Object-goal navigation (ObjectNav) requires an embodied agent to find an instance of a specified category in an unseen environment and stop near it. The agent typically relies on an object detector but must judge online from a limited egocentric video stream, sometimes a single frame, whether a detected candidate is the target. Detectors often confidently mistake similar objects, such as a sofa for a bed, and stopping at a false positive fails the episode. Prevailing systems also approach candidates greedily, leaving them occluded or partially observed. We present CLOSER, an evidence-aware active verification framework that treats stopping as closed-loop evidence acquisition, coupling vision-language model (VLM) verification with active perception. CLOSER fine-tunes an open-source VLM to label each view of a candidate tracked across frames as target, non-target, or uncertain, selects complementary views with an embedding-based diversity gate, and fuses their per-view probabilities with a lightweight network. If the fused judgment remains uncertain, a diffusion policy drives the agent toward the candidate using only the tracked mask and depth until the decision becomes decisive. CLOSER runs locally and plugs into existing ObjectNav systems without retraining them. On Gibson and Habitat-Matterport 3D, it raises average success rate by 3.6 points and success weighted by path length by 2.0 points, showing that verifying evidence before committing improves embodied navigation.
https://arxiv.org/abs/2610.28476
Diffusion magnetic resonance imaging is a noninvasive technique that is sensitive to the motion of water molecules in human tissue. The image signal is commonly described in q-space; however, a complete coverage of this space is often infeasible due to hardware and acquisition time limitations. In this work, we propose to represent the entire diffusion signal using an implicit neural representation network with wavelet activation functions. The signal space is encoded using Fourier features and spherical harmonics basis functions for a continuous output distribution of the raw diffusion data, enabling both super-resolution and q-space interpolation. Additionally, we introduce a pretraining strategy using a group template, enabling faster per-subject optimisation when combined with nonlinear registrations of subjects into template space. We tested the method with 10 subjects from the Human Connectome Project and 26 subjects from in-house data (multidimensional diffusion MRI from a Parkinson's disease cohort). The results show that the proposed method yields high-fidelity reconstructions with significantly reduced memory requirements compared to raw diffusion-weighted images. The pretraining scheme showed good generalisability properties on data acquired with very different protocols. We further assess the method on downstream metrics relevant to diffusion MRI data from the learned representations.
https://arxiv.org/abs/2610.24034
Changes in occupational task content may have different economic implications depending on whether the tasks gained or lost are occupation-specific or already widespread across the economy. Existing measures of occupational task change largely abstract from this distinction, treating occupations as self-contained task bundles rather than accounting for how tasks are distributed across occupations. We develop a framework to measure a distinct dimension of occupational change, one that goes beyond task expertise or task content: task structure. Using this new framework that tracks tasks across occupations and over time, we separate changes in task quantity from changes in occupational uniqueness, defined as the distinctiveness of an occupation's task bundle relative to other occupations. Using a harmonized dataset of 196563 task statements from the Dictionary of Occupational Titles and O*NET spanning 1977-2018, we measure task diffusion, occupational uniqueness, and distinct dimensions of task addition and removal. Occupations that become less unique are also associated with lower wage growth, and the wage associations of task additions and removals depend on how widely the affected tasks are performed elsewhere. Adding highly diffused tasks is associated with lower wage growth, as is removing occupation-specific tasks. At the economy-wide dimension, however, the pattern differs: the addition of new tasks is positively associated with wage growth, whereas the removal of tasks is negatively associated with it. Taken together, these results show that similar changes in the number of tasks performed by an occupation can reflect economically distinct processes. Incorporating the cross-occupational distribution of tasks, therefore, provides a richer account of occupational change and its relationship to the wage structure.
