A pivotal step in autonomous driving simulation involves inserting foreground vehicles with predefined trajectories into simulated scenes. This process enhances scene diversity and facilitates the creation of various corner cases for testing and improving autonomous driving models. However, existing methods often rely on pre-reconstructed 3D assets, which frequently lead to lighting inconsistencies between the inserted foreground and the background. Moreover, the reliance on limited, manually-curated 3D assets hinders large-scale deployment. To address these challenges, we propose DriveWeaver, a novel framework for controllable vehicle insertion in autonomous driving simulation. Specifically, for a masked target insertion area, DriveWeaver performs video inpainting conditioned on vehicle point clouds to generate high-quality, temporally consistent vehicles. This video-inpainting-based approach ensures seamless blending between the foreground and background, while the readily available point cloud conditions enable superior generalization. To support long-term generation, we further design a global-to-local hierarchical inpainting strategy, ensuring the consistent identity and appearance of the inserted vehicles. Meanwhile, we extract explicit 3D Gaussian representations of the inserted vehicles through an urban reconstruction pipeline to enable real-time rendering for autonomous driving simulation. Extensive experiments across diverse datasets demonstrate that our method outperforms existing baselines in visual realism and geometric consistency, providing a robust tool for scalable autonomous driving scene augmentation.
https://arxiv.org/abs/2606.31918
LiDAR-based 3D object detection is essential for autonomous driving systems. However, traditional Ego-only Perception (Eo-Perception) suffers from limited perspective and occlusions in a complex outdoor environment, leading to performance bottlenecks. Recently, research on multi-agent Collaborative Perception (Co-Perception) has demonstrated excellent performance, but high communication costs and accumulated pose error hinder its application. To address this, we explore a novel C2E (Co-Perception to Eo-Perception) paradigm through the Multi-to-Single (M2S) agent contrastive knowledge distillation framework. Our M2S framework first designs Multi-Level Feature Enhancement module to provide more stable features, and introduces Auxiliary Point Cloud Reconstruction and Multi-Teacher Contrastive Distillation mechanisms to mitigate domain gaps in point cloud and feature distributions within the C2E paradigm. Benefiting from this, our M2S can retain the excellent performance of collaborative perception while effectively avoiding the drawbacks, such as communication delays and positioning errors. Extensive experiments on the V2XSet, V2V4Real and DAIR-V2X datasets show the effectiveness and generalizability of our M2S framework when combined with the state-of-the-art CoSDH model and other excellent 3D detectors. Our M2S framework can deliver up to a 8.64% improvement in 3D mAP performance without introducing any communication costs.
https://arxiv.org/abs/2607.01827
3D Gaussian Splatting has demonstrated remarkable potential in novel view synthesis. In contrast to small-scale scenes, large-scale scenes inevitably contain sparsely observed regions with excessively sparse initial points. In this case, supervising Gaussians initialized from low-frequency sparse points with high-frequency images often induces uncontrolled densification and redundant primitives, degrading both efficiency and quality. Intuitively, this issue can be mitigated with scheduling strategies, which can be categorized into two paradigms: modulating target signal frequency via densification and modulating sampling frequency via image resolution. However, previous scheduling strategies are primarily hardcoded, failing to perceive the convergence behavior of scene frequency. To address this, we reframe the scene reconstruction problem from the perspective of signal structure recovery and propose SIG, a novel scheduler that synchronizes image supervision with Gaussian frequencies. Specifically, we derive the average sampling frequency and bandwidth of 3D representations, and then regulate the training image resolution and the Gaussian densification process based on scene frequency convergence. Furthermore, we introduce Sphere-Constrained Gaussians, which leverage the spatial prior of initialized point clouds to control Gaussian optimization. Our framework enables frequency-consistent, geometry-aware, and floater-free training, achieving state-of-the-art performance by a substantial margin in both efficiency and rendering quality in large-scale scenes. The code is available at: this https URL
https://arxiv.org/abs/2607.01698
