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GenXR-Bench: Benchmarking Coding Agents for Interactive XR Development

2026-10-21 00:28:16
William Huang, David Li, Xiang 'Anthony' Chen, Xun Qian, Nels Numan, Zhongyi Zhou, Hyunsung Cho, Salman Muin Kayser Chishti, Ding Xia, Xincheng Huang, Jiahao Ren, Faraz Faruqi, Tianyu Xu, Yang Zhang, David Kim, Ruofei Du

Abstract

Coding agents are rapidly advancing from single-file generation to long-horizon repository-scale engineering, yet the evaluation of their capabilities to author interactive extended reality (XR) applications remains an open challenge. Unlike traditional software, XR applications operate within dynamic 3D physical environments where runtime robustness depends jointly on continuous user motion, spatial input, and environmental sensing. We introduce GenXR-Bench, the first benchmark for the end-to-end evaluation of coding agents in XR software development. GenXR-Bench contains 112 expert-authored tasks spanning 24 feature implementations, 21 bug repairs, and 67 application generation tasks. Held-out tests combine scripted and adaptive interactions with programmatic and visual assertions to evaluate core functionality and runtime behavior. GenXR-Bench's testing suite achieves 96.5% accuracy against blinded expert judgments of 124 candidate applications executed on consumer XR hardware. Evaluating 10 models on GenXR-Bench, we find that the strongest configuration achieves only 50.9% overall Pass@1. Failure analysis identifies recurring misunderstandings in asynchronous sensor lifecycles, physical grounding, and embodied interaction semantics. GenXR-Bench establishes a reproducible testbed for evaluating coding agents in the interactive and physically situated conditions of spatial computing.

Abstract (translated)

URL

https://arxiv.org/abs/2610.29014

PDF

https://arxiv.org/pdf/2610.29014.pdf


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