Human communication is inherently multimodal, where language is often accompanied by non-verbal cues such as gestures to convey intentions. However, current Vision-Language-Action (VLA) models treat robotic manipulation as a pure text-driven task, overlooking the important role of gestures in Human-Robot Interaction (HRI). This often leads to inaccurate intent grounding and unreliable manipulation when language instructions are ambiguous or underspecified. To address this challenge, we propose GIVE (Gesture Intent via Visual-Semantic Enhancement), an effective approach that enhances pre-trained VLA models with human gesture understanding without architectural modifications. Specifically, GIVE incorporates gesture information through two complementary pathways: a visual pathway that overlays hand skeletons and fingertip rays onto robot observations for explicit object grounding, and a semantic pathway that generates high-level descriptions of human gestures and task instructions for robust intent grounding. By jointly leveraging visual and semantic guidance, GIVE enables VLA policies to better associate gestures with manipulation behaviors and adapt to dynamic interaction intents. In real-world HRI experiments, GIVE substantially outperforms the baseline, improving target object recognition accuracy by 40% and overall task success rate by 80%, while demonstrating strong robustness and generalization to unseen spatial layouts and diverse participants.
https://arxiv.org/abs/2606.13435
Micro-gestures (MGs) are spontaneous and subtle body movements that frequently convey hidden human emotions. Recognizing MGs in untrimmed videos remains highly challenging due to their extremely low signal-to-noise ratio, severe long-tailed class distribution, and the inherent domain shift encountered in cross-subject evaluation scenarios. In this paper, we propose a comprehensive multi-modal framework for Track 1 of the 4th MiGA-IJCAI Challenge. To capture fine-grained representations, we design a saliency-guided multi-modal extraction pipeline integrating 68-keypoint skeleton joint coordinates, 3D heatmap volumes, and high-resolution RGB visual features. We introduce a gentle square-root smoothed weighting mechanism paired with an Orthogonal Semantic Embedding Loss to protect tail classes without compromising overall recognition capabilities. More importantly, to bridge the cross-subject generalization gap, we propose a Cross-Modal Pseudo-Labeling (CMPL) strategy for unsupervised domain adaptation, which significantly boosts single-modal robustness. A temperature-scaled soft-voting mechanism is finally utilized to alleviate overconfidence during late fusion. Extensive experiments demonstrate that our framework achieves a competitive F1-score of 68.13\%, securing the 4th place.
https://arxiv.org/abs/2606.13030
Micro-gesture analysis attracts increasing attention for inferring spontaneous emotion from subtle body movements. Micro-gesture online recognition, which localizes and classifies each gesture instance in untrimmed videos, is a core task in the 4th EI-MiGA-IJCAI Challenge. Compared with typical temporal action detection, MGR emphasizes the localization and classification of actions, requiring the model to output the start time, end time, and category of each micro-gesture. Moreover, since micro-gestures are highly spontaneous, relying solely on a single modality makes it difficult to capture the complete and accurate multi-modal cues. In this work, we propose DyFADet+, which extends DyFADet into a dual-stream RGB-skeleton framework. In our model, both modalities are projected into shared multi-scale temporal embeddings and fused through a gated residual module, which adaptively injects skeleton motion into the RGB representation rather than using naive concatenation. Finally, these fused features are decoded by a Dynamic TAD head for online classification and boundary regression. On the SMG dataset, our method achieves an F1 score of 40.88, ranking 2nd in the Micro-gesture Online Recognition track.
https://arxiv.org/abs/2606.11645
For natural human-robot interaction, a robot must understand human intent expressed not only through language but also through nonverbal signals such as gestures and gaze. However, current robot policies rely on language instructions as the sole interface for conveying intent, leaving nonverbal signals unused and placing the full burden of communication. In this work, we present EDITH, a robot framework that captures the human's nonverbal signals through continuous streams of first-person view and gaze from smart glasses, and uses them alongside language instructions as inputs to the robot policy. Our hardware system streams the human's first-person view, gaze, and speech to the robot in real time, transcribing the speech into language instructions. To handle these rich but noisy signals, we design a hierarchical policy in which a high-level policy infers the human's intent and produces a sequence of subtasks, where each subtask is represented as a fine-grained instruction paired with a keyframe that grounds the intent in the scene (e.g., the frame where the human points at the target object). A low-level policy then executes these subtasks. In our experiments on human-robot interactive tasks, EDITH enables the robot to act on the human's nonverbal signals even when intent is expressed only briefly, and significantly reduces user effort to convey intent compared to using language instructions alone. Visit our project page for source code and real-robot demo videos.