Global navigation for ground robots in complex multi-level environments requires representations that accurately capture traversable regions while enabling efficient path planning. Current approaches present key limitations: Point clouds and volumetric occupancy maps lack explicit surface structure for traversability estimation, whereas direct pathfinding on dense triangle meshes is computationally prohibitive. Navigation meshes mitigate these challenges through polygonal abstraction of the underlying mesh, but assume yaw-invariant traversability, rendering them unsuitable for non-circular robots in constrained spaces. We propose SE(2) Navigation Mesh (SE(2) NavMesh), a polygonal representation of traversable regions that encodes yaw-dependent traversability. Our method evaluates traversability using footprint masks and constructs a graph over yaw-specific layers with explicit translational and rotational connectivity. Grounded in this representation, we develop an A*-String Pulling-A* (ASA) pathfinding strategy that hierarchically optimizes robot position and heading. We also present an online method that incrementally updates the SE(2) NavMesh from streaming point clouds during concurrent geometry reconstruction. In simulation, the SE(2) NavMesh captures over 50% more traversable area than classical NavMeshes, and the SE(2) NavMesh + ASA pipeline consistently outperforms sampling-based baselines in constrained environments. Extensive real-world experiments on a physical robot validate real-time online generation and successful navigation across multiple environments.
https://arxiv.org/abs/2607.01454
Work-related Musculoskeletal Disorders (WMSDs) require continuous ergonomic assessments. While Rapid Entire Body Assessment (REBA) is a gold-standard observation tool, manual monitoring is labor-intensive, and vision-based automation leads to privacy concerns. This paper proposes a novel end-to-end multi-task learning framework for privacy-preserving ergonomic assessment using millimetre-wave (mmWave) radar. A spatio-temporal backbone reconstructs 3D human skeletons, which serves as the biomechanical foundation for a subsequent regression head to generate REBA risk scores. To overcome the sparsity of radar point clouds, we utilise a multi-objective loss function incorporating biomechanical limits and temporal smoothness constraints. Furthermore, we implement an oversampling strategy to address the imbalance of high-risk postures in existing datasets. Experimental results on MMFi dataset demonstrate that our framework achieves a Categorical Accuracy of 77.78% and real-time performance with an inference latency of 5.70 ms. Our method reaches a High-risk REBA MAE of 0.93, which significantly outperforms both direct regression and two-stage pipelines in high-risk scenarios, providing a robust solution for non-invasive industrial ergonomic assessment.
https://arxiv.org/abs/2607.02611
Superquadrics have proven to provide a compact, geometrically meaningful representation for 3D objects. However, existing methods suffer from limited reconstruction accuracy, are restricted to rigid primitives, and lack robustness to partial point clouds. In this work, we present SuperFlex, an enhanced framework that expands the expressive power and applicability of superquadric decompositions. First, we introduce a novel loss formulation which significantly improves reconstruction accuracy. Second, we include bending and tapering deformations, enabling high-fidelity representation of curved and asymmetric geometries. Finally, we leverage these high-quality decompositions as supervision to train a model that is robust to partial real-world point clouds. Experiments demonstrate substantial improvements in reconstruction accuracy over both optimization- and learning-based baselines while maintaining a highly compact primitive representation.
https://arxiv.org/abs/2607.01015
Classic 3D scene graph generation approaches fail to work in real-time due to the heavy computational cost of environment mapping and the need to generate intermediate point-cloud representations. To alleviate this issue, a recent work eschews point clouds in favor of a lightweight Gaussian distribution for each object. This approximation drastically speeds up inference and enables real-time 3D scene graph generation. However, the representation has two key weaknesses. \textbf{1)} Each object is approximated by a single 3D Gaussian, which causes a severe loss of 3D geometric detail. \textbf{2)} The discrepancy between this approximation and the true object geometry exacerbates the inaccurate merging of object candidates during online inference. To address these issues, we propose \textbf{NoPA}, which represents each object as a separate non-parametric distribution. This formulation retains 3D geometric information while preserving real-time inference of the parametric Gaussian formulation. To build upon our novel object representation, we propose a tailored merging strategy to recover coherent object instances. Specifically, we leverage maximum mean discrepancy on kernel density estimates to enable robust merging of object candidates during online exploration while minimizing added computational complexity. The key is to maintain a fixed particle set per object. Furthermore, to rectify the relation loss caused by misclassified objects, NoPA propagates relationships between objects with high affinity. Experiments show that NoPA substantially outperforms current methods without sacrificing real-time inference speed.
