Interpreting an ambiguous utterance in real-world interactions often requires context beyond a single utterance. When the utterance refers to objects in a visual scene, it is necessary to maintain and update the set of plausible referents as context accumulates, without assuming that the available information identifies a unique object. However, prior work on interactive visual grounding, which localizes objects referred to by linguistic expressions, has focused on identifying a unique object once sufficient dialogue context becomes available. To address this gap, we propose Candidate Set Visual Grounding (CSVG), a task for estimating the set of objects consistent with the given dialogue context. We further introduce CandVG, a benchmark that evaluates how the candidate set changes across dialogue turns. Our evaluation of vision-language models shows that stronger visual grounding capability does not necessarily yield better CSVG performance. In particular, models have difficulty predicting the complete candidate set, owing to challenges in candidate generation and premature commitment to a small set of candidates in early turns. Nevertheless, we find that this limitation can be partially mitigated in the evaluated large-scale models using instructions designed for CSVG.
https://arxiv.org/abs/2610.19723
Simulated students let researchers test tutoring systems and teaching strategies before real learners are available, but only if the simulation reproduces where a particular learner succeeds and fails. The common approach asks a large language model to role-play a student, but a role does not model what this learner knows or will do next, so the model's own competence fills the gap. Simulated students perform at a level set by the model, differ little from one another, and seldom make the real learners' errors. We model the learner's behavior and recast student simulation as third-person prediction of the learner's next action. HACHIMI-II builds a student model from the learner's history, infers the learner's state for the current item or tutor turn, and compiles it into a behavior harness that constrains the next action. On three item-response datasets, the Wasserstein-1 distance between simulated and real student ability is 2.4--8.4$\times$ smaller than that of the strongest baseline. On two dialogue datasets, HACHIMI-II reproduces real student errors with the same knowledge type, locus, and mechanism 1.8--5.1$\times$ more often than the strongest baseline, and ablations trace the gains mainly to the explicit learner state. Predicting the learner makes capable models usable as simulated students.
https://arxiv.org/abs/2610.19654
Large language models can produce fluent tu- toring dialogue, but whether they actually help students learn remains unclear. We present a process-centered synthesis of LLM tutoring that follows the path from learner-state infer- ence to pedagogical action, tutor training, eval- uation, and student simulation. This view ex- poses a central gap: implementing a tutoring component does not establish that it works or that its outputs meaningfully affect later stages. A structured study-level audit shows that peda- gogical evaluation is common, while evidence becomes much thinner for learner-conditioned intervention, human learning gains, and espe- cially transfer or delayed retention. Human studies nevertheless provide a conditional posi- tive result: LLM tutors can improve learning, but benefits depend on pedagogical structure, learner engagement, and how learning is mea- sured. We argue that progress requires validat- ing the interfaces between tutoring stages, not only improving individual components.
https://arxiv.org/abs/2610.15692
Existing student models in educational applications largely focus on student responses to questions. However, as tutoring becomes more accessible at large scale, it is important to analyze dialogues between tutors and students, which may reveal fine-grained evidence on student knowledge. In this work, we propose a unified framework that models both student responses to questions and tutor-posed subtasks during dialogues on a shared item response theory (IRT) scale. We first identify mathematical subtasks in tutoring dialogues, rewrite them into self-contained questions, and identify the correctness of student responses to these subtasks. We then develop an IRT framework that estimates question/subtask difficulty from text, tracks students' evolving abilities across question-answering and dialogue interactions, and a novel method to leverages tutor moves between consecutive subtasks to regularize their difficulty values. We evaluate our framework on two real-world math education datasets containing both human- and AI-tutored dialogues. Results show that our framework outperforms strong baselines on both question difficulty prediction and response correctness prediction.
https://arxiv.org/abs/2610.19532
Large language model (LLM) evaluators are increasingly used to assess personalized assistants, yet whether they can reliably judge personalization has rarely been tested. We introduce PersEvalBench, a benchmark testing whether an evaluator can recognize appropriate and inappropriate uses of user history. It contains 403 multi-episode scenarios where user information should persist, transfer, or cease to apply. The benchmark covers nine controlled error subtypes across three families: under-personalization, over-personalization, and misapplied-state errors. Human audits confirm that generated errors match their intended types and that the prescribed uses of user information are reasonable. Across five LLM evaluators, recognition of controlled personalization errors remains limited even with the full dialogue history. On the human-evaluated subset, under-personalization shows the largest gap: humans recognize 94.4% of these errors, compared with 63.9% for the strongest reported evaluator. Evaluators often recognize that a response is problematic but reverse the error direction, mistaking failure to follow an applicable preference (UNDER) for use of an inapplicable preference (OVER). Easier evidence access offers little help: highlighting the relevant history turns raises error recognition only slightly, suggesting that the remaining difficulty lies in judging what role that information should play in the response.
