Precise manipulation in dynamic environments, whether induced by a mobile robot base or a target with unknown motion, remains a major challenge in robotics. Manipulation in dynamic environments introduces substantial uncertainty, which fundamentally conflicts with the tight precision requirement of precise tasks such as peg-in-the-hole. We propose a Vision-Force Admittance Learning (VFAL) framework that fuses asynchronous visual feedback with a high-frequency force-based model, using visual pose estimations as a regularization term. VFAL adapts insertion strategies online to dynamic motion while maintaining millimeter-level precision. To obtain robust, low-frequency pose information, we employ state-of-the-art vision foundation models for visual pose estimation. Additionally, we incorporate failure recovery mechanisms to enhance overall robustness. We validate our approach in real-world experiments, demonstrating high success rates and strong adaptability to various pegs and dynamic environments.
https://arxiv.org/abs/2609.14133
Stable and reliable 4D spatial understanding is fundamental for autonomous driving systems. While feedforward reconstruction networks can estimate camera motion and 3D structure in one pass, pose estimation over long videos remains challenged by computational cost, long-context ambiguity, and temporal instability. To address these challenges, we propose Feedforward Visual Odometry (FFVO), a pose-specialized adaptation of joint reconstruction architectures for efficient and temporally stable camera-pose estimation. FFVO uses (i) a compact camera-token representation for computationally efficient temporal aggregation, (ii) a hierarchical local-to-global temporal decoder that mitigates geometric ambiguity by separating short-range motion aggregation from sequence-level integration, and (iii) intermediate trajectory supervision that promotes temporal stability. Extensive evaluation on the Waymo Open Dataset (WOD), KITTI, and a large-scale proprietary benchmark demonstrates that our method performs favorably against existing feedforward approaches, and greatly reduces jitter and drift. These results support FFVO as an effective feedforward camera-pose decoder in long-horizon visual odometry settings.
https://arxiv.org/abs/2609.13733
Due to the complexity of hand kinematics and self-occlusion, existing 3D hand pose estimation methods based on single depth images struggle to comprehensively model the topological dependencies among hand joints. Furthermore, traditional hierarchical multitask architectures enforce a shared feature space for both 2D joint localization and depth estimation, which can induce mutual interference. To address these challenges, we propose a Kinematics-Aware Decoupled Learning Network (KAD-Net) for robust 3D hand pose estimation. Specifically, we first design a Finger Topology Constraint (FTC) module to enhance the representation of distal joints. This module utilizes three consecutive finger joints to construct a local kinematic representation to impose topological constraints, which supplements the kinematic features of the distal joints. The FTC module leverages the structural context from visible joints to assist in locating occluded distal joints, thereby improving robustness to occlusion. Additionally, we propose a task-decoupled hierarchical multitask framework. This framework separates 2D joint localization from depth estimation and incorporates a dedicated multitask learning strategy for depth regression, effectively isolating the UV and depth features to mitigate mutual interference and negative transfer. Extensive experiments demonstrate that KAD-Net outperforms existing methods on several benchmark datasets (ICVL, NYU, and MSRA), achieving state-of-the-art accuracy in 3D hand pose estimation. Potential applications of KAD-Net include human-computer interaction, virtual reality and gesture-based control systems.
https://arxiv.org/abs/2609.12559
Multiview point cloud registration is particularly challenging in low-overlap scenes, where reliable correspondences are limited and incorrect pairwise transformations can affect global pose estimation. In addition, registering all scan pairs is computationally expensive because many pairs provide weak geometric information. To address these problems, we propose GMPCR, a non-learning-based spectral consistency-guided framework for efficient and robust multiview point cloud registration. GMPCR builds a refined second-order compatibility structure from initial correspondences and uses its dominant spectral response to evaluate both correspondence reliability and scan-pair confidence. This allows unreliable correspondences to be filtered and informative scan pairs to be selected before relative transformation estimation, leading to a sparse pose graph and reduced pairwise registration cost. For each retained scan pair, maximal-clique-based hypothesis generation is used to estimate reliable relative transformations. The resulting pose graph is further refined by an adaptive history-aware synchronization scheme, in which the effect of residual history is adjusted according to changes in the global rotation residual. A recovery mechanism also allows down-weighted edges to regain confidence when their global consistency improves. Experiments on 3DMatch, 3DLoMatch, ScanNet, and ETH demonstrate the effectiveness of GMPCR. It achieves registration recalls of 97.2% and 89.6% on 3DMatch and 3DLoMatch, respectively, while maintaining competitive performance on ScanNet and ETH. The results show that GMPCR provides a favorable balance among registration accuracy, robustness to low overlap, and computational efficiency. The code is publicly available at this https URL.
