Visual representations are largely developed for understanding, yet what makes them useful for generation remains unclear. We study this question in pixel diffusion transformers and uncover two key insights. First, better representation quality does not necessarily translate into greater generative utility, as externally aligned semantics can be progressively lost during pixel synthesis. Second, architectural separation with specialized pixel decoders mainly redistributes semantic and spatial modeling, without necessarily yielding representations better suited to generation. These insights suggest that a useful generative representation must be both properly formed and actively exploited. Motivated by these insights, we introduce Representation Guidance (RG), which directly forms and exploits internal representations while retaining a plain Transformer architecture. A low-dimensional bottleneck forces generation-relevant information into a compact representation, which is then explicitly used to guide decoder generation by modifying the flow-matching target according to its induced prediction offset. RG learns clearer semantic and spatial structure while scaling efficiently in both parameters and computation. On ImageNet 256x256, RG-L/16 with only 459M parameters outperforms substantially larger pixel diffusion transformers, while RG-XL/16 achieves an FID of 1.55. RG further reaches an FID of 1.74 at 512x512 and extends to text-to-image generation, achieving 0.89 on GenEval and 87.1 on DPG-Bench.
https://arxiv.org/abs/2610.12978
Diffusion-based TTS has demonstrated strong capability in emotional speech generation. However, existing emotion alignment methods primarily reinforce target emotional expressions while overlooking modeling of competing emotional modes, limiting fine-grained controllability. This issue becomes more pronounced under classifier-free guidance (CFG), which relies on contrasting conditional trajectories to shape generation. We propose Emotion Bidirectional Preference Optimization (Emo-BPO), a simple effective framework that jointly learns emotion-aligned and emotion-contrastive score functions from reordered same-text emotional pairs. Our method requires neither auxiliary reward models nor additional annotations, and can be seamlessly integrated into existing diffusion-based TTS systems to improve emotional controllability and expressiveness.
https://arxiv.org/abs/2610.12958
Image watermarking enables provenance tracing for photorealistic images generated by diffusion models. However, state-of-the-art (SOTA) removal attacks can suppress embedded signals with little perceptual degradation. This vulnerability limits the effectiveness of watermarks for intellectual property protection and misuse attribution. We propose WaveMark, a novel wavelet-domain watermarking method that embeds messages in a diffusion model's initial noise. To support robust recovery from perturbed carriers, WaveMark distributes keyed replicas of message bits across spatial positions, wavelet orientations, and scales. Each carrier groups coefficients from four latent channels and encodes a randomized bit through magnitude projection, providing an explicit decoding margin. We evaluate WaveMark with SD2.1 on SDP and MS-COCO Captions under 14 attacks. WaveMark achieves 100.0% bit accuracy (BA) without attacks, while maintaining image quality comparable to the evaluated baselines. Under SOTA MarkNull and MarkNull-A, it retains over 88% BA, outperforming all baselines.
https://arxiv.org/abs/2610.12952
Robots must generate trajectories that remain faithful to learned expert behavior while satisfying safety constraints and task-specific objectives specified only at inference time. We formulate constrained trajectory generation for pretrained diffusion and flow-matching policies as Bayesian posterior sampling, with the learned demonstration distribution as a prior and an inference-time, cost-derived likelihood tilting it toward feasible, optimal trajectories. To sample from this posterior without any retraining of the base policy, we leverage the Feynman--Kac corrector framework, originally formulated for diffusion models, and extend it to deterministic flow-matching policies. The result is a unified, inference-time, retraining-free sampler for diffusion and flow policies. We validate the approach on pretrained Diffusion Policy, GR00T-N1.6, and $\pi_{0.5}$ checkpoints across simulated and real-world manipulation tasks, including planning around non-convex obstacles introduced at inference time, and show improvements over the base $\pi_{0.5}$ on zero-shot tasks.
