Diffusion Transformers (DiTs) achieve remarkable performance in video synthesis, but their iterative denoising process suffers from high inference latency. To address this, caching has emerged as an effective acceleration strategy by capitalizing on inter-step redundancy during denoising. Existing dynamic caching methods typically estimate the error that cache reuse would introduce at each denoising step (step error) to guide cache decisions, whereas our concern is how much quality loss cache reuse would cause in the final generated video (terminal error). We show that step error does not directly correspond to terminal error and that latent information helps capture their relationship, thereby informing cache decisions. Moreover, existing threshold-based methods cannot provide precise speedup control, making it difficult to meet practical requirements for user-specified acceleration targets. To address these limitations, we introduce MORCA, a cache scheduling framework trained through offline-to-online reinforcement learning to make latent-aware reuse/recompute decisions under user-specified acceleration targets. Extensive experiments on different video generation models across multiple target acceleration ratios demonstrate that MORCA achieves better generation fidelity than state-of-the-art caching methods under comparable computational budgets. Code is available at this https URL.
https://arxiv.org/abs/2610.10457
Deploying a joint audio-video diffusion transformer for real-time, interactive generation normally requires two essential modifications: block-autoregressive attention, so frames can be emitted before the whole clip is finished, and few-step sampling, so each block is cheap. Conventionally, the streaming video literature obtains both capabilities from a chained pipeline. It first distills a bidirectional teacher into a causal student, then into a few-step one, or proceeds in reverse order. Each stage of such a chain fine-tunes the weights the previous one produced, so a later objective can undo an earlier capability. Following the idea of model merging, we show that on a packed audio-video backbone the two capabilities can be acquired in parallel. A causal adapter is trained against the frozen backbone, and an off-the-shelf few-step adapter provides the few-step capability. As the two edit different functional axes, we predict, and then verify, that their weight-update directions are near-orthogonal, without any explicit orthogonality constraint during training. Orthogonal updates should combine without interfering, so parallel composition is a direct sum. The two adapters are simply added at inference, with no joint training, yielding few-step, streaming audio-video whose image quality tracks the bidirectional teacher. Compared to the chained baselines, the composed model matches or beats them on most metrics, making parallel composition a practical approach. The resulting streaming system generates joint audio-video in real time, $\approx$26 fps at $480\times832$ without quantization, and sustains 30 s of continuous generation with stable image quality.
https://arxiv.org/abs/2610.10343
Recent single-stage 3D generative models commonly adopt VecSet representations, encoding 3D shapes as unordered sets of latent tokens. However, compared with two-stage methods that provide explicit positional guidance, these models must implicitly infer token positions throughout denoising, limiting their generation quality. We observe that, despite the absence of explicit positional conditioning, VecSet tokens retain recoverable spatial correspondences. Building on this observation, we propose Position Forcing, a position-based self-conditioning framework. During denoising, Position Forcing recovers token positions from the current clean latent estimate, quantizes them at progressively finer resolutions according to the denoising stage, and feeds the resulting positional encodings back into the diffusion Transformer. This progressively refined positional feedback provides spatial guidance at a granularity appropriate to each denoising stage, guiding shape generation along a coarse-to-fine trajectory and substantially improving generation quality without a separate position generation stage. Experiments demonstrate that Position Forcing achieves strong performance among single-stage 3D generative methods and outperforms several competitive multi-stage approaches.
