Reasoning over infinitely long documents is becoming a reality with recurrent memory agents. However, increasing context length exacerbates the trade-off between reasoning performance and inference efficiency. Inspired by Kahneman's account of fast and slow thinking, we propose MemDuet, a dual-process memory framework that learns to coordinate a small language model for fast, parallel evidence selection from raw context chunks (System 1) with a large language model for memory-update verification and memory updates in document order (System 2). We train MemDuet in three stages: supervised fine-tuning of System 1 for evidence selection, Group Relative Policy Optimization (GRPO) of System 2 for verification and memory rewriting, and joint optimization of both policies to coordinate selection and updating for long-context reasoning. Experiments on diverse long-context reasoning benchmarks (RULER-HQA, LongBench v2, and 2WikiMultiHopQA) demonstrate a favorable accuracy-efficiency trade-off as context length grows. Averaged across evaluation settings on the three datasets, MemDuet achieves an end-to-end inference speedup of 9.74x and an output-token reduction of 73.91% relative to RL-MemAgent.
https://arxiv.org/abs/2610.19928
Text-to-video (T2V) generation models can produce visually realistic videos that nevertheless violate the physical consequences implied by the prompt and scene. Existing benchmarks largely rely on holistic plausibility scores or broad quality dimensions, leaving it unclear which physical behavior is being tested and why a model fails. We introduce PhyMetric, a scene-level diagnostic benchmark that recasts physical plausibility evaluation as verifiable, scene-grounded question answering. PhyMetric contains 1{,}115 scenes spanning 50 physical categories across six domains, paired with 8{,}920 answer-balanced binary questions over 12 evaluation dimensions. Each scene is associated with eight targeted yes/no questions and a structured physical prior specifying the governing law, expected temporal sequence, observable signatures, and common failure modes. At evaluation time, a vision-language model (VLM) judge answers each question from question-aware sampled frames conditioned on the prior, and correctness is hierarchically aggregated into scene, dimension, physical category, and model scores. Experiments on four open-source T2V models and three VLM judges show that scene-specific binary QA is a critical component of the protocol: when each targeted question is replaced by a single generic plausibility query, evaluator accuracy drops to the chance level. Structured physical priors offer a complementary signal that improves human alignment of the resulting scores, with effects that vary across VLM judges of different capacity. These findings establish PhyMetric as a benchmark that turns physical plausibility evaluation from opaque holistic scoring into interpretable, scene-level inspection. Our project page is available at: this https URL.
https://arxiv.org/abs/2610.19823
Recent work lets LLM agents evolve their own harness, up to the team itself. Yet in human groups, the same abilities achieve different outcomes under different social conditions. Borrowing the notion of scaffolding from developmental psychology, we investigate whether the social scaffolding of a self-evolving multi-agent system (MAS), namely its team composition and structure of interdependence (e.g., collaboration, conformity, or competition), shapes how the team evolves. We present AGORA (Agents Growing through Organization and Relational Arrangements), a framework that varies the two axes independently across three evolution mechanisms. Across web search, codebase understanding, and document QA, we find that (1) evolution alone rarely helps, while the right scaffolding surpasses a strong agent evolved alone by up to 25 points; (2) it does so by moving authority to the most capable member while the others step back; and (3) this member, having grown within the team, outperforms the same model alone. Designing a self-evolving MAS thus requires designing its social scaffolding, which shapes not only how its agents learn, but who gets to lead.
https://arxiv.org/abs/2610.19799
Language-guided dynamic scene understanding requires identifying one physical entity across time, metric 3D space, and multiple viewpoints, a setting not captured by current multimodal reasoning or tracking paradigms. We introduce 4DVLT, an offline calibrated multi-view task that unifies grounding with metric 3D and synchronized 2D tracking through a worldline binding identity, motion, visibility, and observations. We construct Instruct-4D, with 129.4K QA pairs, 64.7K targets, 851 scenes, and 9 reasoning types, and propose 4DTrack for query-conditioned inference over a 4D state graph. 4DTrack reaches 55.18 WQS, exceeding the strongest adapted VLT baseline by 33.01 points while improving grounding and trajectory quality. The project page is available at this https URL.
