Accurately recovering the camera's calibration and metric poses for any unconstrained video would unlock large-scale training data for navigation and scene understanding. The dominant approaches to this problem are severely limited: Simultaneous Localization and Mapping (SLAM) is sensitive to initialization and transient failures due to its causal, incremental nature; it is often over-optimized for real-time operation and generally requires known camera calibration; while Structure-from-Motion (SfM) typically forgoes any image ordering, enabling optimal initialization and global optimization, but lacks robustness to visual symmetries and extreme motions. To bridge this gap, we introduce a system that combines the strong sequential constraints of SLAM with the flexibility and global optimization of offline SfM, enabling the metric reconstruction of arbitrary, long, uncalibrated videos. This system leverages recent advances in wide-baseline dense image matching, treats temporal ordering as a first-class citizen for reliable loop closure, and augments global optimization with metric monocular depth priors. As a result, thorough evaluations on diverse, challenging datasets that exhibit extreme motion and visual symmetries reveal that our approach is significantly more robust and accurate than both state-of-the-art SLAM and SfM, classical or learned, with given or unknown camera calibration. The code is publicly available at this https URL.
https://arxiv.org/abs/2607.27194
Learning deployable manipulation policies is bottlenecked by the scarcity of data that is both high-fidelity and scalable. Real-robot teleoperation is accurate but costly to scale; robot-free UMI capture scales readily, and current practice uses the resulting data mainly for pre-training, adding a small real-robot "anchor" at post-training. We ask whether raising the fidelity of robot-free UMI data, rather than shrinking the real-robot fraction, can remove that anchor. We present HiFi-UMI, a portable UMI data-production system co-designed for trajectory accuracy, inter-gripper relative pose, synchronization, and field of view: head-mounted offline stereo-inertial SLAM, native rather than reconstructed relative pose, a shared microsecond GPIO trigger, and two wide-angle cameras per hand covering ~200 degrees. It reaches 3 mm workspace-local end-effector accuracy without external tracking infrastructure. Using this corpus, we demonstrate zero-robot post-training: a policy post-trained solely on HiFi-UMI demonstrations deploys directly on a real robot and matches in-domain teleoperation across three backbones spanning the vision-language-action and world-action-model families, with success-rate differences of -2.5, +3.1, and -0.6 percentage points on StarVLA-QwenPI, OpenPI-pi_0.5, and LingBot-VA; the strongest policy reaches 85% on a precision insertion task, even though the teleoperation baseline is collected in the evaluation scene and no HiFi-UMI trajectory is. Pre-training on 4,000 hours from the same corpus lowers action error on ten unseen tasks by 41% and, on StarVLA-QwenPI, raises real-robot success by a further 18.1 percentage points. We open-source HiFi-UMI-2K, 2,000 hours of microsecond-synchronized, ultra-wide-FoV demonstrations, each automatically reconstructed and validated through simulation replay, as a large-scale, high-fidelity resource for the robot-learning community.
https://arxiv.org/abs/2607.25895
Visual front-ends for robotic localization typically rely on point-based features such as Oriented FAST and Rotated BRIEF (ORB), which frequently fail in structured environments dominated by strong linear structures or textureless surfaces. While line-based Simultaneous Localization and Mapping (SLAM) systems mitigate this by utilizing line segments, conventional line extraction and description algorithms are computationally prohibitive for real-time edge robotics. To address this fundamental bottleneck, we propose HOME (Hough-space One-dimensional Matching of Extrema), an ultra-lightweight, training-free feature matching framework. HOME transforms images into Hough space, mapping global linear structures to stable local extrema, which serve as keypoints, thereby reformulating complex line matching into highly efficient one-dimensional point matching. The proposed 1D radial descriptor mathematically guarantees rotational and translational invariance without the overhead of explicit orientation estimation. As a proof of concept to validate the matching accuracy and efficiency of HOME, this paper focuses on homography estimation. Extensive evaluations demonstrate that HOME achieves robust registration in challenging scenarios where point-based methods fail, operating at a much faster speed than existing line-based methods. Extending this robust matching engine to full 3D pose estimation remains a highly promising future direction.
