Real-world low-quality images suffer from complex mixed degradations, including but not limited to noise, blur, atmospheric effects, etc. Recent agentic methods usually model real-world image restoration (Real-IR) as a sequential tool calling problem over task-specific single-degradation restoration models. This paradigm, however, is fundamentally limited because complex real-world degradations cannot be cleanly undone degradation by degradation, and the tool used for task-specific models caps the capability of the agent system. In this work, we present HarnessIR, an agentic framework for Real-IR by harnessing a multimodal foundation model (MFM) as the executor. HarnessIR consists of five stages: perception and diagnosis, on-demand tool invocation, prompt composition, execution, and verification-driven refinement. Unlike prior agentic Real-IR methods that rely on tool chains assembled from task-specific models, HarnessIR feeds the restoration requirements, the perceptual diagnosis, and the evidence into an MFM that performs restoration in a single pass, followed by verification stages to determine whether the result warrants further processing. Under our harness, off-the-shelf MFMs handle restoration tasks remarkably well, achieving state-of-the-art results on the widely used MiO100 synthetic benchmark. More importantly, by exploiting the strong generalization ability of MFMs, HarnessIR delivers compelling restoration quality on challenging real-world scenes where previous agentic IR systems often struggle. Codes is available at this https URL.
https://arxiv.org/abs/2610.10133
Pixel-space diffusion models avoid the lossy VAE of latent models, which suggests an advantage on downstream tasks where fine-grained detail matters. We test this claim along both routes to a pixel-space backbone. We pretrain Iris-3B, a 3B-parameter pixel-space text-to-image transformer, from scratch through a $256\to512\to1024$ curriculum, after first ablating the prediction target and representation alignment at $256^2$ to decide what to scale. We also convert a pretrained latent model, FLUX.2 Klein base 4B, to pixel space. We fine-tune both families for monocular depth estimation and for image restoration/super-resolution. We find no significant improvement from using a pixel-space generative prior. Fine-tuned for depth with one matched direct-regression recipe, Iris-3B is level with the latent FLUX.2 Klein and the converted pixel FLUX.2 Klein falls behind it, and on $4\times$ DIV2K restoration neither pixel model beats a latent FLUX.2 Klein fine-tune, the converted one trailing it slightly. We document the recipes, the failure modes and the remaining confounds behind this negative result. Nevertheless, Iris-3B shows that pixel-space pretraining with the pixel-transformer (PiT) head of PixelDiT scales to 3B parameters and to text-to-image quality competitive with latent models, matching Qwen-Image on OneIG under the official evaluators at $1024^2$. We release its weights and training code in the hope that they help pave the way for further work on pixel-space generation.
https://arxiv.org/abs/2610.09450
Ancient script image restoration is a fundamental problem in computer vision, as it directly affects the reliable analysis and interpretation of historical documents and inscriptions. Ashokan Brahmi is an ancient script extensively used during the reign of Emperor Ashoka in the 3rd century BC, primarily for inscriptions in Prakrit. These inscriptions, including major and minor rock and pillar edicts, constitute a valuable yet largely unexplored source of data for computational analysis. The degraded nature of inscription imagery and the lack of standardized digital resources pose significant challenges for automated processing. We present an end-to-end AI-based framework for understanding ancient inscriptions that encompasses image enhancement, optical character recognition (OCR), transliteration, and neural machine translation (NMT). The proposed pipeline processes low-quality images captured directly from stone inscriptions, performs image restoration and Brahmi script character recognition, maps the recognized characters to the Roman script, and finally translates the resulting Prakrit text into English. We also introduce two new datasets: (i) InscriptionOCR Dataset: the largest publicly usable digital OCR dataset for Brahmi script to date, consisting of over 200,000 character images across about 600 classes, and (ii) a bilingual Prakrit-English parallel corpus comprising over 2,000 sentence pairs for NMT. We believe that the proposed framework and datasets will facilitate future research in ancient script analysis, low-resource OCR, and digital epigraphy.