https://arxiv.org/abs/2606.21014
In continuous diffusion language models (DLMs), latents generated by the diffusion prior are mapped almost deterministically to tokens, either by a decoder or through a token embedding matrix. Unlike in image generation, where visual details can vary continuously, the diffusion prior must capture fine-grained discrete token choices in continuous space, which can make the joint latent distribution difficult to model. We argue that generative roles should instead be divided: the diffusion prior should generate high-level predictive information, while the decoder should resolve the remaining token-level choices. Based on this view, we introduce Predictive-State Flows (PSF), which partitions a sequence into blocks and associates each block with a predictive state computed solely from the preceding context. A rectified-flow prior generates the sequence of predictive states, after which a block-causal decoder generates all blocks in parallel, autoregressively only within each block. This design reduces diffusion from L token-level states to K << L predictive states and reduces token-level sequential depth to L/K. On unconditional OpenWebText generation, a 197M-parameter model with K=8 achieves a generative perplexity of 22.8 at entropy 5.16 using 0.31 TFLOPs per 1024-token document, versus 24.0 and 7.2 TFLOPs for ELF-B with 32 sampling steps. The corresponding measured operating points yield MAUVE@512 of 0.93 and 0.73, respectively. Controlled comparisons further show that content states, which additionally encode their own blocks, yield 8-16% higher generative perplexity than predictive states, and that replacing sampled predictive-state trajectories with a shared mean lowers MAUVE@512 by 0.11. These results suggest that latent design for continuous DLMs should consider not only how compactly text is represented, but also how generative roles are divided between the prior and the decoder.
https://arxiv.org/abs/2610.12898
Diffusion language models generate tokens in parallel, but still require multiple sampling steps to produce high-quality text. In this paper, we investigate whether a model can learn to generate an entire sequence in a single forward pass. We propose Seq-Drifting, a framework that applies drifting to sequences of continuous token representations and directly learns a map from Gaussian noise to text. Unlike existing DLMs that derive the supervision at each position directly from the observed token in a training sequence, Seq-Drifting builds a drift field whose position-wise targets adapt to the current generated context. At each position, attraction guides each output toward a set of contextually plausible token representations, while repulsion discourages collapse across samples and repetition within sequences. The generator learns from this drift field during training and produces all tokens jointly in one pass at inference. Empirically, Seq-Drifting achieves a generative perplexity of 36.01 on LM1B in one step and performs competitively in both unconditional and conditional generation. Experiments on translation, summarization, and reasoning further demonstrate the applicability of the framework beyond open-ended generation. These results suggest that drifting over token sequences offers a promising path toward effective one-step text generation. Our code is available at this https URL.
https://arxiv.org/abs/2610.12879
Practical ship design requires localized refinement and performance evaluation. This paper presents a reward-directed diffusion framework for localized hull optimization. Parametric masking during dataset generation restricts geometric changes to selected variables, including the bulbous bow and forebody, while preserving full-hull continuity. Surrogate-assisted sequential Monte Carlo sampling targets reduced predicted calm-water resistance, with stability retained through training data and displacement matched during screening. An automated viscous free-surface CFD pipeline, validated against measurements for two benchmark container ships, evaluates a generated variant and GenHull E, a hull refined by a naval architect within the same representation. At matched KRISO Container Ship (KCS) displacement, the generated variant has comparable total resistance at $F_n=0.195$ but 45-50% higher resistance at $F_n=0.250$ and $0.260$, missed by empirical screening. GenHull E achieves 6-8% lower total resistance up to $F_n=0.240$ but higher resistance above $F_n=0.250$ as opposing friction and pressure trends reverse the gains. Aggregating resistance across this crossover can conceal tradeoffs that emerge when friction and pressure components are evaluated separately. The assessment reveals an inability to represent a faired bulbous bow and a reward lacking viscous pressure and stability terms. These findings show how high-fidelity assessment informs improved representations and objectives for physically realizable generative designs.
https://arxiv.org/abs/2610.12870
Fewer latent tokens promise cheaper diffusion. Yet aggressive latent compression creates a reconstruction-generation dilemma: adding channels improves reconstruction but makes generation harder. We introduce APEX, short for Asynchronous Prefix denoising for EXtreme compression, which pairs a hierarchical latent space with asynchronous denoising over channel groups. Our autoencoder orders channel prefixes from structure to detail, while one shared denoiser generates them at staggered local times without adding tokens. On ImageNet-512, APEX outperforms existing methods at every evaluated channel count under 64x and 128x compression. At matched training and guided sampling compute, it also outperforms a 256-token model at every evaluated budget, with larger gains at lower compute. Code is available at this https URL.
