World models and video understanding models are increasingly deployed in dynamic visual environments, yet their robustness to physical adversarial threats remains largely underexplored. We study whether a single physical adversarial texture can mislead the victim model across different real-world scenarios where observing viewpoints vary along uncontrolled object--camera trajectories. We identify that heterogeneous video semantics and trajectories induce poorly aligned gradients for optimizing the adversarial texture. To address that, we propose the Trajectory-aware adversarial Alignment and Refinement Attack (TARA), which incorporates trajectory-aware optimization to capture the evolving geometric variations of a printed texture under real-world scenarios. To improve cross-instance optimization compatibility, TARA incorporates trajectory-aware contrastive alignment to encourage attacked representations from diverse video--trajectory instances to approach a shared adversarial region and then performs trajectory-aware task refinement to translate the aligned representation into task-level prediction errors. For reproducible evaluation, we develop a geometry-grounded tracking pipeline that provides physically plausible adversarial regions with temporally consistent trajectories on EPIC-KITCHENS-100 and Something-Something V2. We further collect real-world print-and-recapture videos to validate attack effectiveness under physical deployment conditions. Together, the annotated benchmarks and real-world captured data form a reproducible testbed for future evaluation. Notably, our results reveal that a single printable adversarial texture can persistently disrupt world models and video understanding models under physical conditions, highlighting the fundamental security challenge.
https://arxiv.org/abs/2610.15343
As text-to-speech (TTS) systems continue to advance, provenance tracking and security verification of synthesized speech have become increasingly important. Audio watermarking provides active provenance by embedding imperceptible, machine-recoverable information into speech. However, existing post-hoc methods typically modify the waveform after synthesis, leaving the watermark vulnerable to compound perturbations. To address this limitation, we propose GAMW, a watermark injection framework integrated into the TTS generation process. Before waveform synthesis, GAMW embeds a content-adaptive multi-bit watermark residual into the generated representation, and its decoding objective combines focal modulation with dynamic per-bit weighting. We train and evaluate GAMW separately on two TTS backbones. With a 16-bit payload, GAMW improves decoding accuracy over the strongest baseline by 9.2 and 23.5 percentage points under individual and compound perturbations, respectively, while maintaining competitive speech quality. Reliable clean-speech decoding is also retained at higher payloads. Code is available at this https URL.
https://arxiv.org/abs/2610.15082
State-of-the-art beat tracking is based on neural networks that model beats and downbeats as individual events, often followed by a separate Dynamic Bayesian Network (DBN) enforcing musical consistency. We propose a novel architecture that combines deep learning with differentiable theory-based modules: Specifically, we design a system that first predicts a tatum grid, then groups tatum events to beats and downbeats, explicitly modelling multiple options for the current tempo and time signature in a bar-pointer-like fashion. Our approach improves continuity metrics compared to existing DBN-free systems and is more versatile than the de-facto standard DBN, but still falls behind the best DBN-based methods on average. Given the many design choices and hyperparameters involved, we assume we have not yet explored the full potential of this idea and publish our code and invite others to explore this further.
https://arxiv.org/abs/2610.14817
Explicit point correspondence is attractive for adapting video generators: it describes how visible surfaces move, but can overwrite the appearance prior learned by a large pretrained model. We study this tension in a 5.01B-parameter text-to-video diffusion transformer. ACROSSVAM2.0 combines a confidence-weighted track-and-visibility head, zero-initialized residual feedback, and asymmetric PCGrad that removes only the auxiliary component opposing the primary flow-matching gradient on shared LoRA parameters. The design preserves the generator exactly at initialization and protects its primary update during adaptation. In a four-way ablation trained for 1,000 steps with three independent seeds, the full method lowers KLT forward-backward cycle error in all three seeds relative to a matched flow-only continuation (mean seed-level difference -0.00711, SD 0.00505), while robust sharpness remains positive in all three. An expanded 24-prompt evaluation (216 videos) yields 9.7% lower aggregate CoTracker3 cycle error than the matched control and near-matched performance on six VBench dimensions; however, the seed-level tracking effect is heterogeneous and I3D-FVD regresses from 0.1824 to 0.2022. These results support a bounded claim: conflict-aware adaptation improves correspondence consistency without broad perceptual degradation, but does not uniformly improve video quality. We release equations, pseudocode, matched outputs, source tables, and artifact provenance.