https://arxiv.org/abs/2610.09439
ÃròyìnSpeech is a 42-hour, 80-speaker Yorùbá read-speech corpus whose audio has been distributed by ELRA since 2024. This paper describes the release of its text component: 24,905 unique, hand-verified, tone-marked Yorùbá sentences (275,897 tokens; 15,687 types), curated in 2022 as recording prompts. Roughly 11,000 sentences were adapted from openly licensed news material; the remainder were written in-house to broaden coverage beyond the religious translation that dominates existing Yorùbá corpora. Every sentence was checked by hand for tone-mark accuracy, edited for read-aloud clarity and a neutral register, and localised so that non-Yorùbá personal and place names appear in Yorùbá form. Preparing the text for release surfaced systematic Unicode normalisation failures affecting more than 60% of lines (with precomposed and decomposed forms of the same letter co-occurring within single sentences) which we document and correct. The corpus supports diacritic restoration, grapheme-to-phoneme conversion, TTS front-end development and orthographic research, and serves as a validated prompt set for new recording.
https://arxiv.org/abs/2610.05366
Cooperative perception improves autonomous driving by sharing complementary observations among vehicles and roadside infrastructure for 3D object detection. However, practical deployment is constrained by limited bandwidth and unreliable cooperation, where packet loss, transmission delay, and spatial misalignment jointly degrade the cooperative feature stream. Existing methods often reduce communication cost or compensate for one degradation type, leaving coupled disturbances insufficiently addressed. To address this problem, we propose Sparse2comm, a bandwidth-efficient and robust cooperative 3D object detection framework that treats unreliable cooperation as progressive restoration over degraded cooperative features. Sparse Feature Encoding first encodes communication as randomly mask-sampled foreground features transmitted by collaborating agents, from which the ego vehicle reconstructs dense semantic representations. This sparse-to-dense mechanism learns to infer missing object-centric content from sparse observations, enabling ultra-low-bandwidth communication and packet-loss recovery within the same representation. On the semantically restored features, Latency-Aware Alignment predicts motion flow to compensate delayed messages, and Self-Calibrating Fusion estimates residual spatial offsets in a self-supervised manner before adaptive cross-agent fusion. Sparse2comm therefore restores semantic completeness, temporal consistency, and spatial alignment in an ordered pipeline. Extensive experiments on DAIR-V2X, OpenV2V, and V2V4Real show that Sparse2comm maintains competitive clean accuracy and consistently improves robustness under individual and mixed real-world degradations. Compared with the selective feature communication baseline Where2comm, Sparse2comm improves mixed-setting AP@0.5/AP@0.7 by +20.15/+11.79, +12.66/+11.07, and +15.36/+12.61 on the three datasets, respectively.
https://arxiv.org/abs/2610.08573
Polarization imaging provides physical cues beyond intensity imaging but typically requires specialized hardware. Recent methods infer polarization from RGB-like inputs, yet predict only normalized Stokes components or relative descriptors, from which the radiometric scale needed for full Stokes reconstruction has been divided out. We introduce PolarScale, a benchmark that makes this scale an explicit prediction and evaluation target. Built on existing trichromatic full-Stokes measurements, PolarScale takes the per-scene normalized total-intensity image $s_0$ (a scene-referred linear image, not a consumer sRGB photograph) and asks models to predict normalized Stokes components, AoLP/DoLP/DoCP, and a per-scene scale. Because the scale is divided out of the input, it is not physically identifiable; PolarScale therefore evaluates dataset-conditioned semantic scale estimation against a constant-scale control, together with angular, self-consistency, and physical-bound metrics. Across seven restoration-based and generative backbones and three prediction strategies, the strongest restoration models estimate the scale with 3.6-4.3% mean relative error versus 5.7% for the constant control and violate physical bounds on fewer than 0.25% of pixels, whereas two generative baselines collapse to a near-zero scale; explicit descriptor supervision improves descriptor accuracy (23.66 vs. 18.88 dB PSNR for MAE). Predicted full-Stokes representations improve diffuse/specular separation, material segmentation, and glare classification, although in diffuse/specular separation the learned scale performs only on par with the constant control.