https://arxiv.org/abs/2606.10276
In this paper, we present XInsight Lab's solution to the micro-gesture classification track of the 4th MiGA Challenge at IJCAI 2026, in which our solution ranked first and achieved a new state-of-the-art result. We propose a multimodal ensemble framework that integrates a self-supervised RGB-based model with supervised multi-stream models from previous solutions. The self-supervised RGB model is pretrained on 120K unlabeled clips via masked video modeling and then fine-tuned on iMiGUE. This simple yet effective RGB baseline achieves 69.224% top-1 accuracy on the iMiGUE test set, demonstrating the benefit of learning transferable representations from unlabeled in-domain videos. By incorporating this model as a complementary branch, the final ensemble reaches 74.419% top-1 accuracy, surpassing the previous state of the art by 1.206 percentage points. Experimental results on iMiGUE, including ablation studies on the ensemble strategy, validate the effectiveness of self-supervised RGB representation learning for micro-gesture recognition.
https://arxiv.org/abs/2606.09261
Sign language models are predominantly trained with gloss-sequence or text supervision, thereby under-modeling non-lexical and productive constructions. One comparatively tractable instance is spatial indexing: pointing gestures that assign discourse entities to spatial loci for subsequent co-reference, which lexicon-centric objectives largely fail to capture. We present a targeted evaluation of indexing in Sign Language Recognition, showing that despite comprising 10-15% of signing content, indexing is poorly recovered. We introduce a framework for training and evaluating indexing experts, establishing a baseline for index-aware sign language modeling. Our approach decomposes spatial reference resolution into index detection and discourse entity linking. The resulting mention representations enable automatic annotation and non-lexical structure modeling, and serve as an auxiliary indexing expert that augments a frozen SLR model at inference time.
https://arxiv.org/abs/2606.08056
Smart eyewear enables unobtrusive, context-aware interaction through multimodal sensors and on-device intelligence, but is severely limited by power, memory, and compute constraints in a compact form factor. Open-hardware platforms supporting event-based vision and embedded ML at this scale are rare. This work introduces an open-source smart glasses platform for rapid prototyping of novel sensors and algorithms. Its modular design uses a flexible FPC interposer to support both event-based and frame-based cameras without full PCB redesign. A hardware-software co-designed power management system combines a configurable PMIC with event-driven wake-up via an nRF5340 coordinator, keeping the GAP9 RISC-V SoC powered down between inferences. The prototype achieves up to 11.8 hours of continuous on-device ML from a 200 mAh battery. As a demonstration, an egocentric hand gesture recognition pipeline was evaluated on the LynX dataset using polarity-separated event histograms from a Prophesee GENX320 camera. R(2+1)D achieved the best cross-subject accuracy of 83.94\% (macro F1 = 0.781) under leave-two-subjects-out validation, with 33.9 ms end-to-end latency on the GAP9. Temporal augmentation and removal of ambiguous classes provided the largest gains (+8.9 pp). All hardware designs, firmware, and models are released open source.
https://arxiv.org/abs/2606.07431
Micro-gesture online recognition aims to temporally localize and classify subtle gestures in untrimmed videos. Owing to their extremely short duration, low motion amplitude, and ambiguous visual cues, capturing discriminative spatiotemporal representations remains highly challenging. Existing parameter-efficient adapters typically employ a single branch to model spatial and temporal cues jointly, which may fail to capture the fine-grained patterns of micro-gestures. To address this limitation, we propose a Spatial-Temporal Decoupled Adapter that decomposes video adaptation into independent temporal and spatial branches via lightweight depthwise convolutions. In addition, to address the long-tail distribution problem in the benchmark dataset, we introduce Adaptive Soft Balanced Augmentation, which dynamically allocates augmentation intensity based on class rarity and learning difficulty, without manual thresholds. Our method achieves an F1 score of 0.43808, ranking 1st in Track 2 of the 4th EI-MiGA-IJCAI Challenge.
