Real-time video generation, interactive world models, and on-device image synthesis are almost a reality. Diffusion Transformers (DiT) achieve excellent sample quality, shifting the bottleneck to the throughput of the models themselves. Natural images are inherently sparse, as large portions of an image are often background, contribute little to the scene content, and are easy to denoise. DiTs fail to exploit this sparsity, as they process image tokens statically and uniformly. We propose MoDDiT, a simple architecture modification that learns to route tokens through both MLP and self-attention operations. By routing tokens through both blocks independently, MoDDiT allows for dynamic compute allocation in MLPs that varies across tokens, images, and denoising timesteps. Using MoDDiT to train image generation models from scratch significantly reduces computational costs of training and inference, processing as few as 12.5% of the tokens. By increasing sparsity and model depth, MoDDiT reduces costs and improves generation performance over unrouted baselines. The learned allocation is interpretable, revealing how computation varies with visual content and noise level. We also use MoDDiT to train video generation models, where allocation correlates with motion, and to distill a dense bidirectional video model into a sparse autoregressive student.
https://arxiv.org/abs/2610.28086
Evaluating software agents on a full benchmark is expensive. A small task subset can preserve agent rankings while yielding inaccurate scores. Historical responses provide useful structure, but tasks with identical source responses can have different outcomes for a new target agent. We introduce Hierarchical Score Posterior Recovery (HSPR), which combines source-fitted response factors with uncertain group success rates. Observed target outcomes update the posteriors over the target latent state and group rates; posterior-guided acquisition selects subsequent tasks. Its score-based criterion equals the expected one-step reduction in full-score posterior variance. Observed successes and posterior-predictive counts for unqueried tasks yield a full-score posterior. The final estimate uses its median with source-selected calibration. At a 10% task budget on four task banks from the SWE-bench family, HSPR achieves the lowest mean absolute error (MAE) on three banks and the lowest maximum absolute error (MaxErr) on all four among the methods compared. Removing group uncertainty or replacing adaptive queries increases macro MAE in the respective controls. Macro MAE decreases across 5-20% budgets. Code and project resources are publicly available.
https://arxiv.org/abs/2610.24611
Groundwater in Ghana's Densu River Basin remains a key domestic water source, but multi-metal contamination threatens children's health. Previous deterministic hazard index assessments provide limited treatment of uncertainty, co-exposure, and spatial variability. This study applies a Bayesian probabilistic framework for non-carcinogenic risk assessment using 94 groundwater samples and measurements of Fe, Mn, Ni, Pb, Cd, and As. A Bayesian regression model propagates parameter uncertainty and accounts for contaminant co-occurrence. Adaptive Hamiltonian Monte Carlo is used for posterior inference, while inverse distance weighting generates spatially continuous risk surfaces. Pb, As, and Cd dominate cumulative risk. Posterior predictive results indicate that approximately 31% of sampling sites have a probability greater than 0.5 of exceeding a hazard index (HI) of 1. The risk surface is highly heterogeneous, with a posterior mean of 0.372 and a standard deviation of 0.416. High-risk zones often reflect moderate co-exposure rather than extreme contamination by a single metal. The framework provides uncertainty-aware, spatially explicit information to support groundwater monitoring, risk mitigation, and public health planning in data-limited regions.
https://arxiv.org/abs/2610.28064
To defend against backdoor attacks on neural networks, the defender must identify the verifier function that determines whether an input is a trigger, rather than rejecting individual triggers in isolation, since an attacker can generate new triggers satisfying the same verifier faster than they can be blocked. If a backdoor verifier could be installed with the asymmetry of a cryptographic authentication scheme, in which only the attacker can produce trigger inputs while the defender cannot reverse-engineer the verifier from observations, learning-based defense would be impossible in principle. We show that no such asymmetry can arise from poisoning-based installation, in which the only verifier-dependent input to training is a poisoned dataset. The argument is a reduction. A training procedure that installs a verifier from poisoned data, so that the backdoor fires on unseen triggers while benign behavior is preserved, is itself a learner for that verifier. Any verifier that is computationally hard to learn is therefore impossible to install through poisoning, and any verifier that poisoning can install is reconstructible by a white-box defender holding comparably many labeled trigger observations. A complementary argument shows that a secret key supplied to the model at inference is observable to the same defender. The result takes representative trigger observations as given and concerns when the backdoor fires rather than what it does. Experiments on instruction-tuned large language models confirm the dichotomy, with no configuration yielding a backdoor that is both effective for the attacker and irrecoverable for the defender.