https://arxiv.org/abs/2610.08346
Music Source Restoration (MSR) seeks to recover original, unprocessed instrument stems from mixed, mastered, and possibly degraded recordings. Unlike conventional source separation, which treats the mixture as a linear sum of clean sources, MSR must additionally invert nonlinear production effects, such as equalization and compression, and transmission-related degradations, such as codec artifacts. We propose a three-stage framework built around this distinction: (1) a mixture restoration model that addresses degradation before separation, (2) a single model that separates the restored mixture into eight target stems (vocals, guitars, keyboards, synthesizers, bass, drums, percussion, and orchestra), and (3) stem-specific restoration experts fine-tuned on the separator's own residual artifacts. Each stage improves restoration quality over the previous one on the MSR Challenge test set. We release code and models to support future research in MSR at this https URL.
https://arxiv.org/abs/2610.08284
As video capture moves to handheld and edge devices, motion blur from camera shake has become a pervasive degradation that lowers perceptual quality and harms downstream vision tasks. The strongest deblurring networks recover impressive detail, yet they remain computationally heavy and overwhelmingly complex, so their quality comes at a cost that consumer hardware cannot pay in real time. This gap between restoration quality and on-device speed is exactly what makes real-time deblurring difficult. We developed and implemented TSRN-RTVD, an efficient video deblurring system that explicitly reconstructs the underlying camera trajectory during exposure and uses the recovered motion to guide restoration. This approach turns the physical cause of blur into a signal that drives sharpening. Our system runs on a single consumer GPU and restores the video at 30 FPS while reaching 30.08 dB PSNR on the GoPro dataset. We demonstrate TSRN-RTVD on consumer devices with interactive side-by-side visualization of the blurry input and the deblurred output, live throughput, and an on-screen view of the recovered camera trajectory. Demo video is available at this https URL.
https://arxiv.org/abs/2610.08230
Shared memory coordinates agents' actions, but correct records do not establish that those actions satisfy task requirements. Memory governance and failure diagnosis regulate or inspect recorded information; they do not by themselves establish whether it is sufficient to judge task duties. We define execution consistency through duties governing state use, information handoffs, and final-state agreement, with explicit evidence conditions for judging fulfillment. Our core claim is that identical retained records can correspond to compliant and violating executions under the same task rule. Controlled removal of evidence such as receipt, action dependence, or response validity leaves 82.4% of opposite-label pairs indistinguishable; restoration separates 97.9% of the merged pairs. Natural-log annotations identify the defined violations in actual executions. However, existing logs do not always explicitly represent the execution relationships needed for these judgments. To assess the definition's practical value, we use CAVERT, a framework for consistency diagnosis and recovery, to extract supported relationships from logs and apply these criteria. It consistently outperforms contract-prompted LLM and rule-based baselines in diagnosis across all 12 benchmark-executor settings. Under the same gate and executor limits, it also outperforms rule-guided recovery in all four evaluated environments. These findings identify execution evidence that agent-memory and execution interfaces should preserve for reliable judgment.
https://arxiv.org/abs/2610.08101
We introduce SWE-Game, a benchmark of 247 tasks grounded in 41 executable reference Godot games spanning 13 gameplay categories in 2D and 3D. Five task types cover development from a brief, implementation from a game design document, skeleton completion, repair of 83 injected-fault cases, and Godot-to-Unity porting. Reference materials specify the intended gameplay, while a shared instrumentation interface lets evaluator-owned drivers and probes execute actions and observe independently implemented games. Evaluation combines engine-state checks, certified reference-input replay, and agent-authored feature demonstrations to assess mechanic correctness, demonstrated playability, and behavioral restoration and preservation after repairs. Game-specific vision-language rubrics separately assess presentation. Across six models, Opus5 achieves the highest overall score in all five task types. Best overall scores remain below 60 out of 100 across the three construction tasks, with Brief-to-Game reaching 50.38. Analysis of reviewed submissions identifies requirement omissions and gameplay logic errors as predominant implementation problems. On human-labeled behaviors from 100 agent-built games, executable checks achieve 92.59% balanced accuracy, compared with 78.41% for a video-based VLM judge. Rubric-based visual scores reach a Spearman correlation of 0.829 with human ratings of 200 gameplay clips. Together, these results characterize current agent capabilities across game-development activities and support combining runtime evidence with visual assessment.
