Motion estimation in echocardiography is essential for quantitative assessment of cardiac function and myocardial mechanics, but remains challenging due to image artifacts, limited image information, speckle decorrelation, and the scarcity of ground-truth displacement fields. Anatomy-guided approaches can provide structural information, yet often rely on expert-labeled myocardial segmentations. We propose EchoDiST, a framework for unsupervised echocardiographic myocardial motion estimation that integrates self-distillation-based joint learning with a diffusion-conditioned motion estimation network. Here, unsupervised motion estimation refers to learning without ground-truth displacement fields. The self-distillation strategy jointly optimizes anatomical segmentation and myocardial motion estimation under limited anatomical annotations. Diffusion-based conditioning is used during training with stochastic perturbations, while inference requires only a single deterministic forward pass without iterative reverse-diffusion sampling. EchoDiST was evaluated on three echocardiographic datasets, including two external test datasets under cross-view and cross-dataset settings. Compared with seven representative learning-based methods, EchoDiST consistently improved anatomical alignment, myocardial strain assessment, and motion-derived functional and cardiac-phase assessment. These gains were statistically significant across the evaluated tasks and datasets. Overall, EchoDiST provides an effective approach for reliable myocardial motion estimation under limited anatomical supervision and supports downstream quantitative assessment of cardiac function.
https://arxiv.org/abs/2610.11431
While domain-specific Large Language Models (LLMs) have encoded vast biomedical knowledge, their limited context windows often hinder a deep understanding of nuanced relationships within and across texts. To address this limitation, we introduce BioBigBird, a bidirectional language model pre-trained on extensive biomedical literature and clinical data, specifically designed to handle long-range dependencies. BioBigBird leverages a sparse attention mechanism to process sequences up to 4096 tokens, and its training incorporates a multi-stage process to mitigate noise from the large-scale pre-training corpus. We further enhance its performance by employing a multi-task learning (MTL) framework that jointly optimizes for Named Entity Recognition and Relation Extraction. Comprehensive evaluations on the BLURB benchmark reveal that our MTL-enhanced BioBigBird achieves highly competitive results against state-of-the-art models. Our work contributes an effective methodology for developing powerful, long-context language models for specialized domains, demonstrating the value of extended sequence processing for complex text analysis. Our models are publicly available at this https URL.
https://arxiv.org/abs/2610.11430
Symbolic regression combines structural search with numerical fitting, but aggregate fit scores do not describe how the remaining error varies across inputs. We introduce RISR, a residual-informed method that uses these error patterns to guide formula discovery and learn which corrections are worth fitting. A residual encoder compresses aligned inputs, targets, current predictions, and residuals into continuous tokens that condition a language model to propose formulas. For subsequent refinement, a dual-view relational encoder uses additive and regularized multiplicative residuals to predict the post-fit utility of candidate corrections. We evaluate RISR on scientific tasks from the LLM-SRBench. RISR achieves 63.57% and 38.50% ID accuracy at the 1% and 0.1% pointwise relative-error tolerances, respectively. The corresponding OOD accuracies are 56.07% and 38.24%. RISR outperforms the reported baselines using the same backbone. The results show that our residual-informed approach can improve numerical equation recovery.