https://arxiv.org/abs/2607.00529
Automatic understanding of dynamic 4D point clouds, the 3D-point sequences captured over time by depth sensors and LiDAR, is central to robotics and embodied perception. Yet annotating them densely is expensive, making self-supervised pretraining the natural route to transferable representations. Existing pretext tasks, however, are almost entirely intra-modal, and the few methods that transfer knowledge from 2D foundation models rely on a single global embedding per clip, discarding the rich per-patch semantics that these models compute. To address this gap, we propose Cross4D-JEPA, a teacher-student method that distills a frozen 2D foundation model, an image model DINOv2, or a video model V-JEPA 2, into a 4D point encoder. The proposed method combines (1) a dense cross-modal correspondence that maps every 3D point to the teacher patch feature it projects to, and (2) a per-point objective that trains the student to match these features in latent space with no masking, negatives, or decoder. We evaluate Cross4D-JEPA on four benchmarks, MSR-Action3D, DeformingThings4D, NTU-RGB+D 60, and HOI4D, against intra-modal and global cross-modal baselines. Experimental results show that, under a matched protocol, the proposed method consistently outperforms intra-modal and global cross-modal baselines across the four benchmarks and is competitive with heavier published 4D methods; further analysis attributes this gain primarily to the granularity of the correspondence rather than the teacher modality. Beyond recognition accuracy, the dense representation learned by Cross4D-JEPA transfers across domains, improves label efficiency, and improves full-label fine-tuning under the same training budget, while a 13x smaller encoder matches a heavyweight pooling backbone.
https://arxiv.org/abs/2607.00514
Neural Motion Planners (NMPs) enable fast reactive motion generation, but adapting them to new environments typically requires recollecting large expert datasets, which is computationally prohibitive. We propose ELMP, a framework for data-efficient adaptation via self-supervised fine-tuning. Rather than generating additional expert trajectories with expensive global planners, ELMP directly optimizes the policy through a differentiable kinematic layer using dense collision, target-reaching, and smoothness objectives. This replaces expert data generation with rapid problem sampling, reducing per-sample adaptation cost by roughly two orders of magnitude. To further support robust generalization across changing kinematic chains, we introduce a mechanism to explicitly encode tool geometry via point clouds. Benchmarked against classical and neural baselines, ELMP achieves an 84.8% average success rate with orders-of-magnitude lower cold-start latency than classical methods. In unseen environments, self-supervised fine-tuning improves success rate from 57.3% (zero-shot) to 89.8%, removing the data collection bottleneck. Our approach maintains millisecond-level inference latency and is validated on a physical Franka Emika Panda robot.
https://arxiv.org/abs/2607.00215
Learning predictive models of the world enables robotic control through planning, potentially allowing robots to improvise solutions on new tasks. However, large video-based dynamics models lack explicit 3D spatial structure and suffer from geometrically inconsistent long-term rollouts with compounding errors. Emerging 3D dynamics models based on partial point clouds improve geometric consistency but remain sensitive to occlusions and accumulated prediction drift. To address these challenges, we present 3D Point World Models (3DPWM) - a task-agnostic world model that operates entirely in 3D space by first completing partial point clouds and then learning action-conditioned dynamics in this completed 3D scene. By operating on completed geometry, 3DPWM enables reliable long-horizon rollouts and more accurate cost evaluation for model-based planning while supporting adaptation to new tasks. Experiments across different robotic embodiments and tabletop manipulation benchmarks demonstrate that 3DPWM achieves significantly more reliable long-horizon rollouts (100-300+ steps), supports both open-loop and closed-loop planning, and enables successful sim-to-real transfer.
