We present HorizonNav, a video diffusion-based framework for anticipatory robot navigation that transforms a single RGB image and a text prompt into a geometrically aligned representation of plausible surrounding 3D space. Given the initial observation and a textual description of the reconstruction objective, a vision-language model, guided by designed instructions, interprets the scene and constructs structured prompts for a video diffusion model. The resulting video sequence provides plausible future observations of the environment, which are subsequently processed using monocular ORB-SLAM3 for camera pose estimation and Video Depth Anything for dense depth prediction. Our central contribution is a geometry-guided depth alignment stage that combines the estimated camera poses with triangulated visual landmarks to constrain dense depth predictions across multiple views. This alignment improves the geometric consistency of the reconstructed 3D environment, addressing inconsistencies that temporal coherence of the generated video alone cannot resolve. The experimental evaluation of navigation in imagined 3D environment shows that across a 19-scene horizon study, planning-feasible scenes increase from 13/19 at P20 to 15/19 at P81, while successful RRT trials increase from 62/90 to 75/90. In a separate corridor study, 6 of 25 evaluable generated-camera trajectories violate the reconstructed collision constraints; RRT planner recovers feasible alternatives in 5 of those 6 cases. A larger archive contains 58 usable reconstructions from 67 attempted cases, of which 36 support a downstream plan and 22 do not, exposing reconstruction and free-space failure modes rather than hiding them without lidar. Across 15 corridor reconstructions, the mean reconstruction error is approximately 0.30 m at matched structural landmarks.
https://arxiv.org/abs/2610.13849
Prior outdoor LiDAR registration works are commonly limited by the pair-wise input paradigm, which neglects temporal correlations inherent within streaming sequences. In this paper, we propose a novel multi-frame outdoor point cloud registration network for streaming LiDAR scans enhanced with pose-related memory buffers. The key observation is that long-term temporal LiDAR sequences can provide rich global contextual information to complete sparse measurements, filter outliers, and address low-overlap problems, thereby boosting registration performance. Specifically, two hybrid memory buffers are designed, including an implicit memory feature buffer and an explicit memory pose buffer, to store and dynamically update pose-related temporal features. Moreover, a novel dynamic history weighting module is developed to adaptively fuse current and history pose-related features. Extensive experiments on three outdoor datasets, including KITTI, nuScenes, and Apollo-Southbay, demonstrate state-of-the-art performance of MemReg, surpassing all previous pair-wise methods and also multi-frame SLAM systems. Our method also generalizes surprisingly well to multiview indoor registration scenarios with rather competitive performance on 3DMatch, 3DLoMatch, and ScanNet. Code will be released at this https URL.
https://arxiv.org/abs/2610.12624
Digital technologies have made Islamic narratives more accessible, but existing platforms provide limited support for structured learning and comprehension of these stories, particularly in Arabic and multilingual settings. We present ILM, an interactive educational platform for Stories of the Prophets that combines Arabic natural language processing, structured knowledge representation, and retrieval-based question generation. Admin-approved Arabic narratives are processed by a Knowledge Graph (KG) Constructor Engine that identifies entities and narrative relationships and stores them as structured knowledge, enabling learners to explore stories through a visual story map and answer entity- and relation-based questions generated from the KG. Separately, a multilingual retrieval pipeline retrieves relevant passages from the original narratives to generate multiple-choice and open-ended comprehension questions. For open-ended questions, an LLM-as-a-Judge evaluates learners' answers against the retrieved passages and reference answers to determine correctness. The platform also incorporates Quranic content as a separate enrichment layer, allowing selected narratives to be supplemented with source-supported information. By combining structured knowledge with passage-based retrieval, ILM supports narrative exploration, comprehension, and assessment across Arabic and multilingual content. The system demonstrates the feasibility of combining structured knowledge representation and retrieval-based generation to support interactive learning of Islamic narratives. A demo is available at this http URL.
https://arxiv.org/abs/2610.12064
Legged robots offer superior mobility in unstructured environments, but reliable operation in such conditions requires robust state estimation. To address the vulnerability of proprioceptive estimators in rough terrain, recent methods have incorporated radar to provide velocity measurements. However, their limited yaw observability still leads to drift, and failure-aware fusion for adverse environments remains underexplored. In this letter, we present RAGNAROK, the first radar-visual-kinematic-inertial SLAM designed for robust operation in challenging environments. It integrates slip- and rolling-contact-aware leg velocity estimation, a kinematics-aware radar factor, and degradation-aware image enhancement. We further incorporate a B-spline-based radar-aided proprioceptive backbone, adaptive weighting, and online extrinsic calibration. Extensive experiments on public and self-collected datasets demonstrate that RAGNAROK achieves robust performance under challenging conditions and outperforms state-of-the-art baselines. The source code and dataset are available at this https URL.
https://arxiv.org/abs/2610.11531
Robots operating in dynamic environments require reliable detection of how their surroundings change over time. Existing learning-based methods largely rely on pairwise 2D image features, which struggle under large viewpoint changes and occlusions, are sensitive to noise, and show limited generalization across domains, while explicit 3D approaches typically require costly offline optimization. We show that the implicit 3D knowledge of Geometric Foundation Models (GFMs) provides a strong basis for addressing these limitations. We introduce Argos, which adapts GFM features for joint scene change detection and 3D reconstruction. To address data scarcity and take a step toward a foundation model for scene change detection, we introduce a large-scale benchmark comprising two synthetic datasets and one real-world dataset, and train jointly across diverse datasets to improve cross-domain generalization. We further introduce Argos-SLAM, a real-time system designed for robotics, which performs online change detection and change-aware 4D mapping. Across benchmarks, our framework substantially outperforms existing baselines, with gains of up to 42.01% in change IoU and 27.91% in F1, while supporting scalable deployment in changing real-world environments.
https://arxiv.org/abs/2610.10181
Robot demonstration learning requires accurate and temporally complete end-effector localization during close-range manipulation and camera occlusion. Existing SLAM benchmarks emphasize navigation motions, whereas manipulation datasets prioritize policy learning over localization evaluation. We introduce MILD, a Manipulation-Interface Localization Dataset with real-world and simulation sequences. The real-world subset provides 86 sensor sequences from Insta360 X5 and Insight9 across 15 repeated tabletop tasks, calibration assets, and a per-execution robot end-effector reference trajectory. The simulation subset, MILD-Sim, extends task coverage in Isaac Sim for controlled manipulation-replay studies. Benchmarking visual-inertial and fiducial-aided systems on instrumented real-world recordings reveals large differences in both TCP-relative trajectory error and temporal coverage, even under the same nominal task. To support marker-augmented teaching workspaces without a pre-surveyed fiducial map, we present AprilVINS, which combines fisheye visual-inertial estimation with sequence-local AprilTag geometry and separates prior admission from guarded export of the jointly optimized state. On Insta360 AprilTag4 recordings, AprilVINS(full) under a unified protocol with sequence-specific profiles reaches millimeter-level SE(3)-aligned TCP-relative APE RMSE with high time completion and lower reported error than the tested routes under their respective protocols, whereas fisheye VIO without tag factors remains at centimeter scale. Ablations separate accuracy from exportability, and a MILD-Sim replay study provides task-specific tolerance references for interpreting those error magnitudes. Together, MILD and AprilVINS provide a diagnostic benchmarking framework for UMI-style demonstration collection. Code, datasets, and evaluation manifests will be released upon acceptance.
https://arxiv.org/abs/2610.09857
Automatic Speech Recognition (ASR) systems often show uneven performance across demographic groups, and errors can be especially difficult to address for speakers belonging to multiple demographic groups. This work studies demographic-aware model merging for fair Speech-LLM-based ASR. Starting from a SLAM-ASR-based model, we fine-tune only the connector on demographic-specific subsets and merge the resulting subgroup-adapted connectors into a global model. We then identify critical cross-axis demographic pairs using subgroup WER and task-vector conflict, and apply intersection-specific correction vectors to the global merged model. Experiments on Fair-Speech show that global demographic merging improves overall WER over the base model, while intersection correction provides additional gains for several merging strategies. In particular, TIES with WER-based correction achieves the best overall WER, reducing it from 7.38\% to 5.13\%. Subgroup and disparity analyses further show that the proposed approach improves performance across demographic axes, while highlighting that lower average WER does not always imply reduced subgroup disparity.