https://arxiv.org/abs/2609.33678
Complementary Feature Domains (CFD) theory characterizes predictive value as a context-indexed contribution system induced jointly by representations and their realization family. We show that Shannon-information preservation does not imply preservation of this contribution system: an invertible representation transformation can leave target information unchanged while altering predictive contribution under a restricted decision family. We formalize the resulting transition through a CFD contribution defect that measures how contextual contributions change under controlled recoding. For bounded Lipschitz utility, we show that each coalition utility shift is bounded by the behavioral distance between the attainable action sets before and after recoding; consequently, every contextual contribution defect is bounded by the sum of the corresponding coalition incompatibilities. Exact behavioral closure yields invariance, while increasingly accurate compensation yields restoration. A controlled ECG experiment illustrates the mechanism: a nonlinear bijective recoding preserves the information in a frozen time-frequency representation but changes accuracy under a fixed affine learner; applying the exact inverse restores all tested coalition accuracies. The result separates information preservation from realization-dependent contribution and provides a quantitative transition law for multi-representation prediction.
https://arxiv.org/abs/2610.07565
Mixture-of-experts models make nearly trillion-parameter capacity accessible with sparse per-token computation, provided that the serving system can distribute the weights and coordinate their execution. We present Cascadia's resident execution of Inkling, a 975B-total/41B-active-parameter model, on eleven Intel Core Ultra X7 358H AI PCs, each with 64 GB of memory, Arc B390 integrated graphics and gigabit Ethernet. We contribute a custom resident MoE engine that preserves Inkling's routing rules, constructs compressed graphs for OpenVINO's fused iGPU primitives, and coordinates FP16 expert computation with FP32 output restoration. The engine fits six consecutive decoder layers per machine and represents dense feed-forward blocks as all-active expert slices, reducing measured dense-layer call time from approximately 8.1 to 4.5 ms. A streaming pipeline coordinates concurrent generation, while captured-state draft evaluation measures agreement with the deployed numerical path. Paired measurements at fifteen concurrency levels from 1 to 176 streams reach 60.29 aggregate decode tokens/s at 88 streams, with 46.87 tokens/s over the complete serving phases. At fifteen streams, median first-token latency is 6.05 s. Raising the context budget from the 1,024-position default, real prompts of 1k to 64k tokens recover the embedded code in all 19 measured answers, with first-token time growing as $aN+bN^2$ and decode latency growing approximately linearly, both bounded by a single-threaded CPU attention loop rather than by memory, which holds 512k positions per stream. Evaluation on captured fleet states separates the effects of vocabulary selection and weight quantization on draft agreement. Together, these contributions establish an execution and evaluation approach for large sparse models on distributed client systems with shared CPU-GPU memory.
