Reinforcement learning from verifiable rewards improves the reasoning ability of large language models, but often suffers from entropy collapse, in which increasingly concentrated policies reduce rollout diversity and useful learning signals. Existing remedies either constrain the RL objective (e.g., entropy regularization) or adjust sampling temperature during rollout collection, but these interventions remain external to the model parameters. We propose Temperature-Scaled On-Policy Self-Distillation (TS-OPSD), a lightweight policy reheating method that internalizes the exploratory effect of temperature into model parameters. Starting from an entropy-collapsed RL checkpoint, TS-OPSD constructs a self-teacher by applying high-temperature scaling to the model's own logits, then distills the resulting smoother distribution back into the student. This policy reheating requires no external teacher, privileged data, or additional inference cost. Experiments on Qwen3-4B-Base and Qwen3-8B-Base show that policy reheating yields a stronger initialization for continued RL than both standard continued RL and rollout-level temperature reheating. Further analyses show that TS-OPSD mainly reduces output sharpness while preserving intermediate representations, top candidate sets, and reasoning capability. These results suggest that entropy restoration can serve as a simple post-collapse intervention for extending reasoning-oriented RL.
https://arxiv.org/abs/2606.00755
Real-world image super-resolution (Real-ISR) requires balancing structural fidelity to degraded observations with realistic detail synthesis. However, existing generative Real-ISR methods often rely on entangled conditioning mechanisms, leading to structural drift or semantically inconsistent details. To address this issue, we propose Visual In-Context Restoration (VICR), a Diffusion Transformer (DiT)-based framework that formulates Real-ISR as image completion. Specifically, we introduce a decoupled visual prior injection mechanism that derives local and global cues from the low-quality (LQ) image: local cues help recover image structures and support high-frequency detail synthesis, while global cues guide overall generation and promote semantic consistency. For ambiguous regions under severe degradation, VICR employs an inference-time agent to refine semantic prompts using visual evidence from the LQ input while keeping model parameters fixed. Experiments show that VICR achieves state-of-the-art performance across multiple Real-ISR benchmarks with only 127M trainable parameters.
https://arxiv.org/abs/2606.00704
Table question answering requires models to recover semantic relations encoded implicitly by two-dimensional layout, merged cells, and hierarchical headers. Current pipelines typically use HTML or Markdown as intermediate table representations, but these layout-oriented serializations introduce markup overhead and require large language models to infer header-cell alignments from row and column spans. We propose Semantic Triplet Restoration (STR), a protocol that rewrites each cell as an atomic fact <item path, feature path, value>, where the item path specifies the row-wise entity, the feature path specifies the hierarchical attribute, and the value contains the cell content. We also present TripletQL, a lightweight query-aware router that uses STR to select an appropriate rendering or filtered subset of triplets for each question. Across four Chinese and English table-QA benchmarks, STR matches or improves upon HTML-based baselines while reducing input tokens. The relative benefit grows for smaller language models and longer table contexts, suggesting that explicit semantic representations are especially useful under constrained inference budgets. Code and data are available at this https URL .
https://arxiv.org/abs/2605.31550
Real-world image deblurring demands both high-fidelity restoration and computational efficiency, a balance existing methods often struggle to achieve. In this paper, we propose FSM-Net (Frequency-Spatial Multi-branch Network), a highly efficient solution that secured 2nd place in the NTIRE 2026 Challenge on Efficient Real-World Deblurring. FSM-Net pioneers a dual-domain approach: a novel Frequency Attention module explicitly recovers high-frequency structural details via FFT, while a Cross-Gated Vision E-Branchformer at the bottleneck captures global dependencies with linear complexity. To ensure robust convergence, we employ a progressive curriculum training strategy guided by a composite loss function (Multi-Scale Charbonnier, Structural Edge, and Frequency). Evaluated on the RSBlur benchmark, FSM-Net achieves an outstanding 33.144 dB PSNR with only 4.94M parameters and 159.35 GMACs (at 1920x1200 resolution). By effectively pushing the Pareto frontier of efficiency and quality, FSM-Net establishes a strong baseline for resource-constrained image restoration.