https://arxiv.org/abs/2610.12843
Autonomous small-body proximity operations require continuous-thrust guidance under uncertain gravity, solar-radiation pressure (SRP), and stochastic disturbances. We combine iterative covariance steering (iCS) with $L_1$ distributionally robust adaptive control ($L_1$-DRAC) to provide risk-aware collision avoidance despite mismatch between the nominal planning model and the true dynamics. Iterative covariance steering plans a nominal feedback policy satisfying distributionally robust conditional value-at-risk keep-out constraints, while $L_1$-DRAC compensates for dynamics uncertainty and bounds the residual distributional mismatch through a Wasserstein radius used by the planner. In $\mathbf{1000}$ paired Monte Carlo trials with gravity, SRP, and diffusion mismatch, $L_1$-DRAC adaptive control reduces the keep-out violation rate from $\mathbf{32.7\%}$ to $\mathbf{0.2\%}$ and the physical collision rate from $\mathbf{16.4\%}$ to zero, without actuator saturation.
https://arxiv.org/abs/2610.12774
Stereo vision is increasingly used for robotic manipulation, with a growing body of work incorporating it into Vision-Language-Action (VLA) models. However, the scarcity of large-scale, real-world stereo datasets remains a fundamental bottleneck for scaling such policies. Recent generative monocular-to-stereo methods target settings such as VR content and autonomous driving. No prior work produces realistic synthetic stereo data for robotic manipulation, where stereo supervision has come predominantly from simulation. We propose StereoEngine, which introduces two complementary methods to synthesize stereo data for robotic manipulation. In the first, we warp a monocular (left) video into the right view using estimated depth and inpaint the disoccluded regions with a video diffusion model, lifting monocular demonstrations into stereo pairs without training on real stereo. In the second, we render a stereo pair in simulation and jointly generate both photorealistic views, producing consistent left-right data without any real video as input. StereoEngine outperforms existing baselines in generated stereo quality, and using its synthetic data for policy mid-training or task-specific fine-tuning substantially improves downstream bimanual manipulation. Project website: this https URL
https://arxiv.org/abs/2610.12734
Non-prehensile manipulation with mobile robots has primarily targeted placement in coarse goal regions. Precision placement has been studied with manipulators on benchmarks such as Push-T, where an omnidirectional end effector can readily re-approach an object from any side. For a mobile robot, correcting the same placement errors may require wide repositioning maneuvers around the object. We formalize multi-object pushing with a mobile robot as a multi-target assignment problem at tight tolerances. We propose a diffusion planner with a causal factorization: each robot denoising step is followed by an object step conditioned on the current clean robot estimate. This factorization allows us to sample multiple object outcomes for a single robot plan, capturing the multi-modality of pushing. We also design a set of pushing-specific costs for mobile robots, used for both guidance and best-of-$N$ sampling at inference. On Push-T, our planner attains the highest success rate of the methods we compare, while having the lowest rate of implausible object motion. Across three multi-box pushing environments resembling warehouse scenarios, it raises the fraction of boxes placed by $21.5$ percentage points over an unguided baseline, and replans $1.8\times$ faster than a planner that denoises the two trajectories together. Lastly, we deploy the guided planner on a TurtleBot 3 Burger with object shapes absent from the training data, where it places $85.0\%$ of objects within tolerance against Diffusion Policy's $37.5\%$.
https://arxiv.org/abs/2610.12684
Embodied world models predict the visual consequences of candidate actions before execution. However, existing action-conditioned world models often adopt uniformly weighted visual generation objectives that can be misaligned with embodied prediction needs. Even with explicit motion conditioning, these objectives can underemphasize spatially sparse changes that are critical to interaction. We propose KineWorld, a transport-aware world-modeling framework that extends robot kinematics from motion conditioning to the spatial allocation of generative supervision. Kinematic Transport Lifting (KTL) constructs renderer-derived, camera-aligned transport fields from commanded robot motion. Transport-Aware World Diffusion (TAWD) calibrates their motion support on the video-latent grid and reweights future-RGB flow matching through a normalized mixture of uniform and transport-focused distributions. We train KineWorld using ALOHA-AgileX bimanual manipulation data from RoboTwin 2.0. KineWorld achieves an EWMScore-P of 68.95 in single-view evaluation and a TWB-Score of 54.82 in multi-view evaluation. These results support a shift from appearance fitting toward action-consequence modeling for embodied decision-making.
https://arxiv.org/abs/2610.06349
Autoregressive video diffusion models have become a leading approach to real-time interactive video generation and video world modeling. However, existing methods typically allocate computation uniformly across space when generating the next video chunk, updating all patches with the same denoising schedule and number of function evaluations. This ignores the spatial heterogeneity of video content: static, simple, or recurring regions are often easier to denoise, while other regions require further refinement or additional context. A uniform budget thus leads to redundant computation on easy patches, whereas reducing the fixed step count can leave difficult patches insufficiently refined. We introduce \methodname{}, a general framework that dynamically allocates denoising steps to individual patches: easy patches stop early to improve efficiency, while difficult patches receive more refinement steps. This design accelerates generation with negligible quality degradation. Our method is compatible with most existing few-step autoregressive diffusion models, requiring only a lightweight routing module with modest training. Experiments demonstrate that \methodname{} reduces the total number of denoising steps applied across video patches by about 50\% while maintaining visual quality comparable to the four-step baseline.
