The Reinforcement Learning (RL) paradigm has achieved remarkable success in enhancing the reasoning capabilities of Large Language Models (LLMs). However, when applied to long-horizon tasks, it faces severe challenges: i) Due to the high task complexity, the model struggles to sample enough successful trajectories, resulting in slow convergence. ii) Relying solely on sparse final rewards causes all steps to be updated indiscriminately, encouraging redundant step generation. When both the quantity and quality of successful trajectories become difficult to guarantee, the performance is severely constrained. This dilemma stems from the limitations: existing RL paradigms rely entirely on the reasoning capability of base models, lacking the ability to actively optimize trajectories. To address the above issues, we propose a novel trajectory evolution paradigm with hindsight credit assignment, termed TrajEvolve. TrajEvolve not only relies on the trajectory inferred by the model but also generates ``evolutionary trajectories'' by refining low-quality steps in historical trajectories, thereby exposing the policy to high-quality compositions that lie within the base model's support but are rarely sampled within practical training budgets. Furthermore, TrajEvolve reformulates step-level continuous credit assignment as a binary classification task, whether each step is necessary for task completion. This simplification not only reduces the learning difficulty but also enables step labels to be obtained through counterfactual verification, achieving precise identification of redundant steps. Extensive experiments on two datasets demonstrate the superiority of the proposed method.
https://arxiv.org/abs/2610.28060
Accurate ground plane normal estimation is essential for odometry in spherical mobile mapping systems (SMMS), which face challenges from rapid rotations and limited ground coverage. We propose two RANSAC-based approaches: single-scan estimation with normal vector scoring and multi-step validation, and LiDAR-inertial odometry (LIO)-based estimation using a global 3D map. Evaluated across diverse real-world datasets against terrestrial laser scanner ground truth, results show that LIO-based estimation significantly outperforms single-scan methods in accuracy and robustness. Integrating ground normal estimates into the motion model improves pose estimation, supporting autonomous navigation in challenging and hazardous environments.
https://arxiv.org/abs/2610.28701
Scaling data, diversity and model capacity has improved embodied learning in physical environments, where diverse experiences remain grounded in shared physical laws. Whether these gains extend to virtual worlds with different visual styles, dynamics, controls, and objectives remains unclear. We investigate this question through a controlled study of continued pre-training (CPT) across three axes: data volume, diversity, and model size. Our 120 training configurations span four model sizes from 0.8B to 27B, six data budgets from 50 to 1,600 hours, and five mixtures ranging from Minecraft-only data to diverse multi-world corpora. We assess performance and generalization using three-level validation losses and gameplay benchmarks from in-corpus worlds to unseen worlds. Our results show: (1) more data improves in-corpus performance, diversity improves transfer to related worlds with limited gains in distant worlds, and model size improves data efficiency but generalizes worse to distant worlds under single-world training; (2) we observe an early interface phase with broad cross-world benefits and a later world phase with gains narrowed to in-corpus and related worlds, and fit an empirical scaling law relating validation loss to data volume, diversity and model size; and (3) our models are competitive with Minecraft specialists and frontier models in 3D worlds, and perform best in real-time settings. However, the limits of imitation and persistent gaps in distant worlds suggest that building generalist embodied agents requires richer training stages beyond continued pre-training.
