Generating realistic 3D city environments from remote sensing data is important for simulation, urban planning, and mixed reality, yet existing point cloud generation methods are limited to single objects or bounded indoor scenes and cannot handle the scale, seamless tiling, and partial observability challenges of city-scale generation. We present \ours{}, a multi-stage framework that generates dense, colored point clouds ($10^5$ points per $150\text{m}{\times}150\text{m}$ tile) at city scale, conditioned on satellite imagery, semantic segmentation maps, and digital surface models (DSM). A \emph{Grid-Aligned VAE} encodes each tile into a topology-preserving latent grid where tokens correspond to fixed spatial regions, enabling spatially coherent multi-modal conditioning and compact latent-space edge consistency that implicitly aligns thousands of boundary points for seamless cross-tile generation. A conditional rectified flow model synthesizes geometry latents from the fused multi-modal conditions, and an orientation-aware diffusion colorizer separately handles satellite-visible horizontal surfaces and occluded vertical façades. To support standardized evaluation, we build on public 3D data sources to introduce \emph{City3D-MultiGen}, a benchmark of $163$K densely annotated tiles from Melbourne and London with aligned point clouds, satellite images, semantic maps, and elevation data. Experiments show that \ours{} outperforms adapted point cloud generation baselines across all geometry metrics and produces visually coherent colored point clouds with seamless boundaries over arbitrarily large urban extents. Our benchmark details are available at this https URL
https://arxiv.org/abs/2608.29793
JEPA world models make latent-space planning a practical route to control, but they are built almost exclusively on images. Whether latent prediction survives geometric observations is unclear: point clouds are sparse, unordered, and self-occluded, and with 0.3-15% of scene points moving, the slow-feature optimum of latent prediction compounds with the geometric shortcut of 3D self-supervision. We lift three canonical JEPA designs to point clouds, frozen-encoder, distribution-prior, and action-sensitive, and re-sense the stable-worldmodel benchmark so that only the observation differs from the image baselines. All three plan without collapse: the distribution-prior model is statistically equivalent to its re-evaluated image counterpart on every benchmark, and the action-sensitive model attains the strongest result in our controlled comparison where the most geometry moves. Probing explains why: object positions are almost perfectly linearly decodable and attention falls on the few moving points. Planning withstands heavy dropout never seen in training, though range noise defeats the thinnest scene. Geometry finally makes a commanded 3D target a natural goal interface: we construct the goal latent from the target and the current latent, at no cost in success rate, without a goal observation.
https://arxiv.org/abs/2608.29434
Sonars generate a significant amount of noise. With the advent of new technology capable of producing full 3D point clouds, the noise is amplified in sparse point clouds, making it challenging to recognize features for navigation, recognition, or reconstruction. To address this challenge, we propose using two different sonar modalities: one that produces a 2D intensity image and another that generates a 3D point cloud. By implementing auto-calibration, we can filter out noisy features between the modalities to enhance feature extraction. Experiments demonstrate that auto-calibration improves performance over manual calibration by 5% and that filtering enhances feature extraction by more than 40% relative to the raw point cloud. Code and datasets are given at this https URL
https://arxiv.org/abs/2608.29433
Reliable semantic representations derived from city-scale 3D models are increasingly important for urban analysis, infrastructure monitoring, autonomous systems, and heritage conservation. However, urban scenes of large spatial extent captured through aerial surveying differ substantially from the indoor, object-level, and self-driving LiDAR data used to pretrain most 3D self-supervised models. We introduce Polis, to our knowledge the first application of Sketched Isotropic Gaussian Regularization (SIGReg) as an objective for a native point cloud encoder, and evaluate it through a frozen-feature benchmark spanning fourteen city- and building-scale corpora. Polis combines geometrically matched cosine invariance, SIGReg, and VICReg-style anti-collapse terms with a 12.8k-scene outdoor pretraining mixture and gravity-preserving spatial view sampling. Controlled ablations show that this objective outperforms student--teacher architecture alternatives, as well as Polis versions without anti-collapse terms, on the same representative outdoor corpus. On three pretraining-disjoint city datasets, Polis reaches $23.8\%$ mean mIoU versus $16.3\%$ for the next-best encoder under high-capacity frozen probing, and $17.3\%$ versus $16.1\%$ at a matched point and voxel budget. The same city-scale lead holds on datasets whose training sets were seen in pretraining. On localized terrestrial captures with fine-grained facade and streetscape labels, the ranking reverses. Our results show that distributionally-regularized joint embedding architectures can be successful on challenging city-scale 3D scenes, and that transfer improves when self-supervision is designed for the capture geometry and spatial context of this domain while also revealing the limits of this specialization.
