Non-prehensile manipulation is practical for relocating large, heavy, or geometrically ungraspable objects. Yet, long-horizon pushing of arbitrarily-shaped 3D objects couples three problems: 1) where to push the object so as to approach the target pose, 2) whether each push is stable and reachable, 3) whether subsequent actions remain feasible. We present an object-centric pushing policy within a feedback-guided hierarchical framework. At the low level, a learning-based policy predicts contact actions from a pose- and scale-normalized point cloud, conditioned on a near single-step subgoal. A stability score is applied to evaluate the predicted contacts by a quasi-static sliding-versus-tipping analysis. At the high level, BIT$^*$ first searches for an object path, and the next several subgoals are checked by contact prediction and robot motion planning for future feasibility. Failed motion plans, as feedback, change the local path costs and trigger re-planning. During execution, only the first feasible action is executed. In simulation, we evaluate 22 objects in six different scenes, upon which we also conduct comprehensive ablation studies. Results demonstrate that our method outperforms baselines with a clear margin and can reliably achieve long-horizon object pushing tasks under different situations. We also report quantitative real-robot experiments with a Franka arm and qualitative demonstrations with a mobile manipulator for large and heavy objects, with directly zero-shot sim-to-real transfer.
https://arxiv.org/abs/2609.23439
Computational Fluid Dynamics (CFD) is widely used to evaluate ventilation and contaminant transport in occupied buildings, but deployment at scale is limited by three bottlenecks: acquiring room geometry without costly scanning hardware or manual CAD modeling, decomposing the scene into individually manipulable objects, and reconfiguring those objects for alternative layouts without re-capturing the room. We present a semi-automated workflow that converts a single 360-degree video of a room into individually editable, simulation-ready geometry assets. A dense point cloud is reconstructed using Neural Radiance Fields (NeRF), and 2D instance masks from text-prompted SAM 3 segmentation are lifted to 3D using multi-view consensus and depth-band filtering. Points are separated into object instances with an octree, and occlusion gaps are healed with a connectivity graph. Chair templates are fitted by Iterative Closest Point (ICP) alignment, and table geometry is generated procedurally. A browser-based editor supports quality assurance and rapid construction of alternative layout configurations. A steady Reynolds-averaged OpenFOAM solution then drives transient passive-scalar transport; the setup is verified using a mesh-sensitivity study and validated against an IEA Annex 20 benchmark. We apply the workflow to two university classrooms and a tiered lecture-hall auditorium. The capture-to-geometry pass takes two to five hours per room on a consumer workstation. In a controlled obstruction sequence in one classroom, the modeled half-clearance time varies non-monotonically as furniture is added, and a cross-room comparison indicates that clearance behavior cannot be reliably extrapolated between rooms, motivating per-room geometry acquisition. By making that acquisition low-cost, the workflow makes geometry-resolved comparative ventilation studies practical for spaces such as classrooms.
https://arxiv.org/abs/2609.23425
Point cloud completion aims to infer a complete 3D shape from a partial point cloud and serves as a fundamental building block for downstream tasks such as reconstruction, editing, and simulation. Despite the recent progress, existing learning-based methods often implicitly rely on access to the ground-truth shape scale (GT-scale) during both training- and testing-time normalization, assuming privileged information that is unavailable in real-world inference. This hidden assumption limits practical deployment and can lead to severe completion artifacts, e.g., over- or under-completion and nested shells, once the oracle GT-scale cue is removed. We observe that the recent foundation image generation models exhibit a strong capability of understanding objects and geometries, and producing multi-view consistent renderings, making them promising priors for GT-scale-free 3D completion. Motivated by this insight, we propose ScaleBlind, a novel framework that leverages foundation-model-based image completion to recover global scale directly from partial inputs and then faithfully produces the 3D completion. Specifically, ScaleBlind dreams out complete multi-view appearances from rendered partial views, lifts the inferred missing regions back into 3D to obtain a geometry-aware coarse completion, and further refines it via a powerful cross-modal fusion network with the original partial point cloud. By harnessing 2D foundation priors, our method eliminates the need for accessing GT-scale information at inference. Moreover, it provides a principled bridge between 2D generative priors and 3D point cloud completion. Extensive experiments demonstrate the superiority of our framework, making ScaleBlind the new state-of-the-art for the point cloud completion task.