https://arxiv.org/abs/2610.19314
Dialogue and collaborative assistants repeatedly judge what a partner knows, believes, or intends. Typed decision models offer a potential alternative to generative large language models for bounded Theory of Mind (ToM) selection. We present Jev-ToM, comparing five typed decision models and seven generative baselines on 11,117 English text questions from nine ToM benchmarks across six capability groups. TypeSafe Jev reaches 73.2% source-balanced accuracy including native controls and ranks first or second across all six capabilities, leading beliefs, goals/desires/intentions, and emotions. Other typed models show distinct strengths across tasks. Separate resource comparisons suggest that Jev could reduce the cost and waiting time of repeated ToM selection. Confidence-based selection remains benchmark-dependent, and supplied reasons can repair errors or overturn correct answers depending on their attachment. Candidate expansion reveals distinct selection and output-validity problems. Related-question cues account for most of Jev's downstream gains, with task-dependent effects from predicted states. The findings motivate testing Jev as a ToM selection component in assistants, with task-specific confidence calibration, candidate design, and output validation as integration priorities.
https://arxiv.org/abs/2610.18610
AI companions provide users with emotional support and ongoing companionship, but their sustained relational interactions also introduce distinct safety risks. Prior work largely targets general harms or specific companion platforms and risk categories, while relying on manually collected conversations, limiting scalable and user-grounded evaluation and mitigation. To address this, we introduce CompanionSafe, a unified evaluation-to-mitigation framework for AI companion safety. Its evaluation component, CompanionEval, provides scalable multi-turn evaluation by constructing 1,300 relationally grounded settings from diverse personas, matched companion characters, and dialogue scenarios across four turn tiers. Its mitigation component, CompanionGuard, converts benchmark-exposed failures into turn-localized supervision for companion-specific risk detection. Our results show that even strong LLMs and existing guard models remain vulnerable to companion-specific relational harms, while both closed- and open-source models exhibit increasing safety risks as interactions become longer. Together, CompanionEval and CompanionGuard form a practical evaluation-to-mitigation loop for AI companion safety, turning relational safety failures exposed during multi-turn interaction into supervision for companion-specific guardrails.
https://arxiv.org/abs/2610.18095
Long-term memory has become a core component of large language model (LLM) agents. As agents accumulate personal information over long-term use, users increasingly ask them to delete sensitive or outdated facts. A memory system should honor such requests. It should remove exactly what was requested and keep the rest of its memory intact. However, existing memory benchmarks evaluate only memory writing, retrieval, and organization, so whether agents can forget at the user's explicit request remains under-evaluated. To address this gap, we propose Bemula, the first benchmark dedicated to memory unlearning. It comprises 50 multi-session dialogue instances, 135 forget requests of six types, and 1,742 test questions. Each dialogue has a control version without the requests, so that only systems that have stored the target can earn credit for forgetting. Across the paired versions, five test suites measure storage, removal of the requested information, preservation of unrelated memories, relearning of similar facts, and resistance to extraction attacks. On Bemula, we evaluate six mainstream memory systems under three backbone LLMs, together with the Full Context LLM on two of them. The results are negative. Across all evaluated systems and backbones, no system passes more than 1.5% of forget requests end to end, and most pass none at all. These systems either leave the requested information extractable under simple attacks or delete far more than requested. Memory unlearning therefore remains an open challenge for agent memory design. We release our data and code at this https URL.
https://arxiv.org/abs/2610.18052
Cowork agents navigate dependencies across tools and files while adapting to changing user requirements and edits to shared workspaces. Scaling such environments requires maintaining consistency among task objectives, executable resources, user behavior, and success criteria. We introduce Cowork-Gym, a framework that synthesizes Cowork environments through a build-execute-revise loop that uses execution evidence and review feedback to validate and repair generated environments. To capture realistic Cowork dynamics, a stateful user simulator responds to the agent's actions through dialogue and direct edits to the shared workspace. We synthesize 64.9K environments across 14 application scenarios and use them to post-train 9B, 27B, and 35B-A3B Qwen models with supervised fine-tuning, reinforcement learning, and on-policy distillation. Averaged across six agentic benchmarks, these models outperform their corresponding base checkpoints by 8.7, 6.4, and 4.1 points, respectively. Ours-27B ranks second overall among the evaluated models and achieves the highest average scores on PawBench and ClawEval, outperforming models with over 100B total parameters on both benchmarks.
