Voice style conversion (VSC) aims to transform a source utterance to match the timbre, accent, and emotion of a target voice while preserving linguistic content. StyleStream 1.0 introduced the first streamable zero-shot VSC system with state-of-the-art conversion quality, but remained limited in two ways: approximately 1s end-to-end latency on consumer hardware, and the lack of a text-based interface for designing or editing target voices. We present StyleStream 2.0, a fast and controllable streaming VSC framework that addresses these limitations. To reduce latency, we train a few-step pixel MeanFlow model and further fine-tune it with autoregressive feedback inspired by Self Forcing, improving robustness under streaming inference. This reduces end-to-end latency to 520~ms on a consumer GPU, a 2x speedup over StyleStream 1.0, while maintaining conversion quality. To enable controllable style manipulation, we remove the mel-spectrogram context and instead route target style information through a compact style embedding. In this embedding space, we train a unified text-conditioned flow matching model that supports both text-based voice design, which maps natural language prompts to voice styles, and instruction-based voice editing, which modifies a specific attribute of a source utterance while preserving the rest. Experiments show that StyleStream 2.0 achieves the strongest target style fidelity on VSC, voice design, and voice editing, while remaining competitive on intelligibility and non-edited attribute preservation.
https://arxiv.org/abs/2610.28940
Audio autoencoders compress waveforms into compact latent representations that serve as the interface between raw audio and downstream models. Current systems navigate a three-way trade-off between reconstruction quality, semantic structure of the latent space, and inference speed, typically favoring one or two of these at the expense of the others. This paper introduces SAGE, Semantic Audio Generative Encoder: a compact variational autoencoder, trained solely on publicly available music, that shapes its latent by distilling embeddings from a pretrained audio-text model. This 105M-parameter model runs about 3x faster than Stable Audio Open and reaches the listening-test quality of SAME-L, an autoencoder 8x larger and over 2x slower, while surpassing both on objective perceptual and distributional metrics of reconstruction. Furthermore, it sets the state of the art on all nineteen probing tasks of latent semantics, in domain and out of domain. These results establish SAGE as a lightweight audio autoencoder that strikes the best balance of the three-way trade-off among those we evaluate, combining high reconstruction fidelity, state-of-the-art semantic structure, and fast inference.
https://arxiv.org/abs/2609.32755
Distilled diffusion models generate high-quality images in a few sampling steps, but aligning them with task requirements and human preferences is difficult. Methods developed for multi-step diffusion models rely on differentiable rewards, or on score fields and stochastic trajectories that distilled generators may lack. We ask whether a few-step generator can be adapted using only external reward evaluations and reference samples, and show that two binary classifiers suffice. Our method, DualHeads, implements them as lightweight heads on a frozen diffusion backbone. The reward head learns which samples of the same prompt score higher, the reference head separates reference images from generated ones, and the generator maximizes a weighted sum of their logits. When the heads are optimal, this objective is KL-regularized maximization of the learned reward, and the ratio of head weights sets the regularization strength. Empirically, with both rule-based and model-based rewards, a few-step DualHeads generator reaches task rewards close to those of 40-step reinforcement learning methods while preserving image quality, at no extra inference cost. We hope that this simple and elegant dual-head formulation will help advance few-step reward-tilted generation.
https://arxiv.org/abs/2610.28858
Force-aware manipulation typically relies on specialized force or tactile sensors. We show that force-aware manipulation can instead be achieved through visual force prediction from the deformation of a compliant Fin Ray gripper. Our approach trains two models. First, we train a visual force estimator on calibration data and use it to annotate task demonstrations with force estimates. Second, we train an action--force proposal policy on these force-augmented demonstrations to jointly generate candidate robot actions and their associated forces. At test time, we sample candidate actions and the forces they are expected to produce, then execute the action whose predicted force is closest to a target from the demonstrations. We evaluate our approach on berry picking, empty-can grasping, in-hand reorientation, and plug insertion. Our results show that visual force prediction can guide inference-time action selection for contact-rich manipulation without requiring force or tactile sensors at deployment.
https://arxiv.org/abs/2610.04741
Inference-time scaling is often treated as a token-budget problem, but a failed coding agent can seek qualitatively different resources: computation, information, or feedback. We introduce Banzhaf Resource Attribution (BRA), a controlled factorial framework that measures each resource's marginal contribution to repair and its interactions while holding the failed state and revision protocol fixed. We evaluate six models on 194 function-level failures from MBPP+ and HumanEval+ and 126 repository-level failures from SWE-bench Verified. Task-relevant specifications consistently improve repair, whereas public-test feedback provides small gains and retrieved code little to none. The value of additional computation declines with model capability, while information remains useful; resource channels largely exhibit diminishing returns, although complementary information can reinforce itself. Yet three of four frontier models select feedback in 95-100% of cases and obtain lower gains than uniform random resource selection. BRA thus exposes a gap between the resources agents prefer and those that measurably improve repair.
