Drafting an answer allows a reasoning model to reconsider each decision in the context of the others. Yet repeated diffusion denoising does not ensure that individually plausible token updates form a better answer together. We introduce Draft Refinement Language Models (DRLMs), which use a single denoiser to propose parallel revisions and evaluate a candidate draft. We train the denoiser to reconstruct every token from uniformly corrupted drafts, teaching both preservation and repair. Its predictions specify revisions directly, without a diffusion reverse transition. Evaluation requires a different use of these predictions: confidence in an existing token reflects both contextual support and evidence from observing the token itself. Using the known corruption process, we correct for this self-token evidence to estimate how well each token is supported by the prompt and the remaining draft. Aggregating these estimates yields a cavity energy computed in one forward pass, without an additional scoring model. Each round proposes a revision, reads the completed candidate in its revised context, and retains it only if its energy is lower. Across Countdown, Sudoku-Extreme, and Maze-Hard, our method outperforms autoregressive and discrete diffusion baselines. With 6M parameters, DRLM reaches 44.4% on Countdown-5 and 93.9% on Sudoku-Extreme. The results establish complete-draft parallel refinement as an effective alternative to reverse diffusion for complex reasoning.
https://arxiv.org/abs/2610.26542
Text-to-image diffusion models have advanced video editing. However, existing video editing methods are limited by their high computational overhead and memory consumption. Furthermore, these approaches often sacrifice visual fidelity, leading to temporal inconsistencies and artifacts such as blurring and mosaic-like patterns. To address these dual challenges and strike a balance between computational efficiency and visual fidelity, we propose Edit-Your-Interest, a lightweight, text-driven, zero-shot video editing method. Edit-Your-Interest introduces a Spatio-Temporal Feature Memory bank (SFM) to cache spatial-attention features from previous frames under a fixed memory budget. The SFM maintains a representative candidate pool, reducing the computational overhead of full-sequence spatio-temporal modeling. To query this memory, we propose Feature Most-Similar Propagation (FMP), a similarity-based retrieval rule that propagates relevant cached tokens to the current frame. Together, SFM and FMP form a bounded-memory retrieval-based propagation design that improves temporal consistency while reducing blurring and mosaic-like artifacts. Finally, we introduce a feature-diversity-based SFM update algorithm to keep the memory representative and non-redundant throughout the video sequence. Furthermore, to enable precise object editing, we leverage cross-attention maps to automatically extract masks for the instances of interest. These masks are seamlessly integrated into the diffusion denoising process, enabling fine-grained control over target objects and allowing Edit-Your-Interest to perform highly accurate edits while robustly preserving the background integrity. Extensive experiments demonstrate that Edit-Your-Interest outperforms state-of-the-art methods in both efficiency and visual fidelity. Project page: this https URL.
https://arxiv.org/abs/2510.13084
Diffusion-based multimodal large language models (dMLLMs) decode by iterative denoising with bidirectional attention, which precludes the standard autoregressive key--value cache. Practical deployments therefore rely on approximate caching that reuses intermediate states across denoising steps. Such caching, however, often makes a response repeat one token at adjacent positions in a run that breaks the sentence, a failure we term the \emph{Repeat Curse}. Tracing the context-token information flow reveals three disruptions. Within a step, caching disperses the attention that anchors a position on nearby context tokens. Across steps, similarity-based refresh is not staleness-aware, so some positions are decoded against stale key--value states. Across layers, the deep-layer entropy of the context fails to converge where repetition arises. We accordingly propose CoTA++, a training-free, plug-and-play framework that counteracts each disruption where it originates: Context-Token Attention Re-anchoring re-forms the attention routing against the current context, Decode-Aware Refresh reserves part of the cache's refresh budget for the positions about to be committed, and Context-Token Entropy-Guided Voting discounts the confidence of a position by the deep-layer entropy of its context, which reorders the unmasking. The three components act at non-overlapping stages of a decoding step and compose freely with existing dMLLMs and caches. Across three dMLLMs and two caching backends, CoTA++ reduces the sample repetition rate of long responses from up to 99.6\% to at most 17.0\%, recovers most of the accuracy lost to caching on nine benchmarks, and keeps the speedup of caching at under 15\% overhead, making approximate caching reliable for dMLLMs.
