Large language models (LLMs) are increasingly used for multi-turn agentic tasks that require interactions with users and environments over extended sequences of actions. A common approach to improving LLM agents is to use more capable expert models to provide training supervision, either by behavior cloning the expert's trajectories or by using the expert to correct the actions in trajectories generated by the weaker student model. However, expert LLMs can provide richer supervision than actions alone: they can directly generate textual critique that explain why specific actions are incorrect. We study whether training on such feedback benefits LLM agents and propose Critique-Augmented Agentic Fine-Tuning (CAFT), a framework that elicits textual expert feedback on student-generated trajectories. For each incorrect action, the expert yields both a corrected action and a textual critique explaining the student's mistake--which we then use as the training target for fine-tuning. Across four student models from the Nemotron 3 and Gemma 4 families on the agentic domains $\tau^2$-Bench Airline+Retail and WebShop, adding critiques to action-level supervision improves performance by 8% on average over action-only distillation. Additionally, CAFT checkpoints can also provide a better warm start for reinforcement learning than expert-trajectory distillation. Our results demonstrate that textual critiques can strengthen supervision for multi-turn LLM agents.
https://arxiv.org/abs/2610.19367
Multimodal knowledge graphs (MMKGs) organize information across different modalities to support multimodal Graph Retrieval-Augmented Generation (RAG), which aims to improve the performance of multimodal large language models (MLLMs). The effectiveness of these multimodal Graph RAG methods largely depends on the quality of the constructed MMKGs. However, most existing methods construct MMKGs without explicit guidance on graph quality, while reinforcement learning (RL)-based methods that rely on final-answer correctness may provide only indirect feedback on MMKG quality. To address these limitations, we propose MMKG-R1, a novel MMKG-quality-driven RL framework for training an MLLM as a multimodal knowledge constructor. To be specific, MMKG-R1 introduces multiple quality-aware rewards to directly evaluate both the quality of information extracted from individual knowledge sources and the quality of the assembled MMKG. These rewards are then used to guide the RL training. Experiments across multiple datasets show that MMKG-R1 constructs MMKGs that improve downstream question-answering accuracy.
https://arxiv.org/abs/2610.19341
Multimodal Large Language Models (MLLMs) have been widely applied in embodied agents and robotics for vision tasks. However, MLLMs suffer from limitations in spatial reasoning and perception. Post-training techniques have shown promise for improving these capabilities; yet, there are limited data-driven surveys of such approaches. In this survey, we consider approaches to fine-tuning pretrained MLLMs for spatial reasoning tasks, ranging from supervised to reinforcement learning, with an emphasis on the datasets used. We investigate themes of dataset construction, data modality and annotation, and evaluation of the resulting models. Based on these themes, we categorize research into three groups: dataset design, dataset construction and evaluation. We find four main methods for constructing fixed spatial annotations: rules and templates, LLM prompting, procedural generation, and human-in-the-loop. We also observe substantial variation in evaluation approaches, including different scoring methods, tolerance metrics, and benchmark types. Finally, we identify opportunities for future research in unified dynamic annotation, efficient spatial reasoning, standardization of evaluation, expanded spatial range, and human-centered spatial interactions.
https://arxiv.org/abs/2610.19108
Constructing robust GUI agents relies on multimodal visual grounding: the ability to precisely map natural language intents to actionable on-screen components. Despite abundant desktop, web, and mobile benchmarks, high-fidelity resources tailored for diverse environments are surprisingly scarce. To bridge this gap, we introduce the Screen Referring Grounding Dataset (ScreenRef), a comprehensive GUI grounding dataset consisting of GUI screenshots paired with natural language referring expressions and box or point annotations. Spanning desktop, web, and mobile domains, ScreenRef comprises 586K screenshots and over 633K referring expression instances, covering tasks such as text recognition, visual matching, spatial understanding, and refusal scenarios. To boost the model's grounding performance, we propose the Distillation-to-Reinforcement Learning (D2RL) method to address the limited generalization of supervised fine-tuning and the sparse reward problem in reinforcement learning. Utilizing ScreenRef, we train Qwen3-VL-8B-Instruct via sequential SFT and D2RL training, yielding GroundGUI-8B. GroundGUI-8B achieves 95.2% on ScreenSpot-V2, 63.9% on ScreenSpot-Pro, 65.4% on OSWorld-G, 86.8% on MMBench-GUI L2, and 38.3% on UI-Vision. Among 8B-scale models, it produces substantial gains over models trained on open-source datasets, with performance comparable or even superior to models trained on closed-source data. Code, models, and datasets are available at this https URL.
