Paper Reading AI Learner

IGG: A Benchmark for Interactive GUI Grounding under Visibility Constraints

2026-10-23 12:14:28
Kyeongseon Kim, Jiyeon Son, Tae-Hyun Oh

Abstract

GUI grounding benchmarks ask whether an agent can localize a target that is already visible in a static screenshot. Real interfaces often violate this assumption: a target may be off-screen, appear only after a state change or hover, remain occluded, or become actionable after a delay. This leaves the ability to recover target visibility unevaluated. To measure this reveal step, we introduce Interactive GUI Grounding (IGG), a benchmark in which an agent must first make the target visible through interaction and then click it. IGG contains 601 tasks across 16 controllable GUI environments and seven visibility-constraint sub-types, with a compact action space of scrolling, moving, dragging, waiting, and clicking. In our human study, participants achieve 94.6% accuracy, while GPT-5.5 reaches 79.4% and the strongest evaluated open-source VLM reaches only 31.6%. To identify the source of this gap, we conduct two controlled interventions. Telling Qwen3-VL which interaction to perform raises its accuracy only from 30.8% to 33.9%, whereas performing the interaction for the model raises it to 81.9%. The bottleneck is executing the reveal interaction, not recognizing the target once it is exposed. We further show that this capability is learnable, demonstrating that visibility recovery can be strengthened consistently across model families.

Abstract (translated)

URL

https://arxiv.org/abs/2610.32536

PDF

https://arxiv.org/pdf/2610.32536.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot