Co-speech gesture video generation aims to synthesize realistic, audio-driven portrait videos from a single reference image and a speech signal. Despite advances in visual quality, diffusion-based approaches still suffer from degraded local details and imperfect audio-visual alignment. We present PAGE (Parts-Aware GuidancE), a general, backbone-agnostic optimization framework for diffusion-based generation that enhances local spatial fidelity and global audio-visual consistency at both the training-objective and denoising-trajectory levels. During training, we propose Parts-Specific Reweighting (PSR), which adaptively increases supervision in semantically important regions such as lips, eyes, and hands, improving visual fidelity in perceptually critical areas. During inference, we introduce Consistency Classifier Guidance (CCG), an audio-conditioned latent classifier that identifies and corrects audio-visual inconsistencies in the generated video. We further design Differential Guidance (DG), an efficient inference strategy that refines facial and body motion separately while avoiding cross-region interference. To enable large-scale evaluation, we construct the Chinese Announcer Speech (CAS) dataset, the first comprehensive Chinese benchmark for co-speech gesture portrait video generation. Compared with the widely used PATS dataset, CAS includes substantially more identities, video clips, and scene diversity. Extensive experiments on both PATS and CAS demonstrate that PAGE achieves state-of-the-art performance in perceptual quality, gesture diversity, and audio-visual alignment. Project page: this https URL.
https://arxiv.org/abs/2610.13301
Pretrained vision transformers learn structured image representations spanning spatial patch tokens and non-spatial tokens. Recent analyses suggest that non-spatial register tokens encode global scene properties such as illumination, blur, and style. Yet patch-based image decoders discard these outputs, leaving the decoder to recover image appearance from patches alone. We investigate whether retaining register features improves decoding when the complete spatial patch representation is already available. We study this question using representation autoencoders (RAEs) with frozen register-equipped encoders. Our decoder processes four register tokens together with all patch tokens through joint self-attention. Appearance probes, paired reconstruction-error analysis, and fixed-decoder register substitutions examine which global image properties are accessible from registers and how their values affect reconstructed pixels. For generation, we train a multi-head attention pooling (MHAP) predictor to recover register features from sampled patches, keeping the pretrained diffusion model and its samples unchanged. On ImageNet-1K, our ViT-B decoders achieve mean reconstruction FIDs of 0.472 with DINOv2 and 0.442 with DINOv3, reductions of 9.5% and 5.2% relative to their respective patch-only baselines. The corresponding PSNRs are 19.73 and 20.54 dB. For generation, our DINOv2 models achieve a mean FID of 1.641, 9.8% below the patch-only baseline on identical sampled patches.
https://arxiv.org/abs/2610.13299
Generative inbetweening aims to synthesize temporally coherent intermediate frames between a start frame and a target frame. Although pretrained image-to-video diffusion models provide strong priors for large-motion inbetweening, they are not explicitly designed to reach a specified target frame. They may therefore generate realistic individual frames while drifting from the target or producing unstable motion under large displacements and non-rigid dynamics. We propose DSG-GI, a framework that adapts pretrained latent video diffusion models through \textbf{D}estination-Conditioned Adaptation and \textbf{S}emantic-\textbf{G}eometric Alignment. Destination-Conditioned Adaptation treats the target frame as the destination of the sequence and provides temporally progressive guidance along the generated trajectory. Semantic-Geometric Alignment aligns the token-wise spatio-temporal relational geometry of backbone features with that of a frozen video foundation encoder and applies a flow-matching-aware latent flow constraint to samples near the data endpoint of the probability path. Together, these components strengthen destination guidance and preserve coherent semantic-geometric motion structure. Extensive experiments on standard and large-motion inbetweening benchmarks demonstrate improvements in temporal stability, target-frame faithfulness, and perceptual quality. Our code will be made publicly available.