https://arxiv.org/abs/2610.10342
Face de-identification (FDeID) has emerged as a critical privacy-preserving technology, yet its evaluation remains fundamentally fragmented. Existing protocols rely on inconsistent metrics, heterogeneous datasets, and partial annotation coverage, so methods targeting different utility dimensions, such as landmark versus expression preservation, are reported on different benchmarks under different metrics, rendering cross-method comparison infeasible. We revisit FDeID evaluation from both the data and metric perspectives. On the data side, we introduce UtilFace, a curated, demographically balanced benchmark with high identity diversity, assembled from four large-scale face datasets through identity-aware cleaning, resolution enhancement, and stratified filtering. On the metric side, we propose HiFD, a Hierarchical Face De-identification metric that unifies identity suppression, multi-level utility preservation, and image quality under a single consistency-based paradigm: every component is computed from pretrained estimators' outputs on the original face and its de-identified counterpart, directly quantifying how much identity is suppressed and how much downstream-perceivable utility survives. HiFD organizes facial signals into a three-level utility hierarchy spanning macro cues (L1), micro cues (L2), and imperceptible cues (L3), and aggregates the five resulting components into a single interpretable score via weighted harmonic mean, with configurable application-specific profiles. Using this unified protocol, we conduct a comprehensive comparative study spanning adversarial, GAN-based, and diffusion-based methods, surfacing trade-offs and failure modes that remain invisible under existing protocols. We release the benchmark and evaluation toolkit to foster systematic and reproducible research in privacy-preserving human face analysis.
https://arxiv.org/abs/2610.10334
Recent methods have made promising progress in generating interactions between two humanoids, largely relying on physics-based tracking policies to convert digital reference motions into executable trajectories. However, limited tracking capabilities restrict the range of reference motions that can be successfully executed, reducing data utilization. Moreover, even successful tracking does not guarantee physically plausible responses or faithful realization of the intended interactions. In this paper, we introduce DIGHT, a co-adaptive framework that couples a Digital human Interaction Generator with a Humanoid Tracking policy. Our DIGHT first executes multiple text-conditioned interaction candidates in simulation using a fixed tracker. It then constructs physics-grounded preferences from the resulting rollouts, covering both general executability and interaction fidelity. Rather than collapsing these signals into a single scalar reward for candidate ranking, we align the pretrained generator using physics-decoupled diffusion direct preference optimization (DPO), preserving criterion-specific supervision without differentiating through the simulator. To improve executability, preference pairs are derived from tracking error, friction, and floating. Additionally, to improve interaction fidelity, we propose to incorporate force feedback from simulator as a measure of contact fidelity and construct preferences over contact occurrence, location, duration, and force magnitude. The aligned generator then supplies reference motions for fine-tuning the tracker, improving compatibility between generation and physical execution. Extensive experiments demonstrate that our approach not only improves the physical plausibility of generated motions but also enables more reliable and faithful humanoid interactions in simulation.
https://arxiv.org/abs/2610.10322
Learning from trajectory demonstrations offers a route to active-inference control of complex systems whose dynamics are difficult to model explicitly. We introduce generative active-inference control (GenAIF), in which one generative trajectory model learns from demonstrations and measured action interventions to supply a goal-conditioned policy distribution and a state-to-observation likelihood mapping. From this control design, we derive three model requirements: (i) useful action proposals, (ii) accurate prediction under imposed actions, and (iii) probabilistic observation evidence for belief updating and expected information gain. We benchmark diffusion, autoregressive Transformers, conditional variational autoencoders (CVAEs), and flow matching in a MuJoCo manipulation task with multiple physical conditions. Diffusion delivers the strongest control across the tested dynamics, while CVAE combines comparable short-horizon prediction with much faster inference. Correct conditioning is decisive, and trajectory reuse offers further computational savings. In replay after an unannounced tilt change, pretrained diffusion updates belief fastest among the original models; fine-tuning on recovery demonstrations further accelerates identification and sustains accurate tracking. These findings support the use of shared generative trajectory models to connect action proposal, controlled prediction, and observation evidence within GenAIF.
https://arxiv.org/abs/2610.05692
In this paper, we use random walks on graphs as a verifiable sandbox for studying parallel sampling strategies in masked diffusion models (MDMs). We train an MDM on random walk samples from a fixed graph. The graph and transition kernel are never shown to the model and serve as latent structure that is both controllable and enables evaluation. The framework provides a validity check for generated walks and a measure of distributional fidelity through the estimated transition kernel. Using simple graphs, we theoretically prove that parallel unmasking via widely used scores such as lowest entropy is not uniformly better than random parallel sampling; even with exact conditional probabilities, performance critically depends on the conditional dependence structure induced by the graph, a phenomenon difficult to isolate in benchmarks like Sudoku. We also develop training-free bisection samplers for MDMs, which take logarithmically many steps in the sequence length and are provably exact for random walks if the learned marginals are exact. Experiments on graph-walk tasks confirm that different parallel samplers perform better on different graph structures. Experiments on pretrained MDMs show that bisection-style samplers provide strong speed-quality tradeoffs on OpenWebText generation and reasoning benchmarks including GSM8K, MBPP, and HumanEval. Together, these results use graph walks to uncover conditional dependence as a key principle of parallel MDM sampling and translate this insight into efficient samplers that transfer to language generation and reasoning.