https://arxiv.org/abs/2610.08604
Consumer-grade cameras in flat-port housings are widely used for underwater exploration and mapping of coral reefs and seafloor habitats due to their low cost and accessibility. However, refraction at flat-port interfaces causes bowl-shaped deformation in reconstructed scenes and camera trajectories, compromising the metric accuracy required for mapping and navigation. To remove the dominant refractive distortion before reconstruction, we introduce a physics-based refraction correction in image space. Our method is downstream-agnostic: the refraction-corrected images can be directly used as input to existing reconstruction and SLAM algorithms. We characterize the refractive distortion through ray-tracing simulations and validate our correction on two real underwater datasets with differing scene structures. Compared with conventional and refractive Structure-from-Motion (SfM), our approach removes reconstruction deformation while registering more frames and maintaining low reprojection error. The correction further generalizes across diverse reconstruction and VSLAM backends, demonstrating its broad applicability to downstream vision pipelines.
https://arxiv.org/abs/2610.07788
Despite its promise for scaling robot learning, egocentric manipulation data is still scarce today. Collection at scale requires vertically integrating ergonomic hardware with centimeter-precise 3D algorithms, at a precision that has not been publicly demonstrated. To address this gap, we introduce RoboCap, a 250\,g six-camera dual-IMU hat designed for in-the-wild egocentric data capture, and the Grounded API, a suite of device-agnostic 3D algorithms tuned for RoboCap. In this report, we demonstrate how hardware, calibration, and 3D algorithms interact to achieve state-of-the-art performance on the public benchmarks: our SLAM across diverse settings and rigs, our depth estimation on egocentric settings, and our hand tracking when adapted to third-party devices.
https://arxiv.org/abs/2610.07217
Dynamic-point filters are routinely added to feature-based visual SLAM, and several recent systems argue that removing dynamic features can leave too few static features in low-texture regions. So far, these systems have been evaluated only on texture-rich benchmark sequences. We present a controlled study that isolates this interaction. We render synthetic indoor sequences in which surface texture (four levels, quantified by FAST-corner density and image-gradient entropy) and scene dynamics (three levels) are varied factorially along identical camera trajectories, with stereo, RGB-D, ground-truth poses and dynamic masks. On this grid we compare ORB-SLAM2 without filtering, with an optical-flow and epipolar-residual filter (FLOW), and with a multi-view depth-consistency filter (GEOM), and report trajectory error, tracking completeness and surviving static features over five runs. Because the masks give per-keypoint ground truth, we also measure each filter's dynamic-point precision and recall and its static-feature false-removal rate, so that mechanistic explanations can be tested directly. We do not propose a new filter. On 720 runs over 24 sequences, filtering helped mainly in the most dynamic cells; the benefit did not decline monotonically with texture, but at the lowest level filtering reduced tracking completeness, and ORB-SLAM2 never initialised in static L3 scenes. Contrary to our hypothesis, GEOM discarded more static keypoints than FLOW (median FRR 6.8% vs. 1.5% for RGB-D, 19.6% vs. 1.5% for stereo); its RGB-D advantage tracked dynamic-point recall and vanished in stereo mode. Data and code are available at this https URL.