https://arxiv.org/abs/2610.19100
Generating information-rich visual artifacts such as slides, posters, and dashboards as code is appealing because the outputs are structured, editable, and verifiable. Yet code models cannot see how their choices of layout and color come together on the canvas, often limiting spatial planning and aesthetic quality. Image generators excel at visual design but can misrender requested content, making their outputs unreliable targets for direct reproduction. We therefore introduce AesCode, which generates code grounded in the content prompt while using an image generated from the same prompt as an aesthetic guidance. To do so, AesCode represents the target as a design graph that describes the whole canvas and makes each property attributable. From this graph, we derive complementary cross-modal rewards: deterministic verifiers score properties parsable from code and rendering, while a VLM judge assesses the non-parsable ones with a sample-specific Visual Graph Rubric (VGR) tied to graph elements and relations. We optimize these decoupled rewards through reinforcement learning with per-channel normalization to jointly improve spatial planning, aesthetic quality, and verifiable correctness. To evaluate this setting, we build a benchmark that scores verifiable correctness and visual quality separately, with visual scores highly consistent with human judgments. We find that reference images substantially improve the visual quality of code generated by existing models, and ablations show that AesCode benefits from references both as model input and as a source of visual rewards. Relative to same-scale Qwen3-VL baselines given the same references, AesCode-8B and AesCode-32B improve visual quality by 31.1 and 22.4 percentage points, reaching scores comparable to those of closed-source frontier models such as GPT-5.5 and Claude Opus 4.8.
https://arxiv.org/abs/2610.18860
Reinforcement learning with verifiable rewards (RLVR) relies on costly model-generated responses, motivating larger rollout batches and square-root learning-rate scaling. Reported to approximately preserve progress per sample with one optimizer step per rollout, this rule is less understood in practical multi-step training. We develop a two-clock framework that separates the samples needed to make progress from those consumed before collapse. Under a local quadratic model, the square-root rule preserves first-order drift per sample but not progress: larger batches take fewer, longer updates and lose more to curvature, yielding a learning-rate-dependent critical batch beyond which sample efficiency degrades. A drift-threshold hypothesis predicts a complementary failure clock whose sample count remains approximately invariant along the square-root rule. Controlled GRPO experiments on Qwen2.5-Math-1.5B across a $16\times$ batch range support both predictions. Ratio clipping delays failure, especially for larger batches, but the progress gap persists without it. Widening the clip trades stability for a transient speed gain. The progress gap reappears on another dataset, a general-purpose checkpoint, and a 7B model. Finally, we use the two-clock framework to derive a simple multi-step RLVR schedule: start below the critical batch and switch to a larger batch before failure. Our code is available at: this https URL.
https://arxiv.org/abs/2610.18853
Multi-objective molecular optimization is a critical process in drug discovery that aims to modify a given molecule to simultaneously improve multiple properties while maintaining a similar overall structure. This process often requires iterative modifications guided by computational or experimental feedback. Recent large language model (LLM)-based methods have begun to explore this iterative approach; however, these methods are not explicitly trained to leverage such feedback, while existing approaches primarily focus on single-turn molecular optimization. To address this gap, we introduce Multi-turn Feedback Guided (MFG) molecular optimization, a reinforcement learning framework that trains an LLM to progressively optimize molecules using feedback from previous turns. MFG introduces a feedback vector capturing both property improvements and source molecule similarity, alongside a feedback-aligned reward function that promotes progressive improvement across turns. We apply MFG over $\text{GeLLM}^{3}\text{O}$, a state-of-the-art LLM model for multi-objective molecular optimization, evaluate $\text{GeLLM}^{3}\text{O-MFG}$ on ten multi-objective molecular optimization tasks. The results demonstrate that $\text{GeLLM}^{3}\text{O-MFG}$ achieves the highest average similarity-constrained success rate ($81.50%$), outperforming the base model $\text{GeLLM}^{3}\text{O}$ ($70.81%$).