https://arxiv.org/abs/2606.07355
As video generation models like Veo 3.1 and LTX-2 advance, their ability to accurately represent diverse global cultures remains a critical yet understudied frontier. Current metrics, such as VideoScore, only measure visual quality but offer no mechanism for assessing cultural faithfulness. Consequently, a model that replaces a Namaste with a handshake receives the same score as one that generates the gesture correctly. We propose CultureScore, a compositional evaluation framework that decomposes cultural faithfulness into three granular dimensions: Identity (who is represented), Context (culturally localized background), and Behavior (normative gestures and interactions). We operationalize this framework through an evaluation suite spanning 10 countries, yielding 6,180 generated videos across three state-of-the-art models. Our evaluation reveals that no current model achieves culturally faithful video generation: the best-performing model reaches only 56.8\% overall CultureScore, with Behavior the most challenging dimension, which remains below 52\% across all models. Furthermore, human preference rankings align directionally with CultureScore but are inverted relative to VideoScore; the highest-scoring model on visual quality was ranked last by annotators, underscoring that cultural faithfulness is an essential criterion for equitable video generation.
https://arxiv.org/abs/2606.07311
Audio-driven human motion video generation aims to synthesize realistic and temporally coherent human animations from a single static image, with applications in talking-head synthesis, co-speech gesture generation, and dynamic presentations. Moving beyond conventional keypoint-based methods that often struggle to capture subtle motion dynamics, We propose a novel implicit-motion framework for generating realistic and temporally coherent human motion videos from a single static image and audio. Our approach uses a two-stage pipeline that decouples motion prediction from rendering. The first stage integrates appearance priors and hierarchical depth cues into a region-aware attention mechanism to model latent motion features. The second stage employs a Mamba-enhanced diffusion model to directly predict these features from audio and the source image, enabling unsupervised learning of fine-grained motion patterns. This decoupled architecture enhances flexibility and efficiency. Trained on a new 380-hour high-quality dataset, our method outperforms prior work across multiple public benchmarks and our collected data in accuracy, naturalness, and temporal coherence, setting a new state-of-the-art.
https://arxiv.org/abs/2606.03402
Sign Language Production (SLP) is the task of generating avatar sign language motion from natural language text. The quality of the generated motion is typically evaluated by a motion-space Fréchet distance (FID) and back-translation (BT) BLEU score on benchmarks such as How2Sign. Both metrics can improve substantially while the underlying generator fails to faithfully represent the sign language gestures. In this work we propose to evaluate the generated motion at three independent levels: ({\tau}1) initial-pose conditioning, ({\tau}2) output diversity, and ({\tau}3) target faithfulness. We compute these as pairwise-distance ratios using latent representations of a frozen motion autoencoder (MoAE). We evaluate 14 SLP model checkpoints on the How2Sign dataset, including a re-implemented Neural Sign Actors (NSA), and show that {\tau}3 faithfulness is never attained, while FID varies by nearly two orders of magnitude and is uncorrelated with faithfulness. We show that on the isolated gloss dataset ASL3DWord favorable {\tau}3 can be attained, hence isolating the size of the sentence-level paired-dataset as the bottleneck.
https://arxiv.org/abs/2606.01643
While humans naturally gesture during speech, only a sparse subset of these movements are visually depictive and semantically linked to specific spoken words. Current multimodal models struggle to capture these semantic co-speech gestures, heavily bottlenecked by a lack of precisely annotated training data. To address this, we introduce the Gesture Recognition in the Wild (GRW) dataset, the first large-scale benchmark designed to map unconstrained human gestures to specific words with frame-accurate temporal boundaries. Comprising 156,688 manually annotated video clips, GRW spans a highly diverse 150-word taxonomy of physical actions, spatial descriptors, and abstract concepts. We leverage GRW to train video models to (a) classify gestures as semantic or not, (b) recognize the word corresponding to a co-speech gesture, and (c) temporally localize the gesture. We also use GRW to establish benchmarks for these three tasks.