https://arxiv.org/abs/2610.17670
Full-duplex spoken language models (FD-SLMs) support simultaneous listening and speaking, but often lag behind half-duplex spoken language models (HD-SLMs) in general capabilities. We propose Dialogue-to-Duplex (D2), a framework that converts pretrained HD-SLMs into high-capability FD-SLMs at fine temporal granularity. D2 adapts the original audio encoder to streaming through decoder-free representation distillation and learns full-duplex interaction through supervised fine-tuning. We systematically study the effects of chunk size on full-duplex interaction, general capabilities, and inference computation. We apply D2 to two distinct HD-SLM architectures, Qwen3-Omni and LLaMA-Omni 2. At a 12.5Hz update rate, Qwen3-Omni-D2 achieves 99.2% turn-taking success with 521-ms latency, 99.5% interruption success, and a state-of-the-art VoiceBench score of 70.1.
https://arxiv.org/abs/2610.17124
Large audio-language models (LALMs) are fast becoming a general interface to sound, yet how far their broad pretraining carries into specialized domains remains largely open. Vessel monitoring, maritime safety, and ocean sensing all depend on recognizing underwater signals, but to our knowledge LALMs have not been systematically evaluated on them. Annotated recordings are costly to collect, and a faithful synthetic alternative has to bring together many interacting factors: the structure of detection pulses, communication waveforms, and ship-radiated noise, and the sound-speed profile, geometry, and multipath propagation through which each reaches the receiver. We address this by proposing \textbf{UA-Bench}, to our knowledge the first large-scale benchmark for evaluating LALMs on underwater acoustic signal recognition. It comprises 375,051 audio records that couple parameterized sources with modeled propagation, so that every record can be traced to the conditions that produced it. The records span these three signal families, and each carries a three-level label hierarchy (13 leaf classes), a templated multi-turn dialogue, and source and channel metadata. We evaluate on a balanced 2,600-record subset with a gated coarse-to-fine protocol that locates each error at source routing, fine-grained classification, or output format, and add a paired silent-audio control to test whether the waveform is actually used. Nine open LALMs, evaluated without task-specific adaptation, reach only 2.0\%--13.1\% leaf accuracy, against a random reference of 7.7\%. The waveform helps source routing far more than leaf recognition (for one model, +29.5 versus +2.3 points over silence), and just four models gain reliably at the leaf level, by at most 4.7 points. UA-Bench thus gives a reference point for these models, and its released training partition supports follow-up adaptation work.
https://arxiv.org/abs/2610.16942
LLMs are used as high-level controllers for embodied agents, but it remains unclear whether they support collaborative reasoning, such as anticipating a collaborator's actions in real-time teamwork without dialogue. We ask if observing the partner's state, exchanging object knowledge, and predicting the partner's next action, shape task outcomes and coordination when agents can share percepts but never intentions, plans, or task-level messages, and whether the two agents occupy symmetric roles. Using the Habitat-based PARTNR benchmark, we introduce a Decoupled Partial Observability regime that enforces strictly individual perception, and we augment decentralized zero-shot ReAct planners with Other Agent's State (OAS) observation, object Knowledge Exchange (KE) between co-located agents, and Other Agent's Next Action (OANA) prediction, evaluated on the full 2 x 2 x 2 grid with four planners on 1,000 validation tasks. OAS observation improves task quality, reducing extraneous effort for every planner, whereas KE primarily improves execution efficiency, cutting simulation steps by up to 25% with little change in success. The two are largely redundant for strong planners but complementary for the weakest, for which KE without the OAS is the worst configuration. OANA prediction lowers the success rate in 15 of 16 model x context pairs while raising explicit partner mentions to 55-100%, and its accuracy gains lie mainly in the coarse action type, partly because agents recognize the action the partner is already performing. The robot retrieves objects sooner and completes its tasks earlier than the simulated human. Shared context reduces total task time by shortening the remaining duration that the human works alone. Also, coordination benefits arise from responding to shared context, especially the OAS, rather than explicit anticipation, yielding shallow, planner-dependent partner modeling.
