Recent reinforcement learning approaches have improved visual text generation, yet generated images still suffer from incorrect wording and malformed glyphs. We identify two coupled limitations: recognition-based rewards often overlook visible glyph defects, while whole-image scalar feedback obscures the uneven quality of individual text regions. These limitations motivate our central principle: $\textit{Blame errant words, not the canvas}$, to effectively preserve local quality distinctions. First, we introduce $\mathbf{TextDART}$, a defect-aware region-targeted reward model that localizes individual text regions and independently evaluates their semantic correctness and glyph quality, providing fine-grained, region-precise feedback. Building on TextDART, we propose $\mathbf{SCANNER}$, which turns these regional judgments into spatially differentiated policy feedback. It normalizes rewards for each text target across sampled images and casts the resulting regional advantages onto the corresponding latent tokens. Extensive experiments on existing benchmarks and our newly established $\textbf{PolyText-Bench}$ demonstrate that our approach achieves state-of-the-art performance in text accuracy and glyph fidelity. Project page: this https URL
https://arxiv.org/abs/2610.20794
Multi-modal agents have made significant progress in interacting with open worlds. However, their ability to self-evolve remains limited. Supervised fine-tuning enables imitation but not active experience organization, while outcome-based reinforcement learning promotes exploration yet underuses intermediate trajectory information. Therefore, we propose EvolvingBrain, which uses an adaptive skill system as the brain for agent self-evolution, consisting of two following components. Stratified Skill Self-Evolution: extracts Procedural Patterns and Problematic Patterns from model-specific trajectories, summarizes experience by generating skills, and evolves through multiple interactions with the open world, ultimately forming a Stratified Skill Architecture consisting of Domain, Plan, and Action/Trap Skills, which provides the agent with a multi-granularity knowledge repository and a novel evolution approach. State-Aware Adaptive Execution: summarizes long-horizon interactions into Structured Abstractive Memory and uses it to guide the State-Aware Skill Fusion Strategy, enabling the agent to utilize knowledge according to its current state. Experiments on VAB-Minecraft and DiscoveryWorld demonstrate that EvolvingBrain improves success rates on open-world tasks and exhibits generalization capabilities. Our code is provided in the supplementary materials and will be publicly released in the camera-ready version.
https://arxiv.org/abs/2610.20786
Image-to-text (I2T) understanding and text-to-image (T2I) generation are dual tasks in unified multimodal models (UMMs). Reconstructive post-training couples these tasks, but existing reconstruction-based methods remain perception-centric and provide limited supervision for reasoning about structure, intent, and transformation. We propose ReasonUni, a reasoning-augmented reconstructive post-training framework that extends this coupling beyond perception. Given an original image and an editing instruction, the UMM first reasons about what and how to edit and describes the target state, then generates the corresponding target image conditioned on this understanding output. To jointly optimize both modules, we introduce TreeGRPO, a tree-structured reinforcement learning method that samples multiple reasoning paths and candidate images per path, then aggregates visual rewards to update both modules under a unified objective. Experiments across multiple benchmarks demonstrate consistent gains in both understanding and generation, showing that reasoning-augmented reconstruction yields genuine mutual gains for UMMs.
https://arxiv.org/abs/2610.20781
Recent advances in robot learning have driven rapid progress in humanoid control, enabling increasingly agile behaviors in the real world. However, humanoid control networks are typically obtained through conventional training procedures, while comparatively little attention has been given to directly modeling the distribution of their learned weights and generating functional networks in weight space. In this work, we investigate whether high-performing humanoid control networks can be generatively modeled directly through their weights. We adopt a latent diffusion framework that couples a linear autoencoder with a Diffusion Transformer. The autoencoder compresses actor network parameters into a compact latent space, and the Diffusion Transformer models the distribution of these latents. Trained on networks collected from reinforcement learning for the Unitree G1 robot, our approach generates deployable networks that perform various motions in the real world, including walking, dancing, and spin kick. Beyond generation, we further study the learned weight space to better understand the structure captured by these humanoid control networks. We identify a structural principle in the first-layer weights that consistently reflects the robot's kinematic prior. Notably, this kinematic prior emerges under both Reinforcement Learning (RL) and Imitation Learning (IL) training, suggesting that it is not specific to a particular optimization process but may instead reflect common knowledge associated with humanoid embodiment. Together, these results demonstrate the feasibility of generative modeling in humanoid network weight space, while providing initial insights into the information encoded by their learned weights. Additional results are available on our project website: this https URL
https://arxiv.org/abs/2610.20606
Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and Player-1-35B-A3B improve MineDojo-300 success over their SFT policies by 27.8 and 17.7 percentage points, respectively. Player-1-9B reaches 38.33% success compared with 12.63% for the strongest evaluated baseline, with further gains over SFT on ViZDoom-10 and GameWorld. Further analyses show that broader synthetic environment coverage improves transfer, while the use of composite actions that combine multiple keyboard and mouse inputs increases during RL. We demonstrate that learning from synthetic experience substantially improves game control beyond supervised initialization, with gains that generalize beyond the RL training suite.