https://arxiv.org/abs/2610.28133
Cascade world-action models (WAMs) use predicted visual futures to condition robot actions, but inherit costly iterative inference from diffusion-pretrained experts. We ask what a single-step predicted future must preserve to support accurate single-step action prediction. In the evaluated WAM, resampling video noise has little effect on downstream actions, yet naively truncating both streams to one step substantially reduces task success. Video-space supervision only partially closes this gap, and a local sensitivity analysis shows that vision prediction errors have highly unequal consequences for action accuracy. These findings motivate DirectWAM, which converts pretrained video and action experts into single-step predictors without stochastic sampling through action-sufficient distillation, while retaining the explicit future-to-action cascade. After learning a one-step action model, we train the future predictor by decoding actions from its own predicted futures and backpropagating demonstration action error through the expert, with an optional future-latent reconstruction loss. The resulting objective evaluates the student-generated future through its downstream control consequences rather than relying on representation matching alone. DirectWAM achieves 97.1% average success across four LIBERO suites and 85.4% on RoboTwin 2.0, outperforming Flash-WAM at the same one-evaluation-per-stream budget. This advantage has also extended to three real-world tasks that we designed. Compared with the full iterative teacher, it reduces inference latency by $28.0\times$.
https://arxiv.org/abs/2610.28122
Real-time video generation, interactive world models, and on-device image synthesis are almost a reality. Diffusion Transformers (DiT) achieve excellent sample quality, shifting the bottleneck to the throughput of the models themselves. Natural images are inherently sparse, as large portions of an image are often background, contribute little to the scene content, and are easy to denoise. DiTs fail to exploit this sparsity, as they process image tokens statically and uniformly. We propose MoDDiT, a simple architecture modification that learns to route tokens through both MLP and self-attention operations. By routing tokens through both blocks independently, MoDDiT allows for dynamic compute allocation in MLPs that varies across tokens, images, and denoising timesteps. Using MoDDiT to train image generation models from scratch significantly reduces computational costs of training and inference, processing as few as 12.5% of the tokens. By increasing sparsity and model depth, MoDDiT reduces costs and improves generation performance over unrouted baselines. The learned allocation is interpretable, revealing how computation varies with visual content and noise level. We also use MoDDiT to train video generation models, where allocation correlates with motion, and to distill a dense bidirectional video model into a sparse autoregressive student.
https://arxiv.org/abs/2610.28086
Diffusion models generate samples through a multi-step denoising trajectory, yet condition every step on the same instruction, so the trajectory cannot be addressed at the level of individual operations. We introduce Dancing Diffusion, which assigns each span of timesteps a dedicated continuous condition block and thereby turns conditioning into a latent program. A compiler maps text features into this program, and a fixed pretrained generator executes its blocks over successive sampling intervals. The trajectory can then dance, keeping its executed history while its continuation is redirected. A shared prefix is executed once and reused, and a later operation is rewritten while content fixed by earlier operations is preserved. The compiler is trained through the images it produces, with visual feedback on both the requested change and the retained content. On SANA, reusing an executed prefix preserves markedly more of the scene than regenerating from noise at a similar strength of edit, learned conditions preserve more background than native prompt switching from the same saved state, and the learned program improves generation quality over native SANA. Later branches weaken the edit, which leaves semantic control over individual operations limited. By converting a single-instruction trajectory into a program of addressable operations, Dancing Diffusion lays a foundation for structured intermediate computation in diffusion models.
https://arxiv.org/abs/2610.28003
Long-horizon video generation requires retaining an ever-expanding history, but conditioning on its growing token sequence is costly. Existing methods restrict or compress historical context, potentially losing information needed for future generation. This work proposes ReCam, which groups local spatiotemporal blocks of historical latents into vectors and projects them directly into the high-dimensional hidden space of a Diffusion Transformer. The model learns to use the resulting memory tokens through native self-attention, reducing token count while retaining block-level access to the full history. To mitigate temporal drift during autoregressive rollout, we further introduce dual-pointer denoising with separate noise schedules for recent context and target frames. Among the evaluated methods, ReCam achieves the highest VBench-Long overall score of 80.1 and competitive static-scene revisitation performance on R2M-Bench. It also leads on all four consistency metrics for off-screen subject reappearance, including clothing consistency of 4.09 versus 3.03 for the best baseline.