https://arxiv.org/abs/2610.11387
CLIP serves as a foundational vision-language model and the de facto vision encoder for downstream VLMs such as LLaVA. Post-training offers a lightweight route to refine CLIP, but recent work argues that the standard contrastive loss is unsuitable for post-training due to catastrophic forgetting under small batches, motivating designs that abandon the contrastive objective in favor of distillation. We revisit this premise and find that, for the InfoNCE objective, the reported forgetting is driven primarily not by insufficient negatives but by an inappropriate magnitude of the contrastive temperature $\tau$: with $\tau$ set sufficiently small, contrastive post-training improves rather than degrades the pretrained CLIP, which we explain through the temperature dependence of the InfoNCE gradient. Building on this finding, we propose \textbf{ComCLIP}, a lightweight single-epoch post-training recipe that freezes CLIP's text encoder---so the refined vision encoder is a drop-in replacement with unchanged architecture and inference cost---and trains the vision encoder with a properly-tempered contrastive loss, an MSE anchoring loss against the original CLIP, and a relational distillation loss from DINOv2. Over multiple seeds, ComCLIP matches the self-distillation baseline CLIP-Refine on zero-shot classification while significantly improving the transferability of visual features, measured by linear probing ($48.99$ vs.\ $42.28$ on ViT-B/16), and on ViT-L/14 it also improves MMVP over CLIP-Refine ($24.20$ vs.\ $19.01$); CLIP-Refine remains stronger on image-text retrieval. Used as a drop-in vision encoder for LLaVA-1.5-7B without re-aligning the projector or LLM, ComCLIP yields no net change across $8$ VLM benchmarks, i.e., the refinement does not break downstream compatibility. Code and models are available at this https URL.
https://arxiv.org/abs/2610.11374
Multimodal Large Language Models (MLLMs) are increasingly being applied in a wider range of real-world scenarios. However, due to the substantial labor cost, creating high-quality multimodal instruction datasets for MLLMs remains a significant challenge. Although some methods propose to generate instruction data, they often face limitations in modality support and struggle with generating multi-round instructions. To address these problems, we introduce UniData, a universal instruction generation pipeline, to transform simple user requirements into multi-round, multimodal instructions. Specifically, UniData first expands user requirements into multiple diverse events. Using these events, UniData then integrates an any-to-any large model for multimodal instruction generation. Finally, UniData enhances data quality by correcting irrelevant and redundant inference flow, leveraging correlations between instruction rounds. To train this pipeline, we also build UniDataset, a dataset comprising 20,000 entries across nine modalities for improved multimodal generation. Our experiments demonstrate that UniData achieves SOTA performance in data quality and can also enhance the understanding and generation capabilities of other multimodal models.
https://arxiv.org/abs/2610.11363
Personalized conversational AI relies on long-term memory systems that extract facts from user utterances and store them in persistent vector stores. Despite progress in retrieval, deduplication, and lifecycle management, the formation stage, the moment a fact is first written to storage has received almost no principled attention. We identify this as the binding constraint on memory quality in production systems. Critical contextual signals, such as the distinction between a permanent user attribute and a transient situation, exist only in the original utterance and are irreversibly lost the moment extraction produces a subject-relation-object triple. No downstream process can recover them. We propose Gated Memory, a lightweight, modular formation framework that interposes two decision checkpoints between conversation and storage: an admission gate that evaluates every candidate fact against the full utterance context before extraction runs, and a conditional enrichment stage that grounds admitted facts through an entity scope taxonomy with privacy constraints. The gate evaluates only the current exchange while using prior turns as read-only reference context, and produces a structured formation record. Admitted content is decomposed into atomic facts, each categorized, tagged with provenance (directly stated versus inferred), scoped to its condition of applicability, and grounded in resolved time and place, subject to a constraint that no entity absent from the context may be asserted. On the LoCoMo-10 benchmark with atypical emotional density in utterance data, Gated Memory achieves an overall +2.6% relative improvement in LLM-judge accuracy over a strong baseline with identical retrieval and generation, establishing formation quality as a measurable constraint on memory performance.
https://arxiv.org/abs/2610.11270
Agents combine reasoning with tools to interact with external systems and complete real-world tasks. Early agents typically interleave reasoning and actions along a single execution chain. On complex tasks, this chain becomes unreliable because growing histories obscure intermediate dependencies and allow early planning errors to propagate. Recursively decomposing a complex task into smaller subtasks offers a natural solution, yet effective decomposition must account for the system's capabilities so that each subtask can be executed by the available tools. In realistic systems, however, tool libraries can be too large to expose in full. Injecting every tool description consumes substantial context while making relevant tools harder to retrieve and useful task boundaries harder to identify. We propose tool-aware recursive decomposition, which organizes tools by functional relationships into a hierarchy of capabilities. During execution, the agent discovers tools on demand and uses the hierarchy to recursively decompose a complex task into a subtask tree whose levels are aligned with the capabilities required at each stage. Experiments on complex real-world tasks show that the proposed method improves end-to-end task success rate by up to 40 percentage points over the compared baselines. The implementation of TaReD is available on GitHub: this https URL.