https://arxiv.org/abs/2610.28045
Vision-language-action (VLA) policies are commonly deployed with asynchronous inference in real-world settings, where the next action chunk is generated while the robot is still executing the previous one. By the time the new chunk is committed, the robot and scene have changed, so the chunk is conditioned on a stale observation and task success drops sharply as this inference delay grows. Generating multiple candidate chunks could let newer observations inform the final choice, but existing multi-candidate methods either rank candidates with the stale inference-start observation or repeatedly switch between candidates during execution, which can make the executed action sequence discontinuous. Our key insight is that inference delay can be used as decision time. While candidate generation is still underway, candidate selection can reuse the VLA itself to choose the complete action chunk that best fits a later observation. We propose PACT-VLA, a training-free framework that generates candidates from the inference-start observation and selects one using this pre-commit observation. Its scoring function, FlowRes, measures the residual between each candidate's implied flow direction and the velocity predicted by the frozen policy under the pre-commit observation, requiring no separate verifier. A pipelined implementation overlaps observation processing with candidate generation and batches scoring, so selection adds no control-step delay on the evaluated hardware. At a four-step delay, PACT-VLA improves average success by 15.0 percentage points over RTC on Kinetix and by 5.2 points over single-candidate asynchronous execution with GR00T N1.7 on LIBERO, and it further improves existing delay-robust methods. On three real-robot tasks, it raises average success from 60% to 82% over naive asynchronous execution with the same frozen $\pi_{0.5}$ checkpoint.
https://arxiv.org/abs/2610.28019
Moving from controllable videos to genuinely playable worlds requires persistent world state, executable game rules, and low-latency interaction. We outline a roadmap for the next generation of Matrix-Game that separates game execution from visual generation through an executable game harness, and introduce Matrix-Game 4.0 as the first system built on this design. A lightweight game engine maintains world state and executes interaction rules, a multimodal coding agent translates player ideas into game code and dynamic scene captions, and a renderer based on autoregressive video model transforms engine-rendered low-poly proxies into detailed visuals, conditioned on dynamic captions and memory references. This framework provides continuous guidance for visual generation and enables natural-language creation and modification of scenes and gameplay. Our renderer is trained on aligned low-poly and high-fidelity video pairs and distilled into a causal generator that generates in four-frame chunks with one or two denoising steps. Together with targeted inference optimizations, Matrix-Game 4.0 enables 480p, 60 FPS gameplay on a single NVIDIA RTX5090 with a key-press-to-display latency of 112ms. Single-step generation achieves 83FPS steady-state throughput with 18.2GiB of peak GPU memory usage. With fixed prompts, steady-state throughput also reaches 67FPS on an RTX5080 and 58FPS on an RTX5070Ti. We demonstrate customizable shooter and driving games with engine-enforced mechanics, and release code, model weights, and low-poly game assets to support research and creation of playable game worlds.
https://arxiv.org/abs/2610.27999
Spatiotemporal forecasting of 3D anatomical changes is a critical generative vision challenge for modeling Alzheimer's Disease (AD) progression. While brain MRI forecasting from single-modality data has advanced, other key complementary multimodal biomarkers remain underutilized. In this work, we propose the Multimodal-Conditioned Latent Diffusion Model (MC-LDM), a novel framework for patient-specific brain MRI synthesis. MC-LDM leverages multimodal biomarkers---MRI, tau-PET, Clinical Dementia Rating (CDR), and APOE4---during training, but relies only on baseline MRI, APOE4, and patient metadata at inference, reflecting realistic clinical availability. Our contributions are threefold: (1) a Latent Diffusion Model (LDM) fine-tuned via Low-Rank Adaptation (LoRA) for data-efficient learning; (2) a multimodal conditioning that integrates molecular and clinical signals to model heterogeneous disease trajectories; and (3) auxiliary predictors estimating unobserved multimodal biomarkers from MRI features and patient covariates to condition the diffusion model, removing the need for these assessments at inference. Trained on 1,355 visits from 852 subjects in the Alzheimer's Disease Neuroimaging Initiative (ADNI), MC-LDM reduces average regional volumetric MAE by 18% over the second-best baseline on an independent test set of 664 visits. To our knowledge, MC-LDM represents the first diffusion-based framework to leverage multimodal priors for MRI forecasting. This conceptual advancement enables patient-specific trajectory generation that captures aspects of AD heterogeneity not observable from structural anatomy alone, bridging the gap between rich multimodal supervision and the strict constraints of routine clinical deployment. Code is available at: this https URL.