https://arxiv.org/abs/2608.29426
3D Gaussian Splatting has achieved remarkable success in photorealistic rendering, yet it suffers from severe overfitting and geometric artifacts in sparse-view scenarios due to the inherent deficiency of photometric supervision. Recent advances have attempted to regularize optimization by incorporating external priors, such as depth, point clouds, or diffusion models. However, these methods typically overlook the non-uniform distribution of supervision across the viewing space, resulting in limited specificity in prior use and primitive control. In this paper, we propose GSPotential, a framework that quantifies view-space supervision imbalance using a Camera Potential Field. Our key insight is to identify supervision valleys where photometric constraints are most deficient, and use the potential field to guide reconstruction from two complementary aspects. First, we devise a probabilistic spherical sampling strategy that places informative virtual cameras in low-potential regions. Point-cloud renderings from these views then provide targeted geometric guidance. Second, the same field provides a directional coverage cue for conservative Gaussian updates in weakly covered spatial sectors. Extensive experiments demonstrate that GSPotential achieves high reconstruction fidelity while maintaining competitive training efficiency.
https://arxiv.org/abs/2608.29346
Vision-Language Models align point clouds with image and text embeddings, enabling zero-shot recognition, retrieval, and open-vocabulary understanding of 3D shapes. Existing multimodal 3D pre-training methods produce fixed-dimensional embeddings, requiring separate models for different computational budgets. We propose 3D Matryoshka Representation Learning (3D-MRL), a multimodal 3D pre-training framework based on Matryoshka Representation Learning. 3D-MRL learns nested 3D representations by aligning point clouds with frozen CLIP image and text embeddings while applying contrastive supervision across multiple embedding dimensions. The Matryoshka objective is applied only to the 3D encoder, allowing a single model to produce representations at different dimensionalities without retraining. Experiments on the Objaverse-LVIS, ModelNet40, and ScanNet datasets show that 3D-MRL achieves competitive performance on zero-shot and few-shot 3D recognition tasks. In addition, the learned representations support retrieval across different embedding dimensions within a single model. On Objaverse-LVIS, 3D-MRL improves Top-1 accuracy from 46.8% to 50.9%. Retrieval experiments further show that different embedding dimensions yield varying levels of semantic and geometric specificity.
https://arxiv.org/abs/2608.29285
Teleoperating multiple robots simultaneously enables additional views and coordinated control. Yet, it poses fundamental challenges: the system must present sensor data cohesively and allow operators to manage multiple robot bases, arms, and cameras while maintaining low latency. Current multi-robot teleoperation systems require multiple operators, rely on autonomy, or restrict operators to high-level commands. We present GHOST: an open-source VR teleoperation system that enables single operator control of two mobile manipulators via direct lowlevel commands using only onboard sensing. GHOST creates an exocentric 3D workspace by aligning real-time point clouds from the robots' RGB-D cameras, where scene coverage is improved through learning-based completion to aid operator spatial awareness. For control, the operator uses a mode-switching architecture to command either robot individually or both robots simultaneously. Experiments with 15 novice participants demonstrate 1.6-4x the success rate of an off-the-shelf tablet interface. For experts across nine challenging dual-robot tasks, our system enabled completion of two tasks that were infeasible with the tablet, and was 1.47x faster on average than the tablet. Website and code: this https URL.