https://arxiv.org/abs/2610.13187
Generative video super-resolution (VSR) can recover visually compelling high-frequency detail by leveraging diffusion priors, but iterative sampling and heavy spatio-temporal coupling make practical deployments difficult. We study a different operating point: practical HD generative VSR on a single high-end consumer GPU without end-to-end retraining. To this end, we present a zero-shot framework built entirely from pretrained components. The proposed system decouples spatial enhancement from temporal stabilization. A time-distilled one-step diffusion backbone handles spatial upscaling, while temporal coherence is promoted by a lightweight pretrained flow-based interpolator that synthesizes intermediate frames between super-resolved keyframes. To further improve scalability, we introduce a resolution-aware hybrid attention scheme that, in a zero-shot manner, replaces selected high-resolution global-attention layers with neighborhood attention while preserving global attention in semantically critical low-resolution layers, while also improving temporal consistency. Experiments show that the proposed framework reaches up to ~32 FPS at 720p resolution under interleaved inference on a single NVIDIA RTX 4090. At 4K, the proposed attention substitution can yield up to a 44% speedup over the original attention implementation. Across standard VSR benchmarks, the method consistently shifts the speed-quality trade-off decisively toward runtime efficiency, trading reconstruction fidelity for strong no-reference perceptual quality, while remaining reasonably competitive against generative approaches in temporal consistency. It also exposes clear limitations in handling more challenging motion, which a simple motion gate partially mitigates. Code will be released upon acceptance.
https://arxiv.org/abs/2610.13179
Trajectory generation underpins urban applications such as traffic management and urban planning. Within road networks, vehicle movement along road segments is largely deterministic, whereas transitions at intersections are critical--multiple outgoing paths may appear equally plausible, yet they can lead to substantially different downstream routes. Existing generative methods such as diffusion models simulate location sequences and fail short of next transition selection, even producing trajectories that drift off the road network. To fill this gap, we advocate a fundamental shift: moving beyond location simulation toward behavior modeling on the road network. In this paper, we revisit trajectory generation through the lens of generative route planning, and introduce a new graph-constrained generative paradigm, Anticipatory Generative Modeling, which resolves next transition selection by incorporating the Anticipation of how the future route may unfold toward the destination. Concretely, we propose a novel generative model named Foresight that formulates a probabilistic model for an "anticipate--select--update--re-anticipate" loop that enables longer-term foresight while continuing sequential generation along the historical trajectory. Extensive experiments demonstrate that Foresight wins state-of-the-art baselines.
https://arxiv.org/abs/2610.13131
Collecting dexterous manipulation demonstrations for each robot hand requires repeated task-specific data acquisition. We ask whether one shared corpus of natural human demonstrations can instead serve as a reusable data interface for different dexterous hands, without collecting task demonstrations on each target robot. We present Human2Dex, a wrist-centric human demonstration interface that separates shared human observation and motion semantics from embodiment-specific execution. It aligns observations through local hand-appearance adaptation and a shared 21-point hand representation with consistent structural semantics across human and robot observations. It constructs executable supervision by retargeting fused human hand motion to each target hand, and introduces the Grasp-Pocket Interaction Representation (GPIR) to express tracked objects relative to a hand-centered Functional Grasp Pocket. The corpus is converted into separate training sets for Linker O6 and Wuji, while action labels, normalization, training, and diffusion-policy checkpoints remain hand-specific. Across six real-world tasks, Human2Dex achieves 109/120 (90.8%) successes on Linker O6 and 97/120 (80.8%) on Wuji. Across both hands, Human-Raw achieves 63/240 (26.3%) successes, whereas the complete Human2Dex configuration achieves 206/240 (85.8%). These results support the use of wrist-centric human demonstrations as a reusable interface across calibrated dexterous hands while retaining embodiment-specific policy learning. The project website is publicly available at this https URL.