https://arxiv.org/abs/2610.25481
Reasoning-enabled language model agents can incur substantial computation before acting, although the reasoning needed varies across decisions. Existing stopping signals, such as confidence and intermediate-answer stability, can vary in effectiveness across reasoning models; signals obtained from hidden states or token probabilities also require internal access that may be unavailable or impractical. We introduce StreamStop, which learns model-specific stopping policies offline from prefix-level action agreement. A frozen prefix reader encodes available reasoning text for a lightweight stop head, allowing stopping without access to the reasoning model's internal signals. We construct and publicly release a dataset of agent reasoning trajectories with prefix-level action annotations. These annotations compare each prefix action with the full-reasoning reference action, enabling offline comparison of stopping rules and exact expected-return optimization of a discounted action-agreement objective. Conditioning the head on the discount factor allows the agreement-token trade-off to be adjusted at inference without retraining. In closed-loop evaluations on WebShop and ScienceWorld, StreamStop achieves higher observed success than most validation-selected fixed-budget settings while using fewer reasoning tokens than Full thinking. On WebShop with Qwen3.8-27B, it uses 42% fewer reasoning tokens per episode with similar observed task success.
https://arxiv.org/abs/2610.27981
In contact-rich manipulation, actions that appear equally plausible from vision can produce different contact outcomes, while reactive control based on current tactile feedback may respond too late to prevent failure. We present ForeTac, a predictive contact-guidance framework organized as a represent-predict-evaluate-guide loop. ForeTac encodes the current tactile state, predicts future tactile latent trajectories conditioned on candidate action sequences, and evaluates each predicted trajectory with a contact-quality objective learned from successful and failed physical interactions. At inference, gradients of this objective are backpropagated through the tactile predictor to guide action generation before execution while keeping all model parameters frozen. We evaluate ForeTac on four real-robot tasks (planar and curved-surface wiping, card swiping, and fragile-object grasping) with diffusion and flow-matching policies. Compared with vision-only Diffusion Policy, ForeTac improves the average task success rate (SR) from 36.3% to 71.3% and the average contact success rate (CSR) from 20.0% to 66.3% across these tasks, and yields gains in both metrics with a flow-matching policy. Component analyses support the learned tactile representation, action-conditioned foresight, and generation-time gradient guidance, while predicted tactile latent trajectories preserve contact-quality ordering. Project page: this https URL.
https://arxiv.org/abs/2610.18118
We introduce Muse Glimmer, an open-source 30B parameter causal language model with perception encoder, purpose-built for autonomous agentic tasks on consumer hardware. Muse Glimmer integrates multi-step reasoning, reliable tool use and failure recovery into a single model that runs locally on consumer devices without requiring cloud infrastructure. The model accepts text and image inputs and produces text outputs, was trained on data from over a hundred languages, and is quantized to approximately 4-bit precision for efficient single-GPU inference. Muse Glimmer achieves state-of-the-art performance for its size class on agentic benchmarks, setting a new standard compared to the models of its size: Gemma4-31B and Qwen3.6-27B on tool use, multi-step planning, and agentic task completion. We release the model under the Apache 2.0 license to foster open-source development of capable, safe, local AI agents.