https://arxiv.org/abs/2610.23290
Recent diffusion models have advanced image-conditioned video generation, but their accessibility raises risks of unauthorized manipulation. Image immunization has emerged as a promising defense for Image-to-Video (I2V) protection, yet existing methods often rely on degrading visual quality or temporal coherence. In this work, we revisit I2V immunization as reducing source-content preservation, shifting the focus from output degradation to weakening source-conditioned content propagation. To this end, we propose I2V-DETACH, an image immunization method that prevents unauthorized I2V generation through source grounding detachment. I2V models preserve source content by propagating source-image cues into video latents during denoising. Accordingly, I2V-DETACH disrupts this process in two complementary ways: it suppresses source-video grounding to reduce source cue propagation, and strengthens intra-video interactions to shift denoising toward video-side dynamics with reduced reliance on the source image. To obtain informative optimization signals, we initialize auxiliary video latents with source-oriented states that remain within the source-conditioned generation regime while deviating from source-preserving trajectories. Extensive experiments across diverse diffusion architectures show that I2V-DETACH substantially reduces source-content preservation, improves over prior immunization methods, and exhibits strong black-box transferability.
https://arxiv.org/abs/2610.23287
World Action Models (WAMs) incorporate visual representations from video generation backbones to guide action prediction. Recent efficient WAMs adopt Mixture-of-Transformers (MoT) architectures and compute video representations once for reuse by the action expert. However, intra-expert iteration (\ie, multi-step action denoising) and inter-expert waiting (\ie, sequential execution of the video and action experts) still limit inference efficiency. To this end, we present RealtimeWAM, an extremely efficient WAM variant with one-step action generation and asynchronous inference, addressing these two bottlenecks. To reduce intra-expert iteration, we propose Teacher-Anchored Consistency Distillation (TACD) to address a local-global error gap: low local consistency error alone does not guarantee accurate final actions. TACD supplements local consistency with explicit supervision from the frozen teacher's multi-step rollout endpoint, enabling accurate one-step action generation. Additionally, we propose Cross-Expert Wavefront Pipelining (CEWP) to eliminate unnecessary expert-level waiting. It overlaps the two experts through block-wise sharing of the video KV cache, synchronizing only immediately before the corresponding action attention consumes it. Extensive experiments across diverse benchmarks (\eg, LIBERO, LIBERO-Plus and RoboTwin) and model variants (\eg, Fast-WAM and Faster-WAM) demonstrate the superiority of RealtimeWAM. Notably, RealtimeWAM maintains near-lossless performance (\ie, $<1\%$ drop) across these benchmarks while delivering significant end-to-end speedup (\eg, $\sim25\times$ on H100). Our code and checkpoints are available via this \href{this https URL}{link}.
https://arxiv.org/abs/2610.06617
Generative policies can synthesize robot behaviors, yet controlling and editing them through diverse spatiotemporal references remains challenging. In the real world, human intent requires robot behaviors that satisfy constraints on where, when, and how actions are executed. Our key insight is that spatiotemporal control references, such as keypoints, flows, orientations, and keyposes, can be viewed as partial specifications of the same temporal Cartesian action space. We introduce the MAP (Masked Action Space) interface to unify these action references and formulate controllable manipulation as an action inpainting problem. Our Inpainting Policy (IP) reconstructs missing action dimensions of the end-effector, combining progress-guided alignment with multi-mask training to support unseen action-constraint combinations. We further adopt a training-free RePaint variant that iteratively inpaints the action during denoising to reduce control error. On ManiSkill and LIBERO-10, our policy achieves average task success rates of 92.67% and 64.67%, this http URL-world experiments demonstrate spatiotemporal control with average positional and rotational errors of 44.3 mm and 7°, respectively, showing that our policy can use diverse references to guide executable robot behaviors.