https://arxiv.org/abs/2610.13119
Generative MRI reconstruction maps an initial source distribution to the target image distribution along a learned recovery trajectory. Common generative methods, such as diffusion and flow, typically learn fine-grained local dynamics whose integration defines this global mapping, hence requiring many network evaluations at inference. Existing few-step sampling approaches can lower computational burden by approximating large transformations from local dynamics, albeit at the expense of reconstruction fidelity. FLEX-MRI instead partitions recovery into a small number of finite intervals between retained states defined by progressive changes in k-space support, and directly learns the reconstruction change across each interval. Because such finite transitions can admit multiple plausible outcomes, FLEX-MRI combines support-relaxed finite-transition learning with stochastic exploration. During training, randomized k-space sampling masks define finite-transition targets with varying support, while the prediction loss remains unrestricted by each individual mask. At inference, FLEX-MRI perturbs a random subset of currently estimated k-space coefficients, allowing the learned predictor to stochastically explore alternative transition paths. Each predicted state is then reconciled with the acquired measurements through data consistency. We theoretically show that this stochastic exploration induces nonzero transition-level variation through the learned recovery map and data consistency without requiring an auxiliary generative sampler. Experiments on multi-coil MRI datasets show that FLEX-MRI outperforms competing methods while maintaining computational efficiency comparable to few-step baselines.
https://arxiv.org/abs/2610.13095
Joint audio-video diffusion models generate synchronized content, but editing existing clips requires target changes without disrupting non-target structure or cross-modal correspondence. We present AV-FlowEdit, a training-free and inversion-free framework for prompt-driven audio-video editing. Our key insight is that source--target flow differences provide both cross-modal editing directions and preservation cues. Under shared perturbations, they jointly update the video and audio branches, supporting visual-only, audio-only, and joint edits while retaining pretrained cross-modal interactions. To suppress drift accumulated during sampling, Cross-Modal Event-Aware Spectral Trajectory Preservation combines flow saliency, aligned audio activity, multiscale low-frequency displacement, and diffusion-stage scheduling. This adaptively preserves unsupported regions while allowing intended audio-visual events. AV-FlowEdit requires no model training, external masks, or optimization-based inversion. Experiments show strong prompt alignment and temporal consistency, together with competitive audio quality and cross-modal coherence.
https://arxiv.org/abs/2610.13072
Video diffusion models can reconstruct visually compelling content from severely compressed representations at ultra-low bitrates, but they impose a rigid deployment trade-off. Bidirectional (BI) models achieve high quality through dense full-sequence attention, yet require the entire sequence before reconstruction and incur substantial latency. Autoregressive (AR) models enable low-delay streaming, but their restricted temporal context reduces compression efficiency. This tension is particularly relevant when a video stream must be decoded in real time yet is also stored for later, quality-oriented playback, making AR and BI models natural choices for the live and replay stages, respectively. To support both stages, we present UniGVC, a Unified Generative Video Codec that supports two decoding modes from a single bitstream. UniGVC-BI employs a BI-DiT with dense attention for quality-oriented random-access decoding, whereas UniGVC-AR uses windowed AR-DiT for low-delay streaming. Both paths share a hierarchical latent codec that recurrently produces the same conditions with ultra-low bitrates, allowing UniGVC-BI to serve as a conditional teacher for single-step distillation of UniGVC-AR. A tiny conditional video decoder further reduces streaming latency while preserving most of the reconstruction quality. On standard 1080p benchmarks, UniGVC-BI achieves the best overall rate-distortion-perception trade-off among the evaluated methods and produces temporally stable video at rates as low as 0.0005 bits per pixel. Meanwhile, UniGVC-AR remains competitive while decoding 1080p video at 36.85 FPS, over $250\times$ faster than UniGVC-BI. Code and models will be released later.