https://arxiv.org/abs/2609.23404
In novel view synthesis and Computed Tomography (CT) reconstruction with sparse-view X-ray imaging, insufficient angular coverage leads to structural ambiguity and accumulated noise. Integrating 3D Gaussian Splatting (3DGS) with X-ray absorption physics can achieve promising results, but it suffers from noisy initialization, positional insensitivity, and weak gradients in low-density regions. In this paper, we propose a unified Latent Initialization and Gradient Optimization (LINGO) framework to address these issues. LINGO combines latent mask-space initialization with dynamic gradient optimization to improve point cloud structural completeness while accelerating training. It constructs voxel-level 3D filters from X-ray masks to robustly suppress background noise and provide reliable geometric priors. By employing an adaptive voxel scaling strategy and dynamically scaling loss, LINGO can adjust spatial resolution and explicitly amplify gradients in low-density structures. To evaluate the quality of initialization, we introduce the Initialization Point Cloud Structural Deviation (IPSD) metric. Experiments on the X3D dataset indicate that for the novel view synthesis task, LINGO improves the Peak Signal-to-Noise Ratio (PSNR) and Structural Similarity Index (SSIM) by an average of 0.72 and 0.0039, respectively, over baselines under identical sparse-view settings, achieving comparable reconstruction quality within 5k steps to state-of-the-art models typically trained with 30k iterations. For the CT reconstruction task, LINGO also demonstrates consistent improvements, with average PSNR and SSIM gains of 0.36 and 0.0134. These results highlight LINGO's effectiveness in both accelerating training and enhancing reconstruction quality across different sparse-view imaging scenarios.
https://arxiv.org/abs/2609.22849
Image-to-LiDAR registration estimates the camera pose of an image with respect to a LiDAR point cloud. It has diverse applications in autonomous driving, robot navigation etc. However, state-of-the-art (SOTA) methods still 1) mostly assume same-frame inputs, struggling with the image and point cloud from distant frames; 2) rely on domain-specific training, failing to generalize to unseen scenarios. We propose ZIL, the first foundation model for zero-shot non-synchronized image-to-LiDAR registration. ZIL encodes the input image and point cloud with the Vision and Point Transformers. In addition to regressing the relative pose, ZIL also learns to predict 3D coordinates, which substantially improves the pose accuracy without additional annotations. Interestingly, naive mix-data training cannot enable zero-shot generalization, which requires normalization on both camera intrinsics and the LiDAR vertical-axis origin. Trained on 7 public datasets with 1.4M LiDAR frames, ZIL consistently and significantly outperforms previous SOTA with a single model across 5 in-domain and zero-shot benchmarks, reducing the translation and rotation errors by up to 87% and 76% (shown in Fig. 1). Code and models are available at this https URL.
https://arxiv.org/abs/2609.22716
Learning large-scale vision-language-action (VLA) models from multi-embodiment datasets remains challenging due to heterogeneous action spaces across end effectors. Although latent action models (LAMs) can learn embodiment-agnostic action representations from diverse video data, existing image-based LAMs often fail to capture fine-grained end-effector articulation, particularly finger-level geometric changes in human and dexterous robot hands. To address this limitation, we propose GALA, a Geometry-Aware Latent-Action modeling framework that augments image-based latent actions with 3D end-effector geometric motion. However, naively incorporating point clouds yields fine-grained action representations with limited shared semantics, hindering cross-embodiment pretraining. To address this issue, we introduce the Unified End-effector Motion Representation (UEMR), which preserves fine-grained motion information while improving the cross-embodiment generalizability of latent actions. Building upon UEMR, GALA combines visual latent actions that capture scene-level dynamics with geometric latent actions that capture shared fine-grained end-effector articulation, providing effective supervision for VLA pretraining from multi-embodiment data, including action-free ego-centric human videos. Experiments on fine-grained motion probing, cross-embodiment retrieval, and downstream VLA evaluation demonstrate GALA's effectiveness in modeling generalizable fine-grained motions across embodiments, achieving 68.3% RoboCasa-GR1 success rate and 75.5% real-world success rate. Code, appendix, and demos are available at this https URL.
