Unified multimodal generation covers discrete, continuous, and hybrid paradigms. Discrete approaches with single-codebook visual tokenizers align naturally with text modeling but have limited representational capacity. Continuous and hybrid approaches retain richer visual representations, but they model text and images in heterogeneous spaces with different training objectives, potentially introducing optimization conflicts between modalities with misaligned representation spaces. These choices expose a central question: how to efficiently model high-capacity visual representations alongside textual content in a shared optimization space within a single backbone. We present Intern Lumina U2, to our knowledge the first diffusion language model to represent multi-codebook visual tokens in a fully discrete space. Each visual position is represented by a group of codes from complementary codebooks, increasing its representational capacity while preserving compatibility with discrete text modeling. At the input, the embeddings are concatenated at each position; at the output, a lightweight multi-codebook autoregressive head predicts the codes within each position sequentially, while the diffusion backbone processes all positions in parallel. Built on the unified 4D representation of AToken, Intern Lumina U2 supports image, video, and 3D inputs within a single backbone and achieves leading performance among unified models in visual understanding, image generation, and image editing. We further build a full-stack training, inference, and evaluation system on both Ascend and NVIDIA platforms to verify the cross-platform effectiveness of our model. We also improve the inference efficiency through a stability-aware sampling strategy, which combines confidence-plateau-guided unmasking approach with drift-triggered cache refreshing mechanisms, accelerating image generation by 4.45x.
https://arxiv.org/abs/2610.20818
Pretrained representations are increasingly used to share and reuse information from medical images without exposing the original scans, but it is unclear how much patient-specific information these representations retain. We investigate this question for brain magnetic resonance imaging (MRI) by evaluating five frozen pretrained encoders spanning different architectures, pretraining objectives, and training domains on two longitudinal T1-weighted datasets, OASIS-2 and MIRIAD. Under an attacker model with access to released embeddings, the corresponding public encoder, and auxiliary MRI scans, we evaluate patient linkage and sensitive-attribute inference. Across the evaluated representations, we observe substantial subject-specific information: rank-1 patient linkage reaches up to 99\% on MIRIAD and exceeds 90\% on OASIS-2 for the highest-risk representation, despite the absence of an identification objective during encoder training. We further show that the released embeddings retain information about a demographic attribute, with recorded-sex prediction reaching balanced accuracy of 90.9\% on OASIS-2 and 95.5\% on MIRIAD. Overall, our results demonstrate that replacing raw brain MRI with learned embeddings does not, by itself, eliminate patient-linkage or attribute-inference risk, and is therefore insufficient on its own to establish anonymity.
https://arxiv.org/abs/2610.20494
Large language models (LLMs) provide a powerful reasoning backbone for speech understanding, but integrating continuous acoustic signals into a pretrained LLM remains challenging. A central design question is how to tie speech representations to the LLM's text input space while preserving the continuous variation needed for different speech tasks. In this work, we propose Convex Gate (C-Gate), a speech-LLM bridge that represents each frame as a convex combination of frozen token embeddings. This architectural convex-hull constraint fixes the output codebook while allowing continuous mixtures learned from task supervision. With a Whisper-large-v3 encoder, a partially adapted Qwen2.5-7B-Instruct decoder, and joint training on speech recognition, emotion recognition, and spoken reasoning, C-Gate performs accurate transcription and emotion recognition, our representative semantic and acoustic tasks, through one shared decoder. On text-only benchmarks, the adapted decoder loses instruction-following and MMLU accuracy and matches or exceeds the original model on GSM8K and HellaSwag. We further design analyses and interventions on the trained model to examine where the bridge sequence carries task information and how the decoder reads it. These findings show how fixed text embeddings can support both semantic and acoustic readouts through continuous speech-conditioned mixtures.