https://arxiv.org/abs/2606.22631
Self-distillation in agentic reinforcement learning has produced a growing number of methods. However, existing evaluations often reuse published baseline scores under differing experimental conditions, provide few direct comparisons among contemporaneous methods, and give limited attention to training stability and computational cost. These limitations obscure the source of reported gains and the practical strengths and weaknesses of competing methods. Costly agent training further motivates a common basis for comparison. To address these gaps, we compare ten representative methods against GRPO on ALFWorld, ScienceWorld, Search-QA, and WebShop across three model sizes. Our study comprises 132 training runs totaling 12,124.4 recorded H800 GPU-hours, with repeated evaluations over eight rollout seeds for the pretrained backbones and all eleven trained methods. Beyond final task performance, we examine training progress, stability, and measured computational cost. Our evaluation yields three key findings. First, gains over GRPO remain limited in scope, with no method consistently outperforming it across settings. Second, strong final performance can mask unstable training. Third, additional training cost does not consistently translate into better performance. We establish this benchmark to support fair, comprehensive comparison and guide future research toward reliable and cost-effective improvements in agent training. Project page: this https URL
https://arxiv.org/abs/2610.19789
Biomedical multi-hop reasoning over knowledge graphs requires identifying a semantically valid relation sequence that supports the answer. Existing methods can retrieve correct answers, yet often rank them poorly within a large pool of seemingly relevant candidates. Even when a correct answer is retrieved, its associated evidence and reasoning path may fail to support the relation composition required by the question. We term this disconnect between answer reachability and evidential validity the reachable-but-invalid problem. We present ReSemReason, which shares a question-induced distribution over typed, directed relation schemas between candidate discovery and evidence selection. Schema compatibility guides graph search; ReSemAttn then uses relation-conditioned key/value projections and an uncertainty-weighted path prior to attend to candidate-specific evidence. A separate absolute-support score complements normalized attention when all retrieved paths are weak. The reported experiments on BioHopR, PrimeKGQA, and MedReason show improvements in answer ranking and answer-set quality. Path-discrimination analyses examine the distinction between endpoint correctness and evidential support. We also specify matched controls for search, attention, and schema uncertainty.
https://arxiv.org/abs/2610.19754
Typed decision models need an interface that can use additional reasoning while retaining candidate outputs. We train a shared candidate-answer reader on a frozen Qwen3.5-4B backbone to unify direct decisions with on-demand, interruptible reasoning. The reader returns distributions from empty and partial reasoning prefixes. A benefit gate starts reasoning, a natural-state trigger requests explicit reads, and an entropy rule accepts acquired answers and cancels generation. Measurements distinguish answer-query work, generated output, and pipeline time. Across 768 questions from ProofWriter, LogiQA 2.0, and ARC-Challenge, accuracy rises from 70.96% for direct reading to 84.38%. Relative to 512-token terminal reading, accuracy improves by 7.29 percentage points with 2.25% more mean output work. Relative to 1,024-token terminal reading, pipeline time falls by 46.30% with an accuracy difference of -1.17 points. Exact-prefix controls isolate the saving from interruption, while read-scheduling controls distinguish reduced observation work from shorter response time.
https://arxiv.org/abs/2610.19644
Does a language model answer better because its compressed memory contains useful document information? Replacing memory vectors with zeros can lower a trained model's score without showing that it outperforms a model trained without memory. We combine zeroing with separately trained models that cannot access stored text or receive the same constant input for every document. Across nine systems, some models rely on memory yet perform worse than the trained alternative. For example, in experiments that predict states in generated stories, zeroing memory worsens a model's prediction loss, yet a model trained without memory achieves lower loss than the original model with intact memory. On TriviaQA, giving xRAG memory from another question's passage raises F1, which measures word overlap with accepted answers, from 19.38 without a document to 24.78. Its effect on how often outputs contain an accepted answer is statistically uncertain. The question's retrieved passage scores higher still (29.88 F1). Thus a gain over no document alone does not establish that the gain requires the question's passage. Evaluations must therefore specify the comparison model, absolute performance, and generation and scoring conditions.