https://arxiv.org/abs/2610.24628
The Segment Anything Model 3 (SAM3) has achieved significant progress in Promptable Concept Segmentation (PCS) by processing short noun phrases to generate segmentation masks with unique instance identifiers. While SAM3 excels at single-concept segmentation, it falls short in complex, real-world environments where multiple concepts must be segmented simultaneously. In particular, SAM3 typically fails to simultaneously process concepts with semantic overlap, leading to semantic misclassifications and redundant mask predictions. Moreover, as the number of concepts increases, the independent inference paradigm introduces prohibitive inference latency. To address these limitations, we propose the Dense Competitive Representations SAM (DCR-SAM) framework. By decoupling cross-modal interactions, the proposed method alleviates the inference latency. To resolve semantic misclassifications, DCR-SAM dynamically aligns textual concepts with visual representations and incorporates a dense competition head to enforce explicit inter-class competition. Furthermore, a learnable background token is applied to absorb non-target objects dynamically. These mechanisms effectively suppress overlapping predictions and generate high-fidelity masks. Extensive experimental evaluations across multiple benchmarks demonstrate that the proposed framework: (1) achieves a 2.3% $\sim$ 10.7% performance improvement over state-of-the-art methods, (2) delivers a 33$\times$ inference speedup compared to the native SAM3, and (3) exhibits strong robustness across diverse scenarios.
https://arxiv.org/abs/2610.27960
Person re-identification (ReID) ranks an image gallery using either an image query or a textual query. In image-to-image (I2I) ReID, viewpoint, illumination, occlusion, and background changes can make distractors appear more similar than the true match. In text-to-image (T2I) ReID, incomplete or ambiguous descriptions may omit key visual evidence. We study this problem for vision-language model (VLM) based ReID, where attributes such as clothing color and carried objects provide useful fine-grained matching cues. However, directly using attribute-prompt similarities as retrieval scores is unreliable because templated prompts can be biased, correlated, and poorly calibrated. We therefore propose \textbf{PR}ompt-guided \textbf{A}ttribute-based \textbf{I}nference-time \textbf{S}imilarity \textbf{E}nhancement (\texttt{PRAISE}), a query-side test-time adaptation framework for VLM-based ReID. Instead of treating prompts as scores, \texttt{PRAISE} uses a transferable attribute-prompt bank to construct an \emph{Attribute-Conditioned Subspace} (ACS): a query-dependent low-rank subspace induced by the most compatible attribute prompts. ACS provides a controlled attribute-conditioned geometry for reshaping query--gallery affinities and guiding lightweight inference-time updates without identity or attribute labels. Experiments across multiple I2I- and T2I-ReID benchmarks show that \texttt{PRAISE} consistently improves VLM retrieval backbones and outperforms both generic and ReID-specific TTA baselines.
https://arxiv.org/abs/2610.27944
Automated respiratory sound classification enables continuous, non-invasive respiratory assessment, yet long-term deployment remains challenging due to domain shifts from evolving recording devices and acquisition periods. When privacy and governance regulations prohibit replaying historical data, sequential learning easily overwrites previously acquired knowledge. Preserving dedicated domain experts prevents parameter interference, but selecting the correct expert at inference is difficult under overlapping acoustic distributions and absent domain labels. To resolve this dilemma, we propose APRIL, an exemplar-free domain-incremental framework for RSC. Built on a shared frozen BEATs backbone, APRIL sequentially inherits and isolates low-rank experts to enable new-domain adaptation without altering earlier models. A multi-level prototype router retrieves the top-two candidate experts and dynamically selects the final model by integrating domain-routing posteriors with classification confidence, adaptively weighted by matching ambiguity. We establish standardized device- and temporal-incremental benchmarks on the ICBHI and SPRSound datasets across forward and reversed domain orders. Evaluated over five random seeds, APRIL consistently achieves the highest final-session average Score among compared continual learning approaches, reaching 64.4% and 65.4% on ICBHI, and 83.1% and 82.2% on SPRSound under forward and reversed sequences, respectively. Crucially, average forgetting remains under 1.0% across all protocols, demonstrating robust domain adaptation and long-term knowledge retention without data replay. Overall, APRIL offers a reliable and privacy-preserving paradigm for deploying continuous respiratory sound classification across real-world healthcare settings.