https://arxiv.org/abs/2610.20584
Multimodal code intelligence connects the symbolic world of programs with the visual world their execution creates. Interest in this capability is burgeoning, as models are increasingly asked to produce charts, webpages, animations, and semi-structured documents. Recently, proprietary models have pushed far ahead, producing interactive artifacts even from a text description or a screenshot alone. Yet their data and training remain closed, and open progress is held back by the quantity and quality of available data and by the pipelines and methods for producing it. Quality is the harder of the two, since a sample must be correct as a program, well built, and above all visually right once rendered. No existing signal covers all three. Execution often returns just a pass or fail, code similarity does not map to the visual output, and task-specific verifiers do not generalize. To push open progress further, we start from the data side with PrismaForge, a hierarchical data pipeline centered on a synthesized rubric that decomposes these factors into checkable criteria. The same rubric serves as both filter and reward: it curates the supervised corpus, then drives reinforcement learning on visual-coding tasks. Leveraging PrismaForge for data synthesis and filtering, we build PrismaCoder-2M, the most diverse open dataset for multimodal code intelligence and the largest to date. On the model side, we train PrismaCoder-9B and PrismaCoder-35B on this data and release both. They lead the open state of the art by a wide margin and rival leading proprietary systems. Our analyses further show that the proposed rubric-based pipeline improves multimodal coding performance across model backbones. We release our code and data at this https URL.
https://arxiv.org/abs/2610.20538
Synchronous policy updates can limit the efficiency of post-training for long-horizon LLM agents. When trajectories span multiple interaction turns, completion times can vary substantially, and synchronous update barriers leave faster workers idling, wasting compute resources. Asynchronous reinforcement learning addresses this inefficiency but introduces policy lag and off-policy optimization. Evolution strategies (ES) are a backpropagation-free alternative to gradient-based training, yet require many perturbed-policy evaluations and have remained largely synchronous in current LLM post-training. We introduce bounded-staleness asynchronous ES and investigate its training behavior under stale fitness measurements. On WebShop, we systematically vary the lag and fraction of stale fitness measurements and additionally introduce two stress tests to probe extreme staleness cases. Natural asynchrony closely tracks synchronous ES, and degradation in evaluation accuracy remains small even under extreme staleness, including when all fitness measurements are stale. These findings suggest that ES can tolerate substantial policy staleness without explicit off-policy correction, supporting its use in asynchronous post-training for long-horizon LLM agents.
https://arxiv.org/abs/2610.04196
Despite the Markov assumption, safety failures in robot reinforcement learning rarely occur instantaneously; they typically emerge over several steps as the policy enters unfamiliar states under disturbances and domain shift. We address this limitation by learning a receding-horizon safety critic that predicts whether a state will remain non-terminating over the next receding horizon, enabling anticipatory detection of impending locomotion failures. The critic is trained from rollout-derived horizon labels with a composite objective that combines horizon classification, control-barrier-function-inspired temporal consistency, and smoothness regularization, and we aggregate an ensemble of critics with a conservative Conditional Value at Risk estimate to account for uncertainty. Building on the learned critic, we derive a closed-form, differentiable CBF-style safety filter that minimally modifies the policy action to improve predicted safety, and integrate it into PPO with an anticipation loss to reduce policy-filter mismatch during training. In simulated quadruped locomotion, our method improves robustness under action noise, external perturbations, and terrain shifts, reducing catastrophic failures while maintaining competitive returns.
https://arxiv.org/abs/2610.20255
Clinical audio conveys medical information that transcripts may not preserve, but using it in medical responses requires interpreting it alongside clinical requests and dialogue context. Existing medical audio supervision largely targets classification or recognition, while general audio-language models lack specialized medical knowledge and direct feedback for open-ended responses. We present MedSonor, a medical dialogue model integrating medical knowledge, spoken dialogue, and clinical audio understanding. We pair authentic medical audio with clinical requests and combine these audio-integrated dialogues with collected medical audio and synthesized spoken dialogues for supervised fine-tuning, followed by two stages of rubric-guided reinforcement learning. We introduce MedVoice-Dial and MedVoice?AID to evaluate responses within supplied multi-turn medical contexts and to requests involving clinical audio, respectively. Across seven medical benchmarks, MedSonor outperforms the evaluated general-purpose open-weight audio-language baselines and ranks highest in aggregate physician preference evaluation, while broadly retaining general speech capabilities.