https://arxiv.org/abs/2609.21948
Leaf-wood segmentation of individual trees from LiDAR point clouds is essential for quantitative structure models (QSMs) used in non-destructive biomass estimation. Existing segmentation methods typically exclude radiometric features (e.g., intensity, return number) to maximize cross-sensor compatibility. We challenge this design choice by evaluating cross-site and cross-platform generalization: training on the public Heidelberg dataset (terrestrial TLS, 1550nm) and testing on a novel dataset from Ontario, Canada (RPA-LS, 905nm). Results show that geometry-only methods - including state-of-the-art deep learning models trained on high-density LiDAR datasets - fail to generalize to the sparse, top-down geometry of aerial scans, achieving F1 scores <= 0.56. Incorporating radiometric features (intensity, return number, number of returns) improves F1 to 0.61, but more critically, increases wood recall by 119% from 0.16 to 0.35. Furthermore, geometry-only approaches often result in fragmented stem and branch components. We find that leveraging radiometric features preserves greater structural connectivity, resulting in more coherent architectures that are better suited for QSM reconstruction. We demonstrate that while geometric patterns are view-dependent and prone to overfitting scan patterns, radiometric features encode physical material properties that generalize across disparate sensors and environments.
https://arxiv.org/abs/2609.21903
3D object detection from LiDAR point clouds faces a fundamental dilemma: voxel-based methods achieve efficiency at the cost of geometric quantization, while point-based methods preserve fidelity but suffer from prohibitive computational bottlenecks. Specifically, point-based architectures are crippled by slow downsampling strategies (e.g., FPS) and expensive dynamic neighbor queries (e.g., k-NN) coupled with costly continuous interactions. To tackle these systemic inefficiencies, we propose PointLAM, a highly efficient and powerful point-based architecture driven by two synergistic innovations. First, to resolve the downsampling bottleneck, we develop the Laplacian Point Sampler (LPS). LPS employs an implicit discrete Laplacian high-pass filter and Doubly Sorted Sampling to achieve fast, structure-aware foreground preservation. Second, to overcome local modeling latency, we design the Local Hadamard Aggregator (LHA). LHA decouples spatial indexing from feature representation using transient grids, and replaces complex continuous interactions with a Hadamard Gating mechanism for topology-aware, attentive modulation. By coupling this local gating with Bi-Directional Mamba (BDM) layers for global sequence modeling, we formulate the Local Attentive Mamba (LAM) block. Powered by this architecture, PointLAM achieves competitive performance on nuScenes and Waymo for point-based detectors. It rivals highly optimized voxel competitors while requiring a fraction of the computational footprint, demonstrating marked superiority in detecting small instances and handling extreme sparsity. Project page: this https URL.
https://arxiv.org/abs/2609.21780
Recent pre-trained foundation models provide rich multi-modal priors for downstream 3D vision tasks. However, the effectiveness of these representations in few-shot scenarios is limited by two fundamental challenges: High-dimensional features often contain substantial channel redundancy and task-irrelevant noise, while the reliability of different modalities varies across samples. Consequently, direct aggregation of heterogeneous representations overlooks sample-dependent modality reliability and may obscure the discriminative cues essential. To address these limitations, we propose Refine Then Fusion(RTF), a training-free framework for few-shot 3D recognition. RTF first identifies discriminative feature channels by jointly modeling inter-class similarity and intra-class stability, thereby decoupling domain-specific knowledge refinement from the cached representations of pre-trained models. It then introduces a reliability-aware fusion mechanism that estimates sample-wise modality reliability from the distribution shifts induced by feature refinement, enabling adaptive aggregation of multi-modal representations. Furthermore, RTF constructs a memory cache that integrates instance-level support features with class-level prototypes to infer query labels. Extensive experiments on five benchmarks demonstrate that RTF consistently outperforms single-modal baselines, partial-fusion variants, and existing lightweight adaptation methods, achieving state-of-the-art few-shot 3D recognition performance without gradient optimization, additional training data, auxiliary training, or parameter updates.
https://arxiv.org/abs/2609.21522
This paper addresses the challenges of dynamic scene synthesis from sparse-view videos. Existing methods employ geometric priors, adaptive optimization, or density-control strategies to improve 4D Gaussian modeling under sparse observations. However, they cannot fundamentally resolve the ill-posed problem caused by insufficient observations and missing scene information. Moreover, sparse-view 4D Gaussian Splatting (4DGS) often suffers from poor geometric initialization: with only a few input views, COLMAP typically reconstructs sparse and incomplete point clouds, leaving large scene regions without sufficient Gaussian support and making them difficult to recover through subsequent optimization. To address these limitations, we propose a novel iterative refinement framework based on a video diffusion model to improve the completeness and consistency of dynamic 4D scenes. Specifically, we first estimate multi-view depth maps and fuse them into dense point clouds to provide more complete geometric initialization for a dynamic 4DGS representation. We then employ a pretrained video restoration model to refine sequences rendered along novel camera trajectories at different time steps. The restored sequences serve as pseudo-supervision to regularize and iteratively refine the 4DGS representation. Experiments on a widely used benchmark dataset demonstrate that our method substantially outperforms existing baselines, achieving nearly a 2 dB PSNR improvement over the previous best-performing method.