https://arxiv.org/abs/2605.31589
Electromyography (EMG) directly reflects muscle activation and is a key sensing modality for gesture recognition, prosthetic control, and wearable interaction. Existing EMG methods, however, commonly formulate hand action understanding as classification over fixed labels, making it difficult to support querying, retrieval, and generalization based on action descriptions. We present MyoSem, an EMG--action semantic alignment framework that maps low-level EMG signals into a shared semantic space constructed from multi-view action descriptions. MyoSem combines multi-view action-semantic construction, activation-aware EMG encoding, and semantic query alignment, enabling bidirectional retrieval between EMG signals and text descriptions. We systematically evaluate MyoSem on EMG2Pose and NinaPro-series datasets. Results show that MyoSem performs well on EMG--text bidirectional retrieval, generally outperforms most baselines, and shows favorable generalization to unseen users, held-out action classes, and amputee-user transfer scenarios. Ablations and visualizations further validate the effectiveness of each module. Overall, MyoSem advances EMG-based hand action understanding from fixed-label recognition toward queryable bidirectional semantic retrieval, providing a new modeling paradigm for language-mediated EMG action understanding.
https://arxiv.org/abs/2606.00174
Classroom videos contain observable teaching practices, but their pedagogical and visual signals are rarely organized in forms suitable for model evaluation. We present \textit{TeachObs}, a human-validated benchmark for multimodal teaching observation in classroom videos. \textit{TeachObs} includes 30 public lesson videos from eight countries divided into 5,158 fixed 15-second scenes. Seven researchers annotated each scene with 39 binary observation codes, covering 20 visual codes, such as gesture, board work, pointing, and visual materials, and 19 nonvisual codes, such as instruction, monitoring, questioning, feedback, and reflection. Gold segment labels are constructed using reliability- and prevalence-aware rules based on Krippendorff's alpha. In addition to segment-level labels, three expert raters produced lesson-level ratings and qualitative evaluations of instructional design, instructional delivery, learner response, learning materials, and lesson closure across the 30 lessons, with rater coverage detailed in the body. Using these two human reference layers, we evaluate five vision-capable frontier LLMs across three tracks - text-only segment coding, text + frame segment coding, and lesson-level coverage scored under an LLM-as-judge protocol - and find that no single model consistently outperforms others across all three tracks, that adding a mid-frame inflates both true and false attributions per scene, and that model evaluations over-rate procedurally clear lessons relative to expert raters. \textit{TeachObs} therefore supports both fine-grained annotation benchmarking and whole-lesson evaluation, showing where AI systems can assist classroom video analysis and where expert judgment remains necessary across varied subjects, classroom formats, and annotation difficulty levels.
https://arxiv.org/abs/2605.30673
Learning a shared representation between spoken text and gesture is central to co-speech gesture retrieval, synthesis, and understanding, but remains challenging for semantically meaningful gestures whose communicative intent is not captured by motion alone. Direct contrastive alignment between transcripts and continuous motion embeddings often overemphasizes low-level kinematics and misses the symbolic content of semantic gestures. We propose semantic motion anchors, natural-language abstractions of gesture motion capturing physical form and communicative intent. Our method discretizes 3D gestures into body-hand motion primitives, verbalizes them into structured descriptions, and grounds them in the transcript to provide auxiliary contrastive supervision. On BEAT2, our method improves text-to-gesture R@1 by 8.2% over a direct text-motion baseline and outperforms prior retrieval approaches on text to gesture and gesture to text retrieval directions. Beyond aggregate retrieval metrics, semantic motion anchor supervision helps retrieve gestures that are semantically meaningful for the spoken query, rather than defaulting to generic motion patterns. A downstream retrieval-augmented gesture generation study showed that users significantly preferred gestures retrieved by our approach over a retrieval-augmented generation baseline, demonstrating that semantically grounded retrieval translates to gestures that better convey communicative intent in downstream generation.
https://arxiv.org/abs/2605.30608
Natural human conversation is full-duplex and audio-visual: people simultaneously speak and listen while continuously interpreting and producing nonverbal cues, such as nods, smiles, and gestures. To support successful human-agent interaction, agents must model full-duplex audiovisual conversation; however, existing full-duplex benchmarks evaluate only speech. In this work, we present VideoFDB, the first benchmark to evaluate full-duplex audio-visual-to-audio-visual (AV2AV) conversational agents. VideoFDB contributes (i) 237 dyadic clips spanning 11 nonverbal conversational dynamics from real-world video calls, (ii) a taxonomy separating perception from generation behaviors, and (iii) a rubric-based LM-as-judge evaluation framework with interpretable axes for assessing conversational quality with respect to nonverbal conversational dynamics. Across open- and closed-source vision-speech agents, we find systematic failure modes: captioning collapse and visual-stream ignorance, and we show that current systems exploit vision for explicit visual question answering but not for the streaming joint audiovisual grounding required in natural conversation. We further evaluate cascaded speech-to-avatar systems and find that their architecture fundamentally precludes the production of full-duplex nonverbal cues. As the first benchmark for full-duplex AV2AV interaction, VideoFDB establishes a foundation for systematic evaluation and, we hope, will accelerate the advancement and development of next-generation multimodal conversational agents.