https://arxiv.org/abs/2605.31400
Object detection in real-world scenarios remains challenging due to diverse image degradations and heterogeneous object distributions, which significantly hinder the generalization of existing detectors. Conventional approaches, including scene-specific representation learning and end-to-end pipeline design, are inherently limited by their reliance on predefined conditions and lack adaptability to dynamic environments. In this paper, we propose DetAS, an agentic detection framework that formulates object detection as a dynamic decision process. Instead of relying on static pipelines, DetAS leverages a Multimodal Large Language Model (MLLM) as a central agent to adaptively compose detection workflows by selecting from a toolbox of restoration modules and specialized detectors. Specifically, DetAS consists of two key components: Self-Adaptive Image Restoration, which dynamically determines whether and how to enhance images for downstream detection, and Multi-Expertise Detection, which integrates multiple domain-specialized detectors and resolves their predictions through instance-level reasoning. To further improve decision quality under fine-grained conditions, we introduce Self-Evolving Experience Harvesting and extend the framework to DetAS-X, which accumulates node-level decision experience from a small set of annotated data and enables experience-aware reasoning during inference. This mechanism allows the system to progressively refine its decision policy and adapt to diverse real-world scenarios. Extensive experiments on six challenging benchmarks demonstrate that DetAS-X significantly outperforms existing MLLM-based detectors, achieving an average improvement of 28.36% in F1 score, with up to 37.01% gain on DarkFace. These results demonstrate the promise of agentic detection and establish a solid foundation for its application in complex and dynamic environments.
https://arxiv.org/abs/2605.31174
Real-world image restoration (IR) is bottlenecked by the scarcity of high-quality paired training data. Synthetic datasets are abundant but often fail to model real-world degradations, while real-world paired datasets are expensive and difficult to capture. As a result, IR models trained on these datasets show limited generalization in real-world scenarios. In this work, we propose Generative Ground Truth (GGT) by using generative multimodal foundation models (MFMs) to produce high-quality (HQ) targets from real-world low-quality (LQ) images. We first conduct a systematic evaluation of nine state-of-the-art MFMs, including Nano-Banana-2 and GPT-Image-2, on images of various scenes and degradation types. The results demonstrate that Nano-Banana-2 with VLM-based adaptive prompting shows the highest capability to synthesize perceptually realistic and content-faithful HQ targets, which can serve as the GGT for the LQ input. We then employ Nano-Banana-2 to build a GGT synthesis pipeline, which involves multi-stage quality control to ensure data reliability, and construct GGT-100K, an LQ-HQ paired dataset comprising 103,707 training pairs and covering diverse scenes and complex real-world degradations. A test set of 500 image pairs is also established. Extensive experiments show that GGT-100K consistently improves the real-world generalization of a wide range of IR models, with particularly strong benefits for finetuning generative models for IR tasks. Our results suggest that MFMs can serve as practical tools for restoration-oriented data generation, and GGT-100K is a useful resource to expand the generalization boundaries of real-world IR models.
https://arxiv.org/abs/2605.31039
Real-world images rarely suffer from a single degradation, and the order in which degradations are removed substantially affects the final restoration quality, motivating agent-based image restoration (IR), where a vision-language model schedules a pool of pre-built restoration-experts. However, existing training-based agents require $\mathcal{O}((N^{\mathbf{D}})^{2})$ restoration-expert calls per image to construct the Optimal Restoration-action Trajectory Dataset (ORTD), where $N^{\mathbf{D}}$ denotes the number of degradation types in the universe $\mathbf{D}$, and couple agent training to a fixed restoration-expert pool, preventing extension to newly introduced restoration-experts without full retraining. To overcome these efficiency and extensibility bottlenecks, we propose \textbf{DiTTo}, a novel order-aware image restoration agent framework consisting of the DiTTo Simulator and the DiTTo Agent. The DiTTo Simulator combines $\cup$S-IR for single-step restoration-action simulation and AiO-IQA for per-action quality prediction, reducing ORTD construction to $\mathcal{O}(N^{\mathbf{D}})$ simulator calls per image; the DiTTo Agent is trained by SFT on the simulator-generated ORTD, followed by \textbf{Order-aware Restoration Alignment (ORA)} that aligns degradation identification, restoration-action-ordering, and output format along independent axes. This enables \textbf{plug-and-play scalable extensibility}: adding a new restoration-expert requires updating only the lightweight ORA stage. On the MiO-100 evaluation set with up to five concurrent degradations, our DiTTo Agent achieves state-of-the-art multi-degradation restoration quality among previous agent-based IR methods.
https://arxiv.org/abs/2605.30915
Recent progress in video diffusion models has enabled remarkable generative fidelity, yet leveraging these priors for restoration remains limited by the strong coupling between conditional and unconditional branches in standard classifier-free guidance. We introduce a training-free framework that enhances distorted and low-resolution videos by decoupling these signals in time. Our proposed Decoupled Time Guidance (DTG) evaluates the unconditional branch at a cleaner diffusion timestep, providing a lookahead prior that preserves geometry while suppressing replication of warped content. This temporal bias is annealed throughout sampling, allowing the model to transition from structure correction to detail refinement without retraining. Combined with any off-the-shelf restoration module in a plug-and-play manner, our approach improves perceptual coherence and restores plausible structure in AIgenerated and real-world videos alike. To facilitate evaluation, we curate GenWarp480, a benchmark of 4,400 distorted 480p videos synthesized from diverse text-to-video models. GenWarp480 focuses on characteristic generative degradations such as warped faces, body misalignments, and spatial artifacts, providing a purpose-built testbed for assessing robustness to generative errors. Extensive experiments demonstrate that our method achieves significant improvements in structural fidelity and temporal stability without any model training.
https://arxiv.org/abs/2605.30431
This work presents the Large Depth Completion Model (LDCM), a simple, effective, and robust framework for single-view metric depth estimation with sparse observations. Without relying on complex architectural designs, LDCM generates metric-accurate dense depth maps using a transformer. It outperforms existing approaches across diverse datasets and sparse observations. We achieve this from two key perspectives: (1) leveraging existing monocular foundation models to improve the quality of sparse depth inputs, and (2) reformulating training objectives to better capture geometric structure and metric consistency. Specifically, a Poisson-based depth initialization strategy is first introduced to generate a uniform coarse dense depth map from diverse sparse observations, providing a strong structural prior for the network. Regarding the training objective, we replace the conventional depth head with a point map head that regresses per-pixel 3D coordinates in camera space, enabling the model to directly learn the underlying 3D scene structure instead of performing pixel-wise depth map restoration. Moreover, this design eliminates the need for camera intrinsic parameters, allowing LDCM to naturally produce metric-scaled 3D point maps. Extensive experiments demonstrate that LDCM consistently outperforms state-of-the-art methods across multiple benchmarks and varying sparsity levels in both depth completion and point map estimation, showcasing its effectiveness and strong generalization to unseen data distributions.
https://arxiv.org/abs/2605.30115
Diffusion bridge models offer a powerful framework for connecting two data distributions, such as in image restoration and translation. Many existing methods learn this bridge by mimicking the score-matching formulation of standard diffusion models. In this work, we find that this way leads to an anomalous underfitting phenomenon near the target endpoint, as the process approaches the target distribution ($t \to 0$). This underfitting, characterized by significant drift in the predicted variance and direction, results from an excessively large discrepancy in noise levels between the network's input and its regression this http URL resolve this issue, we propose the Noise-Aligned Diffusion Bridge (NADB).Our approach reformulates the diffusion bridge by first employing a mean network to provide a cleaner conditional target, and then introducing a novel, noise-aligned mapping relationship. This new formulation resolves the noise mismatch and corrects the underfitting near the target endpoint. Experimental validation across multiple image restoration and image translation tasks demonstrates the effectiveness of our approach. Code is available at this https URL.
https://arxiv.org/abs/2605.28962
Self-healing smart grids can quickly adjust their network configuration during outages to minimize power disruptions. During an outage, several actions can be taken, such as network reconfiguration through switching operations and emergency load shedding. However, traditional machine learning methods for outage mitigation are not well suited for smart grids due to their slow response time and high computational cost. To address these challenges, recent studies have explored reinforcement learning to automatically perform network reconfiguration. In these approaches, the control policy is typically modeled using a graph neural network (GNN). However, conventional GNNs operate in the spatial domain and may fail to capture important relationships in the frequency domain. Frequency-domain information is particularly useful for modeling global structural patterns and system-wide interactions in power networks. In this paper, we propose a spectral graph reinforcement learning framework for outage management in distribution networks to enhance system resilience. Our model learns the optimal power restoration policy using a spectral graph neural network. We evaluate the proposed method on three modified IEEE test systems: the 13-bus, 34-bus, and 123-bus networks. Experimental results show that our approach achieves near-optimal performance in real time and generalizes well across a wide range of outage scenarios.
https://arxiv.org/abs/2606.07583
Artificial intelligence is increasingly being integrated into professional audio production workflows, yet a gap persists between the tools developers produce and the requirements of practising sound designers. This paper investigates this gap through a mixed-methods study comprising a survey of 76 practitioners and follow-up semi-structured interviews with 20 industry professionals. Results were analysed using descriptive statistical analysis and thematic analysis to identify patterns across both datasets. Five themes emerged from our analysis: Context, Workflow, Potential, Risks, and Right Use. Our work indicates that current AI tools perform adequately in fast-consumption media contexts but lack the narrative sophistication required for high-end sound design (films, immersive experiences etc). Practitioners demonstrate a preference for assistive, task-specific applications, particularly in audio restoration and library management, over end-to-end generative systems. This work contributes to the on-going discussion on the use of AI and AI-enhanced tools in the creative industries. We report on the current status of the field from the point of view of sound designers and creative audio practitioners, and offer a set of recommendation for sound technologist and developers based on our findings to guide the development of more informed AI tools for sound design.
https://arxiv.org/abs/2605.27174
This report describes Tail-Aware HiFloat4, our submission to the low-bit text-to-video generation quantization challenge. Our method adapts the public ViDiT-Q post-training quantization pipeline to Wan2.2 under the HiFloat4 numerical format. We quantize the main linear layers in both Wan2.2 transformer modules with W4A4 HiFloat4 fake quantization, keep numerically sensitive boundary modules in high precision, and introduce an activation-tail-aware percentile calibration module for channel-mask construction. Together with compact PTQ-state restoration, this design reduces the influence of rare calibration outliers while keeping the runtime HiFloat4 arithmetic and sampling pipeline unchanged.
https://arxiv.org/abs/2605.26628
Underwater scene reconstruction is essential for immersive exploration of aquatic environments, yet remains challenging due to complex participating-media effects such as absorption and scattering, as well as the limited field of view (FoV) of conventional cameras. Although combining panoramic imaging with 3D Gaussian Splatting (3DGS) offers a promising direction for photorealistic underwater rendering, traditional 3DGS struggles with both spherical projection distortion and underwater medium degradation. In this paper, we propose \textbf{Underwater360}, a physics-informed omnidirectional 3DGS framework for underwater panoramic scene reconstruction. First, we introduce an Omnidirectional Gaussian Splatting module that performs ray casting directly in spherical camera space instead of relying on 2D projection approximations, thereby reducing geometric distortions under 360$^\circ$ FoV. Second, we design a physics-based appearance-medium modeling architecture with pose-conditioned appearance embeddings to explicitly decouple intrinsic scene radiance from depth-dependent backscatter and attenuation, enabling physically grounded scene appearance restoration. Finally, we establish a new panoramic underwater benchmark dataset containing both synthetic and real-world scenes. Extensive experiments demonstrate that Underwater360 achieves superior performance in underwater novel view synthesis and scene appearance restoration, delivering improved rendering quality and cross-view consistency in complex underwater environments. The code and datasets are released at this https URL
https://arxiv.org/abs/2605.26447
Single-frame atmospheric turbulence mitigation is inherently ill-posed due to spatially varying blur coupled with non-rigid geometric distortion. Existing end-to-end approaches trained on flat-field simulations often struggle to balance texture recovery with geometric rectification. To overcome this limitation, we propose D$^2$Turb, a unified framework that bridges physics-grounded simulation with explicitly decoupled restoration. First, we introduce a Depth-Aware Turbulence Synthesis protocol that incorporates scene depth into the phase-to-space formulation. This generates physically consistent, depth-dependent degradations and provides a crucial intermediate tilt supervision signal for disentangled learning. Building upon this simulation engine, D$^2$Turb decomposes restoration into two interactive stages: texture deblurring and geometric rectification. The texture deblurring stage employs a deblurring backbone to recover fine-grained details while preserving geometric distortion for the subsequent rectification stage. To mitigate the information fragmentation commonly observed in cascaded designs, we further propose an Adaptive Structural Prior Injection (ASPI) mechanism that dynamically transfers deep structural representations from the deblurring module to guide dense flow prediction for spatial unwarping. Extensive experiments demonstrate that D$^2$Turb achieves state-of-the-art performance on both synthetic and real-world datasets, with consistent improvements in both texture recovery and geometric fidelity. Our code and pre-trained models are publicly available at this https URL.
https://arxiv.org/abs/2605.27460
Multi-view 3D reconstruction has achieved remarkable progress with the advent of feed-forward 3D reconstruction models. However, these models are typically trained and evaluated under ideal, degradation-free imaging conditions, whereas real-world observations often contain degradations that differ significantly from such settings. Improving robustness for multi-view 3D reconstruction under degraded conditions therefore remains an important challenge. We present Geometry-Aware Representation Denoising (GARD), a novel framework that performs diffusion-based multi-view restoration directly in the feature space of a feed-forward 3D reconstruction model. This design exploits the geometry-aware feature representations of the 3D reconstructor to effectively recover accurate scene geometry. Furthermore, by employing an additional RGB image decoder, the refined representations can also be used to restore high-quality RGB images, thereby enabling the simultaneous recovery of 3D scene geometry and high-quality imagery. Comprehensive experiments on the Depth Anything 3 (DA3) benchmark demonstrate the effectiveness of the proposed GARD framework.