https://arxiv.org/abs/2610.14693
A user who brings a generalist manipulation policy into their home or office wants it to pick up their objects from their shelves, counters, and tables. Yet even a strong generalist like $\pi_{0.5}$ achieves 0% pickup success in our captured deployment scenes without adaptation, and collecting real demonstrations in every user's environment is prohibitively expensive. We present Splat2Act, an automated real-to-sim-to-real pipeline that personalizes a pretrained vision-language-action (VLA) policy to a specific scene and object set using only a handheld phone scan and images of the user's objects. Unlike prior real-to-sim work that reconstructs individual tabletops, Splat2Act operates on building-scale indoor environments: it builds a photorealistic digital twin with 3D Gaussian Splatting and collision geometry, automatically discovers tabletop and non-tabletop receptacles, constructs feasible pickup tasks, and generates successful demonstrations with a privileged simulation oracle, with only scene and object capture required from a human. Applied to 101 scanned campus environments with a median navigable area of 104.87 m$^2$ and 7 receptacles, the pipeline yields 852 receptacles and over 68,000 pickup demonstrations. We fine-tune $\pi_{0.5}$ in two stages: Stage 1 adapts to hundreds of public object assets, drawn either from the deployment scene alone or from all 101 scenes; Stage 2 personalizes to the user's own objects on the deployment scene's receptacles. Our strongest personalized policy reaches 62.5% aggregate pickup success in the target scene. Deployed on a real Stretch 3, the same policy achieves 63.9% success on a 12-task subset, closely tracking its 66.7% simulated success on those tasks. These results suggest that automated real-to-sim-to-real training can personalize VLA manipulation policies using only simulation-oracle data.
https://arxiv.org/abs/2610.13945
Accurate detection of drivable area is essential for autonomous driving and advanced driver assistance systems. While state-of-the-art methods focus on general traversability estimation, they prove inadequate for snow-covered roads where following existing wheel tracks offers crucial advantages: improved traction, predictable vehicle dynamics, and verified path stability. To address this, we propose a low-cost, self-supervised approach detecting safety-critical wheel tracks using synchronized RGB-I (RGB + Long-Wave Infrared) imagery. Our method automatically generates training labels by projecting future wheel trajectories from recorded GNSS data. A neural network is designed to identify wheel tracks with the 4-channel RGB-I images from challenging, white-out road surfaces. Experimental results demonstrate the effectiveness of our approach in visually monotonous and featureless adverse environment, offering a robust and cost-effective alternative for winter autonomy. The newly introduced ThermalTrack dataset is available at: this https URL.
https://arxiv.org/abs/2610.13872
On-policy self-distillation promises to replace the sparse outcome signal of verifiable-reward RL with dense token-level credit: a teacher conditioned on the reference solution scores the student's own rollout, and the resulting distributional shift is distilled back into the policy. We investigate whether this scoring signal actually contains corrective credit. Using gold error spans in student rollouts, we test the two signals consumed by self-distillation objectives, the full-distribution KL and the token log-ratio, for two properties: whether they localize errors and whether they push probability away from erroneous student tokens. They exhibit neither of these properties nor can they reliably distinguish correct from incorrect rollouts within the same problem. We argue that this failure is structural: locating an error in a reasoning trace is itself a search problem, while a scoring teacher is never explicitly asked to perform that search. The same model, with the same privileged information, localizes errors substantially better when allowed to generate a critique. This forms the motivation for \emph{critique-conditioned self-distillation}: first generate a critique of the current rollout, then condition the scoring teacher on that critique. The resulting signal localizes errors, is corrective within error spans, and shifts probability toward tokens that initiate backtracking such as ``Wait'', ``But'', and ``Actually''. We further show that the critique is useful both at test time, where resuming a wrong rollout with the critique in context converts math problems the model cannot solve by sampling, and in cold-start GRPO, where it provides an advantage signal on prompts for which verifiable rewards alone provide none.