https://arxiv.org/abs/2610.16895
A model may select the correct answer yet fail to construct it through a sequence of local decisions. We introduce Choice2Seq, a diagnostic benchmark that measures correctness retention across complete-answer selection and sequential construction in independent runs on the same problems and candidate sets. Sequence Composition Rate (SCR) measures the fraction of correctly selected items that are also answered correctly through local construction. Jev achieves 97.1% and 99.5% selection accuracy on arithmetic and lexical retrieval, yet retains only 33.0% and 2.1% of those correct choices under serial construction, respectively. Substantial gaps also emerge for StartLux and Qwen, including when Qwen emits characters directly. Restricting local options to candidate-supported characters improves construction, while explicit position indexing improves copying fidelity, even for incorrect selections. These interventions distinguish task correctness, plan fidelity, and output compliance. Matched dialogue-state evaluations reveal that local field construction largely preserves Jev's correct states but reduces Qwen's mean-turn accuracy, highlighting task- and interface-dependent differences. Sequence-level confidence and request-cost analyses further characterize completed outputs.
https://arxiv.org/abs/2610.16191
Removing audio can shift a visual predictor's output without showing whether the task uses the intended audio information. We introduce Conditional Input and Visual Interpretation Checks (CIViC), a four-gate protocol that links an interpretation to an intervention, held-out task comparison, or endpoint control. We demonstrate CIViC on actor-disjoint face-raster tests, a synthetic audio-feature mixture, and source-video-disjoint SpeakerVid proxy tasks. In the static face-raster test, cross-actor audio replacement meets the registered detection rule with a small effect; on a separate temporal endpoint, constant-audio fits score better than audio-trained fits in four matched seeds. In the synthetic mixture, the condition-augmented fit has higher 1,000-step RMSE than the audio-only fit (0.1807 vs. 0.1707), with the gap shrinking during training. In the SpeakerVid proxy, the five-feature-zero fit (five low-level audio summaries zeroed; identity, dialogue, and condition inputs retained) has lower whole-frame grayscale RMSE than aligned audio across four held-out conditions and five paired seeds, while aligned audio has lower segment-drift error. The results show that output activation, held-out error, and endpoint controls support different interpretations across these proxy tasks.
https://arxiv.org/abs/2610.15327
Large language models are increasingly used in computer science education. However, the teaching abilities of even the most powerful LLMs are limited: they tend to reveal the solution prematurely and may lose focus on the learner's current debugging objective. To address this, we introduce SocraticRepair, a planning-guided Socratic tutoring framework for program debugging and miscon- ception repair that adapts prior planning-guided tutoring work (Li et al., 2026b). The framework is instantiated in the Python programming domain by fine-tuning Qwen2.5-Coder-7B-Instruct on synthetic multi-turn tutoring dialogues constructed from four preprocessed programming datasets. The system is evaluated using a predefined set of independent metrics and benchmarked against a general-purpose LLM. The experiments show that SocraticRepair achieves higher scores on stepwise scaffolding and question quality while also substantially reducing premature solution disclosure. The results also identify reliable pedagogical plan generation as an important remaining challenge.
https://arxiv.org/abs/2610.15204
Real-world business requests often leave key requirements unstated because frontline practitioners struggle to articulate rules they know from experience. Forward-deployed engineers (FDEs) must elicit these requirements through dialogue and iteratively optimize solutions until they meet customer acceptance criteria. Existing optimization benchmarks typically start from explicit objectives, while clarification benchmarks often introduce information gaps into existing tasks. We introduce FDE-Bench, the first benchmark built from real customer projects to evaluate agents on end-to-end delivery tasks that require interactive requirement clarification and iterative optimization. Its 49 cases span combinatorial optimization and machine learning. Clarification targets are distilled from discussions between frontline practitioners and FDEs. Agents elicit missing requirements from a simulated customer, and case-specific evaluators assess final artifacts against acceptance criteria using customer-accepted FDE solutions as quality references. Across 18 agent configurations, the highest mean delivery score is only 0.5510, compared with an FDE reference of 1.0. The highest delivery success rate (DSR), defined as the fraction of planned runs reaching this reference, is only 6.12%. These results show that reliable FDE-level end-to-end delivery remains out of reach for the evaluated agents on underspecified real-world business tasks. The benchmark project page is available at this https URL.