https://arxiv.org/abs/2606.22976
Accurate contact modeling is fundamental to understanding hand-object interaction, yet existing contact representations are typically restricted to object surfaces and rely on hand-crafted rules to recover contact details, leading to severe penetrations and implausible results. To better exploit the rich detail in motion-capture data, we introduce Volumetric Contact (VolCo), a representation that expands surface points to a set of 3D volumetric grids. VolCo encodes 3D contact that allows precise hand part recovery, and is organized in an inherent hierarchy: local contact details within each volume and global hand geometry across all volumes. Our framework, VolCoDiff, employs two modules to capture local and global features following this hierarchy. For local contact details, we use a 3D variational autoencoder to model the possible hand configurations conditioned on the local object signed distance field (SDF). For global hand geometry, we design a prior-guided diffusion model that learns the distribution of compressed latent features aggregated from the volumetric grids. We evaluate our method on two benchmark datasets and demonstrate state-of-the-art performance in penetration and stability, indicating the capability to generate tight grasps with much less severe penetrations. Our code is available at this https URL.
https://arxiv.org/abs/2610.10197
Text-to-image diffusion models fail predictably on compositional prompts: attributes bind to the wrong objects, spatial relations invert, and multi-object scenes lose count. Recent architectures already augment CLIP with a T5 encoder precisely because CLIP's contrastive embedding loses compositional structure, yet these failures persist. We argue the binding problem is therefore not one of missing information but of misaligned information: a text encoder preserves compositional structure, but in a representation space shaped by language modelling rather than vision, and the denoising objective does not directly reward aligning the two. We show this correspondence can be supplied as an explicit training signal, that the relevant cross-modal information is concentrated in a low-rank subspace of self-supervised visual features, and that supplying it can be folded into diffusion training as a single auxiliary loss. Our method, ORCA (Orthogonal Residual Compositional Alignment), aligns the latent of a diffusion transformer with a low-rank target derived from a frozen visual encoder, through a predictor whose orthogonal basis is parameterised by a learned residual between T5 and CLIP embeddings, which provides a prompt-dependent signal for selecting the visual readout subspace. We prove that the cross-modal information recoverable at a given rank is bounded by the spectral mass of the visual encoder's covariance in the top components. Across three diffusion-transformer backbones (DiT-B/2, DiT-L/2, U-ViT-L), ORCA improves FID and GenEval over both vanilla and REPA baselines at zero inference-time cost; on DiT-L/2 it reaches FID 16.65 and GenEval 0.291 at 200K steps, exceeding the strongest 400K baseline at half the training cost, with the largest gains concentrated on attribute binding, spatial relations, and multi-object prompts.
https://arxiv.org/abs/2610.09841
We present a 4D Gaussian Splatting framework for the Sparse-View Track of the SIGGRAPH Asia 2026 Volumetric Video Challenge, which requires dynamic scene reconstruction from only six cameras with wide baselines. To achieve robust dynamic reconstruction under such sparse views, our framework integrates three components. (1) Region-adaptive spatial priors: We use foreground masks to guide Gaussian initialization and mask voting to control densification separately for the dynamic foreground and static background. Background geometry is regularized using monocular depth aligned to metric scale. (2) Motion-consistent temporal priors: We provide supervision at intermediate times through frame interpolation and constrain projected Gaussian motion with estimated optical flow. (3) Generative assistance: We place virtual cameras in the widest angular gaps and restore their rendered images using a diffusion-based model conditioned on camera poses. The restored images are iteratively incorporated into training as pseudo-supervision. On the validation set, our framework improves full-frame PSNR from 25.60 dB for the baseline to 29.75 dB. On the official test benchmark, it achieves 30.04 dB full-frame PSNR and 27.88 dB foreground PSNR, ranking first overall in the Sparse-View Track.