https://arxiv.org/abs/2610.13744
Vision-language-action (VLA) policies issue sparse targets whose arrival at the robot controller is delayed and irregular, so a reasonable predicted action can still produce abrupt motion near people. Remedies are evaluated on different streams, delays and metrics. JitterVLA replays identical commands and arrival traces through alternative controllers, isolating the controller's effect. We apply it to synthetic reaches, hand trajectories from 20 people, three open VLA pipelines (838 episodes) and a physical UR3. Interpolation lowered modeled p99 jerk for every source, by 83% (615 to 106 m/s^3) on human motion with 200 ms delay, at a 2.0 cm tracking cost, and the effect replicated on 598 new episodes; jerk-limited generation lowered jerk further at a larger cost. Entropy-discontinuity associations had opposite, replicated signs in two pipelines, and entropy gating helped in one but not the other. On the UR3, interpolation lowered accelerometer-derived jerk by 3.0-14.0% in all six exploratory pairs, while a position-derived metric did not resolve the contrast. JitterVLA supports screening before human-centred studies; code and data will be released.
https://arxiv.org/abs/2610.13628
Long-horizon embodied agents must maintain task-relevant information, coordinate heterogeneous robots, and adapt their decisions as execution unfolds. Existing benchmarks investigate dynamic task execution and embodied multi-agent coordination, but provide limited evaluation of their intersection. We introduce MAGMA-Bench, an architecture-agnostic benchmark for persistent task reasoning in dynamic multi-robot environments. MAGMA-Bench evaluates agents across increasing task horizons and controlled online perturbations, including execution failures, task interruptions, and mission updates, with scenarios requiring coordination across robots with heterogeneous capabilities. It uses a structured skill-level interface to separate task-level reasoning from perception and low-level control. We evaluate locally deployable open-weight planners, multi-agent state-tracking strategies, and frontier models. Even the strongest evaluated models fail on a substantial fraction of clean episodes, and their success rates decrease further under online perturbations. Supervised adaptation greatly improves a small model, but performance remains substantially lower on longer and multi-robot missions. We release the benchmark, 261,646 task-level training examples, and an architecture-agnostic expert-trace generation pipeline.
https://arxiv.org/abs/2610.13534
Memory-dependent manipulation requires a policy to track execution state and recover visual evidence that is no longer observable. We propose dual-stream memory for vision-language-action policies, assigning these requirements to complementary representations. A task-agnostic Gated DeltaNet compresses history into one temporal token, supervised by progress prediction and action-conditioned feature reconstruction. A task-conditioned retriever retains frames above a fixed relevance threshold; linear multi-scale fusion encodes each frame into sixteen spatial tokens. We then freeze the temporal compressor and jointly optimize retrieval and policy learning. Across sixteen RoboMME tasks, the complete model achieves 49.22% mean success versus 44.51% for the published FrameSamp+Modul reference, improving fourteen tasks and all four suite means. On four real-robot tasks, mean success reaches 62.5% versus 37.5%, with the largest gains on repeated actions requiring execution-stage discrimination. These results support combining execution context with selective visual access, while failures under cup swaps expose persistent identity tracking as an unresolved requirement.
https://arxiv.org/abs/2610.13262
Person re-identification is typically addressed by learning identity-discriminative embeddings from individual person crops. However, player re-identification in broadcast sports videos presents a unique challenge: players from the same team often share similar appearances, while video sequences provide repeated observations of the same players under different viewpoints and surrounding contexts. Existing crop-based approaches largely ignore this contextual information, which can be critical for resolving visually similar identities. Here, we propose ContextReID, a contextualized embedding framework that represents a player by jointly considering other players in the same frame and observations from different frames of the broadcast sequence. By incorporating both co-occurring players and cross-frame observations, the model learns identity features relative to the surrounding visual context rather than relying only on isolated appearance cues. We implement this framework with a vision-language model that takes sets of player crops as input and generates context-aware embeddings for individual players. A combined contextual learning and retrieval objective encourages the model to capture cross-frame identity relationships while maintaining discriminative embeddings for player matching. Experiments across three multi-object tracking benchmarks show that ContextReID improves player retrieval over conventional single-crop embedding approaches in both Rank-1 and mAP. These results highlight the utility of spatial and temporal context for reliable player identification in broadcast sports videos.