https://arxiv.org/abs/2610.12625
Speculative decoding accelerates large language model inference by using a lightweight drafter to propose multiple tokens that are subsequently verified in parallel by the target model. Recent diffusion-based drafters make this paradigm particularly attractive: deep attention-based neural backbones provide strong predictions, while drafting multiple future positions in parallel avoids the sequential cost of autoregressive generation. This parallelism, however, comes at a cost. Tokens within a draft block are predicted without access to the realized identities of preceding draft tokens, removing intra-block dependencies that would naturally be available under autoregressive generation. We introduce DCOCO (DFlash Contextual Corrector), a lightweight mechanism that restores these dependencies while preserving parallel drafting. Rather than committing to each position's top prediction, DCOCO retains multiple candidate tokens and evaluates their contextual compatibility across adjacent draft positions in parallel, enabling contextually informed token selection at low additional cost. Across four verifier backbones and ten benchmarks, DCOCO achieves the highest average throughput in every evaluated configuration, spanning greedy and stochastic decoding with and without extended reasoning, with speedups of up to 6.6x over vanilla decoding. Its advantage persists under concurrent serving: DCOCO outperforms the strongest competing method by 6-23% across 4-32 concurrent requests, while other sequential correctors fall below uncorrected DFlash at these loads. These results demonstrate that recovering intra-block dependencies through parallel contextual scoring delivers consistent acceleration across decoding regimes and serving loads.
https://arxiv.org/abs/2610.12570
Autoregressive decoding is less suited to non-causally ordered data, e.g., cross-references or future dependencies, since their outputs cannot be revised post hoc, unlike iterative human reasoning. Diffusion LLMs partially mitigate this limitation but still cannot flexibly insert or remove arbitrary numbers of tokens from a pre-generated context. We design AutoIndexer as a generative model with a novel training and decoding mechanism that simulates a Chain of Edits, allowing the model to flexibly modify its prior outputs in hindsight via token insertions, substitutions, and deletions. The model learns to predict marker tokens for opening and closing edits, simultaneously moving a cursor to positions in the existing token sequence, analogous to a text editor. Training sequences are obtained by perturbing ground-truth labels with inverse chained edit operations, and the model learns to edit by undoing those inverses. The perturbation training allows AutoIndexer to be robust to erroneous context and adaptable to editing tasks such as code correction. We demonstrate that our method exhibits post-generation context-editing capabilities that most autoregressive and diffusion models lack without compromising performance on standard LLM benchmarks. The code is available at this https URL.
https://arxiv.org/abs/2610.12545
Generating an egocentric video from a single exocentric recording is a challenging case of novel view synthesis, as the two cameras share little overlap and much of the target view is unobserved. Current state-of-the-art methods reconstruct the scene explicitly by estimating depth, lifting the video into a point cloud, and re-rendering it from the egocentric camera to condition a video diffusion model. This deterministic mapping assigns each pixel to a single reprojected location, which preserves texture but translates depth errors into misplaced content. We ask what a video diffusion model should receive as its condition and propose a lifting-free answer: a learned view synthesizer, an LVSM-style transformer fine-tuned to render the egocentric view directly without depth, point clouds, or reprojection, resolving cross-view correspondence internally. In contrast, its probabilistic mapping averages each region over candidate source locations according to a learned correspondence distribution, preserving structure while fine texture is averaged away. We argue that this trade-off suits a diffusion generator, whose denoising training excels at restoring detail, so an effective condition should prioritize structural alignment over sharpness. This distribution's concentration also yields a per-region confidence, used both to mask low-confidence regions and to guide the generator toward high-confidence areas during early layout-forming denoising steps. Our approach consistently outperforms the state-of-the-art explicit pipeline and generalizes to other datasets without retraining. The synthesizer thus supplies view structure, and the diffusion model its detail.