https://arxiv.org/abs/2607.25389
Structured-light (SL) cameras power depth sensing in millions of devices, and recent neural SL decoding methods have substantially improved their depth quality. SLAM systems can benefit greatly from such strong depth sensing, where reliable geometry enables stable tracking and faithful reconstruction. In this work, we present NSL-SLAM, a practical SLAM system tailored for high-fidelity structured-light depth. We first strengthen SL depth sensing: inspired by the neural structured-light (NSL) method, we further incorporate strong monocular depth priors into the SL stereo decoding, reducing depth RMSE by 35% on Replica-SL compared to NSL. We then build a depth-centric SLAM pipeline with this stronger depth: because structured-light geometry is dense and metrically accurate, we keep it as the primary tracking signal, and add only sparse visual correspondences for geometrically degenerate cases and lightweight bundle adjustment for long-range drift. Our depth estimator and SLAM design reinforce each other: stronger depth makes a simple SLAM pipeline effective, and the depth-centric pipeline ensures this advantage transfers to downstream reconstruction. Experimentally, on the synthetic Replica-SL benchmark, NSL-SLAM achieves the best tracking accuracy and improves reconstruction F-score by 1.6 points over the SOTA baseline under a shared-depth protocol. On a real benchmark of 8 challenging scenes, it is the only method that avoids catastrophic failure on all sequences while achieving 43.3% lower trajectory deviation than selected baselines. The SLAM system runs online at 20.9 FPS, demonstrating that stronger structured-light depth and depth-centric system design together enable practical, robust SLAM.
https://arxiv.org/abs/2607.24495
Modern multi-agent knowledge systems increasingly accumulate knowledge through chains of autonomous transformations rather than direct retrieval. Existing provenance work records what happened - execution traces, tool calls, evidence links - and source-reliability estimation is long established (truth discovery, reputation systems). What is missing is an operational framework that attaches graded, per-domain transmitter reliability to claim-level transmission chains, with completeness semantics, transformation-typed aggregation, decoupled content criticism, and serve/review/quarantine routing. Classical Islamic hadith science confronted a structurally similar problem: deciding whether knowledge transmitted through chains of human narrators should be accepted. Over centuries it developed a rigorous methodology - isnad (a complete transmission chain attached to every claim), rijal (systematic grading of each narrator's integrity and precision), weakest-link chain evaluation, corroboration through independent chains, and matn criticism (content evaluated independently of chain quality). This paper transfers that methodology to AI system design. We contribute a formal mapping from hadith-science concepts to multi-agent pipelines, a relational schema implementing claim chains and a graded narrator registry, a decision matrix combining chain grade with content criticism, and an evaluation on 20,000 claims from real physics textbooks. The evaluation validates weakest-link quarantine and independent-chain corroboration; reports a partial failure of the grade-recovery loop, which missed the highest-fault narrator; and reports two analyses as inconclusive, including a matched-coverage comparison the framework could not reach with the reference content critic. The paper is explicit throughout about which claims the evidence does and does not yet support.
https://arxiv.org/abs/2607.24117
Human-Robot Collaboration (HRC) in shared physical spaces using Augmented Reality (AR) interfaces is powered by Simultaneous Localization and Mapping (SLAM). Existing multi-agent SLAM systems rely on an edge server to combine visual findings of multiple resource-constrained agents, perform computation, and schedule updates to their local maps. However, the edge treats all agents uniformly and ignores the fundamentally different latency requirements of heterogeneous HRC agents: robots and head-mounted AR users. This uniform resource allocation often results in high lag for user manipulation, as it does not meet the stringent latency requirements of AR. In this work, we design, implement, and evaluate SHARE, a user-centric SLAM system that strategically prioritizes AR user experience while maintaining accurate tracking performance for robots. SHARE builds a first-of-its-kind experience model for HRC agents and adaptively adjusts transmission priorities to match it. To reduce end-to-end latency, SHARE leverages the redundancy of visual features acquired by agents in shared human-robot workspaces to reduce computation time induced by edge-based processing. Real-world deployment with commercial AR headsets and a ground robot achieves 13.22 ms average latency for AR users (43.3% reduction from baseline) while maintaining sub-2-centimeter tracking accuracy. User studies further reveal statistically significant improvements in user perception.