https://arxiv.org/abs/2610.22405
Voice-based conversational agents are increasingly deployed in real-world settings, where environmental noise often degrades the interactive experience. Therefore, robust acoustic adaptability is essential to maintain natural and intelligible human-computer communication. However, most existing systems remain acoustically insensitive and fail to emulate the human Lombard effect, in which speakers involuntarily adjust their vocal production to preserve intelligibility in the presence of noise. As a result, their communicative reliability degrades under adverse acoustic conditions. To remain intelligible in noisy environments, conversational agents require a mechanism to emulate noise-induced adaptive behavior during synthesis. We propose NIL-TTS, a noise-induced Lombard TTS framework. We integrate a feature-wise linear modulation (FiLM) mechanism into a flow-matching backbone for dynamic vocal adaptation. A two-stage training paradigm is utilized: initial supervised fine-tuning on paired Lombard corpora, followed by Flow-GRPO post-training to optimize for intelligibility. Evaluations confirm that NIL-TTS autonomously adjusts its output in response to varying noise conditions, exhibiting key correlates of the human Lombard effect. Driven by these adaptive modulations, the synthesized speech achieves significant intelligibility improvements that scale proportionally with noise intensity. Ultimately, this work presents a flow-matching and reinforcement learning-based advancement within the adaptive Lombard speech synthesis paradigm for challenging real-world scenarios.
https://arxiv.org/abs/2610.20181
Reinforcement Learning on Mixed-domain preference data (Mix-RL) has become the mainstream approach for training general-purpose Generative Reward Models (GRMs). However, Mix-RL suffers from two critical bottlenecks: the reward sparsity induced by outcome rewards, and the cross-domain interference arising from jointly optimizing heterogeneous capabilities, which together give rise to imbalanced capability acquisition and pervasive reward hacking. Inspired by the success of On-Policy Distillation (OPD) in multi-domain capability integration, we introduce RM-OPD (Reward Modeling via On-Policy Distillation), a two-stage framework that separates specialist acquisition from capability integration. First, we cultivate domain-specialized teacher models via single-domain GRPO fine-tuning, allowing each expert to reach its performance ceiling in isolation; then we consolidate these teachers into one student model through (i) routed on-policy distillation, which provides dense signed token-level supervision on student-generated critiques; (ii) domain contribution reweighting, which reweights token guidance toward target domain shares, preventing specific domains from dominating optimization; and (iii) optional criteria context distillation, which conditions teachers on domain-specific evaluation criteria to sharpen token-level supervision. Across multiple RM benchmarks and two base models, RM-OPD consistently outperforms vanilla Mix-RL and other strong baselines, achieving overall superior performance and exhibiting an emergent "teacher-surpassing" effect. These results establish RM-OPD as a promising paradigm for building generalist GRMs.
https://arxiv.org/abs/2610.20174
Pairwise preference feedback has become a widely adopted supervision signal for reinforcement learning in video generation models, as pairwise comparisons provide a more reliable alternative than pointwise scalar ratings for evaluating the quality of generated videos. Specifically, we define a preference graph for each GRPO group under a pairwise evaluator, where nodes represent sampled rollouts and edges encode pairwise preferences. Auditing 6,976 on-policy comparison graphs, we find that cyclic preferences are prevalent and persist throughout training. Naive pairwise reward aggregation based on average win rates discards the underlying comparison structures and treats each rollout independently, which may introduce unreliable advantage estimates for certain rollouts and consequently affect reinforcement learning optimization. Therefore, we propose the \emph{Reliability-Anchored Preference Walk} (\ours{}), a graph-aware advantage aggregation method that strengthens the global preference signal from win rates with reliable relational evidence from cyclic preference graphs through a reliability-guided preference walk. Under matched evaluator, comparison protocol, group size, prompt schedule, and query budget, \ours{} requires no additional evaluator queries beyond the observed comparisons within each rollout group and improves over Pairwise-GRPO across controlled comparisons, transfer settings, and blind human evaluations.