https://arxiv.org/abs/2610.28698
Learning loco-manipulation policies requires demonstrations that capture coordinated base and arm motion on the target embodiment. Robot-free interfaces allow demonstrations to be collected independently of the target robot, increasing flexibility but without directly capturing platform-specific commands, proprioception, and body-mounted observations. On-robot teleoperation allows to capture these signals directly, but requires an interface capable of commanding the complete system concurrently. This paper presents LocoPilot, a single-operator bilateral teleoperation and data-collection framework implemented on a 12-DoF Unitree Go2 quadruped equipped with a 6-DoF AgileX Piper L manipulator, an Intel RealSense D435 wrist camera, and an Intel RealSense D405 head camera. A second 6-DoF Piper L arm, used as the leader and two handheld controllers provide simultaneous control of the base, body posture, manipulator, and gripper. The follower arm interaction forces are estimated without a dedicated force/torque sensor and rendered to the operator through a passivity-constrained haptic channel. A ROS~2 pipeline records synchronized multimodal observations together with a unified 11D action shared by teleoperation and policy deployment. Compared to prior work, LocoPilot uniquely unifies robot-in-the-loop legged data collection, force feedback without motion-capture instrumentation, and the same action interface at deployment. We evaluate the interface across multiple loco-manipulation tasks and validate the complete collection-to-deployment pipeline by fine-tuning MolmoAct2 \cite{MOLMO} on pick-and-place demonstrations and deploying on the physical robot without action retargeting or additional inverse kinematics. Code available at: this https URL
https://arxiv.org/abs/2610.27998
In contact-rich manipulation, actions that appear equally plausible from vision can produce different contact outcomes, while reactive control based on current tactile feedback may respond too late to prevent failure. We present ForeTac, a predictive contact-guidance framework organized as a represent-predict-evaluate-guide loop. ForeTac encodes the current tactile state, predicts future tactile latent trajectories conditioned on candidate action sequences, and evaluates each predicted trajectory with a contact-quality objective learned from successful and failed physical interactions. At inference, gradients of this objective are backpropagated through the tactile predictor to guide action generation before execution while keeping all model parameters frozen. We evaluate ForeTac on four real-robot tasks (planar and curved-surface wiping, card swiping, and fragile-object grasping) with diffusion and flow-matching policies. Compared with vision-only Diffusion Policy, ForeTac improves the average task success rate (SR) from 36.3% to 71.3% and the average contact success rate (CSR) from 20.0% to 66.3% across these tasks, and yields gains in both metrics with a flow-matching policy. Component analyses support the learned tactile representation, action-conditioned foresight, and generation-time gradient guidance, while predicted tactile latent trajectories preserve contact-quality ordering. Project page: this https URL.
https://arxiv.org/abs/2610.18118
The rapid progress of generative artificial intelligence has led to a significant increase in manipulated multimedia content, including synthetic faces, forged videos, AI-generated images, fake audio, and locally edited images. Existing detection approaches are typically designed for a single manipulation type, limiting their applicability in real-world scenarios involving heterogeneous media sources. In this work, we present the Media Intelligence Platform (MIP), a unified web-based framework for multimodal media forensics integrating specialized modules for fake video detection, face morphing detection, AI-generated image detection, audio deepfake detection, localized image manipulation detection, and text analysis. Its modular architecture enables flexible integration of heterogeneous models and supports future extensions for emerging manipulation techniques. Experimental results on representative benchmark datasets demonstrate reliable detection performance across multiple media modalities while providing a practical and user-friendly interface for forensic investigations. The platform highlights the potential of unified multimodal systems for comprehensive deepfake detection in real-world environments, and is accompanied by a public demonstrator released with this workshop submission to support reproducibility and community evaluation.
https://arxiv.org/abs/2610.27974
Most high-performing end-to-end autonomous driving agents (ADAs) are developed for the CARLA Leaderboard, tightly coupling them to CARLA's APIs, sensor layouts, coordinate systems, and internal clock. Reusing these models on real datasets, alternative simulators, or physical platforms necessitates substantial manual re-engineering. We present PCLA-Bridge, a deployable tool that runs unmodified CARLA Leaderboard agents from any sensor source to any control destination without an active CARLA server. With PCLA-Bridge handling dependency isolation, tensor marshalling, routing, and synthetic timing, integrators only need to provide a minimal interface. We validate the tool across two operational paradigms: offline replay on in-domain CARLA recordings and real-world nuScenes logs, and live closed-loop control across three diverse simulation engines: MetaDrive, AWSIM, and AlpaSim. We analyze the lightweight integration requirements for each platform, highlighting output translation (such as converting agent actions into target trajectory formats) and coordinate-frame transformations, showing that integration requires minimal glue code rather than structural changes. All eight evaluated agents execute across all three simulators without modification, confirming the reliability of PCLA-Bridge and establishing a foundation for systematic sim-to-real, cross-sim, and security testing.