https://arxiv.org/abs/2609.12417
Understanding person-level bi-manual interactions requires not only detecting hands, but also identifying which two hands belong to the same person and what each hand interacts with. Existing hand--object interaction methods are mostly hand-centric: they treat each hand as an independent instance, which can lead to ambiguous ownership in multi-person scenes. We propose a person-centric formulation in which a single query predicts a structured output for one person, including the human box, body pose, hand boxes and states, and interaction targets. We introduce part-aware deformable attention to allocate attention across human, hand, and pose-specific reference regions, enabling one query to capture the full person structure. We further unify detection and interaction reasoning with a hand-to-query relationship matrix, where each hand selects its interaction target from the detected query set plus a learnable off token, directly recovering the target's box and class without separate object regression. We build a COCO-based dataset with person-centric bi-manual interaction annotations and define structured metrics for evaluating hand states and complete hand--object tuples. Experiments with a transformer-based detector show that our formulation improves person-level bi-manual interaction parsing and provides an effective unified framework for joint detection, pose estimation, and hand reasoning.
https://arxiv.org/abs/2609.12155
Optical coherence tomography is a promising modality for markerless motion tracking due to its high spatial resolution and inherent depth perception. However, existing OCT-based tracking approaches are limited in terms of trackable velocity, particularly when multiple landmarks are tracked sequentially for 6D pose estimation. In this work, we present a predictive tracking approach that propagates positional updates between multiple tracked landmarks to obtain a global pose prediction. This enables more robust tracking under high velocities. Our results demonstrate RMSEs below 1 mm for velocities up to 100 mm/s and up to nine consecutively tracked landmarks, highlighting the potential of global motion propagation and prediction for improving the robustness of OCT-based tracking.
https://arxiv.org/abs/2609.11330
Recovering 3D human pose from monocular sports broadcasts remains challenging when players must be localized in a shared metric world coordinate system rather than only reconstructed relative to their own body. We introduce Field Converter, a geometry-initialized temporal residual framework for world-grounded 3D player pose estimation from calibrated soccer broadcasts. Our method first uses camera and pitch geometry to initialize the player root through ray-ground intersection, then predicts a temporal residual correction from pose, image, camera, and geometric cues. On match-disjoint evaluation sequences, residual refinement reduces root error from 49cm with geometry alone to 14cm with a frame-wise MLP and 10cm with a TCN, while a Transformer achieves a comparable 11cm. The resulting world-space MPJPE reaches 13.2cm, and ablations show that residual prediction clearly outperforms direct global-root regression while temporal context matters more than the specific temporal backbone. Failure analysis further identifies airborne motion as the main limitation of the ground-based geometric initialization.
https://arxiv.org/abs/2609.10498
Monocular pose estimation enables low-cost gait analysis but is sensitive to missing keypoints caused by occlusion, detection errors, or efficiency-driven model reduction. While prior work on recovering missing joints focuses on complex learned models, the effectiveness of simple temporal methods remains underexplored. We evaluate knee-angle estimation under a missing-ankle-keypoint condition and test a first-order temporal interpolation scheme as a recovery mechanism. Across 527 frames of monocular walking video (428 with valid baseline detections), removing the ankle keypoint increased mean angular error to 23.4° +/- 46.7° and collapsed signal variance to near zero. Temporal interpolation reduced error to 1.1° +/- 6.7° and restored variance and smoothness to within a few percent of baseline. These results indicate that gait signals possess sufficient temporal redundancy for a simple, computationally trivial interpolation scheme to recover a critical missing joint, without resorting to learned reconstruction models. The findings support low-complexity, real-time-compatible designs for gait analysis in resource-constrained or occlusion-prone monocular settings.
https://arxiv.org/abs/2609.09670
Camera pose estimation is a key step in 3D reconstruction and view-synthesis pipelines. We present a deep, global Structure-from-Motion framework based on learned view-graph aggregation. Our method employs a permutation-equivariant, edge-conditioned graph neural network that takes noisy pairwise relative poses as input and outputs globally consistent camera extrinsics. The network is trained without ground-truth supervision, relying solely on a relative-pose consistency objective. This is followed by 3D point triangulation and robust bundle adjustment. Our approach is efficient, scalable to more than a thousand images, and robust to graph density. We evaluate our method on MegaDepth, 1DSfM, Strecha, and BlendedMVS. These experiments demonstrate that our method achieves superior rotation and translation accuracy compared to deep track-centric methods while registering more images across many scenes, and competitive results compared to state-of-the-art classical pipelines, while being much faster.