https://arxiv.org/abs/2610.19373
Benchmarks shape how model capabilities are measured and interpreted, yet their scores can obscure whose conventions, contexts, and judgments define successful performance. We introduce a user-centric audit framework that distinguishes users who contribute benchmark content from those whose needs evaluation results are intended to represent. The framework operationalizes seven dimensions across benchmark content, metadata, documentation, and scoring procedures. Across 16 resources, we find that American-centered conventions account for 62.4-94.4% of matched signals in 11 text benchmarks, while geographic visibility in five image-text resources is concentrated and strongly associated with national GDP share (mean Pearson r = 0.780; Spearman p = 0.778). Documentation reveals a systematic source-target gap: all 16 resources operationalize source-user context, but none operationalize target-user context. Paired scoring experiments further show that meaning-preserving answer variants reduce DROP exact-match accuracy from 100.0% to 33.3%, while TruthfulQA exhibits metric-dependent reductions in reference similarity. Our framework and documentation checklist make user assumptions auditable, clarifying what benchmark scores represent and where evaluation claims are supported.
https://arxiv.org/abs/2610.19268
Many real-world questions demand not a single fact but an organized collection of them, yet existing factual knowledge benchmarks almost exclusively target single answer retrieval. We introduce ListQA, a benchmark of 9,045 human-curated, cross-validated questions (audited error rate of 1.7%) that require LLMs to recall multiple facts and compose them into structured lists of 3-10 elements. Questions range from flat lists ("Which NCAA teams went undefeated between 2000 and 2024?") to hierarchical lists with sub-attributes ("...and what was their record and result?"), spanning eight categories across 60+ countries. An evergreen design (explicit temporal constraints or historically immutable facts) keeps ground truth valid without periodic updates. For evaluation, we frame element matching as a linear sum assignment problem: optimal bipartite matching paired with LLM-based semantic grading jointly captures factual accuracy, hallucination, and format compliance. We benchmark 34 models (8 families, 42 configurations across standard and thinking enabled inference) and find: the best standard-inference model scores below 37% LLM-Judge-F1, multi-faceted questions are harder across the board, and providing the source Wikipedia page lifts scores dramatically, confirming that models can organize facts but struggle to retrieve them from parameters alone. Extended analyses cover base vs. instruction-tuned checkpoints and token efficiency. We release the dataset and evaluation code.
https://arxiv.org/abs/2610.19165
Chatbot Arena ranks language models with the Bradley-Terry model, which gives each model one score and so assumes Luce's choice axiom. Choice theory predicts where this fails: near-copies are told apart more decisively than their scores imply. On 1.8 million Arena votes, votes between versions of one model are 1.37 times as decisive as Bradley-Terry predicts, between sizes of one generation 1.26 times and between models of one lab 1.12 times; a release a year later gives consistent multipliers, and the effect survives alternative tie treatments, prompt subsets and topics, and timing checks. How alike two models' answers are worded and formatted tracks the effect. A correction with four to six parameters predicts held-out votes better than Bradley-Terry and than models with hundreds of parameters, mostly by modelling ties; frozen and carried to new releases in a test fixed in advance, its gains are concentrated in ties, and better head-to-head odds are not established. The leaderboard order barely moves. With language-model judges and three-answer menus, a near-copy takes votes mostly from its twin when choices are pooled over prompts (log-odds shift +0.10, 95% interval 0.05 to 0.16); within a prompt the shift is smaller and clear for two of four judges.