https://arxiv.org/abs/2610.20089
Segment Anything Model 3 (SAM 3) is a foundation model for image and video segmentation that sets the state of the art in visual object tracking. Its tracker, inherited from SAM 2, stores information from past frames in a memory bank, managed by a simple First-In-First-Out rule, allowing temporal consistency in complex videos. Several recent methods improve SAM 2 with hand-crafted memory update rules, each targeting a specific failure mode, such as distractors, occlusions, or object motion. However, their gains transfer only partially to the stronger SAM 3 backbone. We instead present a more general, data-driven approach that frames memory control as a sequential decision-making task. SAM3RL is an extension of the SAM 3 tracker with a lightweight memory controller, trained by reinforcement learning, that decides which frames enter the memory bank in order to maximize tracking performance. SAM3RL sets a new state of the art on 10 of 12 tracking and video object segmentation benchmarks, outperforming all hand-crafted rules without any runtime overhead. The same approach applied to SAM 2 gives SAM2RL, which outperforms hand-crafted rules on 9 of the 12 benchmarks, showing the generality of our method across model generations.
https://arxiv.org/abs/2610.19931
Molecular design is often formulated as an optimization problem over existing molecular spaces. However, molecular optimization and the discovery of structurally distinct replacement molecules represent two fundamentally different search problems. LLM-based molecular design agents typically perform the former, conducting local refinement within the neighborhood of existing structures to improve target properties through structural modifications. In contrast, the latter requires exploration of a broader chemical space to discover molecules with entirely different scaffolds while preserving the functional characteristics of reference molecules. We propose MolHop, an agentic framework for cross-scaffold molecular discovery that enables models to navigate and edit within a pre-organized chemical space. MolHop organizes approximately 1.6 million molecular scaffolds from commercial molecules into a coarse-to-fine hierarchical action space. The agent selects new exploration regions through scaffold navigation actions and adjusts candidate properties through molecular editing. The framework maintains historical trajectory memory to support long-horizon search processes. On drug molecule and commercial compound tasks, connecting Grok-4.6 and DeepSeek-Flash-V4.1 to the MolHop framework substantially improves their cross-scaffold joint success rates. We develop MolHop-9B through agentic reinforcement learning, and MolHop-9B outperforms generative baselines including GPT-5.6-sol, Claude-5-Opus, and Gemini-3.1-Pro, while generating candidate molecules with larger scaffold differences from the reference molecules. These results demonstrate that effective molecular discovery beyond the traditional optimization paradigm requires structured chemical and action spaces, enabling agents to explore new structural regions rather than merely refine existing molecules.
https://arxiv.org/abs/2610.19920
Rubric-based evaluation assesses the responses of large language models (LLMs) by aggregating the verification results of explicit criteria, yet not all criteria matter equally. However, existing methods commonly aggregate the verification results with uniform weighting, which assigns minor and overlapping criteria the same weight as essential ones and thus produces misleading evaluation scores. Although some methods prompt an LLM to directly assign weights, direct weighting requires a holistic judgment over all criteria that LLMs struggle to make reliably. To address these limitations, we propose Importance-Aware Criteria Weighting (ICW), which derives the weights of criteria from pairwise importance comparisons made by an LLM. Specifically, ICW transforms the holistic judgment over all criteria into a series of pairwise importance comparisons, checks and revises inconsistent comparisons, and derives the weights from the principal eigenvector of the comparison matrix. Extensive experiments demonstrate that ICW consistently outperforms uniform weighting and competitive weighting methods, and translates into better policy models in downstream reinforcement learning.
https://arxiv.org/abs/2610.19915
Instruction-driven image editing has reached native 4K, yet how such editors are trained remains undisclosed, and pretraining one from scratch is beyond most teams. The task itself compounds the difficulty: a single end-to-end editor cannot make precise parametric adjustments, match specialized experts, or interpret the vague instructions users actually write. We argue that 4K editing is a system problem rather than a single-model problem, and present BluePixel, which couples a native-4K editing model with an agent harness; the complete training recipe is disclosed in this paper. The model makes 4K training practical: it turns a 1K-pretrained editor into a native-4K one through progressive VAE adaptation that keeps 4K training as affordable as 1K, absorbs a long tail of vertical editing skills through continual learning, and refines the aesthetic-fidelity trade-off with reinforcement learning. Distillation via source-anchored target projection (SATP) then compresses 50 denoising steps to 4, completing a 4K edit in 8.7 s on a single Kunlunxin P800 XPU while preserving task success rate and background consistency. The harness, BluePixel Agent, makes editing controllable: it decomposes user instructions into specialist and general operations, verifies every result with the same reward model that guided training, and retries within bounded attempts. On VINS-4KEval++ (3,305 native-4K cases), BluePixel ranks second among seven models, behind only GPT Image 2 in non-edited-region consistency.