https://arxiv.org/abs/2609.09491
Can we recover the 3D poses of multiple people using only sound? This paper presents the first attempt to estimate multi-person 3D poses solely from acoustic signals. Estimating the poses of multiple individuals using acoustic signals is inherently challenging due to the superposition of motion-dependent signal variations. Unlike single-person scenarios, the presence of multiple subjects leads to overlapping acoustic signatures, making it difficult to attribute specific signal changes to an individual's pose. Furthermore, the complexity is compounded by inter-person reflections, which introduce intricate propagation delays that obscure the temporal motion-acoustic relationship. To address these issues, we propose SoundMHPE (Sound-based Multi-person Human Pose Estimator), a novel encoder-decoder framework consisting of two key components. First, the Acoustic Multi-scale Encoder captures diverse temporal and fine-grained frequency features to isolate subtle acoustic signatures from complex, overlapping signals. Second, the Temporal Pose Decoder employs an attention mechanism to disentangle multi-person information across successive frames. By jointly accounting for temporal dynamics and inter-person dependencies, this component precisely reconstructs frame-wise individual poses. To validate our approach, we constructed the 6-hour Acoustic Multi-person Pose (AMP) dataset consisting of 432K synchronized frames of multi-person pose and acoustic data, and demonstrated that our SoundMHPE outperforms baseline models. Project page: this https URL
https://arxiv.org/abs/2609.04902
Zero-shot 6D pose estimation pipelines increasingly rely on strong downstream pose solvers, but their performance is often limited by the front-end: object proposals must preserve partially visible true positives while rejecting semantically plausible distractors. We introduce Cue-Calibrated Linguistic Object Onboarding (CLON), a front-end requiring no task-specific training for new objects. Given rendered templates of the onboarded object set, CLON constructs a linguistic semantic memory for top-down proposal generation and object-set cue weights for calibrated proposal scoring. The linguistic memory guides SAM 3 toward high-recall proposals for onboarded objects, while cue weights are computed once from the onboarded object set before scene inference and kept fixed during online scoring. On seven BOP-Classic-Core datasets, CLON improves detection AP by 8.1 percentage points (pp), segmentation AP by 6.2 pp, and downstream 6D pose AR by up to 4.1 pp over CNOS and SAM-6D front-ends.
https://arxiv.org/abs/2609.04784
Noisy annotations pose a significant challenge for supervised deep learning, as neural networks rely on large-scale, high-quality labeled data whose corruption can severely impair model performance. Although robustness to label noise has been extensively studied for classification tasks, it remains relatively underexplored in Pose Estimation (PE). This limitation becomes critical in clinical contexts, including neonatology, where PE of preterm infants is used to support the assessment of spontaneous motility, a key indicator of neurodevelopmental trajectories. In such settings, infants' images labeling is further hindered by visual challenges (e.g., keypoint self-occlusions, caregiver interference), making the annotation process inherently susceptible to errors. To tackle noisy annotations in PE, we introduce REliable keypoint selection via Memory of traINing Dynamics (REMIND), a clustering-based keypoint-selection strategy that exploits keypoint-wise training dynamics to identify noisy labels without assuming any prior knowledge of the noise distribution, thus enabling noise-free model training. When evaluated on the proprietary NeoPose dataset, comprising 46 videos of 46 preterm infants recorded in real clinical settings, REMIND correctly identifies noisy annotations across multiple corruption scenarios, achieving up to 93\% Area Under the Curve (AUC) with three different PE architectures used in the relevant literature. To our knowledge, this is the first study to explicitly address label noise in preterm infants' PE, paving the way for the design of trustworthy learning-based algorithms for infants'monitoring support when data quality cannot be guaranteed.
https://arxiv.org/abs/2609.04009
Spontaneous movement is one of the earliest windows onto an infant's neuromotor health, and structured clinical instruments that score it are validated early predictors of cerebral-palsy risk. However, they require specially trained raters, are time-consuming, and carry inter-rater variability. This motivates automated, video-based markerless assessment, especially as marker-based motion capture is impractical in infants. Yet the foundation models that make markerless capture possible are trained almost entirely on adults: our recent multi-view infant study found that no single model is jointly best, with strong 2D keypoint accuracy and direct 3D body recovery split across different models. While that study identifies this trade-off, it does not resolve it. Here, we perform cross-model distillation from the Sapiens 2 pose model into the SAM 3D Body model, using unannotated infant video alone. A frozen teacher supplies dense pseudo-labels, and a differentiable renderer aligns the predicted mesh to them in the training loop. On eleven held-out infants (18 sessions, 173 recordings) under our prior study's multi-view protocol, fine-tuning improves same-view 2D keypoint agreement with the Sapiens reference (median body percentage of correct keypoints @ 10px 0.22 -> 0.42, face 0.22 -> 0.42) and Procrustes-aligned mean per joint 3D position error (25.5 -> 22.2 mm). This demonstrates how cross-model distillation improves SAM 3D Body model performance on infants.