https://arxiv.org/abs/2605.30256
Instructing robots from demonstrations can be done through different teaching modalities, each with different usability and performance trade-offs. This paper compares kinesthetic guidance, joystick teleoperation, and hand gestures in a user study with eight participants. We evaluate replay success, modified NASA-TLX workload, and common teaching errors across three manipulation tasks. Kinesthetic guidance produced the shortest demonstrations, lowest workload, and highest success on the more orientation-sensitive and contact-rich tasks. Joystick teleoperation performed best on simple peg picking. Hand-gesture teaching, although less reliable overall, performed better than expected and in some cases achieved results comparable to kinesthetic guidance.
https://arxiv.org/abs/2605.28033
Co-speech gesture generation requires both semantic expressivity and biomechanically plausible rhythmic motion. Existing holistic gesture models mix lexically grounded semantic gestures with frequent prosody-aligned beat gestures. This limits semantic grounding, speech-motion alignment, and kinematic smoothness. We propose \emph{DuoGesture}, a neuro-inspired and biomechanically informed dual-stream approach that decomposes co-speech gesture synthesis into coupled semantic and beat streams. The two streams are coordinated by a \emph{Semantic Variational Information Bottleneck}, a stochastic frame-level gate that learns when semantic gestures should override rhythmic beat motion. The semantic stream is controlled by \emph{Motion-Grounded Semantic Conditioning}, which replaces purely linguistic word embeddings with motion-language representations to provide motion-aligned semantic priors for long-tailed lexical triggers of gestures. The beat stream is further regularised by an \emph{Inertial Beat Prior}, an anthropometry-weighted arm-chain module that reduces jitter and improves rhythmic consistency without constraining semantic frames. Objective evaluations and subjective experiments show that DuoGesture outperforms strong holistic baselines, while component ablations confirm the complementary roles of semantic grounding, stochastic stream selection, and biomechanical regularisation.
https://arxiv.org/abs/2605.26236
A robot resolving ``put the cup on that one'' must fuse gesture, language, and scene geometry, yet 3D grounding benchmarks only partially capture this regime: descriptions are written post-hoc, gestures are templated, or pointing is staged for the camera. MM-Conv captures natural co-speech gesture from dyadic VR interaction alongside full-body motion capture and 3D scene graphs. We use it to evaluate pose-language fusion with a decoupled late-fusion architecture in which pose and text pathways share no learned parameters. The two choices together make category, pose, and text contributions easier to isolate through controlled ablations. Fusion with frozen MiniLM category embeddings exceeds pose alone and the best text-only pathway on every reference type, reaching 31.9% top-1. The learned scalar gate flips between opposing policies depending on whether the text pathway has category access. This is a reliability diagnostic: fusion-accuracy claims for semantic grounding systems are indistinguishable from category-representation artifacts unless pathways are architecturally decoupled.
https://arxiv.org/abs/2605.24622
In human computer interaction, real-time detection and classification of dynamic hand gestures is challenging as: 1) the system must run in a real-time video stream and there is no noticeable lag in response after performing a gesture; 2) there is a large difference in how people perform gestures, making recognition more difficult. In this paper, an online hand gesture recognition system is proposed, which is able to localize gestures in real-time video stream and recognize what these gestures are. To improve the robustness of the system, the sliding window approach is used to refine results from multiple windows. All of the models in my project are trained on Jester database, achieving 98+% accuracy for detector and 90+% accuracy for classifier. For the overall performance of the system, the best group can respond within three seconds and reach 37.5% Levenshtein accuracy on the homemade dataset. The project codes used in this work are publicly available.
https://arxiv.org/abs/2605.23409