https://arxiv.org/abs/2610.18851
In cooperative Multi-Agent Reinforcement Learning (MARL), agents must learn to coordinate their actions to achieve shared objectives. A key indicator of effective coordination is behavioral diversity, i.e., the agents' potential to enact distinct yet complementary control policies given the same set of observations. Although behavioral diversity can enable role specialization and richer joint behaviors, its appropriate level is highly context- and task-dependent and often costly to tune. We propose Adaptive Diversity Control (ADiCo), a two-timescale framework that adapts behavioral diversity online during training. On a fast timescale, Diversity Control (DiCo) regulates system diversity toward a target value. On a slower timescale, an Extremum Seeking Controller (ESC) adjusts this target using only mean episodic returns, without requiring an explicit model or analytical gradient of the diversity-performance landscape. We evaluate ADiCo on six configurations across two cooperative MARL tasks, where it maintains task-appropriate diversity levels: low diversity when homogeneous policies are beneficial and higher diversity when heterogeneous policies are required. Through this adaptation, ADiCo matches or exceeds the mean performance of DiCo (best grid-searched diversity target) and Unconstrained DiCo (diversity allowed to emerge without target regulation). These results demonstrate that incorporating classical feedback control into MARL training enables effective coordination by providing a systematic alternative to task-specific manual selection of the diversity target.
https://arxiv.org/abs/2610.18808
Test-time scaling for large language models (LLMs) can involve generating multiple candidate solutions for selection or revising an earlier attempt. To guide selection and revision, we need a verifier that can estimate candidate correctness and provide evidence of failure. In competitive programming, however, official judging systems provide authoritative verdicts under finite submission budgets, without revealing failure explanations or failing inputs. To provide informative feedback without consuming official submissions, we formulate a task in which a model judges and diagnoses a candidate program using only the problem statement and source code, with generated counterexamples serving as checkable evidence. To evaluate this task, we build USACO-JUDGE from the USACO 2026 contests, using accepted and unaccepted programs written by human experts and multiple LLMs. We then train ARBITER, a 35B mixture-of-experts (MoE) agentic verifier, with reinforcement learning in a generic execution sandbox. Training raises counterexample success on incorrect programs from 40.61% to 62.67% and mean binary verdict accuracy on USACO-JUDGE from 71.41% to 87.41%, approaching frontier verification performance. Beyond verification, ARBITER outperforms baselines in both code selection and refinement. In an IOI 2026 case study, ARBITER-guided refinement raises GPT-OSS-120B's expected score above the gold-medal threshold under the official submission limit.
https://arxiv.org/abs/2610.18760
Reinforcement learning (RL) from unit tests is the common recipe for post-training code models, but a unit test only asks whether the final program passes. We analyze what this unit-test-only reward teaches a model during debugging and find that, while it raises pass rates, it also teaches the model to edit more and to hallucinate bugs in code that is already correct. We introduce PreciseCoder, a training algorithm that augments the unit-test reward with a signal for semantically verified, localized edits, which correlates with smaller edits and higher pass rates. On 4B, 9B, and 27B models, PreciseCoder reduces the average number of edit lines from 7-15to 3 at a pass rate on par with unit-test-only training. Trained only on single-line bugs, PreciseCoder can generalize to repository-level program repair, where it resolves more issues with smaller patches. Its precision also transfers from weaker to stronger models: given the reasoning trace of a 9B PreciseCoder model, frontier models such as GPT-5.6 Sol and Qwen3.8-Max gain 4.6-12.4 points in edit precision with no additional training. Linguistic analysis of the thinking traces shows that our reward encourages the model to reason about individual lines, name the buggy ones, and form consistent bug hypotheses.