https://arxiv.org/abs/2609.01840
Self-supervised pre-training via cross-view completion learns strong features for 3D vision from co-visible regions of image pairs. However, the reference view provides little information for reconstructing non-co-visible patches, implicitly yielding a monocular training signal in these regions. We introduce Gekko, which turns this limitation into a useful signal. The relative improvement of the cross-view reconstruction error over a masked-autoencoder error is a self-supervised proxy for co-visibility: large improvements indicate co-visible regions, negligible ones non-co-visible areas. Gekko is a network, trained from scratch, that jointly performs cross-view completion, masked autoencoding, and per-pixel prediction of this relative improvement, providing an additional binocular signal for all masked regions without any ground-truth 3D annotation. Under identical architectures and training data, Gekko consistently outperforms CroCo on zero-shot correspondence estimation, relative pose estimation, and pointmap regression, with up to 6 times higher accuracy at the strictest relative-pose threshold and a 22% drop in end-point error on ETH3D. The extra channel it learns is itself a strong co-visibility detector on unseen scenes, and Gekko's frozen features outperform released cross-view backbones of comparable or larger size. It can also be trained directly from raw videos with a simple stride-based curriculum, removing the cumbersome 3D preprocessing prior methods require while matching models trained on curated data. Code and pre-trained models are publicly available.
https://arxiv.org/abs/2609.01530
Robotic processing of irregular steel scrap requires dense 3-D measurement to replace manual visual assessment in hazardous cutting workcells. The reconstructed map is used to estimate piece dimensions, boundary geometry, feasible preheating and cutting regions, and collision-aware torch paths. The reconstruction errors therefore propagate directly to downstream measurement and planning. Existing multi-view registration methods commonly rely on feature extraction and data association to establish correspondences between views. In workcells with smooth metallic surfaces, repeated structures, occlusions, and partial overlaps, however, wrong correspondences may be established, leading to inaccurate pose estimation and distorted reconstruction. This paper presents an adaptive layered depth-map-guided bundle adjustment framework for correspondence-free multi-view point cloud registration. The scene is represented by a global 2.5-D grid, where each cell can adaptively maintain multiple depth hypotheses. Raw depth observations are directly projected into the global map to form depth constraints without explicit feature correspondences. At grid cells where multiple surfaces produce conflicting depths, a softmax-based layer assignment links each observation to compatible depth hypotheses. The resulting nonlinear least-squares formulation jointly refines sensor poses and the layered depth map, with correspondences implicitly induced by the depth-map representation and projection model. Experiments on self-collected industrial datasets show that the proposed method achieves consistently competitive reconstruction accuracy while maintaining robustness and low computational cost in challenging industrial scenarios. We release the open-source code implementation at: this https URL
https://arxiv.org/abs/2609.01089
Recovering 3D digital humans from a single 2D image is an ill-posed computer vision problem due to the loss of depth information. Probabilistic 3D human pose estimation compensates for this by estimating a set of 3D hypotheses from a prior distribution via generative models. However, most prior work focuses only on 3D keypoints, which often leads to implausible poses that are difficult to apply to downstream tasks, e.g. animation or digital humans. SMPL-based methods are more scalable thanks to the explicit body priors, but it requires more complex modeling of the generation process due to the non-additive nature of the joint rotations. In this work, we propose a novel approach for probabilistic 3D humans using quaternion-constrained continuous normalizing flows conditioned on 2D pose estimations. Our proposed quaternion flows show significant advantages over approaches using other rotation representations. Experiments demonstrate state-of-the-art results of our method on Human3.6M, particularly in ambiguous settings, and comparable pose estimation accuracy on challenging 3DPW and EMDB benchmarks.