https://arxiv.org/abs/2607.00148
Deploying 3D point cloud analysis in privacy-sensitive, resource-constrained settings faces two barriers: data cannot be centralized, and models must run on limited edge hardware. We present a multi-seed benchmark jointly evaluating federated learning (FL) and knowledge distillation (KD) for 3D point cloud classification. It spans 13 FL algorithms and 10 KD objectives (a 130-pair cross-product) across 504 training runs, evaluated on ModelNet40 and a clinical craniosynostosis dataset. We report three findings. First, under extreme non-IID label skew, standalone FL degrades sharply: on ModelNet40, the strongest method reaches 76.32% against a 92.26% centralized reference; on clinical data, the best reaches 75.83% against 100%. Second, distillation successfully compresses the teacher into a student 74.51% smaller and roughly twice as fast at inference, often matching or surpassing the teacher. Third, the combined pipeline exposes an evaluation pitfall: when distillation keeps a hard-label cross-entropy term on a labeled proxy split, a collapsed federated teacher (8.50%) paired with Logit-MSE still yields a 92.94% student. This 84.4-point gap reflects the proxy labels rather than the federated model, reusing the very labels whose privacy motivated federation. Objectives without hard labels instead track teacher quality ($r \approx 0.99$) and collapse when the teacher does. We therefore recommend evaluating FL-KD pipelines with label-free distillation so reported accuracy reflects the federated teacher, not the proxy.
https://arxiv.org/abs/2607.01272
Forest attributes are essential for national-scale resource monitoring. Airborne LiDAR metrics are among the auxiliary variables most strongly correlated with forest attributes used in National Forest Inventory (NFI) estimates. However, producing wall-to-wall predictions remains challenging when LiDAR data are acquired under heterogeneous conditions. As national LiDAR programs expand across Europe, variability in sensors, flight parameters, seasons, and scan angles limits the robustness of existing models, which are often calibrated for local conditions. We present FLORA (Forest LiDAR Octree Regression with Auxiliary Data), a deep learning framework that predicts six forest attributes: dominant height, total volume, deciduous volume, coniferous volume, basal area, and stem density from heterogeneous LiDAR point clouds. FLORA combines an octree-based backbone with ecological and spatiotemporal auxiliary variables through a late-fusion gating mechanism. Models are trained and evaluated on 32,052 National Forest Inventory plots across mainland France using data from the French LiDAR HD program. A single model trained on both leaf-on and leaf-off acquisitions outperforms season-specific models and improves cross-season robustness. Auxiliary variables provide modest overall gains but contribute more strongly to species-specific volume prediction. FLORA achieves an rRMSE of about 12.3% (R2 = 0.88) for dominant height and 39% (R2 = 0.74) for total volume, providing a robust baseline for large-scale forest attribute estimation from heterogeneous national LiDAR programs.
https://arxiv.org/abs/2606.32023
Masked autoencoding has emerged as a prominent paradigm for self-supervised learning on 3D point clouds, achieving competitive performance across downstream tasks. Unlike its 2D counterpart, 3D masked autoencoding directly reconstructs spatial coordinates, making it inherently susceptible to positional leakage. In this work, we identify that the decoder in existing 3D MAE frameworks tends to over-rely on positional information, which weakens semantic representation learning and leads to suboptimal feature quality. To address this issue, we propose MPL-MAE, a masked point learning framework that mitigates positional over-reliance while enhancing the utilization of encoder features. Specifically, we introduce a recalibrated positional embedding module that suppresses metric-dominant coordinate signals while preserving geometric topology, together with a gated positional interface module that dynamically regulates positional injection during reconstruction. These designs promote a more balanced interaction between spatial priors and semantic features, yielding robust and informative representations. Extensive experiments across downstream tasks demonstrate that MPL-MAE consistently achieves competitive performance, validating its effectiveness. Code is available at this https URL.