https://arxiv.org/abs/2610.11268
How much of a conference accept/reject decision would change if the same paper were reviewed by a different set of reviewers? Running a second independent program committee is the gold standard for answering this, but it is prohibitively expensive: done only twice (NeurIPS 2014 and 2021). We build an observational estimator of this quantity from public review data alone, calibrate it twice, and apply it to nine years of ICLR (2017-2025; 36,113 papers, 134,912 reviews). The estimator decomposes scores with a Bayesian ordered-probit model into paper quality and reviewer noise, maps scores to decisions with a logistic model, and simulates two independent committees (posterior draws B=1,000; committee sizes k=2,3,4). Estimated disagreement rates are 23-30% at k=2 and 18-24% at k=4; 30-50% of accepted papers would be rejected. External calibration: at the NeurIPS 2021 reviewer-count caliber (k=3), the simulated 2021 disagreement rate is 23.3% [21.7%, 25.0%] vs. reported 23.0% (bias +0.3pp); accept precision and committee correlation agree within 5pp and 0.04. Internal calibration: on 18,740 papers with 4+ reviews, random model-free 2+2 reviewer splits agree with the k=2 simulation within 1pp in 2018 and 2021-2025. Longitudinally, we find no robust time trend in reviewer noise over 2017-2025. The high accepted-paper flip rates of 2020 and 2021 have distinct mechanisms: the 2020 four-point scale compressed scores (23.7% of papers had zero within-paper variance), and a counterfactual shows coarsening the scale raises disagreement by about 7pp; 2021 instead combined the lowest signal-to-noise ratio in the sample with the most threshold-crowded acceptances. For the LLM era, a 2023 breakpoint test on within-paper score variance finds no break, but the design has almost no power, and no post-2022 review text or confidence data exist, so no LLM attribution is attempted.
https://arxiv.org/abs/2610.06591
Representation structure is crucial for understanding Vision Transformer (ViT) architectures and their generalization behavior. However, prior studies neither isolate nor analyze module-level features nor investigate how their interactions contribute to performance estimation. In this work, we conduct the first rigorous analysis of feature information across diverse architectural scales, empirically uncover the relationship between ViT representation and generalization behavior, and leverage these insights to guide efficient ViT design. Our contributions are fivefold: Across diverse architectural scales, 1) We identify feature collapse at initialization, which leads to redundancy, and propose a reduction scheme to mitigate this issue. 2) We quantify feature information using entropy and the minimum eigenvalue, demonstrating that these metrics serve as reliable indicators for generalization prediction. 3) We show that feature in the token space provides a more faithful representation than those in embedding space. 4) We discover an unexpected finding: features produced by linear submodules within ViT layers are critical for the prediction of generalization performance. 5) Our proposed proxy improves the correlation ranking by 18-48% over prior baselines and can effectively identify ViT architectures that achieve higher accuracy at lower or comparable computational cost.
https://arxiv.org/abs/2610.11205
Relative localization is crucial for a multi-robot system to collaboratively perform tasks, such as exploration and formation. However, this is highly challenging for homogeneous robots with similar appearance in GPS-denied and communication-limited environments. In this paper, we propose a fully distributed relative position estimation approach for a team of robots based on onboard UWB and LiDAR sensors, in which LiDAR is utilized to obtain the position of anonymous objects in Line-of-Sight (LOS), and UWB is used for ranging between robots. We construct two graphs, namely UWB connection graph and LiDAR connection graph, to represent the spatial relationship among objects (robots and obstacles) based on UWB and LiDAR measurements. Identification and relative position estimation are formulated as a common subgraph matching problem. A falsely-matched robot identification approach is designed to recognize the falsely-matched results caused by obstacle blockage in LiDAR field of view. These robots are then localized by leveraging the well-matched robots and the UWB ranging measurements in the UWB connection graph. We conducted experiments to evaluate the performance of our approach. The results show that the proposed approach is capable of achieving satisfactory positioning accuracy for a team of robots in a distributed manner with only exchanging limited information.