https://arxiv.org/abs/2610.10564
Transparent and specular surfaces pose a serious challenge to LiDAR-based SLAM and navigation because laser returns may pass through glass, leaving collision boundaries absent from the map. Prior work attempts to reconstruct the missing surfaces, but inaccurate obstacle placement can create the opposite failure: contamination of traversable free space. Recognizing this dual requirement, we present GlassGuard, a navigation-oriented framework for reconstructing planar architectural glass from complementary visual and LiDAR evidence. We formulate success in terms of both glass coverage and free-space contamination and apply this principle throughout proposal verification and global map construction. A foundation vision model provides glass-instance masks, structural 3D cues generate metric plane hypotheses, and depth-free 2D projective geometry checks their orientations before they enter a consolidated global map. We evaluate GlassGuard in nine building-scale scenes spanning diverse glass structures, spatial scales, and lighting conditions, with more than one hour and 2.1 km of real-world robot traversal. GlassGuard achieves 85% of total glass coverage for its panoramic version. Under identical pinhole inputs, GlassGuard achieves 82% total coverage, compared with at most 61% for the evaluated baselines, while producing 5-17x fewer false voxels per frame. Qualitative examples with a navigation planner illustrate the reconstructed planes blocking paths through glass while leaving traversable routes open. The project page is available at this https URL.
https://arxiv.org/abs/2610.02110
Echolocating bats can navigate dark and cluttered spaces using echolocation. Over a decade ago, BatSLAM showed that a robot with a biomimetic binaural sonar can build a topological map of the environment, by recognizing places from the received acoustic signals. Sonar place recognition, however, is ambiguous by nature: corridors produce nearly identical echo trains, and wrong loop closure can collapse the topological map. In this paper, we introduce BatSLAM 2.0, a novel sonar-only SLAM system built from three elements: an updated acoustic front-end, a sequence verifier that tracks and verifies loop closure candidates and a pose graph implemented on a high performance factor graph framework. The system was thoroughly evaluated both in simulated as well as real world recordings. In both cases, the BatSLAM2.0 algorithm shows the capability of robust topological map creation, countering map collapse, and robust scaling of map size.
https://arxiv.org/abs/2609.40085
Indoor building construction sites are demanding environments for visual SLAM, where variable lighting and repetitive, low-textured structures make the system drift over long trajectories, though structural elements such as walls remain distinguishable despite these conditions. These buildings are constructed according to their as-planned floor plans, available from the design phase, and although the actual as-built site can differ from this design, floor plans still provide a metric reference, both to localize the system in the building and to correct drift. Existing methods often use the floor plan to correct an already-built trajectory offline, and those that instead correct it online typically rely on depth sensors. We instead present MVP-SLAM, an online visual-inertial SLAM on two opposite-facing fisheye cameras that corrects drift from cameras alone by matching walls detected in its map to the floor plan, through a drift-aware policy. A multi-stage integration then turns each matched pair incrementally into a persistent correction, so the trajectory stays corrected and localized within the floor plan as it is built. MVP-SLAM was validated on the multi-floor construction sites of the Hilti-Trimble SLAM Challenge 2026, ranking 2nd of 22 teams in the Localization task (0.29 m mean RMSE) and 5th of 62 teams in the SLAM task (0.24 m), the top-ranked one in both tasks among those that operate online, integrate the floor plan, and localize within it.
https://arxiv.org/abs/2609.39596
We present HalluScoring 2026, a shared task for evaluating hallucination detection and factual verification in Arabic question answering under challenging generalization settings. The shared task is organized into two main tasks, each comprising two subtasks, for a total of four subtasks. Task 1 evaluates binary hallucination detection, considering generalization to unseen questions (Subtask 1.1) and responses generated by unseen LLMs (Subtask 1.2). Task 2 extends the evaluation beyond detection by requiring the systems to additionally identify the correct factual answer from six related candidates, covering Islamic knowledge (Subtask 2.1) and general knowledge (Subtask 2.2). The shared task is based on two Arabic datasets: HalluScore and HalluTruthQA. A total of 13 teams participated in the shared task, 10 of which submitted system description papers. The results of Task 1 demonstrate that hallucination detection remains challenging under distribution shift, with the winning team achieving AUC-ROC test scores of 0.772 and 0.767 for Subtasks 1.1 and 1.2, respectively. For Task 2, the winning team achieved scores of 0.882 and 0.857 in the Islamic and general-knowledge subtasks, respectively, under assisted evaluation.
