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AirPlayground: Benchmarking Aerial Navigation across Diverse Reconstructed Environments

2026-10-21 13:13:00
Rangya Zhang, Yujing Shang, Zhuoyuan Yu, Mingsheng Li, Qingsong Yan, Chao Yan, Yuhang Zhang, Mir Feroskhan

Abstract

Large-scale aerial resources provide a foundation for learning navigation across diverse environments. However, existing resources remain limited in providing (1) densely sampled flight demonstrations for learning different policy formulations and (2) broad environment coverage for standardized closed-loop evaluation. To address these limitations, we introduce AirPlayground, a unified benchmark for training and evaluating aerial navigation policies across diverse environments. We first construct 94 photorealistic 3D Gaussian Splatting (3DGS) environments spanning indoor, urban outdoor, and vegetation settings, with aligned collision geometry. Building on these environments, we develop a scene-adaptive pipeline for automated expert flight collection, yielding 94K demonstrations and 46.5M synchronized observation-state-action samples at 50 Hz. We further provide an extensible API that supports training different policy formulations on this shared corpus and evaluating them under unified protocols in the corresponding environments. We benchmark seven baselines spanning four policy paradigms across three navigation settings in seen and unseen environments, and further examine scaling behavior with ACT. Scaling ACT's training corpus from 5 to 70 scenes raises median success rates on seen and unseen environments from 30.6% and 16.8% to 41.2% and 29.4%, respectively. Through this shared training and evaluation framework, AirPlayground supports analysis of how offline prediction errors relate to closed-loop outcomes. Our analyses highlight the roles of prediction errors, execution protocols, and scene interactions in closed-loop performance.

Abstract (translated)

URL

https://arxiv.org/abs/2610.29699

PDF

https://arxiv.org/pdf/2610.29699.pdf


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