https://arxiv.org/abs/2606.31570
Hierarchical Vision-Language-Action (VLA) models decouple high-level planning from low-level control to improve generalization in robot manipulation. Recent work in this paradigm uses 2D end-effector trajectories predicted by a Vision-Language Model (VLM) as explicit guidance for a downstream policy. However, state-of-the-art low-level policies operate in 3D metric space on point clouds, and feeding them 2D guidance that lacks depth forces each waypoint to be assigned the depth of whatever scene surface lies beneath it, producing geometrically distorted trajectories. We propose 3D HAMSTER, a hierarchical framework that closes this gap by having the planner directly output metrically reliable 3D trajectories. We augment a VLM with a dedicated depth encoder and a dense depth reconstruction objective to predict 3D waypoint sequences, which are directly integrated into a pointcloudbased low-level policy. Across 3D trajectory prediction, simulation, and real-world manipulation, 3D HAMSTER consistently outperforms proprietary VLMs and 2D-guided baselines, with the largest gains under appearance-altering shifts and unseen language, spatial, and visual conditions. The project page is available at this https URL.
https://arxiv.org/abs/2606.31329
View-based point cloud completion aims to recover a complete 3D shape from a partial point cloud, guided by a single-view image. However, existing approaches often suffer from limited performance due to weak modality alignment and limited self-geometry enhancement. To overcome these challenges, we propose a unified geometry-aware framework that integrates efficient modality alignment and adaptive geometry enhancement, mainly to address cross-modal geometric inconsistency of view-guided point cloud completion. Specifically, we propose a geometry-aware modality alignment by integrating a shared self-attention Transformer and cross-modality reconstruction supervision, which aims to bring features of the image and point cloud close to each other in a shared latent space describing the 3D object. To enhance the perception of global shape and local geometric details, we propose an adaptive geometry-aware self-attention module, which simultaneously considers local geometry-aware attention computation and the spatially-variant feature fusion. In addition, we apply a geometry-perceptive anchor refinement module to reorganize the anchor points (representing a local region of the shape) under appropriate supervision, further boosting the completion performance of our method. Extensive experiments on both synthetic and real-world datasets demonstrate that our method achieves superior performance over existing approaches. Our code will be available at this https URL.
https://arxiv.org/abs/2607.02568
3D Visual Grounding (3DVG) aims to localize target objects in 3D scenes given natural language descriptions. Existing approaches typically perform reasoning over the entire scene, leading to ambiguous predictions and high computational cost, especially in cluttered environments. We observe that many referential expressions rely on local spatial context and often correspond to restricted spatial regions rather than the full scene. Motivated by this insight, we propose PruneGround, an effective plug-and-play framework for 3DVG built upon three key components. First, we introduce Language-Guided Spatial Pruning (LGSP), which leverages a frozen Vision Language Model (VLM) to identify language-relevant regions, thereby reducing spatial computation and grounding candidates in the narrower search space. Second, we propose MultiView-Conditioned Description Reformulation (MCDR), which decomposes complex expressions into simplified target-anchor relations and augments missing spatial cues through multi-view reasoning. Finally, we propose LLM-Grounder, which repurposes a detection-pretrained spatial LLM into a language-conditioned grounding model by aligning point cloud and linguistic representations within the pruned region. Extensive experiments on the three most popular point cloud benchmarks demonstrate that our method achieves state-of-the-art results on all three ScanRefer settings and on 9 out of 10 Nr3D/Sr3D settings. Code and models are publicly available: this https URL
https://arxiv.org/abs/2606.31148
Rehabilitation exercises are essential in restoring lost physical functions of patients suffering from various diseases (e.g., Parkinson's, back pain). Carrying out these rehabilitation exercises, often prescribed by health experts, is costly, unavailable, and requires expert supervision. The availability of RGBD images and movement/position data of joints along with expert annotation of exercise data has prompted the use of automatic assessment of the quality of rehabilitation exercises, which is cost-effective and can be carried out at home. However, existing approaches do not extract relevant features, lack practical application, require expensive pre-processing, or overlook crucial features. This study proposes a transformer-based framework for point clouds to extract features and assess rehabilitation exercises by analyzing joint positions collected through RGBD data. We adapt and utilize a curve-based point-cloud feature aggregation technique to augment point-cloud information that aids model output. The transformer architecture also uses axial self-attention, recognizing important joints and their roles to assist users in performing the exercise better. The guided system outperforms existing approaches and is also practically relevant due to its small size, fast inference, and generalization on specific joints in similar exercises. We conduct our experiments on three crucial baseline datasets for rehabilitation exercises: Kimore, UI-PRMD, and IRDS.