https://arxiv.org/abs/2607.23901
Data association between landmark measurements and landmark variables has long been a central challenge in SLAM, as estimation accuracy depends critically on associating measurements with the correct landmark variables. Recent advances in deep learning have created new opportunities for the problem; data association can now leverage not only positional measurements but also semantic information about object landmarks, such as class labels from neural object detectors and feature vectors from visual foundation models. In this paper, we present a generalized data-association-free SLAM framework that jointly estimates data associations, robot poses, landmark positions, and landmark semantics from odometry, and positional and semantic measurements of landmarks. The proposed framework (i) creates a synergy between data association and landmark semantics estimation; (ii) adopts a semi-incremental estimation scheme for improved accuracy and computational efficiency; and (iii) provides a principled justification, guidelines, and heuristics for landmark-number estimation, improving the interpretability and practical usability of the framework. The proposed framework and algorithms are evaluated on synthetic and real-world datasets with two types of semantic information, class labels and real-valued feature vectors, and demonstrate superior performance compared to strong baselines.
https://arxiv.org/abs/2607.23384
Geomagnetic sensing offers an infrastructure-free, absolute orientation reference that is robust to GNSS denial and visual degradation, yet no large-scale outdoor robotics dataset supports its systematic study in SLAM. Existing magnetic datasets are confined to small-scale indoor environments and lack the synchronized multi-modal sensing, repeated-traversal structure, and high-precision 6-DoF ground truth required for geomagnetic SLAM research. We present Mag4D-SLAM, the first large-scale outdoor geomagnetic SLAM dataset. It comprises 14 sequences totaling over 18 km of synchronized LiDAR, camera, IMU, tri-axis magnetometer, and GNSS measurements with SE(3) ground-truth poses, collected along structured campus trajectories under paired day/night conditions in both forward and reverse directions. Through repeated-traversal experiments, we analyze three core properties: magnetic field repeatability across different recording sessions (daytime and nighttime), drift-free global heading estimation, and location-discriminative magnetic signatures for cross-session place recognition. Mag4D-SLAM is designed to support research on yaw drift mitigation, magnetic loop closure, and long-term localization and to open new research questions on how geomagnetic sensing can complement visual and LiDAR modalities or provide a fallback cue under illumination changes, structural repetition, and GNSS-denied long-term operation.
https://arxiv.org/abs/2607.21986
Existing Gaussian-splatting-based monocular Simultaneous Localization and Mapping (SLAM) systems are either tailored to short sequences, are not real-time, or suffer from prohibitive GPU memory requirements, limiting their applicability in realistic, long-horizon scenarios. To address this, we present GLAM-SLAM, a real-time, decoupled Gaussian-splatting SLAM system designed for large-scale outdoor scenes. We ensure lightweight tracking using a robust, feature-based SLAM frontend, while for mapping, we adopt a structured, sparse anchor grid representation that ensures scalable operation and maintains scene coherence across long-term sequences. To satisfy the dense initialization requirements of 3D Gaussian Splatting (3DGS), we introduce a geometry-based flow-densification anchoring strategy using epipolar constraints. Furthermore, by treating mapping as a multi-scene problem, we propose a scene-partitioning strategy that introduces a strong spatial inductive bias via MLP initializations to generate localized Gaussians. We evaluate our system on the challenging, long-sequence KITTI Odometry, Oxford RobotCar, and M'alaga datasets. Extensive ablations and comparisons demonstrate a 15% improvement in reconstruction quality over the second-best performer, while maintaining real-time performance and the ability to scale to longer sequences. Code is publicly available for the benefit of the community.
https://arxiv.org/abs/2607.21416
The training of learned inertial odometry depends on dense, high-precision position ground truth from motion capture, visual-inertial odometry or SLAM, which is costly and hard to acquire at scale. We propose DINS-IO, which learns inertial odometry directly from raw IMU streams without position labels. Our key insight is that the strapdown INS velocity recursion is a strong, fully differentiable consistency prior: the predicted velocity, rotated into the navigation frame, must agree with the integrated specific force up to an unknown initial velocity and a constant accelerometer bias. We cast this constraint as a sliding-window least-squares problem with a globally shared bias, solve it in closed form, and use the solver residual as a self-supervised loss whose gradient flows back to the network through the analytic solution. To supply this per-sample constraint, we design a high-frequency network that emits dense body-frame velocity at the IMU rate. Since the self-supervised network learns consistent motion but its velocity is not yet metrically calibrated, we calibrate it to true metric velocity from a few labeled trajectories by directly supervising the predicted body-frame velocity and adapting only low-rank (LoRA) patches. On standard benchmarks, DINS-IO pretrained self-supervised and fine-tuned with a small fraction of labels matches or surpasses fully supervised baselines.
