Paper Reading AI Learner

Steering intonational tunes in text-to-speech synthesis

2026-10-19 23:51:11
Juan Pablo Vigneaux, Jennifer Cole

Abstract

Text-to-speech systems built on residual vector quantization often generate audio in two stages: a transformer backbone emits the first level of each frame's token stack, and a smaller depth model generates the rest autoregressively. We ask which components of such a model are responsible for prosodic intonation, more precisely for generating the English nuclear tune (for instance, the falling pitch melody that distinguishes an assertion from a question's rising melody), and whether interventions on those components can be used to control intonation. Prompt-based control mostly fails; only a final question mark is a reliable lever. Interchange interventions in CSM and S2 locate the tune: the backbone's hidden state carries it to the waveform through the depth model, and the first level of the stack carries little or none of it. Steering the backbone state with a difference-of-means vector computed on new material generated with a final period or question mark moves the tune, but the push toward an assertion degrades the voice. Steering vectors computed instead from the backbone states associated with human imitations of theoretically-specified tunes, whose text carries no punctuation, and applied inside the generation loop, move most recordings to the other condition in both systems (even when fitted without the speaker being steered), at a small cost in predicted naturalness. These imitation-derived vectors are aligned with the one obtained from the two punctuated conditions far beyond a shuffled-label null, so the backbone state of a punctuated prompt already represents intonation. The steered recordings broadly become falling or rising, according to the intent, but the edge tone moves more coherently than the pitch accent, and the target tune cannot be selected precisely beyond this broad tendency.

Abstract (translated)

URL

https://arxiv.org/abs/2610.27403

PDF

https://arxiv.org/pdf/2610.27403.pdf


Tags
3D Action Action_Localization Action_Recognition Activity Adversarial Agent Attention Autonomous Bert Boundary_Detection Caption Chat Classification CNN Compressive_Sensing Contour Contrastive_Learning Deep_Learning Denoising Detection Dialog Diffusion Drone Dynamic_Memory_Network Edge_Detection Embedding Embodied Emotion Enhancement Face Face_Detection Face_Recognition Facial_Landmark Few-Shot Gait_Recognition GAN Gaze_Estimation Gesture Gradient_Descent Handwriting Human_Parsing Image_Caption Image_Classification Image_Compression Image_Enhancement Image_Generation Image_Matting Image_Retrieval Inference Inpainting Intelligent_Chip Knowledge Knowledge_Graph Language_Model LLM Matching Medical Memory_Networks Multi_Modal Multi_Task NAS NMT Object_Detection Object_Tracking OCR Ontology Optical_Character Optical_Flow Optimization Person_Re-identification Point_Cloud Portrait_Generation Pose Pose_Estimation Prediction QA Quantitative Quantitative_Finance Quantization Re-identification Recognition Recommendation Reconstruction Regularization Reinforcement_Learning Relation Relation_Extraction Represenation Represenation_Learning Restoration Review RNN Robot Salient Scene_Classification Scene_Generation Scene_Parsing Scene_Text Segmentation Self-Supervised Semantic_Instance_Segmentation Semantic_Segmentation Semi_Global Semi_Supervised Sence_graph Sentiment Sentiment_Classification Sketch SLAM Sparse Speech Speech_Recognition Style_Transfer Summarization Super_Resolution Surveillance Survey Text_Classification Text_Generation Time_Series Tracking Transfer_Learning Transformer Unsupervised Video_Caption Video_Classification Video_Indexing Video_Prediction Video_Retrieval Visual_Relation VQA Weakly_Supervised Zero-Shot