https://arxiv.org/abs/2610.13023
If a second text corpus were collected from the same population, how much would a predictor's outputs change? We study this question for masked-text reconstruction using a smoothed predictor built from nearby token-pair counts and evaluated over the full 50,257-token GPT-2 vocabulary. Treating each source document as one observation, we derive a first-order formula for the expected disagreement between predictors fitted to two independent corpora. The formula accounts for variable document length, random context counts, and correlations across token offsets, and it can be evaluated from a separate reference corpus without access to either target corpus. On TinyStories, WikiText-103, and CNN/DailyMail, growing each corpus from 512 to 2,048 chunks of 64 tokens lowers disagreement by only 5--40\%, far short of the 75\% implied by $1/n$ scaling. The forecast tracks this slow decline, which we trace to smoothing of rarely seen contexts. Forecast accuracy depends less on how these correlations are modeled than on the size of the reference corpus: small references systematically underpredict disagreement. A source-split jackknife that uses only reference data reduces this calibration error by 57--59\%. After this correction, a simpler smoothed-multinomial approximation is most accurate when the reference corpus is smaller than the target corpus, and a nonlinear source bootstrap is most accurate when it is larger. Finally, small masked diffusion language models trained on the same corpora show that the count-based forecasts partly identify which inputs are most sensitive to the corpus, but miss the neural models' much faster decline in disagreement.
https://arxiv.org/abs/2610.12987
Visual representations are largely developed for understanding, yet what makes them useful for generation remains unclear. We study this question in pixel diffusion transformers and uncover two key insights. First, better representation quality does not necessarily translate into greater generative utility, as externally aligned semantics can be progressively lost during pixel synthesis. Second, architectural separation with specialized pixel decoders mainly redistributes semantic and spatial modeling, without necessarily yielding representations better suited to generation. These insights suggest that a useful generative representation must be both properly formed and actively exploited. Motivated by these insights, we introduce Representation Guidance (RG), which directly forms and exploits internal representations while retaining a plain Transformer architecture. A low-dimensional bottleneck forces generation-relevant information into a compact representation, which is then explicitly used to guide decoder generation by modifying the flow-matching target according to its induced prediction offset. RG learns clearer semantic and spatial structure while scaling efficiently in both parameters and computation. On ImageNet 256x256, RG-L/16 with only 459M parameters outperforms substantially larger pixel diffusion transformers, while RG-XL/16 achieves an FID of 1.55. RG further reaches an FID of 1.74 at 512x512 and extends to text-to-image generation, achieving 0.89 on GenEval and 87.1 on DPG-Bench.
https://arxiv.org/abs/2610.12978
Diffusion-based TTS has demonstrated strong capability in emotional speech generation. However, existing emotion alignment methods primarily reinforce target emotional expressions while overlooking modeling of competing emotional modes, limiting fine-grained controllability. This issue becomes more pronounced under classifier-free guidance (CFG), which relies on contrasting conditional trajectories to shape generation. We propose Emotion Bidirectional Preference Optimization (Emo-BPO), a simple effective framework that jointly learns emotion-aligned and emotion-contrastive score functions from reordered same-text emotional pairs. Our method requires neither auxiliary reward models nor additional annotations, and can be seamlessly integrated into existing diffusion-based TTS systems to improve emotional controllability and expressiveness.
https://arxiv.org/abs/2610.12958
Image watermarking enables provenance tracing for photorealistic images generated by diffusion models. However, state-of-the-art (SOTA) removal attacks can suppress embedded signals with little perceptual degradation. This vulnerability limits the effectiveness of watermarks for intellectual property protection and misuse attribution. We propose WaveMark, a novel wavelet-domain watermarking method that embeds messages in a diffusion model's initial noise. To support robust recovery from perturbed carriers, WaveMark distributes keyed replicas of message bits across spatial positions, wavelet orientations, and scales. Each carrier groups coefficients from four latent channels and encodes a randomized bit through magnitude projection, providing an explicit decoding margin. We evaluate WaveMark with SD2.1 on SDP and MS-COCO Captions under 14 attacks. WaveMark achieves 100.0% bit accuracy (BA) without attacks, while maintaining image quality comparable to the evaluated baselines. Under SOTA MarkNull and MarkNull-A, it retains over 88% BA, outperforming all baselines.