https://arxiv.org/abs/2610.27942
A single observation can admit several plausible futures, making uncertainty an essential part of world modelling. However, quantum generative models remain underexplored for this task. We introduce Quantum-JEPA, a latent-action JEPA framework that learns distributions of future representations using a conditional quantum Born prior. Circuit measurements generate binary latent actions, which a shared predictor maps to alternative future representations. We train the quantum prior through the quality and diversity of these predictions using a sampled energy objective. Our model learns distinct continuations on constructed multimodal tasks and captures latent-action correlations that support coordinated multi-agent futures. On D3IL, a benchmark of diverse human demonstrations, our trained models generate multiple obstacle-crossing routes from a common starting point without observed motion. On the controlled tasks, our classical and quantum prior implementations improve prediction validity and distributional fidelity over the evaluated variational baselines. Our quantum priors combine competitive predictive quality with a parameter-efficient sampling structure: they avoid an exponentially sized categorical output layer while supporting correlated latent actions. We further validate finite-shot parameter-shift training, including training with readout noise. Unlike most prior work, which focuses on simulation, we also verify the feasibility of inference with trained priors on a real QPU. These results establish a trainable quantum component for JEPA future prediction and a basis for exploring quantum-enhanced world models at larger scales.
https://arxiv.org/abs/2610.27921
Anticipating how users will interact with their surroundings is essential for proactive systems that provide timely assistance in AR, VR, and embodied applications. Prior work typically forecasts hand-object interactions directly from historical observations, leaving intention and contact geometry implicit. However, similar observation histories can precede semantically or geometrically distinct futures. Inspired by behavioral evidence that gaze can provide early cues for underlying intention, we propose Gaze2HOI, a gaze-aware framework that formulates hand-object interaction forecasting as a hierarchical problem comprising intention inference, contact grounding, and coupled hand-object motion generation. Specifically, Gaze2HOI first weights gaze cues by fixation strength and recency, and uses them to modulate the visual representations of a vision-language model (VLM) through Temporal Gaze Saliency Modulation (TGSM), thereby reducing semantic ambiguity in intention inference. Subsequently, an Anticipatory Contact Grounding (ACG) module maps these structured intentions into explicit contact, support, and placement fields, effectively mitigating geometric ambiguity. Driven by these explicit conditions, a diffusion-based model jointly generates the 6-DoF object trajectories and future articulated motion of both hands. To evaluate Gaze2HOI, we further introduce EgoAIM, a phase-aware benchmark that organizes egocentric hand-object interactions into four phases defined by evolving hand-object relations and provides fine-grained intention annotations. Extensive experiments demonstrate that Gaze2HOI achieves state-of-the-art performance in both intention inference and motion forecasting, even approaching oracle-level end-to-end performance in specific interaction phases. Project page: this https URL.
https://arxiv.org/abs/2610.27877
This paper shows that JEPA-style latent world models (LWMs) can learn across diverse domains and data sources by adopting the language-conditioned interface of video generation models. We establish this approach as an effective and efficient basis for planning with imagination and downstream policy fine-tuning. To this end, we introduce LaLa-World, a Language-conditioned Latent World model that learns from simulation and robot trajectories together with broader image and video data. Two designs make this work. First, we describe both numerical actions and visual changes in language, enabling joint training of a single future predictor across heterogeneous datasets. Second, we build the predictor on a language model, allowing it to interpret language conditions while predicting future latent states. The resulting predictor achieves higher average MPC planning performance than existing LWMs trained separately for each domain or task. Adding image and video data further improves average planning performance and robustness to action phrasing. In a matched comparison with an RAEv2-based video generation model baseline, LaLa-World reaches comparable planning performance with $6\times$ less training cost and $13.9\times$ faster planning. Beyond planning, the pretrained LaLa-World serves as an initialization for LaLa-Policy, which jointly predicts actions and future visual representations. LaLa-Policy performs competitively with Cosmos Policy on LIBERO and RoboCasa, with up to $5.5\times$ faster inference.