https://arxiv.org/abs/2609.38355
Speech-LLMs are expensive to run, making compression important for real-world deployment. However, compressed models are usually selected using aggregate word error rate (WER), which can hide how pruning affects different demographic groups. In this work, we systematically study the effect of audio encoder pruning on SLAM-ASR for different demographic groups. Using the Fair-Speech and Common Voice datasets, we found that the pruning does not affect all demographic groups equally; the gap between best- and worst-performing groups increases in fold. These disparities appear across all three encoder scales, but only the largest model initially hides them behind aggregate WER. LoRA adaptation improves WER for every group, but benefits groups already performing well more strongly and widens for certain groups. On Common Voice English, Danish, and Dutch, accent gaps persist but do not clearly widen, showing that the fairness effects of pruning vary across datasets and must be measured directly. Our findings suggest that for pruned models, deployment decisions should include per-group WER, with the worst-performing group's error rate as an explicit criterion.
https://arxiv.org/abs/2609.38106
We present Pow3R-SLAM, a real-time RGB-D simultaneous localization and mapping (SLAM) system that uses Pow3R for tracking and mapping. Inspired by MASt3R-SLAM, a recent work on monocular SLAM using two-view 3D reconstruction priors, we extend the work to incorporate depth as a prior on the network's prediction, rather than as geometry to fuse. Where traditional RGB-D SLAM systems struggle with sparsity in the depth images, Pow3R utilizes the available depth to give a better-conditioned pointmap, while inferring the depths in empty regions from the two-view photometric, depth, and intrinsic data. Evaluated against MASt3R-SLAM following its protocol on 24 sequences from TUM, 7-Scenes, and Replica, Pow3R-SLAM runs 1.6x faster in wall time, has 15% lower mean trajectory error, a 3.1x lower unscaled error, and produces denser maps, with a 30% lower Chamfer distance. We also introduce a hybrid variant that runs 2.1x faster than MASt3R-SLAM at 25.3 frames per second (FPS), while maintaining improved tracking and mapping accuracy. Against ORB-SLAM3 in RGB-D mode, Pow3R-SLAM is more accurate on TUM, 7-Scenes, and ETH3D-SLAM, and completes every TUM sequence. While Pow3R-SLAM can struggle on a small set of self-similar scenes, its overall performance shows that adding depth as a prior for two-view 3D reconstruction SLAM can be beneficial. A project webpage is available at: this https URL , and code will be made open-source upon acceptance.
https://arxiv.org/abs/2609.38054
LiDAR return intensity provides complementary surface-response cues for robotic perception and state estimation, yet many simulation pipelines omit it or reproduce it using reconstruction methods that require real intensity supervision and per-scene optimization. These requirements increase data-collection and fitting costs and limit reuse across simulated scenes. We present NIDAR, a feed-forward framework that synthesizes dense intensity-like observations from RGB appearance and simulator geometry. NIDAR combines pretrained pseudo-NIR translation, hierarchical intrinsic decomposition, geometry-aware modulation, and source-domain distribution calibration to transfer reflectance-related image cues to simulated point clouds. Its learned components are trained offline using Waymo data; their weights and calibration remain fixed during evaluation on Waymo and nuScenes. Deployment therefore requires neither target-scene intensity labels nor target-scene gradient-based fitting. The reported comparisons show competitive pixel-wise accuracy and favorable structural and perceptual fidelity against the evaluated reconstruction baselines. A controlled pseudo-NIR-versus-RGB diagnostic further shows that the pseudo-NIR prior is most beneficial when used through the paper-aligned reflectance-and-remapping route, rather than as a simple direct intensity regressor. We further integrate NIDAR with Unreal Engine 5, Isaac Sim, and a generative LiDAR pipeline. Two intensity-aware SLAM systems evaluated in two simulated indoor scenes suggest potential downstream utility, but do not constitute real-robot validation. NIDAR therefore offers a scalable intensity-synthesis interface for the evaluated settings; cross-wavelength, camera-configuration, embedded, and real-sensor validation remain future work.