https://arxiv.org/abs/2610.11141
Language models (LMs) are often used as a tool to model human language processing. Recent studies suggest that severely restricting LMs' context window improves their fit to human psycholinguistic data by simulating human working memory constraints. However, it is possible that this strict memory-decay approach overlooks humans' reliance on long-range structural representations, such as discourse structre. In this work, we systematically vary the context window size of GPT-2 across four large-scale naturalistic English reading-time datasets and observe a U-shaped relationship: Although restricted contexts (< 20 tokens) successfully capture local memory limitations, expanded contexts (500--1,000 tokens) ultimately yield the highest overall psycholinguistic fit. To investigate the mechanism driving this benefit, we conduct a counterfactual inference-time experiment that disrupts cross-sentential entity chains by pronominalizing repeated discourse entities. Obscuring these structural linkages significantly degrades the predictive power of larger context windows by 20% to 40%. Our experiments demonstrate that tracking long-range coreference relations is one important factor for the alignment between LM surprisal and human reading behavior, and approximate the extent to which human comprehenders use global discourse relations during language processing.
https://arxiv.org/abs/2609.32119
Multimodal classification processes and relates information from multiple modalities to achieve more accurate predictions. However, existing methods typically rely on high-quality ground-truth labels, which are difficult to obtain in real-world scenarios. While sample-selection methods for learning with noisy labels aim to identify correctly labeled examples from noisy data, traditional methods primarily focus on unimodal settings and fail to exploit multimodal information fully. This motivates us to build a more reliable noise detector in multimodal learning. To this end, we theoretically analyze the relationship between representation structure and noise detection capability. Based on this analysis, we propose REFINE, which is a multimodal label-noise detection framework that jointly uses fused and unimodal representations for label-noise detection. Specifically, REFINE constructs discriminative eigenvectors through discriminative analysis of the target and background classes and selects trusted representation spaces with better noise detection capability for each class. Within each trusted space, REFINE measures the alignment between each instance representation and the discriminative eigenvectors. It then combines the subsets selected from these spaces. The combined set provides cleaner supervision for updating the multimodal classifier, thereby reducing the influence of mislabeled examples during training and improving model generalization. Extensive experiments across diverse tasks demonstrate REFINE's superiority compared to baseline methods. The source code will be publicly available.
https://arxiv.org/abs/2610.11057
In recent years, persistent homology has seen rapid adoption in deep learning, yet its computation remains a major bottleneck in network training. This paper introduces TopoGPU, a GPU streaming pipeline that computes persistence diagrams of cubical complexes induced by 2D and 3D images. TopoGPU streams the input image chunk by chunk, processing each chunk with massively parallel GPU kernels on a grid of GPU blocks; the resulting boundary relations are accumulated in host memory, where the CPU performs the boundary matrix reduction. TopoGPU introduces a stratification-aware discrete Morse matching that provably preserves persistent homology under streaming, together with a parallel topological sorting algorithm and a parallel V-path parity algorithm for deriving Morse boundaries on the GPU. TopoGPU outperforms Cubical Ripser, a state-of-the-art method for persistent homology computation, on every benchmark evaluated, achieving an average end-to-end speedup of 53.24x and a maximum of 198.01x. We further integrate TopoGPU into a topology-preserving deep network, demonstrating that it substantially reduces the cost of persistent homology computation during network training. TopoGPU is open source, with pre-built binaries, Google Colab notebooks, and Docker images available at the project's GitHub page: this https URL.