https://arxiv.org/abs/2610.12442
Diffusion models can represent complex, multimodal trajectory distributions, but extracting uncertainty from them typically requires costly Monte Carlo sampling. This limits their use in real-time control, where robots must rapidly assess risk and maintain safety margins. We introduce Score-Curvature for Online Precision Estimation (SCOPE), a lightweight module that augments diffusion trajectory models with control-ready uncertainty. SCOPE learns a structured precision matrix around each nominal trajectory by distilling score-curvature information and producing calibrated Gaussian tubes with low overhead and without repeated Monte Carlo sampling. These tubes provide per-timestep covariance estimates that can be used both as predicted occupancy for moving agents and as adaptive exploration guides for robot control. We evaluate SCOPE with mode-conditioned multimodal diffusion backbones in pedestrian forecasting, crowd navigation, Maze2D control, and real-world Franka Panda manipulation. Across these settings, SCOPE provides fast uncertainty estimation, which leads to better closed-loop performance. Project page: this https URL
https://arxiv.org/abs/2610.12431
World action models (WAMs) predict actions and future observations, typically from a reconstruction-based representation that carries noisy, redundant information which can complicate downstream predictions. We introduce LeWAM, a bidirectional transformer for forward, backward, inverse dynamics and policy prediction, on a decoder-free JEPA latent trained end-to-end through all four modes. We see the following benefits: 1) Alignment: linear probes read robot and object state from LeWAM's latent better than from a regular Le World Model (a forward-only JEPA world model), while the latent ignores visual distractors as well as LeWM does and far better than a reconstruction-based WAM. 2) Acting: Closed-loop evaluations of LeWAM match a regular flow-matching policy trained on the same encoder at matched size, while also providing a world model. 3) Planning: Sampling raw actions when planning with WAMs lets MPC exploit dynamics-model inaccuracies; planning in the noise space of the policy head instead improves the closed-loop performance of these WAMs.
https://arxiv.org/abs/2610.12407
Recent motion generative models have demonstrated strong capabilities in synthesizing physically plausible character motion, but often overlook established animation principles used by professional animators to ground and design their animation work. Understanding and incorporating these principles into motion generative pipelines is essential for producing motions that serve not only physically grounded applications but also the needs of the character animation community. This enables the creation of characters that not only move in physically plausible ways but also feel alive, expressive, and engaging. To close this gap, we focus on the Exaggeration principle of animation and investigate how it can be incorporated into modern motion generative pipelines to produce more expressive character motions. To this end, we introduce a framework that operates at two stages of existing motion generative pipelines. The first stage introduces exaggeration during training, where we perform supervised fine-tuning of pre-trained text-to-motion models on our curated exaggeration dataset. The second stage operates at inference time, where we: (i) introduce a mathematical formulation of exaggeration based on dynamic movement primitives (DMPs); and (ii) leverage this formulation as an exaggeration guidance signal to guide existing diffusion and flow-matching text-to-motion generation models toward exaggerated motion without additional training. Through qualitative and quantitative evaluations against three strong motion generation models, we show that our methods generate more exaggerated and expressive motions while preserving neutral reference motion intent and physical plausibility.
https://arxiv.org/abs/2610.12316
Most image generation models rely on uniform tokenization, allocating the exact same computational budget to equally-sized image patches. This static paradigm cannot adapt to different resource constraints at inference time, and yields suboptimal quality-cost tradeoff by devoting the same effort to both plain backgrounds and intricate details. We propose BudgetPix, an adaptive tokenization framework that dynamically allocates compute based on visual complexity and spatial layout, enabling flexible computational budgeting at inference time. BudgetPix comprises three key components: (1) an adaptive encoder that maps a fixed-size image to a variable-length token sequence using an entropy-guided quadtree alongside a multi-scale patch embedder; (2) a scale-aware decoder reconstructs fixed-resolution images from multi-scale token sets; and (3) a flexible training and sampling schedule that enables pixel-space denoisers to operate across variable token counts. BudgetPix seamlessly integrates with existing pixel-space diffusion architectures, enabling a single checkpoint to be operated at a wide range of compute budgets. Evaluated on text-to-image generation, BudgetPix matches the fidelity of MiniT2I-L at $512^2$ and PixelDiT at $1024^2$ using just 25% of the original compute budget. In class-conditional generation using a MeanFlow backbone, BudgetPix requires merely 60% of the full compute budget to produce images with near-zero quality degradation, observing a marginal 0.8-point increase in FID. Comprehensive assessments by human and VLM judges confirm that BudgetPix establishes a significantly improved quality-efficiency tradeoff over prior budget-adaptive baselines. More details are available at our project page: this https URL
https://arxiv.org/abs/2610.12307