https://arxiv.org/abs/2609.21176
Modeling articulated objects from sparse monocular views is challenging because each observation reveals only partial geometry and motion evidence. Most feed-forward methods infer articulation from a single observation and therefore rely heavily on learned category-level shape priors. We present FAMOS, a feed-forward model that predicts movable-part segmentation and joint parameters from a sparse, unordered set of partial point clouds. Our model jointly reasons over multiple observations and naturally supports a variable number of inputs, including a single view. To aggregate articulation cues across observations, we introduce a Multi-state Articulation Transformer with alternating state-wise and global attention. We further propose an observed articulation span objective that supervises the motion range each part exhibits across the input observations, encouraging the model to leverage the full observation set. To overcome the limited scale and diversity of existing datasets, we introduce a procedural data generator that synthesizes self-annotated assets during training. Experiments on PartNet-Mobility, ACD, and ArtiCraft-10K demonstrate consistent improvements over both feed-forward and optimization-based baselines. Project page: this https URL
https://arxiv.org/abs/2609.20817
Three-dimensional reconstruction from unorganized point clouds remains a challenging problem in computer vision, geometric modeling, and computer-aided design. While neural implicit methods achieve impressive reconstruction accuracy, geometry is typically encoded in latent representations that limit interpretability and reuse within engineering workflows. We present NeuSOGA3D (Neuro-Symbolic Geometric Abstraction in 3D), a hybrid framework that combines learned perceptual priors inherited from NeuSOGA with explicit symbolic geometric reasoning. The method projects point clouds onto principal orthographic planes, constructs symbolic implicit spline representations from the resulting observations, and fuses them through shape-preserving constructive solid geometry operations to generate a coarse visual hull. Additional geometric detail is recovered through cross-sectional decomposition and volumetric reconstruction using Partial Shape-Preserving Splines. Unlike conventional neural implicit approaches, NeuSOGA3D progressively transforms observations into explicit symbolic entities, including control polygons, implicit spline fields, cross-sections, and volumetric lofts. Experiments on all forty categories of the ModelNet40 benchmark demonstrate the ability of the framework to recover structurally meaningful and CAD-compatible geometric representations from diverse point-cloud observations. The results highlight the potential of combining learned perception with symbolic geometric reasoning for explainable geometric intelligence.
https://arxiv.org/abs/2609.20323
Visuomotor policies for multi-fingered dexterous manipulation are highly sensitive to camera viewpoint shifts. To achieve view invariance, recent methods increasingly rely on explicit 3D modalities like RGB-D or point clouds, which can introduce hardware dependencies, calibration requirements, and vulnerability to sensor noise during real-world deployment. In this work, we show that view-invariant control can be achieved without explicit test-time 3D sensing by encoding geometric knowledge into the visual representation during simulation. We present AnyViewDex, an asymmetric training pipeline that combines multi-view contrastive alignment with privileged 3D geometric supervision. By regressing absolute 3D object coordinates during simulated training, this auxiliary objective provides a geometric grounding signal that mitigates the spatial collapse of the globally pooled contrastive embedding. At deployment, the policy operates zero-shot using only uncalibrated monocular RGB and proprioception. We validate this approach across both reinforcement learning and student-teacher distillation. In hardware evaluation on an xArm7 with a 16-DoF LEAP Hand, AnyViewDex reaches 76.7% grasping success across eight unseen objects and six uncalibrated viewpoints (480 trials; 2,400 across all ablation conditions), indicating that geometrically grounded monocular policies transfer zero-shot without test-time depth. Project Page: this https URL
https://arxiv.org/abs/2609.20107
Active visual exploration of tabletop objects often requires reorienting an unknown resting object onto a different stable support face to expose occluded surfaces. To identify such placements without exhaustive physical search, we learn a probabilistic placement prior from a single-view point cloud. Stable placement prediction is inherently multimodal, and conventional 6-DoF regression introduces further ambiguity by modeling translation and in-plane yaw. We therefore propose FlipToSee, a probabilistic framework that removes this representational ambiguity by parameterizing placements as unit support normals on $S^2$ while modeling their multimodal conditional distribution via a von Mises--Fisher mixture density network. To decouple mode diversity from physical robustness, FlipToSee deterministically extracts a compact candidate set from the mixture components and applies robustness-aware reranking using an auxiliary head trained with candidate-aligned supervision. In simulation, FlipToSee achieves $98.4\%$ first-proposal success on in-distribution objects, $95.3\%$ on out-of-distribution shapes, and $90.0\%$ under zero-shot transfer to household YCB objects. We further demonstrate the learned placement prior on a physical robot by integrating it with grasp and motion planning for exploratory regrasping.