https://arxiv.org/abs/2610.10959
Shortcut learning is a prevalent issue in robot learning. The limited diversity of robot demonstration datasets can mislead policies into exploiting spurious correlations between tasks and irrelevant features, such as viewpoint or background. Collecting sufficiently diverse robot demonstrations is costly and inefficient, motivating algorithmic alternatives. We focus on vision-language-action (VLA) models and discover that different vision-language model backbones exhibit substantially different levels of susceptibility to visual shortcut learning. We find that model behavior correlates with our proposed representation-level metric, action margin, which requires no policy rollouts. Visual shortcuts consistently enter action representations in early layers, with models differing in the extent to which later layers correct them by incorporating language information. To boost models' attention to language, we introduce task scrubbing, a new domain-adversarial training method that decreases models' likelihood of using visual shortcuts and improves VLAs' generalization. Experiments in both simulation and the real world across multiple VLAs and visual cues show that task scrubbing improves out-of-distribution robustness and often eliminates visual shortcut learning.
https://arxiv.org/abs/2610.10912
Audio generation models can translate natural-language descriptions into sound, but their outputs are typically waveforms. Their audio quality is constrained by audio compression, and their outputs do not readily support direct edits to notes, timbral parameters, or modulation relationships. We present AutoSynth, which represents MIDI performance events, fixed synthesizer parameters, and variable-length modulation routes as a unified sequence for a synthesizer, and learns their dependencies with an audio-conditioned autoregressive model. A single model supports both tasks. Given reference audio, the model directly predicts a synthesizer program; given text, it uses a pretrained audio generation model and converts the generated audio into a program. Training consists of two stages: supervised learning on large-scale audio-program pairs automatically constructed from a small set of native presets, followed by group-relative policy optimization with a mixed reward combining semantic similarity, pitch-related features, acoustic similarity, and sound usefulness. The pipeline requires neither paired text-target-program annotations nor a differentiable synthesizer. Experiments show that AutoSynth produces complete, editable synthesizer programs and achieves competitive results in both synthesizer inversion and text-driven generation. Audio demos and source code are available at this https URL.
https://arxiv.org/abs/2610.10774
How might AI alter how we understand and experience the self? This scoping review analyzes 102 papers to examine how the self is defined in the field of human-computer interaction (HCI), how AI-self relationships are conceptualized, and what risks emerge when AI becomes entangled with selfhood. Our synthesis makes three contributions. First, we define AI-mediated self as a conceptual umbrella that connects dispersed work across education, workplace, health, and creative practices. Second, we consolidate six framings of the self with four domains of ethical risk-agency/autonomy, identity/authorship, relational capacity, and meaning-making-into a conceptual map that provides a reusable vocabulary across contexts. Third, we introduce the Inclusion of AI-Self framework, which situates AI-self relationships along a spectrum of proximity. Together, these contributions position selfhood as a central design space in HCI.
https://arxiv.org/abs/2610.10770
Prompt optimization for text-to-image (T2I) generation has been pursued almost entirely as text rewriting, in which a short user brief is expanded into a longer, model-preferred token sequence. We argue that such a language-space formulation is ill-suited to structured visual design tasks such as logo creation, where a one-line brief leaves most design decisions unspecified. These decisions depend on relational priors that a linear sequence cannot encode, and they leave an uncontrolled channel through which protected marks may be reproduced. We therefore recast logo prompting as sampling within a structured design space, and instantiate this idea as DOGS (Design-space prompting with an Originality-aware GFlowNet Sampler). From a large corpus of real-world logos, we mine a typed, graph-structured design grammar whose edges record empirical co-occurrence. A GFlowNet sampler then generates design graphs with probability proportional to a terminal reward that combines recognizability, aesthetics, and corpus-relative originality. Every slot draws only from a closed design-level vocabulary, and any infringement-inducing or harmful token is removed during parsing. The originality reward further penalizes proximity to existing logos, thereby incorporating infringement avoidance into the method by construction. On two open-source renderers and against nine baselines, DOGS produces logos that are more recognizable and aesthetic, substantially more diverse, and far less prone to trademark infringement.