https://arxiv.org/abs/2608.29080
High-resolution 3D radar data is scarce. Commodity mmWave sensors use small antenna arrays that limit angular resolution to several degrees, and existing datasets provide only 2D range-azimuth maps or sparse point clouds rather than raw analog-to-digital converter (ADC) signals. Hardware scaling is expensive, synthetic-aperture scanning is impractical at fleet scale, and learned synthesis methods are bottlenecked by the very data shortage they aim to address. We present mmIR, an open-source differentiable frequency-modulated continuous-wave (FMCW) radar inverse renderer that fits a physics-based forward model to real captures and re-renders from dense virtual apertures to synthesize high-resolution 3D radar data. Because radar resolution is too coarse to recover geometry directly, mmIR performs LiDAR-assisted inverse rendering: using LiDAR-derived meshes as a geometric scaffold, mmIR optimizes per-vertex International Telecommunication Union (ITU) physics materials, vertex normals, and antenna beam patterns through end-to-end automatic differentiation of a phase-coherent multiple-input multiple-output (MIMO) forward model with multi-bounce propagation, polarization, and free-space diffraction. On seven outdoor and six indoor ColoRadar scenes, mmIR achieves 0.914 mean Pearson correlation on range-azimuth maps versus 0.307 for Sionna-RT. Scenes trained on a cascaded imaging radar transfer to a co-located single-chip radar without re-training (0.554 correlation), and dense virtual arrays (100x100 elements) produce single-frame 3D occupancy validated against LiDAR. Project page: this https URL
https://arxiv.org/abs/2608.28913
Recent advances in visual question answering (VQA) and multimodal large language models (MLLMs) have enabled natural-language reasoning over traffic scenes. However, existing benchmarks are largely built from ego-vehicle views or 2D roadside videos, limiting their ability to evaluate 3D-grounded reasoning over real-world distances, trajectories, infrastructure topology, and safety-critical interactions. We introduce Inter-3D VQA, a large-scale roadside multimodal benchmark for 3D spatiotemporally grounded VQA at intersections. Built from synchronized point clouds and multi-view images, Inter-3D VQA contains 407K QA pairs covering lane-level positions, object relationships, motion patterns, and near-miss-oriented interaction reasoning. We further propose Inter-Geo, an MLLM baseline that integrates object- and scene-level aligned LiDAR representations, and Inter-Metrics, a unified evaluation framework for textual consistency, numerical accuracy, and semantic correctness. Experiments show that Inter-Geo outperforms image-based VLMs, especially on grounded spatial and temporal reasoning tasks. Our benchmark and codes are available at this https URL .
https://arxiv.org/abs/2608.28762
Event cameras generate asynchronous, sparse data streams with microsecond temporal resolution, but in moderate-to-high motion scenes they can produce as many as hundreds of millions of events per second, creating significant bandwidth and storage challenges. Lossy compression is therefore essential for practical deployment, yet existing event stream distortion metrics fail to reliably predict compression-induced degradation at the task level, forcing codec optimization to rely on expensive task-specific evaluations. To address this gap, this paper introduces two fundamentally different event compression pipelines: i) an aggregation-based pipeline that converts the event stream into polarity-based histogram frames for compression with the conventional image codec JPEG 2000, and ii) a frame-free point cloud-based pipeline that codes events natively as 3D points using the octree-based codec G-PCC. Both pipelines are then assessed within a unified task-driven evaluation framework that relates event stream distortion to downstream application performance across four representative tasks: i) video reconstruction, ii) object detection, iii) optical flow estimation, and a delay-sensitive task iv) asynchronous feature tracking under a reference-relative protocol. Building on this framework, five classification-based distortion metrics are applied to event compression for the first time, to the best of the authors' knowledge, and benchmarked against existing event stream metrics. Experimental results demonstrate that the proposed metrics reliably predict compression-induced task degradation across different coding frameworks. This demonstrates that event stream distortion assessment can be an efficient alternative to repeated task-specific evaluation, providing direct guidance for the development and optimization of future event data coding solutions.