https://arxiv.org/abs/2605.26230
Recently, Deep Image Prior (DIP) has demonstrated strong capabilities for solving inverse imaging problems (IIPs) by optimizing a randomly initialized convolutional neural network in a training-data-free regime. However, DIP suffers from overfitting to noisy measurements due to network over-parameterization, making early stopping (ES) essential. The most successful ES method tracks fluctuations in the running variance of the network output to detect overfitting. However, in many applications, these fluctuations may appear prematurely, leading to unstable reconstructions. In this paper, we first show that nearly optimal DIP early stopping can be achieved when two independent noisy copies of the degraded image are available. Motivated by this observation, and since obtaining two fully independent copies is infeasible, we propose an overfitting detection framework based on constructing pseudo self-referenced images, resulting in three IIP-specific algorithms. Our approach is further supported by theoretical results on single-reference validation, pseudo-validation estimation, and the impact of shared noise. Across different IIPs, ranging from natural image restoration to medical image reconstruction, and under varying noise levels and noise types, our methods consistently outperform existing DIP early stopping approaches, all without requiring an accurate estimate of the noise level.
https://arxiv.org/abs/2605.25299
Diffusion models are increasingly used as powerful conditional generators, yet real deployments often involve multiple target distributions arising from different tasks, e.g., diverse prompt domains in text-to-image generation, or multiple environments in robotics with diffusion policies. This naturally leads to a multi-objective learning (MOL) problem. A key challenge is that achieving good Pareto trade-offs can require a generalist model class with substantially larger capacity than what suffices for solving any individual task, thereby increasing statistical cost since sample complexity typically scales with the model complexity. To reconcile this, we develop a principled MOL framework for diffusion models with limited data: a semi-supervised regime where paired (labeled) samples are scarce, but (unlabeled) condition data are abundant. We propose a two-stage training procedure that first fits lightweight specialist models from limited paired data, and then distills them into a generalist model by generating pseudo-samples. We establish generalization bounds showing that the required number of paired samples only depends on the complexity of the specialist model classes. We further extend the theory to diffusion policies for sequential decision making to account for distribution shift in on-policy rollouts. Extensive experiments on robotic control and image restoration tasks are conducted to verify our theoretical results.
https://arxiv.org/abs/2605.25210
Point clouds are a fundamental 3D representation in computer vision, enabling a wide range of perception tasks. However, real-world point clouds often suffer from degradations such as incompleteness, noise, outliers, and irregular density, caused by sensor limitations or occlusions. Recovering clean and detailed shapes from such degraded data is crucial for downstream applications. While existing learning-based methods achieve progress on individual tasks like completion or denoising, they typically rely on global bottleneck features, which lose fine-grained geometry and remain sensitive to varying input quality. We propose a unified 3D restoration network that directly takes point clouds as input and adaptively reconstructs high-quality geometry under diverse degradation scenarios. At the core of our approach is a Pseudo-Query module, implemented within a Transformer backbone, which reformulates geometric translation into two cooperative stages to enhance structural clarity, robustness, and local detail preservation. Extensive experiments on curated benchmarks demonstrate that our approach surpasses state-of-the-art performance in general 3D restoration. It effectively handles complex combinations of completion, deformation, and denoising degradations. With this work, we provide a novel unified, point-only backbone for robust 3D restoration, enabling more versatile 3D perception.
https://arxiv.org/abs/2605.25127
In recent times, diffusion models have achieved remarkable performance in image restoration tasks. Their core mechanism relies on the restricted presumption of degradation prior to the additive noise operation. However, the blur model, one of the most widely studied degradation formulations, violates this assumption, as it is inherently based on convolution rather than addition. In this paper, we introduce ConvDiff, a novel diffusion based framework that substitutes the additive operation with convolution for the task of image deblurring. In the forward process, we construct a meaningful trajectory from the clean image to its blurred counterpart by exploiting the frequency domain characteristics of convolution, rather than progressively corrupting the image with additive noise. While the current work instantiates this framework for Gaussian blur, where frequency-domain decomposition yields closed-form and physically valid intermediate states, the underlying principle of constructing degradation trajectories from the blur operator extends naturally to other blur families. This formulation bridges the gap between the mathematical principles of blurring and the iterative design of diffusion-based restoration algorithms, enabling more physically grounded and effective image restoration models.
https://arxiv.org/abs/2605.25014