https://arxiv.org/abs/2610.23002
Diffusion Transformers (DiTs) have become a common backbone for high-quality text-to-image and text-to-video generation, but repeated dense self-attention remains a major inference bottleneck as token sequences grow and the same operator is invoked across many denoising steps. Our study suggests that dense attention in pretrained DiTs contains reusable layer/head-specific high-mass structure that can be identified from a small offline calibration set and reused across future generations. This leads to Sink-Sparse Hybrid Attention, a train-free attention replacement that reuses static sink masks and supplements them with a lightweight pooled-KV branch, while leaving model weights and sampling schedules unchanged. On Wan2.1-T2V-1.3B, the method attains 1.54$\times$ end-to-end speedup while maintaining generation quality. On Z-Image-Turbo, it attains 1.57$\times$ end-to-end speedup with competitive GenEval2 performance. These results indicate that reusable importance-aware sparse support can provide an effective train-free acceleration path for both T2V and T2I DiTs.
https://arxiv.org/abs/2610.22975
Reinforcement learning improves diffusion models using rewards on generated images, but repeated denoising and gradient estimation make training expensive. We introduce \method, an efficient method that constructs useful update directions by regressing centered rewards on centered final denoised images. It requires neither reward derivatives nor adjoint backpropagation through the sampling trajectory. A unified first-variation formulation identifies the value-gradient target with or without a trajectory-KL penalty. A population analysis under Gaussian noising explains the regression geometry, while a subspace analysis motivates clean-image coordinates. The implementation adapts rollout bandwidth and query weights to reward continuity: local rollouts suit smooth rewards, whereas broader groups provide informative contrasts for discrete rewards. Trained jointly on five rewards, one SD3.5-Medium model matches or exceeds DiffusionNFT's joint model on seven of eight metrics, reaching GenEval $0.94$, OCR $0.92$, and PickScore $23.82$ at about one fifth of its estimated training compute. In single-reward training, \method reaches matched reward thresholds $2.1$--$6.7\times$ faster than reproduced DiffusionNFT on identical hardware. Ablations support the clean-image estimator, direct direction transfer, and reward-dependent rollout choices. Code is available at this https URL.
https://arxiv.org/abs/2610.22973
Vision-language-action (VLA) models have shown strong promise for generalist robotic manipulation, but their inference cost remains a major bottleneck for real-time control. This limitation is especially pronounced in flow-matching VLAs such as $\pi_{0.5}$, where the action expert is evaluated repeatedly during iterative denoising. We introduce MambaAct, an efficient Mamba action expert for flow-matching VLA policies. MambaAct retains the pretrained visual-language prefix encoder of $\pi_{0.5}$, while replacing its transformer-based action expert with a compact Mamba-based action expert. Within this expert, Mamba serves as the action mixer that models dependencies across the noisy continuous-action sequence. To preserve visual-language conditioning without repeated token-level cross-attention, MambaAct uses a lightweight Context Compressor to map Vision-language model (VLM) prefix tokens into a compact conditioning signal that gates and modulates each Mamba action block. MambaAct uses a $10\times$ smaller action expert and reduces flow-matching denoising latency by $64.8\%$ on LIBERO and $58.8\%$ in real-world deployment, while improving mean LIBERO success by $1.08$ percentage points across three independent fine-tuning seeds and maintaining gains on LIBERO-Plus and real-world benchmarks. Our code and model weights are publicly available at this https URL.
https://arxiv.org/abs/2610.22951
Recent advances in video generation let users create high-quality videos from natural language descriptions, yet obtaining results that match user intent remains time-consuming: individual generations are computationally expensive, and underspecified prompts force repeated cycles of generation, inspection, and revision. Existing video prompt optimization methods improve generation through automatic rewriting, but cannot supply the ideas and preferences that were not in the initial description. We propose ProactGen, a video generation framework that learns proactive clarification, eliciting user intent through questions grounded in generated video drafts. Specifically, we train a vision-language model as a questioning policy with reinforcement learning: observing the initial prompt and a video draft, it learns to ask the questions most valuable to downstream generation, rewarded by the alignment between the final generated video and a target reference. We further find that effective questioning does not require drafts of final-output quality, and exploit this property by generating drafts with fewer denoising steps, keeping the added cost of clarification low. Experiments show that ProactGen improves target alignment over direct generation by at least 1.8x the gain of the strongest baselines. Moreover, a single round of ProactGen already exceeds the alignment that the strongest baseline reaches after four refinement rounds, in 29% of its time.