https://arxiv.org/abs/2608.28429
High-throughput phenotyping depends on accurate 3D reconstruction of plants across growth stages, yet the development and evaluation of temporal completion methods are limited by the lack of datasets with complete geometric ground truth. To address this challenge, we introduce SynthCrop4D, a procedurally generated synthetic dataset of temporally evolving plant point clouds that provides controllable noise, occlusion, and complete plant geometry for benchmarking reconstruction methods. Using this dataset, we evaluate a two-stage pipeline that combines spatial denoising and temporal point cloud completion. First, a denoising module removes structural artifacts from raw laser-scanned point clouds. The resulting data are then processed by an Adaptive Temporal PoinTr model that reconstructs the current growth stage (t) using information from the previous stage (t-1), enabling recovery of regions missing due to self-occlusion. We evaluate the proposed framework on both SynthCrop4D and the real-world Pheno4D dataset (tomato and maize) under settings with and without denoising. Results show that denoising substantially improves reconstruction quality, with the best configuration achieving a Chamfer Distance of 0.0061 on SynthCrop4D (Temporal PoinTr + Mamba-DG) and an F-Score of 0.2080 on Pheno4D (Vanilla PoinTr + Mamba-DG). We further demonstrate the use of completed point clouds for phenotypic trait extraction, including plant height, canopy width, and convex hull volume, obtaining hull-volume MAEs of 0.021 on synthetic data and 0.343 on real data. Together, SynthCrop4D and the proposed pipeline provide a benchmark and methodology for temporal plant reconstruction and high-throughput crop phenotyping.
https://arxiv.org/abs/2608.28343
Video re-shooting re-renders a monocular video of a dynamic scene along a user-specified camera trajectory, and the dominant recipe supplies the target geometry explicitly: per-frame depth lifts the source video into a 4D point cloud, which is rasterized along the trajectory into a point cloud render. Because the render and the source video are both handed to the network as visual conditions, they compete at every denoising step, leaving the model with a trust dilemma --- how much of the render to believe --- which can degrade trajectory control or visual quality on data outside the training distribution. We argue that a render already pixel-aligned with the target view does not need to be supplied as an explicit conditioning stream at all. We propose MANIFOLD4D, which injects the render directly into the initial noise of flow matching, so that generation no longer departs from standard Gaussian noise but from a new noise manifold carrying geometric information, leaving the source video as the only visual condition. The render is thus used exactly once, and the network is never asked to learn how to read it; in subsequent denoising steps the model can focus on the source video. On our DAVIS-Traj benchmark and on the Vista4D evaluation set, MANIFOLD4D attains the best camera-control accuracy on every metric, lowering rotation error by 25% and 27% and translation error by up to 32% over the strongest baseline, while matching it in video fidelity and leading on real-world novel-view photometric quality. In a user study, our method achieves clear advantages in trajectory following and dynamic consistency. The gap widens as the yaw amplitude grows past the training range, and the model still recovers correct dynamic motion from the source video when the render is deliberately corrupted, confirming that the geometric prior guides generation without overriding it.
https://arxiv.org/abs/2608.28174
Robust perception is essential for the deployment of autonomous underwater robots. However, optical cameras become unreliable under poor illumination and backscatter. Forward looking (2D) acoustic sensors remain effective under these conditions, but they measure range and bearing while leaving elevation unresolved, creating an ambiguity that prevents individual sonar returns from being localized in three dimensional (3D) space. This complicates the sensor use for 3D scene understanding and precise object detection. We introduce \textbf{uScenes}, a multimodal underwater dataset containing synchronized 3D multibeam sonar point clouds and RGB imagery. The dataset contains 110 scenes and 95,834 synchronized observation, representing 277.6 minutes of data collected across multiple field sessions. uScenes establishes a foundation for underwater sensor fusion, cross modal representation learning and 3D scene understanding. Code and datasets are given at this https URL.