https://arxiv.org/abs/2610.14539
Detecting communicative meaning in dialogue requires modeling not only lexical content but also the participant-role structures through which sentiment, emotion, politeness, and formality (SEPF) are expressed. Existing approaches rely on contextual language representations while leaving semantic roles implicit. We introduce a role-aware transformer architecture that maps the four SEPF dimensions to theory-grounded Semantic Role Labeling (SRL) configurations, incorporating these configurations directly into the transformer's self-attention mechanism. Role-aware attention models non-directional internal states (sentiment and emotion), while directional role-aware attention captures initiator-to-recipient relations for external cues (politeness and formality). The resulting role-aware representations are fused with contextual embeddings through a learned gate that adaptively weights how much role information each input contributes, rather than appending semantic roles as an auxiliary feature vector. Across four benchmark datasets, the framework yields statistically reliable gains over strong BERT-based baselines for emotion, politeness, and formality, with gains concentrated in theoretically predicted cases such as low-frequency, complex emotions and highly polite expressions; sentiment improvements are marginal and non-significant, suggesting that sentiment is conveyed more through lexical choice than participant-role structure. Additional evaluation on real-world data demonstrates that the framework improves both predictive performance and model traceability. These results demonstrate that linguistically grounded modifications to transformer self-attention improve the detection of communicative meaning, generalize beyond benchmark datasets to real-world mental-health data, and yield traceable, role-grounded explanations that extend beyond predictive performance to interpretability.
https://arxiv.org/abs/2610.13797
Discourse particles subtly shape the flow of discourse by reflecting conversational context and interlocutor attitudes, often leaving the truth-conditional meaning untouched. They are also often polyfunctional, with distinct senses which partially overlap with other particles; for example, the exclusive use of English "just" and "only" ("John only/just drinks water"). Despite the frequency of these words in natural language, they have gone largely unstudied due to the subtle nature of their effects. We investigate LLM sensitivity to "just" and "only" in natural conversations using behavioral and mechanistic analyses. First, we find that LLMs and humans similarly prefer the presence of these particles in context, and both are more sensitive to "just" compared to "only". Second, when sampling from LLMs with and without these particles, we find LLMs consistently rate generations as more likely, given their source context, demonstrating their particle sensitivity. In both experiments, instruction tuning increases sensitivity. Finally, we localize particle-sensitive units within LLMs and find the overlap between "just" and "only" is asymmetric: "only" units transfer selectively to exclusive "just", while all "just" units transfer to "only" equally well regardless of sense, suggesting LLM lexical-level particle representations are partially organized by sense. We release our code, sense-labeled dialogue stimuli, and human preference annotations at this https URL.
https://arxiv.org/abs/2610.13794
Expressive humanoid interaction requires speech, facial animation, and body gestures to form a coherent response. However, many full-body humanoid robots produce speech and gestures without a visually expressive face, while talking-face animation and robot gesture generation are typically developed separately. We present Talk, Render, Act (TRABot), an agent-based framework comprising specialized agents for motion-atom construction, dialogue generation, motion planning, and facial animation. First, to produce natural and semantically meaningful gestures, we construct Robot-Ready Semantic Motion Atoms by segmenting long-form, G1-retargeted BEAT2 motion into units with natural gesture boundaries, human-verified communicative functions, and feasible trajectories. Second, to preserve semantic order and coordinate body motion with the spoken response, we introduce a Semantic-Conditioned Compositional Planner. Given an ordered semantic function sequence and an estimated response duration, the planner selects approved atoms to realize the longest feasible action sequence while accounting for transitions and neutral recovery. Finally, we deploy a Streaming Face-Speech-Body Integration system on a physical G1 humanoid, combining streaming dialogue audio, audio-driven facial animation, and semantically planned body motion in a unified real-time interaction loop. Quantitative and qualitative experiments demonstrate that TRAbot achieves the best overall performance among all compared conditions in terms of naturalness, expressiveness, and multimodal coherence.
https://arxiv.org/abs/2610.06153
In this work, we revisit the classic Les Misérables benchmark network from the perspective of social communication. Using the 1998 film adaptation of the novel, we construct the publicly available Les Misérables Dialogue temporal text network, which explicitly distinguishes speakers, addressees, and other recipients of each utterance, along with its content and timing. Using the ten social dimensions model, we also derive multilayer network representations of the network, in which layers correspond to distinct relational dimensions. Beyond the network dataset, this work offers a general methodology for building similarly rich communication datasets from similar narrative sources.
https://arxiv.org/abs/2610.13148