https://arxiv.org/abs/2609.36878
Autonomous robot navigation relies on simultaneous localization and mapping (SLAM) to estimate motion and maintain an accurate pose within an environment. However, in axially uniform corridors such as long tunnels and pipelines, LiDAR odometry is fundamentally limited by unconstrained drift along the feature-weak travel direction. This structural degeneracy cannot be resolved by local scan matching alone. To address this challenge, we propose the Degeneracy-orthogonal Contour Offset Descriptor (DeCOD), a structure-aligned geometric descriptor for cross-sectional landmarks. Cross-sectional boundaries, such as pipe joints and structural rings, provide metric constraints along this degenerate axis, but distinguishing individual landmarks requires capturing subtle surface variations across nearly identical profiles. The descriptor parameterizes signed normal deviation from estimated boundary contours, and matching explicitly resolves heading ambiguity and decouples first-order contour errors by distortion estimation. Matched landmarks yield geometric factors that enforce agreement in cross-section position and corridor axis alignment during pose-graph optimization, correcting longitudinal drift while leaving rotation about the common axis unconstrained. On a public benchmark and in field experiments, DeCOD achieves robust landmark retrieval over standard 3D descriptors and successfully stabilizes trajectories across different odometry frontends, reliably constraining longitudinal drift under geometric degeneracy.
https://arxiv.org/abs/2609.36753
Equirectangular projection (ERP) is the standard representation for 360$^\circ$ imagery, and robust dense feature matching on ERP underpins panoramic stereo, view synthesis, and omnidirectional SLAM. Dense matchers trained on flat images degrade systematically on ERP because the chart introduces three coupled distortions -- topological, metric, and area -- that standard coarse matching and visibility estimation do not explicitly model. We show that correcting the three distortions at the coarse-stage interfaces where they arise -- pairwise distortions in attention, per-pixel distortion in covisibility gating -- improves PCK@$1^\circ$ from 0.229 to 0.275 on Matterport3D under a fixed coarse scaffold, with the refiner architecture unchanged -- our central result. Concretely, SCCM (Spherically Consistent Coarse Matching) augments a chart-naive cross-attention/dual-softmax coarse matcher with two sphere-derived priors: Spherical Positional Attention (SPA) pairs a yaw-periodic RoPE (topology) with a tangent-plane bias (metric), and Area-Aware Covisibility (AAC) applies a pre-sigmoid log-area correction (area). The chart-naive scaffold serves as a controlled reference, separating the scaffold-replacement effect from the spherical-prior effect. Instantiated in the RoMa V1 framework with the same frozen encoder, refiner architecture, and loss, SCCM also outperforms the ERP-native EDM (0.163) and an ERP-retrained RoMa V1 (0.198) under a unified ERP dense matching protocol, while perspective-trained matchers largely fail on ERP. It further transfers zero-shot to Stanford2D3D and, when trained on outdoor Holo360D, leads there as well.
https://arxiv.org/abs/2609.36545
We present Muslim, a production Arabic voice AI platform serving grounded, sourced Islamic knowledge to real users. Beyond a real-time voice pipeline (NeMo Arabic ASR, an OpenAI-compatible LLM endpoint, self-hosted TTS) and a deterministic multi-source retrieval layer routed across six Model Context Protocol servers, we report three things a research prototype typically lacks. First, a released family of fine-tuned Arabic Islamic model artifacts: an efficient tool-routing LLM (Muslim-6B-PRO, 5.94B parameters) and a Modern Standard Arabic TTS model (Fasih-TTS-V1) that ranks 5th of 17 overall and 2nd of 11 open-weight systems on the community-voted Arabic TTS Arena for MSA. Second, an account and metering layer - a free per-account turn allowance, capacity-aware refusal, and email verification deferred to the point it actually matters - that turns an open demo into an operable, abuse-resistant product. Third, a three-layer observability stack (liveness, error reporting, product analytics) built specifically around the system's characteristic failure mode: a GPU-bound agent host going silent while the web tier keeps serving normally. We report real, measured latency and accuracy figures (98.4% recitation-validation accuracy on 124 cases; end-to-end voice latency of 0.9-1.7s) and discuss the concrete engineering trade-offs and limitations of running an Islamic-knowledge voice product in production.
https://arxiv.org/abs/2609.31511