https://arxiv.org/abs/2610.19095
Pluralistic alignment needs to accommodate diverse preferences under limited human feedback. Using AI simulators to label preference comparisons reduces annotation costs, but variation in simulation accuracy across individuals can leave some people's preferences poorly represented in training. We study how to allocate human feedback across people to construct training data for pluralistic alignment, and how this allocation affects the trained policy. To make this allocation explicit and controllable, we define a social welfare objective over individual supervision utilities that measure label quality. Each query's marginal welfare gain depends on its expected supervision improvement, the recipient's current utility, and application-designated priority. Welfare-Aware Preference Acquisition (WAPA) uses auxiliary reference models to estimate query gains and individual utilities, then selects queries by estimated marginal welfare gain while updating recipient utilities. We prove exact optimality of the acquisition algorithm for the estimated welfare objective under a fixed query budget and model predictions. Experiments on six Roleplay collections and four OpinionQA regions demonstrate improved supervision and controllable allocation tradeoffs. Policy training on four Roleplay collections improves preference prediction for both seen and unseen individuals. When prioritizing a designated group and poorly represented individuals, acquiring human labels for 20% of comparisons recovers 75-86% of the average predictive utility gap between policies trained entirely on AI-generated labels and entirely on ground-truth labels.
https://arxiv.org/abs/2610.19035
Sparse attention reduces the KV-cache traffic that dominates long-context LLM decoding, but practical methods largely operate at coarse granularity. Token-level selection offers finer control, yet presents two challenges: low-dimensional scoring may lose query--key structure needed for accurate ranking, while gathering scattered selected tokens can offset the resulting latency benefit. We introduce Joint Subspace Sparse Attention (JSSA) to address both challenges. For selection quality, JSSA learns a shared low-dimensional query--key subspace by minimizing token-score preservation error. We upper-bound the resulting non-convex objective with a tractable marginal objective that admits a closed-form spectral solution; direct refinement of the exact objective provides no measurable improvement in the tested settings. For execution efficiency, we develop a gather-free token-level indexed-attention kernel that supports distinct per-KV-head selections under the standard grouped-query attention (GQA) KV-cache layout. Across standard GQA, hybrid sliding-window/global attention, and Multi-head Latent Attention (MLA) models, JSSA consistently remains close to full-KV accuracy while avoiding the substantial generation-length inflation and architecture-dependent failures observed with competing methods. On an NVIDIA B200 GPU, JSSA achieves up to $6.43\times$ the decoding throughput of full-KV attention at 128K context. JSSA achieves reasoning accuracy comparable to model-native DSA without model training and reaches 96--99\% of its decoding throughput even at 700B scale large models.
https://arxiv.org/abs/2610.19026
Modern image generation largely relies on specialized generative models that leave the process of image construction implicit in learned parameters. We explore an alternative: general-purpose coding agents that construct images through executable programs. Our study of zero-shot drawing on AgentDrawBench, a 200-prompt benchmark, reveals a distinctive capability profile. Agents excel at preserving structure and satisfying precise visual constraints, achieving competitive results in domains where compositional accuracy matters more than photorealistic appearance, while remaining limited in perceptual richness. Their visual expressiveness varies with the drawing interface, and a qualitative study on reconstruction shows how procedural skills extracted from human demonstrations support different artistic media. We then examine code as an external visual language of thought: a structured, executable representation that agents can construct and inspect. We test it in visual question answering task and find reconstructed visual code retains substantial information for question answering and, in some domains, supports higher accuracy than the original image. These abilities raise a further question: do agents draw on a shared internal representation of scene content beyond a particular drawing program? We explore an internal visual language-of-thought hypothesis, in which a shared, compositionally structured representation supports visual operations across drawing languages. Cross-harness drawings and images assembled from independent single-pixel queries exhibit related layouts and tones. Agents also maintain self-generated room arrangements across viewpoints after visible drawings are removed. These results demonstrate that the coding agent would maintain a consistent and coherent world inside its imagine even before the harness gets involved and the generation starts.