https://arxiv.org/abs/2610.04606
Diffusion models excel at image synthesis, but they remain limited in their ability to reliably satisfy structured spatial reasoning constraints. In conditional data distribution modeling tasks with implicit logical structure, such as puzzles defined by visible clues paired with consistent solutions, state-of-the-art generative models tend to approximate pixel-space distributions without learning the underlying logical rules required for inference. To address this limitation, we present a novel framework for spatial reasoning with diffusion models that leverages unsupervised object discovery and abstractions of object relations. We show that the relational knowledge derived from object-centric representations enriches diffusion models with structural primitives, allowing them to effectively guide the generative representation space during both training and inference, and enabling conditional image generation that satisfies reasoning constraints. Additionally, we introduce a large-scale generative spatial reasoning benchmark with four datasets inspired by human-solvable puzzles. Our results show that relational abstractions significantly improve reasoning capabilities of diffusion models on a variety of complex reasoning tasks, while enabling robust generalization in out-of-distribution settings.
https://arxiv.org/abs/2610.09780
Watermarking diffusion-generated images requires balancing provenance signals with image quality, robustness, and computational cost. This work organizes methods along two axes: insertion mechanism and primary signal-bearing representation, and formalizes a representative $z_T$-Fourier pipeline for verification and identification. We then use the taxonomy to structure three protocol-bounded case studies. The first examines associations among frequency integrity, detection, quality, and cropping behavior. The second revisits persistence under seed-linked and seed-independent editing and formulates a scoped Semantic Imprinting Hypothesis without claiming a localized carrier or causal mechanism. The third studies single-shot VAE-latent phase modulation, including its efficiency, regeneration robustness, and robustness--quality operating points. Finally, we separate four content-level attack families from model/pipeline adaptation, propose corresponding evaluation protocols and testable conjectures for parameter-tuning threats, and identify additional temporal extensions for video. These analyses do not establish a universal ranking; instead, they provide a framework for matched, protocol-aware comparisons of watermarking systems for diffusion-generated images.
https://arxiv.org/abs/2610.09755
Visual foundation models (VFMs) are increasingly integrated into end-to-end autonomous driving for their powerful representations, yet it remains unclear when these representations improve driving performance. To investigate this question, we introduce ViRA, a planner-agnostic visual representation alignment framework that keeps the planner architecture and inference cost unchanged. Our study reveals three findings: (1) VFM-guided visual representations consistently improve driving performance across diverse end-to-end planners, with gains extending to zero-shot closed-loop evaluation. (2) The choice of VFM target matters for planning performance, and alignment to a different VFM can further benefit planners with pre-trained VFM encoders. (3) Auxiliary perception supervision reduces sensitivity to VFM target selection, narrowing the EPDMS spread across five targets from 2.7 to 0.5 points and potentially compensating for less effective VFM targets. Guided by these findings, we develop ViRA-Diffusion, a diffusion-based planner trained without auxiliary perception supervision, which achieves 92.3 EPDMS on NAVSIM v2 navtest, outperforming recent methods in our comparison by at least 1.9 points. The results motivate jointly considering target selection and planner supervision when integrating VFMs into end-to-end autonomous driving. The results and demo are available at this https URL.
https://arxiv.org/abs/2610.09695
Self-supervised anomaly detection is a promising paradigm for medical ultrasound, as normal images are often easier to obtain than exhaustive annotations of all possible pathologies. However, most existing evaluations are limited to a single anatomy or task, making it unclear whether models learn a robust notion of normal ultrasound appearance or only a source-specific representation. We introduce the SADUSI benchmark, a multi-source ultrasound dataset designed to train and evaluate anomaly detection methods across a broad range of anatomical regions, views, and acquisition protocols. The goal of SADUSI is to provide a diverse normal ultrasound distribution and a benchmark for visible structural anomalies that can be assessed from single images. We evaluate representative self-supervised anomaly detection methods and find that current approaches struggle in this setting. In particular, reconstruction-based diffusion methods such as AnoDDPM and DeCo-Diff achieve pixel-level AUROC values of 0.56-0.72 and maximum F1 scores of 0.10-0.26, indicating limited separation of pathology from normal image regions. Feature-based PatchCore variants perform better, reaching pixel-level AUROC values of 0.76-0.83, but remain limited with maximum F1 scores of 0.14-0.40. These findings suggest that broad multi-source ultrasound anomaly detection remains an open challenge and that SADUSI can serve as a resource for developing methods that generalize beyond anatomy-specific settings.