https://arxiv.org/abs/2606.30309
LiDAR simultaneous localization and mapping (SLAM) relies on local geometric quantities such as covariances, correspondences, and surface structures. However, most existing pipelines rely on hand-crafted estimates of local geometry and use them as fixed inputs to LiDAR SLAM, which can make the estimated local geometry noisy and unstable in sparse regions of a point cloud or when using low-resolution LiDAR. To address this issue, this paper introduces a self-supervised framework that learns an explicit symbolic representation of local geometry and uses it to improve LiDAR SLAM recursively. Specifically, each point is represented as a Gaussian distribution, allowing local geometry to be described by a covariance. Without dense geometry labels or ground-truth poses, the framework learns by maximizing the likelihood of local geometry, with self-supervision derived from consistency relations over symbolic geometric representations, including predicted covariances, correspondences, and trajectory from SLAM. The learned geometry is then fed back into LiDAR SLAM, forming a reciprocal loop in which improved geometry enhances localization and mapping, and improved localization provides cleaner supervision for subsequent geometry reasoning. This framework is backend-agnostic and can be plugged into existing LiDAR SLAM pipelines without architectural changes. Experiments on KITTI under varying LiDAR resolutions show that the proposed method improves both odometry and global registration.
https://arxiv.org/abs/2606.30166
Functional maps are the cornerstone of recent non-rigid 3D shape matching methods due to their efficiency and performance. However, existing methods struggle with challenging scenarios, such as partiality, topological noise, and raw point clouds. A primary bottleneck is that significant intrinsic distortion prevents truncated spectral bases from being accurately aligned via linear transformations (i.e., functional maps). To address this, we introduce a hyper-network that predicts non-linear neural functional maps (NFM), learned in an unsupervised manner, to better align spectral bases. Specifically, we model the NFM as an MLP with skip-connection to refine standard FM and employ a hyper-network to predict its weights, conditioned on standard FM. Our framework is trained using a novel unsupervised spectral alignment loss. Experiments demonstrate that our approach can be seamlessly integrated into state-of-the-art unsupervised deep functional map pipelines, substantially improving matching accuracy in demanding scenarios.
https://arxiv.org/abs/2606.30131
Metric feed-forward 3D reconstruction for panoramic data remains under-explored due to the lack of large-scale panoramic RGB-D training data. We present Realsee3D, a hybrid dataset of 10K indoor scenes (1K real, 9K synthetic) with 299K panoramic viewpoints and precise metric annotations, and Argus, a feed-forward network trained on it for metric panoramic 3D reconstruction. In the sparse unordered capture setting of Realsee3D, a poorly chosen coordinate anchor can cause global pose drift. Argus addresses this with a learned covisibility module that selects the geometrically optimal reference view to anchor the metric world frame. To further improve multi-task learning, we decompose the bidirectional pixel-to-world mapping into interpretable sub-steps with per-step supervision and cross-coordinate joint constraints, reinforcing geometric consistency across prediction branches. On the Realsee3D benchmark, Argus achieves state-of-the-art metric performance in camera pose estimation, depth estimation, and point cloud reconstruction. Project page: this https URL.
https://arxiv.org/abs/2606.30047