https://arxiv.org/abs/2610.13259
The unmanned aerial vehicle (UAV)-based maritime surveillance is becoming an important part of maritime Internet of Things (IoT) and intelligent transportation systems. It provides a flexible and cost-effective way to large-scale maritime traffic monitoring. However, achieving robust situational awareness remains challenging in practical maritime environments. The main challenges arise from heterogeneous sensing modalities, adverse imaging conditions, and spatial misalignment caused by UAV motion. To address these problems, this paper proposes an airborne multi-modal graph learning-driven framework, termed AMGT, for vessel identification and tracking in UAV-assisted maritime IoT. Specifically, visible and infrared images are first aligned and fused through a multi-parameter perspective transformation model. This improves visual perception under low visibility and complex illumination conditions. Automatic identification system (AIS) messages are then temporally synchronized using interpolation and linear prediction. To detect small and oriented vessels, we develop a mixed-modality MAir-YOLOv8-OBB detector, followed by the MAir-SORT algorithm for stable vessel tracking. We further design a graph learning-driven association network to model temporal dynamics and spatial dependencies among vessels and between vessels and UAVs. A motion-aware coordinate unification (MCU) strategy is also introduced to reduce nonlinear misalignment caused by UAV motion. Experiments on the MAP-M2UAV50 dataset show that AMGT achieves high accuracy and efficiency. The results demonstrate its potential for UAV-assisted maritime IoT applications, including vessel monitoring, traffic situational awareness, and intelligent maritime transportation services. The dataset and code will be available at this https URL.
https://arxiv.org/abs/2610.13220
While reinforcement learning with verifiable reward (RLVR) enhances reasoning in large language models, its efficacy in long-horizon multimodal tasks remains underexplored. Visual Sudoku puzzles pose a representative challenge, requiring multi-step deductive reasoning over both local constraints and global dependency chains. To this end, we introduce FG-Sudoku, a fine-grained benchmark categorized by grid size and required deductive steps. Evaluations reveal that frontier MLLMs fail on complex long-range dependencies (e.g., 9*9 puzzles). During post-training, this near-zero success rate causes severe reward sparsity, halting standard RLVR. We propose Adaptive Curriculum Group Relative Policy Optimization (AdaC-GRPO) to overcome this. Unlike rigid or prior-based schedules, AdaC-GRPO dynamically constructs training batches by tracking the model's "Zone of Proximal Development" via online rollout accuracy. Experiments demonstrate that AdaC-GRPO enables Qwen2.5-VL-7B to approach the performance of Gemini-2.5-Flash while bridging 62.2% of the overall accuracy gap to Gemini-2.5-Pro, with its generalizability further validated across InternVL-3.5 and Qwen3-VL.