https://arxiv.org/abs/2610.09677
Recently, approaches that leverage human video datasets for robot policy training have become increasingly prevalent. However, most existing hand trackers regress pose from cropped frames with limited priors on hand motion and object interaction, resulting in inaccurate and physically inconsistent estimates. Moreover, the lack of physical cues, e.g., contact and force, limits the use of human videos for robot policy training. To this end, we propose RLHND, a video foundation model-based hand tracking model that jointly estimates hand pose and realistic tactile information from monocular egocentric videos. RLHND turns the pre-trained Cosmos 3 video diffusion backbone into a deterministic clip-level feature extractor via clean-latent conditioning, carrying its learned priors on hand motion and hand-object interaction into tracking. For pose estimation, RLHND (i) predicts hand poses with anatomically plausible joint angles and (ii) enables optional conditioning on the shape parameter to maintain consistent hand shape within the same video and even across videos recorded by the same actor. For tactile estimation, a separate tactile expert stream, trained with the pose stream frozen, predicts dense contact and force over the hand surface. We further adopt LBS-based feature spreading to enable vertex-wise feature extraction without costly per-vertex attention. RLHND achieves state-of-the-art performance across various benchmark datasets for pose estimation, while also achieving state-of-the-art performance in contact and force estimation. Moreover, we demonstrate the utility of RLHND for robot learning through retargeting results and real-world robot experiments. The code will be publicly available at this https URL.
https://arxiv.org/abs/2610.09455
Pixel-space diffusion models avoid the lossy VAE of latent models, which suggests an advantage on downstream tasks where fine-grained detail matters. We test this claim along both routes to a pixel-space backbone. We pretrain Iris-3B, a 3B-parameter pixel-space text-to-image transformer, from scratch through a $256\to512\to1024$ curriculum, after first ablating the prediction target and representation alignment at $256^2$ to decide what to scale. We also convert a pretrained latent model, FLUX.2 Klein base 4B, to pixel space. We fine-tune both families for monocular depth estimation and for image restoration/super-resolution. We find no significant improvement from using a pixel-space generative prior. Fine-tuned for depth with one matched direct-regression recipe, Iris-3B is level with the latent FLUX.2 Klein and the converted pixel FLUX.2 Klein falls behind it, and on $4\times$ DIV2K restoration neither pixel model beats a latent FLUX.2 Klein fine-tune, the converted one trailing it slightly. We document the recipes, the failure modes and the remaining confounds behind this negative result. Nevertheless, Iris-3B shows that pixel-space pretraining with the pixel-transformer (PiT) head of PixelDiT scales to 3B parameters and to text-to-image quality competitive with latent models, matching Qwen-Image on OneIG under the official evaluators at $1024^2$. We release its weights and training code in the hope that they help pave the way for further work on pixel-space generation.
https://arxiv.org/abs/2610.09450
Unlike autoregressive models, discrete diffusion-based models for zero-shot text-to-speech generate speech tokens in parallel and can revisit earlier predictions. Mask-and-replace training extends mask-only training by randomly replacing some tokens, and its gains are commonly attributed to self-correction, the ability to revise previously generated tokens. However, exposure to randomly perturbed context during training may itself improve generation, raising the question of whether these gains require inference-time token revision. To investigate this question, we use DeMaR, which combines mask-and-replace training with confidence-ranked mask-only sampling while preserving the total training corruption probability. Trained from scratch on LibriTTS, DeMaR achieves lower word error rates (WER) than autoregressive and mask-only diffusion baselines using the same speech tokenizer. This advantage persists when each token remains unchanged after first being unmasked. Matched training conditions on two heterogeneous speech tokenizers show that both noisy-context augmentation and replacement supervision improve WER under this restriction. These findings demonstrate training-side benefits of replacement beyond enabling inference-time token revision.