https://arxiv.org/abs/2606.09366
The scaling relationship of compute and performance for language models (LMs) has been extensively studied; more recently, models are being designed to scale memory use, as well. In particular, adding embeddings for n-grams scales memory separately from compute use, because each pass only processes individual embedding rows, which are much smaller than the storage used for the whole embedding table. However, existing methods train embeddings from scratch, which needs expensive GPU memory for fast reading and writing. Meanwhile, the ordinary memory of the host system is cheap and underutilized by these training methods. To scale on host memory, we introduce COUNT (Counting Offline Unlocks N-gram Transformers), which builds n-gram embeddings without adding learned parameters by storing precomputed n-gram counts on host. We use the corpus frequencies to weight together the LM's own unembeddings of the next tokens most often following the current n-gram history. At a fixed compute budget, COUNT can be added as an additional input embedding for pretraining 1B-parameter LMs to improve validation loss as much as an LM with 57% more compute. If GPU memory is limited, using COUNT to let backbone parameters fill GPU memory gives better performance than splitting memory with additional learned n-gram embeddings. Beyond efficiency, COUNT allows switching in a different table of n-gram counts from a domain-specific corpus at inference time to adapt to a new task without any training.
https://arxiv.org/abs/2610.20456
AI agent communities sustain lexical persistence, popular terms spread, recur, and achieve broad adoption, but whether they also develop the temporal semantic structure characteristic of human linguistic communities remains open. We compare MoltBook (AI agent community, 8 weeks), PTT (Chinese human BBS, 19 years), and Reddit (English human forum, in matched 8-week windows) using Compass-Aligned Distributional Embeddings (CADE), measuring semantic drift (B1), neighborhood stability (B2), and lag-1 autocorrelation of per-word drift trajectories. Across the platforms, lag-1 autocorrelation forms a memory-horizon continuum. AI agents' result clusters at the low end, while human platforms show longer-range temporal dependence. MoltBook exhibits approximately 2$\times$ the B1 drift and 20-30% lower B2 stability than both human platforms. As a partial control for community age, r/vibecoding (founded 2025-02-08) shows significant ACF in its first 8 weeks ($0.082$, $p<.001$) and over 15 weeks ($0.220$, $p<.001$); MoltBook's ACF remains non-significant ($p = 0.41$), consistent with the gap not reducing to developmental stage alone. We interpret this pattern as evidence that lexical diffusion alone does not guarantee diachronic semantic consolidation. The findings are consistent with a contrast between communities whose semantic trajectories accumulate long-range interaction constraints and communities whose outputs are repeatedly regenerated from largely fixed pretrained distributions.
https://arxiv.org/abs/2610.20365
Boundary delineation of anatomical structures in prostate MRI is often compromised by regional ambiguity. Automated segmentation methods relying on global overlap loss functions tend to be insensitive to surface deviations, leading to significant errors in ambiguous regions. Most existing uncertainty-aware methods treat uncertainty as a post-hoc quality indicator or prediction filter. We propose Contrastive Uncertainty Learning (CUL), a supervised framework that uses predictive uncertainty to directly guide representation learning. Using Monte Carlo Dropout, CUL identifies voxel-wise uncertainty and structures the embedding geometry accordingly: low-uncertainty, correctly predicted features form stable voxels while high-uncertainty or misclassified features are actively repelled, preventing feature collapse at difficult boundaries. We evaluate CUL on a 589-scan 3D prostate MRI multi-structure segmentation task (8 anatomical structures) using a ViT with UperNet decoder architecture. Average Dice ($83.38\%$) remains comparable to the baseline ($83.35\%$), while surface distance decreases significantly ($p<0.001$) across 6 of 8 anatomical structures. A hard-case analysis reveals a $22{\times}$ asymmetry between significantly improved and degraded cases ($18.8\%$ vs $0.9\%$). Ablation studies show that removing uncertainty-guided sample selection eliminates improvements for the transition zone, while replacing the contrastive objective with a boundary loss additionally removes bladder improvements, demonstrating that both uncertainty-guided sampling and the contrastive objective are essential for the observed gains. These findings demonstrate that the proposed uncertainty-guided representation learning is a useful mechanism for reducing the risk of extreme errors in safety-critical medical segmentation