https://arxiv.org/abs/2610.13184
Question answering over large heterogeneous document collections requires first finding the right passages and then reading them, yet current retrieval-augmented agents give one model both kinds of tools and let it schedule itself. We present KnowForge, a pipeline separated by job: a hybrid-retrieval knowledge-point index; a Locator agent that can only search; a code-scheduled bridge judge that forces the missing second hop; a typed, size-bounded evidence pool that merges every search's ranking; a Deep Reader agent that can only read text, images and tables; and a synthesizer with a format checker. With a self-hosted Qwen3.6-35B-A3B (3B active), KnowForge reaches F1 47.5 on the full open-domain M3DocVQA (2,441 questions, 3,368 PDFs), +11.0 over the published M3DocRAG system and +7.1 over one-shot retrieve-and-answer on the same index and model, and 53.5 with DeepSeek-V4-Flash. On MultiHop-RAG it reaches 73.5 accuracy, above the strongest published RAG and GraphRAG results (71.2); on the single-document MMLongBench-Doc it lifts the same model from 34.8 to 47.0, level with GPT-4o reading page images (46.3). Per-job ablations on the full benchmarks attribute the gain: the Deep Reader is worth 3.8, 9.8 and 0 points on the three corpora, tracking how visual each is; merging both agents into one with all tools and twice the rounds loses 1.9 F1 because it keeps searching instead of reading; a round-budget sweep shows a step at four Locator rounds and a plateau beyond; query latency scales with model calls rather than corpus size. We serve the three indexed benchmarks as read-only knowledge bases (free registration) and release all prompts and the runner code: this https URL
https://arxiv.org/abs/2610.13128
RGB-X tracking leverages complementary modalities, such as thermal infrared, event, or depth, to improve robustness under challenging conditions. Existing general-purpose RGB-X trackers typically follow two paradigms: independent task-specific training and joint training across modality combinations. However, the former suffers from knowledge isolation and model redundancy, while the latter introduces optimization interference across heterogeneous tasks. In this work, we present UniMergeTrack, a new model merging paradigm that preserves task-specific optimization while enabling effective cross-task knowledge integration. UniMergeTrack first trains modality-specific trackers independently and then performs hierarchical model merging. Specifically, transferable backbones are merged across RGB-X tasks via high-pass-filtered merging, and complemented by lightweight task-specific experts that preserve modality-specific cues. Tracking heads are merged within each task using optimal transport-guided channel alignment to mitigate hidden channel mismatch. A subsequent distribution alignment fine-tuning stage further improves compatibility between the unified backbone and task-specific heads. Extensive experiments on the LasHeR, RGBT234, VisEvent, VOT-RGBD22, COESOT, and CDTB benchmarks demonstrate that UniMergeTrack achieves state-of-the-art or competitive performance across RGB-Thermal, RGB-Event, and RGB-Depth tracking tasks, while exhibiting strong generalization to unseen datasets. The source code will be released upon acceptance. The source code of this paper will be released on this https URL.
https://arxiv.org/abs/2610.13053
Multi-robot coordination is essential in applications such as coverage, target tracking, and information gathering, where robots must jointly select actions to maximize team performance. Submodular maximization provides an effective framework for such coordination, and resilient variants further account for robot failures or adversarial removals. However, existing methods typically overlook the impact of robot loss on the communication network, which may disconnect the surviving team and prevent continued coordination. To address this issue, we introduce Resilient $k$-Connected Submodular Maximization, which jointly considers task performance, resilience, and communication connectivity. The resulting feasible family is not a matroid, preventing the direct application of classical curvature-greedy guarantees. We overcome this challenge through a Menger-based connectivity reduction, a connectivity-aware greedy algorithm with a feasibility-preserving fallback, and a new curvature-based analysis that captures the cost of enforcing connectivity through a single factor $\rho$. Our method achieves a worst-case post-failure objective within a factor of $[\max(1-\nu_f(\mathcal{I}),h(N,\beta))]^2 \rho \frac{1}{\kappa_f}(1-e^{-\kappa_f})$ of the optimal connectivity-respecting resilient assignment, while recovering the classical unconstrained guarantee in the appropriate limits. Experiments on multi-robot target tracking validate the proposed method and characterize the practical impact of connectivity constraints.