https://arxiv.org/abs/2610.28834
Training tool-using language models requires costly interaction, yet identical rewards within a rollout group provide no group-relative learning signal. We use reward disagreement to guide harness evaluation and the allocation of rollouts for policy training in Model Context Protocol (MCP) environments. We first introduce Discord, which tests harness edits using exact paired inference and decision-preserving early stopping: only disagreeing paired outcomes favor one harness over another. This insight motivates prospective allocation in BRACE (Bank-calibrated Rollout Allocation under Correlated Episodes). BRACE combines historical task evidence, uncertainty in task success rates, and a correlated reward model to forecast mixed-reward groups before allocating generation budget. Controlled harness experiments favor Discord, while live MCP experiments expose a retention-cost trade-off. At three Qwen3-VL model scales, BRACE exceeds the strongest plotted baseline peaks with fewer new training rollouts; historical-bank collection is counted separately. It also leads the compared methods on BFCL and NESTFUL without further training. Ablations probe the bank, estimator, and allocation score; prospective evaluation checks forecast calibration. These results support forecasting reward contrast before generation.
https://arxiv.org/abs/2610.28785
Current evaluation of LLMs on benchmarks typically aggregates performance over individual examples into a single scalar score. This approach is overly coarse and ignores the diverse scope of skills covered by benchmark datasets. To address this limitation and better exploit benchmark data, we propose SkillEval, a new evaluation framework that performs cross-model, skill-level analysis. The framework integrates advances from two areas: (1) it leverages the meta-cognitive capabilities of LLMs to automatically discover interpretable skills from questions, and (2) it applies cognitive diagnosis models (CDMs) from psychometrics to estimate per-skill abilities of LLMs. We conduct experiments on 3,811 LLMs evaluated on 9,523 items across five benchmarks spanning diverse domains (MATH, BBH, GPQA, MuSR, IFEval). Compared to the traditional average-based evaluation paradigm, SkillEval produces reliable, more calibrated and informative yet concise model profiles that more accurately predict model behavior on unseen items. We also demonstrate the utility of SkillEval in two downstream tasks: (1) LLM routing, which dynamically assigns each query to a capable but efficient model, reducing inference cost by over 60% while achieving improved performance, and (2) Computerized Adaptive Testing (CAT), where an unseen model can be efficiently evaluated using a trained CDM. Furthermore, we show that these skill profiles provide useful insights, for example, how benchmarks share skills and how instruction-tuned models differ from their base models.
https://arxiv.org/abs/2610.28767
Motivated by the human ability to integrate experience across language, perception, and action, we introduce UniWALM, a unified world-action-language model that learns video, action, and language in a single shared representation, where each modality is both a conditioning signal and a supervision target. We ask: can jointly generating language enrich this shared representation, improving manipulation and supporting memory-dependent behavior? Unlike prior approaches that attach a reasoning or vision-language model to a video-action backbone and run them as distinct stages, UniWALM unifies all three modalities inside a single mixture-of-transformers backbone whose per-modality diffusion heads co-denoise synchronously, decoding subtask and textual memory in the same pass as action with no separate planning stage; the generated language is re-consumed on the next step, closing a language-as-memory loop without an external planner or memory bank. To keep the action stream reliable under this richer objective, we further introduce Flow Matching with Correction (FMC), a training objective that teaches recovery from perturbed action trajectories at no inference-time cost. UniWALM consistently improves over same-backbone baselines (e.g., FastWAM) on compositional pick-and-place (MolmoSpaces) and across the memory-dependent subset of RMBench, where it reaches 34.5% without any pretrained language or reasoning model and exceeds Mem-0's keyframe-equipped setup (28.5%) using only a single anchor frame. On a real-world Find-the-Item task, generating textual memory lifts success from 11.1% to 61.1%, while state-of-the-art VLAs stay at or below chance (<=33.3%).