https://arxiv.org/abs/2610.20251
A multiplayer world model must predict how the independent actions of several players change a shared environment, including changes outside a player's current field of view. A point-of-view (POV) video captures such changes only after they enter its field of view, whereas panoramic video records the surroundings in every viewing direction and has served as an intermediate representation of the world state in recent world models. Learning this task therefore requires synchronized POV and panoramic videos of interacting players together with their actions, yet no existing dataset provides this combination in Minecraft, an established testbed in which players act independently in a shared, modifiable 3D world. We present PAWA, a dataset and framework for action-conditioned panoramic multiplayer world modeling. The dataset pairs each player's POV video with world-stabilized panoramic video and aligned actions. Its distributed pipeline decouples CPU gameplay capture from GPU rendering, scales beyond 64 simultaneous players, and re-renders each recorded session under new observation configurations without replaying the gameplay. On this dataset, we develop a dual-tower model that jointly predicts POV and panoramic video and couples the two streams through cross-attention that aligns tokens observing the same direction in a shared world frame. We further introduce a quadratic-phase player encoding that provides many more player codes than existing rotary codes at the same embedding dimension. Experiments show that PAWA outperforms state-of-the-art multiplayer world models in POV prediction quality while also producing high-fidelity panoramic predictions. The dataset and collection pipeline are open source to support further research on multiplayer world models.
https://arxiv.org/abs/2610.20240
Skills are widely assumed to play a central role in career transitions, motivating their use in career path prediction (CPP) systems. In this work, we critically examine whether explicit skill representations provide complementary signal beyond text-based job representations. We evaluate multiple strategies for incorporating skills into CPP models, including score fusion and neural architectures, under two conditions: predicted skills and ground-truth ESCO annotations. Surprisingly, across two benchmark datasets, none of these settings yield substantial improvements over strong text-only baselines. Even when using ground-truth skills, gains remain marginal and inconsistent. Through detailed analysis, we identify key factors underlying this result: high redundancy between textual and skill representations, limited discriminative power of ESCO's taxonomy, and representational collapse in skill embeddings. Furthermore, we find that skill prediction difficulty correlates with overall sample difficulty, limiting the potential for complementary signals. Our findings challenge the common assumption that explicit skill modeling inherently benefits career prediction and suggest that dense text representations already capture most skill-relevant information.
https://arxiv.org/abs/2610.20186
Language models often produce semantically similar answers to open-ended questions, even when many plausible alternatives exist. Generating useful alternatives requires identifying both what the query calls for and what existing responses already cover. We introduce Gap Detection, a framework that searches for relevant but unoccupied directions in a shared text embedding space. Its objective, GapScore, combines query relevance (Demand) with dissimilarity to the nearest existing item (Defensibility). The framework optimizes this product on the unit sphere, maps candidate directions to concept words with a language model, and uses task-specific filtering and constrained prompting to turn those concepts into text. On five curated topics and 90 INFINITY-CHAT queries, the reported mean relative reductions in output Collision are 12.8% and 10.8%, respectively. We also instantiate the framework for generative engine optimization over four product markets and for iterative synthetic-data augmentation. In the latter setting, with 100 training examples per method, Gap Detection reduces Collision from 0.324 to 0.298 relative to undirected accumulation and increases the Vendi Score from 27.16 to 29.20; the accuracy difference is one example on a 40-example test set. Component ablations expose the trade-off between semantic separation and relevance, while also showing that better direction scores do not uniformly yield better downstream metrics. These results support explicit gap search as a practical mechanism for diversifying content, with task validity checked separately from geometric novelty.