https://arxiv.org/abs/2610.13049
Natural-image-pretrained foundation models are increasingly adapted to medical imaging, yet transfer remains unreliable under domain shift, modality heterogeneity, and label scarcity. We trace part of this fragility to an overlooked design choice. Standard vision transformers place all global modeling on self-attention over spatial tokens, an object-layout prior well suited to natural scenes but not to medical images, where the discriminative signal lies in feature correlations and texture that recur across scanners while layout does not. We ask whether the axis of global attention, spatial versus feature, is itself a lever for transferable medical representations. Existing channel-aware hybrids confound this question, adding channel attention to a spatially-mixed backbone and leaving the axes coupled and the feature axis unmeasurable in isolation. We design FAD-ViT, a backbone that strictly decouples the two axes, making feature-axis attention the primary global operator and the attention axis a controlled variable. Evaluating comprehensively across 23 classification, segmentation, and low-data tasks under matched tokenization, capacity, and protocol, we find that shifting global attention from the spatial to the feature axis leaves from-scratch performance essentially unchanged, yet markedly strengthens transfer. Identical ImageNet pretraining yields up to roughly three times the transfer gain, with consistent improvements on every held-out segmentation task at up to a quarter the parameter count and far lower compute than standard and channel-attention baselines. The advantage is largest where texture rather than geometry is discriminative, tracking greater reuse of pretrained features. The axis of global attention is thus a design lever for medical transfer, and making it channel-primary is a simple, cheap, and principled choice.
https://arxiv.org/abs/2610.13012
Humanoid robots performing lifting and material-handling tasks must maintain balance despite unknown and varying payloads. However, payload uncertainty significantly affects whole-body dynamics and may destabilize conventional controllers. We propose an adaptive whole-body control architecture that integrates three components: (i) a centroidal model predictive controller (MPC) that generates dynamically feasible reference motions, (ii) an adaptive fuzzy balance controller that compensates for payload-induced model mismatch by generating corrective torques distributed across the supporting-leg joints, and (iii) a waypoint-based optimal posture planner built on a triple-integrator model that produces smooth sit-to-stand and stand-to-sit trajectories satisfying center-of-mass (CoM) stability constraints, joint limits, and whole-body feasibility requirements. Together, these components enable stable lowering, grasping, lifting, carrying, and placing behaviors under significant payload uncertainty. Extensive simulation and hardware experiments demonstrate that the proposed framework improves balance robustness and reduces tracking degradation during posture transitions and lifting tasks compared to non-adaptive baselines.
https://arxiv.org/abs/2610.12972
Multi-agent debate (MAD) has emerged as an effective paradigm to improve the reasoning capabilities of large language models (LLMs) and is increasingly being extended to multimodal settings. However, existing multimodal MAD frameworks typically expose agents to the same fixed visual input, ignoring substantial variation in the visual scale needed across samples and agents. In addition, these frameworks frequently suffer from groupthink, a phenomenon where agents prematurely abandon correct deductions to conform with confident but hallucinated peer responses. To address these bottlenecks, we introduce DREAM (Dynamic Resolution Assignment For Multimodal Multi-Agent Debate), which operates via two core components: (1) Dynamic Resolution Assignment, a zero-shot probe round where agents test multiple resolutions, quantify uncertainty using Average Normalized Log-Likelihood (ANLL), and use an adaptive threshold to assign each agent to its empirically optimal resolution; (2) Uncertainty-Guided Rollback Aggregation counters groupthink by tracking each agent's uncertainty over rounds and restoring early low-uncertainty answers overridden by group pressure. On six multimodal datasets, DREAM improves the accuracy-token trade-off over multi-agent debate baselines by 1.5-3.2% accuracy without dataset-specific tuning.
https://arxiv.org/abs/2610.05615
Foundation models and large-scale human data provide rich sources of manipulation intent, but translating this intent into multi-fingered robot behavior remains difficult. Dexterous hands still lack a reusable low-level primitive that reliably establishes contact across tasks and embodiments. We propose GOTT, a reach-acquire-move framework built around a single cross-embodiment contact-acquisition primitive. Given a robot-agnostic object trajectory and a reach specification, GOTT first brings the hand near a task-relevant contact region. The shared closed-loop primitive then establishes stable contact from this approximate initialization, and a pose-conditioned controller tracks the desired object motion. Reach specifications may come from future-aware planning, external models, or human demonstrations, while the primitive and tracking backend remain unchanged. Simulation and real-world experiments show that GOTT is able to establish robust contact across diverse objects, arm-hand platforms, and seen and unseen hand morphologies. It also consistently improves end-to-end task success over open-loop grasp execution.
https://arxiv.org/abs/2610.03861