https://arxiv.org/abs/2610.18755
Reinforcement learning (RL) has emerged as the primary paradigm for optimizing Large Language Model (LLM) agents, yet efficient critic-free algorithms (e.g., GRPO) suffer from a fundamental uniform credit assignment dilemma that broadcasts trajectory-level advantages equally to all actions. Our analysis reveals that this uniformity inherently reinforces structurally invalid actions in preferred trajectories and ignores the downstream cascading influence of early pivotal deviations in unpreferred ones. To resolve this without introducing critic overhead, we propose Progress-Aware Advantage Shaping (ProAS), a plug-and-play framework that leverages a dynamically evolving Agentic Reference Graph (ARG) to achieve fine-grained credit assignment via Masking Unreasonable Incentives (MUI) and Asymmetric Penalty Redistribution (APR). Extensive experiments across Qwen2.5-1.5B-Instruct and Qwen2.5-7B-Instruct demonstrate that ProAS universally elevates mainstream group-based baselines to new state-of-the-art performance, achieving peak success rates of 91.9\% and 94.3\% on ALFWorld, alongside 66.7\% and 70.8\% on WebShop, respectively. Furthermore, it accelerates training convergence by up to $2.44\times$ while maintaining strong robustness against imperfect or distilled ARGs. Codes: this https URL.
https://arxiv.org/abs/2610.18683
Controlling an acting LLM agent means deciding, at each step of a long-horizon task, whether to trust its next action, abstain, or hand off to a human. That decision needs a per-step confidence signal predicting whether the current rollout will eventually succeed. The agent's own self-reported verbalized confidence is the natural candidate, but existing reinforcement learning methods calibrate it against the correctness of a decision at the current step. We propose a method to calibrate it against the eventual outcome of a multi-step episode: under GRPO, the group of rollouts for a task supplies success labels, and a proper scoring rule scores each step's confidence against the realized outcome. In offline RL on recorded trajectories of a Qwen2.5-7B agent in ALFWorld, TextWorld, and WebShop environments, the AUROC of step confidence against episode outcome rises from near chance to 0.68-0.85, and the top-10% of steps the agent is most confident about succeed ~4.3x more often than average. In online RL on the live ALFWorld agent, four calibration rewards improve early-step AUROC, expected calibration error goes from 0.42 to below 0.12, and selective execution improves over both the untrained agent and a format-only RL control, without degrading task success. We also introduce an evaluation protocol that separates episode depth, task difficulty, and attempt-level foresight, which shows where the gain lies: the trained agent recognizes from its first step which tasks it will fail, while telling a succeeding attempt from a failing one at the same task is harder, with some early-window signal emerging on TextWorld.
https://arxiv.org/abs/2610.18614
Self-distillation is an emerging approach that trains a model to imitate its own predictions when conditioned on privileged information, such as correct answers or environmental feedback. Recent methods have reported better sample efficiency and generalization than reinforcement learning (RL), but it remains unclear whether these gains extend beyond in-distribution evaluations and whether they stem from privileged distillation. In this paper, we revisit two representative methods, Self-Distillation Policy Optimization (SDPO) and On-Policy Self-Distillation (OPSD), across code, science, tool use, and math reasoning tasks. We find that their reported gains do not consistently generalize to unseen problems and are largely explained by overfitting or transferring existing reasoning behavior, rather than effectively using privileged information. Moreover, self-distillation gradients show weak alignment with policy gradients that directly optimize expected reward, questioning whether they provide an effective direction for policy improvement. Our experiments across Qwen3 models (1.7B-14B) and OLMo-3-7B suggest that effectively leveraging privileged information to improve reasoning remains an open challenge. Our code is available at this https URL
https://arxiv.org/abs/2610.18613
Reinforcement learning (RL) post-training improves robot foundation models (RFMs) beyond their demonstrations, but real-world deployment demands more: learning new tasks efficiently while retaining previously acquired behaviors. Existing continual RL methods on top of VLAs mitigate forgetting but rely on on-policy updates with limited forward transfer, whereas off-policy methods improve single-task sample efficiency without addressing learner persistence across tasks. We propose ACCRUE, a continual off-policy RL framework that carries lightweight actor and critic networks across tasks, allowing each stage to reuse behavioral and value knowledge acquired through prior RL. The inherited critic adapts only on current-task transitions and guides current-task actor learning, while prior behavior is preserved by distilling the actor toward cached targets on a small number of retained episodes. Fixed visual features keep the inherited learner and its replay compatible with base-policy updates. Across contact-rich assembly sequences in simulation and on real-robot hardware, ACCRUE accelerates subsequent-task learning with near-zero forgetting and significantly reduces real-robot training time by 31.0\% to 68.5\%.