https://arxiv.org/abs/2610.27986
Spatiotemporal forecasting of 3D anatomical changes is a critical generative vision challenge for modeling Alzheimer's Disease (AD) progression. While brain MRI forecasting from single-modality data has advanced, other key complementary multimodal biomarkers remain underutilized. In this work, we propose the Multimodal-Conditioned Latent Diffusion Model (MC-LDM), a novel framework for patient-specific brain MRI synthesis. MC-LDM leverages multimodal biomarkers---MRI, tau-PET, Clinical Dementia Rating (CDR), and APOE4---during training, but relies only on baseline MRI, APOE4, and patient metadata at inference, reflecting realistic clinical availability. Our contributions are threefold: (1) a Latent Diffusion Model (LDM) fine-tuned via Low-Rank Adaptation (LoRA) for data-efficient learning; (2) a multimodal conditioning that integrates molecular and clinical signals to model heterogeneous disease trajectories; and (3) auxiliary predictors estimating unobserved multimodal biomarkers from MRI features and patient covariates to condition the diffusion model, removing the need for these assessments at inference. Trained on 1,355 visits from 852 subjects in the Alzheimer's Disease Neuroimaging Initiative (ADNI), MC-LDM reduces average regional volumetric MAE by 18% over the second-best baseline on an independent test set of 664 visits. To our knowledge, MC-LDM represents the first diffusion-based framework to leverage multimodal priors for MRI forecasting. This conceptual advancement enables patient-specific trajectory generation that captures aspects of AD heterogeneity not observable from structural anatomy alone, bridging the gap between rich multimodal supervision and the strict constraints of routine clinical deployment. Code is available at: this https URL.
https://arxiv.org/abs/2610.25481
In contact-rich manipulation, actions that appear equally plausible from vision can produce different contact outcomes, while reactive control based on current tactile feedback may respond too late to prevent failure. We present ForeTac, a predictive contact-guidance framework organized as a represent-predict-evaluate-guide loop. ForeTac encodes the current tactile state, predicts future tactile latent trajectories conditioned on candidate action sequences, and evaluates each predicted trajectory with a contact-quality objective learned from successful and failed physical interactions. At inference, gradients of this objective are backpropagated through the tactile predictor to guide action generation before execution while keeping all model parameters frozen. We evaluate ForeTac on four real-robot tasks (planar and curved-surface wiping, card swiping, and fragile-object grasping) with diffusion and flow-matching policies. Compared with vision-only Diffusion Policy, ForeTac improves the average task success rate (SR) from 36.3% to 71.3% and the average contact success rate (CSR) from 20.0% to 66.3% across these tasks, and yields gains in both metrics with a flow-matching policy. Component analyses support the learned tactile representation, action-conditioned foresight, and generation-time gradient guidance, while predicted tactile latent trajectories preserve contact-quality ordering. Project page: this https URL.
https://arxiv.org/abs/2610.18118
Egocentric action transfer aims to decouple the semantic action from egocentric observations and reproduce them in new visual contexts, enabling scalable world simulation, embodied policy learning, and robotic data generation. Existing approaches to transferring actions rely on condition-guided video generation, which converts the observation video into explicit geometric controls (e.g., hand poses or meshes) to drive synthesis. However, these methods introduce geometric estimation errors, making it difficult to preserve physically plausible interactions when transferred to new scenes. Alternatively, motion transfer methods directly extract motion patterns from the observation video, yet motion-level features alone cannot encode rich contact dynamics, frequently leading to severe hand structural collapse and implausible contact layout. To address both limitations, we present EgoACT, a test-time framework for egocentric action transfer that operates directly on the denoising process of video diffusion models without requiring additional geometric estimators. EgoACT uses Velocity-guided Structure Anchoring to stabilize reference-consistent hand-object structure in the early denoising stage, and Sparse Correspondence Calibration to refine reliable local correspondences in the mid-to-late denoising stages. Together, these two components preserve transferable action semantics while improving temporal coherence and interaction realism. We further establish EgoActionBench, a benchmark for evaluating action preservation, visual quality, and hand-object plausibility across diverse egocentric manipulation scenarios. Experiments show that EgoACT generates more coherent and physically plausible interaction videos than strong baselines.