https://arxiv.org/abs/2610.22608
Flow-based policies such as $\pi_0$ are trained on a fixed set of embodiments, and transferring them to new ones is an open problem. To adapt a frozen $\pi_0$ to a new embodiment without additional demonstrations or parameter updates, we train a lightweight embodiment classifier to distinguish successful action chunks on the source body from those on the target body, using a few calibration tasks. On transfer tasks that $\pi_0$ saw on its source body but the classifier was never trained on, we nudge each denoising step of $\pi_0$ with the classifier's gradient, which estimates the direction from the distribution of successful actions on the source body toward that on the target body. On the LIBERO simulation benchmark with four modified controllers, embodiment-classifier guidance raises $\pi_0$'s average success on the target bodies from 72% to 80% across 12 suite-controller pairs, with a 31% relative reduction in failures (11 of 12 gain; 5 significant after Holm correction). In simulation, guidance is data-efficient, needing few target-body rollouts per task, which makes it promising for sim-to-real transfer, where rollouts are costly. Guidance is mixed on weak wrists and harmful on a locked wrist, when the classifier lacks data or favors infeasible motions. Collecting more target-body data with guided $\pi_0$ can fill such gaps: on one weak-wrist arm, guided $\pi_0$ solved a task on which unguided $\pi_0$ had zero successes in the original data, and retraining the classifier on the guided successes raised success from 52.5% to 70.7%.
https://arxiv.org/abs/2610.22576
While LLMs demonstrate strong capabilities in English Relation Extraction (RE) tasks, a significant gap remains in assessing their RE performance in low-resource languages, due to a lack of standardized benchmarks. Creating native, language-specific annotated RE benchmarks is expensive and requires human expertise, while relying on translation yields suboptimal, inaccurate datasets that introduce English-centric biases. To tackle this, we propose a scalable, language-agnostic methodology to create RE data by denoising naturally occurring yet noisy alignments of knowledge bases and corresponding texts. We define a proper alignment via a Natural Language Inference (NLI) task, where a relation triplet is entailed by an input text. We empirically assess five denoising strategies, and demonstrate that multilingual models outperform language-specific models in the few-shot LLM setting, while Hebrew-specific encoders remain competitive under NLI fine-tuning and are strongest in the label-free cross-training setting. We further find that prompting in the native language achieves performance on par with or slightly exceeding English prompts, confirming that the pipeline operates naturally in the target language. The best open-weights model, Gemma-4-31B-it (F1\,=\,0.915), matches the best API model, GPT-5.4 (0.921), and reaches F1\,=\,0.844 on a fully held-out, dual-annotated test set. Applying the optimized pipeline, we release HeRE: a novel, massive, 1.5-million-instance silver dataset for Hebrew RE, designed to support data-intensive experimentation and model fine-tuning. HeRE bridges a critical gap in standard Hebrew RE evaluation, while providing the NLP community with a reproducible, language-agnostic pipeline for RE dataset construction in other low-resource settings.
https://arxiv.org/abs/2610.22542
We introduce Gen4P, a unified framework for recovering 4D geometry and motion from monocular video. We show that a pretrained video generator can be repurposed into a feed-forward 4D perceiver without iterative denoising. Building on on-demand querying, Gen4P processes clean video latents in a single encoder pass and predicts the requested 4D attributes through a lightweight cross-attention decoder. The on-demand query formulation enables flexible spatial sampling, and our proposed continuous-time queries further provide temporal flexibility. To strengthen geometric knowledge, we propose a straightforward plug-in solution by incorporating a pretrained video-depth LoRA as a frozen geometry prior, improving overall performance without adding extra trainable parameters. Gen4P achieves state-of-the-art or competitive performance on tasks of 3D point tracking, video depth and camera pose estimation. Qualitative results on in-the-wild videos illustrate its capability of tracking complex motion while maintaining the delicate structure. Together, these results demonstrate the potential of video generative pretraining for unified 4D perception. See this https URL for more visual results.