https://arxiv.org/abs/2610.18596
City-scale 3D grounding is commonly formulated as candidate ranking, which requires precomputed instance proposals and becomes inefficient in large outdoor scenes. We propose Urbex, an agentic vision-language framework that instead casts grounding as active spatial search. Urbex represents a city-scale 3D scene as an interactive multi-view environment, allowing a VLM agent to query landmarks, zoom into local regions, render oblique views, and commit a grounded bounding box. We optimize this tool-use policy with reinforcement learning on CityRefer, using smooth localization rewards and lightweight shaping rewards for efficient exploration. Experiments show that Urbex achieves the best Hit@1 and IoU on CityRefer, supports candidate-free grounding without ground-truth boxes, and is substantially faster than the strongest city-scale ranking baseline. Zero-shot results on STPLS3D-Refer further indicate improved cross-scene robustness.
https://arxiv.org/abs/2610.18356
LLM agents can adapt to task feedback by revising the textual context that guides their behavior, without changing their model parameters. However, turning execution rewards into reusable context updates is challenging: individual trajectories offer limited comparative evidence about what to change, while task-specific fixes may overgeneralize when incorporated into a shared context. We introduce TextualRL, a gradient-free reinforcement learning framework that treats a group of rollouts from the same task under the same context, rather than an isolated trajectory, as the unit of policy critique. Groupwise Policy Critique contrasts successful and failed rollouts within a task; when outcomes are uniform, it draws on cross-task evidence to identify behaviors worth preserving or formulate repair hypotheses. Cross-Group Policy Update reviews the resulting proposals against evidence pooled across groups, including observations that yield no proposed edit, to refine their content and applicability. Reviewed proposals form a bounded textual patch, with adoption of the candidate context determined by held-out validation rewards. Together, these components establish a reward-driven policy optimization loop in which multiple attempts jointly inform reusable context updates. We evaluate TextualRL with five target agents on six benchmarks. Averaged over the six benchmarks, TextualRL improves test accuracy over the base model by 24.4 and 15.3 percentage points for GPT-5.5 and Qwen3.8-27B, respectively.
https://arxiv.org/abs/2610.18216
{\em Specification-Guided Reinforcement Learning (RL)} has largely concerned itself with \emph{learning} an optimal policy against a formal specification in an unknown {\em Markov Decision Process (MDP)}. We take up the dual question. Given a policy already in hand, can one \emph{verify} that it is correct against a formal specification in an unknown MDP, using sampling access alone? Such a question arises naturally in safety-critical systems. We investigate it for the {\em almost-sure reachability property}, whose correctness is witnessed by a {\em ranking supermartingale (RSM)} certificate. Our first finding is negative. In the absence of any further information about the MDP, one can neither learn such a certificate nor verify a candidate one with probabilistic guarantees. On the positive side, we show that, under a mild restriction, a known lower bound $p_{\min}$ on nonzero transition probabilities, a correct certificate \emph{can} be learned with PAC-style guarantees. To the best of our knowledge, this is the first study of learning and verifying certificates for almost-sure reachability in unknown MDPs from sampling access alone. Finally, our experiments show that the $p_{\min}$-based sufficient condition, while sound, is conservative: the learned certificate often remains valid on the true MDP even when the condition fails.