https://arxiv.org/abs/2610.19025
Vision-language models (VLMs) struggle with metric and multi-view relationships that remain implicit in RGB observations. Geometry foundation models recover this structure from RGB, but existing methods either fuse the estimated features with visual tokens and learn to use them from question answering alone, or align VLM latents with geometry features. Capturing geometry, however, does not ensure its use: zeroing the aligned latents of a released feature-alignment model leaves its accuracy unchanged. We introduce GeoReader, a framework that learns geometric representations for the VLM that reads them. First, we train lightweight Geometric Readers to produce continuous input tokens, supervising them with geometry descriptions decoded by a frozen VLM, so that the Readers express geometry in a form the target model can already read. We then freeze the Readers to preserve this interface while fine-tuning the VLM on spatial QA, with geometry injection conditioned on the question. Geometry descriptions serve only as training targets: at inference, the VLM answers directly from the continuous geometric tokens without generating a geometry chain of thought. With geometry predicted from RGB images, our approach reaches 94.3 on MindCube-Tiny with Qwen3-VL-4B and, with a multi-source QA mixture, an average of 72.5 across six additional spatial benchmarks with Qwen3.5-9B. These results suggest that a useful geometric representation is one the receiving model can use, not merely one from which geometry can be reconstructed.
https://arxiv.org/abs/2610.18694
Egocentric video understanding spans diverse capabilities, modalities, and evaluation formats, yet these are often studied in isolation despite their tight coupling in real-world interaction. We propose the Ego-Action-World interaction loop as a unifying principle: the wearer perceives the world, forms goals, acts, changes the world, and uses feedback to guide subsequent behavior. Based on this view, we introduce EgoOmniWorld, a benchmark organized around four complementary interaction structures: Node captures ego, action, and world states; Edge captures directed relations among them; Chain captures linked dependencies; and Loop captures feedback-closed interactions. We develop an interaction-first, evidence-grounded data pipeline that extracts structured interactions from egocentric videos, grounds them in visual and auditory evidence, and generates questions according to their interaction structure. Required modalities and single- or multi-turn formats follow naturally from the supporting evidence and dependencies. EgoOmniWorld contains 24,166 QA groups, including 20,284 training and 3,882 test samples. Experiments on representative open- and closed-source multimodal large language models reveal substantial and uneven limitations across interaction structures. Models trained on EgoOmniWorld improve in-domain interaction understanding and generalize to existing egocentric benchmarks. EgoOmniWorld provides a unified foundation for evaluating and advancing egocentric video understanding. Data, code, and models will be released.
https://arxiv.org/abs/2610.18499
Multi-agent debate (MAD) aims to improve large language model reasoning by exposing agents to alternative solutions and enabling iterative revision. However, standard broadcast-style MAD makes peer answers visible without requiring agents to engage with a particular peer claim. As a result, reliable reasoning may be suppressed by conflicting or majority responses, limiting achievable performance, while erroneous reasoning may persist and degrade final predictions without actionable feedback. We propose TrueMAD, a backbone-agnostic test-time plug-in that introduces one-to-one, free-form peer advice between answer broadcasting and self-revision. Each source agent responds to a target's current reasoning through support, rebuttal, refinement, or further questions, while the target retains control over how to revise. The same mechanism can augment standard MAD and its improved variants without parameter updates. Across AIME, GPQA-Diamond, and TruthfulQA with Qwen3-30B-A3B, TrueMAD improves agent-level and strict-majority accuracy over MAD by 3.62 and 3.52 percentage points on average, while TrueDMAD improves DMAD by 4.72 and 4.06 points, respectively. Analyses at the utterance, agent-transition, and group levels further show more peer-specific deliberation, more correction-oriented revisions, and more favorable consensus dynamics.