https://arxiv.org/abs/2610.12952
Robots must generate trajectories that remain faithful to learned expert behavior while satisfying safety constraints and task-specific objectives specified only at inference time. We formulate constrained trajectory generation for pretrained diffusion and flow-matching policies as Bayesian posterior sampling, with the learned demonstration distribution as a prior and an inference-time, cost-derived likelihood tilting it toward feasible, optimal trajectories. To sample from this posterior without any retraining of the base policy, we leverage the Feynman--Kac corrector framework, originally formulated for diffusion models, and extend it to deterministic flow-matching policies. The result is a unified, inference-time, retraining-free sampler for diffusion and flow policies. We validate the approach on pretrained Diffusion Policy, GR00T-N1.6, and $\pi_{0.5}$ checkpoints across simulated and real-world manipulation tasks, including planning around non-convex obstacles introduced at inference time, and show improvements over the base $\pi_{0.5}$ on zero-shot tasks.
https://arxiv.org/abs/2606.21014
In continuous diffusion language models (DLMs), latents generated by the diffusion prior are mapped almost deterministically to tokens, either by a decoder or through a token embedding matrix. Unlike in image generation, where visual details can vary continuously, the diffusion prior must capture fine-grained discrete token choices in continuous space, which can make the joint latent distribution difficult to model. We argue that generative roles should instead be divided: the diffusion prior should generate high-level predictive information, while the decoder should resolve the remaining token-level choices. Based on this view, we introduce Predictive-State Flows (PSF), which partitions a sequence into blocks and associates each block with a predictive state computed solely from the preceding context. A rectified-flow prior generates the sequence of predictive states, after which a block-causal decoder generates all blocks in parallel, autoregressively only within each block. This design reduces diffusion from L token-level states to K << L predictive states and reduces token-level sequential depth to L/K. On unconditional OpenWebText generation, a 197M-parameter model with K=8 achieves a generative perplexity of 22.8 at entropy 5.16 using 0.31 TFLOPs per 1024-token document, versus 24.0 and 7.2 TFLOPs for ELF-B with 32 sampling steps. The corresponding measured operating points yield MAUVE@512 of 0.93 and 0.73, respectively. Controlled comparisons further show that content states, which additionally encode their own blocks, yield 8-16% higher generative perplexity than predictive states, and that replacing sampled predictive-state trajectories with a shared mean lowers MAUVE@512 by 0.11. These results suggest that latent design for continuous DLMs should consider not only how compactly text is represented, but also how generative roles are divided between the prior and the decoder.
https://arxiv.org/abs/2610.12898
Diffusion language models generate tokens in parallel, but still require multiple sampling steps to produce high-quality text. In this paper, we investigate whether a model can learn to generate an entire sequence in a single forward pass. We propose Seq-Drifting, a framework that applies drifting to sequences of continuous token representations and directly learns a map from Gaussian noise to text. Unlike existing DLMs that derive the supervision at each position directly from the observed token in a training sequence, Seq-Drifting builds a drift field whose position-wise targets adapt to the current generated context. At each position, attraction guides each output toward a set of contextually plausible token representations, while repulsion discourages collapse across samples and repetition within sequences. The generator learns from this drift field during training and produces all tokens jointly in one pass at inference. Empirically, Seq-Drifting achieves a generative perplexity of 36.01 on LM1B in one step and performs competitively in both unconditional and conditional generation. Experiments on translation, summarization, and reasoning further demonstrate the applicability of the framework beyond open-ended generation. These results suggest that drifting over token sequences offers a promising path toward effective one-step text generation. Our code is available at this https URL.