https://arxiv.org/abs/2610.28626
Planning under uncertain control execution noise requires reliable feedback policies across diverse environments. We introduce Planning Under Noise (PUN), a neural operator that learns noise-aware value fields for planning in unseen geometries. Building on an established screened-Poisson formulation of stochastic optimal control, we address two challenges: specifying boundary conditions that support navigation across varying geometries and efficiently computing fields with reliable gradients. Zero-Dirichlet obstacle boundaries terminate sampled paths at walls, weakening the goal signal along long routes and making it harder to estimate reliably. We instead impose reflecting Neumann conditions on obstacles and a Dirichlet condition at the goal, allowing sampled paths to continue exploring free space until they reach the target. To solve the resulting PDE without a configuration-space mesh, we extend a Monte Carlo (MC) solver, Walk on Stars (WoSt), to higher dimensions. However, local MC fluctuations can reverse estimated gradient directions and cause planning failures, making direct planning require costly sampling. PUN amortizes this computation by learning geometry-to-field mappings from noisy, partially converged Monte Carlo labels, avoiding expensive convergence for every training example. At inference, test-time scaling uses bounded local search guided by the predicted global field. We evaluate PUN on planning tasks across dimensions. Across four noise levels, PUN matches or outperforms all compared planners, achieving 95-100% success on the 4D replanning benchmark while maintaining the lowest runtime. At the highest tested noise level in 4D, PUN achieves 10.7-60.6% relative gains in success rate over other methods while running 3.29-32.15 times faster.
https://arxiv.org/abs/2610.28623
Deploying a trained 3D Gaussian Splatting scene under shrinking compute budgets requires one primitive set to remain effective when rendered at smaller prefixes. In this continuous level of detail (LoD) setting, the challenge is to decide which Gaussians should retain capacity as the budget decreases. A pilot study on 3DGS-MCMC reconstructions shows that image complexity, computed from the input views before optimization, predicts where reconstruction error concentrates in image and 3D space. It also reveals that simple regions contain too many Gaussians and degrade as much as complex ones at lower budgets, despite being inherently cheaper to represent. Subsequently, in KoalaGS, during training we use this complexity prior to bias relocation toward poorly reconstructed areas while ensuring smooth degradation across LoDs. A primitive importance score then enables inference at low-capacity, while preserving the scene structure. Tested across three datasets, KoalaGS maintains competitive full-capacity quality while significantly improving quality across the budget spectrum, yielding smoother transitions across LoDs, and enabling faster progressive streaming.
https://arxiv.org/abs/2610.28615
Neural implicit representations provide memory-efficient signed distance field (SDF) parameterizations for large-scale LiDAR scenes, but the geometry recovered from sparse and often noisy inputs carries jitter and artifacts. Classical geometric optimization techniques resolve such artifacts with surface energy functionals, whose minimizers correspond to smooth surfaces. Motivated by this principle, we formulate neural LiDAR mapping as the optimization of energy functionals over the parameter space of neural implicit representations. Specifically, we regularize the signed distance field with an energy functional defined on the shape operator of its level set, which represents the curvature of the surface, thus encouraging smoothness along the surface. This adapts classical geometric priors to the scale of million-point LiDAR maps. Experiments on large-scale datasets show reconstructions with improved smoothness at preserved geometric fidelity, and no additional inference-time cost. The code is publicly available at \href{this https URL}{this https URL}
https://arxiv.org/abs/2610.28598
Robots exploring unknown indoor environments must decide where to move while much of the environment remains unseen. Predicting the occupancy of unseen space beyond the current sensor range can improve these decisions, but recent approaches commonly rely on learned models that require offline training and repeated inference during exploration. We introduce the Mondrian-Anchored Prior for Learning-free Indoor Exploration (MAPLE), a training-free predictive approach that adapts the Mondrian process into an online generative prior conditioned on observed geometric cues in the current partial map. MAPLE generates multiple plausible map hypotheses and evaluates visibility separately within each to estimate frontier gain, preserving differences in predicted visibility across hypotheses. Across KTH floor-plans and real-SLAM environments at multiple sensor ranges, MAPLE consistently improves over non-predictive exploration and remains competitive with learned predictive approaches. Its lightweight procedural construction enables predictive exploration with limited computational resources. Experimental results further show that more accurate map prediction does not necessarily produce better exploration, highlighting the importance of how predictions are represented and used in exploration decisions.
https://arxiv.org/abs/2610.28566
Continuous flow language models offer a path to parallel generation with tools for control and acceleration unavailable to discrete diffusion, yet effective techniques for building them at the billion-parameter scale remain less established. We present Lafa (Large flow language model), a fast, high-performing flow language model scaled to 8B parameters in a data-efficient manner. Lafa is a blockwise flow model with causal attention on the prefix and bidirectional, asynchronous flow within each block. This design enables efficient training by adapting pretrained autoregressive (AR) models and fast inference via prefix caching and blockwise parallel decoding. We train Lafa at 0.5B, 7B, and 8B scales with fewer than 30B tokens, more efficient than previous diffusion models, and evaluate it on instruction following, reasoning, and coding, where the learned flow matches or surpasses the quality of AR and can be distilled into flow maps for one- and few-step generation. Notably, flow training preserves or even improves pretrained AR capabilities via a multi-token prediction effect, which we leverage in a self-speculative decoding scheme that verifies flow-based drafts autoregressively within a single model. This yields 2.54x the throughput of an AR model at comparable quality, outperforming multi-token prediction and discrete diffusion methods. Our findings show that continuous flows can serve as a scalable foundation for language modeling.