https://arxiv.org/abs/2609.20078
A geometrically valid placement can still be difficult to execute because the selected grasp changes the required end-effector pose, collision geometry, and transport motion. Placement is formulated as a pre-execution ranking problem in which supplied grasp-placement candidates are scored before planning. The model combines a typed target-conditioned point cloud with three pose descriptors and hierarchical heads for planning success and execution success conditioned on planning. On a 30-object, 1,235-scene dataset with scene-group-held-out splits, three-seed top-1 success on covered test groups reaches 85.63 +/- 1.08% for joint selection and 79.84 +/- 0.16% for fixed-target ranking. For the designated frozen seed-42 checkpoint, top-1 success improves from 72.84% to 85.78% over full-pool cuMotion for joint ranking and from 59.65% to 79.67% for fixed-target ranking. Frozen transfer to xArm7/MoveIt requires no xArm-specific retraining. Across 27 locked cases, 13 complete end to end (48.15%). Of the 16 cases that pass Top-5 preflight and begin execution, 13 succeed (81.25%). Candidate-level deployment-feasibility prediction reaches 81.25% recall, 85.20% specificity, and 83.23% balanced accuracy.
https://arxiv.org/abs/2609.19946
Optical motion capture delivers high-fidelity human motion, but its reliance on strict marker layouts and clean trajectories severely limits its real-world applicability. In practice, tracking systems frequently output unconstrained markers: sparse, noisy, and unordered point clouds with unknown or varying configurations. To bridge the gap between corrupted raw markers and parametric human models, we introduce DirtyMoCap, a robust, marker-layout-free framework. Our core insight is to map unordered marker observations to a fixed set of "proxy anchors" comprising skeletal joints and body surface points, which serve as a stable intermediate representation. We first initialize and track these anchors over long sequences using a recurrent sliding-window architecture. Then, a custom differentiable Gauss-Newton solver fits the SMPL-H model to the tracked anchors to recover full-body pose, translation, and shape. By explicitly deriving geometric residuals, our solver learns adaptive observation confidence, smoothness, and prior weights end-to-end, adapting dynamically to the reliability of the input data. Extensive experiments on diverse, noisy marker configurations demonstrate that DirtyMoCap successfully generalizes across arbitrary layouts using only a single trained model. It consistently outperforms state-of-the-art configuration-specific baselines in both joint and vertex reconstruction accuracy, while our custom CUDA solver achieves up to a 100x speedup over standard PyTorch implementations. We further apply DirtyMoCap to heterogeneous raw optical MoCap recordings of traditional Chinese martial arts, yielding a Kung Fu motion dataset of temporally coherent SMPL-H reconstructions. Code and data are available at this https URL.
https://arxiv.org/abs/2609.19927
3D grounding aims to localize target entities in complex scenes from natural language and plays a fundamental role in embodied perception and spatial reasoning. However, existing approaches mostly rely on feature similarity or direct matching, making it difficult to connect natural-language intent with the implicit semantic and geometric structures hidden in billion-scale urban point clouds. We reformulate city-scale 3D grounding as structured constraint reasoning, where description semantics are organized into computable cross-modal constraints over open-vocabulary 3D entities, attributes, and spatial relations. We present CitySTAR, a training-free framework for reasoning-driven urban 3D grounding. CitySTAR lifts raw billion-scale urban point clouds into a query-ready scene graph of open-vocabulary 3D instances, with CodeLLM-driven tools supplying multimodal evidence for node attributes and 3D spatial relations. It then models target-context topology with paired hypergraphs and performs bidirectional topology verification for structural disambiguation. Finally, a Reflective Cross-modal Grounding module integrates topology consistency and candidate-centered 2D visual evidence to make decisions over a metric-aware 3D context graph. To further support this setting, we introduce CitySTAR-3D, an enhanced benchmark that improves semantic coverage, instance completeness, bounding-box fidelity, and spatial-relation complexity in city-scale 3D grounding. Extensive experiments show that CitySTAR consistently improves open-world urban 3D grounding while maintaining strong interpretability and generalization.