https://arxiv.org/abs/2610.28696
Model compression makes large language models deployable, but today's evaluation tells an incomplete story. Standard practice measures retained task performance and stops there. This misses a critical fact: compression perturbs the distributed knowledge embedded across billions of weights, and task scores alone cannot reveal which underlying abilities survive and which quietly collapse. To solve this question, we introduce ACE-Compression, an ability-centric evaluation framework. Instead of asking only "does the compressed model still answer correctly?", we ask "which of its core abilities remain intact?" Our framework probes four deployment-facing dimensions: procedural reasoning and constraint execution, knowledge grounding and truthfulness, social cognition and affective understanding, and persona fidelity and stylistic consistency. Across more than 35 compressed checkpoints from six open-weight LLMs-covering quantization and pruning-we find that compression redistributes ability profiles. Coarse, local, and surface-level signals often persist, while fine-grained, long-tail, and context-dependent abilities become fragile. Quantization consistently outperforms pruning in retention, but the practical meaning of that gap depends entirely on which ability an application requires. Based on our findings, deployers can choose compression methods by the ability profile their application needs, not just by a leaderboard average. And algorithm designers gain diagnostic signals to build compression methods that preserve what matters. We believe that ACE-Compression turns compression from a black-box accuracy drop into an interpretable intervention-one we can measure, understand, and ultimately improve.
https://arxiv.org/abs/2610.27913
Mountain glaciers and ice sheets are undergoing rapid loss of ice mass. To assess their current volume and ice-thickness distribution, and to accurately forecast their future, ground-penetrating radar systems are employed to measure ice thickness. These instruments produce radio-echo sounding data that reveal the internal structure of the ice and its boundaries at the surface and beneath the ice body. However, delineating these interfaces is time-consuming as the surveyed area can span several hundred kilometers. To accelerate the labelling process, automated methods have emerged, but they often struggle to delineate the ice bottom, particularly in temperate glaciers. The high water content inherent in temperate ice increases both scattering and attenuation of the radar signal, resulting in weak and ambiguous reflections at the ice bottom and generally noisier data. As a result, the visual features corresponding to the ice bottom become ambiguous. To address this issue, we propose several extensions to deep learning models that incorporate additional contextual information into the prediction. Specifically, we integrate modifications that incorporate additional spatial and geo-spatial contextual information into the network. With these enhancements, we achieve a new state-of-the-art performance on the IceAnatomy benchmark dataset, with mean errors of 10.9 m for the FAU subset and 43.4 m for the CReSIS subset in a single combined system. We also demonstrate that our method generalises well to previously unseen data, outperforming the baseline by 49.6 % on new campaign data from Patagonia. The model code and the new dataset are available at this https URL and this https URL.
https://arxiv.org/abs/2610.27912
Imitation learning increasingly relies on novice operators, whose demonstrations fall short of experts' in number and inter-trial consistency. Operators act on what they are shown, yet how the rendering of the robot affects their demonstrations, and the policies trained on them, has not been examined. We study this question with PointHand, a teleoperation interface that renders a multi-fingered robot hand as sparse keypoints at its fingertips and joints, the same keypoints a policy can observe. In a simulated mug-in-box task, 18 novices and 4 experts collected 2,200 trials under three renderings: the real shape of the hand, all keypoints emphasized, or the thumb and index finger alone emphasized. The novices shown the thumb and index finger emphasized collected 441 successful demonstrations from 600 trials, against 320 for those shown the real shape. We then trained diffusion policies on these demonstrations, replacing the scene point cloud and proprioceptive state they observe with the hand keypoints and two object keypoints. Within 400 steps these demonstrations went from the weakest of the three novice conditions under the point-cloud policy (46.3%) to the strongest under the keypoint policy (57.3%), a gain of +11.0 percentage points in all five seeds. Those collected with all keypoints emphasized changed by at most +0.7 percentage points, and in no more than three seeds. The value of a demonstration therefore depends on the rendering shown during collection and on what the policy observes together. A shared representation can pay off on both sides, in the number of successful demonstrations and in the success rate of the policy trained on them. Project page: this https URL
https://arxiv.org/abs/2610.27907
In many human-AI systems, candidate actions are not executed directly but are first evaluated by another decision-making entity under a potentially different objective or decision model. Standard decision-theoretic frameworks do not require this interaction to be represented explicitly, as they define transition dynamics directly over state-action pairs, allowing evaluation to be absorbed within the transition model. We introduce a semantics-aware decision framework in which a candidate action is proposed, evaluated under an interaction context, and then resolved into an executed outcome. We formalize this through a joint action language and an interpretation function that maps each joint action and context to a semantic outcome. Transition and reward dynamics are induced through these semantic outcomes, thereby introducing an explicit representational layer for interaction semantics. Semantic outcomes provide explicit units for organizing interaction principles, which can be instantiated through application-specific evaluation mechanisms and reused across distinct interaction instances. This provides a structured interface for specifying context-dependent evaluation separately from the resulting execution dynamics, without requiring changes to the underlying planning algorithm. We instantiate the framework in shared human-AI autonomy, capturing interaction patterns such as advisory and authorization, and illustrating how interaction context influences decision making. The resulting formulation remains compatible with standard Markov decision process (MDP) planning.