https://arxiv.org/abs/2610.12879
Practical ship design requires localized refinement and performance evaluation. This paper presents a reward-directed diffusion framework for localized hull optimization. Parametric masking during dataset generation restricts geometric changes to selected variables, including the bulbous bow and forebody, while preserving full-hull continuity. Surrogate-assisted sequential Monte Carlo sampling targets reduced predicted calm-water resistance, with stability retained through training data and displacement matched during screening. An automated viscous free-surface CFD pipeline, validated against measurements for two benchmark container ships, evaluates a generated variant and GenHull E, a hull refined by a naval architect within the same representation. At matched KRISO Container Ship (KCS) displacement, the generated variant has comparable total resistance at $F_n=0.195$ but 45-50% higher resistance at $F_n=0.250$ and $0.260$, missed by empirical screening. GenHull E achieves 6-8% lower total resistance up to $F_n=0.240$ but higher resistance above $F_n=0.250$ as opposing friction and pressure trends reverse the gains. Aggregating resistance across this crossover can conceal tradeoffs that emerge when friction and pressure components are evaluated separately. The assessment reveals an inability to represent a faired bulbous bow and a reward lacking viscous pressure and stability terms. These findings show how high-fidelity assessment informs improved representations and objectives for physically realizable generative designs.
https://arxiv.org/abs/2610.12870
Fewer latent tokens promise cheaper diffusion. Yet aggressive latent compression creates a reconstruction-generation dilemma: adding channels improves reconstruction but makes generation harder. We introduce APEX, short for Asynchronous Prefix denoising for EXtreme compression, which pairs a hierarchical latent space with asynchronous denoising over channel groups. Our autoencoder orders channel prefixes from structure to detail, while one shared denoiser generates them at staggered local times without adding tokens. On ImageNet-512, APEX outperforms existing methods at every evaluated channel count under 64x and 128x compression. At matched training and guided sampling compute, it also outperforms a 256-token model at every evaluated budget, with larger gains at lower compute. Code is available at this https URL.
https://arxiv.org/abs/2610.12843
Autonomous small-body proximity operations require continuous-thrust guidance under uncertain gravity, solar-radiation pressure (SRP), and stochastic disturbances. We combine iterative covariance steering (iCS) with $L_1$ distributionally robust adaptive control ($L_1$-DRAC) to provide risk-aware collision avoidance despite mismatch between the nominal planning model and the true dynamics. Iterative covariance steering plans a nominal feedback policy satisfying distributionally robust conditional value-at-risk keep-out constraints, while $L_1$-DRAC compensates for dynamics uncertainty and bounds the residual distributional mismatch through a Wasserstein radius used by the planner. In $\mathbf{1000}$ paired Monte Carlo trials with gravity, SRP, and diffusion mismatch, $L_1$-DRAC adaptive control reduces the keep-out violation rate from $\mathbf{32.7\%}$ to $\mathbf{0.2\%}$ and the physical collision rate from $\mathbf{16.4\%}$ to zero, without actuator saturation.
https://arxiv.org/abs/2610.12774
Stereo vision is increasingly used for robotic manipulation, with a growing body of work incorporating it into Vision-Language-Action (VLA) models. However, the scarcity of large-scale, real-world stereo datasets remains a fundamental bottleneck for scaling such policies. Recent generative monocular-to-stereo methods target settings such as VR content and autonomous driving. No prior work produces realistic synthetic stereo data for robotic manipulation, where stereo supervision has come predominantly from simulation. We propose StereoEngine, which introduces two complementary methods to synthesize stereo data for robotic manipulation. In the first, we warp a monocular (left) video into the right view using estimated depth and inpaint the disoccluded regions with a video diffusion model, lifting monocular demonstrations into stereo pairs without training on real stereo. In the second, we render a stereo pair in simulation and jointly generate both photorealistic views, producing consistent left-right data without any real video as input. StereoEngine outperforms existing baselines in generated stereo quality, and using its synthetic data for policy mid-training or task-specific fine-tuning substantially improves downstream bimanual manipulation. Project website: this https URL
https://arxiv.org/abs/2610.12734