https://arxiv.org/abs/2610.28559
Video generation and feed-forward 3D reconstruction typically use separate representations, requiring RGB decoding and visual re-encoding to recover geometry from generated latents. We propose Latent Bridge, which connects video generative latent spaces with geometric feature spaces to directly predict 3D geometry from video latents. We develop representation-specific bridges for Wan2.1 and V-RAE, enabling feed-forward prediction of cameras, depth, and 3D point clouds without the intermediate RGB pathway. Each bridge is trained on RGB videos through feature distillation, while the video encoder and geometry model remain frozen. Training requires neither ground-truth geometry nor execution of the downstream geometric aggregator or prediction heads. At inference, the same video latents support both RGB decoding and geometry prediction. The same trained bridge can be reused for image-to-video and text-to-video generation within the same video latent space, without bridge retraining. Experiments on Co3Dv2 and WildRGB-D demonstrate competitive geometric reconstruction quality, efficient end-to-end generation and reconstruction, and faster latent-to-geometry decoding, highlighting latent alignment as a practical and reusable interface between video generation and 3D reconstruction. Our code is available at: this https URL.
https://arxiv.org/abs/2610.28521
Online scene change detection requires integrating incoming observations to determine which regions have changed relative to a reference scene. We update change beliefs as new images arrive using generalised Bayesian evidence fusion. However, the prior probability of change and evidence models are unknown beforehand, and numerical Bayesian inference can be costly. We address these challenges by learning offline from automatic edits to a reference 3D Gaussian Splatting (3DGS) model. These edits generate labelled training views without manual annotations. Together with unchanged reference observations, they provide supervision for learning scene-specific evidence models and estimating the effective pixel prior and response statistics. Online prediction combines current evidence with historical support, while closed-form local Bayes factors, parameterized by the learned response statistics, update an accumulated 3D Gaussian field. Object-guided refinement produces the final change masks. Our method achieves state-of-the-art accuracy on PASLCD and CCS3D, with $67.64\%$ and $75.82\%$ mIoU, respectively. On PASLCD, the complete pipeline runs at $17.2$\,FPS over complete query sequences, the fastest among the evaluated online methods.
https://arxiv.org/abs/2610.28490
Learning latent dynamics is fundamental to building action-conditioned world models for planning. Among existing families, Joint Embedding Predictive Architectures (JEPAs) offer a natural framework by modeling transitions directly in latent space rather than at the pixel level. However, two issues remain in JEPA-based world models: (i) physical grounding lacks explicit aggregation of temporal context and (ii) action planning always overly relies on generic sampling distributions. To this end, we propose $\mathcal{G}$-JEPA, which incorporates temporal context into physical grounding for latent world models and couples the learned models with prior-guided action planning. Specifically, during learning, we incorporate a shared causal temporal module that aggregates temporal context within observation and prediction sequences under physical state supervision, grounding both in task-relevant physical states. When planning, we further introduce action inference through stepwise conditioning of a generative action distribution on the current and goal latent representations together with their evolving discrepancy, yielding anchored proposals that guide model-based online refinement. Together, physical state supervision guides temporal representation learning, while the action prior guides search through the learned world model. Experiments demonstrate improved planning performance on manipulation tasks, including tasks with increasing temporal separation between initial and goal observations. Code is publicly available at this https URL.
https://arxiv.org/abs/2610.28483
Ocean wave forecasting is essential for maritime safety, offshore operations, and coastal resilience, yet remains challenging due to systematic biases in physics-based models. Physical models, while widely used, rely on approximations and parameterizations that limit their accuracy under complex ocean-atmosphere conditions. To enhance ocean wave forecasting, we propose BridgeCast, within a physics-AI hybrid framework for bias correction. BridgeCast is a probabilistic model based on conditional flow matching (CFM) that learns to transform physical model forecasts into reanalysis-like fields. It treats physical forecasts as corrupted observations and employs a continuous-time generative process to bridge their distribution toward that of reanalysis data. BridgeCast is parameterized by a Transformer-based architecture that enables spatiotemporal modeling, incorporation of exogenous atmospheric variables, and flexible inference via both ordinary and stochastic differential equation formulations. Extensive experiments on real-world datasets demonstrate that BridgeCast consistently outperforms state-of-the-art baselines across regions and forecast lead times.