https://arxiv.org/abs/2610.20162
Self-supervised joint embedding learning aligns representations of augmented views while regularizing their distribution to prevent collapse. Regularization aims to shape the overall representation distribution, but most joint embedding methods restrict its computation to the active minibatch. We propose out-of-batch regularization, which maintains a dataset-level state in CPU memory and uses globally constructed per-instance targets during minibatch training. Evaluated on natural images and biomedical datasets, these anchors approximate the full-dataset regularization gradient more faithfully than conventional minibatch estimation at small batch sizes. Applications to contrastive (SimCLR) and non-contrastive (SIGReg) approaches show consistent improvement over the corresponding in-batch objectives for image classification, minority-class performance under controlled imbalance, instance retrieval, and continued self-supervised pretraining, with the largest gains at small batch sizes. These results suggest that dataset-level regularization can be decoupled from minibatch optimization, making batch size an optimization choice that does not affect the geometry of the regularizer.
https://arxiv.org/abs/2610.20158
Agent skills encode operational procedures and domain expertise as reusable knowledge assets, yet their distribution in plaintext exposes them to unauthorized copying and leakage. However, practical mechanisms for skill ownership verification and leakage tracing remain underdeveloped. Watermark embedding before distribution offers a potential solution, but structured, compact skill instructions impose stringent requirements for factual and procedural accuracy. To address these challenges, we introduce SkillMarker, a KGW-based watermarking method that jointly targets functionality preservation and strong watermark embedding. SkillMarker unifies quality-constrained rewriting with signal-oriented candidate search. The former separates essential knowledge from flexible expression to preserve instruction fidelity; the latter explores alternative expressions to obtain a stronger watermark signal under preservation constraints. We release an open-source toolkit that integrates watermark embedding, quality auditing, and detection to support the protection of agent skills. SkillMarker targets ownership verification and leakage tracing in distributed skill ecosystems, where content may be copied in whole or in part, or incorporated into other skills. Across four datasets, SkillMarker negligibly affects downstream task performance on average. In our copy-paste tests, window-based detection consistently identifies copied passages containing as few as 1,536 consecutive tokens. Even after merging with one or three background skills, SkillMarker retains watermark detection rates of 72.2--77.8\%.
https://arxiv.org/abs/2610.15725
The number of attention heads in a transformer is usually set by convention or grid search. We test a simple heuristic for setting it in advance: estimate the intrinsic dimension of token representations without labels, and use roughly that many heads. We estimate intrinsic dimension with a nested-dropout VAE trained on DistilBERT embeddings of WikiText-2, choosing the KL weight at the knee of the VAE's rate-distortion curve rather than by hand. This gives $k^*=9.2$ (95% CI [8.6, 9.8]). In a small 4-layer transformer trained from scratch, 10 heads and 32 heads are statistically equivalent on SST-2 and on MRPC (paired TOST over 10 seeds, $\pm1$ point margin), with 69% fewer attention parameters for the 10-head model. Training 10 heads from the start also slightly outperforms training 32 heads and pruning to 10 (0.6 points, $p=0.008$). The evidence is narrow: two classification tasks, one small architecture, no pretrained models, and no formal link between intrinsic dimension and head count. We present the result as a practical heuristic worth testing at larger scale, not as a general principle.
https://arxiv.org/abs/2610.19966
Rapid advances in AI capabilities are causing benchmarks to saturate. Once several models approach perfect scores, a benchmark loses its power to differentiate between them, and with it its utility for informing AI safety cases and frontier policies. Yet benchmark items produce far more information than the scores we typically extract from them: a full transcript of how each model solved the task. We investigate whether these transcripts can be used to assess model capabilities even after benchmark scores have saturated. We simulate saturation retrospectively using historical benchmark and model releases, and test whether protocols that access only correctly solved transcripts from saturated benchmarks can predict capabilities measured on held-out, unsaturated items. We evaluate representative contemporary approaches for extracting information from model transcripts: pairwise judging, single-transcript absolute scoring, and predictions from deterministic transcript features or embeddings. We find that saturated transcripts retain capability information beyond benchmark accuracy. Amongst our evaluated protocols, pairwise judging performs best, reducing prediction error by 5.3 times compared to a baseline using only saturated benchmark scores. This capability-relevant information is distributed across transcript sections, but concentrated in specific channels of information such as reasoning and tool-calls. However, the predictive power of protocols does not always generalise across distribution shifts -- for example by underestimating the capabilities of the first reasoning models introduced in early 2025. Saturated benchmarks thus retain capability-predicting signal in their task transcripts, but extending the lifetime of existing benchmarks requires methods designed to extract these signals robustly.