https://arxiv.org/abs/2610.09448
Acquiring a complete set of magnetic resonance imaging (MRI) contrasts is time-intensive and uncomfortable for patients, despite the diagnostic value of multi-contrast imaging. This motivates synthesizing missing contrasts from those already acquired, which is an inherently 3D problem requiring anatomical coherence across axial, sagittal, and coronal planes. However, fully 3D generative models are often impracti- cal under computational resources that scale cubically with volume size. We propose a unified Multi-Plane Autoregressive Diffusion (MPAD), a latent diffusion framework that achieves full-volume 3D synthesis using efficient plane-wise 2D operations while preserving volumetric coherence. A 3D autoencoder first compresses MRI scans into an isotropic 3D la- tent representation. A 2D diffusion model is then trained to reconstruct masked latent slices of the target contrast, conditioned on both source- contrast slices and unmasked target-contrast slices. During inference, we introduce plane-wise autoregressive synthesis with inter-plane priors. Slices are generated autoregressively in random order within one plane orientation to maintain intra-plane continuity, then propagated as con- ditioning priors to orthogonal plane orientations to enforce inter-plane consistency. Compared to 3D latent diffusion baselines, MPAD reduces training and inference FLOPs by 7x and 3x, respectively, while also lowering inference time and peak memory consumption. Experiments on multiple datasets demonstrate that MPAD achieves superior perfor- mance, generating high-fidelity 3D volumes and supporting one-to-many translation within a single unified model.
https://arxiv.org/abs/2610.09376
When diffusion policies were first introduced, they were expected to recover multi-modal action distributions. However, we find this expectation does not always hold, as diffusion policies often collapse to a single modality even when we guarantee the balance of dataset modalities and exact within-batch symmetry. Our analysis indicates that independent action-noise pairing contributes to this failure by increasing mixing and crossing among diffusion paths, which can produce averaged denoising responses and suppress modality-specific behavior. This issue is especially severe in robot planning, where action spaces are dense and low-dimensional, significantly increasing such mixing and crossing. To alleviate this problem, we propose Immiscible Diffusion Policy, a label-free training-time add-on to diffusion policy that uses action-noise assignment to preserve relatively distinct noise-to-action routes without modifying the policy architecture or inference procedure. Across five simulated and two real-world humanoid manipulation tasks spanning state, RGB, and point-cloud observations, our method significantly improves the policy's preservation of action modalities while maintaining strong task performance. It increases the proportion of the non-dominant modality by 6.0x-14.6x across three two-modality tasks and recovers demonstrated modalities that are entirely absent from vanilla policy rollouts on both four-modality tasks. These results demonstrate that Immiscible Diffusion Policy provides a simple yet robust approach to preserving action multi-modality in general robot learning tasks.
https://arxiv.org/abs/2610.09369
Contrails are the thin ice clouds that aircraft leave behind. They cause a large share of aviation's warming, and rerouting the few flights that produce them could avoid much of it. However, an avoided contrail only counts if a satellite can confirm that it never formed, and this check is hard: contrails are one to two pixels wide, cover only 0.18% of pixels, and look very similar to natural cirrus. We build a small diffusion model (8.4M parameters, trained on one GPU) that detects them, and we run a controlled study to find out which components matter. The model reaches 0.476 PR-AUC, compared with 0.414 for a DeepLabV3+ baseline and 0.119 for an adapted MedSegDiff. Doubling the input resolution of the CNN brings it to parity (0.499, p=0.07). Three lessons apply beyond contrails. First, check the input resolution before designing a new architecture. Second, simple flips and rotations more than double accuracy and matter more than any architectural choice we measured. Third, pretraining the model on contrail shapes is harmful: the model learns that thin strokes appear everywhere and paints them onto empty scenes. Precision collapses to 1% while recall-based metrics still rate the degraded model as excellent, and no threshold or guidance heuristic repairs this failure.
https://arxiv.org/abs/2610.09363