https://arxiv.org/abs/2610.07219
When a fact becomes harder to elicit from a language model, has the model lost it, or has it merely become less accessible? Parameter-updating test-time continual learning agents are usually evaluated by current output accuracy; we ask whether that measurement captures how prior experience shapes later updates. We test whether learning a specific factual binding produces a later relearning advantage beyond familiarity with its entity, answer vocabulary, format, or query slot. In Qwen2.5-1.5B, we compare three matched, counterbalanced histories: LEARNED receives the correct binding, CONTROL receives matched exposure without it, and WRONG receives a competing relation-valid answer in the same slot. After an identical rehearsal-free continual fine-tuning stream, LEARNED reacquires the target faster than CONTROL at a prespecified checkpoint of partial forgetting. WRONG shows no positive advantage over CONTROL, while its comparison with LEARNED provides slot-matched corroboration, subject to possible competitor interference. The advantage remains positive after adjustment for measured pre-relearning behavior. In a secondary descriptive conversion using an unpaired never-seen pool, prior learning reduces the optimizer updates required for restoration by about 18%. Current behavioral accuracy can therefore underestimate the lasting effect of previously acquired experience. Code is available at this https URL
https://arxiv.org/abs/2610.22381
Embodied world models enable scalable simulation of embodied interactions for robot learning. However, existing models are prone to Model Laziness, as they focus on visual fidelity at the expense of physical reasoning and lack process-level supervision over the temporal dynamics of manipulated objects. In this work, we propose EVEWorld, a physical evolution-supervision framework for physically consistent target evolution. EVEWorld consists of two components: Instance-Guided Restoration (IGR) and Temporal Instance Alignment (TIA). First, IGR promotes instance consistency through restoration supervision. Second, TIA promotes cross-frame consistency by aligning target instances across adjacent frames. We further introduce the Model Laziness Rate (MLR), a metric that measures persistent violations of instance consistency in generated trajectories. Extensive experiments on DreamGenBench, EWMBench, and PBench demonstrate the effectiveness of EVEWorld, notably achieving an 87.5% reduction in MLR compared with GigaWorld-0. On the WorldArena 2.0 Track 1 leaderboard, our model ranks 6th in JEPA Similarity and 17th overall, which further validates the performance of our evolution supervision strategy.
https://arxiv.org/abs/2610.03374
Long-horizon agents are now playing an increasingly significant role in assisting humans with complex problem-solving. However, it is exactly their extended interaction history that introduces an underexplored execution-safety concern. Under benign interaction conditions, an agent may execute an action that violates a safety constraint specified many turns earlier. We term this failure mode Governance Hazard from Overlooked Safety Constraints across Turns (GHOST), which may cause irreversible damage. Our experiments reveal that GHOST events are not isolated cases: this failure mode, occurring precisely under benign interaction conditions, yields an occurrence rate of 11.5% on GPT-5.5. Furthermore, we theoretically show that if the residual conditional violation hazard along each safe prefix is bounded below by a non-summable sequence, the execution enters the hazard region almost surely. Leveraging this theoretical insight, we further propose STAR-Guard, a two-layer defense coupling historical semantic safety constraint restoration with pre-execution audit. STAR-Guard restores applicable safety constraints to reduce unsafe proposals, while its deterministic audit layer prevents residual violations from reaching the environment. Consistent with this two-layer design, we observe no GHOST events in our experiments under the GPT-5.5 setup.
https://arxiv.org/abs/2610.02664
Adverse weather image restoration aims to recover images degraded by rain, haze, snow, and other weather-induced artifacts, thereby improving the robustness of outdoor vision systems. Existing unified restoration models exhibit limited generalization to real-world scenes due to their reliance on synthetic supervision and insufficient semantic constraints. In this paper, we propose a novel student--teacher semi-supervised framework that addresses both challenges. Specifically, we introduce an unreliable database that preserves failed teacher predictions as informative negative samples for contrastive learning, while a reliable database stores high-quality teacher predictions as positive samples. By jointly exploiting reliable pseudo-ground truths and unreliable teacher outputs, the proposed framework learns to enhance desirable restoration characteristics while avoiding common failures. We further propose a phase spectrum-based semantic constraint that replaces computationally expensive text-based supervision with an efficient and naturally aligned semantic prior. An adaptive phase consistency loss is also designed to dynamically balance supervision between the degraded input and teacher pseudo-ground truths according to degradation severity. Extensive experiments on real-world benchmarks demonstrate that the proposed method consistently outperforms existing state-of-the-art approaches in restoration quality and perceptual fidelity while exhibiting stronger generalization to real-world adverse weather conditions.