https://arxiv.org/abs/2610.03759
Large Language Model inference over long contexts is increasingly bottlenecked by the cost of attending to a growing Key-Value (KV) cache. Sparse attention reduces this cost by accessing only a fraction of the cache, but existing methods face a trade-off between deterministic retrieval, which captures high-scoring tokens but discards residual attention mass, and sampling, which improves coverage at the cost of higher variance. Hybrid methods combine top-$k$ retrieval with uniform sampling, yet still exhibit a substantial gap from dense attention at aggressive sparsity. We introduce \emph{Stratified Sparse Attention (SSA)}, a unified framework combining deterministic retrieval with score-guided sampling. SSA deterministically attends to high-scoring tokens while sampling the residual using proxy attention scores and correcting for their inclusion probabilities, thereby recovering attention mass beyond the retrieval set. SSA encompasses top-$k$, top-$p$, and hybrid top-$k$+sampling as special cases. Across RULER, LongBench, LOFT, and AIME, and five models ranging from 3B to 27B parameters, SSA consistently improves over the baselines at matched sparsity. On RULER-HARD with Ministral-3-8B, SSA improves accuracy over the strongest practical baseline from 81.8\% to 84.2\% at 32K and from 63.8\% to 69.3\% at 128K under $50\times$ attention sparsity, recovering 94\% and 85\% of dense-attention performance, respectively. With optimized CUDA kernels, SSA achieves up to $2.96\times$ decode speedup over FlashInfer at 1M context, demonstrating that its accuracy gains translate into practical long-context inference acceleration. We open-source our code at this https URL.
https://arxiv.org/abs/2610.28441
Large language model agents are often given an inference budget and asked to maximise success within it. A multi-turn agent has to allocate this budget across many environment interactions. An external harness can enforce the budget, but it remains unclear whether the agent itself can learn when and how much to spend. We ask whether agents can learn this allocation across dynamically specified budgets and which rewards best teach this behaviour. We adapt existing length penalties to budget constraints spanning multiple resource types, introduce new reward formulations, and compare eleven objectives in a shared training pipeline. We train Qwen3.5 models at 4B and 9B on AppWorld with budgets over tokens, API calls, and environment steps, and on the BabyAI gridworld with turn budgets. We train a separate policy for each environment and resource type, with each policy trained across budget values. Training with rewards that penalise overspending substantially improves within-budget success and natural compliance over untrained models and over training on task success alone, with agents learning to adapt their resource use to stated budgets and task difficulty. These gains extend to unseen budgets and, zero-shot, to a shifted task distribution and a new benchmark. Reward objectives trade off success within budget and natural compliance. A sigmoid penalty for overspending most often achieves the highest within-budget success at an individual budget, while a fixed negative reward for overspending generally yields the strongest natural compliance. Combining penalties for overspend frequency and magnitude gives the smallest average gap to the best method at each budget. Overall, we show that a single agent can learn to allocate resources across turns and adapt its behaviour to user-specified budgets using budget feedback without external budget-allocation controllers.
https://arxiv.org/abs/2610.28409
Head-dimension compression can reduce the memory required by the key-value (KV) cache, but existing methods often reconstruct full-dimensional representations during inference, adding significant decoding FLOPs overhead. We formalize the design considerations for converting pretrained attention into a natively reduced-dimensional form that reduces both KV-cache storage and attention computation using a calibration set. Specifically, we consider reductions that (1) apply a shared projection to queries and keys so that they remain in a common reduced feature space, (2) derive this projection jointly from query and key activations to better preserve their interaction, and (3) are compatible with the pretrained RoPE transformation. To obtain a reconstruction-free realization of this reduction, we restrict it to coordinate selection and theoretically show that RoPE compatibility then holds if and only if complete rotary pairs are retained. Building on this characterization, we introduce RACE, a post-training method that selects rotary pairs using their joint query-key activation energy. We theoretically show that this criterion minimizes a separable, calibration-dependent upper bound on post-RoPE query-key product approximation error. The resulting reductions are folded into the model weights and require neither runtime reconstruction nor specialized kernels. Across three model families and different compression levels, RACE outperforms structured pruning and remains competitive with reconstruction-based methods on language-modeling, zero-shot, and long-context tasks. At 50% KV-cache retention and 256K context, RACE reduces total inference FLOPs by 47.8%, yielding 1.79x higher throughput, 43.2% lower time-to-first-token (TTFT), and 28.1% lower allocated GPU memory in comparison to an uncompressed model.
https://arxiv.org/abs/2610.28385