https://arxiv.org/abs/2610.25496
Recent studies have explored the potential of multimodal large language models for robot control, yet the models' embodied capabilities remain insufficiently characterized across models, tasks, and execution settings. We conduct a multidimensional comparative evaluation on RoboColiseum across four tracks: Instruction Following, Spatial Reasoning, General Manipulation, and Robustness. We implement Agent2Act, a control harness that integrates GPT-6 Astra, GPT-6.1 Sol, Claude Opus 5.5, and Gemini 4 Argon into the evaluation environment through shared observation, action execution, and feedback interfaces. Under common task settings and scoring criteria, all four models exhibit a consistent capability profile: high instruction-following scores, with three approaching perfect performance; strong spatial reasoning; and general manipulation scores below those of the other three tracks. Within the evaluated configurations, Astra leads instruction following and robustness, while Opus leads spatial reasoning, general manipulation, and overall performance. These results reveal complementary strengths across models and a persistent gap between task understanding and reliable physical execution. Component comparisons on selected tasks further show that harness design affects task success, planning cost, and execution time. Additionally, case studies with Astra examine whole-body coordination, manipulation across robot embodiments, precision manipulation, dexterous-hand manipulation, and real-robot tasks, providing further insight into the model's capabilities and limitations across embodied tasks.
https://arxiv.org/abs/2610.27865
The increasing use of large language models for code generation calls for methods that distinguish purely human-written code from AI-involved code: files in which any part, however small, was generated or substantially modified by a model. Beyond flagging such files, we aim to localize the lines or blocks attributable to AI. Existing approaches compress a file into a single score, from surface stylistic features or a global code representation, which averages away the evidence when only a few blocks are AI-involved. We propose a framework that models AI authorship at the token level and predicts at the line, block, and file levels. A frozen code language model is equipped with two low-rank adapters, trained separately on machine-written and human-written files; their per-token log-likelihood ratio provides local evidence of AI authorship. Lightweight heads aggregate this evidence within lines and blocks, using the surrounding code context, and their local predictions are aggregated into a file-level decision. We train on mixed-authorship files built from human originals and their AI-generated or AI-modified counterparts, including continuation and fill-in-the-middle scenarios. On an internal test set of 11,773 AI-involved files across six generation regimes against 2,541 human files, our method reaches 72.4 macro F1 at a 1% FPR operating point. With no adaptation, it reaches 62.5 line-level F1 on HybridCodeAuthorship, an external human-AI co-writing benchmark with no training split, above the 56 its own paper reports as the best line-level result. On 19,445 human-written files from repositories created before 2022, the false-positive rate stays between 0.55% and 0.81% under the transported 1% threshold, so the operating point holds on real human code.