https://arxiv.org/abs/2610.27946
Imitation learning increasingly relies on novice operators, whose demonstrations fall short of experts' in number and inter-trial consistency. Operators act on what they are shown, yet how the rendering of the robot affects their demonstrations, and the policies trained on them, has not been examined. We study this question with PointHand, a teleoperation interface that renders a multi-fingered robot hand as sparse keypoints at its fingertips and joints, the same keypoints a policy can observe. In a simulated mug-in-box task, 18 novices and 4 experts collected 2,200 trials under three renderings: the real shape of the hand, all keypoints emphasized, or the thumb and index finger alone emphasized. The novices shown the thumb and index finger emphasized collected 441 successful demonstrations from 600 trials, against 320 for those shown the real shape. We then trained diffusion policies on these demonstrations, replacing the scene point cloud and proprioceptive state they observe with the hand keypoints and two object keypoints. Within 400 steps these demonstrations went from the weakest of the three novice conditions under the point-cloud policy (46.3%) to the strongest under the keypoint policy (57.3%), a gain of +11.0 percentage points in all five seeds. Those collected with all keypoints emphasized changed by at most +0.7 percentage points, and in no more than three seeds. The value of a demonstration therefore depends on the rendering shown during collection and on what the policy observes together. A shared representation can pay off on both sides, in the number of successful demonstrations and in the success rate of the policy trained on them. Project page: this https URL
https://arxiv.org/abs/2610.27907
Anticipating how users will interact with their surroundings is essential for proactive systems that provide timely assistance in AR, VR, and embodied applications. Prior work typically forecasts hand-object interactions directly from historical observations, leaving intention and contact geometry implicit. However, similar observation histories can precede semantically or geometrically distinct futures. Inspired by behavioral evidence that gaze can provide early cues for underlying intention, we propose Gaze2HOI, a gaze-aware framework that formulates hand-object interaction forecasting as a hierarchical problem comprising intention inference, contact grounding, and coupled hand-object motion generation. Specifically, Gaze2HOI first weights gaze cues by fixation strength and recency, and uses them to modulate the visual representations of a vision-language model (VLM) through Temporal Gaze Saliency Modulation (TGSM), thereby reducing semantic ambiguity in intention inference. Subsequently, an Anticipatory Contact Grounding (ACG) module maps these structured intentions into explicit contact, support, and placement fields, effectively mitigating geometric ambiguity. Driven by these explicit conditions, a diffusion-based model jointly generates the 6-DoF object trajectories and future articulated motion of both hands. To evaluate Gaze2HOI, we further introduce EgoAIM, a phase-aware benchmark that organizes egocentric hand-object interactions into four phases defined by evolving hand-object relations and provides fine-grained intention annotations. Extensive experiments demonstrate that Gaze2HOI achieves state-of-the-art performance in both intention inference and motion forecasting, even approaching oracle-level end-to-end performance in specific interaction phases. Project page: this https URL.
https://arxiv.org/abs/2610.27877
Diffusion Transformers (DiTs) deliver high-fidelity image and video generation, but inference requires many sequential model evaluations. Two acceleration strategies are increasingly important: model compression makes each evaluation cheaper, while adaptive inference avoids selected teacher computation through reuse, forecasting, or speculative execution. Their combination, however, is brittle: directly applying the evaluated adaptive methods to a compressed student can degrade quality, an observed failure mode we call the \textbf{Combination Gap}. We link this gap to a mismatch between pointwise distillation and short-horizon execution: a student trained at teacher states need not remain reliable when its own predictions are chained. We propose \textbf{TamedFlow}, which trains a compressed DiT for this deployed role through cross-architecture feature alignment, a near-identity Velocity Alignment Head, and randomized rollout supervision. At inference, a lightweight Learnable Trajectory Estimator routes completed drafts: accepted drafts bypass the teacher, while rejected drafts roll back and receive one teacher rescue step. Distilling DiT-XL/2 into DiT-B/2, TamedFlow reaches FID $2.58$ at $2.25\times$ measured speedup over DDIM-50 on ImageNet $256\times256$. Ablations support trajectory supervision, and routing controls favor LTE over random decisions at nearly matched latency. Evaluations on ImageNet $512\times512$, MS-COCO, and Latte/FaceForensics extend the empirical scope.