https://arxiv.org/abs/2610.02051
Motion blur arises from the temporal integration of a continuous sharp signal over a finite exposure window, yet existing learning-based methods sidestep this physical model and predict only the sharp signal itself: most single-image deblurring methods recover a single frame at the exposure center, while blur-to-video methods predict a fixed set of frames. We introduce PickMoment, a continuous-time reformulation that directly learns the interval-mean blur over arbitrary sub-intervals of the exposure with a single deterministic model. Drawing an analogy to MeanFlow's average-velocity formulation, we train the model with three supervisions derived from the blur integral: an empirical reconstruction loss from available subframes, an additivity loss that enforces self-consistency across overlapping sub-intervals, and a sharp-frame loss anchored at the zero-interval limit. A single trained model unifies single-image deblurring, blur-to-video generation, and continuous-time pick-a-moment recovery as different queries to the same network, with no separate training for each task. Our PickMoment achieves state-of-the-art performance among generative-based deblurring methods on GoPro and HIDE while competitive against restoration-based methods on RealBlur, and the highest per-frame fidelity on GoPro-7 blur-to-video, all in a single forward pass without iterative sampling.
https://arxiv.org/abs/2610.01279
Manipulation failures can leave scenes in states from which a task policy cannot recover. Learning corrective behaviors requires scalable failure exploration and physical grounding. We present Recova, an agent-guided framework that jointly develops task execution and recovery in a reconstructed digital twin, then verifies and refines both through real-world experience. In the twin, the agent diagnoses failures, tests corrective programs, and collects successful task and recovery rollouts for separate policies. During deployment, it monitors progress, invokes a learned or programmatic recovery, verifies scene restoration, and resumes execution. When no suitable recovery is available, a human demonstration resolves the failure and enters the learning loop, allowing the system to expand its recovery capabilities. Physical rollouts and human demonstrations are routed to the corresponding policy for DAgger training. Across six LIBERO-Pro settings and four MolmoSpaces categories, Recova achieves 78.8% and 64.9% mean success, compared with 71.7% and 38.0% for the strongest baselines. With parallel collection across four real-robot workstations, DAgger fine-tuning raises mean success from 23.8% to 77.5%, and recovery skills further raise it to 87.5%. Over four collection rounds on one task, observed human intervention falls from 87.5% to 0%. Together, these results show how agent-guided recovery turns failures into reusable capabilities, improving robustness while progressively reducing human intervention. Project page: this https URL
https://arxiv.org/abs/2610.01178
Vision-language models (VLMs) have emerged as powerful candidates for universal vision backbones, with representative architectures including autoregressive (AR) models and diffusion transformers (DiTs). Yet, adapting them efficiently for all-in-one low-level image restoration remains a challenge. Crucially, the field lacks an understanding of how VLMs organize hidden-layer representations and whether these structurally distinct paradigms share a common geometric organization for pixel-level perception. Such shared organization is a prerequisite for building highly transferable, unified restoration VLMs and adapters. In this paper, we systematically investigate representational similarity across 24 low-level tasks spanning 5 categories. We propose GeoSim, a unified four-level framework that analyzes task-conditioned representations from global similarity, local geometry, sparse feature decomposition, and topological verification perspectives. Our formulation applies to the analysis of hidden states in AR models and feature maps in DiTs across same- and cross-task/model settings. Our results reveal the organizing principles of low-level visual representations while exposing their limits in cross-task and cross-model agreement. Ultimately, GeoSim provides an interpretability lens for probing latent transferability in low-level vision and diagnosing model limitations in task- or model-specific scenarios.
https://arxiv.org/abs/2610.00848
Historical music restoration (HMR) has almost exclusively focused on constrained problems such as Super-Resolution or the restoration of solo pieces, under-exploring the general task of restoring orchestral historical music, which has multiple instruments. This under-exploration is largely because the HMR domain, early-20th-century recordings, has no pre-degradation ground-truth pairs, making the restoration task unsupervised and more challenging. This paper presents a supervised end-to-end orchestral HMR benchmark by exploring both the synthetic degradation functions and the end-to-end generative deep-learning restoration methods. We simulate the historical recording degradation chain more faithfully than prior work, which makes orchestral restoration into a tractable supervised problem. A latent flow-matching model trained on the resulting synthetic pairs outperforms existing HMR baselines on intrusive, non-intrusive, and subjective evaluations. We also curate and release a 9.3-hour license-free, unpaired, historical classical-music test set, along with code and audio demos.
https://arxiv.org/abs/2610.00607