https://arxiv.org/abs/2610.20667
Vision-language models suffer significant accuracy drops under common corruptions. While test-time adaptation (TTA) successfully mitigates these shifts in CLIP-like contrastive models, its application to generative multimodal large language models (MLLMs) remains underexplored and uniquely challenging due to their sequential token generation. In this work, we demonstrate that representation-based TTA fails to recover performance in MLLMs. Our experiments reveal that even when violating standard TTA assumptions by leveraging target data offline, sample-blind feature alignment recovers only marginal accuracy. We attribute this failure to the nature of corruption shifts: unlike CLIP-like architectures, which benefit from a shared domain-shift direction within a single pooled classification embedding, MLLM visual token sequence shifts are nearly orthogonal and span the full embedding this http URL findings bound what any sample-blind, position-shared correction at a single encoder site can achieve, establishing that representation-space interventions alone might be insufficient to ensure corruption robustness in MLLMs.
https://arxiv.org/abs/2610.19892
Vision-language-action (VLA) models have shown strong potential for general-purpose robotic manipulation, but extending them to bimanual dexterous manipulation introduces a high-dimensional and structured action space. Existing bimanual VLA policies commonly concatenate right- and left-side arm--hand actions at each control timestep, leaving cross-hand interactions implicit within a single action vector. We introduce Coordi-$\pi$, a structured action representation for bimanual dexterous manipulation. Coordi-$\pi$ represents the right- and left-side arm--hand actions as individual action tokens and organizes them into an interleaved sequence, explicitly exposing the two sides within the action sequence. To explicitly encode hand identity and temporal synchronization in this interleaved representation, a learnable hand-identity embedding distinguishes the two sides, while sequence--control-timestep factorized rotary positional encoding (RoPE) separates sequence position from control timestep, allowing actions at the same control timestep to share a temporal coordinate while retaining distinct sequence positions. Across all five bimanual dexterous manipulation tasks in DexJoCo, Coordi-$\pi$ achieves state-of-the-art performance under both \textit{rand-obj} and \textit{rand-full}, improving the average success rate over $\pi_{0.5}$ from 31.9\% to 51.3\% and from 18.3\% to 32.3\%, respectively. Coordi-$\pi$ also consistently outperforms $\pi_{0.5}$ across four real-world bimanual dexterous manipulation tasks.
https://arxiv.org/abs/2610.19753
We study neuro-symbolic natural language inference (NLI) with independently translated propositional representations of the premise and hypothesis. Before symbolic reasoning, the system must infer semantic links between their proposition-level units (atoms). Existing systems based on Abstract Meaning Representation (AMR) and Boolean satisfiability (SAT) identify these links using fixed embedding-based source selection and pretrained sentence-level NLI models not trained for atom-level linking. We introduce a trainable atom linker that jointly predicts link existence, source selection, and relation type. Without atom-pair training annotations, we treat cross-formula link structures as latent and train the linker from sentence-level NLI labels, keeping the translator and SAT reasoner fixed. We evaluate on the full public test splits of Stanford Natural Language Inference (SNLI) and Sentences Involving Compositional Knowledge (SICK), and the matched and mismatched validation splits of Multi-Genre Natural Language Inference (MNLI). Our system improves accuracy by 11.40-27.09 percentage points over a baseline applying sentence-trained NLI models unchanged to atom pairs within the same SAT pipeline. It also improves over the prior fixed-linker AMR-to-SAT system by 8.14-26.32 percentage points on SNLI and both MNLI splits, with a smaller gain on SICK.