https://arxiv.org/abs/2610.19882
In Theory-of-Mind (ToM) reasoning, large language models may correctly infer the agent's mental state but fail to use that inference when predicting or judging the agent's subsequent actions. In this work, we investigate whether explicitly connecting perception, belief, and action with rules improves ToM reasoning. We generate concise \textit{if--then} rules that express relations between perception to action and use Group Relative Policy Optimization (GRPO) to train Qwen2.5 and Llama3 models across four ToM benchmarks. GRPO with rule generation outperforms prompting, supervised fine-tuning, and think reasoning. Moreover, rules generated by larger models ($\geq$3B) provide transferable knowledge that improves downstream performance of GPT-4o-mini. These findings suggest that explicit rules help models bridge the reasoning gap in ToM and support knowledge transfer across models.
https://arxiv.org/abs/2610.19796
Self-distillation in agentic reinforcement learning has produced a growing number of methods. However, existing evaluations often reuse published baseline scores under differing experimental conditions, provide few direct comparisons among contemporaneous methods, and give limited attention to training stability and computational cost. These limitations obscure the source of reported gains and the practical strengths and weaknesses of competing methods. Costly agent training further motivates a common basis for comparison. To address these gaps, we compare ten representative methods against GRPO on ALFWorld, ScienceWorld, Search-QA, and WebShop across three model sizes. Our study comprises 132 training runs totaling 12,124.4 recorded H800 GPU-hours, with repeated evaluations over eight rollout seeds for the pretrained backbones and all eleven trained methods. Beyond final task performance, we examine training progress, stability, and measured computational cost. Our evaluation yields three key findings. First, gains over GRPO remain limited in scope, with no method consistently outperforming it across settings. Second, strong final performance can mask unstable training. Third, additional training cost does not consistently translate into better performance. We establish this benchmark to support fair, comprehensive comparison and guide future research toward reliable and cost-effective improvements in agent training. Project page: this https URL
https://arxiv.org/abs/2610.19789
Real-world voice separation must recover individual voices from overlapping speech, environmental noise, and music, yet isolated source recordings are rarely available for supervision. We introduce Soloist, a generative model for blind voice separation that autoregressively generates individual voice streams as audio-codec sequences conditioned on the mixture, without requiring a target-speaker query or a predefined voice count. We propose a two-stage training paradigm to learn from synthetic mixtures and adapt to real recordings. The first stage combines supervised separation on synthetic mixtures with isolated source targets and an auxiliary task that predicts speaker timelines from real recordings, learning who speaks when from natural acoustics. The second stage applies reinforcement learning to real recordings, with rewards supplied by a model judge that compares candidate separations based on voice purity and content preservation without isolated source targets. Across diverse scenarios, Soloist recovers clean speech from multi-speaker overlap and noisy recordings, and extracts singing vocals from music accompaniment while maintaining relatively high pitch accuracy and intelligibility. On real-world recordings with unknown voice counts, Soloist also separates voices well. Finally, we integrate Soloist into a full-duplex conversation processing pipeline that assembles separated outputs into continuous speaker tracks, demonstrating its practical utility in real conversations.
https://arxiv.org/abs/2610.19716
Reinforcement Learning with Verifiable Rewards (RLVR) improves reasoning in language models, but scalar outcomes provide coarse supervision over response trajectories. Self-distillation offers denser token-level guidance by comparing an unassisted policy with a feedback-informed self-teacher, yet the teacher evolves with the student, creating unstable targets and motivating additional regularization. We introduce Function-Space Policy Optimization (FSPO), a single-policy framework that combines current privileged adaptation with function-space temporal consolidation. FSPO stores sparse historical next-token distributions as fixed temporal targets, providing temporal separation without maintaining a persistent teacher model. It further introduces privileged disagreement correction to explicitly suppress locally overvalued actions, reliability-adaptive grounding that strengthens reference supervision when self-generated evidence repeatedly fails, and quality and coverage-aware temporal memory that retains verified behaviors and improves privileged demonstrations. Across reasoning and tool-use benchmarks, FSPO achieves the highest average accuracy under a 5-hour training budget, improving over the strongest baseline by approximately 4% points on average while reducing peak memory from about 70 GB to 56 GB on Olmo3-7B-Instruct.
https://arxiv.org/abs/2610.19687