https://arxiv.org/abs/2607.20232
Large language models (LLMs) can generate fluent Arabic answers, yet factual errors remain difficult to detect, localize, explain, and verify. Existing hallucination benchmarks often provide response-level labels, with limited support for identifying the exact erroneous content, explaining why it is incorrect, or selecting the correct factual answer. We introduce \textsc{HalluTruthQA}, a fine-grained benchmark for hallucination evaluation in Arabic question answering. The benchmark contains 2,400 expert-curated examples across four knowledge-intensive domains: Islamic knowledge, history, science, and geography. Each example pairs an Arabic question and a model-generated answer with a verified reference answer, a binary hallucination label, six candidate answers for factual verification, and, for hallucinated answers, character-level erroneous spans, human-written explanations, and macro and micro hallucination types. We evaluate four open-source LLMs, \textsc{Allam}, \textsc{Falcon-H1}, \textsc{Qwen32}, and \textsc{Silma}, in a zero-shot setting across hallucination detection, span-level localization, factual verification, and explanation evaluation. Results show that these tasks capture different abilities: no single model achieves the strongest performance across all tasks, with best scores of 0.880 Macro-F1 for detection, 0.516 F1-Sp for localization, 0.852 LO-Score for factual verification, and 0.644 final score for explanation evaluation. Our taxonomy shows that hallucination evaluation should move beyond detection toward localizing, verifying, and explaining factual errors. The code, dataset, prompts, and evaluation scripts are available at this https URL.
https://arxiv.org/abs/2607.20219
Localization is a key task in robot navigation, and many techniques exist for it. In many plausible scenarios, a robot might face unforeseen, dynamic obstacles, rendering any pre-determined map inaccurate for localization. In this work, we propose a robust lifelong localization framework in dynamic planar indoor environments, using the robot's odometry and sparse distance sampling. We demonstrate how distance samples can be used to provide a robust prior on the robot's location. This technique can solve the kidnapped robot problem in real time, up to symmetries. Based on insights from real-world recorded data, we also account for dynamic obstacles. We then fuse this prior, over time, with the odometry to converge to the robot's location. A central property of our method is that it provably converges to the robot's ground truth pose even in large indoor environments when the environment is static. We further show that this guarantee also holds in dynamic environments, as long as the nature of those changes has been correctly learned. We demonstrate the effectiveness of our approach in different real-world indoor environments. In particular, we achieve a localization comparable to SLAM with merely a few (sixteen) distance samples, as opposed to the full LiDAR range. Sufficing with only sparse distance sampling is advantageous in terms of sensor cost, privacy, storage space, and transmission bandwidth.
https://arxiv.org/abs/2607.17852
Simultaneous localization and mapping (SLAM) is one of the fundamental problems in robotics, as it enables autonomous operations in real-world scenarios. Under low illumination, reduced contrast, sensor noise, and motion blur degrade both feature extraction and feature matching, while compensating with LiDAR, depth, or thermal sensors raises cost, power draw, and integration complexity. Existing benchmarks remain dominated by well-lit indoor or daylight sequences, leaving open how far SLAM with standard RGB cameras can be pushed in the dark. We benchmark six systems spanning the feature-based, direct, filter-based, and learning-based paradigms - ORB-SLAM3, DSO, Kimera-VIO, OpenVINS, DPVO, and DPV-SLAM - on five LaMARia sequences of varying difficulty and illumination, reporting absolute and relative pose error alongside control-point recall. Kimera-VIO is the only system to track all five sequences to completion, combining the lowest relative pose error with steadily growing absolute error due to the absence of loop closure; DPVO and DPV-SLAM never lose tracking but incur absolute errors of roughly 100 m under low light; and the classical monocular pipelines (ORB-SLAM3, DSO) together with the filter-based OpenVINS fail outright or diverge on most of the harder and low-light sequences. The results suggest that RGB-only SLAM maintains stable low-light tracking only when both inertial fusion and global optimization are present. Closing the remaining gap will likely require low-light-specific learned front-ends or a return to complementary sensing.