https://arxiv.org/abs/2610.27851
Multimodal retrieval-augmented generation over visually rich documents requires evidence at a finer granularity than entire pages. Existing visual retrievers typically index or return full pages, whereas training region-level retrievers often requires costly query-to-region annotations or noisy model-generated labels. We introduce GARRET, a region-retrieval framework trained from (page, question, answer) triplets through differentiable generative feedback. A shared context-preserving retriever produces page and region multi-vector representations. During training, their retrieval scores define a soft routing distribution over candidate region crops. An auxiliary vision-language model attends to each crop separately, aggregates crop-specific contexts using the routing weights, and predicts the question followed by the answer under a next-token prediction objective. Gradients through the routing distribution assign query-conditioned credit to the indexed region representations, without requiring query-to-region annotations. At inference, the auxiliary model is removed. GARRET also reuses the contextualized region representations, together with page summary tokens, to construct a compact page representation. We introduce ViDoRe-V3-Region, a corpus-wide benchmark containing 200,682 fixed candidate regions across eight domains. GARRET achieves a macro nDCG@10 of 0.4126, outperforming the strongest visual baseline by 2.94 points. On page retrieval, it remains comparable to ColQwen2.5-v0.2 while indexing 47.8% fewer vectors per page.
https://arxiv.org/abs/2610.27829
Every prompt sent to a hosted language model is readable by whoever runs it. We study whether the prompt can remain on the client while the host receives transformed vectors that stand in for it. A language model converts text to vectors exactly once, with a public lookup table; we perform that step locally and pass the vectors through a small trained network (55.6M parameters) before they leave the perimeter. The host runs a frozen 27B model (Qwen3.8-27B) on the transformed vectors and never receives text or token ids. We train the transform against the frozen model as a fixed judge, combining a forward-KL utility term with an auxiliary term that pushes each vector away from its original direction. On 1,490 MMLU questions held out from training, the transform costs 1.5 points of accuracy (80.7% vs. 82.3%), breaking 68 of the 1,226 questions the unmodified model answers correctly (5.5%), while 30.1% of content tokens no longer decode to their original token under a nearest-neighbour lookup.
https://arxiv.org/abs/2610.27817
Diffusion Transformers (DiTs) deliver high-fidelity image and video generation, but inference requires many sequential model evaluations. Two acceleration strategies are increasingly important: model compression makes each evaluation cheaper, while adaptive inference avoids selected teacher computation through reuse, forecasting, or speculative execution. Their combination, however, is brittle: directly applying the evaluated adaptive methods to a compressed student can degrade quality, an observed failure mode we call the \textbf{Combination Gap}. We link this gap to a mismatch between pointwise distillation and short-horizon execution: a student trained at teacher states need not remain reliable when its own predictions are chained. We propose \textbf{TamedFlow}, which trains a compressed DiT for this deployed role through cross-architecture feature alignment, a near-identity Velocity Alignment Head, and randomized rollout supervision. At inference, a lightweight Learnable Trajectory Estimator routes completed drafts: accepted drafts bypass the teacher, while rejected drafts roll back and receive one teacher rescue step. Distilling DiT-XL/2 into DiT-B/2, TamedFlow reaches FID $2.58$ at $2.25\times$ measured speedup over DDIM-50 on ImageNet $256\times256$. Ablations support trajectory supervision, and routing controls favor LTE over random decisions at nearly matched latency. Evaluations on ImageNet $512\times512$, MS-COCO, and Latte/FaceForensics extend the empirical scope.
https://arxiv.org/abs/2610.26025
The throughput gains of speculative decoding depend on the trade-off between acceptance length and execution latency. We ask when additional acceptance is worth the cost of obtaining it. We establish a comparison protocol spanning training, inference, and evaluation, remeasuring released checkpoints and retraining six drafter recipes on shared target-generated data across ten benchmarks and two target models. Alignment changes the picture: gaps that appear large in published comparisons shrink substantially under shared training and inference conditions. This narrowing motivates two deeper questions: how is acceptance improved at different costs, and when do these gains improve throughput? We find that acceptance can be improved through nearly free objective and context changes or more expensive token-to-token conditioning. DCore illustrates the former route as a strong baseline with little additional measured drafting overhead. The payoff is conditional: task uncertainty and serving conditions affect acceptance returns, execution costs, and the preferred drafter and budget. These findings inform future drafter design and deployment choices.
https://arxiv.org/abs/2610.24993