https://arxiv.org/abs/2609.00995
Estimation of the absolute pose of an object is an essential task for various robotic applications. Recently, incorporating gravity direction as prior information has emerged as a popular approach to simplify absolute pose estimation. However, developing a robust and efficient algorithm to solve this challenging problem remains a difficult question due to large amounts of mismatches. In addition, obtaining an accurate pose solution from selected inlier correspondences with gravity prior is still a research gap. In this paper, we propose a novel transformation strategy that exploits geometric relations derived from the gravity prior. Through transformation decoupling, the original 6 degrees of freedom (DoF) absolute pose estimation problem is simplified into a 4-DoFs problem: 1-DoF for the rotation angle and 3-DoFs for translation, significantly improving the efficiency. For the 1-DoF rotation angle, we apply a one-dimensional global voting algorithm for optimal estimation. Once the optimal rotation is obtained, the mismatched correspondences are preliminarily filtered, and translation estimation, a linear problem, can be easily solved. Furthermore, to obtain accurate pose results, we introduce a novel pose refinement algorithm to enhance the accuracy of both rotation and translation. Extensive experiments on synthetic data and three publicly available real-world datasets (TUM RGB-D, ETH3D, and RobotCar) demonstrate that the proposed method achieves stronger performance compared to existing state-of-the-art (SOTA) approaches. To further validate our method, we integrated it into ORB-SLAM2. The results on the KITTI dataset show it effectively reduces drift and improves trajectory alignment during relocalization. The source code will be released upon acceptance.
https://arxiv.org/abs/2609.00713
We propose a lightweight two-stage framework for real-time video anomaly detection. The first stage employs YOLO v11n-pose to detect persons and extract seventeen skeletal keypoints in a single forward pass. The second stage encodes each cropped person region through CLIP ViT-B/32 and computes cosine similarity against predefined textual descriptions of anomalous behaviors. This architecture eliminates the need for optical flow, standalone pose estimators, and density-based scoring modules. Experiments on CUHK Avenue, ShanghaiTech Campus, and a custom indoor dataset collected at Chulalongkorn University demonstrate an end-to-end throughput of approximately 51 FPS on an NVIDIA Titan XP GPU, a 3.36x speedup over the multi-feature baseline, while maintaining frame-level AUROC values of 89.26%, 70.26%, and 84.13%, respectively.
https://arxiv.org/abs/2608.31074
Composable scene modeling aims to recover a real indoor scene as complete, editable object assets arranged as observed, giving robot simulation and embodied AI a simulation-ready replica of the real environment whose objects can be manipulated individually. Existing pipelines decompose the task into three steps---parse the observations into instances, generate an asset for each, and place each asset back---but every step presumes an input that a cluttered capture rarely provides: accurate instance geometry, unoccluded views, and assets that accurately match the observations. We propose Lucida, which keeps this order but redistributes the requirements, so each step consumes only what a real capture reliably provides and precision is reached at the end of the pipeline rather than demanded at its start. Lucida parses the video into a scene graph whose nodes carry per-instance multi-view evidence, generates a complete asset for each instance from its evidence, and places assets with GizmoAct, a VLM policy that casts placement as multi-turn GUI interaction, manipulating the object's gizmo in a closed loop and deciding itself when alignment is reached. Across scene-level 3D object detection, object pose estimation, and scene reconstruction, Lucida improves mAP over Boxer by 69% on R2S-Scene, raises ADD-SB@0.05 from 57.8% to 83.4% on CA-1M, and increases scene F-Score from 0.794 for SAM3D to 0.924.
https://arxiv.org/abs/2608.30821
Conventional algebraic triangulation solves 3D human pose estimation (HPE) from multi-view 2D keypoints. The typical approach, decoding 2D keypoints from predicted heatmaps, is unreliable as heatmaps can be multimodal under occlusion, and collapsing them into single peaks discards their spatial distribution. We seek to use the entire heatmap to estimate 3D poses more accurately, which requires solving two problems: how to robustly fuse heatmaps across views, and how to assess the reliability of heatmaps. For the former, we introduce a novel objective, Multi-viewExpected-OKS Maximization (MEOM), that locates a 3D joint where the views agree in probability mass. For the latter, we adopt highest-density-region (HDR) calibration as a diagnostic of that mass, independently of distance-based metrics. The proposed framework covers two settings, with and without 3D supervision. Without 3D supervision, we optimize 3D poses from pretrained heatmap predictors by maximizing MEOM, achieving comparable performance with state-of-the-art methods that rely on larger backbones, temporal fusion, and simulated 3D data. On ambiguous Human3.6M (H36MA) and occluded CMU Panoptic frames, the advantage is substantial. When 3D labels are available, we train the model end-to-end with a combined MEOM and MSE loss, achieving 19.11 mm absolute MPJPE on Human3.6M outperforming the state-of-the-art volumetric approach on absolute MPJPE at half the inference cost.
https://arxiv.org/abs/2608.30521