https://arxiv.org/abs/2610.26025
Latent diffusion models have recently achieved remarkable progress in Real-world Image Super-Resolution (Real-SR). However, existing methods consistently exhibit a persistent seesaw effect: enhancing perceptual realism compromises structural fidelity. This effect, we argue, is not intrinsic to diffusion models, but largely stems from the architectural constraints of prevailing two-stage frameworks. To address this challenge, we propose PixelSR, a novel single-stage Pixel Diffusion Transformer for Real-SR that operates directly in pixel space. Specifically, PixelSR consists of two core designs: Pixel-space Conditional Diffusion and Orthogonal Flow Decoupling. The former establishes an effective pixel-space restoration framework by integrating spatially aligned LR conditioning, visual semantic guidance, and lightweight texture refinement, thereby bypassing VAE compression and enabling end-to-end optimization directly in RGB space. Complementarily, the latter decomposes the asymmetric flow target into a low-rank semantic component and a noise-free orthogonal texture component. By routing these components to specialized branches, it achieves decoupled optimization with reduced mutual interference. Benefiting from these designs, our PixelSR restores perceptually realistic details while faithfully preserving structural content. Extensive experiments across multiple benchmarks demonstrate that PixelSR not only achieves competitive performance, but also effectively mitigates the fidelity--realism seesaw effect.
https://arxiv.org/abs/2610.27759
Human-collected real-world robotic manipulation demonstrations often contain mixed-quality trajectories, including hesitant, indirect, or inefficient action segments. While diffusion- and flow-based policies can model such multimodal data, standard behavior cloning (BC) assigns equal likelihood to all demonstrated actions and may therefore reproduce suboptimal modes. Offline RL value estimates offer a natural signal for biasing policies toward higher-value behavioral modes, but directly fine-tuning the generative policy or using critic gradients for policy steering can amplify critic errors and induce prior drift. We propose Advantage-Weighted Latent Steering (AWLS), an offline post-training method for improving frozen one-step generative manipulation policies without updating their decoders. AWLS learns a residual noise shaper, an observation-conditioned residual correction to the policy's latent noise, and trains it with an advantage-weighted action reconstruction objective. The advantages are detached, scale-normalized, and used only as supervised weights on demonstrated actions, avoiding critic-gradient policy updates while preserving fast single-step inference. We further introduce a rollout-free decoder-sensitivity criterion for selecting pretrained checkpoints that remain responsive to latent-noise perturbations. Experiments on simulated and real-world robotic manipulation tasks with clean and mixed-quality demonstrations show that AWLS improves over the frozen base policy while limiting drift from the pretrained behavior prior. Project page: this https URL
https://arxiv.org/abs/2610.27736
Rapid advances in diffusion models have raised concerns about privacy, harmful content, and copyright violations. Concept erasure methods aim to address these risks by removing undesirable concepts from pretrained models without full retraining. However, existing approaches often degrade non-target generation quality through heuristic strength scaling (e.g., classifier-free guidance or negative prompt scaling), leading to uncontrolled and excessive semantic drift. To address this, we propose Push-Pull Attentional Anchoring (PPAA), a mechanism in the cross-attention space that displaces target representations while anchoring the scale of erasure via bounded cosine-similarity constraints. By using a relative similarity ratio instead of an absolute difference, our adaptive threshold represents a meaningful percentage of semantic retention, facilitating a single value to be applied uniformly across layers. We conduct extensive experiments across multiple concept categories, including celebrities, artistic styles, nudity, and intellectual property. Our method achieves favorable trade-offs against prior approaches on Stable Diffusion v1.4 and demonstrates its applicability to modern architectures such as FLUX.
https://arxiv.org/abs/2610.27719
Temperature scaling is typically applied as a post-hoc transformation of model probabilities. In posterior-induced flow language models, this creates two mismatches. First, posterior tempering implicitly changes both the endpoint distribution and the distribution of intermediate noisy states, while the denoiser remains trained on the original states. Second, the tempered posterior weights are combined with transport dynamics derived for the untempered flow. These mismatches are reflected empirically: lowering temperature improves GSM8K performance much less reliably in flow LMs than in discrete diffusion LMs. We introduce Bayes-Consistent Tempering (BCT), which makes temperature explicit in both the distributions and dynamics of the generative flow. Its learned realization trains the denoiser on tempered intermediate states and tempers the endpoint distribution using the corresponding tempered dynamics. We also derive training-free variants for conventionally trained checkpoints. Across hyperspherical flow LMs with two denoiser architectures and a von Mises--Fisher flow LM, BCT improves GSM8K generation across broad temperature ranges and achieves the strongest tempering performance. The gains also extend to Sudoku, demonstrating benefits on tightly constrained generation. At very low temperatures, the learned realization is also markedly more robust than the training-free variants, supporting temperature as a property of the generative flow across training and inference rather than a post-hoc probability adjustment. Code and model weights are available at this https URL .