https://arxiv.org/abs/2610.18119
Post-training is crucial for improving text-to-image models, yet existing pipelines typically rely on manually curated training data and fixed training distributions. We introduce APT (Agentic Post-Training), a fully automated framework that adaptively post-trains a base model according to its evolving capability profile. APT coordinates three agents to construct evaluation sets from user requirements, diagnose model-specific strengths and failure modes, and generate reinforcement learning data with an adaptive prompt distribution that emphasizes underperforming capabilities. By repeatedly evaluating, diagnosing, and updating the generator, APT lets the current model's behavior shape its next training tasks, forming a feedback loop inspired by recursive self-improvement. For general-purpose settings without user-specified evaluation scenarios, we further develop an evaluation harness that enables broad and diverse evaluation set generation. Experiments across multiple base models, benchmarks, and generation architectures demonstrate that APT is model-agnostic, benchmark-agnostic, architecture-agnostic, and fully automated.
https://arxiv.org/abs/2610.18097
Scaling interactive environments is important for training long-horizon agents through reinforcement learning. These environments often require further testing and refinement after initial generation, and correcting defects in a task may also require updating its work context and verifier. However, existing construction pipelines offer limited support for such iterative refinement while keeping these components aligned. We introduce WorkRover, a framework for training long-horizon cowork agents through recursive environment evolution. Its harness-driven synthesis enables construction agents to jointly build and validate semantically aligned work contexts, executable tasks, and evidence-grounded verifiers, adapting their actions to workspace state and execution feedback rather than following a fixed construction workflow. To support environment evolution, we introduce Factorial Compatibility Replay (FCR), which uses rollout feedback to evaluate combinations of component revisions through dependency-closed replay and selects the smallest validated repair among tested candidates while preserving task requirements and evaluation constraints. To provide finer-grained training signals, we propose Verifier-to-Turn Credit Assignment (VTCA), which augments trajectory-level GRPO advantages with signals from deterministic workspace-progress checks and assigns a bounded share of positive-progress credit to prerequisite turns using recorded tool-output and artifact dependencies. Using WorkRover, we post-train Qwen3.5-35B-A3B to obtain WorkRover-35B-A3B and evaluate it on several cowork-agent benchmarks. Its reported scores exceed those of Qwen3.5-35B-A3B by 26.27 percentage points on JobBench, 29.32 percentage points on OfficeQA Pro, and 413.25 Elo points on GDPval v2. These results suggest that WorkRover offers a promising foundation for scalable training of long-horizon cowork agents.
https://arxiv.org/abs/2610.18067
We introduce Fish Audio Drama 3, an open-source speech generation model that turns text into directed performances, built on a 35B-parameter mixture-of-experts backbone that activates 3B parameters per token. It clones voices from multiple references, follows natural-language direction, revises a take when the next turn gives a note, voices multi-character scenes, edits existing speech by infilling, and synthesizes long-form and streaming audio. Multi-turn revision, scene dubbing, editing by infilling, and streaming text input are new in Drama 3, all in one model. Drama 3 pairs the hybrid linear-attention backbone with a new codebook multi-token-prediction audio decoder that predicts the acoustic codebooks of each frame in dedicated layers that attend over the entire sequence. The model is trained with a three-stage pre-training recipe, instruction fine-tuning, and large-batch reinforcement learning whose only reward is a single learned model of human preference. Its inference engine decodes a single stream at 271 frames per second on one H200, against 177 for Fish Audio S2, although Drama 3 has more than seven times as many parameters. The model weights are available on GitHub (this https URL) and Hugging Face (this https URL), and inference is available through SGLang-Omni (this https URL). We highly encourage readers to visit this https URL to direct their own performances.
https://arxiv.org/abs/2610.18010