https://arxiv.org/abs/2607.17699
Precise metric depth estimation is fundamental for autonomous robot navigation, yet monocular systems inherently suffer from scale ambiguity and scale drift. While recent recurrent flow-based SLAM systems have demonstrated state-of-the-art robustness, they remain scale-ambiguous. In this paper, we propose Metric-DROID, an end-to-end recurrent architecture that anchors visual SLAM to physical reality by integrating proprioceptive odometry. Our framework introduces the following innovations: (1) A LSTM Update Operator that encodes high-frequency odometry sequences into spatial feature maps, providing a persistent metric bias for iterative refinement. (2) An Uncertainty-Aware Metric Backend ($BA_{odom}$) that treats odometry as a geometric anchor with learned heteroscedastic covariance. By regressing a time-varying metric uncertainty $\Sigma_{o}$, our system intelligently balances visual re-projection and metric translation residuals, effectively mitigating the impact of wheel-slip and sensor noise. (3) We further propose a selective residual fine-tuning strategy to preserve pre-trained geometric priors while enabling zero-shot metric alignment.
https://arxiv.org/abs/2607.17058
Indoor robots are increasingly employed for facility management tasks such as cleaning and inspection. These applications primarily rely on navigation and can be effectively supported by predefined routes or perception-driven Simultaneous Localization and Mapping (SLAM) techniques. However, more complex tasks, such as locating and repairing leaking pipes, require not only navigation but also access to building information, including the location, geometry, material, and operational attributes of components. Existing navigation approaches provide only limited environmental understanding and cannot readily supply such information. In contrast, Building Information Modeling (BIM) contains rich geometric, semantic, and operational information that remains largely underutilized in robotic applications. This study proposes a BIM-enabled, agent-based simulation platform for knowledge-driven indoor robot navigation and operation planning. Within the framework, indoor environments are discretized into grid cells that are mapped to graph nodes and classified as target, obstacle, or regular nodes according to their spatial relationships with building elements. Traversal costs are assigned to edges connecting neighboring nodes, enabling graph-theoretic algorithms to compute efficient and collision-free navigation paths while avoiding obstacles. Simulation results demonstrate that the proposed graph representation enables efficient and collision-free navigation. A key limitation associated with coarse discretization, namely overlap between target-occupied and obstacle-occupied cells, is identified and mitigated through grid refinement, improving spatial accuracy and path feasibility. The proposed platform supports virtual evaluation of robotic operations prior to deployment and provides a foundation for BIM-informed robotic systems in facility management.
https://arxiv.org/abs/2607.16920
With the growing demand for robotics, autonomous drones, and wearable extended reality systems, the deployment of Visual SLAM on embedded devices remains challenging. Tracking must sustain high frame rates while preserving compute resources for map extension and maintenance. This paper presents GLidE-SLAM, a monocular hybrid indirect-direct framework that addresses this by architectural separation: the system performs GPU-accelerated direct tracking on intermediate frames, while reserving the full indirect pipeline for map extension and global consistency. We leverage highly parallel image-alignment operations for pose-only estimation without depth optimization or map point creation, making the workload suitable for GPU offloading and freeing CPU resources for backend tasks. We implement the direct tracker using vendor-agnostic OpenGL ES~3.1 compute shaders, enabling deployment across a broader range of commodity embedded platforms without requiring CUDA support. To our knowledge, this is the first complete direct photometric pose estimator realized via compute shaders for embedded-class devices. Experiments on target platforms demonstrate up to 9$\times$ higher frame rates than the CPU-only baseline while maintaining trajectory accuracy and improving practical deployment across commodity resource-constrained hardware.