https://arxiv.org/abs/2610.18240
Scaling interactive environments is important for training long-horizon agents through reinforcement learning. These environments often require further testing and refinement after initial generation, and correcting defects in a task may also require updating its work context and verifier. However, existing construction pipelines offer limited support for such iterative refinement while keeping these components aligned. We introduce WorkRover, a framework for training long-horizon cowork agents through recursive environment evolution. Its harness-driven synthesis enables construction agents to jointly build and validate semantically aligned work contexts, executable tasks, and evidence-grounded verifiers, adapting their actions to workspace state and execution feedback rather than following a fixed construction workflow. To support environment evolution, we introduce Factorial Compatibility Replay (FCR), which uses rollout feedback to evaluate combinations of component revisions through dependency-closed replay and selects the smallest validated repair among tested candidates while preserving task requirements and evaluation constraints. To provide finer-grained training signals, we propose Verifier-to-Turn Credit Assignment (VTCA), which augments trajectory-level GRPO advantages with signals from deterministic workspace-progress checks and assigns a bounded share of positive-progress credit to prerequisite turns using recorded tool-output and artifact dependencies. Using WorkRover, we post-train Qwen3.5-35B-A3B to obtain WorkRover-35B-A3B and evaluate it on several cowork-agent benchmarks. Its reported scores exceed those of Qwen3.5-35B-A3B by 26.27 percentage points on JobBench, 29.32 percentage points on OfficeQA Pro, and 413.25 Elo points on GDPval v2. These results suggest that WorkRover offers a promising foundation for scalable training of long-horizon cowork agents.
https://arxiv.org/abs/2610.18067
A medical vision-language model may analyze a given CT scan and correctly detect both kidneys in view. Continuing this conversation, if a user provides a prescription with an opposite direction, medical VLMs often sycophantically choose to realign their diagnosis. In this work, we study regressive sycophancy under fabricated evidence, where a model abandons a correct answer when pushback comes with a fake document. We test four open VLMs on 400 VQA-RAD yes/no questions in 19,200 multi-turn conversations, with and without a fabricated prescription. Without a disclosure that documents are synthetic, the models abandon 80.1% of 6,488 correct answers. Notably, under one script each, the same prescription raises the flip rate of Qwen2.5-VL-7B from 45.9% to 89.6% and lowers that of Qwen3-VL-8B from 77.7% to 50.9%. A model rejected the prescription while still preserving the correct answer in 915 of 3,232 conversations with the prescription (28.3%), and 40% of these flipped in later turns. System-prompt sentences that disclose the documents as synthetic lower one model's flip rate from 77.8% to 47.3%. Thus, we conclude that awareness about a forgery does not prevent a model from adopting its answer.
https://arxiv.org/abs/2610.17989
The design of attention mechanisms in long-context large language models faces an ``impossible triangle'' among KV cache size, training and prefill FLOPs, and model quality. GQA achieves strong quality but incurs high KV cache overhead; alternative approaches such as MLA and MFA can compress the cache, but MLA suffers from quality loss while MFA substantially increases training and prefill compute. We propose Virtual Head Attention (VHA), which simultaneously improves all three vertices through two lightweight linear operations: Q Premix applies a near-identity transformation to queries within each KV group to recover virtual head diversity from halved physical query heads, and Linear Postmix fuses inter-head features via a low-rank $I + AB^\top$ residual structure. Since VHA introduces no nonlinear operations, Premix can be folded into the query projection and Postmix into the output projection at inference time, reducing the model to a standard GQA-2 architecture that directly reuses all existing GQA inference optimizations. With only two KV heads, the group size in large models readily reaches 64, fully exploiting Tensor Core parallelism during decoding. Across four scales with 4K-context 50B-token pretraining, VHA consistently surpasses the standard GQA baseline at every scale ($+$0.05\% to $+$0.81\%), while reducing KV cache by $4\times$ vs.\ GQA-8 at dense scales and $2\times$ vs.\ GQA-4 at the MoE scale, and lowering training and prefill FLOPs by 7.9\% (1.7B, $S{=}4096$). On an industrial 30B-A3B MoE model trained on 500B tokens at 8K context, VHA outperforms both MLA and GQA-4 by $+$0.70\,/\,$+$2.60\,\% on a 12-benchmark base-model evaluation suite; in a separate matched 10B-A1B MoE comparison after long-context mid-training, VHA attains an average RULER score of 84.4 over 8K--128K versus 73.0 for GQA, while using two rather than four KV heads in the full-attention layers.
https://arxiv.org/abs/2610.17959