https://arxiv.org/abs/2610.15158
In this work, we reframe agentic trajectories as paths through a shared embedding space of actions and environmental observations. We show that successful and failed rollouts of the same task separate in this space, with simple per-task discriminators predicting held-out rollout outcomes at up to 0.95 AUROC across three agent benchmarks and three policy models. To exploit this signal across tasks, we introduce Precog-RM, a transformer-based model that meta-learns a representation in which outcome prediction can be performed in a few-shot setting. We show that Precog-RM generalizes to unseen tasks and models, and gives confident predictions of trajectory success long before termination. Deployed as an early stopping controller for Group Relative Policy Optimization (GRPO) on Tau2-Bench, Precog-RM cuts training FLOPs by up to 47.3\% while maintaining performance comparable to baseline GRPO.
https://arxiv.org/abs/2610.19614
Large language models (LLMs) generally rely on sampling temperature to regulate the amount of randomness in their outputs. Mainstream methods for selecting temperature typically involve fixed, heuristic global settings and context or token-level calibration, rather than a geometrically interpretable representation of the communicative scenario. In this work, we introduce a simple and interpretable temperature selection framework, the Scenario-Actor, which adapts decoding to the inferred situational characteristics. Scenario-Actor extracts scenario-relevant structures from Transformer hidden states and determines the temperature from scenario embedding, a structured geometric representation of the communicative setting. Empirical results show that on Llama-3.1-8B-Instruct, Scenario-Actor achieves strong goal-completion performance in interactive social scenarios, significant gains on open-ended instruction following, and competitive performance on multi-turn conversation compared to multiple baselines.
https://arxiv.org/abs/2610.18820
Retrieving useful context for a robot requires matching its task, execution stage, and the continuation that should follow. We introduce Robota-Embed, to our knowledge the first vision-language-action (VLA) embedding model to jointly encode all three modalities in both current-state queries and recorded future continuations. Predictive retrieval training aligns these endpoints, enabling historical continuations to serve as context at inference time. We construct a multi-source corpus of 1,695,684 cleaned training anchors and introduce Robota-Embed-Bench, with 4,000 queries and a shared 8,000-entry gallery. Robota-Embed achieves 47.33% clip-level and 81.77% episode-level R@1, exceeding action-free Gemini Embedding 2 by 22.09 and 33.47 percentage points. Controlled retrieval studies show that removing native action degrades retrieval more than removing vision. We study two complementary applications. Embed2ICL uses retrieved experience for training-free and training-based policy conditioning, increasing success from 47.0% to 56.3% in DROID-Sim and from 86.4% to 92.8% on the LIBERO difficult subset, while improving task progress on real robots. Embed2Evolve uses execution feedback to grow task-local memory and refine context use around a frozen GPT-6 Astra policy. Across five ManiSkill tasks, it achieves 68% success, compared with 24% for GPT-6 Astra Direct and 33% for a harness independently evolved with Omni-Embed-Nemotron-3B under the same protocol. Relative to the latter, it uses approximately 79.5% fewer policy tokens per test rollout, counting both successes and failures. These results show that a unified, action-aware retrieval space can support robot in-context learning and task-local context evolution.
https://arxiv.org/abs/2610.19495
Neural instrument synthesizers can clone the timbre of a solo instrument, letting music producers make music with the sound they desire. However, an instrument of interest is often embedded in a fully produced, multi-instrument recording, beyond the reach of existing methods. Source separation before timbre cloning is an approach, but it may suffer from separation artifacts and is also likely a detour for the task. In this work, we propose Point-and-Play, a system that clones the timbre of a cued source directly from a polyphonic mixture and uses it to synthesize new pitches and velocities. To achieve this, we introduce a Cue-Gated Statistics Pooling (CGSP) module that extracts the timbre code of the cued instrument from adapted CLAP embeddings of the music mixture. This extracted timbre code is then used to condition a separately trained note synthesizer together with pitch and velocity inputs. Experiments show that our proposed system outperforms separate-then-clone baselines in terms of timbre fidelity and synthesis quality, achieving comparable performance with that cloned from a clean solo instrument.
https://arxiv.org/abs/2610.19445