https://arxiv.org/abs/2607.16897
This paper presents a new implementation of the NeoSLAM algorithm. The proposed version is a complete rewrite of NeoSLAM into a modular architecture using modern frameworks that, together, enable real-time execution with minimal discarding of input data. This work also provides a comparative evaluation between NeoSLAM and RatSLAM across three datasets under varying environmental conditions. The experimental results highlight differences in mapping consistency and trajectory reconstruction, demonstrating the effectiveness and practical applicability of the proposed ROS2-based implementation. The results indicate that the new NeoSLAM outperforms the original in terms of processing throughput for real-time applications and achieves comparable performance to RatSLAM in terms of map reconstruction across the evaluated datasets.
https://arxiv.org/abs/2607.16143
3D Gaussian Splatting (3DGS) has become the method of choice for reconstructing and real-time rendering of captured scenes. To capture a scene with good visual quality, continuous image sequences are usually combined with out-of-order shots for better scene coverage. Structure from motion can reconstruct such captures, but only after they are all available and often with high computational cost. Incremental reconstruction methods -- often derived from SLAM solutions -- provide immediate feedback, but cannot handle the out-of-order capture we require. We provide the first immediate feedback solution for such radiance field capture that provides global consistency. We first introduce a method for fast matching in out-of-order sequences, by repurposing visual place recognition models and a covisibility graph, and provide an efficient way to find highly connected keyframes, improving quality even for ordered sequences. We show how these steps -- together with GPU optimization and careful Gaussian primitive placement -- provide fast local reconstruction, in our challenging radiance field reconstruction case. We then introduce a novel cluster-based method, again using the covisibility graph, to provide efficient loop closure that does not require sequential input. Finally, to handle large scenes in our context, we introduce a progressive hierarchy that allows our method to scale to large environments, without compromising efficiency. Our results show we provide immediate feedback 3DGS reconstruction with good visual quality in several datasets, with up to thousands of input images.
https://arxiv.org/abs/2607.14481
High-quality maps are fundamental for robotics tasks such as navigation and planning. Although modern graph-based LiDAR SLAM systems achieve good trajectory accuracies, a low trajectory error alone does not guarantee geometrically consistent maps, particularly at revisit locations where missed loop closures and residual drift can produce local misalignments. In this work, we address the problem of jointly improving global trajectory estimation and local map quality in 3D LiDAR SLAM. We first propose a framework to efficiently estimate geometry-dependent information matrices for ICP, enabling principled weighting of odometry constraints in a pose graph. We then introduce a hierarchical loop-closure module that decouples place recognition from geometric registration, together with a retroactive loop-closure module that exploits the optimized pose graph to recover missed loop closures. We also propose an evaluation protocol to measure map consistency at revisit locations. We evaluate our SLAM system on several datasets against state-of-the-art LiDAR SLAM systems. Experimental results demonstrate global trajectory accuracies on par with or better than existing methods while consistently improving local geometric map consistency at revisit locations. These results suggest that coupling uncertainty-aware odometry with geometry-guided loop-closure refinement leads to more accurate trajectories and higher-quality maps.
https://arxiv.org/abs/2607.13516
Visual place recognition (VPR) is a key enabler of accurate localization and long-term autonomous navigation in robotics applications, such as loop closure detection for simultaneous localisation and mapping (SLAM). However, real-world VPR deployment relies on selecting an image matching threshold that balances precision and recall. These thresholds are typically tuned using labeled validation data and fixed during deployment, making them unreliable under environmental changes where ground truth is unavailable. This is particularly problematic in safety-critical robotics, where accepting a false loop closure can corrupt the estimated trajectory and map. In this work, we introduce Visual Place Recognition Auditing, an independent post-retrieval verification framework that leverages Vision-Language Models (VLMs) to assess retrieved matches by reasoning jointly over query and candidate images. Unlike conventional verification methods, our approach performs instance-level verification without requiring architecture-specific confidence measures, dataset-dependent thresholds, or prior knowledge of the deployment environment. We evaluate our method on six benchmark datasets using five state-of-the-art VPR methods and four VLMs. Results show that VLM-based auditing improves recall@1 by 13.6% on average as compared to state-of-the-art methods while reducing false acceptance rates to 12%, maintaining precision above 95% and coverage above 75%.
https://arxiv.org/abs/2607.12818