https://arxiv.org/abs/2610.27863
This paper shows that JEPA-style latent world models (LWMs) can learn across diverse domains and data sources by adopting the language-conditioned interface of video generation models. We establish this approach as an effective and efficient basis for planning with imagination and downstream policy fine-tuning. To this end, we introduce LaLa-World, a Language-conditioned Latent World model that learns from simulation and robot trajectories together with broader image and video data. Two designs make this work. First, we describe both numerical actions and visual changes in language, enabling joint training of a single future predictor across heterogeneous datasets. Second, we build the predictor on a language model, allowing it to interpret language conditions while predicting future latent states. The resulting predictor achieves higher average MPC planning performance than existing LWMs trained separately for each domain or task. Adding image and video data further improves average planning performance and robustness to action phrasing. In a matched comparison with an RAEv2-based video generation model baseline, LaLa-World reaches comparable planning performance with $6\times$ less training cost and $13.9\times$ faster planning. Beyond planning, the pretrained LaLa-World serves as an initialization for LaLa-Policy, which jointly predicts actions and future visual representations. LaLa-Policy performs competitively with Cosmos Policy on LIBERO and RoboCasa, with up to $5.5\times$ faster inference.
https://arxiv.org/abs/2610.27851
As distributed model training scales to span hundreds of thousands of GPUs, scale-out networks face unprecedented performance and efficiency demands. NVIDIA Spectrum-X Ethernet has been designed from the ground up to achieve predictable and stable network performance with high utilization and low latency. This paper presents the Spectrum-X multiplane architecture, which replaces hierarchical depth with topological parallelism, and introduces hardware-accelerated load balancing in NICs and switches as the key architectural approach to provide fast reaction to highly dynamic network conditions at the microsecond timescales that AI training workloads demand. We describe the motivation, design principles, evaluation methodology and performance on state-of-the-art benchmarks, as well as the lessons we learned from deploying and debugging Spectrum-X networks in large-scale systems. Our evaluation highlights production-grade AI infrastructure performance across four core dimensions: 98% of the theoretical line rate with low jitter-free latency; strong cross-tenant isolation for concurrent workloads; robust, capacity-proportional bisection bandwidth and 7% latency increase for 10% fabric link failures; and rapid reaction to host and fabric link flaps during LLM training workloads.
https://arxiv.org/abs/2605.21187
Retrieval-Augmented Generation (RAG) has become the dominant paradigm for grounding the outputs of large language models (LLM) in external knowledge. However, practitioners are faced with a vast configuration space comprising chunking, embedding, retrieval, reranking, prompting and generation models, and there is limited guidance on how these components interact. We present RAG-NIMBF, a modular benchmarking framework that attaches to existing RAG pipelines as a non-invasive evaluation layer. It evaluates the configuration space through controlled ablation with end-to-end experiment tracking. The evaluation combines LLM-based answer quality scores, retrieval correctness measures, and runtime indicators. This study validates the framework across multiple generation models on the SQuAD dataset. This process reveals non-obvious interactions and demonstrates how the experiments are tracked. The findings indicate that the retrieval balance of relevance and diversity substantially enhances the relevance and coverage of retrieved context in comparison to a conventional similarity search, with MMR raising nDCG@5 by +4 to +11 percentage points across the swept models. More detailed prompt instructions meaningfully increase how faithfully generated answers stick to the retrieved evidence, especially for capable and reasoning models (+10 to +13pp on Qwen3.6-27B, GPT-4o-mini and Qwen3.5-think, but negligible on the 20B generator). Overall, RAG-NIMBF transforms the configuration space of RAG into reproducible, comparable experiments. By attaching to existing production pipelines in a non-invasive way, it enables practitioners to systematically evaluate and improve deployed systems without disrupting existing workflows. This replaces ad hoc choices with evidence-based decisions.
https://arxiv.org/abs/2610.27816
Multi-agent systems rely on communication to complete tasks, and latent communication passes continuous representations to reduce text generation and re-encoding. However, multi-agent systems must reconfigure agent models, whereas existing latent-communication methods are built for fixed model combinations, so their interfaces may fail after replacement. Our pilot study confirms this interface failure and identifies the requirement for interface reuse after model replacement. We present LatBridge, which connects agent models through a shared Bridge and separate interfaces under a shared latent-communication protocol. After agent model replacement, LatBridge reuses unchanged interfaces, selects matching low-rank interfaces, and combines them through the Bridge, training only missing ones with all models frozen. The Bridge processes source representations in the basic mode and constructs target input without autoregressive generation in the accelerated mode. Experiments support effective communication after model replacement, with mean basic-mode accuracies of 14.8% on MATH and 27.3% on ALFWorld next-action prediction across eight small-model configurations. Analyses examine the factors supporting task accuracy and communication efficiency.