https://arxiv.org/abs/2608.27795
Explorable image-to-scene generation is essential for applications in gaming, robotics, and virtual reality. Existing methods based on video diffusion model (VDM) commonly rely on incomplete conditioning signals such as sparse point clouds or 2D panoramas, leading to stochastic hallucinations, long-term drifts and suboptimal 3D consistency. We present SpatialCrafter, a novel two-stage framework that addresses these issues by introducing a global 3D proxy for high-fidelity image-to-scene generation. Specifically, we decompose the generation process into global proxy generation and appearance refinement. For proxy generation, we propose a Point-anchored Sparse Structure~(PaSS) Flow module that predicts a spatially aligned and geometrically consistent 3D proxy. For appearance refinement, we re-frame the VDM as a Generative Deferred Refiner which synthesizes high-frequency photorealistic details upon proxy-defined scene geometry. To better integrate the proxy with the pre-trained VDM, we introduce Parallel Geometry Injection and Proxy-Aware Corruption training strategies, which improve robustness to proxy artifacts without disrupting the pretrained generative manifold. Furthermore, as no suitable dataset exists for this explorable scene generation task, we construct a new large-scale dataset of 115K scenes. To the best of our knowledge, it is the first hybrid dataset for image-to-scene generation. Extensive experiments on both synthetic and real-world datasets show that SpatialCrafter outperforms state-of-the-art methods, mitigates long-term drift, and remains robust and consistent under rapid camera motion and extreme viewpoint changes. Code, models, and the newly constructed dataset will be publicly released. See more at this https URL.
https://arxiv.org/abs/2608.27073
Image-to-Point Cloud Registration aims to estimate the camera pose of a given image within a 3D scene point cloud, which is a fundamental task in autonomous driving and large-scale outdoor localization. Recent implicit correspondence learning methods have improved registration performance by learning cross-modal alignment in an end-to-end framework, leading to more accurate camera pose estimation. However, due to the inherent modality discrepancy between images and sparse LiDAR point clouds, reliable cross-modal correspondence learning remains challenging. To address this issue, we propose Depth-Guided Projective Alignment for Image-to-Point-Cloud Registration (DPA-I2P). Unlike naive depth or feature concatenation, Ray-Conditioned Metric Depth Encoding (RMDE) and Projection-Consistent Vision Lifting (PVL) exploit depth and visual cues in a structured, geometry-aware manner. In addition, Cross-Modal Query Pruning (CQP) suppresses unreliable queries during early refinement to improve matching stability. Experiments on KITTI and nuScenes demonstrate the effectiveness of the proposed method. On KITTI, DPA-I2P reduces RTE and RRE by 45.0% and 55.6% over the strongest implicit baseline, respectively. On nuScenes, DPA-I2P also improves registration accuracy over the evaluated baselines, suggesting better transferability to different driving scenes.
https://arxiv.org/abs/2608.26589
Current world action models (WAMs) typically operate on 2D visual data. These models can achieve exceptional visual quality, but they lack explicit spatial structure for individual objects and repeatedly process redundant background content. Although point clouds can represent the world in 3D space, they can be difficult to align and accumulate across viewpoints. In this paper, we leverage an explicit 4D Gaussian Splatting (4DGS) representation that separately models dynamic objects and the static background of a scene. For dynamic objects, we use a policy model to predict future actor actions and a world model to predict transformations of their observed Gaussian splats. The static background need not be regenerated for future states, as much of it has already been observed in past frames. This forms an object-centric world action model, which we name 4DGS-WAM. It lifts 2D observations into a persistent 4D representation so that previously observed static content can be reused during future prediction. Future-state extrapolation can then focus on modeling the evolution of dynamic objects. Experiments on KITTI-MOT evaluate short-horizon prediction and past reconstruction.