https://arxiv.org/abs/2610.27641
Current state-of-the-art segmentation models still produce anatomically implausible shapes, such as broken vessels and fragmented glands, on the structures that are hardest to segment. Learned shape representations capture what structures look like and can help correct these errors, but most cover a fixed set of anatomical classes. Extending this coverage across classes and imaging modalities is costly because it often requires new voxel-level annotations. We propose Diffusion for Anatomical Reshaping with Text (DART), which learns a shared shape representation from segmentation probabilities. It uses anatomical descriptions to correct these probabilities without receiving medical images. Across 13 public benchmarks, absolute Dice gains reach 31% for individual gallbladder cases in CT and 10% for individual prostate cases in MRI. Using existing segmentation predictions, we scale a single shape representation from 50 to 377 anatomical classes without new voxel-level annotations for correction training. The shared representation also corrects four lesion classes absent from training and transfers from CT to MRI without retraining. Corrected labels also improve segmentation models, raising one model's Dice from 57.1% to 67.5%. The same pipeline supports annotations for 45,000 CT scans. These results suggest that sharing shape information within and across classes can reduce the need for new voxel-level annotations when extending segmentation to more anatomical classes and imaging modalities. The model is available at this https URL
https://arxiv.org/abs/2610.27605
Diffusion language models (DLMs) are emerging as a promising paradigm for code generation, offering the potential for fast, parallel decoding. However, generating complex programs remains challenging, as their interdependent components must maintain consistent interfaces, data flows, and shared assumptions. Aggressive parallel decoding can compromise these dependencies and undermine program correctness, while conservative decoding sacrifices efficiency. To address this trade-off, we propose planning program decomposition before implementation to coordinate interdependent units during parallel generation. We introduce Self-Decomposing Diffusion for Code (SDDC), a novel framework that decomposes complex programs and implements their units in parallel, entirely through diffusion. SDDC first generates a contract specifying the program's decomposition and inter-unit dependencies, then uses it to guide coordinated parallel implementation. Across five benchmarks and two 7B diffusion backbones, SDDC substantially improves the accuracy--latency trade-off, raising pass@1 by up to 31.1 percentage points while decoding 7.5--13.7$\times$ faster than the base models, and outperforming a fine-tuning baseline by up to 23.5 points with lower latency.
https://arxiv.org/abs/2610.27600
Aiming to modify textual content while preserving the original style, Scene Text Editing (STE) has significant practical value in many applications. STE typically requires paired images before and after editing for training. However, recent approaches rely heavily on synthetic paired data and complex disentanglement strategies. They struggle to faithfully capture the diversity and complexity of natural scenes, often producing artifacts or hallucinations. In this work, we challenge the common practice and investigate whether STE can be driven by turning each real sample into its own paired supervision. Concretely, we explore multiple ways to disrupt the original image (e.g., Crop, Shuffle, Mask) to construct self-paired training data, and build a strong baseline (TextRIRO}) upon a conditional diffusion architecture. Our experiments show that combining character-column shuffling with image cropping (Shuffle&Crop) effectively destroys text semantics while preserving key style cues, enabling the model to learn editing behaviors directly from the real text image. With this concise yet real-oriented design, TextRIRO achieves promising performance in both accuracy and visual realism across real-world benchmarks, substantially mitigating the synthetic-to-real domain gap. Furthermore, we leverage TextRIRO to build TextRIRO-3M, a large-scale realistic dataset for long-text recognition by concatenating edited and original images. Experimental results show that training recognition models with TextRIRO-3M significantly improves recognition accuracy, demonstrating that TextRIRO provides highly useful training resources for downstream tasks. Overall, TextRIRO lifts STE to realistic, reliable, and widely applicable new levels. Code is available at this https URL.
https://arxiv.org/abs/2610.27592