https://arxiv.org/abs/2610.10760
Scene flow can capture low-level 3D motion displacements in dynamic scenarios. Early pairwise estimators relying on instantaneous two-frame motion lack long-term temporal correlation and also struggle with poor extrapolation ability in future prediction. Although some recent methods attempt to explore multi-frame scene flow estimation in a sequence-to-sequence manner, they typically suffer from heavy computational overhead with increasing input frames and long-horizon prediction degradation due to ineffective motion propagation. To address these problems, we propose a novel memory-enhanced sequential scene flow pipeline, called MESSENGER. To sufficiently mine long-term temporal dependencies naturally within consecutive sequences, a memory buffer is designed by explicitly storing multiple history flow estimates and latent states. For each input frame, the temporally stored flows and states are correlated and retrieved to predict the current initialized flow in a next-frame forecasting manner. Furthermore, we develop an uncertainty-aware reweighting module to filter unreliable retrievals and mitigate accumulated errors. Extensive experiments on nuScenes and Argoverse 2 demonstrate state-of-the-art performance of our MESSENGER, reducing EPE3D by 71.6% on nuScenes and 67.7% on Argoverse 2 in long-horizon future extrapolation. This superiority can be attributed to our designed autoregressive forecasting paradigm, which naturally forces the network to progressively learn the next-frame distribution based on history observations. Code will be released at this https URL.
https://arxiv.org/abs/2610.10759
Autoregressive video diffusion models maintain a growing attention key-value (KV) cache, making memory a key bottleneck for long video generation. Recently, clustering-based quantization has emerged as an effective method to compress video KV caches by grouping similar key and value vectors then quantizing residual errors. However, when later frames attend to the compressed history, small reconstruction errors can compound as the video grows. Beyond the within-layer similarity exploited by clustering, we find strong dependencies across cache layers in video models. This motivates Coral-KV - Calibrated Offline, Residual-coded, and Adapted Locally - a KV-cache compression framework that uses cache states in each layer to predict keys and values in subsequent layers, then quantizes the remaining prediction residuals. We construct compact block-diagonal-plus-low-rank (block-DPLR) predictors: block-diagonal components model channel relationships within each attention head, while a global low-rank term models dependencies between heads. Coral-KV exposes a flexible fidelity-memory trade-off: it can reuse its predictors across videos or refit lightweight block-diagonal predictors to the current video for higher fidelity. Across extensive evaluations on both HY-WorldPlay and MAGI-1, our reusable configuration improves PSNR over QVG-4 by 0.32 dB and 4.95 dB, respectively, while using 48% and 37% less cache memory. Against QVG-Pro, our video-adapted configuration improves MAGI-1 PSNR by 3.77 dB while using 33.7% less cache memory. Coral-KV also maintains higher reconstruction fidelity over extended generation and reduces temporal discontinuities while retaining comparable generation latency.
https://arxiv.org/abs/2610.12514
We propose Tetris3D, a generative framework for single-image 3D scene reconstruction that recovers objects which are physically and geometrically coherent as a scene. Existing methods often generate objects independently or couple them implicitly, providing limited guidance for ensuring fine-grained spatial compatibility between neighboring objects that interact with one another. To address this, we explicitly condition the generation of each object on the geometry of surrounding objects and their physical relationships, guiding its shape and pose to remain geometrically and physically plausible within the scene. Moreover, we introduce ComOb, a physics simulation-based dataset of 1.2M scenes featuring physical interactions across diverse object categories, with per-object meshes and pairwise physical relation annotations. Comprehensive experiments on synthetic and realworld scenes show that Tetris3D recovers coherent object shapes and poses even when interacting regions are occluded, and achieves state-of-the-art performance in both generation quality and physical stability.
https://arxiv.org/abs/2610.10539