https://arxiv.org/abs/2609.19911
Gaussian Splatting (GS) excels at novel-view synthesis but encodes baked-in radiance, tightly entangling illumination with geometry and preventing seamless integration into physically based rendering (PBR) pipelines. Existing inverse-rendering methods attempt to disentangle materials via joint optimization, but often suffer from competing objectives that cause severe ambiguities and residual lighting artifacts. To overcome this, we present GS-PI, a novel optimization-decoupled framework that casts PBR material generation as a geometry-conditioned diffusion process on 3D point clouds. By operating directly in the 3D domain, our method inherently guarantees multi-view consistency, sidestepping the severe pixel correspondence issues that challenge 2D diffusion approaches. We introduce a multi-scale cross-view conditioning mechanism that integrates three complementary components: a global semantic prior, source-anchored photometric cues, and an absolute spatial learned view-direction conditioning signal. This design efficiently compresses complex multi-view evidence, mitigating cross-view projection misalignment and successfully preventing specular highlights from baking into intrinsic colors. By extracting a point cloud from a pre-trained Gaussian model, predicting PBR attributes via conditional diffusion, and distilling them back through differentiable rasterisation, we yield a fully relightable PBR-GS asset. GS-PI outperforms recent inverse-rendering baselines while replacing per-scene joint illumination/BRDF optimization with a learned diffusion pass followed by a short target-driven distillation, without requiring proxy meshes.
https://arxiv.org/abs/2609.19907
Language-guided navigation for terrestrial-aerial bimodal robots requires selecting routes and locomotion modes that match scene context and task intent. Generated videos can represent such motion sequences, but recovering metrically consistent navigation references from them is challenging because of scale ambiguity and axis-dependent geometric distortions. We present TADreamer, a zero-shot framework that grounds video-imagined navigation in measured geometry without task-specific training or fine-tuning. A vision-language model translates onboard observations and instructions into navigation prompts, selects valid generated videos, and provides corrective feedback when regeneration is needed. The selected video is reconstructed into 3D waypoints annotated with terrestrial or aerial modes. A two-stage calibration procedure uses field-of-view constraints to initialize scale estimation, then refines axis-dependent scales, rotation, and translation by registering the reconstructed point cloud to measured geometry. The calibrated waypoints and mode labels guide a planner that incorporates measured geometry for robot execution. Real-world experiments demonstrate navigation across seven indoor and outdoor scenarios. With five candidates per round, usable videos are obtained within two rounds in all seven scenarios. On the calibration observations, our method reduces mean absolute depth error by 87.7% and mean absolute relative depth error by 86.3% compared with NavDreamer.
https://arxiv.org/abs/2609.19824
Pre-trained 3D vision models have substantially advanced point cloud analysis, yet adapting them to downstream tasks via full fine-tuning is computationally expensive and storage-intensive. Parameter-Efficient Fine-Tuning (PEFT) offers a promising alternative by reducing both adaptation cost and storage burden. However, existing prompting-based approaches ignore the intrinsic geometric structures of point clouds, thereby limiting their adaptation capability. This limitation stems from their inability to encode both fine-grained geometric cues and coarse-grained structural semantics, as well as failing to propagate such information effectively through the model hierarchy. To address these challenges, we propose GAPrompt++, a multi-granular geometry-aware prompting method that provides richer geometric guidance for efficient 3D task adaptation. Specifically, we introduce a Point Shift Prompter that extracts multi-granular geometric features across different scales, enabling instance-specific geometric adjustments during adaptation. Next, a Keypoint Prompter adaptively generates point-level prompts to highlight local geometric saliency and fine-grained structural details. Furthermore, a Prompt Propagation mechanism injects these multi-granular geometric cues throughout the feature extraction hierarchy, strengthening the ability to capture essential geometric characteristics. Extensive experiments show that GAPrompt++ achieves state-of-the-art performance among prompting-based PEFT methods and even surpasses full fine-tuning across diverse benchmarks, while requiring less than 2\% trainable parameters. In addition, to address the saturation of existing evaluation datasets, we construct two more challenging benchmarks derived from 3D Gaussian Splatting and Multi-View Stereo reconstruction, offering diverse and realistic point cloud scenarios to promote future research.
https://arxiv.org/abs/2609.19716