https://arxiv.org/abs/2610.22371
Token merging has emerged as an effective training-free strategy for accelerating diffusion models by reducing redundant token computation while minimizing generation degradation. A key challenge is determining which tokens can be safely merged and which should be preserved for subsequent computation. Existing method addresses this by preserving prompt-aligned foreground regions, thereby protecting semantically relevant structures. However, this text-relevance criterion overlooks background objects, local details that are not explicitly mentioned in the prompt, leading to degraded structural coherence. In this work, we propose Dynamics-aware Token Merging (DaTMe), a training-free framework that grounds token merging in the underlying diffusion dynamics. Our key insight is that token importance should reflect whether a token remains unresolved during denoising and whether it carries structural information. To this end, DaTMe constructs a dynamics- aware importance map from the Tweedie denoised estimate. The map combines a temporal signal, measuring inter-step changes in the predicted clean image, with a structural signal, capturing local high-frequency content such as boundaries and fine details. Using this map, DaTMe adaptively assigns tokens into merging roles under a given compression ratio: important tokens are preserved as anchors, while tokens that are both temporally stabilized and structurally homogeneous are selected as safe merge candidates. Experiments on PixArt-a and FLUX demonstrate that DaTMe maintains visual fidelity across the entire image, highlighting diffusion dynamics as an effective token-level merging decision in efficient generation. Our code is available at this https URL.
https://arxiv.org/abs/2610.22370
Few-step autoregressive video generators enable streaming generation, yet they run every token through the final denoising step, regardless of how much refinement it needs. We find this uniform computation is often unnecessary: many tokens already closely match their eventual full-step outputs in the initial steps, while others require refinement until the end. We introduce Speculative Forcing, a framework that treats intermediate clean estimates as drafts and predicts when individual tokens can be safely accepted early. Once accepted, a token is frozen as its final output and undergoes no further denoising, while its cached keys and values remain available as context for the remaining tokens. We explore two alternative verifier designs: a training-free one based on similarity to clean content and stability across steps, and a learned one that reads the frozen generator's intermediate features to estimate each token's remaining gap to its full-step output. Across short-video, long-video, and world generation, Speculative Forcing preserves the quality of full-step sampling while substantially reducing computation. On LongLive, it matches the four-step generator with ~1.7 denoising steps per token, running over 1.5x faster at 41.7 and 37.8 fps. On Lingbot-World 2.0, where camera motion continually changes the visible content, it maintains quality with ~2.5 denoising steps per token and runs 1.35x faster at 24.5 fps.
https://arxiv.org/abs/2610.22347
Continuous diffusion language models (CDLMs) offer an alternative approach to parallel language generation; however, most existing studies directly use transformer architectures from either causal large language models (LLMs) or Diffusion Transformers (DiTs) for image generation, which were not optimized for CDLMs. In this paper, we conduct a systematic study on Transformer architectures for CDLMs and introduce Language Diffusion Transformer (LangDiT), combining feature and query-key normalization, wider noise conditioning, likelihood-shortcut gradient routing and calibration, and confidence-gated training self-conditioning. LangDiT significantly reduces generation perplexity in matched LangFlow comparisons, establishing a new state of the art in continuous language generation across different model formulations. Using LangFlow as a representative CDLM, LangDiT as a plug-and-play backbone leads to a new state-of-the-art model with a generation perplexity (GenPPL) of 21.72 using 1024 NFEs and 44.72 GenPPL using 128 NFEs on the unconditional generation of 1024-token sequences on the OpenWebText dataset. When adapted to Plaid-style CDLM formulations, LangDiT results in a new leading GenPPL of 11.33 using 1024 denoising NFEs, and 27.51 GenPPL using 128 denoising NFEs. These gains are achieved while retaining each model's underlying representation, training objective, and inference sampler, isolating transformer architecture as a fundamental source of improvement. Our study identifies architectural design as an important source of improvement in continuous diffusion language models.