https://arxiv.org/abs/2608.25956
Orchards form semi-structured environments in which parallel tree rows create natural driving corridors, yet narrow inter-row clearance and dense foliage lead geometry-agnostic grid planners to drift off the row center and risk trunk or canopy contact. We present AGRO-Nav, an automated framework for static graph-based global planning in orchards. From tree-row lines fitted to trunk clusters in a SLAM point cloud, it builds, without any manual waypoints, a sparse topological graph of intra- and inter-row connectivity; a global route is then found by Dijkstra search on this graph, connected to the start and goal by any-angle Theta* segments, and smoothed with a cubic B-spline. In real-orchard trials, AGRO-Nav follows the row center with a mean error of about 0.08 m, far below the A* (0.31 m) and Theta* (0.43 m) shortest-path baselines, while planning roughly four to five times faster. In Isaac Sim, it attains the lowest error among A*, Theta*, and a reproduced RANSAC midline baseline and remains stable as tree density drops to 70%, where the RANSAC baseline degrades. The resulting trajectories---straight row-centered segments joined by controlled turns---suit differential-drive and four-wheel-steering platforms.
https://arxiv.org/abs/2608.25799
Progress in 4D LiDAR segmentation is bottlenecked by data. Assigning temporally consistent labels across sparse point cloud sequences is costly and hard to scale, and every new task or domain tends to demand fresh dense annotation. This motivates a simple question of whether high-quality LiDAR training data can be produced automatically, without any human labeling. To this end, we introduce LiDAR-SAM2, a framework that turns a 2D video foundation model, SAM2, into a scalable source of supervision for the 4D LiDAR domain. On the data side, it automatically generates temporally coherent LiDAR-level labels from SAM2 video masks through multi-view projection and spatio-temporal aggregation. On the modeling side, a tailored modality interface and a two-stage learning objective adapt SAM2's video segmentation kernel to spatio-temporal LiDAR structure, so that a single click per object yields a consistent mask track across the sequence. Trained with no human LiDAR annotation, LiDAR-SAM2 produces semantic and panoptic labels on SemanticKITTI that approach the quality of full human annotation from only a few points, and models trained on these labels approach the performance of full ground-truth supervision. This positions LiDAR-SAM2 as a scalable labeling tool that substantially reduces the annotation burden for 3D and 4D scene understanding.
https://arxiv.org/abs/2608.25418
Self-supervised representation learning for 4D point cloud videos is challenging because annotations are costly and reconstruction-based pretraining can overemphasize low-level geometric details. We propose a JEPA-style framework that learns from unlabeled spatiotemporal point clouds through latent point-tube prediction. Instead of reconstructing raw coordinates, the model masks spatiotemporal regions and predicts their target representations from visible context representations in feature space. To stabilize latent prediction, we incorporate Sketched Isotropic Gaussian Regularization, which encourages non-collapsed embeddings without relying on explicit reconstruction targets. This formulation aims to capture both spatial structure and temporal dynamics while keeping the pretraining objective aligned with downstream semantic recognition. Experiments on action and gesture recognition benchmarks show that the learned representations improve downstream fine-tuning, limited-label learning, and cross-dataset transfer. These results suggest that JEPA-style latent prediction is a promising alternative to reconstruction-centered pretraining for 4D point cloud videos.
https://arxiv.org/abs/2608.24093
Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target views lie far from the input. Recent work mitigates these artifacts using diffusion-based generative priors, but is specialized to individual representations and require custom architectures or extensive retraining. We present FixAnything, a single model for fixing a wide range of rendering artifacts. It does so by repurposing a pretrained video generative model, leveraging its implicit multi-view priors with only minimal modification and lightweight finetuning. Our key insight is that even noisily-rendered sequences preserve camera motion and coarse scene structure, allowing cleanup to be formulated as video-to-video translation. To control what scene structure should be preserved, we introduce a binary mask denoting the clean pixels, enabling the model to anchor its output to high-quality inputs (e.g. training views) while refining the rest. To encourage FixAnything to produce 3D-consistent renderings that support downstream reconstruction, we use camera pose accuracy (recovered via structure-from-motion) as a reward signal for direct preference optimization (DPO). Across four distinct 3D representations, FixAnything consistently improves rendering quality with lightweight finetuning, demonstrating that a single generalist video prior can replace multiple specialist refinement pipelines. The simplicity of the framework enables immediate adoption of stronger future video models without architectural redesign.
https://arxiv.org/abs/2608.23549