https://arxiv.org/abs/2610.27813
Automating industrial CAD design and manufacturing places distinctive demands on multimodal foundation models: the model must see engineering drawings and 3D geometry screenshots, write correct parametric-modelling scripts and Windows COM API code, and cover the full range from single parts to assemblies. General-purpose multimodal models fall short on these tasks, while single-task fine-tuning is too narrow to support the diverse calls that upper-layer agents issue. We build IndustryForge-27B on top of Qwen3.5-VL-27B by curating and integrating six industrial-CAD sub-corpora totalling $\sim$52k multimodal samples---CAD Visual QA (CAD-VQA), parametric CAD code (text2cadquery), assembly-level CAD code (text2cadquery-assembly), and three COM sub-corpora for Inventor / SolidWorks (com_2d / com_3d / com_assembly)---and training with a unified multi-task SFT recipe. Across four CAD-domain benchmarks IndustryForge-27B lifts the base model by $+33.65$~pp on average and outperforms the strong closed-source model GPT-5.4 on all four; across eleven general-capability benchmarks it retains, and slightly improves upon, the base model ($+1.56$~pp mean, no catastrophic forgetting). IndustryForge-27B will serve as the common substrate for downstream industrial-agent projects, providing a unified starting point for a full-stack industrial agent that spans from CAD design to industrial-software operation, from parts to assemblies, and from single-shot generation to closed-loop self-improvement. Huggingface model: this https URL
https://arxiv.org/abs/2607.28050
Physical interaction is a key capability for humanoid collaboration, requiring coordinated whole-body motion and precise contact. However, learning diverse dual-humanoid interactions faces two major challenges: (1) human-robot morphological differences disrupt contact interfaces and spatial relationships during retargeting, and (2) jointly learning motor skills and partner coordination makes it difficult to retain control fidelity as interaction diversity grows. In this paper, we propose OmniInteract to address these challenges through surface-aware modeling and scalable residual policy learning. First, we introduce Surface Contact-Aware Retargeting, which leverages dense human-robot surface correspondences to jointly retarget both humanoids, preserving explicit interaction contact interfaces and their near-field geometric context. Second, we propose a Scalable Flow-based Interaction Policy for partner-conditioned residual generation. It factorizes dual-humanoid control into a reusable motor foundation and interaction-specific adaptations: partner-aware experts learn corrections over a frozen whole-body motion prior, while conditional flow matching unifies them in a shared residual action space. This enables scalable skill consolidation while retaining pretrained motor capabilities. Extensive experiments demonstrate that OmniInteract improves retargeting fidelity and dual-humanoid coordination while better retaining interaction performance as skill diversity grows. Real-world deployment further demonstrates successful contact establishment, stable whole-body coordination, and recovery from external perturbations.
https://arxiv.org/abs/2610.26043
Diffusion Transformers (DiTs) deliver high-fidelity image and video generation, but inference requires many sequential model evaluations. Two acceleration strategies are increasingly important: model compression makes each evaluation cheaper, while adaptive inference avoids selected teacher computation through reuse, forecasting, or speculative execution. Their combination, however, is brittle: directly applying the evaluated adaptive methods to a compressed student can degrade quality, an observed failure mode we call the \textbf{Combination Gap}. We link this gap to a mismatch between pointwise distillation and short-horizon execution: a student trained at teacher states need not remain reliable when its own predictions are chained. We propose \textbf{TamedFlow}, which trains a compressed DiT for this deployed role through cross-architecture feature alignment, a near-identity Velocity Alignment Head, and randomized rollout supervision. At inference, a lightweight Learnable Trajectory Estimator routes completed drafts: accepted drafts bypass the teacher, while rejected drafts roll back and receive one teacher rescue step. Distilling DiT-XL/2 into DiT-B/2, TamedFlow reaches FID $2.58$ at $2.25\times$ measured speedup over DDIM-50 on ImageNet $256\times256$. Ablations support trajectory supervision, and routing controls favor LTE over random decisions at nearly matched latency. Evaluations on ImageNet $512\times512$, MS-COCO, and Latte/FaceForensics extend the empirical scope.
https://arxiv.org/abs/2610.26025