https://arxiv.org/abs/2610.22330
Video world models turn actions and camera motion into long visual rollouts, making video a natural interface for interactive simulation. Such interaction requires responsive generation, yet coherent rollouts must retain visual memory of what has already been generated. Chunked video diffusion models usually keep this context in growing KV caches, so later chunks become progressively slower. To address this bottleneck, we introduce Velox, a training-free attention router for region-level context selection using frustum slab correspondences from streaming geometry. Velox represents historical blocks as camera frustum slabs with depth intervals and obtains current-block depth through recency-priority multiwarp. For well-covered regions, frustum slab overlap softly modulates each layer's model-derived block importance. Uncovered regions retain the model-derived route without geometric bias. The fixed token-block granularity matches FlashAttention-style tiled execution and reduces the attention term that grows with rollout length. Frustum slab construction runs asynchronously with denoising on the same H200. At chunk 48, Velox accelerates attention by $4.36\times$ and denoising by $2.43\times$. On the full 158-case WBench navigation split, it remains within 0.15 API-free average points of dense LingBot-Fast-Cam. Please see our project page at this https URL for more details.
https://arxiv.org/abs/2610.22311
Reinforcement learning can align visual generators with reward signals beyond their pretraining objectives, but existing score-function methods typically introduce stochasticity by perturbing the reverse denoising trajectory, leading to costly rollout-based optimization. We instead ask whether stochastic exploration can be introduced inside the generator while preserving its original sampler. Routing Policy Optimization (RPO) answers this question by turning attention routing into a stochastic exploration action. At a few selected denoising levels, each query block keeps its own block and samples further key blocks in proportion to the generator's native attention mass, or keeps dense attention. The sampled route perturbs the velocity of that transition, and a Gaussian likelihood around the dense velocity scores the perturbation with a score-function objective. RPO further uses a controlled two-rollout estimator: two rollouts share the same prompt, initial latent, routed denoising levels, and dense anchor layers, differing only in their sampled attention routes. Their reward difference provides an advantage signal for the routed transitions. Because the likelihood differentiates the dense velocity itself, the learned updates remain effective after routing is removed. At inference, RPO restores dense attention and retains the original deterministic sampler. Experiments on text-to-image and text-to-video generation show that RPO improves generation quality while achieving nearly 4x higher training efficiency than Flow-GRPO-style methods. Please see our project page at this https URL for visual results.
https://arxiv.org/abs/2610.22282
The human brain effortlessly deciphers colors and textures from visual stimuli and reconstructs the world around us, yet preserving such details remains challenging in image denoising. While significant progress has been made in generic image denoising, the problem of texture denoising has remained relatively under-explored. Fine details, such as intricate patterns and repetitive structures, often suffer from over-smoothing even in deep learning based approaches for denoising. In this paper, we analyze the behavior of state-of-the-art (SOTA) denoisers on texture datasets and show that performance improvements are possible only by fine-tuning the denoisers on the texture datasets. Surprisingly, fine-tuning on texture datasets result in the models catastrophically forgetting the original dataset. These findings highlight the need for specialized treatment of textures in denoising. Since denoising quality directly impacts downstream tasks such as generative modelling, we argue that dedicated texture aware denoisers are essential for faithful texture reconstruction and synthesis.
https://arxiv.org/abs/2610.22258
Masked diffusion language models expose an inference-time choice: which positions become visible after each denoising pass. Many existing decoding methods use hand-designed rules or require visibility to grow monotonically. We present a $\textbf{T}$iny $\textbf{I}$nference-time $\textbf{P}$olicy for $\textbf{S}$caling ($\textbf{TIPS}$), an approximately $600$K-parameter controller that learns both unmasking and remasking while keeping the underlying language model frozen. TIPS uses visibility-aware confidence features and a shallow transformer to select which tokens should be visible, while a fixed schedule controls the expected visible fraction. We train the controller through supervised warmup followed by reinforcement learning from terminal correctness rewards. On GSM8K and MATH-500 with LLaDA-8B-Instruct, the full-canvas and two-block TIPS variants achieve $58.46\%$ and $57.97\%$ micro-averaged accuracy at a budget of $32$ decoder evaluations, exceeding the strongest baseline in our main comparison by $12.1$ and $11.6$ percentage points, respectively. Both variants are trained at a budget of $32$ evaluations and remain competitive at higher budgets without retraining. These results demonstrate that learning when to reveal and reconsider tokens can improve the accuracy-compute trade-off without updating the decoder backbone.
https://arxiv.org/abs/2610.22099