embeddings from the training demonstrations. Fitting requires no regression targets or gradient updates and leaves the policy unchanged. In experiments with SmolVLA on LIBERO-10, the kernel variance heads perform competitively with two-policy ensemble scores in task-level correlation with task success, in demonstration acquisition during active learning, and in referral to a stronger supervisor policy as a proxy for human assistance. For SmolVLA, the head on the vision-language backbone reduces uncertainty-scoring time by up to approximately a factor of 50 compared with ensemble scores, while also substantially reducing setup costs. We also show that the established evaluation protocol on LIBERO-10 primarily rewards recognition of coverage differences between tasks, while execution variability weakens assessment of within-task rankings. Thus, controlled perturbations provide a complementary evaluation: modality-specific heads identify unfamiliar camera, instruction, or state inputs, while fused heads can detect unfamiliar combinations of individually familiar inputs. With a supervisor proxy trained on the evaluated perturbation families, the decoder head improves within-task referral over ensemble disagreement. These findings show that useful uncertainty estimates for adaptive robot learning can be obtained from a single policy.
https://arxiv.org/abs/2610.29730
We present SpatialDex, a framework that learns 3D-grounded bimanual dexterity from RGB-only human videos through reconstruction-augmented visuomotor pre-training. The central idea is to learn human behavior together with its spatial context. From each video, we reconstruct the scene geometry and estimate the hand motion, align them at a shared video-level scale using the hand-size prior of 3D hand estimates. We retain the reconstructed geometry as both a policy input and a prediction target. The policy grounds the token grid of a pre-trained vision-language model in this geometry through gated residual fusion, is trained to predict future scene geometry alongside wrist and finger actions, and generates finger motion conditioned on the predicted trajectories of both wrists. Pre-trained on 1M human-video clips and fine-tuned with a small number of robot demonstrations, SpatialDex outperforms the state-of-the-art methods by 16.5 points on nine simulated dexterous tasks across two embodiments and by 38.3 points on six real-world bimanual dexterous tasks. Under a matched comparison, pre-training with reconstructed geometry improves success by 14.2 points over pre-training on hand motion alone.
https://arxiv.org/abs/2610.29716